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Made in ca
Commander of the Mysterious 2nd Legion





Eumerin wrote:
Voss wrote:

Johnny spits something about 'the ends justifying the means' at you at some point and I honestly laughed. He has no end goal



Mild spoiler for the first cut-scene with Johnny -

Spoiler:
There's a very quick line from Rogue during the sequence where they're delivering the nuke to Arasaka Tower were Rogue voices a suspicion that the real reason why Johnny is doing this is revenge for what happened to Alt (Rogue doesn't mention Alt by name, but it's pretty clear who she's referring to if you're familiar with the bit of fiction from First Edition rules). I haven't finished the game yet (been spending time doing extra stuff), so I don't know if there's anything later on that disproves this. But it's entirely possible that subconsciously, Johnny's vendetta is driven by a desire to lash out against Arasaka over Alt's kidnapping and subsequent death.

Doesn't make Johnny any more likable, mind you. It just helps to explain why he's so obsessed with bringing down Arasaka.



Spoiler:
it's totally obvious that he's doing it for revenge for alt IMHO. but even before Alt he's obsessed with Arasaka. and also a little narcisistic. which is something Alt reminds you of when you note how you saw things happen, that Johnny's perceptions are a little..... warped by his own narcisim. for example when he raids Arasaka to try and retrive Alt he's convinced they snatched her to get at him, but if you look at the facts it's pretty clear they grabbed Alt for her skills and honestly didn't give a damn about Johnny.

Opinions are not facts please don't confuse the two 
   
Made in us
Terrifying Doombull




BrianDavion wrote:
Eumerin wrote:
Voss wrote:

Johnny spits something about 'the ends justifying the means' at you at some point and I honestly laughed. He has no end goal



Mild spoiler for the first cut-scene with Johnny -

Spoiler:
There's a very quick line from Rogue during the sequence where they're delivering the nuke to Arasaka Tower were Rogue voices a suspicion that the real reason why Johnny is doing this is revenge for what happened to Alt (Rogue doesn't mention Alt by name, but it's pretty clear who she's referring to if you're familiar with the bit of fiction from First Edition rules). I haven't finished the game yet (been spending time doing extra stuff), so I don't know if there's anything later on that disproves this. But it's entirely possible that subconsciously, Johnny's vendetta is driven by a desire to lash out against Arasaka over Alt's kidnapping and subsequent death.

Doesn't make Johnny any more likable, mind you. It just helps to explain why he's so obsessed with bringing down Arasaka.



Spoiler:
it's totally obvious that he's doing it for revenge for alt IMHO. but even before Alt he's obsessed with Arasaka. and also a little narcisistic. which is something Alt reminds you of when you note how you saw things happen, that Johnny's perceptions are a little..... warped by his own narcisim. for example when he raids Arasaka to try and retrive Alt he's convinced they snatched her to get at him, but if you look at the facts it's pretty clear they grabbed Alt for her skills and honestly didn't give a damn about Johnny.


Spoiler:
Yeah, and what makes this worse is he uses the raid to get her back as a... justification?excuse? for how he treats her. Or at least that going after her makes his behavior OK and proves he cares, despite how adamant he is that they're only doing it to go after him. Every layer of Johnny's story is a self-indulgent spiral of gak.

This message was edited 1 time. Last update was at 2020/12/24 18:03:47


Efficiency is the highest virtue. 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I finished the game today, 64 hours, plus around 20 on my first character. Made it to level 47 I think. I did all of the side quests I could find except the boxing ones and tracking down the rogue limos. I thought the ending I got was great, don't know why so many people think all of the endings are bad? I did a save right before the last point of no return, so I may go back and try some others to see how they play out, but I liked what I got.

So I got help from Panam for the final battle, decided to let Keanu go live in the interweb, and rode off into the sunset with Judy. Got a bunch of voicemails in the credits from Vicktor and everyone I helped along the way saying they're doing fine. Yeah, got 6 months to live.. but feels like that should be good enough for a DLC to come out where V tries to find a cure or whatever. And if not, still think the ending was a good one for me.

Maybe in a while I'll go back to it and try a new playthru on the hardest setting, I felt like all of the combat on normal was way easy, especially after I got Panam's sniper rifle. I mean, most fights all you gotta do is ping your enemies, then blow them away through the walls clear on the other side of the building. And smart guns too, made it like easymode. Maybe also because I maxed crafting and with mods I was making legendary guns that could do 1000+ dps. Maybe I'll try being a cyber mage with all hacking and stuff, I didn't do much of that besides just pinging and occasional system resets to knock people out.

I hope they do an online mode kinda like RDR2 online, but hopefully not as boring. Just give you lots of different jobs to run, and maybe some dungeon type instances with big bosses and lots of cool loot.

 
   
Made in us
Executing Exarch




I played through the Never Fade Away segment last night after posting the above. CDPR made some changes to it. Some are obviously for story flow (no mention of Rogue sending an elevator full of explosives up to the executive level). Others are just to make Johnny an even bigger jerk.

You can find a summary of the original story here (it was also used as an intro adventure) - https://cyberpunk.fandom.com/wiki/Never_Fade_Away_(Adventure)

Note that the above is ancient history in Cyberpunk 2077 (it took place in 2013), and is well-known to most people who played the pencil and paper game. But it might be considered a spoiler if you're new to the franchise.

I've got some comments about the differences between the two -

Spoiler:
I'm working off of a very old recollection of the story, coupled with the summary, so I don't claim to be 100% accurate. Still, the bulk of what I write here should be correct. And I found a picture online that someone took of the first couple of pages of the story.

- The short story starts with Johnny and Alt leaving the concert, immediately followed by the attack. The earlier stuff - the drugs and the sex and the arguments - was all added by CDPR. There's nothing to suggest that his relationship with Alt has any friction, or that he treats her like a jerk. When the "gang members" approach the couple, his first act is to move Alt behind him so that he can protect her if things turn hostile. The "gang members" invite Johnny to party with them while moving closer, Johnny politely turns them down, and then they attack.
- The cat's present, though it's walking away, and doesn't look like it's trying to take a dump in the alleyway. The story also mentions that its eyes are glowing like LEDs.
- In the short story, Johnny assumes that the thugs were random gang members until Thompson tells him otherwise. In the game, Johnny immediately assumes that the gang members are linked to Arasaka.
- Ostensibly, Johnny hires Santiago. Rogue - Johnny's ex- - just happens to be dating Santiago at the time. The summary I linked suggests that Johnny may have known that and hired Santiago for that reason, though I have a recollection that Johnny claims otherwise and apologizes to Rogue. IIRC, this is Johnny's biggest "jerk" moment in the short story.
- The riot in front of Arasaka Tower happens when Arasaka guards lose their cool and open fire on the crowd. This provokes a riot. Santiago is covering the concert from a distance with a sniper rifle, and takes out some of the guards, helping the rioters make it into the lobby. The other three members of the group make it inside and to the elevators. Rogue packs one elevator full of explosives, and sends it to the executive level. The trio take the other elevator to the upper floors and the Arasaka mainframe (which is the only location in the building where Alt can work on Soulkiller).
- In the meantime, Alt's consciousness has already been uploaded by Soulkiller. She quietly kills the netrunners who were assigned to keep an eye on her, steals a bunch of money from Saburo Arasaka's accounts, wipes her work from the mainframe, and takes out the bodyguard of Toshiro Saburo, who is the executive who ordered the op to kidnap her, and is overseeing it all personally. Then she trains the room's gun turrets on Toshiro and waits for Johnny. The important point here is that everyone except Toshiro is already dead by the time Johnny's team breaches the door.
- The charges on the door go off. Unlike in the game, the charges actually breach the door to the room that Alt and Toshiro are in. My recollection is that the force of the explosion knocks Toshiro onto Alt, where he is able to disconnect her cyberdeck (cutting her uploaded consciousness off from her body; if he hadn't done that, she could have downloaded herself back into her body after Johnny arrived).
- In the game, you shoot Toshiro (I don't remember if he's ever even identified) as you enter the room with Alt's body. Thompson takes video of Alt's body, and Johnny nearly beats him to death. In the short story, Toshiro is still alive when Johnny reaches Alt's body. Thompson starts to film Alt, but stops when Johnny asks him to. A grieving Johnny then puts a bullet in Toshiro's brain (which is probably the real reason why Johnny asked Thompson to stop filming), and leaves with Alt's body. Rogue has a short moment of reflection where she realizes that maybe Johnny really was in love with Alt. And the short story ends at that point.

Some of the changes are obviously for streamlining purposes, particularly since the only PoV you see is Johnny's. But most of them seems solely to make Johnny much more arrogant and self-centered, and a much bigger jerk. I can't say that I'm happy about that.

Up until this point, I thought that Johnny was simply embittered over what Arasaka did to Alt. It festered and grew until he became misanthropic and completely obsessed with Arasaka (I've noticed that Johnny spends a *lot* of time complaining about Arasaka, but I don't think I've seen him mention a single other megacorp by name). The video game changes to Never Fade Away screw up that idea. He was already a misanthropic jerk, appears to have had a really bad relationship with Alt to the point where it's not clear why she sticks around (if you offer to walk her home right before the attack, she flat out states that it's probably only because Johnny wants to hit her up for more drugs; also, she's one of the best netrunners in the city, and could probably easily get a better boyfriend if she wanted), and is already obsessed with Arasaka (he immediately assumes that the seemingly random gang attack in the alleyway was an Arasaka hit even before Thompson mentions it). And, of course, there's the scene with him brutally beating Thompson at the end.




On the positive side, I still haven't given Johnny his nicotine fix. Small victories!
   
Made in us
Terrifying Doombull




(I've noticed that Johnny spends a *lot* of time complaining about Arasaka, but I don't think I've seen him mention a single other megacorp by name


To be fair here, the game really doesn't either, except for Militech. I can only think of two others: Biotechnica (as a name) comes up in a sidequest or two, and Kang Tao does in Panam's quest chain. Also Kiroshi for your cybereyes, but I wouldn't be surprised if people didn't realize that was a Megacorp.

If you really dig into lore shards, read gear descriptions and devotedly watch elevator commercials in game, some other names *might* come up, but I'm honestly not 100% sure on that.

Its one of the areas that the games really thin, and considering RPG websites list off about 50 or so, there isn't much of a reason why CD Projekt missed out on this basic worldbuilding (Raven Microcybernetics was apparently founded in Night City as the most egregious example). Missions where one corp hires you for data/personnel extraction against another is a genre staple. Some fixer gigs lean that way, but its another place it could have been bigger and better.

On the positive side, I still haven't given Johnny his nicotine fix. Small victories!

Sadly happens during Judy's sex scene (though thankfully Johnny is left out of that). Its fairly jarring, actually, since it comes about _this_ close to burning her nipple and spiderweb tattoo on left breast.

V actually gets Judy hooked again after some of the fallout with Evelyn, she ends up smoking several times between quests. In a complete faux pas move, she asks for a smoke, and V hands her Evelyn's cigarette case, right after... things. I honestly expected a (well-deserved) freakout.

This message was edited 3 times. Last update was at 2020/12/24 19:58:20


Efficiency is the highest virtue. 
   
Made in gb
Mighty Vampire Count






UK

Plenty of Megacorps active in a big way in Night City - back in the day we had plenty of campaigns with my character a PetroChem executive doing the sort of job that V has at the start of the game - except I was not so terribly awful at it and enjoyed it a hell of a lot more.

Silverhand and co were pretty awful in the original game - him and Blackhand were so hero worshipped.

The ability to assist factions, be they gangs (often Corp proxies) or Corps would have been nice - again something that you coulod do in San Andreas but that was an actual open world RPG.....

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Executing Exarch




Voss wrote:


V actually gets Judy hooked again after some of the fallout with Evelyn, she ends up smoking several times between quests. In a complete faux pas move, she asks for a smoke, and V hands her Evelyn's cigarette case, right after... things. I honestly expected a (well-deserved) freakout.


Yeah, I've run that sequence. I think the non-freakout is fine, though. She's already spent a lot of time freaking out at that point. She does acknowledge it. And I'm not sure what else V could have done. She asks for the smoke after seeing V looking at the cigarette case. It's not as if he could have reasonably hidden it from her at that point.


Haven't gotten past that scene with her yet.

And I've still got Evelyn's handbag in my inventory. /rolleyes



Automatically Appended Next Post:
 Mr Morden wrote:
Plenty of Megacorps active in a big way in Night City


You can see their names plastered on their respective buildings whenever you look toward the city center. Arasaka's just unusual because Arasaka Tower is their American headquarters.

This message was edited 1 time. Last update was at 2020/12/24 21:20:02


 
   
Made in us
Terrifying Doombull




Eumerin wrote:
Voss wrote:


V actually gets Judy hooked again after some of the fallout with Evelyn, she ends up smoking several times between quests. In a complete faux pas move, she asks for a smoke, and V hands her Evelyn's cigarette case, right after... things. I honestly expected a (well-deserved) freakout.


Yeah, I've run that sequence. I think the non-freakout is fine, though. She's already spent a lot of time freaking out at that point. She does acknowledge it. And I'm not sure what else V could have done. She asks for the smoke after seeing V looking at the cigarette case. It's not as if he could have reasonably hidden it from her at that point.
.

Been casual about it and handed her a cigarette rather than the case?
I felt like a jackass rubbing someone's nose in an open wound rather than being quietly supportive and not making a big deal of a momentary weakness.

Efficiency is the highest virtue. 
   
Made in ca
Commander of the Mysterious 2nd Legion





Voss wrote:
Eumerin wrote:
Voss wrote:


V actually gets Judy hooked again after some of the fallout with Evelyn, she ends up smoking several times between quests. In a complete faux pas move, she asks for a smoke, and V hands her Evelyn's cigarette case, right after... things. I honestly expected a (well-deserved) freakout.


Yeah, I've run that sequence. I think the non-freakout is fine, though. She's already spent a lot of time freaking out at that point. She does acknowledge it. And I'm not sure what else V could have done. She asks for the smoke after seeing V looking at the cigarette case. It's not as if he could have reasonably hidden it from her at that point.
.

Been casual about it and handed her a cigarette rather than the case?
I felt like a jackass rubbing someone's nose in an open wound rather than being quietly supportive and not making a big deal of a momentary weakness.


except she only asks after seeing you have the case and IIRC comments on the case. and it's not like V is showing off the case to her. rather V's clearly looking at the case which Evelyn gave her and thinking about Evelyn herself. it's not unfair to say that Evelyn's death had an impact on V (V didn't know Evelyn partiuclarly well but the way she went out, despite everything they did to try to save her, that'll impact everyone)

Opinions are not facts please don't confuse the two 
   
Made in us
Executing Exarch




Voss wrote:


To be fair here, the game really doesn't either, except for Militech. I can only think of two others: Biotechnica (as a name) comes up in a sidequest or two, and Kang Tao does in Panam's quest chain. Also Kiroshi for your cybereyes, but I wouldn't be surprised if people didn't realize that was a Megacorp.

If you really dig into lore shards, read gear descriptions and devotedly watch elevator commercials in game, some other names *might* come up, but I'm honestly not 100% sure on that.


I think the rather sick facility I just raided for a side mission was a former Petrochem farm (though I might be misremembering, and it might have actually been Biotechnica). IIRC, one of the shards you can find laying around is a recruitment pitch for SovOil (the Soviet Union is still around; the sudden and complete collapse of the Iron Curtain in 1989 never happened).

V actually gets Judy hooked again after some of the fallout with Evelyn, she ends up smoking several times between quests.


One of the thoughts that crossed my mind when I gave her the cigarette was that there's stuff that's pretty common in Night City, and a lot worse than smoked tobacco. Drugs are a staple of the genre (as a mild example, the "med packs" in this game are inhalers). So, why not?
   
Made in us
Decrepit Dakkanaut





Voss wrote:
(I've noticed that Johnny spends a *lot* of time complaining about Arasaka, but I don't think I've seen him mention a single other megacorp by name


To be fair here, the game really doesn't either, except for Militech. I can only think of two others: Biotechnica (as a name) comes up in a sidequest or two, and Kang Tao does in Panam's quest chain. Also Kiroshi for your cybereyes, but I wouldn't be surprised if people didn't realize that was a Megacorp.

If you really dig into lore shards, read gear descriptions and devotedly watch elevator commercials in game, some other names *might* come up, but I'm honestly not 100% sure on that.



The very early mission where you get the bot thingy from the Maelstrom has you going to a (former) All Foods "meat" processing plant.
   
Made in us
Secret Force Behind the Rise of the Tau




USA

The game really could have better explored the implications of cybernetics. There's a lot of it in there, but it's mostly along the same lines. Joy Toys and the commodification of sex and a very weakass iteration of Ghost in the Shell's plot. They could have done more.

Is smoking really much of a vice when you can just replace your lungs? Is Alcoholism still a thing when you've got a cybernetic liver and a brain that can just shut off those receptors or block them?

   
Made in ca
Commander of the Mysterious 2nd Legion





 LordofHats wrote:
The game really could have better explored the implications of cybernetics. There's a lot of it in there, but it's mostly along the same lines. Joy Toys and the commodification of sex and a very weakass iteration of Ghost in the Shell's plot. They could have done more.

Is smoking really much of a vice when you can just replace your lungs? Is Alcoholism still a thing when you've got a cybernetic liver and a brain that can just shut off those receptors or block them?


maybe but then that's not really something most gamers are intreasted in I reckon. I mean as it is some of the darker implications of the setting are honestly barely touched on, outside from a referance in a cyberpsyko mission you could miss if you didn't read the shards around the corpses etc and understand what was being said, they don't hit on the true HORROR of what, for example, Dolls can really be horrific, there's a reason why in shadowrun a looot of shadowrunners adopt a "nukeit kill them all" policy to Banranku parlors

Opinions are not facts please don't confuse the two 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Oh and speaking of Ghost in the Shell;



I feel ashamed in how long it took me to notice this.

   
Made in gb
Mighty Vampire Count






UK

 LordofHats wrote:
The game really could have better explored the implications of cybernetics. There's a lot of it in there, but it's mostly along the same lines. Joy Toys and the commodification of sex and a very weakass iteration of Ghost in the Shell's plot. They could have done more.

Is smoking really much of a vice when you can just replace your lungs? Is Alcoholism still a thing when you've got a cybernetic liver and a brain that can just shut off those receptors or block them?


I think these are all things that could have been covered in a more ambitious game

It also looks like the stat menu is missing a stat (blank space in the menu) - likely EMP (empathy) which would have gone down the lore route of the more you become metal the less human you are which may have been an interesting element - if you replace too much you have trouble with human interactions. (*).

(*) although it does not stand up that well in real life - currently people with extensive artifical limbs etc don't become robotic...but its a game theme /balance mechanism - as it is in Shadowrun. Bubblegum Crisis I recall went down that route alot as well.

Can you actually take drugs/smoke etc - or is the game just limited to combat boosts and mainstream legal drugs like alcohol.

This message was edited 1 time. Last update was at 2020/12/25 20:01:57


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Assassin with Black Lotus Poison





Bristol

I know you can get Dum Dums inhaler if you're a streetkid and side with maelstrom against militech in the mission to get the flathead bot. If you comment on it during the initial meeting (and I think there might also be a stat check dialogue option too, can't remember) then he gives it to you at the end.

This message was edited 1 time. Last update was at 2020/12/25 20:21:07


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Mighty Vampire Count






UK

 A Town Called Malus wrote:
I know you can get Dum Dums inhaler if you're a streetkid and side with maelstrom against militech in the mission to get the flathead bot. If you comment on it during the initial meeting (and I think there might also be a stat check dialogue option too, can't remember) then he gives it to you at the end.


Does it do anything? I know you can get slightly drunk (visually only) but is that it?

This message was edited 1 time. Last update was at 2020/12/25 20:27:41


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Assassin with Black Lotus Poison





Bristol

Improves your armour for a short time, if I remember correctly.

Never actually used it as I shortly created a new character and went the other route. Not sure whether it is a one use only item or infinite uses. I'd hope it isn't one use only but then again there's also the unretrievable throwing knives so who knows?

EDIT: Just Googled it and found a walkthrough which says it applies a permanent armour bonus

This message was edited 2 times. Last update was at 2020/12/25 23:00:42


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Longtime Dakkanaut




They really botched the MQ story. NG+ needs an option to start after the Heist. The first time was great, but afterwards it is a slog. That's actually how a lot of the main/side missions are...very little skippable content and drawn out road fights, but Act 1 and Nocturne are the worst offenders.

I feel like the original game didn't have Silverhand embedded in your brain and he was just on the Relicguffin that you were looking for. Maybe you BD'd into his scenes. Also, I think there was a bigger focus on Cyberpyschosis as a story element.

Right now, I think the current game has 20 Cyberpyschos.

Spoiler:

17 missions with Regina.
1 with El Capitan (in the basement).
1 with Regina, but it's a Mox mission. You can get this one before The Ride, but the proper Cyberpsycho missions are locked behind talking to Jackie during The Ride.
1 that's kind of hidden behind dialogue with Zane in a clothing store. This leads to a quest where you visit with him again and a Cyberpsycho shows up. MaxTac shows up at the end and you're interviewed by a MaxTac LT that turns out to be the Cyberpyscho lady from the first trailer. She tries to recruit you, but that goes nowhere.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

I find the worst part is the BD tutorial the first time you meet Eve and Judy. I'd really appreciate an option to say "I know what I'm doing" and skip the tutorial bit. It's not long really, but it's amazing how tedious it is after the first time.

Go watch the 2018 game demo.

The original game def didn't feature Johnny so strongly and you can even find hints of this still in the game, where some missions and dialogues make more sense without Johnny being around than with. The original demo made cyberpsychosis more prominent in the main story and I agree that Regina's entire quest line (namely how it just comes up out of the blue at the start of the game for no apparent reason) is a relic of this.

I would like New Game+. Kind of sad how by the time my character is 50 and fully decked out and gear, there's nothing much to do anymore but Nocturne. I'd like some radiant content, or a New Game+ option so I can enjoy my fully OP character more. Another option would be to make gig repeatable, or repopulate those areas with enemies so I still have stuff to do.

This message was edited 1 time. Last update was at 2020/12/27 20:19:05


   
Made in gb
Mighty Vampire Count






UK

Apparently wanting to play the game after the MQ is wrong and not how it was designed to be played - if you want that you are playing the wrong game..... at least according to the Game designers....

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Terrifying Doombull




Which is weird, since the MQ is super, life-threateningly important and urgent. Gotta go, now now now.

But here's a couple hundred other things to also do.

----
I hate that game devs (not just CD Projekt, but Bioware, Obsidian, Bethesda, Blizzard...) can't wrap their minds around this. Vital urgency does not gel with dozens to hundreds of side quests. It is utterly crap writing to try for both. as they're completely opposed conceptually. Learn to write overarching plotlines that require thought, planning and (off screen) logistics. Don't give a fake timer (or even a real one) for the PC, the nation, the world or the universe. And while you're at it, stop writing stupid 'epic' world or universe ending threats. They're dull, and trite- go for emotional investment instead.

This message was edited 6 times. Last update was at 2020/12/27 22:22:22


Efficiency is the highest virtue. 
   
Made in fi
Stealthy Space Wolves Scout






Finished my playthrough. It was not the best game I've played, but I was reasonably entertained. So much so that I will be playing this a second time. The MQ was what it was, but I had fun riding my bike in the city and doing the stuff needed to be done. I kind of want to go on doing it Still more, so I'll do another playthrough with male V this time.

The MQ:
Spoiler:
I played the Johnny/Rogue storyline with female V. While I was a bit bummed of how dark the story was, I was sort of content how the game ended. Johnny went into the bit space, V got 6 months to live, but got rid of the Silverhand and the game ended with V doing the "bigger than life" heist. I think, even if there won't be a DLC (which I expect there will be) to do the actual heist, the game ended reasonably well for me. Which was more than I expected during the gameplay as I saw everything hopeless/pointless. I guess V made her mark on NC and the people she met along the way and will go out with a bang, like she wanted.
I could leave the story here, but I wouldn't mind if the heist would give V enough money to fix the she's dying issue. I can't believe that is unfixable with the technology we saw in the game...


The romance:
Spoiler:
I played female V, so I had two romance choises, I think. I made pass at Panam, but she wasn't interested. Friendzoned there. I will play a male V next to try that again.
I kind of botched things with Judy, so she just left. (altough, hilariously, when I visited her apartment she was there. So she faked her trip to get away from V?)
I did the River romance in the end. It was kind of short and while I liked the romance option, it felt quite empty after they decided to become a couple. River never took V's calls, never talked to her. I guess Mass Effect spoiled me here, but I would have liked to go on a final date before the games end mission. Just something to get a feeling that they actually felt something for each other. There was nothing and that was a bummer. Just the final goodbye call.


I played with Xbone and I'm kind of wondering what the big fuss was about the game being "unplayable" with Xbone/PS4... Can't say anything about PS4, but at least with my Xbone the game played quite well. I didn't get any low framerates ("dia shows" as they were called). The game froze a few second now and then when travelling around the city, but never during the combat. I got a handful of crashes where the game threw me out during the whole gameplay time, but they were few enough that, while annoying, were not too much bother for me. My Xbone restarted once. So the gameplay was a bit buggy, but I wouldn't call it unplayable.

The glitches were there, but for the most part I could ignore them. I had only one side mission that I couldn't finish because Johnny didn't manifest where he should have and I couldn't proceed with the mission. At least none of the MQ missions had problems.

One little thing I enjoyed in the game was riding around with a bike. Once I got the Nomad bike, I never even looked at the other vehicles. Other games (Saints Row, GTA) made the bikes really hard to drive. I usually crashed with the bike as soon as I tried to ride with them. But here in Cyberpunk, riding the bike was great. Easier to get through the traffic than with a car. (even though, as I understand it, Xbone has reduced amount of traffic when compared to PC).

So, to sum it up, I'm happy after playing the game. It's not perfect game, but for the most part I had a good time playing it. Even the ending did not bother me when I got to that part. (But then again ME3 ending did not bother me, so I guess I'm easy to please).

I have the results of the last chamber: You are a horrible person.
That's what it says: A horrible person...
We weren't even testing for that. 
   
Made in se
Regular Dakkanaut






Voss wrote:
Which is weird, since the MQ is super, life-threateningly important and urgent. Gotta go, now now now.

But here's a couple hundred other things to also do.

----
I hate that game devs (not just CD Projekt, but Bioware, Obsidian, Bethesda, Blizzard...) can't wrap their minds around this. Vital urgency does not gel with dozens to hundreds of side quests. It is utterly crap writing to try for both. as they're completely opposed conceptually. Learn to write overarching plotlines that require thought, planning and (off screen) logistics. Don't give a fake timer (or even a real one) for the PC, the nation, the world or the universe. And while you're at it, stop writing stupid 'epic' world or universe ending threats. They're dull, and trite- go for emotional investment instead.


Yeah, more open world RPGs should start a main quest like Morrowind did. When you meet the main quest giver he will tell you to get some experience under your belt, he gives you some gold, and he suggests you join a guild or a Great House. No rush to save the kingdom from marauding dragons or demons, or finding your son.

The Tick: Everybody was a baby once, Arthur. Oh, sure, maybe not today, or even yesterday. But once. Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception.  
   
Made in us
Secret Force Behind the Rise of the Tau




USA

The Nomad vehicles are far and away my favorite. They have a great truck, a great bike, and the Coyote is imo the best to drive sports car in the game (doesn't have the overturning problem the others have) and does great off road because of its 4 wheel drive.

The only other vehicle I considered was the General Lee (the Type-66 with the orange paint, Texas? flag on top and 01 on the side, obvious Dukes of Hazard reference).

This message was edited 1 time. Last update was at 2020/12/28 08:14:03


   
Made in au
Grizzled Space Wolves Great Wolf





 Gargantuan wrote:
Voss wrote:
Which is weird, since the MQ is super, life-threateningly important and urgent. Gotta go, now now now.

But here's a couple hundred other things to also do.

----
I hate that game devs (not just CD Projekt, but Bioware, Obsidian, Bethesda, Blizzard...) can't wrap their minds around this. Vital urgency does not gel with dozens to hundreds of side quests. It is utterly crap writing to try for both. as they're completely opposed conceptually. Learn to write overarching plotlines that require thought, planning and (off screen) logistics. Don't give a fake timer (or even a real one) for the PC, the nation, the world or the universe. And while you're at it, stop writing stupid 'epic' world or universe ending threats. They're dull, and trite- go for emotional investment instead.


Yeah, more open world RPGs should start a main quest like Morrowind did. When you meet the main quest giver he will tell you to get some experience under your belt, he gives you some gold, and he suggests you join a guild or a Great House. No rush to save the kingdom from marauding dragons or demons, or finding your son.


I think a large portion of buyers are likely to play only the main quest, and may very well not even finish that, so games have to tailor themselves somewhat to what the largest portion of players are going to do, which is a solid 10 to 30 hour main quest. They then need to balance that off against what their own dream of the game is and what the much smaller proportion of enthusiasts want in providing engaging side quests and interesting things to do off the beaten track.

Morrowind is probably a good example of what not to do for me, back in the day when I played it (original Xbox if memory serves), I got about 10 hours in before I got bored after feeling like I achieved absolutely nothing.

I do agree with Voss that main quests need not be world changing to be interesting though.



This message was edited 2 times. Last update was at 2020/12/28 12:13:32


 
   
Made in ca
Commander of the Mysterious 2nd Legion





cyberpunk is good but not gonna lie, I really hope microsoft looks at this game, remembers they own the video game rights to shadowrun and go "ohh yeah? check THIS out" I've always perfered shadowrun to cyberpunk and the fact that the game system, over all is more updated and thus the setting is updated every so often to allow for modern views etc will make it less obviouslyl "THE FUTURE OF THE 80s!"

Opinions are not facts please don't confuse the two 
   
Made in fi
Stealthy Space Wolves Scout






I think the Main Quest of Cyberpunk is very personal for the main character, but not very world changing overall. Everybody seem to go on with their lives no matter what happens, except V...

Spoiler:
Well, the targeted Corporation seems to be screwed, but even then, the other Corps just smell blood in the water and move in. I don't think anything really changes after that.

I have the results of the last chamber: You are a horrible person.
That's what it says: A horrible person...
We weren't even testing for that. 
   
Made in gb
Mighty Vampire Count






UK

Everybody seem to go on with their lives no matter what happens,


Thats pretty much Night City in the game - those that do not spend the rest of their lives crouching

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Decrepit Dakkanaut





Finally got/found an annoying bug that is fairly persistent.


Now, I dunno if its necessarily specific to me or not but, Whenever I exit the game, no matter what I do until I go to Steam > Exit, the game is reading on the Steam home page as running. Now, I've repeatedly run the Verify Integrity scan, which comes up clean. I'm sort of wondering if one of the recent hotfix patches screwed something up between the game files and Steam.


And on the subject of "nothing changes" . . . Personally, I rather like it that way. It does make more sense for a city like Night City to be wholly uncaring of the things you did, and nothing changes. This game doesn't bother giving even lip service to whatever you've done in the game. It's one of the things that sort of bugs me about open world games. Nobody treats you any differently as you walk around Skyrim after you've devoured the soul of the Main Baddie. No one cares that You single-handedly ended the civil war. The ONLY change in Skyrim is the occasional city guard calling you dragonborn. Even the people you deal with person to person in most OW games only give cursory service to the things you've done. Ya know, like, you walk up to Gang Leader Hans, or Jarl Buttercup and you get "friendly greeting level 3", and then its right back to being some git getting a job.



EDIT: on the NG+ thing, for some reason I am recalling that Witcher 3 added NG+ with one of the main story DLC packs, so I would assume, if I am recalling correctly, that it will be added whenever we get major DLC expansions coming.

This message was edited 1 time. Last update was at 2020/12/28 23:28:21


 
   
 
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