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Made in us
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Is he the guy who suggested Eldar are dead? That BoTP killed the faction?

I've seen it, as hyperbolic and ridiculous as it is, it doesn't change my opinion.

The complaints may not be well written but I can sympathise with the frustration.
   
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Gore-Drenched Khorne Chaos Lord




 An Actual Englishman wrote:
It's not the responsibility of the consumers to develop product on GW's behalf. I didn't see any SM players suggesting Primaris and since their release people have effectively asked for Primaris versions of existing things, rather than something wholly new. Furthermore this topic isn't an exercise in suggesting new units for Necrons. The OP is frustrated at the lack of releases for his faction while suffering through a glut of marines.

More on topic Necrons may well be getting their Silent King that I think will be their "Primarch" tier character. That should be pretty exciting if it's true.


Agreed and exciting to see him if it is the case, my issue with many of the posts in here is "I don't know what I want, why I want it or what for. But marines got something and people complain so I should get something too!". If GW released necron turd burglars at £30 for a box of 5 and their rules were just warriors that had a -1 to hit for 20 points a head, would that be enough?

Actually you're a good example AAE, as much I don't think we should be spamming out supplements for everyone, your want for speed freaks units is a valid request. You can example a unit that exists in the fluff, why it would work on the tabletop and how it gives a new kit opportunity. Rather than just wanting more orks.

This message was edited 2 times. Last update was at 2020/01/29 18:16:28


 
   
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on the forum. Obviously

 An Actual Englishman wrote:
It's not the responsibility of the consumers to develop product on GW's behalf. I didn't see any SM players suggesting Primaris and since their release people have effectively asked for Primaris versions of existing things, rather than something wholly new. Furthermore this topic isn't an exercise in suggesting new units for Necrons. The OP is frustrated at the lack of releases for his faction while suffering through a glut of marines.

More on topic Necrons may well be getting their Silent King that I think will be their "Primarch" tier character. That should be pretty exciting if it's true.


Eh, I'm not thrilled by the prospect of seeing yet more primarch level special snowflakes in the game, especially one that's emblematic of necrons going from T-800 murderbots to Egyptian Walt Kowalski in space.
I'd like it more if Necron got some actual heavy vehicles (a proper tank would be nice) and a canoptek hq and troops unit, so you can field proper robot armies.
Oh, and rules for the Severance would be nice too. Throw in pariahs and a generic C'tan model that doesn't require buying a 100+ euro kit too and that would pretty much be everything I want to see.

This message was edited 1 time. Last update was at 2020/01/29 18:29:54


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Dudeface wrote:
Icegoat wrote:
I mean all xenos armies are very much in a terrible place when it comes to releases. But necrons could do with about twenty new units and of all shapes and sizes. I firmly believe dark eldar and eldar are dead as they currently are and will be reformed in a few years to something new. How many people are buying clawed fiends and haemonculus on a daily basis.not many that's for sure.


What 20 new units do necrons need?


I don't think we need 20 new units, but here are a few ideas...
1. Give us Canoptek HQ and Troops choices so that we can build a "Tomb World that is in maintenance mode" list. There are plenty of good Canoptek choices, but we're missing the critical ones. I'd love to be able to put together a Canoptek Patrol Detachment to represent Tomb World defenses.
2. Give us some more Triarch Praetorian options. Right now we have the basic dudes and the due riding a Stalker. We could definitely use a Triarch Praetorian HQ to add buffs and maybe something like a Triarch Heavy Weapons Team. Again, I'd love to be able to put together a proper Triarch Patrol Detachment.
3. Give us a proper transport. I'd love to be able to have a unit of Immortals AND their buff HQs disembark together.
4. Give us a proper battle tank equivalent with consistent damage output. The Annihilation Barge feels more like a fancy Land Speeder. I want a Predator equivalent. We definitely have some high damage output options, but D6 hits with D6 damage each can have crazy damage output or can be worse than a single Marine with a Boltgun.
5. Bring back Pariahs.
6. Add a generic "Flayed One" HQ or Elite that supports the Flayed Ones.
7. Either recut the Warriors kit to add more options, or add new kits featuring Warriors doing different things. They can ride bikes and pilot Annihilation Barges, so why can't they operate heavy weapons or use melee weapons?

There are a TON of new options you could add. Part of the Necron issue is that new units would be really nice. Part of the issue is that some of the units we have seem unusable because the rules aren't great.

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Gore-Drenched Khorne Chaos Lord




 Kriswall wrote:
Dudeface wrote:
Icegoat wrote:
I mean all xenos armies are very much in a terrible place when it comes to releases. But necrons could do with about twenty new units and of all shapes and sizes. I firmly believe dark eldar and eldar are dead as they currently are and will be reformed in a few years to something new. How many people are buying clawed fiends and haemonculus on a daily basis.not many that's for sure.


What 20 new units do necrons need?


I don't think we need 20 new units, but here are a few ideas...
1. Give us Canoptek HQ and Troops choices so that we can build a "Tomb World that is in maintenance mode" list. There are plenty of good Canoptek choices, but we're missing the critical ones. I'd love to be able to put together a Canoptek Patrol Detachment to represent Tomb World defenses.
2. Give us some more Triarch Praetorian options. Right now we have the basic dudes and the due riding a Stalker. We could definitely use a Triarch Praetorian HQ to add buffs and maybe something like a Triarch Heavy Weapons Team. Again, I'd love to be able to put together a proper Triarch Patrol Detachment.
3. Give us a proper transport. I'd love to be able to have a unit of Immortals AND their buff HQs disembark together.
4. Give us a proper battle tank equivalent with consistent damage output. The Annihilation Barge feels more like a fancy Land Speeder. I want a Predator equivalent. We definitely have some high damage output options, but D6 hits with D6 damage each can have crazy damage output or can be worse than a single Marine with a Boltgun.
5. Bring back Pariahs.
6. Add a generic "Flayed One" HQ or Elite that supports the Flayed Ones.
7. Either recut the Warriors kit to add more options, or add new kits featuring Warriors doing different things. They can ride bikes and pilot Annihilation Barges, so why can't they operate heavy weapons or use melee weapons?

There are a TON of new options you could add. Part of the Necron issue is that new units would be really nice. Part of the issue is that some of the units we have seem unusable because the rules aren't great.


I appreciate the time you put into this and there's some merit in some of those, I don't think they'll get that much. It also reads a lot like you want marine options in a lot of cases rather than pushing the faction in a unique direction. Nevertheless that's subjective and I thank you for constructive input.
   
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On moon miranda.

Icegoat wrote:
Why do necrons never get released and never get new models. I thought a recent ish rumour engine was necron but no necrons have been released. Why would we ever need a new release of space marines ever for the rest of our lives. And yet necrons the best army in 40k get nothing for years.its a real disgrace.
Necrons were effectively almost entirely rebooted, in terms of model range, about 8 years ago. This makes them, as a whole, one of the newest factions in terms of average age of the line.

Now, they haven't gotten too much new since then, but before the end of 2011 the only vehicle they had the the Monolith and otherwise all they had were Pariahs (gone now), Warriors, Immortals, Destroyers, Heavy Destroyers, Wraiths, Tomb Spiders, Scarabs, Lords/Destroyer Lords, the Deceiver and the Nightbringer. Every other Necron unit was created since then, and even many of these older units got model updates/refreshes.

They have one of the most complete and comprehensive lines, without too many orphaned units and few major gaps in unit type, and in fact already have issues of units essentially displacing each other (destroyers were originally Jetbikes when introduced in 2E, they got updated to their current model in 3E, then GW decided to make Destroyers Jet Infantry like Tau Suits for whatever reason so they could make a new Jetbike unit, Tomb Blades). Not that new Necron units couldn't be cool, but they're not missing major critical capabilities (like say, Harlequins) or tools that they really need in the toolkit, while armies like Space Marines that get new stuff seemingly every few months just because are increasingly having issues of internal balance/differentiation/bloat/obsoleting of old units/etc. A lot of other armies haven't gotten much more attention either, and not just Xenos armies.

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well the canoptek suggestions are great and definitely should happen at the moment they are like the pets of necron lords .guard dogs.but taking their range and expanding it would be great. Main thing I want is pariahs. Maybe re do their background maybe don't but cool looking pariah models are severely missing in the new necron range.
   
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Gore-Drenched Khorne Chaos Lord




Icegoat wrote:
well the canoptek suggestions are great and definitely should happen at the moment they are like the pets of necron lords .guard dogs.but taking their range and expanding it would be great. Main thing I want is pariahs. Maybe re do their background maybe don't but cool looking pariah models are severely missing in the new necron range.


The canoptek are guard dogs and maintenance drones, its exactly what they're written to be. Happy to see more options for them but they need to keep that fluff.

Old pariahs became what are now lychguard, I'd be happy to see them again but they'd need a different look.
   
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Dudeface wrote:
 Kriswall wrote:
Dudeface wrote:
Icegoat wrote:
I mean all xenos armies are very much in a terrible place when it comes to releases. But necrons could do with about twenty new units and of all shapes and sizes. I firmly believe dark eldar and eldar are dead as they currently are and will be reformed in a few years to something new. How many people are buying clawed fiends and haemonculus on a daily basis.not many that's for sure.


What 20 new units do necrons need?


I don't think we need 20 new units, but here are a few ideas...
1. Give us Canoptek HQ and Troops choices so that we can build a "Tomb World that is in maintenance mode" list. There are plenty of good Canoptek choices, but we're missing the critical ones. I'd love to be able to put together a Canoptek Patrol Detachment to represent Tomb World defenses.
2. Give us some more Triarch Praetorian options. Right now we have the basic dudes and the due riding a Stalker. We could definitely use a Triarch Praetorian HQ to add buffs and maybe something like a Triarch Heavy Weapons Team. Again, I'd love to be able to put together a proper Triarch Patrol Detachment.
3. Give us a proper transport. I'd love to be able to have a unit of Immortals AND their buff HQs disembark together.
4. Give us a proper battle tank equivalent with consistent damage output. The Annihilation Barge feels more like a fancy Land Speeder. I want a Predator equivalent. We definitely have some high damage output options, but D6 hits with D6 damage each can have crazy damage output or can be worse than a single Marine with a Boltgun.
5. Bring back Pariahs.
6. Add a generic "Flayed One" HQ or Elite that supports the Flayed Ones.
7. Either recut the Warriors kit to add more options, or add new kits featuring Warriors doing different things. They can ride bikes and pilot Annihilation Barges, so why can't they operate heavy weapons or use melee weapons?

There are a TON of new options you could add. Part of the Necron issue is that new units would be really nice. Part of the issue is that some of the units we have seem unusable because the rules aren't great.


I appreciate the time you put into this and there's some merit in some of those, I don't think they'll get that much. It also reads a lot like you want marine options in a lot of cases rather than pushing the faction in a unique direction. Nevertheless that's subjective and I thank you for constructive input.


It sounds like you view having options period as having "Marine options". I don't think that's the case; Marines don't corner the market on different loadouts or incarnations of units. This is a great list, and I think somebody could make a list like this for any Xenos faction (I could certainly do it for Tyranids right now.)
   
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Gore-Drenched Khorne Chaos Lord




 Gene St. Ealer wrote:
Dudeface wrote:
 Kriswall wrote:
Dudeface wrote:
Icegoat wrote:
I mean all xenos armies are very much in a terrible place when it comes to releases. But necrons could do with about twenty new units and of all shapes and sizes. I firmly believe dark eldar and eldar are dead as they currently are and will be reformed in a few years to something new. How many people are buying clawed fiends and haemonculus on a daily basis.not many that's for sure.


What 20 new units do necrons need?


I don't think we need 20 new units, but here are a few ideas...
1. Give us Canoptek HQ and Troops choices so that we can build a "Tomb World that is in maintenance mode" list. There are plenty of good Canoptek choices, but we're missing the critical ones. I'd love to be able to put together a Canoptek Patrol Detachment to represent Tomb World defenses.
2. Give us some more Triarch Praetorian options. Right now we have the basic dudes and the due riding a Stalker. We could definitely use a Triarch Praetorian HQ to add buffs and maybe something like a Triarch Heavy Weapons Team. Again, I'd love to be able to put together a proper Triarch Patrol Detachment.
3. Give us a proper transport. I'd love to be able to have a unit of Immortals AND their buff HQs disembark together.
4. Give us a proper battle tank equivalent with consistent damage output. The Annihilation Barge feels more like a fancy Land Speeder. I want a Predator equivalent. We definitely have some high damage output options, but D6 hits with D6 damage each can have crazy damage output or can be worse than a single Marine with a Boltgun.
5. Bring back Pariahs.
6. Add a generic "Flayed One" HQ or Elite that supports the Flayed Ones.
7. Either recut the Warriors kit to add more options, or add new kits featuring Warriors doing different things. They can ride bikes and pilot Annihilation Barges, so why can't they operate heavy weapons or use melee weapons?

There are a TON of new options you could add. Part of the Necron issue is that new units would be really nice. Part of the issue is that some of the units we have seem unusable because the rules aren't great.


I appreciate the time you put into this and there's some merit in some of those, I don't think they'll get that much. It also reads a lot like you want marine options in a lot of cases rather than pushing the faction in a unique direction. Nevertheless that's subjective and I thank you for constructive input.


It sounds like you view having options period as having "Marine options". I don't think that's the case; Marines don't corner the market on different loadouts or incarnations of units. This is a great list, and I think somebody could make a list like this for any Xenos faction (I could certainly do it for Tyranids right now.)


Point 4 is literally asking for something like a predator, wanting basic foot troops with heavy weapons = devastators, basic foot troops with melee weapons = assault marines.

I'm all for some of those that refine the necron imagery, but giving warriors more option to better look and behave like marines is a bad idea.
   
Made in gb
Dakka Veteran




Dudeface wrote:
 Gene St. Ealer wrote:
Dudeface wrote:
 Kriswall wrote:
Dudeface wrote:
Icegoat wrote:
I mean all xenos armies are very much in a terrible place when it comes to releases. But necrons could do with about twenty new units and of all shapes and sizes. I firmly believe dark eldar and eldar are dead as they currently are and will be reformed in a few years to something new. How many people are buying clawed fiends and haemonculus on a daily basis.not many that's for sure.


What 20 new units do necrons need?


I don't think we need 20 new units, but here are a few ideas...
1. Give us Canoptek HQ and Troops choices so that we can build a "Tomb World that is in maintenance mode" list. There are plenty of good Canoptek choices, but we're missing the critical ones. I'd love to be able to put together a Canoptek Patrol Detachment to represent Tomb World defenses.
2. Give us some more Triarch Praetorian options. Right now we have the basic dudes and the due riding a Stalker. We could definitely use a Triarch Praetorian HQ to add buffs and maybe something like a Triarch Heavy Weapons Team. Again, I'd love to be able to put together a proper Triarch Patrol Detachment.
3. Give us a proper transport. I'd love to be able to have a unit of Immortals AND their buff HQs disembark together.
4. Give us a proper battle tank equivalent with consistent damage output. The Annihilation Barge feels more like a fancy Land Speeder. I want a Predator equivalent. We definitely have some high damage output options, but D6 hits with D6 damage each can have crazy damage output or can be worse than a single Marine with a Boltgun.
5. Bring back Pariahs.
6. Add a generic "Flayed One" HQ or Elite that supports the Flayed Ones.
7. Either recut the Warriors kit to add more options, or add new kits featuring Warriors doing different things. They can ride bikes and pilot Annihilation Barges, so why can't they operate heavy weapons or use melee weapons?

There are a TON of new options you could add. Part of the Necron issue is that new units would be really nice. Part of the issue is that some of the units we have seem unusable because the rules aren't great.


I appreciate the time you put into this and there's some merit in some of those, I don't think they'll get that much. It also reads a lot like you want marine options in a lot of cases rather than pushing the faction in a unique direction. Nevertheless that's subjective and I thank you for constructive input.


It sounds like you view having options period as having "Marine options". I don't think that's the case; Marines don't corner the market on different loadouts or incarnations of units. This is a great list, and I think somebody could make a list like this for any Xenos faction (I could certainly do it for Tyranids right now.)


Point 4 is literally asking for something like a predator, wanting basic foot troops with heavy weapons = devastators, basic foot troops with melee weapons = assault marines.

I'm all for some of those that refine the necron imagery, but giving warriors more option to better look and behave like marines is a bad idea.

Battle Tank could also mean Leman Russ or FIre Prism though. Same with heavy weapon troops. I think it's fair to say that your posts are very Marine-centric. More than you might realise.
   
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Dudeface wrote:
Agreed and exciting to see him if it is the case, my issue with many of the posts in here is "I don't know what I want, why I want it or what for. But marines got something and people complain so I should get something too!". If GW released necron turd burglars at £30 for a box of 5 and their rules were just warriors that had a -1 to hit for 20 points a head, would that be enough?

Necron Turd Burglars are obviously £50 a box! C'mon, the sculpting work that went into those models is worth at least that much.

Actually you're a good example AAE, as much I don't think we should be spamming out supplements for everyone, your want for speed freaks units is a valid request. You can example a unit that exists in the fluff, why it would work on the tabletop and how it gives a new kit opportunity. Rather than just wanting more orks.

You're making me blush now! In seriousness not everyone has the time nor the inclination to put as much thought into this stuff as some of us. I could probably think of some new Necron units in a pinch (apart from the legendary Turd Burglars of course). Those people who don't have the time or inclination to come up with new model ideas shouldn't have their faction punished for that though, right?

 CthuluIsSpy wrote:
 An Actual Englishman wrote:
It's not the responsibility of the consumers to develop product on GW's behalf. I didn't see any SM players suggesting Primaris and since their release people have effectively asked for Primaris versions of existing things, rather than something wholly new. Furthermore this topic isn't an exercise in suggesting new units for Necrons. The OP is frustrated at the lack of releases for his faction while suffering through a glut of marines.

More on topic Necrons may well be getting their Silent King that I think will be their "Primarch" tier character. That should be pretty exciting if it's true.


Eh, I'm not thrilled by the prospect of seeing yet more primarch level special snowflakes in the game, especially one that's emblematic of necrons going from T-800 murderbots to Egyptian Walt Kowalski in space.
I'd like it more if Necron got some actual heavy vehicles (a proper tank would be nice) and a canoptek hq and troops unit, so you can field proper robot armies.
Oh, and rules for the Severance would be nice too. Throw in pariahs and a generic C'tan model that doesn't require buying a 100+ euro kit too and that would pretty much be everything I want to see.

I'm just the messenger man!

If you want my 2 cents though (apologies, I know you didn't ask for it) I like the idea of each faction receiving a Primarch level character because it raises them to the standard of Marines. It raises the stakes and in the case of Orks and Necrons it makes their threat far more legitimate.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Darsath wrote:
Spoiler:
Dudeface wrote:
 Gene St. Ealer wrote:
Dudeface wrote:
 Kriswall wrote:
Dudeface wrote:
Icegoat wrote:
I mean all xenos armies are very much in a terrible place when it comes to releases. But necrons could do with about twenty new units and of all shapes and sizes. I firmly believe dark eldar and eldar are dead as they currently are and will be reformed in a few years to something new. How many people are buying clawed fiends and haemonculus on a daily basis.not many that's for sure.


What 20 new units do necrons need?


I don't think we need 20 new units, but here are a few ideas...
1. Give us Canoptek HQ and Troops choices so that we can build a "Tomb World that is in maintenance mode" list. There are plenty of good Canoptek choices, but we're missing the critical ones. I'd love to be able to put together a Canoptek Patrol Detachment to represent Tomb World defenses.
2. Give us some more Triarch Praetorian options. Right now we have the basic dudes and the due riding a Stalker. We could definitely use a Triarch Praetorian HQ to add buffs and maybe something like a Triarch Heavy Weapons Team. Again, I'd love to be able to put together a proper Triarch Patrol Detachment.
3. Give us a proper transport. I'd love to be able to have a unit of Immortals AND their buff HQs disembark together.
4. Give us a proper battle tank equivalent with consistent damage output. The Annihilation Barge feels more like a fancy Land Speeder. I want a Predator equivalent. We definitely have some high damage output options, but D6 hits with D6 damage each can have crazy damage output or can be worse than a single Marine with a Boltgun.
5. Bring back Pariahs.
6. Add a generic "Flayed One" HQ or Elite that supports the Flayed Ones.
7. Either recut the Warriors kit to add more options, or add new kits featuring Warriors doing different things. They can ride bikes and pilot Annihilation Barges, so why can't they operate heavy weapons or use melee weapons?

There are a TON of new options you could add. Part of the Necron issue is that new units would be really nice. Part of the issue is that some of the units we have seem unusable because the rules aren't great.


I appreciate the time you put into this and there's some merit in some of those, I don't think they'll get that much. It also reads a lot like you want marine options in a lot of cases rather than pushing the faction in a unique direction. Nevertheless that's subjective and I thank you for constructive input.


It sounds like you view having options period as having "Marine options". I don't think that's the case; Marines don't corner the market on different loadouts or incarnations of units. This is a great list, and I think somebody could make a list like this for any Xenos faction (I could certainly do it for Tyranids right now.)


Point 4 is literally asking for something like a predator, wanting basic foot troops with heavy weapons = devastators, basic foot troops with melee weapons = assault marines.

I'm all for some of those that refine the necron imagery, but giving warriors more option to better look and behave like marines is a bad idea.

Battle Tank could also mean Leman Russ or FIre Prism though. Same with heavy weapon troops. I think it's fair to say that your posts are very Marine-centric. More than you might realise.


"I want a Predator equivalent." Was the wording used?

I'd be all for some cooky stuff, how about a necron walking alongside a multi limbed beamer weapon, attached to their head by a big optics cable. Or perhaps a swarm esque unit made of robot tentacle limbs, really high wound count but with rubbish toughness/saves. Something different, something necrontyr, not just a warrior holding a bigger gun.

Everyone has an idea for what would be cool for different factions, getting more stuff for everyone is always nice, fully encourage it!

This message was edited 1 time. Last update was at 2020/01/29 22:08:37


 
   
Made in gb
Dakka Veteran




Dudeface wrote:
Darsath wrote:
Spoiler:
Dudeface wrote:
 Gene St. Ealer wrote:
Dudeface wrote:
 Kriswall wrote:
Dudeface wrote:
Icegoat wrote:
I mean all xenos armies are very much in a terrible place when it comes to releases. But necrons could do with about twenty new units and of all shapes and sizes. I firmly believe dark eldar and eldar are dead as they currently are and will be reformed in a few years to something new. How many people are buying clawed fiends and haemonculus on a daily basis.not many that's for sure.


What 20 new units do necrons need?


I don't think we need 20 new units, but here are a few ideas...
1. Give us Canoptek HQ and Troops choices so that we can build a "Tomb World that is in maintenance mode" list. There are plenty of good Canoptek choices, but we're missing the critical ones. I'd love to be able to put together a Canoptek Patrol Detachment to represent Tomb World defenses.
2. Give us some more Triarch Praetorian options. Right now we have the basic dudes and the due riding a Stalker. We could definitely use a Triarch Praetorian HQ to add buffs and maybe something like a Triarch Heavy Weapons Team. Again, I'd love to be able to put together a proper Triarch Patrol Detachment.
3. Give us a proper transport. I'd love to be able to have a unit of Immortals AND their buff HQs disembark together.
4. Give us a proper battle tank equivalent with consistent damage output. The Annihilation Barge feels more like a fancy Land Speeder. I want a Predator equivalent. We definitely have some high damage output options, but D6 hits with D6 damage each can have crazy damage output or can be worse than a single Marine with a Boltgun.
5. Bring back Pariahs.
6. Add a generic "Flayed One" HQ or Elite that supports the Flayed Ones.
7. Either recut the Warriors kit to add more options, or add new kits featuring Warriors doing different things. They can ride bikes and pilot Annihilation Barges, so why can't they operate heavy weapons or use melee weapons?

There are a TON of new options you could add. Part of the Necron issue is that new units would be really nice. Part of the issue is that some of the units we have seem unusable because the rules aren't great.


I appreciate the time you put into this and there's some merit in some of those, I don't think they'll get that much. It also reads a lot like you want marine options in a lot of cases rather than pushing the faction in a unique direction. Nevertheless that's subjective and I thank you for constructive input.


It sounds like you view having options period as having "Marine options". I don't think that's the case; Marines don't corner the market on different loadouts or incarnations of units. This is a great list, and I think somebody could make a list like this for any Xenos faction (I could certainly do it for Tyranids right now.)


Point 4 is literally asking for something like a predator, wanting basic foot troops with heavy weapons = devastators, basic foot troops with melee weapons = assault marines.

I'm all for some of those that refine the necron imagery, but giving warriors more option to better look and behave like marines is a bad idea.

Battle Tank could also mean Leman Russ or FIre Prism though. Same with heavy weapon troops. I think it's fair to say that your posts are very Marine-centric. More than you might realise.


"I want a Predator equivalent." Was the wording used?

I'd be all for some cooky stuff, how about a necron walking alongside a multi limbed beamer weapon, attached to their head by a big optics cable. Or perhaps a swarm esque unit made of robot tentacle limbs, really high wound count but with rubbish toughness/saves. Something different, something necrontyr, not just a warrior holding a bigger gun.

Everyone has an idea for what would be cool for different factions, getting more stuff for everyone is always nice, fully encourage it!

I would agree, and as I have said in this thread, I actually don't want any new models. Just a new Codex. But there's plenty of people who will dismiss that outright anyways.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Darsath wrote:
Dudeface wrote:
Darsath wrote:
Spoiler:
Dudeface wrote:
 Gene St. Ealer wrote:
Dudeface wrote:
 Kriswall wrote:
Dudeface wrote:
Icegoat wrote:
I mean all xenos armies are very much in a terrible place when it comes to releases. But necrons could do with about twenty new units and of all shapes and sizes. I firmly believe dark eldar and eldar are dead as they currently are and will be reformed in a few years to something new. How many people are buying clawed fiends and haemonculus on a daily basis.not many that's for sure.


What 20 new units do necrons need?


I don't think we need 20 new units, but here are a few ideas...
1. Give us Canoptek HQ and Troops choices so that we can build a "Tomb World that is in maintenance mode" list. There are plenty of good Canoptek choices, but we're missing the critical ones. I'd love to be able to put together a Canoptek Patrol Detachment to represent Tomb World defenses.
2. Give us some more Triarch Praetorian options. Right now we have the basic dudes and the due riding a Stalker. We could definitely use a Triarch Praetorian HQ to add buffs and maybe something like a Triarch Heavy Weapons Team. Again, I'd love to be able to put together a proper Triarch Patrol Detachment.
3. Give us a proper transport. I'd love to be able to have a unit of Immortals AND their buff HQs disembark together.
4. Give us a proper battle tank equivalent with consistent damage output. The Annihilation Barge feels more like a fancy Land Speeder. I want a Predator equivalent. We definitely have some high damage output options, but D6 hits with D6 damage each can have crazy damage output or can be worse than a single Marine with a Boltgun.
5. Bring back Pariahs.
6. Add a generic "Flayed One" HQ or Elite that supports the Flayed Ones.
7. Either recut the Warriors kit to add more options, or add new kits featuring Warriors doing different things. They can ride bikes and pilot Annihilation Barges, so why can't they operate heavy weapons or use melee weapons?

There are a TON of new options you could add. Part of the Necron issue is that new units would be really nice. Part of the issue is that some of the units we have seem unusable because the rules aren't great.


I appreciate the time you put into this and there's some merit in some of those, I don't think they'll get that much. It also reads a lot like you want marine options in a lot of cases rather than pushing the faction in a unique direction. Nevertheless that's subjective and I thank you for constructive input.


It sounds like you view having options period as having "Marine options". I don't think that's the case; Marines don't corner the market on different loadouts or incarnations of units. This is a great list, and I think somebody could make a list like this for any Xenos faction (I could certainly do it for Tyranids right now.)


Point 4 is literally asking for something like a predator, wanting basic foot troops with heavy weapons = devastators, basic foot troops with melee weapons = assault marines.

I'm all for some of those that refine the necron imagery, but giving warriors more option to better look and behave like marines is a bad idea.

Battle Tank could also mean Leman Russ or FIre Prism though. Same with heavy weapon troops. I think it's fair to say that your posts are very Marine-centric. More than you might realise.


"I want a Predator equivalent." Was the wording used?

I'd be all for some cooky stuff, how about a necron walking alongside a multi limbed beamer weapon, attached to their head by a big optics cable. Or perhaps a swarm esque unit made of robot tentacle limbs, really high wound count but with rubbish toughness/saves. Something different, something necrontyr, not just a warrior holding a bigger gun.

Everyone has an idea for what would be cool for different factions, getting more stuff for everyone is always nice, fully encourage it!

I would agree, and as I have said in this thread, I actually don't want any new models. Just a new Codex. But there's plenty of people who will dismiss that outright anyways.


Oh I definitely agree, the current system for res protocols is an impossible task to balance and barely useful a lot of the time. Theres some real changes to be made to their special flavour that could help.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Dudeface wrote:
 Gene St. Ealer wrote:
Dudeface wrote:
 Kriswall wrote:
Dudeface wrote:
Icegoat wrote:
I mean all xenos armies are very much in a terrible place when it comes to releases. But necrons could do with about twenty new units and of all shapes and sizes. I firmly believe dark eldar and eldar are dead as they currently are and will be reformed in a few years to something new. How many people are buying clawed fiends and haemonculus on a daily basis.not many that's for sure.


What 20 new units do necrons need?


I don't think we need 20 new units, but here are a few ideas...
1. Give us Canoptek HQ and Troops choices so that we can build a "Tomb World that is in maintenance mode" list. There are plenty of good Canoptek choices, but we're missing the critical ones. I'd love to be able to put together a Canoptek Patrol Detachment to represent Tomb World defenses.
2. Give us some more Triarch Praetorian options. Right now we have the basic dudes and the due riding a Stalker. We could definitely use a Triarch Praetorian HQ to add buffs and maybe something like a Triarch Heavy Weapons Team. Again, I'd love to be able to put together a proper Triarch Patrol Detachment.
3. Give us a proper transport. I'd love to be able to have a unit of Immortals AND their buff HQs disembark together.
4. Give us a proper battle tank equivalent with consistent damage output. The Annihilation Barge feels more like a fancy Land Speeder. I want a Predator equivalent. We definitely have some high damage output options, but D6 hits with D6 damage each can have crazy damage output or can be worse than a single Marine with a Boltgun.
5. Bring back Pariahs.
6. Add a generic "Flayed One" HQ or Elite that supports the Flayed Ones.
7. Either recut the Warriors kit to add more options, or add new kits featuring Warriors doing different things. They can ride bikes and pilot Annihilation Barges, so why can't they operate heavy weapons or use melee weapons?

There are a TON of new options you could add. Part of the Necron issue is that new units would be really nice. Part of the issue is that some of the units we have seem unusable because the rules aren't great.


I appreciate the time you put into this and there's some merit in some of those, I don't think they'll get that much. It also reads a lot like you want marine options in a lot of cases rather than pushing the faction in a unique direction. Nevertheless that's subjective and I thank you for constructive input.


It sounds like you view having options period as having "Marine options". I don't think that's the case; Marines don't corner the market on different loadouts or incarnations of units. This is a great list, and I think somebody could make a list like this for any Xenos faction (I could certainly do it for Tyranids right now.)


Point 4 is literally asking for something like a predator, wanting basic foot troops with heavy weapons = devastators, basic foot troops with melee weapons = assault marines.

I'm all for some of those that refine the necron imagery, but giving warriors more option to better look and behave like marines is a bad idea.


Yeah, because predators are the only tanks in the game
Also, pretty sure every faction except necrons can take basic infantry with special / heavy weapons / melee options.
Though it shouldn't be warriors that have extra options; that should be an immortal thing. Immortals should also be able to mix and match like everyone else.


Automatically Appended Next Post:
Dudeface wrote:


I'd be all for some cooky stuff, how about a necron walking alongside a multi limbed beamer weapon, attached to their head by a big optics cable. Or perhaps a swarm esque unit made of robot tentacle limbs, really high wound count but with rubbish toughness/saves. Something different, something necrontyr, not just a warrior holding a bigger gun.

Everyone has an idea for what would be cool for different factions, getting more stuff for everyone is always nice, fully encourage it!


Yeah, those ideas are pretty cool. Necrons should take a little inspiration from War of the Worlds, but it should be mostly chthonic.

This message was edited 3 times. Last update was at 2020/01/29 23:59:28


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So is this an attempt to bring something positive out of this (admittedly) negative thread? I'm in. Bear in mind I don't play Necrons so my knowledge of their lore and where the army is lacking isn't up to speed. That said, some humble suggestions as follows;

I could think of like 3 more C'tan variants right now without breaking a sweat;

- C'tan shard of the Lifegiver (If there's a "Deathbringer", there must be the opposite, right?) Spawns weird organic stuff.
- C'tan shard of the Void. Psychic shutdown for the enemy. Uses C'tan power to make enemy psychic tests more risky and/or fail within an aura. Bonus damage vs Psykers. Can cast (to really rub salt in))
- C'tan shard of the Corruptor - turns enemy units against their own faction in some way.

Each of these is presented in a new C'tan multpart kit that can build all 3 variants. Equivalent to a Greater Daemon kit. Approximately as big as a Greater Daemon.

A new Necron Vehicle that is basically a load of warriors and the corpses of their enemies mashed together to make a horrible, big chimera. Call them a random Egyptian God or something, I don't know, Anubis (Anuubs plural). Ranged primarily. Aesthetic to fit in with the flayed ones.

Is Necron metal supposed to be able to liquify to repair itself? Why not some T1000 style half liquid, half solid style creation? Dreadnought or Terminator sized, close combat specialist. Liquid impaling blades like the T1000.

A stealth unit that can (in the lore) disguise itself as another race. Hides in plain sight. Disrupts enemy CP generation and/or deployment.
   
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on the forum. Obviously

Funnily enough, in the 3rd ed codex there were 2 other C'tan mentioned.

Void Dragon - The most powerful of the C'tan. It had such a mastery over physics that soldiers belonging to it were practically invincible, and also had a nasty habit of being able to channel lightning. Also implied to have some sort of affinity with machinery and was the creator of those anti-warp pylons on Cadia. The Black Stone Fortresses were created specifically to counter it.

The Outsider - Basically a C'tan in exile. Hangs out in a Dyson sphere on the edge of the galaxy, and generates a general field of "nope" that invokes madness. Not even nids want to be near it.

The necrons didn't actually have an Egyptian naming convention or even pure Egyptian theming; their theme was sepulchral or chthonic, with a touch of rebirth in there was well. There was some Egypt in there, but that's because the Egyptians were well known for their mortuary cults.
Necrons also took themes from European ghost stories and horror (a Wraith is a scottish ghost, spiders being associated with the dead is a western thing, iirc) and even the Aztecs (Flayed Ones are based off of Xipe Xotec priests. They would wear the skins of their human sacrifices, and Xipe Xotec was the god of death and rebirth, which are necron themes).

As such, I'd like to see necrons move away from Egypt in space and back to horror / death in space. Maybe a type of support unit called a necromantek, that's basically several crypteks fused to a large mechanical construct. Basically, think Gravelord Nito crossed with a big bug.

This message was edited 4 times. Last update was at 2020/01/29 23:59:19


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 Mad Doc Grotsnik wrote:
I did indeed mean Guardians. Kit shows it’s age in terms Of contents, but the assembled models really don’t look their age.


And you're still wrong - on the date. Plastic Guardians have existed since at least 2e, and possibly the RT days.
Originally they came armed with lasguns. At some point the box was ugraded to include shurikin catapults as well.

These guys: https://www.ebay.com/itm/Eldar-Guardians-x-20-2-x-incomplete-Box-Plastic-Warhammer-40K/124034016226?hash=item1ce100e3e2:g:VcAAAOSwhBFeER-z

My own initial boxes, bought within the 1st year of 2e, had only the lasguns.
   
Made in us
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I agree with everything Kriswall said, especially the Pariahs. I'd also love to see plastic C'Tan.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
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Necrons need new rules more than new models. Honestly, give us plastic flayed ones and Imotekh, that'll do me for now.

Our rules blow ass, not our models.
   
Made in no
Regular Dakkanaut




Necrons are one of those factions that are borderline "everyone who would be interested in this, are already playing it"

The exception would be if they made Wraiths and Triarch Stalkers good and added more similar-aesthetic things to those, and give them synergy, then people who are into that kind of thing could become interested in Necrons.

It's really bizarre how cool Wraiths and Triarch Stalkers are with such garbage rules and no synergy, and being divorced from the rest of the faction aesthetically.
   
Made in fi
Courageous Space Marine Captain






It's probably just GW finally realising how incredibly boring the Necrons are and that adding them to the setting was a really bad idea.

   
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In My Lab

Oldcrons were just robo-Nids.

Newcrons are a distinct faction-one I happen to like. You’re free to think otherwise, but I don’t feel any faction deserves squatting.

Clocks for the clockmaker! Cogs for the cog throne! 
   
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Australia

I'm a pulp junkie and old crons were perfect pulp.
New crons have a different flavour; one I half like while the other half remembers how metal they were.

Anyway, crons are pretty (sadly) complete unless they expand Crypteks (Hello cryptek artefacts, give us those back thanks) or push other "corrupted" crons like destroyers or flayed ones.

Here's a list of things off the top of my head they can do:
- Dragon corrupted necrons
- Pariahs (But this time from Primaris, Primiahs?)
- Nobles who have tried to create synthetic bio bodies
- Silent King
- Silent King's retinue
- Re-imagining of the monolith
- More Ctan (The outsider)
- Melee Deathmark assasins with Hyperphase swords
- Alien reinforcements from beyond the galaxy (thanks, silent king)
- Actual Necrontyr found from beyond the galaxy (thanks, silent king)
- Xenos bio-weapons derived from tyranids (thanks, silent king)
- Pokemon from Trazyn (thanks, sile - trazyn)
   
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LoftyS wrote:
Necrons are one of those factions that are borderline "everyone who would be interested in this, are already playing it"


Yes, because obviously there's never any new players....
   
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Insect-Infested Nurgle Chaos Lord






ccs wrote:
 Mad Doc Grotsnik wrote:
I did indeed mean Guardians. Kit shows it’s age in terms Of contents, but the assembled models really don’t look their age.


And you're still wrong - on the date. Plastic Guardians have existed since at least 2e, and possibly the RT days.
Originally they came armed with lasguns. At some point the box was ugraded to include shurikin catapults as well.

These guys: https://www.ebay.com/itm/Eldar-Guardians-x-20-2-x-incomplete-Box-Plastic-Warhammer-40K/124034016226?hash=item1ce100e3e2:g:VcAAAOSwhBFeER-z

My own initial boxes, bought within the 1st year of 2e, had only the lasguns.


Without even looking I can tell you Guardians got a revamped box during 3rd. That is what MDG is referring to, not the plastic ones that came with lasguns and later metal shuriken catapults.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
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The only thing necrons need, and they do REALLY need them, is new plastic versions of all their characters.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
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 JNAProductions wrote:
Oldcrons were just robo-Nids.


Oh yeah? And DA, BA, SW, GK are just Spooky, Vampire, Viking, Shiny Space Marines, respectively. Except even MORE alike than Crons were to Nids. Hmmm. . . ? Not to mention Chaos Marines. Or that Tau are just Gundam Eldar.

Oldcrons were effin great.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
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Nuremberg

The reason Necrons don't get releases is because they are a fourth class army, like all Xenos armies.
Tier 1: Space Marines
Tier 2: Other Imperials
Tier 3: Chaos
Tier 4: Xenos

Xenos factions don't need development because they only exist to provide foils for the Space Marines to beat up. They are not "real" factions and GW does not care about them because they know the majority of the playerbase hates them the same way they hate all Xenos. After all, what are bunch of pee wee robots gonna do against a 12 foot tall Marine badass?
Nothing, that's what. Take your licks and like it, that is your role as a Xenos player. You are only in the game to make the marine players feel cool.

   
 
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