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![[Post New]](/s/i/i.gif) 2020/01/31 21:04:16
Subject: Why do necrons never get released
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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Snark aside, Da Boss is, more or less, correct. GW recognizes that it makes more money off Marines than off of the other Factions. So, they devote more time, energy, and resources towards what makes them the most profit. It's kind of a vicious cycle.
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![[Post New]](/s/i/i.gif) 2020/01/31 21:13:44
Subject: Why do necrons never get released
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Ultramarine Chaplain with Hate to Spare
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Da Boss wrote:The reason Necrons don't get releases is because they are a fourth class army, like all Xenos armies.
Tier 1: Space Marines
Tier 2: Other Imperials
Tier 3: Chaos
Tier 4: Xenos
Xenos factions don't need development because they only exist to provide foils for the Space Marines to beat up. They are not "real" factions and GW does not care about them because they know the majority of the playerbase hates them the same way they hate all Xenos. After all, what are bunch of pee wee robots gonna do against a 12 foot tall Marine badass?
Nothing, that's what. Take your licks and like it, that is your role as a Xenos player. You are only in the game to make the marine players feel cool.
Historically you could probably shuffle Other Imperials, Tau, and Xenos around quite a bit in terms of studio priority.
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![[Post New]](/s/i/i.gif) 2020/01/31 21:18:07
Subject: Why do necrons never get released
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Joined the Military for Authentic Experience
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Tau are nothing but Xenos scum anyway. No way are they more important than other Imperials.
There are 21 Imperial factions in the game, 12 of them some form of Space Marine. There's your studio focus.
Xenos players just need to accept that they are background characters in the Space Marines story. If they got updates it would upset the Marine players, and they are just more important people.
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![[Post New]](/s/i/i.gif) 2020/01/31 21:19:59
Subject: Why do necrons never get released
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Fireknife Shas'el
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I'd like to point the amount of Tau and Eldar hate out there. They are both well treated Xenos armies. Conversely I do feel Necrons and Tyranids are less updated but tend to get larger lump upgrades.
Necrons do kinda need a new book. If you were given a dual flayed one/pariah kit and plasticized characters. Plus a never seen kit it would do much to quell angst
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8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams |
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![[Post New]](/s/i/i.gif) 2020/01/31 21:20:18
Subject: Why do necrons never get released
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Ultramarine Chaplain with Hate to Spare
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Da Boss wrote:Tau are nothing but Xenos scum anyway. No way are they more important than other Imperials.
Sisters from ~2003 through 2018 say hi. Automatically Appended Next Post: captain collius wrote:I'd like to point the amount of Tau and Eldar hate out there. They are both well treated Xenos armies. Conversely I do feel Necrons and Tyranids are less updated but tend to get larger lump upgrades.
Necrons do kinda need a new book. If you were given a dual flayed one/pariah kit and plasticized characters. Plus a never seen kit it would do much to quell angst
The Tyranid model range is pretty dang up to date and almost completely plastic, too.
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This message was edited 1 time. Last update was at 2020/01/31 21:22:02
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![[Post New]](/s/i/i.gif) 2020/01/31 21:26:26
Subject: Why do necrons never get released
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Commander of the Mysterious 2nd Legion
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flandarz wrote:Snark aside, Da Boss is, more or less, correct. GW recognizes that it makes more money off Marines than off of the other Factions. So, they devote more time, energy, and resources towards what makes them the most profit. It's kind of a vicious cycle.
I'd be curious how popular 'crons are, given their massive 5th editioning retconned history did GW do that because 'crons wheren't selling well and they hoped to reinvigorate intreast?
honestly it'd be intreasting to see the sales figures for 40k across the various lines. I suspect we'd see some suprises
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/01/31 21:28:24
Subject: Why do necrons never get released
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Dakka Veteran
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I think we'd like to see those numbers regardless, Brian. I'm curious as to how successful each range really is, and if some products we think are popular are losing traction (or vice versa, going up in sales).
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![[Post New]](/s/i/i.gif) 2020/01/31 21:31:07
Subject: Why do necrons never get released
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Decrepit Dakkanaut
UK
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Insectum7 wrote:
The Tyranid model range is pretty dang up to date and almost completely plastic, too.
It's actually rather maddening that GW still hasn't replaced the last two main line models with plastic updates. A combined plastic biovore/pyrovore and combined plastic lictor/deathleaper kit would basically remove all the finecast from the range in the regular unit slots, leaving only the special character Red Terror. Honestly I fully expect those two kits to come and be sets of 3 just like the other elite packs GW did. That it hasn't happened yet (and that one or both didn't appear in the Awakening releases) is still a big surprise and point of confusion for me.
It would basically leave Tyranids only needing to update old plastics (termagaunts with single part heads PLEASE) or releasing new ideas.
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![[Post New]](/s/i/i.gif) 2020/01/31 21:35:18
Subject: Why do necrons never get released
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Ultramarine Chaplain with Hate to Spare
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I for one am almost constantly on the edge of starting Crons, but the 5th Ed. treatment irks me, and one of my favorite models, the Monolith, just doesn't seem very viable, game-wise.
If I could run an old style Warrior, Immortal, Monolith phalanx, and get a little more lore-support that called back to the character of the 3rd Ed. book. I'd start buyin.
New Flayed-Ones, too.
Wishlist, pump Warrior and Immortal stats to be more like their earlier versions as well. Automatically Appended Next Post: Overread wrote: Insectum7 wrote:
The Tyranid model range is pretty dang up to date and almost completely plastic, too.
It's actually rather maddening that GW still hasn't replaced the last two main line models with plastic updates. A combined plastic biovore/pyrovore and combined plastic lictor/deathleaper kit would basically remove all the finecast from the range in the regular unit slots, leaving only the special character Red Terror. Honestly I fully expect those two kits to come and be sets of 3 just like the other elite packs GW did. That it hasn't happened yet (and that one or both didn't appear in the Awakening releases) is still a big surprise and point of confusion for me.
It would basically leave Tyranids only needing to update old plastics (termagaunts with single part heads PLEASE) or releasing new ideas.
I just finished some metal Lictors and, ohh, how I wish they were plastic instead.
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This message was edited 1 time. Last update was at 2020/01/31 21:36:50
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![[Post New]](/s/i/i.gif) 2020/01/31 22:15:09
Subject: Why do necrons never get released
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Auspicious Aspiring Champion of Chaos
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captain collius wrote:Necrons do kinda need a new book. If you were given a dual flayed one/pariah kit and plasticized characters. Plus a never seen kit it would do much to quell angst
A dual Flayed One/Warrior recut would make more sense IMO. You would really just have to replace the arms, head, and back.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2020/01/31 22:36:14
Subject: Why do necrons never get released
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Ultramarine Chaplain with Hate to Spare
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Flayed Ones dont really lend themselves to dual kits. Just a plastic kit with 5 different poses would be plenty.
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![[Post New]](/s/i/i.gif) 2020/01/31 22:57:08
Subject: Why do necrons never get released
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Killer Klaivex
The dark behind the eyes.
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CthuluIsSpy wrote:
As such, I'd like to see necrons move away from Egypt in space and back to horror / death in space. Maybe a type of support unit called a necromantek, that's basically several crypteks fused to a large mechanical construct. Basically, think Gravelord Nito crossed with a big bug.
This.
I sighed up for 'soulless, undying alien terminators', not 'Tomb Kings IN SPAAAAAAACE'.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/01/31 23:53:48
Subject: Re:Why do necrons never get released
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Longtime Dakkanaut
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Units which exist but don't have models (not an exhaustive list):
- Lychguard with different weapons (scythe/shield, axe/shield, ranged weapons
- Destroyers with different weapons (tesla cannon)
- non-Canoptek Wraiths
- heavy/builder Scarabs
- four-winged Canoptek flyer
- lesser Dynasts and/or Lords with different weapons; spyder-Lords/quadroped-Lords/squid-Lords, flayer Lords, etc.
- Triarch Judicator
- Pariahs
- Annointed Immortal
Units/models which need plastic kits:
- Flayed Ones
- Heavy Destroyers
- A C'tan which doesn't leave you with a spare Obelisk
- Cryptek on foot
- Destroyer Lords
(- new Warriors/Scarabs)
Fortification options:
- tesla annihilator emplacement
- power core
- summoning core
- gauss turrets
- obelisk
- tomb entrance/portal/dolmen
- scarab hive
- pyramid
Stuff to take from Forge World:
- Sentry Plylons (1/3 varaiants unavailable currently)
- Gauss Pylon
- Acanthrites
- Tomb Stalkers/Sentinels
- Tesseract Ark
Other options:
- a revision of the warbarque concept (medium/heavy troop 'transport')
- return of the original Obelisk concept (light Particle Whip platform)
- larger canoptek construct between a Tomb Spyder and Seraptek (robo-carnifex)
- Setekh level Lord construct (Knight equivalent)
- mindshackle scarab zombies
- Harvester (Baneblade size scarab monster/vehicle)
- expand on Royal Court theme with Cryptek covens, lesser attendant Dynasts, Vargards, Nemessors etc.
- the floaty head that everyone remembers from that time Kal Jericho boarded a space hulk with his Inquisitor mother...
- miniature version of the AEonic Orb
- Necron drop pods (thanks Hellforged (not!))
- Lord walker-thing from Mephiston's Super Fun Necron Adventure
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![[Post New]](/s/i/i.gif) 2020/02/01 00:11:48
Subject: Re:Why do necrons never get released
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Killer Klaivex
The dark behind the eyes.
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Honestly, I find myself wondering whether Necrons need new models or just better rules.
(Just to be clear, I'm talking about models the army desperately needs, not just stuff that might be nice to have.)
For example, it seems like the Destroyer Lord should be buffing stuff like Wraiths, Scarabs and Praetorians - i.e. other fast melee units. But instead he's locked into a ridiculous niche of only being able to buff one specific ranged unit.
Then you've got Spyders being incredibly fragile whilst lacking any meaningful role.
Every Tesla weapon not being carried by an Immortal is garbage . . . which is bad news for the Annihilation Barge as it's the only option available for its main gun.
The whole transport system for Necrons is still a hot mess.
I don't know, it just seems to me that a big part of the problem is that so many Necron models are currently being under-utilised.
If I was going to ask for one new model it would probably be in the Troop department. Which is your favourite Necron troop choice - the slow, footslogging shooty unit or the other slow, footslogging shooty unit?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/02/01 02:51:10
Subject: Why do necrons never get released
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Ultramarine Chaplain with Hate to Spare
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Imo they need to bring back the old teleportation shenanigans. Necrons could be crazy maneuverable in 3rd-4th.
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![[Post New]](/s/i/i.gif) 2020/02/01 04:16:37
Subject: Re:Why do necrons never get released
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Freaky Flayed One
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vipoid wrote:If I was going to ask for one new model it would probably be in the Troop department. Which is your favourite Necron troop choice - the slow, footslogging shooty unit or the other slow, footslogging shooty unit?
I still don't understand why Flayers or Scarabs can't be troops. Necrons in 8th were an effort in frustration to play. I just couldnt do it anymore and shelved mine.
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This message was edited 1 time. Last update was at 2020/02/01 04:17:13
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![[Post New]](/s/i/i.gif) 2020/02/01 04:37:07
Subject: Why do necrons never get released
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Not as Good as a Minion
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I think having a medium/heavy tank in between a Predator and a Leman Russ would be a desirable option. Right now the choices are a light tank equivalent, a tank destroyer equivalent and the Monolith, and that feels a little limited to me.
Flayers moving to Troops and being made plastic would be great, and bring in the Slayer King would bring in some options to have some fun with.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2020/02/01 06:14:35
Subject: Why do necrons never get released
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Da Boss wrote:The reason Necrons don't get releases is because they are a fourth class army, like all Xenos armies.
Tier 1: Space Marines
Tier 2: Other Imperials
Tier 3: Chaos
Tier 4: Xenos
Xenos factions don't need development because they only exist to provide foils for the Space Marines to beat up. They are not "real" factions and GW does not care about them because they know the majority of the playerbase hates them the same way they hate all Xenos. After all, what are bunch of pee wee robots gonna do against a 12 foot tall Marine badass?
Nothing, that's what. Take your licks and like it, that is your role as a Xenos player. You are only in the game to make the marine players feel cool.
Yeah, Marines are the favorites, the flagship product line. That said, Chaos Marine stuff is typically distinctly afterthought in nature while Daemons tend to get irregular attention. With respect to the other Imperial armies, Sisters were still using the same Battle Sisters kit that came out in 2E until literally weeks ago, and got their first real actual codex release, on par with other main factions, for the first time since 3E. Guard have been hot garbage in terms of rules through most editions of the game (even if they aren't now) and have largely the same product line they did in 3E (the tanks got slightly redone in 2009 to remove the road wheels, add Russ turret variants, slightly rework the geometry on the flank sides and turrets, and removed the Vehicle Accessory Sprue, but that's it) with almost as many outright removals (e.g. Griffon, Rough Riders) as additions. It's hard to see where this list is coming from.
Likewise, with respect to competitiveness, Xenos armies have their own haves and have nots. Eldar are generally top tier every edition, with Tau and Necrons historically being highly capable in most through the history of the game, whatever one considers their status to be now. Orks, DE, and Tyranids on the other hand...have not been so.
vipoid wrote:Honestly, I find myself wondering whether Necrons need new models or just better rules.
(Just to be clear, I'm talking about models the army desperately needs, not just stuff that might be nice to have.)
For example, it seems like the Destroyer Lord should be buffing stuff like Wraiths, Scarabs and Praetorians - i.e. other fast melee units. But instead he's locked into a ridiculous niche of only being able to buff one specific ranged unit.
Then you've got Spyders being incredibly fragile whilst lacking any meaningful role.
Every Tesla weapon not being carried by an Immortal is garbage . . . which is bad news for the Annihilation Barge as it's the only option available for its main gun.
The whole transport system for Necrons is still a hot mess.
I don't know, it just seems to me that a big part of the problem is that so many Necron models are currently being under-utilised.
If I was going to ask for one new model it would probably be in the Troop department. Which is your favourite Necron troop choice - the slow, footslogging shooty unit or the other slow, footslogging shooty unit?
It's weird, because while I agree with the analysis of the army, in 6E/7E they were so tightly written around the core rules (enhanced rear armor for defense against CC attacks, extra HP's on basic transports, quantum shielding protecting against HP stripping spam attacks, flyer transports that didn't risk passengers, weapons that worked almost as well on Snapshots as they did normally, tons of units able to make use of Jink, etc), and had so many overlapping synergistic abilities, that they were a constant dominating force through both editions despite not having any particularly standout raw killing power. One the one hand, I'm glad they're not *that* powerful (although the game in general seems on insisting on heading back in the 7E direction these days), but it also seems like they just never quite translated right into 8E rules-wise.
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This message was edited 1 time. Last update was at 2020/02/01 06:22:31
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2020/02/01 10:31:37
Subject: Why do necrons never get released
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Mekboy on Kustom Deth Kopta
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Vaktathi wrote: Da Boss wrote:The reason Necrons don't get releases is because they are a fourth class army, like all Xenos armies.
Tier 1: Space Marines
Tier 2: Other Imperials
Tier 3: Chaos
Tier 4: Xenos
Xenos factions don't need development because they only exist to provide foils for the Space Marines to beat up. They are not "real" factions and GW does not care about them because they know the majority of the playerbase hates them the same way they hate all Xenos. After all, what are bunch of pee wee robots gonna do against a 12 foot tall Marine badass?
Nothing, that's what. Take your licks and like it, that is your role as a Xenos player. You are only in the game to make the marine players feel cool.
Yeah, Marines are the favorites, the flagship product line. That said, Chaos Marine stuff is typically distinctly afterthought in nature while Daemons tend to get irregular attention. With respect to the other Imperial armies, Sisters were still using the same Battle Sisters kit that came out in 2E until literally weeks ago, and got their first real actual codex release, on par with other main factions, for the first time since 3E. Guard have been hot garbage in terms of rules through most editions of the game (even if they aren't now) and have largely the same product line they did in 3E (the tanks got slightly redone in 2009 to remove the road wheels, add Russ turret variants, slightly rework the geometry on the flank sides and. turrets, and removed the Vehicle Accessory Sprue, but that's it) with almost as many outright removals (e.g. Griffon, Rough Riders) as additions. It's hard to see where this list is coming from.
But at the same time Imperial Armies have seen entire releases that you've not really mentioned. Excluding the full Sisters revamp there's been Custodes, IK and Ad Mech all recently added to the game. They're full lines. Ad Mech continue to get a glut of releases from GW. Chaos have received not only generic updates but full lines in the cases of TS and DG. The daemon faction is virtually complete with very little finecast remaining.
The tier list is probably more like;
1. Space Marines.
2 & 3. Chaos and other Imperial Armies.
4. Xenos.
As for rules; excluding Eldar very few Xenos factions have been competitively viable for the majority of the game's existence.
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![[Post New]](/s/i/i.gif) 2020/02/01 11:23:30
Subject: Why do necrons never get released
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Imperial Guard Landspeeder Pilot
On moon miranda.
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An Actual Englishman wrote: Vaktathi wrote: Da Boss wrote:The reason Necrons don't get releases is because they are a fourth class army, like all Xenos armies.
Tier 1: Space Marines
Tier 2: Other Imperials
Tier 3: Chaos
Tier 4: Xenos
Xenos factions don't need development because they only exist to provide foils for the Space Marines to beat up. They are not "real" factions and GW does not care about them because they know the majority of the playerbase hates them the same way they hate all Xenos. After all, what are bunch of pee wee robots gonna do against a 12 foot tall Marine badass?
Nothing, that's what. Take your licks and like it, that is your role as a Xenos player. You are only in the game to make the marine players feel cool.
Yeah, Marines are the favorites, the flagship product line. That said, Chaos Marine stuff is typically distinctly afterthought in nature while Daemons tend to get irregular attention. With respect to the other Imperial armies, Sisters were still using the same Battle Sisters kit that came out in 2E until literally weeks ago, and got their first real actual codex release, on par with other main factions, for the first time since 3E. Guard have been hot garbage in terms of rules through most editions of the game (even if they aren't now) and have largely the same product line they did in 3E (the tanks got slightly redone in 2009 to remove the road wheels, add Russ turret variants, slightly rework the geometry on the flank sides and. turrets, and removed the Vehicle Accessory Sprue, but that's it) with almost as many outright removals (e.g. Griffon, Rough Riders) as additions. It's hard to see where this list is coming from.
But at the same time Imperial Armies have seen entire releases that you've not really mentioned. Excluding the full Sisters revamp there's been Custodes, IK and Ad Mech all recently added to the game. They're full lines. Ad Mech continue to get a glut of releases from GW. Chaos have received not only generic updates but full lines in the cases of TS and DG. The daemon faction is virtually complete with very little finecast remaining.
Eh, sorta, Custodes and IK aren't particularly full lines, IK is really 3 units with some weapons swaps, Custodes have a few more, but both combined have fewer datasheets than Necrons do. With respect to the AdMech, I'd argue that's because they're still being fleshed out. They were an incomplete (of all factions the AdMech doesn't launch with a transport option...?) and incomprehensibly broken up faction when first introduced (Skitarii as a distinct force from the rest of the AdMech) that they've been trying to patch them up ever since. Daemons indeed have little finecast remaining and a very complete product line, but that's a process that started 12 years ago at the end of 4th edition with a line that often stretched back to the early-mid 1990's and the era of 2E (for example the Greater Daemons). In that same timespan, Necrons and DE both got almost entirely new product lines themselves.
The tier list is probably more like;
1. Space Marines.
2 & 3. Chaos and other Imperial Armies.
4. Xenos.
As for rules; excluding Eldar very few Xenos factions have been competitively viable for the majority of the game's existence.
To me, in general this way of classifying faction in respect to model releases misses too much. There's lots of disparate factions with wildly differing product line ages and support levels, and lots of releases that aren't relevant to many different factions (e.g. Thousand Sons and Death Guard stuff means absolutely nothing for my Iron Warriors for example, for which I've bought 5 models in the last decade despite playing them through each edition). As things currently stand today, I think it's a lot more simply "Space Marines" and "everyone else".
As for Xenos being competitive through the games existence, in my experience, and not counting RT/2E, Eldar and Tau have been highly competitive in every edition except 5th, Necrons were likewise in everything but 5th and 8th, Tyranids have at least had limited competitive builds through most editions (even if it was just flyrant spam, though admittedly often have had issues making much of the codex work and significant design philosophy problems), pretty much only Orks and Eldar have had consistent below average performance. By the same token, the non- SM Imperial armies tended to not get much competitive love over the editions (e.g. IG have historically been pretty mid-garbage level except 5th and 8th, not much needs saying about Sisters, etc) until GW decided entire armies of superheavies were going to be a thing
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2020/02/01 12:05:49
Subject: Re:Why do necrons never get released
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Norn Queen
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If I could run an old style Warrior, Immortal, Monolith phalanx, and get a little more lore-support that called back to the character of the 3rd Ed. book. I'd start buyin.
Yup same here.
Bought a semi fluffy Cron list around mid 7th hoping that 8th would improve a few things.
Two Monoliths still sitting on the shelf :(
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2020/02/01 12:13:11
Subject: Why do necrons never get released
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Killer Klaivex
The dark behind the eyes.
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DudleyGrim wrote:I still don't understand why Flayers or Scarabs can't be troops. Necrons in 8th were an effort in frustration to play. I just couldnt do it anymore and shelved mine.
Scarabs as troops would be a really nice alternative, giving us a fast moving chaff/melee unit.
It would also make a lot of sense, given that the art frequently depicts Necron armies as having hordes of the things, so they hardly seem rare.
Vaktathi wrote:It's weird, because while I agree with the analysis of the army, in 6E/7E they were so tightly written around the core rules (enhanced rear armor for defense against CC attacks, extra HP's on basic transports, quantum shielding protecting against HP stripping spam attacks, flyer transports that didn't risk passengers, weapons that worked almost as well on Snapshots as they did normally, tons of units able to make use of Jink, etc), and had so many overlapping synergistic abilities, that they were a constant dominating force through both editions despite not having any particularly standout raw killing power. One the one hand, I'm glad they're not *that* powerful (although the game in general seems on insisting on heading back in the 7E direction these days), but it also seems like they just never quite translated right into 8E rules-wise.
Oh, I think that's very fair.
Personally, I wasn't even a fan of Necrons in 7th because, whilst they were certainly effective, they were also very boring to play and to play against.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/02/01 12:22:41
Subject: Re:Why do necrons never get released
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Gore-Drenched Khorne Chaos Lord
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Lord Damocles wrote:
Units which exist but don't have models (not an exhaustive list):
- Lychguard with different weapons (scythe/shield, axe/shield, ranged weapons
- Destroyers with different weapons (tesla cannon)
- non-Canoptek Wraiths
- heavy/builder Scarabs
- four-winged Canoptek flyer
- lesser Dynasts and/or Lords with different weapons; spyder-Lords/quadroped-Lords/squid-Lords, flayer Lords, etc.
- Triarch Judicator
- Pariahs
- Annointed Immortal
Most of these I've not read of in the fluff but a destroyer with a Tesla gun is reasonable as a suggestion, so are a few more characters. Non-canoptek wraiths are a dead concept sorry, likewise the entire design point of lychguard is they don't have ranged weapons.
Units/models which need plastic kits:
- Flayed Ones
- Heavy Destroyers
- A C'tan which doesn't leave you with a spare Obelisk
- Cryptek on foot
- Destroyer Lords
(- new Warriors/Scarabs)
No argument here.
Fortification options:
- tesla annihilator emplacement
- power core
- summoning core
- gauss turrets
- obelisk
- tomb entrance/portal/dolmen
- scarab hive
- pyramid
This is full on lala land stuff now, 1 fortification is fine, just listing every building from DoW isn't helping.
Stuff to take from Forge World:
- Sentry Plylons (1/3 varaiants unavailable currently)
- Gauss Pylon
- Acanthrites
- Tomb Stalkers/Sentinels
- Tesseract Ark
Leave them with forgeworld for now, let gw expand the range rather than recycle.
Other options:
- a revision of the warbarque concept (medium/heavy troop 'transport')
- return of the original Obelisk concept (light Particle Whip platform)
- larger canoptek construct between a Tomb Spyder and Seraptek (robo-carnifex)
- Setekh level Lord construct (Knight equivalent)
- mindshackle scarab zombies
- Harvester (Baneblade size scarab monster/vehicle)
- expand on Royal Court theme with Cryptek covens, lesser attendant Dynasts, Vargards, Nemessors etc.
- the floaty head that everyone remembers from that time Kal Jericho boarded a space hulk with his Inquisitor mother...
- miniature version of the AEonic Orb
- Necron drop pods (thanks Hellforged (not!))
- Lord walker-thing from Mephiston's Super Fun Necron Adventure
And there's the fun stuff I'd love to see them make.
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![[Post New]](/s/i/i.gif) 2020/02/01 12:47:54
Subject: Why do necrons never get released
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Longtime Dakkanaut
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I think to some extent the Necron issue is "rules" - but also a lack of imagination.
Unlike the bigger factions, there doesn't seem to be alternate conceptions of how a Necron force should be put together.
Some people hate this because its canned strategy/limiting - but going with ye olde Eldar, you can see - Ulthwe=Psychic+Guardians, Saim Hann=Jetbikes, Iyanden=Wraithguard etc. The rules don't really work for this, but that was the idea.
The Necron dynasties do not - imo anyway - work on this basis. Ignoring it isn't competitive - but if you wanted to play a silver tide, with loads of basis Necron Warriors, backed up by Ghost Arks, you would think that you should go "Right, I want to be Dynasty A or B, not Dynasty X, Y or Z". By contrast if you wanted to run a vehicle list (with what limited vehicles you have) maybe you would want Dynasty X.
Instead lists end up looking very similar, and playing a fairly similar way, because the pool of good units is small.
Basically so many ideas are not fleshed out to the point where you can "make an army" of out them. Destroyers, Triarch stuff, Canoptek units, flayed ones. All these concepts could be fleshed out into a mini-3/4 unit+character release.
The whinge I would issue isn't "Space Marines, oh GW only cares about Space Marines" - its Ad Mech.
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![[Post New]](/s/i/i.gif) 2020/02/02 08:35:53
Subject: Re:Why do necrons never get released
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Longtime Dakkanaut
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Dudeface wrote:
Most of these I've not read of in the fluff but a destroyer with a Tesla gun is reasonable as a suggestion, so are a few more characters. Non-canoptek wraiths are a dead concept sorry, likewise the entire design point of lychguard is they don't have ranged weapons.
As relatively recently as Crossed Swords non-canoptek Wraiths are explicitly described. Note that The World Engine features the canoptek version, so they are clearly co-existing.
Mephiston: Revenant Crusade describes ranged Lychguard. Given that we have seen warscythes with built-in Gauss blasters, I don't see the concept as entirely outlandish.
This is full on lala land stuff now, 1 fortification is fine, just listing every building from DoW isn't helping.
You're aware that this is all pie in the sky lala land dream time?
Besides which, the Imperium and Tau both have multiple fortifications, and the Forge World Tomb Citadel was essentially like five Necron terrain peices bolted together.
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![[Post New]](/s/i/i.gif) 2020/02/02 08:37:42
Subject: Re:Why do necrons never get released
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Gore-Soaked Lunatic Witchhunter
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Lord Damocles wrote:...Besides which, the Imperium and Tau both have multiple fortifications, and the Forge World Tomb Citadel was essentially like five Necron terrain peices bolted together.
Do you know anyone who bought any of them?
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![[Post New]](/s/i/i.gif) 2020/02/02 08:44:13
Subject: Re:Why do necrons never get released
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Longtime Dakkanaut
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AnomanderRake wrote: Lord Damocles wrote:...Besides which, the Imperium and Tau both have multiple fortifications, and the Forge World Tomb Citadel was essentially like five Necron terrain peices bolted together.
Do you know anyone who bought any of them?
The idea of a 2' square terrain peice is dumb to start with, even without worrying about potential warping. Then add on the fact that since you didn't get given weapons for the turret platforms, you needed to also purchase two Command Barges or Sentry Pylons...
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![[Post New]](/s/i/i.gif) 2020/02/02 09:30:15
Subject: Why do necrons never get released
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Posts with Authority
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Short of introducing entirely new units with new rules and stat lines, I'm not sure what you could give Necrons, because, well...
...and this is entirely my own opinion...
I think Necrons, as a concept, are cool. However, as contradictory as it sounds... it's an army I'd never buy, because they're also the most aesthetically boring army in the game.
You can only do so much with "Egyptian Robot Skeletons". The only real difference between one guy's Necrons and another guy's Necrons is sometimes nothing more than one or two detail colors, if even that. I can't even tell two Necron named characters apart, except for the spider-leg guy.
I can't say I 100% agree with you, though. I'm not saying they should be forgotten, or that any new additions would be a bad idea... but 'adding to Necrons' should come after:
-Aeldari/Drukhari finecast models produced in plastic
-Updated Ork infantry kits
-New Imperial Guard regiments (or new versions of regiments they stopped producing)
-Renegades and Heretics GW Codex
I'm just saying, in terms of where an army sits... Necrons might be boring, but it's hard to say that it lacks something special that stands out.
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Mob Rule is not a rule. |
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![[Post New]](/s/i/i.gif) 2020/02/02 09:35:56
Subject: Re:Why do necrons never get released
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Trazyn's Museum Curator
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Lord Damocles wrote:Dudeface wrote: Most of these I've not read of in the fluff but a destroyer with a Tesla gun is reasonable as a suggestion, so are a few more characters. Non-canoptek wraiths are a dead concept sorry, likewise the entire design point of lychguard is they don't have ranged weapons.
As relatively recently as Crossed Swords non-canoptek Wraiths are explicitly described. Note that The World Engine features the canoptek version, so they are clearly co-existing. Mephiston: Revenant Crusade describes ranged Lychguard. Given that we have seen warscythes with built-in Gauss blasters, I don't see the concept as entirely outlandish. Non canoptek wraiths were also present in the 3rd ed codex, and were the only type of wraith available. I dunno why they changed them into drones. Seeing them return would be great though. Lore wise they were pretty scary; they were basically assassins and surgeons, who would harvest organs by phasing into their victims and extracting it. In one of the white dwarfs it said they were originally serial killers. I guess if they were to return they would have to be called specters or phantoms. Specter would be kind of weird though because in French wraiths are called spectres.
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This message was edited 1 time. Last update was at 2020/02/02 09:42:59
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2020/02/02 09:45:08
Subject: Why do necrons never get released
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Frenzied Berserker Terminator
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Adeptus Doritos wrote:it's an army I'd never buy, because they're also the most aesthetically boring army in the game.
You can only do so much with "Egyptian Robot Skeletons". The only real difference between one guy's Necrons and another guy's Necrons is sometimes nothing more than one or two detail colors, if even that. I can't even tell two Necron named characters apart, except for the spider-leg guy.
Is that so different to faceless dudes in power armour though?
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