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![[Post New]](/s/i/i.gif) 2020/08/23 08:55:10
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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Posts with Authority
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I managed to snipe a screenshot of the new jump pack. Looks pretty good and could work as a generic jump pack for 40k infantry, assuming any such units existed.
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This message was edited 1 time. Last update was at 2020/08/23 08:55:36
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" |
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![[Post New]](/s/i/i.gif) 2020/08/23 09:33:31
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Longtime Dakkanaut
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H.B.M.C. wrote:I don't believe for a second that GW intended Newcromunda to be a one-and-done box, with only two of the 6 main gangs.
It is similar to Blood Bowl 1 year earlier. 2 teams. Incomplete/demo rules limited to the contents of the box. Like dipping a toe in the water. If the market was too cold, they could easily abandon the project. Automatically Appended Next Post: Kid_Kyoto wrote:The sheer amount of cyber stuff on them explains the 3+ save I think.
What 3+ armour save? Ogryns come without any armour, but can gain furnace plate (6+/5+ front) or carapace (light). Can be combined with armoured undersuit to get the 3+ save perhaps?
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This message was edited 1 time. Last update was at 2020/08/23 09:38:35
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![[Post New]](/s/i/i.gif) 2020/08/23 09:51:57
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Decrepit Dakkanaut
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Baxx wrote: Kid_Kyoto wrote:The sheer amount of cyber stuff on them explains the 3+ save I think.
What 3+ armour save? Ogryns come without any armour, but can gain furnace plate (6+/5+ front) or carapace (light). Can be combined with armoured undersuit to get the 3+ save perhaps?
Read all of the post, Baxx - the Kid was talking about using them in 40k, where one combination of gear for a Bullgryn can mean a 3+ save.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2020/08/23 09:53:38
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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[MOD]
Otiose in a Niche
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Dysartes wrote:Baxx wrote: Kid_Kyoto wrote:The sheer amount of cyber stuff on them explains the 3+ save I think.
What 3+ armour save? Ogryns come without any armour, but can gain furnace plate (6+/5+ front) or carapace (light). Can be combined with armoured undersuit to get the 3+ save perhaps?
Read all of the post, Baxx - the Kid was talking about using them in 40k, where one combination of gear for a Bullgryn can mean a 3+ save.
Yeah, sorry if I wasn't clear.
I've actually never played N17, but keep buying the models for my Arbites and Genestealer Cult armies.
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![[Post New]](/s/i/i.gif) 2020/08/23 09:54:09
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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Foxy Wildborne
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I have a sealed box of bullgryn in the cellar that I bought specifically for Necromunda. Looking forward to combining the two.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2020/08/23 10:57:21
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Decrepit Dakkanaut
UK
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Baxx wrote: H.B.M.C. wrote:I don't believe for a second that GW intended Newcromunda to be a one-and-done box, with only two of the 6 main gangs.
It is similar to Blood Bowl 1 year earlier. 2 teams. Incomplete/demo rules limited to the contents of the box. Like dipping a toe in the water. If the market was too cold, they could easily abandon the project.
Exactly and the same as when they did Adepticus Titanicus, which was even more of a gamble because it had the most expensive starter box released by GW. All those games were designed as "one box and done" core releases. The idea being that if the market reacted badly GW could adjust what came after or even abandon the project. Of course with the lead time on developments if they abandoned or changed after the launch there would still have been a few expansions that would have made it through the system to release before it wound up. The idea for GW was to be able to dip their toes into different specialist games with the ability to leave them "abandoned" but in a complete state if the market didn't pick them up. At the same time they clearly remained open to being able to scale things up as well if the market reacted really well.
My impression from how its messed with Forgeworlds teams is that the market didn't react well. It reacted insanely well and the result was the games have nearly all had a big turn around.
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![[Post New]](/s/i/i.gif) 2020/08/23 11:42:05
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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Foxy Wildborne
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The lack of confidence GW has in their own product should tell you how much effort they put in.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2020/08/23 12:12:25
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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Sadistic Inquisitorial Excruciator
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lord_blackfang wrote:The lack of confidence GW has in their own product should tell you how much effort they put in.
Perhaps at the start. I don’t see a lack of effort in the last couple of books though.
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![[Post New]](/s/i/i.gif) 2020/08/23 12:20:48
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Moustache-twirling Princeps
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Overread wrote:Exactly and the same as when they did Adepticus Titanicus, which was even more of a gamble because it had the most expensive starter box released by GW.
The designers wanted Reavers & Warhounds in the box, but were overruled as the Warlord was more iconic.
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![[Post New]](/s/i/i.gif) 2020/08/23 12:30:17
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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Longtime Dakkanaut
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Reaver and Warhound were not done on time when they pack it. They made a mistake by making Warlord first, and rumour was that GW designer had to step in and help because the thing is too much for the guys at FW. Not to mention all the time they already wasted making resin then decide to switch to plastic production.
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This message was edited 1 time. Last update was at 2020/08/23 12:31:05
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![[Post New]](/s/i/i.gif) 2020/08/23 12:39:03
Subject: Re:Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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[MOD]
Otiose in a Niche
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Lots of places to discuss Titanicus, let's keep this thread to Necromunda.
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![[Post New]](/s/i/i.gif) 2020/08/23 13:20:49
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Regular Dakkanaut
Sweden
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Kanluwen wrote:Eh. It looks less like a rock and more like a wrecked piece of girder.
But yeah, it does look slightly out of place. Still better than another company I can think of.
Tactical chimney...
The metalic paintjob does help, but it still looks like the Wrecker's standing on a rock - couldn't they have made it a pipe or something?
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![[Post New]](/s/i/i.gif) 2020/08/23 13:26:58
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Honestly, it looks like it just needs to be sunk into the base a bit more. I'm planning on taking a dremel and grinding a dent in so that the piece could get sunken into the base or pick a different base to start from.
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![[Post New]](/s/i/i.gif) 2020/08/23 14:10:57
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Baxx wrote: H.B.M.C. wrote:I don't believe for a second that GW intended Newcromunda to be a one-and-done box, with only two of the 6 main gangs.
It is similar to Blood Bowl 1 year earlier. 2 teams. Incomplete/demo rules limited to the contents of the box. Like dipping a toe in the water. If the market was too cold, they could easily abandon the project.
Except the minis for the other gangs would have been in production long before the first box came out.
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![[Post New]](/s/i/i.gif) 2020/08/23 15:25:26
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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Longtime Dakkanaut
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tauist wrote:I managed to snipe a screenshot of the new jump pack. Looks pretty good and could work as a generic jump pack for 40k infantry, assuming any such units existed.
Funnily enough, they did exist - Elysian drop infantry. You could use this box to make (far cheaper) equivalent drop troopers from another regiment, but alas, FW ""competence"" happened in meantime.
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![[Post New]](/s/i/i.gif) 2020/08/23 18:06:31
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Longtime Dakkanaut
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Overread wrote:Baxx wrote: H.B.M.C. wrote:I don't believe for a second that GW intended Newcromunda to be a one-and-done box, with only two of the 6 main gangs.
It is similar to Blood Bowl 1 year earlier. 2 teams. Incomplete/demo rules limited to the contents of the box. Like dipping a toe in the water. If the market was too cold, they could easily abandon the project.
Exactly and the same as when they did Adepticus Titanicus, which was even more of a gamble because it had the most expensive starter box released by GW. All those games were designed as "one box and done" core releases. The idea being that if the market reacted badly GW could adjust what came after or even abandon the project. Of course with the lead time on developments if they abandoned or changed after the launch there would still have been a few expansions that would have made it through the system to release before it wound up. The idea for GW was to be able to dip their toes into different specialist games with the ability to leave them "abandoned" but in a complete state if the market didn't pick them up. At the same time they clearly remained open to being able to scale things up as well if the market reacted really well.
My impression from how its messed with Forgeworlds teams is that the market didn't react well. It reacted insanely well and the result was the games have nearly all had a big turn around.
I wonder a lot about the popularity/reach of the game.
Consensus seems to be it's doing really well, and the expanding releases prove it. On the other hand, there never seems to be that many people talking about it online. Yaktribe is a steady but slow drip of discussion. The Necromunda reddit is mostly people posting paintjobs. In terms of the youtube/podcast battle report ecosystem it's never seemed like Necromunda has made much of an impact. So I'm constantly curious about how much of the success is people buying the models to use in 40K or as shelf-sitters versus how much the game is actually being played out there. I suppose that due to its campaign-centric design it's much more suitable for private, local gaming groups to quietly play rather than the competitive tournament-centric that generates more public discussion.
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![[Post New]](/s/i/i.gif) 2020/08/23 18:12:00
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Fresh-Faced New User
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Altruizine wrote: Overread wrote:Baxx wrote: H.B.M.C. wrote:I don't believe for a second that GW intended Newcromunda to be a one-and-done box, with only two of the 6 main gangs.
It is similar to Blood Bowl 1 year earlier. 2 teams. Incomplete/demo rules limited to the contents of the box. Like dipping a toe in the water. If the market was too cold, they could easily abandon the project.
Exactly and the same as when they did Adepticus Titanicus, which was even more of a gamble because it had the most expensive starter box released by GW. All those games were designed as "one box and done" core releases. The idea being that if the market reacted badly GW could adjust what came after or even abandon the project. Of course with the lead time on developments if they abandoned or changed after the launch there would still have been a few expansions that would have made it through the system to release before it wound up. The idea for GW was to be able to dip their toes into different specialist games with the ability to leave them "abandoned" but in a complete state if the market didn't pick them up. At the same time they clearly remained open to being able to scale things up as well if the market reacted really well.
My impression from how its messed with Forgeworlds teams is that the market didn't react well. It reacted insanely well and the result was the games have nearly all had a big turn around.
I wonder a lot about the popularity/reach of the game.
Consensus seems to be it's doing really well, and the expanding releases prove it. On the other hand, there never seems to be that many people talking about it online. Yaktribe is a steady but slow drip of discussion. The Necromunda reddit is mostly people posting paintjobs. In terms of the youtube/podcast battle report ecosystem it's never seemed like Necromunda has made much of an impact. So I'm constantly curious about how much of the success is people buying the models to use in 40K or as shelf-sitters versus how much the game is actually being played out there. I suppose that due to its campaign-centric design it's much more suitable for private, local gaming groups to quietly play rather than the competitive tournament-centric that generates more public discussion.
There are quite a few dedicated Facebook groups to Necromunda with one of the main ones having around 15k followers.
I actually find Facebook and the groups for Warhammer related topics to be about the only good thing going for it, but plenty of love for it there.
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![[Post New]](/s/i/i.gif) 2020/08/23 19:00:54
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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[MOD]
Otiose in a Niche
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Irbis wrote: tauist wrote:I managed to snipe a screenshot of the new jump pack. Looks pretty good and could work as a generic jump pack for 40k infantry, assuming any such units existed.
Funnily enough, they did exist - Elysian drop infantry. You could use this box to make (far cheaper) equivalent drop troopers from another regiment, but alas, FW ""competence"" happened in meantime.
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$40 for 4? So $120 to get up to a squad of 10 (with 2 spares)? Were prices really that bad?
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![[Post New]](/s/i/i.gif) 2020/08/23 19:06:39
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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Moustache-twirling Princeps
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Kid_Kyoto wrote: Irbis wrote: tauist wrote:I managed to snipe a screenshot of the new jump pack. Looks pretty good and could work as a generic jump pack for 40k infantry, assuming any such units existed.
Funnily enough, they did exist - Elysian drop infantry. You could use this box to make (far cheaper) equivalent drop troopers from another regiment, but alas, FW ""competence"" happened in meantime.
. $40 for 4? So $120 to get up to a squad of 10 (with 2 spares)? Were prices really that bad? Looking at the 2018 Catalogue - £44 / $73 for the Squad & £13.50 / $22 for the Grav Chutes.
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This message was edited 1 time. Last update was at 2020/08/23 19:06:59
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![[Post New]](/s/i/i.gif) 2020/08/23 19:18:31
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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Terrifying Doombull
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tauist wrote:I managed to snipe a screenshot of the new jump pack. Looks pretty good and could work as a generic jump pack for 40k infantry, assuming any such units existed.
Once upon a time...
Actually, there was a great RT-era art with guard jump packs (and two laspistols). Another with jet bikes.
The original army list had both.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/08/23 19:30:23
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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Ridin' on a Snotling Pump Wagon
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Assault Guard also existed in Epic
To be honest, if memory serves they had CAF+2, which was usually enough to give any non-assault based unit a good kicking.
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![[Post New]](/s/i/i.gif) 2020/08/23 19:41:09
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Boom! Leman Russ Commander
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Altruizine wrote: Consensus seems to be it's doing really well, and the expanding releases prove it. On the other hand, there never seems to be that many people talking about it online. Yaktribe is a steady but slow drip of discussion. The Necromunda reddit is mostly people posting paintjobs. In terms of the youtube/podcast battle report ecosystem it's never seemed like Necromunda has made much of an impact. So I'm constantly curious about how much of the success is people buying the models to use in 40K or as shelf-sitters versus how much the game is actually being played out there. I suppose that due to its campaign-centric design it's much more suitable for private, local gaming groups to quietly play rather than the competitive tournament-centric that generates more public discussion.
It's definitely a 'LFGS Game' that people bring out of the cupboard every few months for a campaign and then shelve for another while before bringing it out again, rather than something like 40k or even Blood Bowl where people play it consistently, every week for months on end. I wouldn't say that's a bad thing either, as it seems to keep energy surrounding the game pretty steady rather than people burning out and suits the slow-but-steady release schedule well. GW stores don't touch it because they generally don't allow anything that's not 40k/ AoS/the non- FW games to be played.
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This message was edited 2 times. Last update was at 2020/08/23 19:42:45
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![[Post New]](/s/i/i.gif) 2020/08/23 19:45:38
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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Decrepit Dakkanaut
UK
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I think forums are a very bad measure for game popularity today. So so SOO many people online now (which we must also realise is always a smaller portion of the real playerbase) only get as far as Facebook. They don't delve into forums.
With many forums also not aggressive in advertising and spreading their name (lets face it most run at a loss; fewer run at a break even or profit so there often isn't the money for advertising) it means that it tends to see far less recruiting.
Even though FB groups are primitive compared to most forums; its where many people are far more active. Heck with a lot of companies shutting forums and going to FB groups its often the only point of social contact for some game companies.
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![[Post New]](/s/i/i.gif) 2020/08/23 19:48:39
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Ship's Officer
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Arbitrator wrote: Altruizine wrote:
Consensus seems to be it's doing really well, and the expanding releases prove it. On the other hand, there never seems to be that many people talking about it online. Yaktribe is a steady but slow drip of discussion. The Necromunda reddit is mostly people posting paintjobs. In terms of the youtube/podcast battle report ecosystem it's never seemed like Necromunda has made much of an impact. So I'm constantly curious about how much of the success is people buying the models to use in 40K or as shelf-sitters versus how much the game is actually being played out there. I suppose that due to its campaign-centric design it's much more suitable for private, local gaming groups to quietly play rather than the competitive tournament-centric that generates more public discussion.
It's definitely a 'LFGS Game' that people bring out of the cupboard every few months for a campaign and then shelve for another while before bringing it out again, rather than something like 40k or even Blood Bowl where people play it consistently, every week for months on end. I wouldn't say that's a bad thing either, as it seems to keep energy surrounding the game pretty steady rather than people burning out and suits the slow-but-steady release schedule well.
GW stores don't touch it because they generally don't allow anything that's not 40k/ AoS/the non- FW games to be played.
That isn't necessarily true, at my local GW we were set to begin a necromunda campaign and then coronavirus happened. Before that though we were allowed to play blood bowl in the shop several times. I really think it's down to how cool your local manager is. I don't know when it'll re-open for gaming but last I heard there's still interest in getting a campaign running. I'm sure they'd probably be less willing if we didn't physically go into the store and order our stuff from the computer (so our necromunda stuff counts as sales for the store).
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![[Post New]](/s/i/i.gif) 2020/08/23 19:52:11
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Moustache-twirling Princeps
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Arbitrator wrote:GW stores don't touch it because they generally don't allow anything that's not 40k/ AoS/the non- FW games to be played.
What's played in-store is up to the manager (at least in the UK) - we had an in-store Necromunda campaign last year.
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This message was edited 1 time. Last update was at 2020/08/23 19:52:29
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![[Post New]](/s/i/i.gif) 2020/08/23 20:14:40
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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Ridin' on a Snotling Pump Wagon
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Indeed. It’s not on the shelf due to limited space, but there’s nothing to prevent an in-store campaign.
And as for limited space, the website is billed in-store as a virtual stockroom. Sure you’ll need to swing by another day to collect, but the store still gets the sale for it’s books, and ultimately that’s all that matters.
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![[Post New]](/s/i/i.gif) 2020/08/23 21:45:19
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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When Necromunda 17 hit, I got into a two gang campaign started by the inestimable Flinty of these forums. There was little chance either of us would have ever played again without the buzz of a new edition.
Before The Plague hit, my local game club was on the verge (as in, taking numbers) of starting a campaign.
Now, I'm old skool. I have arbitated many a campaign... last century. But from my very limited real world gaming experience in the last few years, Necromunda is popular, and in the demographic I've met more popular than 40k.
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![[Post New]](/s/i/i.gif) 2020/08/23 21:54:26
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Longtime Dakkanaut
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What we play in store is up to the players. Then we are lucky to not have any GW stores close by. We also have a community gaming club using library after closing hours. Play whatever you like with whatever minis you prefer.
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This message was edited 1 time. Last update was at 2020/08/23 21:55:20
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![[Post New]](/s/i/i.gif) 2020/08/23 22:05:38
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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Dakka Veteran
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It might be possible that a lot of the "popularity" of Necromunda might be like 40K--painters and fluff collectors. More people buy minis than play games and so long as people buy gangs GW will continue to make stuff for Necromunda(/Blood Bowl/AoS/40K...).
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![[Post New]](/s/i/i.gif) 2020/08/23 22:28:32
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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Decrepit Dakkanaut
UK
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Don't forget for the vast majority of casual fun players they can get into Necromunda with 1 box of models. You only need one rulebook in the club; only one or two sets of terrain and a pack of models and you can get a game going.
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