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![[Post New]](/s/i/i.gif) 2022/02/01 20:01:41
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Ancient Venerable Dreadnought
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BrookM wrote:Would be ace if they also included PDF, which yes, would be a cheap cop-out model wise, but would love to convert up an ash waste Chimera and gasmask guard.
That would be cool, Spiders are a Go!!!
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![[Post New]](/s/i/i.gif) 2022/02/01 20:05:33
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Longtime Dakkanaut
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I’m calling it now. Orks on the ash waste with ork buggies… will be one book.
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![[Post New]](/s/i/i.gif) 2022/02/01 20:15:15
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Ancient Venerable Dreadnought
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Yeah but that's how many buggies????
Might even be 2 books...
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![[Post New]](/s/i/i.gif) 2022/02/01 20:20:58
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Furious Raptor
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Henceforth you will known as Necromorka!  hopefully signs of things to come
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![[Post New]](/s/i/i.gif) 2022/02/01 20:35:49
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Regular Dakkanaut
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I reckon book one will just add generic vehicles for the standard house gangs, then each book after will be new Ash Wastes gangs like the House of series.
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![[Post New]](/s/i/i.gif) 2022/02/01 20:42:07
Subject: Re:Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Lord of the Fleet
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This is GW we're talking about: each car will be it's own release, will cost as much as a land raider, and each gang's crew will be a separate bits release with rules that contradict the book they ship with.
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2022/02/01 20:50:34
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Longtime Dakkanaut
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And the crew will either be FW or a splash release that quickly becomes no longer available
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Thread Slayer |
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![[Post New]](/s/i/i.gif) 2022/02/01 22:08:25
Subject: Re:Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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They said terrain was critical, so one of those releases should be terrain, no? I'm really curious as to what this terrain is. I'm expecting the 'Land Train', as we've seen, likely compatible with the current Container kit. Some sort of smaller buggie (hopefully a modular duo), and then some outrider style bikes would be nice. My main concern with the vehicle is the same concern I had last time Ash Wastes came around in the old Necromunda magazine: How do you rep crews? You going to need a Land Train for every gang, with their own unique crew? That's going to get very expensive very quick (especially if every Land Train is Battlewagon priced). As for the Ash Wasters themselves, bikes or beasts? Both? Neither? I can't imagine all Ash Waste games are Max Max road affairs, as sometimes you'd be on foot. Sometimes you'd be assaulting/defending settlements. Other gangs... perhaps some of them won't be involved? Would Gestalt-Intelligence Alien Descendants masquerading as 'Delaques' even leave the hive? Would Escher? Could Cawdor afford to (unless they're using Flintstone cars, in which case yes please!)? Geifer wrote:After that wonderfully informative roadmap I now know exactly what to look forward to. Thanks, GW!
Call it a roadmap without any destinations. Kanluwen wrote:I love how we're supposed to expect 100% knowledge from day one...coolcoolcool.
Literally no one has suggested that. Christ...
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This message was edited 2 times. Last update was at 2022/02/01 22:17:04
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![[Post New]](/s/i/i.gif) 2022/02/01 22:10:27
Subject: Re:Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Foxy Wildborne
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H.B.M.C. wrote: Geifer wrote:After that wonderfully informative roadmap I now know exactly what to look forward to. Thanks, GW!
Call it a roadmap without any destinations. 
There are books and boxes!
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2022/02/01 22:13:53
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Master Engineer with a Brace of Pistols
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I'd like to hope with the prospect of new gangs we will finally get Scavs
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![[Post New]](/s/i/i.gif) 2022/02/01 22:22:25
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Foxy Wildborne
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In any case I look forward to all the 3d printing Patreons "randomly" doing 40k mad max next month.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2022/02/01 22:25:28
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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BrookM wrote:Would be ace if they also included PDF, which yes, would be a cheap cop-out model wise, but would love to convert up an ash waste Chimera and gasmask guard.
It would be a great excuse to add a "Conscripts" unit, with autoguns or lasguns to the game.
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![[Post New]](/s/i/i.gif) 2022/02/02 02:01:19
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Ship's Officer
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This is all pretty exciting but the way it's worded sounds like it's pretty far off. Like maybe august or later in the year. And i'm not interested in another boxed set that costs as much as dark uprising did...no thanks!
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![[Post New]](/s/i/i.gif) 2022/02/02 02:39:29
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Stealthy Warhound Titan Princeps
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Remember back in the day when new releases would just turn up in White Dwarf, two weeks before they landed on the shelves, and we had to pay £5 for the privilege of this 'Advance notice', and any rumour of upcoming products that surfaced on the internets were some sort of white whale that we would eagerly lap up like the deranged addicts that we so clearly are? Yeah me neither .
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![[Post New]](/s/i/i.gif) 2022/02/02 02:53:34
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Longtime Dakkanaut
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The first box is the starter, so two "gangs" and terrain.
I personally think they will start with a huge bang: two never before seen "gangs" and the terrain in question is actually the land train. It is just too damn big to be a faction's vehicle. It will have rules to represent movement- a rolling battlefield like we've seen in some of the White Dwarf Flashpoints or some such thing, but it's terrain for sure.
The next two books are the expanded books for the gangs in the starter, which will have FW extras to go with them. The third book and the box behind it will drop at the same time, and both will be for a third "gang".
I'm putting gang in quotes because these aren't all gangs in the same way the core six are- like enforcers, the word gang just doesn't fit certain factions.
I actually expect that there WON'T be releases of the conventional gangs from the original game tied to this expansion at all- we already have 2 GW kits per classic gang and FW extras on top. That range is complete.
The bespoke Ash Waste factions will be fluff connected to some of the big six perhaps, but they will be their own thing with their own aesthetic.
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![[Post New]](/s/i/i.gif) 2022/02/02 02:58:24
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Stealthy Warhound Titan Princeps
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I think there's a few brutes yet to drop, they can probably fit those in between these big releases as we go.
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![[Post New]](/s/i/i.gif) 2022/02/02 03:29:27
Subject: Re:Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Fixture of Dakka
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H.B.M.C. wrote:I'm expecting the 'Land Train', as we've seen, likely compatible with the current Container kit. Some sort of smaller buggie (hopefully a modular duo), and then some outrider style bikes would be nice. My main concern with the vehicle is the same concern I had last time Ash Wastes came around in the old Necromunda magazine: How do you rep crews? You going to need a Land Train for every gang, with their own unique crew? That's going to get very expensive very quick (especially if every Land Train is Battlewagon priced).
As for the Ash Wasters themselves, bikes or beasts? Both? Neither? I can't imagine all Ash Waste games are Max Max road affairs, as sometimes you'd be on foot. Sometimes you'd be assaulting/defending settlements. Other gangs... perhaps some of them won't be involved? Would Gestalt-Intelligence Alien Descendants masquerading as 'Delaques' even leave the hive? Would Escher? Could Cawdor afford to (unless they're using Flintstone cars, in which case yes please!)?
Land Train I could see as a single sprue of 1-2 flatbed chassis with the wheel sets and able to connect together, then a separate sprue of a cab which mounts to the front of one to make an engine. Keep the flatbed top universal so you can add a munitorum container or the fragdrill like how the galvanic haulers can now. Titanicus already has a fuel tank comparable to the munitorum containers, and other similar modules could be added as terrain/train cars to the range.
It would be cool to see different vehicles themed to the different gangs like how there are 6 ork buggies loosely themed to the different klans. Escher with animal mounts kinda loke seekers of slaanesh. Goliath with a version of the Goliath truck from GSC. Van Saar with hover buggies like the Mule in Firefly- Serenity. Delaque with a smaller version of the terrax termite drill. Enforcers with a Repressor that can be ported into 40K later.
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![[Post New]](/s/i/i.gif) 2022/02/02 03:36:41
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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A repeat of the travesty of un-creativity that was the 6 different Ork buggies is something I 100% do not want for Necromunda. 6 set models with zero game options, zero build options, no modularity and no cross-kit compatibility. For Orks. ORKS!!! No... don't want that at all. [EDIT]: Actually yeah, if the Goliaths can't take a Goliath truck, then really what the feth's the point of this whole affair?
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This message was edited 2 times. Last update was at 2022/02/02 03:38:35
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![[Post New]](/s/i/i.gif) 2022/02/02 03:44:57
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Ship's Officer
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I'd rather see we got a handful of vehicles that can be universally used by the gangs, but each one has a ton of options. I'm not that interested in seeing stupid stuff like a massive van saar hovercraft with plasma cannons popping out everywhere. The game has already moved kinda far away from the gritty scrapper gangs with poor weapons upgrading as a campaign goes on. It's already perhaps moved into the territory where it's weird some of this stuff has flown under the radar of the powers that be for so long.
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![[Post New]](/s/i/i.gif) 2022/02/02 03:46:08
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Stealthy Warhound Titan Princeps
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Bespoke vehicles for each faction (minimum of six, maybe up to ten or twelve) seems highly unlikely though for such niche product line. Some sort of modular system would be the dream, but still very speculative given we know almost nothing about what's coming (having said that, the existing range is pretty expansive now that I think about it).
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![[Post New]](/s/i/i.gif) 2022/02/02 08:50:56
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Decrepit Dakkanaut
UK
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What makes you think it will be a niche product line? It's clearly the next "phase" of Necromunda. Unique vehicles would be almost mandatory considering the amount of unique flare each race has visually for their troops.
Now what is more likely is that GW will use more complex model partings so that you can have more types of vehicle built with a single kit. Optional parts; optional builds etc So that they can perhaps get away with just two or three sprue kits per factoin which can then build multiple vehicles for their group.
Much like most of the factions only have two plastic sprue of models for the core game, yet optional weapons let you build those into a wide range of troop types.
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![[Post New]](/s/i/i.gif) 2022/02/02 08:59:36
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Leader of the Sept
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Ooh. This could mean more uses for the jetbikes I’ve used instead of those wacky VS hoverboards!
Automatically Appended Next Post: Also, land train or not, this could be the renaissance of the humble Rhino!
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This message was edited 1 time. Last update was at 2022/02/02 09:00:48
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2022/02/02 09:19:15
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Huge Bone Giant
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MajorWesJanson wrote:Land Train I could see as a single sprue of 1-2 flatbed chassis with the wheel sets and able to connect together, then a separate sprue of a cab which mounts to the front of one to make an engine. Keep the flatbed top universal so you can add a munitorum container or the fragdrill like how the galvanic haulers can now. Titanicus already has a fuel tank comparable to the munitorum containers, and other similar modules could be added as terrain/train cars to the range.
Kind of what I was thinking. A box with the semi and possibly a trailer and then another box with two trailers that you can chain to make as long a land train as you like. The latter I'd imagine has two flatbeds and a sprue that makes a casemate so you can have a bunker for the front and back of your land train, and room to put containers, crates or gangers in between.
Overread wrote:What makes you think it will be a niche product line? It's clearly the next "phase" of Necromunda. Unique vehicles would be almost mandatory considering the amount of unique flare each race has visually for their troops.
Now what is more likely is that GW will use more complex model partings so that you can have more types of vehicle built with a single kit. Optional parts; optional builds etc So that they can perhaps get away with just two or three sprue kits per factoin which can then build multiple vehicles for their group.
Much like most of the factions only have two plastic sprue of models for the core game, yet optional weapons let you build those into a wide range of troop types.
GW could make generic vehicles they can sell to anyone, with generic/mercenary crew if you will to complete them, and then make an upgrade sprue for each faction that has both crew and upgrade parts to let vehicles represent your faction.
Not sure if that's going to happen, though. Necromunda makes use of upgrade sprues, so the idea is already established in principle. But it really depends how much in love the designers are with their special snowflake freakshow. These days STC doesn't mean anything anymore and everything is custom for maximum faction identity. A generic vehicle doesn't really fit into that paradigm anymore, as much as I'd like it to.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2022/02/02 09:50:53
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Ancient Space Wolves Venerable Dreadnought
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That cave art seems to show what looks to be more or less literally a Munitorum Armoured Container on a trailer, possibly with a cab.
Seems like a reasonable start, also makes a “mine head” with the cranes a viable option too.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2022/02/02 10:21:57
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Decrepit Dakkanaut
UK
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Geifer wrote:
GW could make generic vehicles they can sell to anyone, with generic/mercenary crew if you will to complete them, and then make an upgrade sprue for each faction that has both crew and upgrade parts to let vehicles represent your faction.
Not sure if that's going to happen, though. Necromunda makes use of upgrade sprues, so the idea is already established in principle. But it really depends how much in love the designers are with their special snowflake freakshow. These days STC doesn't mean anything anymore and everything is custom for maximum faction identity. A generic vehicle doesn't really fit into that paradigm anymore, as much as I'd like it to.
The problem is that to try and make a single kit that can cover the chunky Goliaths, the light Escher, the Techno Delaque and others - you could do it but its going to be one huge single kit with a vast amount of options. Or you'll be selling a generic "hull" with a bunch of addon kits, each one specific to a house.
I just don't see it being possible really. Esp as these are likely going to feature a lot of open top vehicles and such. Even something as small as a bike would need different proportions for different riders and different legs and upper bodies and arms and head and all.
I think GW will go into this with a sensible approach to diversity and we'll see at least one unique kit per faction that will build at least one or more vehicle types.
What I do think we will see are new factions that appear only in this road-wars game.
Another thing to consider is transports, I'm sure we'll get a chance to put people on foot; heck GW might even go for mounted rules so that if your vehicle takes enough damage you can stop/crash and (on a dice roll with the latter) alight and continue the fight on foot.
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![[Post New]](/s/i/i.gif) 2022/02/02 10:34:35
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Foxy Wildborne
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It would fit GW's MO to put two new gangs with a vehicle each in the starter box, then bring house gangs into the game one by one over the course of 18 months with a new codex and custom vehicle. That way they force everyone to buy a new gang while they wait for their old gang to be viable again. However I still think it's going to be generic vehicles, one by one, and each book will be tied to a vehicle kit, like I said on the onset. Book of Truck Book of Buggy Book of Bike And I insist that all the books together will invalidate the get-you-by book in the giant box.
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This message was edited 1 time. Last update was at 2022/02/02 10:35:16
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2022/02/02 10:37:33
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Rampaging Reaver Titan Princeps
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I reckon the bigger land trains will be generic kits with gang add ons. Smaller buggies and bikes being gang specific. Goliath on Quads, Escher on slender bikes, Van Saar hover boards, Cawdor on Riding beasts, etc. Also, surely this new roadmap will result in Brat gangs on Jetbikes!?
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This message was edited 1 time. Last update was at 2022/02/02 10:38:00
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![[Post New]](/s/i/i.gif) 2022/02/02 10:42:13
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Decrepit Dakkanaut
UK
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Alternative Titles:
Book of Truck - Orlock
Book of Buggy - Goliath
Book of Bike - Escher
Book of Hoverbike - Van Saar
Book of Peddlebike - Cawdor
Book of Ornithropter - Delaque
Book of Sirens - Palanite Enforcers
Book of Ecological-car - Corpse Grinder Cult
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![[Post New]](/s/i/i.gif) 2022/02/02 10:47:26
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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What if we have:
Big Box - 2 gangs, vehicle or land train
Book 1 - Updated Necromunda Rulebook including all errata, Trade Post, Blackmarket. I would assume that the Core rules of Necromunda won't actually be any different in the wastes - there's no reason why it can't all be compiled.
Book 2 - Nomads and other waste dwellers (Nomads. Orks? Updated Stealers? Ratskins?)
Book 3 - Book of the Wastes. Ash Waste equivalent of the Book of Peril - Hazardous terrain effects. Additional vehicle rules.
Remember - the objective is to make EVERYONE want to buy ALL the books.
I don't think we'll see any House Of... books for this iteration. They're finally getting into "add more areas of Necromunda".
2023 - Spaceships? The crashed ship graveyard and the Eye of Selene? Something akin to Space Hulk tiles?
2024 - Secundus? (GSC v3!)
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![[Post New]](/s/i/i.gif) 2022/02/02 11:33:57
Subject: Necromunda Underhive news & rumours-Ash Wastes announced pg 168
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Longtime Dakkanaut
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Maybe Necromunda will add hostile animals/xenos similar to Warcry's monster mechanic. Giant spiders, etc, that just wander around the board. Given that it's the Ash Wastes, I imagine it would be easier to add this mechanic since there's probably a lot less terrain than a typic Necro board
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