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![[Post New]](/s/i/i.gif) 2022/02/22 21:35:58
Subject: Necromunda Underhive news & rumours-ZM Underhive pg 176
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Did Fulgrim Just Behead Ferrus?
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Can't wait to see the Ash Wastes released! I wanna do some Titanicus scaled stuff for it!
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![[Post New]](/s/i/i.gif) 2022/02/26 13:41:02
Subject: Necromunda Underhive news & rumours-ZM Underhive pg 176
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Ridin' on a Snotling Pump Wagon
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Apparently, next month’s Collectors Coin is Necromunda, so I suspect we’ll be seeing Ash Wastes very soon.
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![[Post New]](/s/i/i.gif) 2022/02/26 14:16:24
Subject: Re:Necromunda Underhive news & rumours-ZM Underhive pg 176
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Huge Bone Giant
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Have all the coins so far been timed to coincide with their respective model/army/game releases even if the latter got pushed back by disruptions? Just curious.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2022/02/26 15:03:12
Subject: Necromunda Underhive news & rumours-ZM Underhive pg 176
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Terrifying Doombull
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Malika2 wrote:Can't wait to see the Ash Wastes released! I wanna do some Titanicus scaled stuff for it!
I might get excited once they start showing off, well, anything of substance.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2022/02/26 15:54:43
Subject: Re:Necromunda Underhive news & rumours-ZM Underhive pg 176
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Ridin' on a Snotling Pump Wagon
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Geifer wrote:Have all the coins so far been timed to coincide with their respective model/army/game releases even if the latter got pushed back by disruptions? Just curious.
Well….not necessarily. We’ve certainly seen it more disjointed of late.
But fingers crossed all the same! Effing love me some Necromunda, and now we’re heading into uncharted territory I’m super hype.
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![[Post New]](/s/i/i.gif) 2022/02/26 16:06:14
Subject: Re:Necromunda Underhive news & rumours-ZM Underhive pg 176
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Longtime Dakkanaut
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Have just seen the Ash Waste trailer for the first time and it reminded me of Borderlands. So does anybody know what kind of factions will be available? Also noted the promise of an army of source following on the heels of the basic box set which made me groan.
Though still excited what they will do as a Mad Max fan. If it turns out to be great I can see myself going to work on new custom made terrain suitable for a desert apocalyptic world.
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![[Post New]](/s/i/i.gif) 2022/02/26 16:43:40
Subject: Necromunda Underhive news & rumours-ZM Underhive pg 176
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Battleship Captain
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The coins tend to be the month before the actual release I believe?
As for factions, like 4 years ago they showed some very early concept art at some con which seemed to show two different factions.
Nomads and "Striders" if I recall correctly, as well as some cavalry beasts.
How much of that has followed through into the release, we can't say. But Nomads are all but a given I would say.
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![[Post New]](/s/i/i.gif) 2022/02/26 17:21:40
Subject: Re:Necromunda Underhive news & rumours-ZM Underhive pg 176
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Ancient Space Wolves Venerable Dreadnought
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Strg Alt wrote:Have just seen the Ash Waste trailer for the first time and it reminded me of Borderlands. So does anybody know what kind of factions will be available? Also noted the promise of an army of source following on the heels of the basic box set which made me groan.
Though still excited what they will do as a Mad Max fan. If it turns out to be great I can see myself going to work on new custom made terrain suitable for a desert apocalyptic world.
Definitely the six House gangs of course. The Orlocks should be most prominent among them, being the primary road haulage union and all, but I can’t believe we won’t see Escher hunting parties, Cawdor scrabble teams, Van Saar archaoteknologist surveys and so on.
But for primarily Ash Waste denizens? The eponymous Ash Waste Nomads of course, maybe PDF deserters, Genestealer cults operating semi-openly as mining gangs, Cold Traders and their bodyguards, the shanty town rabbles, maybe even an Ork or two. Oh and can’t forget the random wild beasts and maybe a gang that has tamed them for use in battle. All based solely on hints and lore dropped so far. They could naturally come up with almost anything else.
That ignores the stuff still to-do for hive gangs (Scavvies/mutants, though that could cross over with the shanty towners, and ratskins of course) and the not-hive-not-waste types like the spook miners and traders. Lots of stuff to do…
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2022/02/26 17:31:12
Subject: Necromunda Underhive news & rumours-ZM Underhive pg 176
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Battleship Captain
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Ash Wastes is an expansion, so all current rules and gangs will be usable.
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![[Post New]](/s/i/i.gif) 2022/02/27 11:57:56
Subject: Re:Necromunda Underhive news & rumours-ZM Underhive pg 176
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Longtime Dakkanaut
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Could it be pre-orders the last week of March?
Some Monday of the month they show some miniature and in Adepticon full box?
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![[Post New]](/s/i/i.gif) 2022/02/27 12:16:52
Subject: Re:Necromunda Underhive news & rumours-ZM Underhive pg 176
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Towering Hierophant Bio-Titan
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zamerion wrote:Could it be pre-orders the last week of March?
Some Monday of the month they show some miniature and in Adepticon full box?
They normally take a few weeks to drip feed details and build hype for releases like this, so if Adepticon is the full reveal then I'd expect April rather than March.
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![[Post New]](/s/i/i.gif) 2022/02/27 12:56:25
Subject: Re:Necromunda Underhive news & rumours-ZM Underhive pg 176
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Longtime Dakkanaut
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xttz wrote:zamerion wrote:Could it be pre-orders the last week of March?
Some Monday of the month they show some miniature and in Adepticon full box?
They normally take a few weeks to drip feed details and build hype for releases like this, so if Adepticon is the full reveal then I'd expect April rather than March.
Usually, but for example Red Harvest (warcry) was fully shown 30 Oct, and the preorder was 6 Nov. They also showed a video without showing miniatures a month or 2 before, And a couple of different Mondays to show a miniature of each band
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![[Post New]](/s/i/i.gif) 2022/02/27 13:05:43
Subject: Re:Necromunda Underhive news & rumours-ZM Underhive pg 176
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Longtime Dakkanaut
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Mr_Rose wrote: Strg Alt wrote:Have just seen the Ash Waste trailer for the first time and it reminded me of Borderlands. So does anybody know what kind of factions will be available? Also noted the promise of an army of source following on the heels of the basic box set which made me groan.
Though still excited what they will do as a Mad Max fan. If it turns out to be great I can see myself going to work on new custom made terrain suitable for a desert apocalyptic world.
Definitely the six House gangs of course. The Orlocks should be most prominent among them, being the primary road haulage union and all, but I can’t believe we won’t see Escher hunting parties, Cawdor scrabble teams, Van Saar archaoteknologist surveys and so on.
But for primarily Ash Waste denizens? The eponymous Ash Waste Nomads of course, maybe PDF deserters, Genestealer cults operating semi-openly as mining gangs, Cold Traders and their bodyguards, the shanty town rabbles, maybe even an Ork or two. Oh and can’t forget the random wild beasts and maybe a gang that has tamed them for use in battle. All based solely on hints and lore dropped so far. They could naturally come up with almost anything else.
That ignores the stuff still to-do for hive gangs (Scavvies/mutants, though that could cross over with the shanty towners, and ratskins of course) and the not-hive-not-waste types like the spook miners and traders. Lots of stuff to do…
The chaos cultists from the old 40K box set would work really well as Ash Waste denizens. Is that ash storm outside the hive a permanent thing like storms on Jupiter?
How will vehicle kits look? Same vehicle(s) for all Houses but which comes with six different drivers/passengers?
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![[Post New]](/s/i/i.gif) 2022/02/27 13:11:54
Subject: Necromunda Underhive news & rumours-ZM Underhive pg 176
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Most Glorious Grey Seer
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Perhaps we can look at past years and see if there are any clues if March fits into the Necromunda release schedule or if April does.
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![[Post New]](/s/i/i.gif) 2022/02/27 13:28:28
Subject: Re:Necromunda Underhive news & rumours-ZM Underhive pg 176
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Ancient Space Wolves Venerable Dreadnought
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Strg Alt wrote: Mr_Rose wrote: Strg Alt wrote:Have just seen the Ash Waste trailer for the first time and it reminded me of Borderlands. So does anybody know what kind of factions will be available? Also noted the promise of an army of source following on the heels of the basic box set which made me groan.
Though still excited what they will do as a Mad Max fan. If it turns out to be great I can see myself going to work on new custom made terrain suitable for a desert apocalyptic world.
Definitely the six House gangs of course. The Orlocks should be most prominent among them, being the primary road haulage union and all, but I can’t believe we won’t see Escher hunting parties, Cawdor scrabble teams, Van Saar archaoteknologist surveys and so on.
But for primarily Ash Waste denizens? The eponymous Ash Waste Nomads of course, maybe PDF deserters, Genestealer cults operating semi-openly as mining gangs, Cold Traders and their bodyguards, the shanty town rabbles, maybe even an Ork or two. Oh and can’t forget the random wild beasts and maybe a gang that has tamed them for use in battle. All based solely on hints and lore dropped so far. They could naturally come up with almost anything else.
That ignores the stuff still to-do for hive gangs (Scavvies/mutants, though that could cross over with the shanty towners, and ratskins of course) and the not-hive-not-waste types like the spook miners and traders. Lots of stuff to do…
The chaos cultists from the old 40K box set would work really well as Ash Waste denizens. Is that ash storm outside the hive a permanent thing like storms on Jupiter?
How will vehicle kits look? Same vehicle(s) for all Houses but which comes with six different drivers/passengers?
The storms come and go, but the pollution layer that blocks a lot of the sunlight is semi-permanent.
As for the vehicles, I suspect we’ll see a generic “big” vehicle or two (e.g. the transport from the trailer) and a bunch of custom small ones (bikes, ATVs that sort of thing) probably somewhat similar to the Atalan Jackals from the genestealer cult range but with Clan House stylistic flourishes. Or they just won’t bother, in favour of having more actual new gang stuff, which is my preference.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2022/02/27 13:49:19
Subject: Necromunda Underhive news & rumours-ZM Underhive pg 176
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[MOD]
Otiose in a Niche
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Ideally I'd like to see 3-4 generic vehicles (truck/land train, apc/jeep, armored car/pick up truck, mining/construction vehicle) and then sprues of gang flourishes like icons, unique weapons, crew models etc.
My fear is we'll spend the next 2 years getting hit-or-miss gang-specific kits (Goliath choppers, Cawdor jalopy, Escher luxury car etc). Some of which will be awesome, others will be terrible, and will just take forever.
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![[Post New]](/s/i/i.gif) 2022/02/27 15:34:36
Subject: Necromunda Underhive news & rumours-ZM Underhive pg 176
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Foxy Wildborne
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Kid_Kyoto wrote: My fear is we'll spend the next 2 years getting hit-or-miss gang-specific kits (Goliath choppers, Cawdor jalopy, Escher luxury car etc). Some of which will be awesome, others will be terrible, and will just take forever. Mine as well. Plus don't forget a pricy hardcover book for literally every plastic kit.
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This message was edited 1 time. Last update was at 2022/02/27 15:35:04
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2022/02/27 17:09:02
Subject: Re:Necromunda Underhive news & rumours-ZM Underhive pg 176
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Longtime Dakkanaut
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I hope they will try to come up with a unique approach to handle bikes and vehicles in the game. Something along the lines of 2nd 40K. Treating bikes for example as cavalry won´t cut it.
There also needs to be vehicle specific scenarios. Such as a couple of your dudes/dudettes crawling on a land train in full motion while trying to reach the locomotive without getting thrown off the vehicle.
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![[Post New]](/s/i/i.gif) 2022/02/27 19:14:03
Subject: Re:Necromunda Underhive news & rumours-ZM Underhive pg 176
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Rampaging Reaver Titan Princeps
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Strg Alt wrote:Something along the lines of 2nd 40K. Treating bikes for example as cavalry won´t cut it.
There also needs to be vehicle specific scenarios. Such as a couple of your dudes/dudettes crawling on a land train in full motion while trying to reach the locomotive without getting thrown off the vehicle.
That’d be ace! Having something like the datacards of old where you can possibly target different areas of the vehicle to try to disable it, remove defences, etc. They’ve not been shy in revisiting older rules concepts in Necromunda, so who knows…
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![[Post New]](/s/i/i.gif) 2022/02/27 21:15:36
Subject: Necromunda Underhive news & rumours-ZM Underhive pg 176
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Leader of the Sept
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Only if they re-release the acetate targeting overlay to let you work out exactly which rivet your lascannon shot has just hit
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2022/02/27 21:37:55
Subject: Necromunda Underhive news & rumours-ZM Underhive pg 176
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Longtime Dakkanaut
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Are the ratskins still mentioned? They were my gang of choice back in the day, had the nicest looking models.
But their depiction was a little on the nose...
Would love to see what a plastic kit for them would look like.
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![[Post New]](/s/i/i.gif) 2022/02/27 22:25:35
Subject: Necromunda Underhive news & rumours-ZM Underhive pg 176
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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They're still mentioned in the new fiction at least, depending on the writer they're either like the old fluff, so tribes of hive worshippers, or a more outsider vibe, where they are hired as trackers, hunters and whatnot.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2022/02/28 05:41:29
Subject: Necromunda Underhive news & rumours-ZM Underhive pg 176
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[MOD]
Otiose in a Niche
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Flinty wrote:Only if they re-release the acetate targeting overlay to let you work out exactly which rivet your lascannon shot has just hit 
Exaulted!
This would also eliminate the problem of people using conversions or proxies. If even one rivet or tyre is out of place the vehicle cannot be used
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![[Post New]](/s/i/i.gif) 2022/02/28 07:51:09
Subject: Necromunda Underhive news & rumours-ZM Underhive pg 176
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Ancient Space Wolves Venerable Dreadnought
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BrookM wrote:They're still mentioned in the new fiction at least, depending on the writer they're either like the old fluff, so tribes of hive worshippers, or a more outsider vibe, where they are hired as trackers, hunters and whatnot.
Scabbs is still (claiming to be) half ratskin so there’s that. Yeah they are definitely still around. Not sure what people think the problem is with them though? Maybe they ought to play up the archaotech aspect a bit more? Make it clear the “shamen communing with the hive spirits” are actually pushing buttons on their remote environmental control interfaces or something, which none of the up-hivers understand or even know is possible. Maybe make a central cause of conflict something about them continually raiding spook mines to destroy the product (because deep down they’re an offshoot of the Adeptus Mechanicus and despite psykers, or maybe because their shamen heard the Imperial Edict making it super-illegal on their radios and consider it Holy Law? Instead of “ lol natives go pop” style “liberation” raids and the resultant obvious reactions.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2022/02/28 07:54:07
Subject: Necromunda Underhive news & rumours-ZM Underhive pg 176
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Ridin' on a Snotling Pump Wagon
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Mr_Rose wrote: BrookM wrote:They're still mentioned in the new fiction at least, depending on the writer they're either like the old fluff, so tribes of hive worshippers, or a more outsider vibe, where they are hired as trackers, hunters and whatnot.
Scabbs is still (claiming to be) half ratskin so there’s that. Yeah they are definitely still around. Not sure what people think the problem is with them though? Maybe they ought to play up the archaotech aspect a bit more? Make it clear the “shamen communing with the hive spirits” are actually pushing buttons on their remote environmental control interfaces or something, which none of the up-hivers understand or even know is possible. Maybe make a central cause of conflict something about them continually raiding spook mines to destroy the product (because deep down they’re an offshoot of the Adeptus Mechanicus and despite psykers, or maybe because their shamen heard the Imperial Edict making it super-illegal on their radios and consider it Holy Law? Instead of “ lol natives go pop” style “liberation” raids and the resultant obvious reactions.
Mix them with Diggas in terms of background.
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![[Post New]](/s/i/i.gif) 2022/02/28 08:23:39
Subject: Necromunda Underhive news & rumours-ZM Underhive pg 176
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Ancient Space Wolves Venerable Dreadnought
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Mad Doc Grotsnik wrote: Mr_Rose wrote: BrookM wrote:They're still mentioned in the new fiction at least, depending on the writer they're either like the old fluff, so tribes of hive worshippers, or a more outsider vibe, where they are hired as trackers, hunters and whatnot.
Scabbs is still (claiming to be) half ratskin so there’s that. Yeah they are definitely still around. Not sure what people think the problem is with them though? Maybe they ought to play up the archaotech aspect a bit more? Make it clear the “shamen communing with the hive spirits” are actually pushing buttons on their remote environmental control interfaces or something, which none of the up-hivers understand or even know is possible. Maybe make a central cause of conflict something about them continually raiding spook mines to destroy the product (because deep down they’re an offshoot of the Adeptus Mechanicus and despite psykers, or maybe because their shamen heard the Imperial Edict making it super-illegal on their radios and consider it Holy Law? Instead of “ lol natives go pop” style “liberation” raids and the resultant obvious reactions.
Mix them with Diggas in terms of background.
With maybe a bit less xenos-worshipping heresy, sure. Got enough of that with the genestealers and the fishmen already…. Throw in some Mutie Raider bits too, while we’re pinching bits off of other GW games.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2022/02/28 14:37:04
Subject: Necromunda Underhive news & rumours-ZM Underhive pg 176
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Regular Dakkanaut
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Would love to see the ratskins come back as an evolution of the existing concept. I have no issues with what GW went for with the original appearance. The models were dope.
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![[Post New]](/s/i/i.gif) 2022/02/28 15:59:06
Subject: Re:Necromunda Underhive news & rumours-ZM Underhive pg 176
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Longtime Dakkanaut
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Another monday without showing anything..
Is it so much to ask that they show a single nomad?
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![[Post New]](/s/i/i.gif) 2022/02/28 16:03:47
Subject: Re:Necromunda Underhive news & rumours-ZM Underhive pg 176
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Terrifying Doombull
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zamerion wrote:Another monday without showing anything..
Is it so much to ask that they show a single nomad?
Considering that most of the time, they don't post their main article for another couple hours...
Anyway, is Necrobubba taking over the monday 'reveal slot' from Eldar? Is that something they've mentioned?
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This message was edited 1 time. Last update was at 2022/02/28 16:04:09
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2022/02/28 16:07:58
Subject: Re:Necromunda Underhive news & rumours-ZM Underhive pg 176
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Rampaging Reaver Titan Princeps
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zamerion wrote:Another monday without showing anything..
Is it so much to ask that they show a single nomad?
Not been much SG attention lately. Still, at least with no releases lately, there's less pressure on wallets!
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