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2022/05/16 14:41:48
Subject: Re:Necromunda news & rumours
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Foxy Wildborne
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Looking forward to seeing literally the same people who hated on the same thing done by Mantic gobble this one up.
Anyway I like how the flamer has 2 barrels, 3 pilot lights and shoots bullets.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2022/05/16 14:45:20
Subject: Re:Necromunda news & rumours
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Using Object Source Lighting
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Oh my!
We are looking at so many reveals that is it possible that these are closer to a release than we might think ?
The new suit is distinct and somewhat squatty. I like its different from anything we have seen in 40k yet it fits so well.
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2022/05/16 14:58:21
Subject: Re:Necromunda news & rumours
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Terrifying Doombull
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lord_blackfang wrote:Looking forward to seeing literally the same people who hated on the same thing done by Mantic gobble this one up.
Anyway I like how the flamer has 2 barrels, 3 pilot lights and shoots bullets.
Sigh.
the suit’s also armed with a Squat-made heavy flamer – which can be replaced with a heavy bolter for even more serious killing potential.
Model has the flamer, picture has the bolter.
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Efficiency is the highest virtue. |
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2022/05/16 15:03:40
Subject: Necromunda news & rumours
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Longtime Dakkanaut
Germany
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"Need a light?"
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"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
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2022/05/16 15:10:51
Subject: Necromunda news & rumours
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Inspiring SDF-1 Bridge Officer
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Baxx wrote:I don't get why a fluffy, loose RPG-like experience means that consistency and actual functional rules don't matter!
Because that's not true, whatever people try to tell you. Fact is, the overwhelming majority of actual RPGs are completely functional out of the box. Basically anything outside starter boxes.
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This message was edited 1 time. Last update was at 2022/05/16 15:13:10
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2022/05/16 15:25:05
Subject: Necromunda news & rumours
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Longtime Dakkanaut
Germany
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I wonder if it would look better in Red.
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"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
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2022/05/16 15:33:28
Subject: Re:Necromunda news & rumours
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Second Story Man
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well except both having similar weapons and being a walker, I don't see any similarities
the squat walker is more Ad-Mech like than Mantic-like
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2022/05/16 16:00:38
Subject: Necromunda news & rumours
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Stealthy Warhound Titan Princeps
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I wonder if it could fit into GSC, aesthetically I mean.
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2022/05/16 16:18:11
Subject: Necromunda news & rumours
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Utilizing Careful Highlighting
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It's okay. I would have preferred a huge drill on the hand, like that one Killa Kan bit. Easy enough conversion, though.
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2022/05/16 16:20:24
Subject: Necromunda news & rumours
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Horrific Hive Tyrant
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I love the Squats crew, and their walker is no exception!
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2022/05/16 16:36:28
Subject: Re:Necromunda news & rumours
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Regular Dakkanaut
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lord_blackfang wrote:Looking forward to seeing literally the same people who hated on the same thing done by Mantic gobble this one up.
Anyway I like how the flamer has 2 barrels, 3 pilot lights and shoots bullets.
I think these would be the closer mantis analog: https://www.manticgames.com/games/deadzone/forge-fathers/forge-fathers-forge-guard/
I think the GW model is clearly a better more integrated look. I don’t think it is unreasonable at all to like the GW model and not like these mantic models. The models other folks noted above I think are more dreadnought equivalent than terminator/exo-armor equivalent of this new mining suit.
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2022/05/16 17:12:54
Subject: Necromunda news & rumours
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Longtime Dakkanaut
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JWBS wrote:They call this rig the Wrongdemptor Dreadnot.
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2022/05/16 17:18:45
Subject: Necromunda news & rumours
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Longtime Dakkanaut
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Baxx wrote:
I don't get why a fluffy, loose RPG-like experience means that consistency and actual functional rules don't matter! To put it in extreme, why would anyone need to buy loosely written rules that doesn't work? I'd be perfectly able of doing that myself. Keep in mind I haven't even mentioned balance yet. I'm not a competitive player and balance would be the least of my concerns currently. I played Cursed City recently, I imagine that's a loose RPG-like experience too, and while I didn't read thoroughly through the rules (believe it or not, I tend not to!), it worked pretty much out of the box. Again, unlike literally all Necromunda releases.
Albertorius wrote:
Because that's not true, whatever people try to tell you. Fact is, the overwhelming majority of actual RPGs are completely functional out of the box. Basically anything outside starter boxes.
Necromunda is functional, though. There are thousands of people playing and completing games and campaigns every day.
Versus one guy for whom <1% of the system's rules being irrevocably broken makes it "literally" (sic) unplayable.
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2022/05/16 18:14:12
Subject: Re:Necromunda news & rumours
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Second Story Man
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I don't think the Squat is on a 25mm base, not even a 40mm base like Termis but rather 60mm base which makes it a Walker and not heavy infantry
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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2022/05/16 18:48:15
Subject: Necromunda news & rumours
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[MOD]
Otiose in a Niche
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Ain't that always the way?
You wait forever for a Squat army and two come along at once.
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2022/05/16 18:48:40
Subject: Necromunda news & rumours
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Veteran Inquisitor with Xenos Alliances
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JWBS wrote:I wonder if it could fit into GSC, aesthetically I mean.
I think If I were building a mining rig for GSC I'd want it four armed and purple.
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2022/05/16 18:56:39
Subject: Necromunda news & rumours
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Longtime Dakkanaut
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It would fit if a GSC squat was pilotting it. A normal human likely won't fit in the cockpit. GSC mind control and infected everyone they can, they steal and use everything they can get their hands on, the aesthetic does not matter, if anything, they want to avoid suspicion and would only slap on those GSC symbol, stencil, or sticker on during the revolt phase.
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This message was edited 2 times. Last update was at 2022/05/16 19:02:01
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2022/05/16 21:48:29
Subject: Necromunda news & rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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"If you like this and didn't like Mantic's suits you're a hypocrite!"
They're no the same. Duh.
Anyway, I do like the Forge Fathers (I just dislike Mantic as a whole), and I really like this.
Also, this didn't take long:
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2022/05/16 21:52:52
Subject: Necromunda news & rumours
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Stealthy Warhound Titan Princeps
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Okay..that's might be most of the way towards the GSC aesthetic I was trying to find.
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2022/05/17 00:27:30
Subject: Necromunda news & rumours
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Longtime Dakkanaut
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Altruizine wrote:
Versus one guy for whom <1% of the system's rules being irrevocably broken makes it "literally" (sic) unplayable.
The game got 20 books and thousands of pages. Always nice to skew statistics to support your argument. On the other hand I could point to countless problems of various sorts.
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This message was edited 1 time. Last update was at 2022/05/17 00:28:45
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2022/05/17 00:31:16
Subject: Necromunda news & rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Careful Baxx. Argue too much and you'll be accused of not actually playing the game.
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This message was edited 1 time. Last update was at 2022/05/17 00:31:21
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2022/05/17 02:51:43
Subject: Necromunda news & rumours
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Longtime Dakkanaut
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Baxx wrote: Altruizine wrote:
Versus one guy for whom <1% of the system's rules being irrevocably broken makes it "literally" (sic) unplayable.
The game got 20 books and thousands of pages. Always nice to skew statistics to support your argument. On the other hand I could point to countless problems of various sorts.
Very few of which you'll actually run into or which will prevent a game from being completed between amicable opponents.
You're the one who is manipulating statistics to conceal reality. You've identified a small group of rules that do, technically, make the game "literally unplayable" ... in the sense that if you programmed a computer to simulate infinite games of Necromunda it would eventually run into unsolvable problems... but which do not, on any appreciable scale of actual human experience, prevent people from playing the game. Or do you think people are getting stunlocked by bad rules and just stumbling away from tables, abandoning their miniatures, and becoming tragic Necromundamnesiacs?
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2022/05/17 06:05:53
Subject: Necromunda news & rumours
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Veteran Knight Baron in a Crusader
Oakland, CA
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I'm liking the Exo-Driller.
The head needs a bit of work to look better, but very manageable.
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2022/05/17 07:03:17
Subject: Necromunda news & rumours
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Sword-Bearing Inquisitorial Crusader
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aka_mythos wrote:JWBS wrote:I wonder if it could fit into GSC, aesthetically I mean.
I think If I were building a mining rig for GSC I'd want it four armed and purple.
I just stuck a couple of extra arms on the Ambot. Down to just a single Heavy Support choice now, GSC need some up-gunned mining rigs!
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2022/05/17 08:10:19
Subject: Necromunda news & rumours
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Waaagh! Ork Warboss
Italy
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Altruizine wrote:Baxx wrote: Altruizine wrote:
Versus one guy for whom <1% of the system's rules being irrevocably broken makes it "literally" (sic) unplayable.
The game got 20 books and thousands of pages. Always nice to skew statistics to support your argument. On the other hand I could point to countless problems of various sorts.
Very few of which you'll actually run into or which will prevent a game from being completed between amicable opponents.
You're the one who is manipulating statistics to conceal reality. You've identified a small group of rules that do, technically, make the game "literally unplayable" ... in the sense that if you programmed a computer to simulate infinite games of Necromunda it would eventually run into unsolvable problems... but which do not, on any appreciable scale of actual human experience, prevent people from playing the game. Or do you think people are getting stunlocked by bad rules and just stumbling away from tables, abandoning their miniatures, and becoming tragic Necromundamnesiacs?
The thing is in a campaign it doesn't matter how many books exist, rules that are in play for the campaign are decided before starting it. And there's also (or it should be at least) an arbiter that solves any controversies. And Necromunda doesn't really have a great appeal outside campaigns or even single games but with a very friendly attitude in mind. That's why a "mess" like that is not really an issue, while it would be a dumpster fire for something like 40k which is mostly played around random pick up games and has to be much more standardized and clean.
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2022/05/17 19:02:28
Subject: Necromunda news & rumours
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Violent Enforcer
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Blackie wrote: Altruizine wrote:Baxx wrote: Altruizine wrote:
Versus one guy for whom <1% of the system's rules being irrevocably broken makes it "literally" (sic) unplayable.
The game got 20 books and thousands of pages. Always nice to skew statistics to support your argument. On the other hand I could point to countless problems of various sorts.
Very few of which you'll actually run into or which will prevent a game from being completed between amicable opponents.
You're the one who is manipulating statistics to conceal reality. You've identified a small group of rules that do, technically, make the game "literally unplayable" ... in the sense that if you programmed a computer to simulate infinite games of Necromunda it would eventually run into unsolvable problems... but which do not, on any appreciable scale of actual human experience, prevent people from playing the game. Or do you think people are getting stunlocked by bad rules and just stumbling away from tables, abandoning their miniatures, and becoming tragic Necromundamnesiacs?
The thing is in a campaign it doesn't matter how many books exist, rules that are in play for the campaign are decided before starting it. And there's also (or it should be at least) an arbiter that solves any controversies. And Necromunda doesn't really have a great appeal outside campaigns or even single games but with a very friendly attitude in mind. That's why a "mess" like that is not really an issue, while it would be a dumpster fire for something like 40k which is mostly played around random pick up games and has to be much more standardized and clean.
I am 100% behind Baxx on this.
Necromunda rules are a bloated dumpster fire - but despite of this I really enjoy collecting and playing it.
Playing mostly friendly pick up games as I have found it impossible to make people look past the complex and messy rules and agree to playing campaigns.
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2022/05/17 19:04:00
Subject: Necromunda news & rumours
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Longtime Dakkanaut
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Altruizine wrote:
Very few of which you'll actually run into or which will prevent a game from being completed between amicable opponents.
Very few is hard to measure. I got hundreds of examples. How many are eventually run into is hard to quantify. This is going off topic so I'd be happy to continue elsewhere if you're interested.
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2022/05/18 02:41:01
Subject: Re:Necromunda news & rumours
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Regular Dakkanaut
East Tennessee
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kodos wrote:
I don't think the Squat is on a 25mm base, not even a 40mm base like Termis but rather 60mm base which makes it a Walker and not heavy infantry
I’m guessing a 40mm base like the Van Saar Arachni-rig. The article calls it a brute and as far as I tell the rest of FW’s brutes are on 40mm bases.
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2022/05/22 17:05:34
Subject: Necromunda news & rumours
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Ridin' on a Snotling Pump Wagon
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Some shiny new next week for Ash Wastes.
Extended Hab, which I think we only saw in a piccie, and the assumption was a conversion
Standard Hab Module
Platforms and Walkways
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2022/05/22 17:12:15
Subject: Necromunda news & rumours
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Boosting Space Marine Biker
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Why are there crates and tarps and presumably other stuff stored on the side of a raised hab, with no way to reach them.
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