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2020/06/04 22:13:00
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
ClockworkZion wrote: Eh, we're looking at up to 24 CP in between the game and the list building phase, so most armies have more CP overall, just less front loaded. And less need for triple Battalions for large amounts of CP.
How does 12+2=24?
1 CP per turn times 6 turna is 12 CP.
They said you get one in your own command phase not both.
The turn order page says both players generate CP each turn. CP generation rules are tied to missions though so it could shift based on the mission type and game size.
Yeah there is only 6 turns 1CP per turn is 6 not 12
The live stream made it much clearer but jot definitive each player has their command phase you don't appear to do anything in your opponents command phase.
2020/06/04 22:17:42
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
ClockworkZion wrote: Eh, we're looking at up to 24 CP in between the game and the list building phase, so most armies have more CP overall, just less front loaded. And less need for triple Battalions for large amounts of CP.
How does 12+2=24?
1 CP per turn times 6 turna is 12 CP.
They said you get one in your own command phase not both.
The turn order page says both players generate CP each turn. CP generation rules are tied to missions though so it could shift based on the mission type and game size.
You might want to read todays WarCom article, it literally says in YOUR turn you generate 1CP, not every turn.
ClockworkZion wrote: Eh, we're looking at up to 24 CP in between the game and the list building phase, so most armies have more CP overall, just less front loaded. And less need for triple Battalions for large amounts of CP.
How does 12+2=24?
1 CP per turn times 6 turna is 12 CP.
They said you get one in your own command phase not both.
The turn order page says both players generate CP each turn. CP generation rules are tied to missions though so it could shift based on the mission type and game size.
Yeah there is only 6 turns 1CP per turn is 6 not 12
The live stream made it much clearer but jot definitive each player has their command phase you don't appear to do anything in your opponents command phase.
Actually, there are 2 turns per battle round, yours and your opponents, but as I've already said the CP generation rules specifically call out your own turn for generating them.
This message was edited 1 time. Last update was at 2020/06/04 22:19:13
2020/06/04 22:34:16
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
ClockworkZion wrote: Eh, we're looking at up to 24 CP in between the game and the list building phase, so most armies have more CP overall, just less front loaded. And less need for triple Battalions for large amounts of CP.
How does 12+2=24?
1 CP per turn times 6 turna is 12 CP.
They said you get one in your own command phase not both.
The turn order page says both players generate CP each turn. CP generation rules are tied to missions though so it could shift based on the mission type and game size.
Yeah there is only 6 turns 1CP per turn is 6 not 12
The live stream made it much clearer but jot definitive each player has their command phase you don't appear to do anything in your opponents command phase.
You're confusing player turns and game turns.
2020/06/04 22:47:03
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
There is no such thing as a game turn, technically, at least in 8th edition. That's a "battle round" in 8th. A battle round consists of your turn and your opponent's turn.
This message was edited 1 time. Last update was at 2020/06/04 22:47:22
2020/06/04 22:47:48
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
ClockworkZion wrote: Eh, we're looking at up to 24 CP in between the game and the list building phase, so most armies have more CP overall, just less front loaded. And less need for triple Battalions for large amounts of CP.
How does 12+2=24?
1 CP per turn times 6 turna is 12 CP.
They said you get one in your own command phase not both.
The turn order page says both players generate CP each turn. CP generation rules are tied to missions though so it could shift based on the mission type and game size.
Yeah there is only 6 turns 1CP per turn is 6 not 12
The live stream made it much clearer but jot definitive each player has their command phase you don't appear to do anything in your opponents command phase.
You're confusing player turns and game turns.
8th (and 9th) doesn't have 'game turns', it has 'battle rounds'.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/06/04 22:50:18
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
ClockworkZion wrote: Eh, we're looking at up to 24 CP in between the game and the list building phase, so most armies have more CP overall, just less front loaded. And less need for triple Battalions for large amounts of CP.
How does 12+2=24?
1 CP per turn times 6 turna is 12 CP.
They said you get one in your own command phase not both.
The turn order page says both players generate CP each turn. CP generation rules are tied to missions though so it could shift based on the mission type and game size.
Yeah there is only 6 turns 1CP per turn is 6 not 12
The live stream made it much clearer but jot definitive each player has their command phase you don't appear to do anything in your opponents command phase.
You're confusing player turns and game turns.
8th (and 9th) doesn't have 'game turns', it has 'battle rounds'.
Point stands, they are mixing up what a "turn" is.
GW said today that the CP back will be tied to missions, so it's possible that CP regeneration is tied to a specific mission, while others will give them every turn while others still won't give any.
2020/06/04 22:54:33
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
ClockworkZion wrote: Eh, we're looking at up to 24 CP in between the game and the list building phase, so most armies have more CP overall, just less front loaded. And less need for triple Battalions for large amounts of CP.
How does 12+2=24?
1 CP per turn times 6 turna is 12 CP.
They said you get one in your own command phase not both.
The turn order page says both players generate CP each turn. CP generation rules are tied to missions though so it could shift based on the mission type and game size.
Yeah there is only 6 turns 1CP per turn is 6 not 12
The live stream made it much clearer but jot definitive each player has their command phase you don't appear to do anything in your opponents command phase.
You're confusing player turns and game turns.
8th (and 9th) doesn't have 'game turns', it has 'battle rounds'.
Point stands, they are mixing up what a "turn" is.
GW said today that the CP back will be tied to missions, so it's possible that CP regeneration is tied to a specific mission, while others will give them every turn while others still won't give any.
This was all caused trying to sort out your inability to do maths
12 CP for a 2k game 1CP per turn for 6 Round is 6 CP so 18CP
Plus regen not the 24 you posted about 3 pages back.
2020/06/04 22:58:45
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
ClockworkZion wrote: Eh, we're looking at up to 24 CP in between the game and the list building phase, so most armies have more CP overall, just less front loaded. And less need for triple Battalions for large amounts of CP.
How does 12+2=24?
1 CP per turn times 6 turna is 12 CP.
They said you get one in your own command phase not both.
The turn order page says both players generate CP each turn. CP generation rules are tied to missions though so it could shift based on the mission type and game size.
Yeah there is only 6 turns 1CP per turn is 6 not 12
The live stream made it much clearer but jot definitive each player has their command phase you don't appear to do anything in your opponents command phase.
You're confusing player turns and game turns.
8th (and 9th) doesn't have 'game turns', it has 'battle rounds'.
Point stands, they are mixing up what a "turn" is.
GW said today that the CP back will be tied to missions, so it's possible that CP regeneration is tied to a specific mission, while others will give them every turn while others still won't give any.
This was all caused trying to sort out your inability to do maths
12 CP for a 2k game 1CP per turn for 6 Round is 6 CP so 18CP
Plus regen not the 24 you posted about 3 pages back.
I was posting while walking to my FLGS. If you look at the edit (which I corrected a few minutes later when I noticed it) it's been fixed.
24 CP total in a 6 turn game (12 pre game and 12 during the game) is plenty of CP. Even if a mission caps you at 18 total for a game it's still plenty of CP. Horde armies have more cheap strats than elite armies which lets them use more strats for the same points than elite armies do.
2020/06/04 22:58:46
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
ClockworkZion wrote: Eh, we're looking at up to 24 CP in between the game and the list building phase, so most armies have more CP overall, just less front loaded. And less need for triple Battalions for large amounts of CP.
How does 12+2=24?
1 CP per turn times 6 turna is 12 CP.
They said you get one in your own command phase not both.
The turn order page says both players generate CP each turn. CP generation rules are tied to missions though so it could shift based on the mission type and game size.
Yeah there is only 6 turns 1CP per turn is 6 not 12
The live stream made it much clearer but jot definitive each player has their command phase you don't appear to do anything in your opponents command phase.
You're confusing player turns and game turns.
8th (and 9th) doesn't have 'game turns', it has 'battle rounds'.
Point stands, they are mixing up what a "turn" is.
GW said today that the CP back will be tied to missions, so it's possible that CP regeneration is tied to a specific mission, while others will give them every turn while others still won't give any.
This was all caused trying to sort out your inability to do maths
12 CP for a 2k game 1CP per turn for 6 Round is 6 CP so 18CP
Plus regen not the 24 you posted about 3 pages back.
I was posting while walking to my FLGS. If you look at the edit (which I corrected a few minutes later when I noticed it) it's been fixed.
24 CP total in a 6 turn game (12 pre game and 12 during the game) is plenty of CP. Even if a mission caps you at 18 total for a game it's still plenty of CP. Horde armies have more cheap strats than elite armies which lets them use more strats for the same points than elite armies do.
You really have to be trolling at this point
Its 12 plus 6 for 18 NOT 12 plus 12 for 24.
2020/06/04 23:08:14
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
ClockworkZion wrote: Eh, we're looking at up to 24 CP in between the game and the list building phase, so most armies have more CP overall, just less front loaded. And less need for triple Battalions for large amounts of CP.
How does 12+2=24?
1 CP per turn times 6 turna is 12 CP.
They said you get one in your own command phase not both.
The turn order page says both players generate CP each turn. CP generation rules are tied to missions though so it could shift based on the mission type and game size.
Yeah there is only 6 turns 1CP per turn is 6 not 12
The live stream made it much clearer but jot definitive each player has their command phase you don't appear to do anything in your opponents command phase.
You're confusing player turns and game turns.
8th (and 9th) doesn't have 'game turns', it has 'battle rounds'.
Point stands, they are mixing up what a "turn" is.
GW said today that the CP back will be tied to missions, so it's possible that CP regeneration is tied to a specific mission, while others will give them every turn while others still won't give any.
This was all caused trying to sort out your inability to do maths
12 CP for a 2k game 1CP per turn for 6 Round is 6 CP so 18CP
Plus regen not the 24 you posted about 3 pages back.
I was posting while walking to my FLGS. If you look at the edit (which I corrected a few minutes later when I noticed it) it's been fixed.
24 CP total in a 6 turn game (12 pre game and 12 during the game) is plenty of CP. Even if a mission caps you at 18 total for a game it's still plenty of CP. Horde armies have more cheap strats than elite armies which lets them use more strats for the same points than elite armies do.
You really have to be trolling at this point
Its 12 plus 6 for 18 NOT 12 plus 12 for 24.
Please learn pay attention: if we gain 1 CP per TURN then that totals 24 for a 6 turn game. If we gain 1 CP per ROUND (as in, only on our own turns or the start of the round) then it's 18.
The turn order page says players gain CP every turn. That single image from today says on our own turns and is likely tied to a specific mission or game size.
I'm going to go out on a limb and say no CP gained in Combat Patrol, 1 CP per round in Incursion, 1 CP a turn in Strike Force, and Onslaught would do 2 a turn.
2020/06/04 23:12:21
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
The turn order page doesn't say you gain CP every turn. You're making assumptions on both sides of the argument.
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
2020/06/04 23:13:21
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
ClockworkZion wrote: Eh, we're looking at up to 24 CP in between the game and the list building phase, so most armies have more CP overall, just less front loaded. And less need for triple Battalions for large amounts of CP.
How does 12+2=24?
1 CP per turn times 6 turna is 12 CP.
They said you get one in your own command phase not both.
The turn order page says both players generate CP each turn. CP generation rules are tied to missions though so it could shift based on the mission type and game size.
Yeah there is only 6 turns 1CP per turn is 6 not 12
The live stream made it much clearer but jot definitive each player has their command phase you don't appear to do anything in your opponents command phase.
You're confusing player turns and game turns.
8th (and 9th) doesn't have 'game turns', it has 'battle rounds'.
Point stands, they are mixing up what a "turn" is.
GW said today that the CP back will be tied to missions, so it's possible that CP regeneration is tied to a specific mission, while others will give them every turn while others still won't give any.
This was all caused trying to sort out your inability to do maths
12 CP for a 2k game 1CP per turn for 6 Round is 6 CP so 18CP
Plus regen not the 24 you posted about 3 pages back.
I was posting while walking to my FLGS. If you look at the edit (which I corrected a few minutes later when I noticed it) it's been fixed.
24 CP total in a 6 turn game (12 pre game and 12 during the game) is plenty of CP. Even if a mission caps you at 18 total for a game it's still plenty of CP. Horde armies have more cheap strats than elite armies which lets them use more strats for the same points than elite armies do.
You really have to be trolling at this point
Its 12 plus 6 for 18 NOT 12 plus 12 for 24.
Please learn pay attention: if we gain 1 CP per TURN then that totals 24 for a 6 turn game. If we gain 1 CP per ROUND (as in, only on our own turns or the start of the round) then it's 18.
The turn order page says players gain CP every turn. That single image from today says on our own turns and is likely tied to a specific mission or game size.
I'm going to go out on a limb and say no CP gained in Combat Patrol, 1 CP per round in Incursion, 1 CP a turn in Strike Force, and Onslaught would do 2 a turn.
Or you know what they have shown us is the way it works and you are wildly misinterpreting that sentence (wich i think very likely). You really have a problem with numbers today though 60 does not equal 60 and 12+6=24 so far
Eldarain wrote: The turn order page doesn't say you gain CP every turn. You're making assumptions on both sides of the argument.
Then enlighten me on ehat "Command Resources" are outside of COMMAND Points.
We don't know yet because we haven't seen the full rulebook.
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
2020/06/04 23:19:31
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
ClockworkZion wrote: Eh, we're looking at up to 24 CP in between the game and the list building phase, so most armies have more CP overall, just less front loaded. And less need for triple Battalions for large amounts of CP.
How does 12+2=24?
1 CP per turn times 6 turna is 12 CP.
They said you get one in your own command phase not both.
The turn order page says both players generate CP each turn. CP generation rules are tied to missions though so it could shift based on the mission type and game size.
Yeah there is only 6 turns 1CP per turn is 6 not 12
The live stream made it much clearer but jot definitive each player has their command phase you don't appear to do anything in your opponents command phase.
You're confusing player turns and game turns.
8th (and 9th) doesn't have 'game turns', it has 'battle rounds'.
Point stands, they are mixing up what a "turn" is.
GW said today that the CP back will be tied to missions, so it's possible that CP regeneration is tied to a specific mission, while others will give them every turn while others still won't give any.
This was all caused trying to sort out your inability to do maths
12 CP for a 2k game 1CP per turn for 6 Round is 6 CP so 18CP
Plus regen not the 24 you posted about 3 pages back.
I was posting while walking to my FLGS. If you look at the edit (which I corrected a few minutes later when I noticed it) it's been fixed.
24 CP total in a 6 turn game (12 pre game and 12 during the game) is plenty of CP. Even if a mission caps you at 18 total for a game it's still plenty of CP. Horde armies have more cheap strats than elite armies which lets them use more strats for the same points than elite armies do.
You really have to be trolling at this point
Its 12 plus 6 for 18 NOT 12 plus 12 for 24.
Please learn pay attention: if we gain 1 CP per TURN then that totals 24 for a 6 turn game. If we gain 1 CP per ROUND (as in, only on our own turns or the start of the round) then it's 18.
The turn order page says players gain CP every turn. That single image from today says on our own turns and is likely tied to a specific mission or game size.
I'm going to go out on a limb and say no CP gained in Combat Patrol, 1 CP per round in Incursion, 1 CP a turn in Strike Force, and Onslaught would do 2 a turn.
Or you know what they have shown us is the way it works and you are wildly misinterpreting that sentence (wich i think very likely). You really have a problem with numbers today though 60 does not equal 60 and 12+6=24 so far
Eldarain wrote: The turn order page doesn't say you gain CP every turn. You're making assumptions on both sides of the argument.
Then enlighten me on ehat "Command Resources" are outside of COMMAND Points.
I don't know yet. But if it's just CP why not say that? Also how are you dismissing something that literally just says:
Command Phase:
"How it works including getting 1 CP on your own turns"
As mission or gamesize specific?
This whole discussion is bizarre as you're normally championing waiting for all the info.
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
2020/06/04 23:20:55
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Yep, yep. New stuff too.
I hope we get to see Commando Blob, Orb Hands or Gunner Shroom in an army at some point
I know, right? I mean, the arguments about stratagems are faaaaaascinating, but there's some wild possibilities there. Feels kinda RT that way.
Thats certainly some freaky grim dark gak right there... :O
Love it. Im glad somebody esle noticed the sphere thing most likely being a nod to Astrates youtube project.
Wow, that artwork is incredible. One of the pics gives us a better look at the new Ancient and the Chaplain.
The pilgrims on Terra pic is worth a closer examination. I don't think we've seen the Emperor depicted like that before. The face doesn't even look like the Emp of other artworks. And the spiky wings/cape look pretty similar to some models from the Stormcast range.
As for the Xeno pic, if we get even half those models in miniature form, that'd be amazing. Especially the Lord of Skulls style guy in the top right. And what looks like some genestealer patriarch with a gun
2020/06/04 23:20:58
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Eldarain wrote: The turn order page doesn't say you gain CP every turn. You're making assumptions on both sides of the argument.
Then enlighten me on ehat "Command Resources" are outside of COMMAND Points.
We don't know yet because we haven't seen the full rulebook.
I freely admit I can be wrong, but unless we have a new resource they haven't mentioned then the only thing I can think would fit that term would be command points.
Eldarain wrote: The turn order page doesn't say you gain CP every turn. You're making assumptions on both sides of the argument.
Then enlighten me on ehat "Command Resources" are outside of COMMAND Points.
I don't know yet. But if it's just CP why not say that? Also how are you dismissing something that literally just says:
Command Phase:
"How it works including getting 1 CP on your own turns"
As mission or gamesize specific?
This whole discussion is bizarre as you're normally championing waiting for all the info.
Stu Black said in the stream that not every mission generates CP in the Command phase. That's why I suspect it's game size related and not just a universal constant.
This message was edited 1 time. Last update was at 2020/06/04 23:22:15
2020/06/04 23:22:18
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Eldarain wrote: The turn order page doesn't say you gain CP every turn. You're making assumptions on both sides of the argument.
Then enlighten me on ehat "Command Resources" are outside of COMMAND Points.
We don't know yet because we haven't seen the full rulebook.
I freely admit I can be wrong, but unless we have a new resource they haven't mentioned then the only thing I can think would fit that term would be command points.
If anything Command Resources sounds like mission specific add-ons.
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
2020/06/04 23:23:57
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Eldarain wrote: The turn order page doesn't say you gain CP every turn. You're making assumptions on both sides of the argument.
Then enlighten me on ehat "Command Resources" are outside of COMMAND Points.
We don't know yet because we haven't seen the full rulebook.
I freely admit I can be wrong, but unless we have a new resource they haven't mentioned then the only thing I can think would fit that term would be command points.
If anything Command Resources sounds like mission specific add-ons.
That was my thought exactly.
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
2020/06/04 23:30:02
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Eldarain wrote: The turn order page doesn't say you gain CP every turn. You're making assumptions on both sides of the argument.
Then enlighten me on ehat "Command Resources" are outside of COMMAND Points.
We don't know yet because we haven't seen the full rulebook.
I freely admit I can be wrong, but unless we have a new resource they haven't mentioned then the only thing I can think would fit that term would be command points.
Eldarain wrote: The turn order page doesn't say you gain CP every turn. You're making assumptions on both sides of the argument.
Then enlighten me on ehat "Command Resources" are outside of COMMAND Points.
I don't know yet. But if it's just CP why not say that? Also how are you dismissing something that literally just says:
Command Phase:
"How it works including getting 1 CP on your own turns"
As mission or gamesize specific?
This whole discussion is bizarre as you're normally championing waiting for all the info.
Stu Black said in the stream that not every mission generates CP in the Command phase. That's why I suspect it's game size related and not just a universal constant.
I had not seen that. So a legitimate thanks for the info. I would still interpret that as a missions rules overriding the general Command Phase image we have been given.
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
2020/06/04 23:38:35
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Eldarain wrote: The turn order page doesn't say you gain CP every turn. You're making assumptions on both sides of the argument.
Then enlighten me on ehat "Command Resources" are outside of COMMAND Points.
We don't know. But command resources are not, actualy, factually, legibly the same word as command point, and so it is taking a huge leap of logic to assume those two mean the same thing
2020/06/04 23:39:03
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
This is admittedly just a theory, but based on what Reece teased on the most recent SFTFL about "controversial" changes to the bonus point for missions, I think one possibility is that mission-related CP generation Stu was talking about is that on some missions, the bonus point will not be in victory points, but, instead, in command points.
2020/06/04 23:40:32
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Jesus feth would you stop making the argument look bad?
It says CLEARLY that you generate a command point on YOUR command phase.
Just like you move units on YOUR movement phase.
That being said, and putting aside his sillyness.
A 2000 game starts at 12 CP Even assuming a mere 4-turn game (donno about you, most my games last to turn 5-6, even if they are less eventful stuff still happen and VP are collected, and sometimes a single reroll could be meaningful on them as there are few models left), it is still 16 CP, without any internal CP generation from missions/army
Meaning, a double battalion that will have to pay 3 CP will end up with 13 CP by turn 4. the exact same point as the 8th system, except less front loaded as a few of them are generated over the 4 "meaningful" turns. a bit of extra change will be left for turn 5-6, when the game goes on.
Any single-battalion army is a net gain, and a big one going form 8 to 12 initial and 4 more during the game. a brigade army starts with less, but over time gets more. (turn 3 you reach the old 15, beyond that you are in the positive)
The only armies honestly getting hurt are battalion farmers. that being said, if specialized detachments cost too much CP, that could hard on the battalion+specialized armies, but if they are decently priced, these armies will also see an improvement. (they currently stand on 9 CP, meaning if a specialized detachment costs even 5 CP-by turn 2 you are with as much CP as you had in 8th)
An army with JUST a specialist detachment in 8th has mere 4 CP, making it take a battalion for CP generation. in 9th, guessing a 5CP cost for such detachment and no refund at all (nor other benefit) when it's your primary, you still end up with 7CP up front, and 11 by turn 4. a pretty darn big improvement.
3-detachments, that you only ever see used for either soup, or CP farms, are the real losers, and that's good. CP farms are gamy and silly, and soup needs a price for having the best of multiple codcies.
Tl;Dr
If you can build an army with 1 detachment, you are going to have MORE CP than in 8th. much more.
Brigade/double battalion are going to have about as much CP as they currently do, but a bit more spread out.
Battalion+speciailst are currently an unknown, probably same spot like brigade and double.
Superheavy armies (knights etc) are a total unknown on CP stance.
Triple detachments are going to see a massive CP decrease.
This is going to shape army list conventions, with an incentive to actually fill up units and use the non-mandatory slots rather than squeezing another detachment
But by no means the game is going to get less CP to throw around. some will have less, some will have more, some will be pretty much unaffected.
Using all the different army slots in actually a CP benefit now, rather than a deterent.
This message was edited 1 time. Last update was at 2020/06/04 23:47:20
can neither confirm nor deny I lost track of what I've got right now.
2020/06/05 00:02:26
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Yep, yep. New stuff too. I hope we get to see Commando Blob, Orb Hands or Gunner Shroom in an army at some point
I know, right? I mean, the arguments about stratagems are faaaaaascinating, but there's some wild possibilities there. Feels kinda RT that way.
Thats certainly some freaky grim dark gak right there... :O
Love it. Im glad somebody esle noticed the sphere thing most likely being a nod to Astrates youtube project.
Wow, that artwork is incredible. One of the pics gives us a better look at the new Ancient and the Chaplain. The pilgrims on Terra pic is worth a closer examination. I don't think we've seen the Emperor depicted like that before. The face doesn't even look like the Emp of other artworks. And the spiky wings/cape look pretty similar to some models from the Stormcast range. As for the Xeno pic, if we get even half those models in miniature form, that'd be amazing. Especially the Lord of Skulls style guy in the top right. And what looks like some genestealer patriarch with a gun
He looks like an iron warrior chaos dude to me. I really like the angel looking thing right at the tip of the image. Certainly stuff of nightmares. You are right about the emps being portrayed in a slightly different way than what im used to.
The Imperial Blood angels artwork is pretty gritty.
TIN FOIL HAT TIME:
1. I spy a new type of drop pod or dreanaught (to the bottom-left of the blood angels banner)
2. Those thrall guys seem quite unique but uniform.. Maybe cheap chaff troops to replace scouts that are not servitors? _
This message was edited 1 time. Last update was at 2020/06/05 00:06:36
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
I wonder if they are going to change how Guiliman works with CPs.
If he’s your warlord, you get 3 CP
But he doesn’t fit into the “core” detachments, so you will not get the rebate for having your warlord in one of those. And probably need to pay extra for one to house him.
Technically his rule still works, but you are probably going to just break even, or even loose one or two CPs for taking him.
Nevelon wrote: I wonder if they are going to change how Guiliman works with CPs.
If he’s your warlord, you get 3 CP
But he doesn’t fit into the “core” detachments, so you will not get the rebate for having your warlord in one of those. And probably need to pay extra for one to house him.
Technically his rule still works, but you are probably going to just break even, or even loose one or two CPs for taking him.
It said on the stream that he still gives you CPs, so my guess it's in addition to what we've seen so far.