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![[Post New]](/s/i/i.gif) 2020/06/09 16:50:01
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Overwatch doesn't cost CP.
To make Cut Them Down get the same value as the standard "1CP to do D3 MW when X" stratagem, you'd need to have 12 models within 1" of the unit. That's virtually impossible.
It's hot garbage of a stratagem. One of the worst stratagems in the game. That doesn't mean you can't come up with some weird situation it might be worth doing, but it utterly fails at its stated purpose. The only time you're going to see people using it is to fish for MW to kill a retreating character with a single wound left or something like that. The idea that it punishes people for falling back generally is a complete joke.
With the limitation of only models within 1", it would need to do MWs on a 4+ to be priced to move.
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![[Post New]](/s/i/i.gif) 2020/06/09 16:52:04
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Ferocious Blood Claw
Michigan
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Somebody else noticed the Important rule change hidden in the "Big gun never tire" rule:
You now declare 1 weapon target, resolve, then declare next target or same for the next weapon from the same unit and resolve. Instead of declaring all at once and having to gamble what is enough firepower to kill the last bit of your target...
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Bits box, I ain't got no bits box...I have a bits room...
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![[Post New]](/s/i/i.gif) 2020/06/09 16:53:06
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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yukishiro1 wrote:Overwatch doesn't cost CP.
To make Cut Them Down get the same value as the standard "1CP to do D3 MW when X" stratagem, you'd need to have 12 models within 1" of the unit. That's virtually impossible.
It's hot garbage of a stratagem. One of the worst stratagems in the game. That doesn't mean you can't come up with some weird situation it might be worth doing, but it utterly fails at its stated purpose. The only time you're going to see people using it is to fish for MW to kill a retreating character with a single wound left or something like that. The idea that it punishes people for falling back generally is a complete joke.
With the limitation of only models within 1", it would need to do MWs on a 4+ to be priced to move.
Or just, I don't know, not use the stupid fething MW mechanic in the first place? MWs make sense in really only the most specific rule circumstances and they make most things just laughably weird. Why the flying heck is it as danegerous to run away from a single grot as it is to run away from a warlord titan?
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/09 16:53:33
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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JNAProductions wrote:A Nob is 27 points with a Power Klaw, Choppa, and Stikkbombs.
If we assume that being in two bodies of T4 4+ W2 each is worth the same as one body of T5 2+ W4 (which it isn't, but whatever) then 2 Nobs is just 2 points more than a Hurricane Bolter Assault Centurion. Close enough for government work.
The two Nobs have 6 attacks.
3 hits.
2 wounds.
5/3 failed saves.
10/3 damage, or 3.33
A single Centurion has 3 attacks (4 on the charge, but we'll ignore that)
2 hits
4/3 wounds
4/3 failed saves
4 damage, or 4.00
So, a single Centurion is worth more than two Nobs in close combat against their favored targets. Technically the Nob has a Choppa, which adds about .07 points of damage per nob, but that's paltry. The Centurion ALSO has 12 shots that hit on 3s. And two flamers. And is more durable.
Do you not see the issue?
So your point is that assault centurion squads are better against tanks than power klaw nob squads? Um...again, yes? It's really shouldn't be news to anyone that flat 3D weapons are better at killing models with large wounds values than 1d3 damage weapons. If they weren't, what would be the point of a 3D weapon?
I thought this was about whether a power klaw on the boss nob of a boyz squad is useful or not, not about whether whole quads of power klaw nobz make sense (they obviously don't).
Automatically Appended Next Post: Doctor-boom wrote:Somebody else noticed the Important rule change hidden in the "Big gun never tire" rule:
You now declare 1 weapon target, resolve, then declare next target or same for the next weapon from the same unit and resolve. Instead of declaring all at once and having to gamble what is enough firepower to kill the last bit of your target...
No you can't. In fact the rule specifically says the opposite. I don't know how you read it that way.
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This message was edited 1 time. Last update was at 2020/06/09 16:54:29
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![[Post New]](/s/i/i.gif) 2020/06/09 16:54:48
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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Doctor-boom wrote:Somebody else noticed the Important rule change hidden in the "Big gun never tire" rule:
You now declare 1 weapon target, resolve, then declare next target or same for the next weapon from the same unit and resolve. Instead of declaring all at once and having to gamble what is enough firepower to kill the last bit of your target...
Isnt' that the opposite of the case though? it seemed to me that they said you could declare weapons would fire out of the melee combat, but in order to do so you needed to have no units within 1" when it came time to fire those weapons.
So it's basically like "I bet I'll be able to kill you with these guns, so I'll declare this other gun against a different target and hope I manage to get you out of 1" before it comes time to fire that one"
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/09 16:55:20
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Secretive Dark Angels Veteran
Canada
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A great reveal today. Vehicles being able to move and shoot normally is wonderful! They will have to look at some of the Strats/rules put in place for some to compensate (Strafing Run on my Nephilim for instance, and Roving Gunship on my Valkryies), but this should make for a more mobile game. That, to me, means more fun.
Dreadnoughts with balanced weapon loadouts benefit - a Redemptor Dread now went up in usefulness for a number of reasons. They can now walk along and shoot normally, and if you assault one with a mob you had better hope you kill it/cripple it in your first round. Landspeeders might just find their way back to the tabletop?
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All you have to do is fire three rounds a minute, and stand |
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![[Post New]](/s/i/i.gif) 2020/06/09 16:55:24
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Doctor-boom wrote:Somebody else noticed the Important rule change hidden in the "Big gun never tire" rule:
You now declare 1 weapon target, resolve, then declare next target or same for the next weapon from the same unit and resolve. Instead of declaring all at once and having to gamble what is enough firepower to kill the last bit of your target...
That's just bad reading. The point of the rule is that you can split your fire instead of only shooting at the combatants next to you, but if they aren't dead when you come to the guns pointing at other directions you lose the shots. The declaration still happens before any shots are fired. This is the risk/reward Stu was talking about.
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![[Post New]](/s/i/i.gif) 2020/06/09 16:55:25
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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the_scotsman wrote:yukishiro1 wrote:Overwatch doesn't cost CP.
To make Cut Them Down get the same value as the standard "1CP to do D3 MW when X" stratagem, you'd need to have 12 models within 1" of the unit. That's virtually impossible.
It's hot garbage of a stratagem. One of the worst stratagems in the game. That doesn't mean you can't come up with some weird situation it might be worth doing, but it utterly fails at its stated purpose. The only time you're going to see people using it is to fish for MW to kill a retreating character with a single wound left or something like that. The idea that it punishes people for falling back generally is a complete joke.
With the limitation of only models within 1", it would need to do MWs on a 4+ to be priced to move.
Or just, I don't know, not use the stupid fething MW mechanic in the first place? MWs make sense in really only the most specific rule circumstances and they make most things just laughably weird. Why the flying heck is it as danegerous to run away from a single grot as it is to run away from a warlord titan?
Definitely. The whole strat is set up stupidly from the beginning and makes no sense. But that's a different question from whether it's good or not in a mathematical sense. It could still be good with MWs as long as the values were set high enough, even if conceptually it was still a dumpster fire.
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![[Post New]](/s/i/i.gif) 2020/06/09 16:55:28
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Ancient Venerable Dark Angels Dreadnought
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I wonder if PotMS will allow a Raider or Raven to fire one of it's weapons at top profile, regardless of current damage to vehicle?
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![[Post New]](/s/i/i.gif) 2020/06/09 16:56:29
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Secretive Dark Angels Veteran
Canada
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bullyboy wrote:I wonder if PotMS will allow a Raider or Raven to fire one of it's weapons at top profile, regardless of current damage to vehicle?
Makes eminent sense!
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All you have to do is fire three rounds a minute, and stand |
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![[Post New]](/s/i/i.gif) 2020/06/09 16:57:20
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Ancient Venerable Dark Angels Dreadnought
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Doctor-boom wrote:Somebody else noticed the Important rule change hidden in the "Big gun never tire" rule:
You now declare 1 weapon target, resolve, then declare next target or same for the next weapon from the same unit and resolve. Instead of declaring all at once and having to gamble what is enough firepower to kill the last bit of your target...
That's not what it says at all. You still have to declare all targets, it's just that if you don't kill the ones in engagement range then the weapon you allocated to shoot out of combat will be unable to fire at all.
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![[Post New]](/s/i/i.gif) 2020/06/09 16:59:16
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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Yeah for the overwatch v cut them down mechanic there is no comparison. OW is objectively better on every level if we assume it has not changed much:
1) It doesn't cost a command point so you can overwatch with every unit that gets charged. Cut them down is limited to once per phase as a stratagem.
2) It is a normal shooting attack in every way. So, rapid fire? Shoot twice. Assault 5? Shoot 5 times! Re rolls? Yup, you get those.
3) Some armies hit on a 5+ when overwatching AND get re rolls and what not.
4) All models within shooting range (which will almost always be all models except for maybe flamers)
So yes, OW is simply better than cut them down in every conceivable way.
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![[Post New]](/s/i/i.gif) 2020/06/09 17:01:08
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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So if I'm to get this straight we (and that doesn't include me) are complaining that the biggest reason most vehicles in 8th are gak is because they suffer penalties to hit when moving and they can't fire defensively against units beating on their hulls now makes infantry NOT designed to kill tanks gak and not worth taking because those tanks can now fire defensively at units beating on them in melee.
Gotcha?
How is saying an ork power klaw nob can kill a tank just as fast in 9th a strawman? I didn't say it can kill it faster or slower, i said just as fast. A PK nob doesn't kill a tank SLOWER because that tank can now fire on the boys unit defensively (unless the boyz unit runs which obviously if the nob is the last one to run away means no more nob with PK beating on tank).
As to why people don't want to use iconic units to complete objectives and not for other things? It depends on the unit. Not all Daemon's units are meant for offense. Plaguebearers come to mind. Nobody takes 3 units of 20 plaguebearers to punch opponents armies to death in melee, they are taken to "secure objectives". SM Scouts are technically objective takers, that is even in their lore but most people don't take scouts because Intercessors are better at everything. Scouts are iconic, take Scouts for taking objectives if you want "iconic" objective takers in your army.
I think the biggest issue is that people will have to change their lists up slightly and change their mindset about the game. It's nothing new, it happens every edition. I don't see why 9th should be any different.
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This message was edited 1 time. Last update was at 2020/06/09 17:06:50
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![[Post New]](/s/i/i.gif) 2020/06/09 17:01:31
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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The more that I think about it, if they were actually going to restrict melee to only models within 1", not within 1" of 1", they would have already said so, because it would be without a doubt the biggest single change to the rules in the entire edition. They've answered questions about melee viability several times on various streams, and if they were making such a fundamental change, I refuse to believe that even GW would not yet have mentioned it.
All this junk about what is actually relatively minor changes to vehicles that they are hyping as "the" big change in 9th would pale in comparison to the significance of melee only within 1".
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This message was edited 1 time. Last update was at 2020/06/09 17:02:54
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![[Post New]](/s/i/i.gif) 2020/06/09 17:01:50
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Humming Great Unclean One of Nurgle
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yukishiro1 wrote:So your point is that assault centurion squads are better against tanks than power klaw nob squads? Um...again, yes? It's really shouldn't be news to anyone that flat 3D weapons are better at killing models with large wounds values than 1d3 damage weapons. If they weren't, what would be the point of a 3D weapon? I thought this was about whether a power klaw on the boss nob of a boyz squad is useful or not, not about whether whole quads of power klaw nobz make sense (they obviously don't).
A Nob kitted with a Klaw and Choppa is a melee-only model. It technically has grenades, but those very rarely see use. It is also about half the price of an Assault Centurion, who, despite the name, is a hybrid unit-very durable, very choppy, and very shooty. A single Nob should be doing AT LEAST 2/3rds the damage of an Assault Centurion in close combat. It doesn't even come close. jivardi wrote:So if I'm to get this straight we (and that doesn't include me) are complaining that the biggest reason most vehicles in 8th are gak is because they suffer penalties to hit when moving and they can't fire defensively against units beating on their hulls now makes infantry NOT designed to kill tanks gak and not worth taking because those tanks can now fire defensively at units beating on them in melee. Gotcha? How is saying an ork power klaw nob can kill a tank just as fast in 9th a strawman? I didn't say it can kill it faster or slower, i said just as fast. A PK nob doesn't kill a tank SLOWER because that tank can now fire on the boys unit defensively (unless the boyz unit runs which obviously if the nob is the last one to run away means no more nob with PK beating on tank). As to why people don't want to use iconic units to complete objectives and not for other things? It depends on the unit. Not all Daemon's units are meant for offense. Plaguebearers come to mind. Nobody takes 3 units of 60 plaguebearers to punch opponents armies to death in melee, they are taken to "secure objectives". SM Scouts are technically objective takers, that is even in their lore but most people don't take scouts because Intercessors are better at everything. Scouts are iconic, take Scouts for taking objectives if you want "iconic" objective takers in your army. I think the biggest issue is that people will have to change their lists up slightly and change their mindset about the game. It's nothing new, it happens every edition. I don't see why 9th should be any different.
I run Nurgle Daemons. My Plagubearers are there to kill stuff.
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This message was edited 1 time. Last update was at 2020/06/09 17:02:54
Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/06/09 17:04:27
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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JNAProductions wrote:yukishiro1 wrote:So your point is that assault centurion squads are better against tanks than power klaw nob squads? Um...again, yes? It's really shouldn't be news to anyone that flat 3D weapons are better at killing models with large wounds values than 1d3 damage weapons. If they weren't, what would be the point of a 3D weapon?
I thought this was about whether a power klaw on the boss nob of a boyz squad is useful or not, not about whether whole quads of power klaw nobz make sense (they obviously don't).
A Nob kitted with a Klaw and Choppa is a melee-only model. It technically has grenades, but those very rarely see use. It is also about half the price of an Assault Centurion, who, despite the name, is a hybrid unit-very durable, very choppy, and very shooty.
A single Nob should be doing AT LEAST 2/3rds the damage of an Assault Centurion in close combat. It doesn't even come close.
The nob does the same (maybe even more against chaff?) damage as an assault centurion against 1W models. That's literally what the difference between a flat 3D weapon and a 1d3 weapon is. If flat 3D weapons weren't more efficient at hitting multi-wound targets, what would be the point in them?
So if your point after all that was that power klaws should cost 9 points, the same as power fists...yes, I agree. "Space marines are just better" is not good for the game.
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This message was edited 1 time. Last update was at 2020/06/09 17:06:55
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![[Post New]](/s/i/i.gif) 2020/06/09 17:05:42
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Nasty Nob on a Boar
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Is anyone even reading all of this?
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2020/06/09 17:06:07
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Nihilistic Necron Lord
The best State-Texas
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yukishiro1 wrote:The more that I think about it, if they were actually going to restrict melee to only models within 1", not within 1" of 1", they would have already said so, because it would be without a doubt the biggest single change to the rules in the entire edition. They've answered questions about melee viability several times on various streams, and if they were making such a fundamental change, I refuse to believe that even GW would not yet have mentioned it.
All this junk about what is actually relatively minor changes to vehicles that they are hyping as "the" big change in 9th would pale in comparison to the significance of melee only within 1".
I wonder if they are thinking about moving to the AoS where melee weapons have a range, like 1', 2' and 3'. I think this would be a poor choice, as melee is already pretty weak and I don't think would translate over that well right now.
There are rumors that OW is going away entirely. That would pretty significantly improve melee prospects I believe.
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![[Post New]](/s/i/i.gif) 2020/06/09 17:09:01
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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That kinda proves the point, though. They're already cited "changes to overwatch" as a reason that melee will be better - in other words, they mentioned it. It would have been incredibly misleading if when talking about the balance between melee and ranged, they didn't mention a massive, game-changing reduction in the amount of melee models that can fight.
If I'm proved wrong I'm proved wrong, and I've been too optimistic in the past...but that would be both completely brainless and fundamentally game-changing, and I just don't think they'd have done it without it being front and center in their reveal.
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This message was edited 1 time. Last update was at 2020/06/09 17:09:28
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![[Post New]](/s/i/i.gif) 2020/06/09 17:09:22
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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yukishiro1 wrote:The more that I think about it, if they were actually going to restrict melee to only models within 1", not within 1" of 1", they would have already said so, because it would be without a doubt the biggest single change to the rules in the entire edition. They've answered questions about melee viability several times on various streams, and if they were making such a fundamental change, I refuse to believe that even GW would not yet have mentioned it.
All this junk about what is actually relatively minor changes to vehicles that they are hyping as "the" big change in 9th would pale in comparison to the significance of melee only within 1".
Yeah, at this point the only thing that I can come up with is:
during all the previews leading up to 8th they basically gave no details about how melee would work, except that it would be "great' and "the best edition ever for melee".
and the reason why they didn't was...surprise, melee sucks in 8th.And the change from 7th to 8th massively improved shooting over melee.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/09 17:11:54
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Humming Great Unclean One of Nurgle
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2020/06/09 17:13:38
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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Doctor-boom wrote:Somebody else noticed the Important rule change hidden in the "Big gun never tire" rule:
You now declare 1 weapon target, resolve, then declare next target or same for the next weapon from the same unit and resolve. Instead of declaring all at once and having to gamble what is enough firepower to kill the last bit of your target...
That's not new. Most people use fast rolling to speed things up though.
EDIT: I misread that. All targets are declared first, but individual weapons are resolved 1 at a time.
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This message was edited 1 time. Last update was at 2020/06/09 17:20:49
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![[Post New]](/s/i/i.gif) 2020/06/09 17:13:57
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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I run Nurgle Daemons. My Plagubearers are there to kill stuff.
Obviously mono-Nurgle armies operate differently but most, if not all, Deamon armies are mixed god and nobody who know what their doing is using Plaguebearers to kill stuff in melee and using Daemonettes or Bloodletters to secure and hold objectives.
Exceptions can be made for everything. Like how in 9th you have to decide how your mono-Nurgle army is going to take objectives if your Plaguebearers are punching people in the face. Either Nurglings or don't commit all your PB's.
My point still stands. With the change to how objectives are taken and secured people will have to take units they didn't before to use the more valuable, offensive minded units to punch/shoot other units or sacrifice their more elite units combat abilities to score VP's.
Or go for a tabling of your opponent although that isn't a guaranteed win either.
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![[Post New]](/s/i/i.gif) 2020/06/09 17:15:29
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Humming Great Unclean One of Nurgle
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yukishiro1 wrote: JNAProductions wrote:yukishiro1 wrote:So your point is that assault centurion squads are better against tanks than power klaw nob squads? Um...again, yes? It's really shouldn't be news to anyone that flat 3D weapons are better at killing models with large wounds values than 1d3 damage weapons. If they weren't, what would be the point of a 3D weapon?
I thought this was about whether a power klaw on the boss nob of a boyz squad is useful or not, not about whether whole quads of power klaw nobz make sense (they obviously don't).
A Nob kitted with a Klaw and Choppa is a melee-only model. It technically has grenades, but those very rarely see use. It is also about half the price of an Assault Centurion, who, despite the name, is a hybrid unit-very durable, very choppy, and very shooty.
A single Nob should be doing AT LEAST 2/3rds the damage of an Assault Centurion in close combat. It doesn't even come close.
The nob does the same (maybe even more against chaff?) damage as an assault centurion against 1W models. That's literally what the difference between a flat 3D weapon and a 1d3 weapon is. If flat 3D weapons weren't more efficient at hitting multi-wound targets, what would be the point in them?
So if your point after all that was that power klaws should cost 9 points, the same as power fists...yes, I agree. "Space marines are just better" is not good for the game.
Really now? Name a chaff model that does better against 3-5 S10 AP-4 D3 swings and 12 S4 AP0 D1 shots per model.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/06/09 17:16:12
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Where are you getting the idea that holding an objective is an action that doesn't allow the unit to do anything that turn?
Not saying you're wrong, I just hadn't seen that, and it's another massive change.
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![[Post New]](/s/i/i.gif) 2020/06/09 17:16:49
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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I run Nurgle Daemons. My Plagubearers are there to kill stuff.
Obviously mono-Nurgle armies operate differently but most, if not all, Deamon armies are mixed god
Well, except for in 9th edition where if you want to run mixed god armies from the same damn codex you have to sacrifice CPs to do it :^)
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/09 17:17:00
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Ancient Venerable Dark Angels Dreadnought
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Obviously you still are, so why comment if you're unhappy with other people discussing it? Weird
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![[Post New]](/s/i/i.gif) 2020/06/09 17:17:15
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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yukishiro1 wrote:Where are you getting the idea that holding an objective is an action that doesn't allow the unit to do anything that turn?
Not saying you're wrong, I just hadn't seen that, and it's another massive change.
it is something they've previewed for certain missions.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/09 17:17:18
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Humming Great Unclean One of Nurgle
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yukishiro1 wrote:Where are you getting the idea that holding an objective is an action that doesn't allow the unit to do anything that turn?
Not saying you're wrong, I just hadn't seen that, and it's another massive change.
There are some missions that require you to perform actions that stop you from doing anything else with that unit in the previews.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/06/09 17:18:23
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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JNAProductions wrote:yukishiro1 wrote: JNAProductions wrote:yukishiro1 wrote:So your point is that assault centurion squads are better against tanks than power klaw nob squads? Um...again, yes? It's really shouldn't be news to anyone that flat 3D weapons are better at killing models with large wounds values than 1d3 damage weapons. If they weren't, what would be the point of a 3D weapon?
I thought this was about whether a power klaw on the boss nob of a boyz squad is useful or not, not about whether whole quads of power klaw nobz make sense (they obviously don't).
A Nob kitted with a Klaw and Choppa is a melee-only model. It technically has grenades, but those very rarely see use. It is also about half the price of an Assault Centurion, who, despite the name, is a hybrid unit-very durable, very choppy, and very shooty.
A single Nob should be doing AT LEAST 2/3rds the damage of an Assault Centurion in close combat. It doesn't even come close.
The nob does the same (maybe even more against chaff?) damage as an assault centurion against 1W models. That's literally what the difference between a flat 3D weapon and a 1d3 weapon is. If flat 3D weapons weren't more efficient at hitting multi-wound targets, what would be the point in them?
So if your point after all that was that power klaws should cost 9 points, the same as power fists...yes, I agree. "Space marines are just better" is not good for the game.
Really now? Name a chaff model that does better against 3-5 S10 AP-4 D3 swings and 12 S4 AP0 D1 shots per model.
Uh we were obviously talking close combat. You're the one who mentioned close combat and said nobs need to do 2/3s or more the damage of assault centurions in close combat. I was simply pointing out that they do way more than just 2/3s the damage against anything with 1W. Automatically Appended Next Post: JNAProductions wrote:yukishiro1 wrote:Where are you getting the idea that holding an objective is an action that doesn't allow the unit to do anything that turn?
Not saying you're wrong, I just hadn't seen that, and it's another massive change.
There are some missions that require you to perform actions that stop you from doing anything else with that unit in the previews.
Right, but that isn't remotely the same as saying simply holding an objective requires you to perform an action.
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This message was edited 1 time. Last update was at 2020/06/09 17:20:00
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