Switch Theme:

40k 9th edition, : App released page 413  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in at
Not as Good as a Minion





Austria

wouldn't it have been easier to skip dice rolling at all and just say that blast weapons have 1 attack against >6 models, 3 attacks against 6-10 models and 6 attacks against 11+ models?

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in gb
Towering Hierophant Bio-Titan






Will be interesting to see if/how other new rules interact with this. For example, the rules for woods terrain could reduce the number of hits from blast weapons.


Automatically Appended Next Post:
 kodos wrote:
wouldn't it have been easier to skip dice rolling at all and just say that blast weapons have 1 attack against >6 models, 3 attacks against 6-10 models and 6 attacks against 11+ models?


Some blast weapons roll D3, 2D6, 3D6, etc

This message was edited 1 time. Last update was at 2020/06/10 15:24:21


 
   
Made in us
Grisly Ghost Ark Driver





4th Obelisk On The Right

Doohicky wrote:
So blast weapons that do D3 attacks get max attacks on groups of 6 or more?

If such a weapon exists then yes it sounds like it.

 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 kodos wrote:
wouldn't it have been easier to skip dice rolling at all and just say that blast weapons have 1 attack against >6 models, 3 attacks against 6-10 models and 6 attacks against 11+ models?

Nope. Because they're bringing back small and large blast via this rule. Small blasts cap at 3, large cap at 6.
   
Made in gb
Norn Queen






GW logic: I shoot a Wyvern quad stormshard mortar (Heavy 4D6) at 10 Boyz and I might only get 4 attacks, but if I shoot at 11 Boyz I magically get 24 attacks. (Assuming a Mortar becomes a Blast Weapon, which it should).

This message was edited 2 times. Last update was at 2020/06/10 15:26:56


 
   
Made in ca
Deathwing Terminator with Assault Cannon






They mentioned the Blast weapon applies weapons firing Xd3 shots like Volcano Cannons.

Looking at the quoted rule, it looks like it does the max 9 shots at 6+ too since any ones or twos get treated as threes.


EDIT: Got it wrong. Instead the Volcano Cannon gets no benefit till 11+.

This message was edited 1 time. Last update was at 2020/06/10 15:39:04


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 bullyboy wrote:
Actually really like the blast rule. When it comes to random shots vs large enemies with a fragmentation type weapon, rolling a 1 is simply dumb. This is much better.
I like the blast rule as well. The super swingy nature of certain big guns made them virtually useless (I mean who was bringing Demolishers or Vindicators with any level of regularity in 8th?).

I just wish they'd done something with flamers.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Regular Dakkanaut




Doohicky wrote:
So blast weapons that do D3 attacks get max attacks on groups of 6 or more?


No, it would get minimum 2 attacks, the rule states rolls of 1 or 2 are treated as a 3, which on a d3 becomes a result of a 2.
   
Made in gb
Norn Queen






 Asmodai wrote:
They mentioned the Blast weapon applies weapons firing Xd3 shots like Volcano Cannons.

Looking at the quoted rule, it looks like it does the max 9 shots at 6+ too since any ones or twos get treated as threes.
That isn't what the Blast rule says. Read it again.


Automatically Appended Next Post:
warl0rdb0b wrote:
Doohicky wrote:
So blast weapons that do D3 attacks get max attacks on groups of 6 or more?


No, it would get minimum 2 attacks, the rule states rolls of 1 or 2 are treated as a 3, which on a d3 becomes a result of a 2.
A roll of 2 (on a D6 simulating a D3 that is 3 or 4) is treated as a 3. Read the 8th edition FAQs to see how GW treats D3s

This message was edited 3 times. Last update was at 2020/06/10 15:29:00


 
   
Made in us
Regular Dakkanaut




the_scotsman wrote:
Doohicky wrote:
So blast weapons that do D3 attacks get max attacks on groups of 6 or more?


Yes, but specifically ONLY 1d3 - they said that the result of the roll, not the result of the dice, needs to be less than 3.

So a weapon with a profile of, say, 3d3, gains no benefit from the "6 or more" part of the roll - the minimum result of the roll is already 3.


Automatically Appended Next Post:
Terrain deets tomorrow. Really looking forward to that, finally some info we don't already *mostly* have.


Excellent spot. So volcano cannon as an example... It basically gets zero benefit until targetting squads of 11 or more models? At which time it jumps to 9 attacks.
   
Made in us
Shadowy Grot Kommittee Memba






 BrotherGecko wrote:
Doohicky wrote:
So blast weapons that do D3 attacks get max attacks on groups of 6 or more?

If such a weapon exists then yes it sounds like it.


I mean there are a bunch of d3 shot weapons...


Automatically Appended Next Post:
warl0rdb0b wrote:
Doohicky wrote:
So blast weapons that do D3 attacks get max attacks on groups of 6 or more?


No, it would get minimum 2 attacks, the rule states rolls of 1 or 2 are treated as a 3, which on a d3 becomes a result of a 2.


This is wrong in two ways.

1, a 1-2 on a d3 is treated as a 1.

2, the whole rule refers only to the RESULT of the roll, and has nothing to do with the numbers on the dice themselves. the result of the roll becomes a 3.

So D3 shots vs 6 models = 3 shots no matter what.

This message was edited 1 time. Last update was at 2020/06/10 15:32:17


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Norn Queen






So this blast weapon rule is pretty bad and completely arbitrary. Plus rolling to see how many dice you roll was meant to be a joke, not a core mechanic.

Instead it should be:

<WEAPON TYPE> Blast X: 1 shot per model in the target unit, to a maximum of X.

Blast 6 vs 1 Model? 1 shot.

Blast 6 vs 30 models? 6 shots.

This message was edited 2 times. Last update was at 2020/06/10 15:33:56


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

the_scotsman wrote:
 BrotherGecko wrote:
Doohicky wrote:
So blast weapons that do D3 attacks get max attacks on groups of 6 or more?

If such a weapon exists then yes it sounds like it.


I mean there are a bunch of d3 shot weapons...


Yes, but are they blast?
I think even the Doomsday Cannon on low power is Heavy D6.

Of course, this all assuming that GW will not update the weapon profiles to go with the new rules, so it could very well be that any hypothetical D3 blast weapon gets changed to D6 blast.


Automatically Appended Next Post:
 BaconCatBug wrote:
GW logic: I shoot a Wyvern quad stormshard mortar (Heavy 4D6) at 10 Boyz and I might only get 4 attacks, but if I shoot at 11 Boyz I magically get 24 attacks. (Assuming a Mortar becomes a Blast Weapon, which it should).


Yeah, it should be that each dice rolled counts as having a minimal score of 3, but in the rule it clearly says minimum 3.
Not sure how I feel about the blast rule.
Its better than what we have now, but I feel that it needs a little more fine tuning.

This message was edited 1 time. Last update was at 2020/06/10 15:36:05


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 BaconCatBug wrote:
GW logic: I shoot a Wyvern quad stormshard mortar (Heavy 4D6) at 10 Boyz and I might only get 4 attacks, but if I shoot at 11 Boyz I magically get 24 attacks. (Assuming a Mortar becomes a Blast Weapon, which it should).


Wow, mister I always complain about bad editing doesn't read rule very well. In your example, min number of attacks would be 12
   
Made in gb
Norn Queen






 bullyboy wrote:
 BaconCatBug wrote:
GW logic: I shoot a Wyvern quad stormshard mortar (Heavy 4D6) at 10 Boyz and I might only get 4 attacks, but if I shoot at 11 Boyz I magically get 24 attacks. (Assuming a Mortar becomes a Blast Weapon, which it should).


Wow, mister I always complain about bad editing doesn't read rule very well. In your example, min number of attacks would be 12
No, it wouldn't. Read the rule again. It says "it always make a minimum of 3 attacks" not that the minimum value of each dice is 3.

This message was edited 1 time. Last update was at 2020/06/10 15:38:50


 
   
Made in fr
Mekboy Hammerin' Somethin'






 bullyboy wrote:
 BaconCatBug wrote:
GW logic: I shoot a Wyvern quad stormshard mortar (Heavy 4D6) at 10 Boyz and I might only get 4 attacks, but if I shoot at 11 Boyz I magically get 24 attacks. (Assuming a Mortar becomes a Blast Weapon, which it should).


Wow, mister I always complain about bad editing doesn't read rule very well. In your example, min number of attacks would be 12


I usually never say anything about this, but I feel curious today. Why even bother to answer some of the worst haters in the forum ?

This message was edited 1 time. Last update was at 2020/06/10 15:39:26


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 BaconCatBug wrote:
So this blast weapon rule is pretty bad and completely arbitrary. Plus rolling to see how many dice you roll was meant to be a joke, not a core mechanic.

Instead it should be:

<WEAPON TYPE> Blast X: 1 shot per model in the target unit, to a maximum of X.

Blast 6 vs 1 Model? 1 shot.

Blast 6 vs 30 models? 6 shots.



So blast weapons become useless agaisnt vehicles and monsters?

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Towering Hierophant Bio-Titan






 BaconCatBug wrote:
So this blast weapon rule is pretty bad and completely arbitrary. Plus rolling to see how many dice you roll was meant to be a joke, not a core mechanic.

Instead it should be:

<WEAPON TYPE> Blast X: 1 shot per model in the target unit, to a maximum of X.

Blast 6 vs 1 Model? 1 shot.

Blast 6 vs 30 models? 6 shots.


So Volcano Cannons should get 1 shot when aimed at a Titan?
   
Made in gb
Norn Queen






 Galas wrote:
 BaconCatBug wrote:
So this blast weapon rule is pretty bad and completely arbitrary. Plus rolling to see how many dice you roll was meant to be a joke, not a core mechanic.

Instead it should be:

<WEAPON TYPE> Blast X: 1 shot per model in the target unit, to a maximum of X.

Blast 6 vs 1 Model? 1 shot.

Blast 6 vs 30 models? 6 shots.



So blast weapons become useless agaisnt vehicles and monsters?
Yes


Automatically Appended Next Post:
 xttz wrote:
 BaconCatBug wrote:
So this blast weapon rule is pretty bad and completely arbitrary. Plus rolling to see how many dice you roll was meant to be a joke, not a core mechanic.

Instead it should be:

<WEAPON TYPE> Blast X: 1 shot per model in the target unit, to a maximum of X.

Blast 6 vs 1 Model? 1 shot.

Blast 6 vs 30 models? 6 shots.


So Volcano Cannons should get 1 shot when aimed at a Titan?
Anti-Titan weapons and some others would need to be changed, yes. Or ya know, not make Volcano Cannons blast weapons.

This message was edited 1 time. Last update was at 2020/06/10 15:40:52


 
   
Made in at
Not as Good as a Minion





Austria

 xttz wrote:
 kodos wrote:
wouldn't it have been easier to skip dice rolling at all and just say that blast weapons have 1 attack against >6 models, 3 attacks against 6-10 models and 6 attacks against 11+ models?


Some blast weapons roll D3, 2D6, 3D6, etc

?
fixed attacks per shot depending on the unit size is not different than 3D6, you just don't roll the dice and you don't get the chance to roll 18 attacks against a single model unit (which kind of breaks the idea behind of making Blast better against Hordes without making them stronger against low model units)

 ClockworkZion wrote:
 kodos wrote:
wouldn't it have been easier to skip dice rolling at all and just say that blast weapons have 1 attack against >6 models, 3 attacks against 6-10 models and 6 attacks against 11+ models?

Nope. Because they're bringing back small and large blast via this rule. Small blasts cap at 3, large cap at 6.

and a cap at 3 is not possible with fixed values?

This message was edited 1 time. Last update was at 2020/06/10 15:42:20


Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in gb
Norn Queen






 addnid wrote:
 bullyboy wrote:
 BaconCatBug wrote:
GW logic: I shoot a Wyvern quad stormshard mortar (Heavy 4D6) at 10 Boyz and I might only get 4 attacks, but if I shoot at 11 Boyz I magically get 24 attacks. (Assuming a Mortar becomes a Blast Weapon, which it should).


Wow, mister I always complain about bad editing doesn't read rule very well. In your example, min number of attacks would be 12


I usually never say anything about this, but I feel curious today. Why even bother to answer some of the worst haters in the forum ?
How am I "hating" when I am totally right?
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Galas wrote:
 BaconCatBug wrote:
So this blast weapon rule is pretty bad and completely arbitrary. Plus rolling to see how many dice you roll was meant to be a joke, not a core mechanic.

Instead it should be:

<WEAPON TYPE> Blast X: 1 shot per model in the target unit, to a maximum of X.

Blast 6 vs 1 Model? 1 shot.

Blast 6 vs 30 models? 6 shots.



So blast weapons become useless agaisnt vehicles and monsters?

Not useless, they still get a random number of shots, and some have some decent damage output, they just smack large groups more consistently.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I mean , with the rules BaconCatBug said.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Norn Queen






Firing a normal battle cannon twice at a unit of 10 has double the minimum of attacks (6 attacks) than firing a twin battle cannon (aka the Macharius Battle cannon) or a Rapid Fire Battle Cannon once (3 attacks).

This message was edited 4 times. Last update was at 2020/06/10 15:55:45


 
   
Made in gb
Boosting Ultramarine Biker




 ClockworkZion wrote:
 Galas wrote:
 BaconCatBug wrote:
So this blast weapon rule is pretty bad and completely arbitrary. Plus rolling to see how many dice you roll was meant to be a joke, not a core mechanic.

Instead it should be:

<WEAPON TYPE> Blast X: 1 shot per model in the target unit, to a maximum of X.

Blast 6 vs 1 Model? 1 shot.

Blast 6 vs 30 models? 6 shots.



So blast weapons become useless agaisnt vehicles and monsters?

Not useless, they still get a random number of shots, and some have some decent damage output, they just smack large groups more consistently.


My understanding is that it still rolls the d6 and could still get 6shots on a single model. It’s just that with a squad of 6+ it would be a minimum of 3 shots and against a unit of 11+ it will always be a 6.

This message was edited 1 time. Last update was at 2020/06/10 16:00:03


 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

 H.B.M.C. wrote:
3-11 models = min 3 hits with blast.
12+ = full hits with blast.

Still have to roll To Hit though.

And they put the cost of Cultists up?

Also not flamers, because that makes sense.


And restricted to no firing with Big Guns Never Tire.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

No wolves on Fenris wrote:
 ClockworkZion wrote:
 Galas wrote:
 BaconCatBug wrote:
So this blast weapon rule is pretty bad and completely arbitrary. Plus rolling to see how many dice you roll was meant to be a joke, not a core mechanic.

Instead it should be:

<WEAPON TYPE> Blast X: 1 shot per model in the target unit, to a maximum of X.

Blast 6 vs 1 Model? 1 shot.

Blast 6 vs 30 models? 6 shots.



So blast weapons become useless agaisnt vehicles and monsters?

Not useless, they still get a random number of shots, and some have some decent damage output, they just smack large groups more consistently.


My understanding is that it still rolls the d6 and could still get 6shots on a single model. It’s just that with a squad of 6+ it would be a minimum of 3 shots and against a unit of 11+ it will always be a 6.
It is. We just got sidetracked by BCB playing game dev in the middle of a news release thread leading to some confusion in the middle there.
   
Made in gb
Dakka Veteran




Discussing the new rules is good for this thread. How you’d write the rule instead is good for another thread, not here.
   
Made in de
Nihilistic Necron Lord






Germany

Vehicles sound really strong in 9th. You cant prevent them from shooting, their blast weapons will obliterate 11+ models infantry. I think 9th edition armies will be quite vehicle heavy (unless they get something like a 50% point increase), and infantry units will have no more than 10 models.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Slayer-Fan123 wrote:
endlesswaltz123 wrote:
What's the point in moaning then, moan when you have something to moan about, not when you know 10% of the situation.

Amazing how much of this crap goes on, on this forum, absolute meltdowns were being had about Pariah about how necrons always get shafted as no models have been announced, having to tell absolute cry babies that wait until you know all the information to whinge and moan... Look who was right in that situation.

Sit down, shut up and save your bloody hissy fits until you have a reason to (if there is one at all).

You're obviously new to GW's new rules releases I take it to make this statement.


Been playing since 1997... Quite well aware of how it happens.

What doesn't make sense is the people within this forum.

My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog 
   
 
Forum Index » News & Rumors
Go to: