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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 H.B.M.C. wrote:
A Playtester Who Should Know Better wrote:Since the player who isn’t taking their turn gets to choose the first non-charging unit to fight with, the Foul Blightspawn’s Revolting Stench ensures that the Blightlords will fight first against any enemy units that dare charge them.
But that's a rule they already have. What relevance is this to 9th?

Actually, this works different in 8th. Right now the blightspawn takes away fight first just to have the enemy fight before your blightlords anyways because the player whose turn it is gets to pick his fights first.

These previews are just so bad. And this one stinks.

Geddit? Stinks? Because it's about Nurg... never mind...

Agree, and the info gets less with each preview. If the trend continues, they will probably be previewing 7th edition rules by the middle of next week.


Automatically Appended Next Post:
 bullyboy wrote:
yep, first thing I noticed was the change to combat sequence which is a big deal.

Also, the Silent Bodyguard rule....is that something that already existed for deathshroud terms, or is this how bodyguards will now work? For example, you have a dedicated bodyguard unit of 2 within 3" of character. Character can be targeted, but bodyguard take hits on a 2+. Best part, this is hits, not auto MW which I hated. So the bodyguard will make it's saves as normal.


That's how deathshroud have always worked. According to fluff, they are Mortarion's elite bodyguards that can move unearthly fast to block shots from hitting their primarch.

This message was edited 2 times. Last update was at 2020/06/21 01:38:05


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Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
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Dakka Veteran




Ice_can wrote:
Wakshaani wrote:
Lordy, but that bodyguard rule should be how it works for *all* bodyguards in all codexes, bar none.

Heck, if you did that, and got rid of the 5+ feel no pain, Tau drones would be acceptable again.

Seriously, that core mechanic is perfect.

Seriously people need to get past their hatred for drones, they arn't bodyguards they are a flyijg stormshield. Also without them half the tau codex would need to be 1/3rd cheape6than it already is to viable and you know people would complain twice as hard if Tau list with 1/3 rd more firepower went first.
Death Guard bodyguards work the you body guard gets a MW per wound works if your charictor is tougher/better save.

Not to mention who ouside of the rediculous nlos marine's is sniping your charictors?


I don't hate on drones.

I just want this same rule in place for *all* bodyguards, including drones.

It's simple, it's easy, it's perfect. Command squads, Hive Guard, whatever... this is the rule they should have.
   
Made in gb
Norn Queen






All Bodyguards should transfer HITS on a 2+. Those hits then wound/save as normal against the bodyguard unit. This is how it should work for ALL bodyguard units, drones included. It makes no sense that I can fire a Reaver Volcano Cannon into a KX139 Ta’unar Supremacy Armour, something that can theoretically do Six TWENTY FOUR damage wounds, only for a single Shield Drone to go "lolnope" and convert 144 Damage into 6 potentially ignored mortal wounds.

(Or for a codex example, the Shadowsword's Volcano Cannon can theoretically have Nine TWELVE (total of 108 Damage, spoopy) damage wounds all tanked by a single shield drone too.)

This message was edited 1 time. Last update was at 2020/06/21 04:45:07


 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

I find it funny that everyone is getting so worked up about a Tau Drone turning a Wound with X theoretical damage into a Single Mortal Wound, that it can FNP on a 5+, when instead changing the rule to a Hit on the drone means it gets to use it's 4+ Invulnerable Save against any successful wounds on it. That would make the Drone even more effective at avoiding damage.
   
Made in ca
Nimble Skeleton Charioteer





Canada

Well even the basic to-wound sequence doesn't make sense. Why is the armour save the last line of defense? You should hit, then go through the armour/force field, then if yes see if you manage to wound.

So I'm fine with my Tyrant Guards, as poor as they are, being able to intercept the hit after the Tyrant get to use it's T7 and 4++

Fantasy armies - Retired (Tomb Kings, Vampires, Empire, Chaos Warriors/Daemons, Dark Elves)

Tyranids army - Ever evolving, but about 10k pts
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Made in de
Nihilistic Necron Lord






Germany

 alextroy wrote:
I find it funny that everyone is getting so worked up about a Tau Drone turning a Wound with X theoretical damage into a Single Mortal Wound, that it can FNP on a 5+, when instead changing the rule to a Hit on the drone means it gets to use it's 4+ Invulnerable Save against any successful wounds on it. That would make the Drone even more effective at avoiding damage.


How is avoiding damage on a 4+ more effective, compared to avoiding damage on a 2+ ??


Automatically Appended Next Post:
 Skywave wrote:
Well even the basic to-wound sequence doesn't make sense. Why is the armour save the last line of defense? You should hit, then go through the armour/force field, then if yes see if you manage to wound.

So I'm fine with my Tyrant Guards, as poor as they are, being able to intercept the hit after the Tyrant get to use it's T7 and 4++


Even this doesnt make sense. There shouldnt be any armor saves against certain weapons. When you get hit by a dark eldar poison weapon, and it wounds, how is any armor going to save you ?

This message was edited 1 time. Last update was at 2020/06/21 05:29:22


 
   
Made in gb
Norn Queen






 alextroy wrote:
I find it funny that everyone is getting so worked up about a Tau Drone turning a Wound with X theoretical damage into a Single Mortal Wound, that it can FNP on a 5+, when instead changing the rule to a Hit on the drone means it gets to use it's 4+ Invulnerable Save against any successful wounds on it. That would make the Drone even more effective at avoiding damage.
Drones are easier to wound, and 4+ into multiple 5+ is easier to fail than a single 5+

This message was edited 1 time. Last update was at 2020/06/21 05:51:33


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 alextroy wrote:
I find it funny that everyone is getting so worked up about a Tau Drone turning a Wound with X theoretical damage into a Single Mortal Wound, that it can FNP on a 5+, when instead changing the rule to a Hit on the drone means it gets to use it's 4+ Invulnerable Save against any successful wounds on it. That would make the Drone even more effective at avoiding damage.

I think the issue is the number of them and the fact that they act like a separate unit from what they're protecting rather than a part of the same unit like past editions is where a lot of the issue is since a single Shield Drone unit can protect multiple units at the same time and the large number means a lot of what becomes chip damage to get through to be effective.


Automatically Appended Next Post:
Thinking of saves, I feel like Daemons need something versus shooting. In the lore shooting them has never been as effective as hitting them with a melee weapon due to the emotional energy a melee strike has meaning that shooting should get some kind of change to be less good against Daemons. Not a complete nerf mind you, but something should give there, even if it's a "+1 to your invul versus shooting".

This message was edited 1 time. Last update was at 2020/06/21 05:56:58


 
   
Made in gb
Lethal Lhamean




Birmingham

 alextroy wrote:
I find it funny that everyone is getting so worked up about a Tau Drone turning a Wound with X theoretical damage into a Single Mortal Wound, that it can FNP on a 5+, when instead changing the rule to a Hit on the drone means it gets to use it's 4+ Invulnerable Save against any successful wounds on it. That would make the Drone even more effective at avoiding damage.

Actually no, it should mean more dead drones. As the passing off is happening earlier in the sequence you can wound more of them in one go and they will take the full damage from the weapon instead of having it converted to a single mortal wound.
   
Made in gb
Fresh-Faced New User





What i want to know is are they going to follow tradition and make Sisters of Battle unplayable in the new edition and then wait a couple of decades to give them new rules

This message was edited 1 time. Last update was at 2020/06/21 11:58:34


 
   
Made in gb
Longtime Dakkanaut




 Imateria wrote:
 alextroy wrote:
I find it funny that everyone is getting so worked up about a Tau Drone turning a Wound with X theoretical damage into a Single Mortal Wound, that it can FNP on a 5+, when instead changing the rule to a Hit on the drone means it gets to use it's 4+ Invulnerable Save against any successful wounds on it. That would make the Drone even more effective at avoiding damage.

Actually no, it should mean more dead drones. As the passing off is happening earlier in the sequence you can wound more of them in one go and they will take the full damage from the weapon instead of having it converted to a single mortal wound.

What your realy asking for is for the buckets of dice and rerolls for days to screw Tau over just as hard as everyone else instead od how about we maybe just stop the idiocy of throw 100 dice with full reroll at everything and it dies regardless idiocy.

Also you ever see any other bodyguard units in the entire game? No you don't, outside of deathguard

Nerf drones and you won't see them either you just see Tau armies with 1/3 more models as that's how much cheaper they would have to get to stand still in terms of balance.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Just wondering when retailers will get the first inclination of the release dates? I've had emails already asking to register interest, wondered if it was foretelling preorder announcements today maybe?
   
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Dudeface wrote:
Just wondering when retailers will get the first inclination of the release dates? I've had emails already asking to register interest, wondered if it was foretelling preorder announcements today maybe?


I expect round 2 of Lumineth, but hope for Pariah releases.
   
Made in us
Terrifying Doombull




 bullyboy wrote:
Dudeface wrote:
Just wondering when retailers will get the first inclination of the release dates? I've had emails already asking to register interest, wondered if it was foretelling preorder announcements today maybe?


I expect round 2 of Lumineth, but hope for Pariah releases.

They said in the lumineth box article that 'round 2' would be 'later in the year.' So that's off the table.

It could be pariah or giants or necromunda ogryn or underworlds, warcry or...? And some of the 'ors' could be and/or.

This message was edited 2 times. Last update was at 2020/06/21 14:12:06


Efficiency is the highest virtue. 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Dudeface wrote:
Just wondering when retailers will get the first inclination of the release dates? I've had emails already asking to register interest, wondered if it was foretelling preorder announcements today maybe?

When GW opens preorders is most likely.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 ClockworkZion wrote:
Dudeface wrote:
Just wondering when retailers will get the first inclination of the release dates? I've had emails already asking to register interest, wondered if it was foretelling preorder announcements today maybe?

When GW opens preorders is most likely.


Well bearing in mind they announce them the week before they open them that seems unlikely, even if they only found out the week they're announced, they'll be able to order from that day for stock purposes landing a price at least
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Dudeface wrote:
 ClockworkZion wrote:
Dudeface wrote:
Just wondering when retailers will get the first inclination of the release dates? I've had emails already asking to register interest, wondered if it was foretelling preorder announcements today maybe?

When GW opens preorders is most likely.


Well bearing in mind they announce them the week before they open them that seems unlikely, even if they only found out the week they're announced, they'll be able to order from that day for stock purposes landing a price at least

This is likely going to be a 2 week pre order.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Ice_can wrote:

Also you ever see any other bodyguard units in the entire game? No you don't, outside of deathguard


Well, we haven 't seen this kind of character targeting rule before, so yes, I may think about a bodyguard or 2 in the future.

And Tau need to play differently, it's so one dimensional that I really hope they have thrown a bone to the Tau players to use more of their toys. You should have dedicated protector drones than act as bodyguards, not all drones should be able to do this. 2+ allocate to drone, 4+ invuln, Done.

And a final yes, 100+ dice plus full rerolls needs to go away. The best thing they could do is force reroll auras to help ONE unit only, not all units within x"
   
Made in gb
Battlefield Professional




Nottingham, England

Pariah still has to drop yet, and a big release Is usually two weeks of preorders, and GW said you com order in July so I'm guessing we will get preorders up last Saturday in July.

I've seen some places doing register interest but it seems pointless when no one has numbers or price ? Seems more like an attempt to get some cash in based on a vague notion of a release - one wants £50 deposit per box.....
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 TwilightSparkles wrote:
Pariah still has to drop yet, and a big release Is usually two weeks of preorders, and GW said you com order in July so I'm guessing we will get preorders up last Saturday in July.

I've seen some places doing register interest but it seems pointless when no one has numbers or price ? Seems more like an attempt to get some cash in based on a vague notion of a release - one wants £50 deposit per box.....


Of what we know is left to releasr there is maybe 3 weeks worth at best?

Pariah, 2nd half of the elves, gargants and a smattering of specialist minis.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Lumineth just got their round 1, so just Gargants and Pariah left, which could still mean 40k coming out in early July.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Engine War Preorder - May 30, should have been April
War of the Spider Preorder - June 13, should have been May
Pariah Preorder - June 27?, should have been June
Warhammer 40k New Edition Preorder - July 11?
Warhammer 40k Release (2-week preorder) - July 25?

Could be reading tea leaves. Time will tell. What else is on the deck for GW releases to take up the rest of the weekend releases? Underworlds, Warcry, and Sons of Behemat are all one weekend releases.
   
Made in gb
Longtime Dakkanaut




 ClockworkZion wrote:
Lumineth just got their round 1, so just Gargants and Pariah left, which could still mean 40k coming out in early July.


Why woulf Gargants need to be before 9th edition?
Even if so they could do them preorder 25th released 1st and still have 9th go preorder the 11th and on sale 25th as roumered.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

AdMech faction focus.

I haven't the energy to gak all over this one, but it does have one bit that's actually new:

A Playtester Who Should Know Better wrote:However, the Adeptus Mechanicus has the tools at its disposal to overcome this – Vehicles firing on enemies within engagement range and a new Core Stratagem to allow a trapped unit to break free. There are also some previously less-seen units like Kataphron Breachers and Fulgurite Electro-Priests waiting to make a comeback and defend your lines.




This is like being told the middle part of a story. What are the Fall Back rules GW???

This message was edited 1 time. Last update was at 2020/06/21 15:08:57


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Loyal Necron Lychguard





Working on it

I like the wording on that strategem. If they want to escape its the same as an emergency disembark.

As for the rest of the article, I'll just wait for H.B.M.C.'s daily review

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Made in au
Hissing Hybrid Metamorph






Wait, so is falling back now a 2cp strat? This rule is a little confusing.
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Indeed.

If Desperate Breakout is how one can trigger Fall Back without faction specific bonuses, ala Overwatch, this could be very, very good.

I have to assume it is. Because otherwise, why spend 2CP and risk auto destruction?

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Working on it

 Mad Doc Grotsnik wrote:
Indeed.

If Desperate Breakout is how one can trigger Fall Back without faction specific bonuses, ala Overwatch, this could be very, very good.

I have to assume it is. Because otherwise, why spend 2CP and risk auto destruction?


If thats true then this is big. The wording makes charging in a larger unit beneficial as the enemy will have less room to maneuver

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Mad Doc Grotsnik wrote:
Indeed.

If Desperate Breakout is how one can trigger Fall Back without faction specific bonuses, ala Overwatch, this could be very, very good.

I have to assume it is. Because otherwise, why spend 2CP and risk auto destruction?


This is to escape from a tri-point situation, so the alternative is not fall back at all, hence the danger risk
   
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Versteckt in den Schatten deines Geistes.

 Mad Doc Grotsnik wrote:
I have to assume it is. Because otherwise, why spend 2CP and risk auto destruction?
Logic dictates that the existence of this stratagem means that Fall Back isn't just "waltz out of combat for no cost", because why would one pay points to inflict casualties on themselves when they don't need to.

From what I can see this leaves only two possible explanations:

1. Fall Back as we know it is gone, and it is no longer something you can just do for free without there being an associated cost.
2. GW really have written a 2CP strat for the times when you get tri-pointed. This means that tri-pointing is no longer an tactic borne of an unintended consequence of a rules quirk, but rather something GW expects everyone to do.



This message was edited 1 time. Last update was at 2020/06/21 15:16:19


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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