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![[Post New]](/s/i/i.gif) 2020/07/01 20:39:57
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Dakka Veteran
Illinois
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I am really liking the look of those SnB marines. Mortal wounds were a huge weakness of SM HQs in 8th so it nice to see that rule on the captain. I think the new stormshield rules are a nice improvement.
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![[Post New]](/s/i/i.gif) 2020/07/01 20:42:23
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Yeah, marines had a weakness, so it got shored up.
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![[Post New]](/s/i/i.gif) 2020/07/01 20:46:34
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Mounted Kroot Tracker
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Now that it's been introduced as a rules mechanic, Orks should get ignore MW on a 6+.
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![[Post New]](/s/i/i.gif) 2020/07/01 20:46:56
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Fresh-Faced New User
Issy Les Moulineaux
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![[Post New]](/s/i/i.gif) 2020/07/01 20:50:00
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Khorne Chosen Marine Riding a Juggernaut
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Is quite funny the guy leaking it all on 4chan said he was going home no where near a gw and found the new box in a bin lol
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![[Post New]](/s/i/i.gif) 2020/07/01 20:51:39
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Did Fulgrim Just Behead Ferrus?
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![[Post New]](/s/i/i.gif) 2020/07/01 20:53:02
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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It was. Like two pages ago.
Automatically Appended Next Post:
Okay, so melee has a nice deal: everyone in 1/2" of an enemy or 1/2" of a friendly model in engagement range can attack. That helps hordes and makes the coherency rules easier to work with.
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This message was edited 2 times. Last update was at 2020/07/01 20:55:29
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![[Post New]](/s/i/i.gif) 2020/07/01 20:56:17
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Plaguelord Titan Princeps of Nurgle
Alabama
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2020/07/01 20:59:52
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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Dang. That was lots of "save image as" but got em all just in case that post gets taken down.
Lots of reading to do tonight.
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![[Post New]](/s/i/i.gif) 2020/07/01 21:00:00
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Mighty Vampire Count
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Some interesting stuff thanks
The Fortification Network especially - Sisters Statue gives 1Cp
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2020/07/01 21:01:48
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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jivardi wrote:Dang. That was lots of "save image as" but got em all just in case that post gets taken down.
Lots of reading to do tonight.
If you scroll to the bottom and hit the three dots there is an option to download the whole thing as a zip.
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![[Post New]](/s/i/i.gif) 2020/07/01 21:02:55
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Plaguelord Titan Princeps of Nurgle
Alabama
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ClockworkZion wrote:jivardi wrote:Dang. That was lots of "save image as" but got em all just in case that post gets taken down.
Lots of reading to do tonight.
If you scroll to the bottom and hit the three dots there is an option to download the whole thing as a zip.
This.
Looks like Reinforcements have all game to come in, not just to T3.
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This message was edited 1 time. Last update was at 2020/07/01 21:03:17
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2020/07/01 21:03:13
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Infiltrating Broodlord
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jivardi wrote:Dang. That was lots of "save image as" but got em all just in case that post gets taken down.
Lots of reading to do tonight.
Not that I would advocate that sort of thing, but Imgur does have a "download all images in this post as a zip file" button at the bottom of the post, hidden behind the three dot menu.
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![[Post New]](/s/i/i.gif) 2020/07/01 21:08:01
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Enigmatic Chaos Sorcerer
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ClockworkZion wrote:
It was. Like two pages ago.
Automatically Appended Next Post:
Okay, so melee has a nice deal: everyone in 1/2" of an enemy or 1/2" of a friendly model in engagement range can attack. That helps hordes and makes the coherency rules easier to work with.
Is this not what we have now but halved?
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2020/07/01 21:09:35
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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Eldarain wrote: ClockworkZion wrote:
It was. Like two pages ago.
Automatically Appended Next Post:
Okay, so melee has a nice deal: everyone in 1/2" of an enemy or 1/2" of a friendly model in engagement range can attack. That helps hordes and makes the coherency rules easier to work with.
Is this not what we have now but halved?
I thought it was just a 1" of the enemy can swing. Allowing 1/2" of models who are engaged to swing allows Orks on 32mm bases to get more attacks in.
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![[Post New]](/s/i/i.gif) 2020/07/01 21:09:52
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Wow, melee got utterly screwed with engagement range - now you can only fight if you're within 1" or within 1/2" of another model in your unit that is itself within 1/2" of the enemy.
What on earth prompted that? Seems like just another logic-free nerf to larger units.
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This message was edited 1 time. Last update was at 2020/07/01 21:12:34
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![[Post New]](/s/i/i.gif) 2020/07/01 21:11:46
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Plaguelord Titan Princeps of Nurgle
Alabama
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yukishiro1 wrote:Wow, melee got utterly screwed with engagement range - now you can only fight if you're within 1" or within 1/2" of another model in your unit that is itself within 1/2" of the enemy.
And you have to remain in coherency after Pile-In.
Edit: After re-reading that, isn't that redundant? A model within 1/2" of a model that is within 1/2" of a unit is within 1" no? So, it's just anyone in Engagement range?
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This message was edited 2 times. Last update was at 2020/07/01 21:15:01
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2020/07/01 21:12:47
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Not as Good as a Minion
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sequence is:
Hit Roll
Wound Roll
Allocate Wounds
Saves
Inflict Damage
it is important for Coherency Checks that the wounds are allocated before you know how many models you need to remove
I can already see most of the people ignoring these and moving the Allocate Wounds part to the end to speed up the game and removing models to their favour to avoid additional losses
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2020/07/01 21:13:20
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Some of these changes feel so pro marines it has to be intentional but did it have to be so blatant.
Right now a lot of stuff is going to nerd points drops not rising to be competitive in 9th
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![[Post New]](/s/i/i.gif) 2020/07/01 21:14:19
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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Looks like in melee it is now alternating activation and you star with the player whos turn is NOT taking place, that is a very interesting change.
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Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2020/07/01 21:15:02
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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The Dread Evil Lord Varlak
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kodos wrote:
sequence is:
Hit Roll
Wound Roll
Allocate Wounds
Saves
Inflict Damage
it is important for Coherency Checks that the wounds are allocated before you know how many models you need to remove
I can already see most of the people ignoring these and moving the Allocate Wounds part to the end to speed up the game and removing models to their favour to avoid additional losses
Whilest understandable to make the coherency rules needed and work that screws with melee so Hard it ain't even funny.....
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/07/01 21:17:42
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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ClockworkZion wrote:jivardi wrote:Dang. That was lots of "save image as" but got em all just in case that post gets taken down.
Lots of reading to do tonight.
If you scroll to the bottom and hit the three dots there is an option to download the whole thing as a zip.
lol, never used imgr before.
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![[Post New]](/s/i/i.gif) 2020/07/01 21:20:00
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Attack allocation order change is significant.
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![[Post New]](/s/i/i.gif) 2020/07/01 21:20:24
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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Not only are "to hit" rolls capped at +1/-1 but so are "to wound" rolls.
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![[Post New]](/s/i/i.gif) 2020/07/01 21:21:54
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Locked in the Tower of Amareo
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Mr Morden wrote:
Some interesting stuff thanks
The Fortification Network especially - Sisters Statue gives 1Cp 
Could you make out cp cost?
Did i miss it or did chargers start go away so enemy gets first dip in melee? Poor repentia
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/07/01 21:22:03
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Grisly Ghost Ark Driver
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Huh. It never says the Reanimators ray can only be benefited by once, for a unit, as it says for the crypteks we have seen.
Could reanimate stuff no 2+.
I can certainly see stiff breezes coming their way.
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![[Post New]](/s/i/i.gif) 2020/07/01 21:23:08
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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On the plus side, a charging unit can target anything that heroically intervened that turn, in addition to targets they declared a charge against. So you can't exploit the multi-charge rules by keeping a character slightly back so they can't charge it, then heroically intervening in and being able to fight the unit without the unit being able to fight back.
But the engagement range change is just such a massive nerf to melee, for no reason that I can see. Did anyone seriously think too many models were able to fight in combat in 8th edition?
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![[Post New]](/s/i/i.gif) 2020/07/01 21:23:20
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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They fixed Assault Weapons!
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![[Post New]](/s/i/i.gif) 2020/07/01 21:25:25
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Only certain people thought they were broken in the first place.
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![[Post New]](/s/i/i.gif) 2020/07/01 21:26:38
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Decrepit Dakkanaut
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TheAvengingKnee wrote:Looks like in melee it is now alternating activation and you star with the player whos turn is NOT taking place, that is a very interesting change.
After chargers
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