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Made in at
Second Story Man





Austria

Marines
Spoiler:



















Necrons
Spoiler:






This message was edited 3 times. Last update was at 2020/07/01 20:14:23


Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in gb
Norn Queen






So, Plasma now only explodes on an unmodified 1. They did it, the madmen actually did it!

However this makes me more concerned for 1+ save Terminators, I hope something is written to account for that, or that the minimum of 1 rule isn't a thing anymore.
   
Made in us
Regular Dakkanaut




Captain is a pretty good tank. 2+/4++/4+++ saves.

   
Made in at
Second Story Man





Austria

 BaconCatBug wrote:

However this makes me more concerned for 1+ save Terminators, I hope something is written to account for that, or that the minimum of 1 rule isn't a thing anymore.


Or standard Terminator Storm Shields are just 4+ without +1 to armour

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

So Assualt INTERCESSOR Sergeants don't have access to Intercessor upgrade optiins? Wat.
   
Made in ro
Deranged Necron Destroyer




Slayer-Fan123 wrote:
Nobody is going to take the Reanimator for ~100 points hahahahahahaha you serious GW?

Yeah it's basically a more expensive tomb spyder. Like twice the cost for the same statline, a slightly better gun (spyders could have twin particle beamers) and a rule that crypteks already do better. Unless there is some way to protect it (and a killer strat to make it good) that thing is DOA.
   
Made in us
Longtime Dakkanaut




jivardi wrote:
Captain is a pretty good tank. 2+/4++/4+++ saves.



The 4+++ is only against mortal wounds, it's not a general FnP.
   
Made in fi
Locked in the Tower of Amareo





 Carnikang wrote:
What the hell. MORE marine stuff?

Jfc.


Uuh this is marinehammer. It's marines the good guys vs npc races.

Starting to make aos look positively fresh. 40k has better rules but aos isn't so much cram one faction down the throat

2024 painted/bought: 109/109 
   
Made in us
Terrifying Doombull




I'm wondering if the drop in Power from 6 to 5 on the Overseer is simply because the options aren't there (res orb, other weapons, etc)

Scarab swarms are smaller now (capped at 6 rather than 9)

Efficiency is the highest virtue. 
   
Made in de
Regular Dakkanaut




So someone in reddit actually mentioned that the rules dont prevent multiple smites per caster
oh i will abuse the gak out of that for the first few games
   
Made in gb
Ridin' on a Snotling Pump Wagon






 ClockworkZion wrote:
So Assualt INTERCESSOR Sergeants don't have access to Intercessor upgrade optiins? Wat.


These aren’t Codex entries.

   
Made in us
Regular Dakkanaut




yukishiro1 wrote:
jivardi wrote:
Captain is a pretty good tank. 2+/4++/4+++ saves.



The 4+++ is only against mortal wounds, it's not a general FnP.


True but mortal wounds are as readily available as water to most armies so it's still a fairly handy save.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Mad Doc Grotsnik wrote:
 ClockworkZion wrote:
So Assualt INTERCESSOR Sergeants don't have access to Intercessor upgrade optiins? Wat.


These aren’t Codex entries.

Fair point. I was just having a WTF moment.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Voss wrote:
I'm wondering if the drop in Power from 6 to 5 on the Overseer is simply because the options aren't there (res orb, other weapons, etc)

Scarab swarms are smaller now (capped at 6 rather than 9)


This is a box datasheet, I woulden't take any of the unit cap values for their full codex value.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Regular Dakkanaut




IanVanCheese wrote:
Slayer-Fan123 wrote:
Nobody is going to take the Reanimator for ~100 points hahahahahahaha you serious GW?

Yeah it's basically a more expensive tomb spyder. Like twice the cost for the same statline, a slightly better gun (spyders could have twin particle beamers) and a rule that crypteks already do better. Unless there is some way to protect it (and a killer strat to make it good) that thing is DOA.
like terrain blocking Los
   
Made in fr
Hallowed Canoness





 Kanluwen wrote:
Welcome to every army getting a scenery piece, kiddo.

You mean every marine army, I guess.
Only marines get to have more than bare minimum releases. Really, really tiring.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in ro
Deranged Necron Destroyer




Danit wrote:
IanVanCheese wrote:
Slayer-Fan123 wrote:
Nobody is going to take the Reanimator for ~100 points hahahahahahaha you serious GW?

Yeah it's basically a more expensive tomb spyder. Like twice the cost for the same statline, a slightly better gun (spyders could have twin particle beamers) and a rule that crypteks already do better. Unless there is some way to protect it (and a killer strat to make it good) that thing is DOA.
like terrain blocking Los


Touche.

Yeah, depends how terrain rules shake out and how much terrain we see at clubs and tournaments. He still seems expensive for that profile though.
   
Made in us
Regular Dakkanaut




Fateweaver with 30" smites, adding +2 to the roll means super smites on 9+, getting to cast it 3 times per turn.

9+ isn't super achievable easily but it's a potential 18 mortals on a unit.

Could be fun.
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

jivardi wrote:
Fateweaver with 30" smites, adding +2 to the roll means super smites on 9+, getting to cast it 3 times per turn.

9+ isn't super achievable easily but it's a potential 18 mortals on a unit.

Could be fun.


Magnus would be even nastier.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
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5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 puma713 wrote:
 BaconCatBug wrote:
Spoiler:

So, we have three options here.

Either the "can't modify below 1" rule/FAQ is gone, and Plasma now only overheats 1/6th of a time (it just overheats on a 2 instead of a 1)...

Or Terminators now have effective 2++ saves.

Or we might be lucky and a core rule prevents the Sv characteristic from being modified to better than 2+.

I don't know which one I am more afraid of.


I think having an invulnerable save does not replace your Save characteristic. So, that Primaris Lieutenant would be 2+/4++ and a terminator would be 1+/4++. And there is probably a rule that 1 always fails.

I sincerely hope that is truly in store for Terminators w/ SS. They'll actually be worth the price, as this would effectively shave off an AP point.

[eyeing longingly to my Deathwing Army under a thick layer of dust]

This message was edited 1 time. Last update was at 2020/07/01 20:28:20


Live Ork, Be Ork. or D'Ork!


 
   
Made in fi
Locked in the Tower of Amareo





IanVanCheese wrote:
Yeah no complaints tbh, he's a buffer, not a fighter. I'll take the better buffs over a 4th attack any day of the week.

Lets hope our other stuff is as good.


He did lose extra charge distance though. Reliable(78%) ds charge with lychguard died. I have had some success with that

2024 painted/bought: 109/109 
   
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Ridin' on a Snotling Pump Wagon






 Hybrid Son Of Oxayotl wrote:
 Kanluwen wrote:
Welcome to every army getting a scenery piece, kiddo.

You mean every marine army, I guess.
Only marines get to have more than bare minimum releases. Really, really tiring.


The Necrons are hardly chopped liver in that regard.

   
Made in us
Longtime Dakkanaut




jivardi wrote:
 puma713 wrote:
 BaconCatBug wrote:
Spoiler:

So, we have three options here.

Either the "can't modify below 1" rule/FAQ is gone, and Plasma now only overheats 1/6th of a time (it just overheats on a 2 instead of a 1)...

Or Terminators now have effective 2++ saves.

Or we might be lucky and a core rule prevents the Sv characteristic from being modified to better than 2+.

I don't know which one I am more afraid of.


I think having an invulnerable save does not replace your Save characteristic. So, that Primaris Lieutenant would be 2+/4++ and a terminator would be 1+/4++. And there is probably a rule that 1 always fails.


Inv save has NEVER replaced your armor save. You can never take both the armor save and invul save though. You can take an amor save/FNP or inv/FNP but never ARMOR/INV.

It's weird math gymnastics to assume a 4++ becomes a 2++ invul or that +1 to "save characteristic" assume the invul save when Invul saves can NEVER be modified.


I play an army that explicitely modifies invul saves as its faction benefit.

Speaking of custodes, it's hilarious that space marine power swords are now better than guardian spears
   
Made in us
Regular Dakkanaut




 puma713 wrote:
jivardi wrote:
Fateweaver with 30" smites, adding +2 to the roll means super smites on 9+, getting to cast it 3 times per turn.

9+ isn't super achievable easily but it's a potential 18 mortals on a unit.

Could be fun.


Magnus would be even nastier.


But an even bigger target. Magnus will go down faster than Mr. Chicken because most people are more afraid of Mangus than Mr. Chicken.
   
Made in us
Longtime Dakkanaut




As soon as a Space Marine touches something it automatically gets a stat boost. It's one of their faction rules.
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

jivardi wrote:
 puma713 wrote:
jivardi wrote:
Fateweaver with 30" smites, adding +2 to the roll means super smites on 9+, getting to cast it 3 times per turn.

9+ isn't super achievable easily but it's a potential 18 mortals on a unit.

Could be fun.


Magnus would be even nastier.


But an even bigger target. Magnus will go down faster than Mr. Chicken because most people are more afraid of Mangus than Mr. Chicken.


True, but now you can bring him in from reserves and unleash three Super-Duper Smites before he is dealt with (at least until a Day 1 FAQ is released, probably).

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

stratigo wrote:
jivardi wrote:
 puma713 wrote:
 BaconCatBug wrote:
Spoiler:

So, we have three options here.

Either the "can't modify below 1" rule/FAQ is gone, and Plasma now only overheats 1/6th of a time (it just overheats on a 2 instead of a 1)...

Or Terminators now have effective 2++ saves.

Or we might be lucky and a core rule prevents the Sv characteristic from being modified to better than 2+.

I don't know which one I am more afraid of.


I think having an invulnerable save does not replace your Save characteristic. So, that Primaris Lieutenant would be 2+/4++ and a terminator would be 1+/4++. And there is probably a rule that 1 always fails.


Inv save has NEVER replaced your armor save. You can never take both the armor save and invul save though. You can take an amor save/FNP or inv/FNP but never ARMOR/INV.

It's weird math gymnastics to assume a 4++ becomes a 2++ invul or that +1 to "save characteristic" assume the invul save when Invul saves can NEVER be modified.


I play an army that explicitely modifies invul saves as its faction benefit.

Speaking of custodes, it's hilarious that space marine power swords are now better than guardian spears

What, do you mean Relic blades which have been D2 since forever?
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

jivardi wrote:


It's weird math gymnastics to assume a 4++ becomes a 2++ invul or that +1 to "save characteristic" assume the invul save when Invul saves can NEVER be modified.


Sure they can - just ask the Thousand Sons.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


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Deranged Necron Destroyer




tneva82 wrote:
IanVanCheese wrote:
Yeah no complaints tbh, he's a buffer, not a fighter. I'll take the better buffs over a 4th attack any day of the week.

Lets hope our other stuff is as good.


He did lose extra charge distance though. Reliable(78%) ds charge with lychguard died. I have had some success with that


Maybe, we'll have to see what else we get in the codex. I think it's a worthy trade.

Some more rules on that reddit page, Plasmancer looks like a little psyker but not. Given how valuable our HQ slot is looking these days, might get squeezed out of contention.

Also noticed the Noble keyword on the Overlord. Gotta be something that relates to that going on.

This message was edited 1 time. Last update was at 2020/07/01 20:35:19


 
   
Made in us
Regular Dakkanaut




 puma713 wrote:
jivardi wrote:
 puma713 wrote:
jivardi wrote:
Fateweaver with 30" smites, adding +2 to the roll means super smites on 9+, getting to cast it 3 times per turn.

9+ isn't super achievable easily but it's a potential 18 mortals on a unit.

Could be fun.


Magnus would be even nastier.


But an even bigger target. Magnus will go down faster than Mr. Chicken because most people are more afraid of Mangus than Mr. Chicken.


True, but now you can bring him in from reserves and unleash three Super-Duper Smites before he is dealt with (at least until a Day 1 FAQ is released, probably).


For a CP cost plus he's pricier than FW by far in terms of points. Fatey is under 300, I'm sure Magnus is about 100 pts or so more. Holding Magnus in reserve does help with his survivability but FW is more discrete I feel, more prone to underestimation.

Or I just take an Exalted LoC, still get the 2+ to cast Smite so long as I'm not bracketed, take an Impossible Robe and trait that makes him -1 to hit and he's harder to kill than FW even. I just don't get the extra D3 CP that FW would give.
   
 
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