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2020/07/01 20:11:02
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Second Story Man
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This message was edited 3 times. Last update was at 2020/07/01 20:14:23
Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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2020/07/01 20:15:01
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Norn Queen
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So, Plasma now only explodes on an unmodified 1. They did it, the madmen actually did it!
However this makes me more concerned for 1+ save Terminators, I hope something is written to account for that, or that the minimum of 1 rule isn't a thing anymore.
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2020/07/01 20:15:04
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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Captain is a pretty good tank. 2+/4++/4+++ saves.
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2020/07/01 20:16:21
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Second Story Man
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BaconCatBug wrote:
However this makes me more concerned for 1+ save Terminators, I hope something is written to account for that, or that the minimum of 1 rule isn't a thing anymore.
Or standard Terminator Storm Shields are just 4+ without +1 to armour
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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2020/07/01 20:16:57
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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So Assualt INTERCESSOR Sergeants don't have access to Intercessor upgrade optiins? Wat.
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2020/07/01 20:17:10
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Deranged Necron Destroyer
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Slayer-Fan123 wrote:Nobody is going to take the Reanimator for ~100 points hahahahahahaha you serious GW?
Yeah it's basically a more expensive tomb spyder. Like twice the cost for the same statline, a slightly better gun (spyders could have twin particle beamers) and a rule that crypteks already do better. Unless there is some way to protect it (and a killer strat to make it good) that thing is DOA.
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2020/07/01 20:17:24
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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The 4+++ is only against mortal wounds, it's not a general FnP.
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2020/07/01 20:17:34
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Locked in the Tower of Amareo
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Uuh this is marinehammer. It's marines the good guys vs npc races.
Starting to make aos look positively fresh. 40k has better rules but aos isn't so much cram one faction down the throat
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2024 painted/bought: 109/109 |
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2020/07/01 20:17:44
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Terrifying Doombull
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I'm wondering if the drop in Power from 6 to 5 on the Overseer is simply because the options aren't there (res orb, other weapons, etc)
Scarab swarms are smaller now (capped at 6 rather than 9)
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Efficiency is the highest virtue. |
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2020/07/01 20:18:38
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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So someone in reddit actually mentioned that the rules dont prevent multiple smites per caster
oh i will abuse the gak out of that for the first few games
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2020/07/01 20:20:26
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Ridin' on a Snotling Pump Wagon
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ClockworkZion wrote:So Assualt INTERCESSOR Sergeants don't have access to Intercessor upgrade optiins? Wat.
These aren’t Codex entries.
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2020/07/01 20:21:53
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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True but mortal wounds are as readily available as water to most armies so it's still a fairly handy save.
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2020/07/01 20:22:00
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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Fair point. I was just having a WTF moment.
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2020/07/01 20:22:09
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Nihilistic Necron Lord
The best State-Texas
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Voss wrote:I'm wondering if the drop in Power from 6 to 5 on the Overseer is simply because the options aren't there (res orb, other weapons, etc)
Scarab swarms are smaller now (capped at 6 rather than 9)
This is a box datasheet, I woulden't take any of the unit cap values for their full codex value.
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2020/07/01 20:22:33
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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IanVanCheese wrote:Slayer-Fan123 wrote:Nobody is going to take the Reanimator for ~100 points hahahahahahaha you serious GW?
Yeah it's basically a more expensive tomb spyder. Like twice the cost for the same statline, a slightly better gun (spyders could have twin particle beamers) and a rule that crypteks already do better. Unless there is some way to protect it (and a killer strat to make it good) that thing is DOA.
like terrain blocking Los
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2020/07/01 20:23:35
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Hallowed Canoness
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You mean every marine army, I guess.
Only marines get to have more than bare minimum releases. Really, really tiring.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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2020/07/01 20:25:28
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Deranged Necron Destroyer
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Danit wrote:IanVanCheese wrote:Slayer-Fan123 wrote:Nobody is going to take the Reanimator for ~100 points hahahahahahaha you serious GW?
Yeah it's basically a more expensive tomb spyder. Like twice the cost for the same statline, a slightly better gun (spyders could have twin particle beamers) and a rule that crypteks already do better. Unless there is some way to protect it (and a killer strat to make it good) that thing is DOA.
like terrain blocking Los
Touche.
Yeah, depends how terrain rules shake out and how much terrain we see at clubs and tournaments. He still seems expensive for that profile though.
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2020/07/01 20:25:29
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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Fateweaver with 30" smites, adding +2 to the roll means super smites on 9+, getting to cast it 3 times per turn.
9+ isn't super achievable easily but it's a potential 18 mortals on a unit.
Could be fun.
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2020/07/01 20:27:29
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Plaguelord Titan Princeps of Nurgle
Alabama
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jivardi wrote:Fateweaver with 30" smites, adding +2 to the roll means super smites on 9+, getting to cast it 3 times per turn.
9+ isn't super achievable easily but it's a potential 18 mortals on a unit.
Could be fun.
Magnus would be even nastier.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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2020/07/01 20:27:43
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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puma713 wrote: BaconCatBug wrote:
So, we have three options here.
Either the "can't modify below 1" rule/ FAQ is gone, and Plasma now only overheats 1/6th of a time (it just overheats on a 2 instead of a 1)...
Or Terminators now have effective 2++ saves.
Or we might be lucky and a core rule prevents the Sv characteristic from being modified to better than 2+.
I don't know which one I am more afraid of.
I think having an invulnerable save does not replace your Save characteristic. So, that Primaris Lieutenant would be 2+/4++ and a terminator would be 1+/4++. And there is probably a rule that 1 always fails.
I sincerely hope that is truly in store for Terminators w/ SS. They'll actually be worth the price, as this would effectively shave off an AP point.
[eyeing longingly to my Deathwing Army under a thick layer of dust]
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This message was edited 1 time. Last update was at 2020/07/01 20:28:20
Live Ork, Be Ork. or D'Ork!
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2020/07/01 20:28:02
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Locked in the Tower of Amareo
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IanVanCheese wrote:Yeah no complaints tbh, he's a buffer, not a fighter. I'll take the better buffs over a 4th attack any day of the week.
Lets hope our other stuff is as good.
He did lose extra charge distance though. Reliable(78%) ds charge with lychguard died. I have had some success with that
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2024 painted/bought: 109/109 |
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2020/07/01 20:28:22
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Ridin' on a Snotling Pump Wagon
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Hybrid Son Of Oxayotl wrote:
You mean every marine army, I guess.
Only marines get to have more than bare minimum releases. Really, really tiring.
The Necrons are hardly chopped liver in that regard.
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2020/07/01 20:29:19
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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jivardi wrote: puma713 wrote: BaconCatBug wrote:
So, we have three options here.
Either the "can't modify below 1" rule/ FAQ is gone, and Plasma now only overheats 1/6th of a time (it just overheats on a 2 instead of a 1)...
Or Terminators now have effective 2++ saves.
Or we might be lucky and a core rule prevents the Sv characteristic from being modified to better than 2+.
I don't know which one I am more afraid of.
I think having an invulnerable save does not replace your Save characteristic. So, that Primaris Lieutenant would be 2+/4++ and a terminator would be 1+/4++. And there is probably a rule that 1 always fails.
Inv save has NEVER replaced your armor save. You can never take both the armor save and invul save though. You can take an amor save/ FNP or inv/ FNP but never ARMOR/ INV.
It's weird math gymnastics to assume a 4++ becomes a 2++ invul or that +1 to "save characteristic" assume the invul save when Invul saves can NEVER be modified.
I play an army that explicitely modifies invul saves as its faction benefit.
Speaking of custodes, it's hilarious that space marine power swords are now better than guardian spears
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2020/07/01 20:30:25
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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puma713 wrote:jivardi wrote:Fateweaver with 30" smites, adding +2 to the roll means super smites on 9+, getting to cast it 3 times per turn.
9+ isn't super achievable easily but it's a potential 18 mortals on a unit.
Could be fun.
Magnus would be even nastier.
But an even bigger target. Magnus will go down faster than Mr. Chicken because most people are more afraid of Mangus than Mr. Chicken.
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2020/07/01 20:31:16
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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As soon as a Space Marine touches something it automatically gets a stat boost. It's one of their faction rules.
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2020/07/01 20:31:40
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Plaguelord Titan Princeps of Nurgle
Alabama
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jivardi wrote: puma713 wrote:jivardi wrote:Fateweaver with 30" smites, adding +2 to the roll means super smites on 9+, getting to cast it 3 times per turn.
9+ isn't super achievable easily but it's a potential 18 mortals on a unit.
Could be fun.
Magnus would be even nastier.
But an even bigger target. Magnus will go down faster than Mr. Chicken because most people are more afraid of Mangus than Mr. Chicken.
True, but now you can bring him in from reserves and unleash three Super-Duper Smites before he is dealt with (at least until a Day 1 FAQ is released, probably).
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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2020/07/01 20:31:40
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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stratigo wrote:jivardi wrote: puma713 wrote: BaconCatBug wrote:
So, we have three options here.
Either the "can't modify below 1" rule/ FAQ is gone, and Plasma now only overheats 1/6th of a time (it just overheats on a 2 instead of a 1)...
Or Terminators now have effective 2++ saves.
Or we might be lucky and a core rule prevents the Sv characteristic from being modified to better than 2+.
I don't know which one I am more afraid of.
I think having an invulnerable save does not replace your Save characteristic. So, that Primaris Lieutenant would be 2+/4++ and a terminator would be 1+/4++. And there is probably a rule that 1 always fails.
Inv save has NEVER replaced your armor save. You can never take both the armor save and invul save though. You can take an amor save/ FNP or inv/ FNP but never ARMOR/ INV.
It's weird math gymnastics to assume a 4++ becomes a 2++ invul or that +1 to "save characteristic" assume the invul save when Invul saves can NEVER be modified.
I play an army that explicitely modifies invul saves as its faction benefit.
Speaking of custodes, it's hilarious that space marine power swords are now better than guardian spears
What, do you mean Relic blades which have been D2 since forever?
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2020/07/01 20:32:58
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Tzeentch Aspiring Sorcerer Riding a Disc
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jivardi wrote:
It's weird math gymnastics to assume a 4++ becomes a 2++ invul or that +1 to "save characteristic" assume the invul save when Invul saves can NEVER be modified.
Sure they can - just ask the Thousand Sons.
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2020/07/01 20:35:08
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Deranged Necron Destroyer
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tneva82 wrote:IanVanCheese wrote:Yeah no complaints tbh, he's a buffer, not a fighter. I'll take the better buffs over a 4th attack any day of the week.
Lets hope our other stuff is as good.
He did lose extra charge distance though. Reliable(78%) ds charge with lychguard died. I have had some success with that
Maybe, we'll have to see what else we get in the codex. I think it's a worthy trade.
Some more rules on that reddit page, Plasmancer looks like a little psyker but not. Given how valuable our HQ slot is looking these days, might get squeezed out of contention.
Also noticed the Noble keyword on the Overlord. Gotta be something that relates to that going on.
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This message was edited 1 time. Last update was at 2020/07/01 20:35:19
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2020/07/01 20:37:38
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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puma713 wrote:jivardi wrote: puma713 wrote:jivardi wrote:Fateweaver with 30" smites, adding +2 to the roll means super smites on 9+, getting to cast it 3 times per turn.
9+ isn't super achievable easily but it's a potential 18 mortals on a unit.
Could be fun.
Magnus would be even nastier.
But an even bigger target. Magnus will go down faster than Mr. Chicken because most people are more afraid of Mangus than Mr. Chicken.
True, but now you can bring him in from reserves and unleash three Super-Duper Smites before he is dealt with (at least until a Day 1 FAQ is released, probably).
For a CP cost plus he's pricier than FW by far in terms of points. Fatey is under 300, I'm sure Magnus is about 100 pts or so more. Holding Magnus in reserve does help with his survivability but FW is more discrete I feel, more prone to underestimation.
Or I just take an Exalted LoC, still get the 2+ to cast Smite so long as I'm not bracketed, take an Impossible Robe and trait that makes him -1 to hit and he's harder to kill than FW even. I just don't get the extra D3 CP that FW would give.
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