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Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

 Kanluwen wrote:
You mean "Stolen From The Guard" turret, clearly.


I don't want to hear it, with the "Stolen from Fire Dragons" Eradicators.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

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Made in us
Archmagos Veneratus Extremis




On the Internet

pm713 wrote:
 ClockworkZion wrote:
pm713 wrote:
 ClockworkZion wrote:
pm713 wrote:
Slayer-Fan123 wrote:
 Lord Damocles wrote:
Slayer-Fan123 wrote:
 Lord Damocles wrote:
How do you drop that through an atmosphere without it all exploding..?

DoW just has everything drop from orbit.

Which is kind of dumb, but concessions have to be made for the sake of gameplay. Even then, the Marine structures have drop rigs around them, whereas this thing has the stabilisation vanes from the top of a drop pod built into it half way up; with a bunch of rockets strapped to the top, and it's filled with promethium!


I mean when has 40k ever really cared about safety? They have guns that might explode on the user.

The guns in question are often more valuable than the person holding them so who cares? Buildings are expensive though.

Load bearing walls are canonically heresy in 40k so maybe making OSHA cry is a design goal?

What? What's that from? That seems odd even for 40k, I mean the load needs bearing somewhere right? Do they magic it all somewhere else???

From "Death of Antagonis":

Wow, they forgot how walls work. Mind you that is on brand. Although if he is dead then Dorn must be spinning in his grave.
Floating Buttress or death I suppose
   
Made in ch
The Dread Evil Lord Varlak





it'd be nice if we had seen anything but MORE marines, like f.e. DE, or i dunnoi even more necrons, or Tau, or heck maybee even chaos? Maybee even a look tentatively at FW units and index armies?
No? Not even GSC?


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in ro
Deranged Necron Destroyer






Extra range on MWBD is nice, being able to cast it on our tanks is amazing (hello hitting on 2s doomsday arks). Aura for move instead of +1 move with MWBD is probably a buff overall.

Still 3 attacks, which is ludicrous. Overall he seems fine. Was expecting a 4th attack because even guardsmen leaders have 4 attacks, but whatever. Tachyon Arrow is funny and will occasionally obliterate something, but one shot makes it swingy.
   
Made in gb
Norn Queen






"Assault intercessors are among the most widespread close support units in a Chapters arsenal"
I get it GW, you want to squat oldmarines, at least try to stay subtle about it
   
Made in ch
The Dread Evil Lord Varlak





 BaconCatBug wrote:
"Assault intercessors are among the most widespread close support units in a Chapters arsenal"
I get it GW, you want to squat oldmarines, at least try to stay subtle about it


if the leaks are true, i don't see how not, heck scouts at 14ppm and tacs at 15 but an intercissor at 20`?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Pious Palatine




Not Online!!! wrote:
 BaconCatBug wrote:
"Assault intercessors are among the most widespread close support units in a Chapters arsenal"
I get it GW, you want to squat oldmarines, at least try to stay subtle about it


if the leaks are true, i don't see how not, heck scouts at 14ppm and tacs at 15 but an intercissor at 20`?


My guess is Camo Cloaks are free now (based on eliminator changes) and tacs are just Fethed.


 
   
Made in us
Regular Dakkanaut




 BaconCatBug wrote:
Spoiler:

So, we have three options here.

Either the "can't modify below 1" rule/FAQ is gone, and Plasma now only overheats 1/6th of a time (it just overheats on a 2 instead of a 1)...

Or Terminators now have effective 2++ saves.

Or we might be lucky and a core rule prevents the Sv characteristic from being modified to better than 2+.

I don't know which one I am more afraid of.


How would a SS terminator get a 2++ save? The shield gives a 4++ and modifies the armor save by 1 so terminators have a 1+/4++ save (1 always fails so only useful against AP values above zero).

This message was edited 1 time. Last update was at 2020/07/01 19:53:56


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Primaris marine vehicles are just god awful. Thank God my Ravenguard don't use them. Ouch.
   
Made in ch
The Dread Evil Lord Varlak





ERJAK wrote:
Not Online!!! wrote:
 BaconCatBug wrote:
"Assault intercessors are among the most widespread close support units in a Chapters arsenal"
I get it GW, you want to squat oldmarines, at least try to stay subtle about it


if the leaks are true, i don't see how not, heck scouts at 14ppm and tacs at 15 but an intercissor at 20`?


My guess is Camo Cloaks are free now (based on eliminator changes) and tacs are just Fethed.


doesn't bode well for chaos then, considering what happened to cultists i can't see them not beeing 15 pts aswell, and that they are not worth still, better then cultists but not worth....

ffs man

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Nihilistic Necron Lord




The best State-Texas

IanVanCheese wrote:


Extra range on MWBD is nice, being able to cast it on our tanks is amazing (hello hitting on 2s doomsday arks). Aura for move instead of +1 move with MWBD is probably a buff overall.

Still 3 attacks, which is ludicrous. Overall he seems fine. Was expecting a 4th attack because even guardsmen leaders have 4 attacks, but whatever. Tachyon Arrow is funny and will occasionally obliterate something, but one shot makes it swingy.


While being capped at 3 attacks is dumb, MWBD and the Aura is pretty amazing.

at 90 points for that loadout, he is VERY good.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Norn Queen






jivardi wrote:
 BaconCatBug wrote:
Spoiler:

So, we have three options here.

Either the "can't modify below 1" rule/FAQ is gone, and Plasma now only overheats 1/6th of a time (it just overheats on a 2 instead of a 1)...

Or Terminators now have effective 2++ saves.

Or we might be lucky and a core rule prevents the Sv characteristic from being modified to better than 2+.

I don't know which one I am more afraid of.


How would a SS terminator get a 2++ save? The shield gives a 4++ and modifies the armor save by 1 so terminators have a 1+ save (1 always fails so only useful against AP values above zero). So that lieutenant has a 4++ save and a 2+ armor save.
Because right now, in 8th, a 1+ save is equivalent to a 2++ save. I really hope there is something in the 9th rules that prevents this again, otherwise we're gonna need another FAQ (like they did for Loot It!).
   
Made in us
Longtime Dakkanaut




Hmm, you now have to use all your psychic powers on a psyker before moving to the next one, rather than power-by-power...but it seems like you can also manifest smite more than once per psyker, which I kinda doubt is intentional.
   
Made in ro
Deranged Necron Destroyer




Yeah no complaints tbh, he's a buffer, not a fighter. I'll take the better buffs over a 4th attack any day of the week.

Lets hope our other stuff is as good.
   
Made in us
Pious Palatine




jivardi wrote:
 BaconCatBug wrote:
Spoiler:

So, we have three options here.

Either the "can't modify below 1" rule/FAQ is gone, and Plasma now only overheats 1/6th of a time (it just overheats on a 2 instead of a 1)...

Or Terminators now have effective 2++ saves.

Or we might be lucky and a core rule prevents the Sv characteristic from being modified to better than 2+.

I don't know which one I am more afraid of.


How would a SS terminator get a 2++ save? The shield gives a 4++ and modifies the armor save by 1 so terminators have a 1+/4++ save (1 always fails so only useful against AP values above zero).


Yeah, even in cover at +2 it's still not an invul equiv. It just makes things like melta actually useful on terminators instead of being a giant waste.


 
   
Made in us
Decrepit Dakkanaut




Yeah, Overlords have never been great at combat outside the 5th edition codex, and have always been just serviceable or mediocre otherwise.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

jivardi wrote:

That's the only change I see to psychic.


Now Psykers have to complete all of their powers before moving on to another psyker. I believe that is different. Also, I don't see a range on Deny the Witch, but iirc, there is range on the individual data sheets.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in gb
Longtime Dakkanaut





Does anyone know what the damage on the Hyperphase Glaive is supposed to be?
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

 BaconCatBug wrote:
Spoiler:

So, we have three options here.

Either the "can't modify below 1" rule/FAQ is gone, and Plasma now only overheats 1/6th of a time (it just overheats on a 2 instead of a 1)...

Or Terminators now have effective 2++ saves.

Or we might be lucky and a core rule prevents the Sv characteristic from being modified to better than 2+.

I don't know which one I am more afraid of.


I think having an invulnerable save does not replace your Save characteristic. So, that Primaris Lieutenant would be 2+/4++ and a terminator would be 1+/4++. And there is probably a rule that 1 always fails.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in gb
Dakka Veteran




 dan2026 wrote:
Does anyone know what the damage on the Hyperphase Glaive is supposed to be?

The Damage is D3
   
Made in ro
Deranged Necron Destroyer




 dan2026 wrote:
Does anyone know what the damage on the Hyperphase Glaive is supposed to be?


Someone said D3 when they were posting leaks just in text format. Everything else is lining up, so no reason not to trust.
   
Made in us
Longtime Dakkanaut




Welp, reanimator is indeed not a character, so it is going to get destroyed by a stiff breeze. Though I guess they gotta kill the thralls too first, so it does end up being 10 T5 wounds to get through.

This message was edited 1 time. Last update was at 2020/07/01 20:08:42


 
   
Made in us
Regular Dakkanaut




 puma713 wrote:
jivardi wrote:

That's the only change I see to psychic.


Now Psykers have to complete all of their powers before moving on to another psyker. I believe that is different. Also, I don't see a range on Deny the Witch, but iirc, there is range on the individual data sheets.


I was wrong about Perils thing but yeah, I reread it (my boomer eyes and blurry prints make it a chore). I didn't catch that about the psykers.

Makes sense as you have to do all of a units ranged/melee attacks before you can move on to the next unit.
   
Made in us
Regular Dakkanaut




 puma713 wrote:
 BaconCatBug wrote:
Spoiler:

So, we have three options here.

Either the "can't modify below 1" rule/FAQ is gone, and Plasma now only overheats 1/6th of a time (it just overheats on a 2 instead of a 1)...

Or Terminators now have effective 2++ saves.

Or we might be lucky and a core rule prevents the Sv characteristic from being modified to better than 2+.

I don't know which one I am more afraid of.


I think having an invulnerable save does not replace your Save characteristic. So, that Primaris Lieutenant would be 2+/4++ and a terminator would be 1+/4++. And there is probably a rule that 1 always fails.


Inv save has NEVER replaced your armor save. You can never take both the armor save and invul save though. You can take an amor save/FNP or inv/FNP but never ARMOR/INV.

It's weird math gymnastics to assume a 4++ becomes a 2++ invul or that +1 to "save characteristic" assume the invul save when Invul saves can NEVER be modified.
   
Made in gb
Dakka Veteran




The changes to RP are apparently much more extensive than Games workshop have been letting on. I like that warriors now re-rell RP rolls of 1 by default now, and Scarabs now have the old "Poisoned Attacks" rule from warhammer Fantasy (6s to hit wound automatically).
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Psykers falling back and not being able to cast new? Mine usually enjoy staying to punch people so it didn't come up often.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in ro
Deranged Necron Destroyer




Reanimator is too squishy and expnesive at first glance.

Warriors getting inate reroll 1s is great, assuming their survivability itself can be buffed somehow

Stealth buff to scarabs, +1 W and auto wound on 6s to hit now (lost the can't wound on worse than 5s though, so probably a wash there)

Royal Warden is good, will be seeing him about plenty.
   
Made in gb
Fixture of Dakka




jivardi wrote:
 puma713 wrote:
 BaconCatBug wrote:
Spoiler:

So, we have three options here.

Either the "can't modify below 1" rule/FAQ is gone, and Plasma now only overheats 1/6th of a time (it just overheats on a 2 instead of a 1)...

Or Terminators now have effective 2++ saves.

Or we might be lucky and a core rule prevents the Sv characteristic from being modified to better than 2+.

I don't know which one I am more afraid of.


I think having an invulnerable save does not replace your Save characteristic. So, that Primaris Lieutenant would be 2+/4++ and a terminator would be 1+/4++. And there is probably a rule that 1 always fails.


Inv save has NEVER replaced your armor save. You can never take both the armor save and invul save though. You can take an amor save/FNP or inv/FNP but never ARMOR/INV.

It's weird math gymnastics to assume a 4++ becomes a 2++ invul or that +1 to "save characteristic" assume the invul save when Invul saves can NEVER be modified.

It wouldn't surprise me that GW added the save mechanics from Fantasy in full to 40k so invuls and armour stack.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Decrepit Dakkanaut




Nobody is going to take the Reanimator for ~100 points hahahahahahaha you serious GW?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

 Eldarain wrote:
Psykers falling back and not being able to cast new? Mine usually enjoy staying to punch people so it didn't come up often.


Yes, sounds like Falling Back restricts all forms of reaction, which makes Falling Back more restrictive, if just a little bit.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
 
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