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Made in us
Archmagos Veneratus Extremis




On the Internet

Ragnar69 wrote:
the core book on it's own is more expansive than the box???

I think that's a limited edition set, which usually comes with a whole bunch of stuff.
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

The box also has a limited book. And recent limited editiond from GW just had a different cover and maybe a ribbon.

 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Ragnar69 wrote:
The box also has a limited book. And recent limited editiond from GW just had a different cover and maybe a ribbon.

My bet is on the combat guage, objective markers and cards being tossed in as well. Maybe that board too.

If there are accessories they usually get bundled in.
   
Made in us
Pious Palatine




Indomitus being 200$ is a lot better than I was expecting.


 
   
Made in us
Implacable Skitarii




tneva82 wrote:
yukishiro1 wrote:
In an effort to get people onto some other topic:

What do people think of the deployment system?

To summarize:

1. Roll for attacker and defender. This doesn't impact who goes first, it just impacts who gets to choose the deployment zone - and who has to go first when deploying. Defender chooses zone and puts down the first unit.

2. Declare what stuff is in reserves, what stuff is in transports, etc. This is BEFORE any deployment. No more "I'll deploy X into deep strike."

3. AFTER revealing what is not being deployed on the table, defender deploys first unit, then players alternative until all units are deployed.

4. Roll off again; winner gets to choose who goes first. No seize (there wouldn't be any point with this system).

So you are deploying without knowing who is going first at all, but you do know what units aren't going to be deployed on the field.

I think this is going to have massive implications for competitive play.


Helps alpha strike just as it did before gw went for system that helped vs that.


Since you have only got a 50/50 chance of going first, I am not sure its as alpha-strike friendly as early 8th edition was at least.
   
Made in gb
Crazed Spirit of the Defiler




 ClockworkZion wrote:
EightFoldPath wrote:
 Aaranis wrote:
How does it work when a monster or vehicle -let's say a Sydonian Dragoon for example, wants to charge unit in a ruin 5" from the ground ? I roll charge, end below it at 5" vertically, and then how does it fight ? It can fight as it is within Engagement Range, but if the Dragoon beside it wants to strike too it can't, as my first Dragoon can't be within 1/2" of the target, correct ? Or do we measure from the model itself, even though it has a base ?

I'm confused about this rule.

Yes being within a half inch of a half inch doesn't work vertically.

To engage in melee you need to either be in engagement range (1" horizontally, 5" vertically) or 1/2" of someone who is in engagement range. It works fine for units of multiple sizes.

Not quite, the rulebook says:

Which Models Fight
When a unit makes close combat attacks, only the models in that
unit that are either within Engagement Range (pg 4) of an enemy
unit, or that are within ½" of another model from their own unit
that is itself within ½" of an enemy unit, can fight.

As you can see, it isn't within 1/2" of someone in Engagement Range, it is within 1/2" of a model within 1/2" itself. For horizontal play this doesn't make too much difference as the difference is 1" vs. 1/2". But, for vertical play it is 5" vs 1/2".
   
Made in us
Archmagos Veneratus Extremis




On the Internet

EightFoldPath wrote:
 ClockworkZion wrote:
EightFoldPath wrote:
 Aaranis wrote:
How does it work when a monster or vehicle -let's say a Sydonian Dragoon for example, wants to charge unit in a ruin 5" from the ground ? I roll charge, end below it at 5" vertically, and then how does it fight ? It can fight as it is within Engagement Range, but if the Dragoon beside it wants to strike too it can't, as my first Dragoon can't be within 1/2" of the target, correct ? Or do we measure from the model itself, even though it has a base ?

I'm confused about this rule.

Yes being within a half inch of a half inch doesn't work vertically.

To engage in melee you need to either be in engagement range (1" horizontally, 5" vertically) or 1/2" of someone who is in engagement range. It works fine for units of multiple sizes.

Not quite, the rulebook says:

Which Models Fight
When a unit makes close combat attacks, only the models in that
unit that are either within Engagement Range (pg 4) of an enemy
unit, or that are within ½" of another model from their own unit
that is itself within ½" of an enemy unit, can fight.

As you can see, it isn't within 1/2" of someone in Engagement Range, it is within 1/2" of a model within 1/2" itself. For horizontal play this doesn't make too much difference as the difference is 1" vs. 1/2". But, for vertical play it is 5" vs 1/2".

Yeah, I already went and looked and pasted that myself.
   
Made in us
Lieutenant General





Florence, KY

Ragnar69 wrote:
The core book on it's own is more expensive than the box???

The $27 Indomitus in the list is a novel by Gav Thorpe, not the boxed set.

Input overload cause a temporary cogitation error...

This message was edited 2 times. Last update was at 2020/07/02 18:59:14


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

 bullyboy wrote:
Came back to see what was new, but no...... just the same tools arguing the same crap over and over. Imagine if we actually had a place on the forum to discuss rules and rule interpretations?

The rules are the game. It's way more useful to talk rules than painting or price because both of those are mutable and won't apply to every player, the rules apply to every person who plays 40k equally.
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

 puma713 wrote:
 lord_blackfang wrote:
Less arguing about dumb 1+ save RAW, more about that $199 US price point for Indomitus that was leaked like 3 pages back and ignored completely to continue the rules circlejerk?


$199? Not bad. $65 for the core rulebook? Even better! That makes the models inside worth $134? This is a pretty good price for all those models, imo.


I'm pretty pleased with that price. Was expecting $220-250 range.

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Made in us
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The dark hollows of Kentucky

tneva82 wrote:
yukishiro1 wrote:
In an effort to get people onto some other topic:

What do people think of the deployment system?

To summarize:

1. Roll for attacker and defender. This doesn't impact who goes first, it just impacts who gets to choose the deployment zone - and who has to go first when deploying. Defender chooses zone and puts down the first unit.

2. Declare what stuff is in reserves, what stuff is in transports, etc. This is BEFORE any deployment. No more "I'll deploy X into deep strike."

3. AFTER revealing what is not being deployed on the table, defender deploys first unit, then players alternative until all units are deployed.

4. Roll off again; winner gets to choose who goes first. No seize (there wouldn't be any point with this system).

So you are deploying without knowing who is going first at all, but you do know what units aren't going to be deployed on the field.

I think this is going to have massive implications for competitive play.


Helps alpha strike just as it did before gw went for system that helped vs that.

Aye, and don't forget that "Prepared Positions" wasn't in the leaked core strategems either. Another boost for gun lines.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Gadzilla666 wrote:
tneva82 wrote:
yukishiro1 wrote:
In an effort to get people onto some other topic:

What do people think of the deployment system?

To summarize:

1. Roll for attacker and defender. This doesn't impact who goes first, it just impacts who gets to choose the deployment zone - and who has to go first when deploying. Defender chooses zone and puts down the first unit.

2. Declare what stuff is in reserves, what stuff is in transports, etc. This is BEFORE any deployment. No more "I'll deploy X into deep strike."

3. AFTER revealing what is not being deployed on the table, defender deploys first unit, then players alternative until all units are deployed.

4. Roll off again; winner gets to choose who goes first. No seize (there wouldn't be any point with this system).

So you are deploying without knowing who is going first at all, but you do know what units aren't going to be deployed on the field.

I think this is going to have massive implications for competitive play.


Helps alpha strike just as it did before gw went for system that helped vs that.

Aye, and don't forget that "Prepared Positions" wasn't in the leaked core strategems either. Another boost for gun lines.

But obscuring is a nerf for gunlines since it breaks LoS more readily, so that might be a wash between the two.
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

 Ghaz wrote:
Ragnar69 wrote:
The core book on it's own is more expensive than the box???

The $27 Indomitus in the list is a novel by Gav Thorpe, not the boxed set.

27 ist not more expansive than 199
I'm talking about the 210$ book in the webexclusive section

 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

 gorgon wrote:
 puma713 wrote:
 lord_blackfang wrote:
Less arguing about dumb 1+ save RAW, more about that $199 US price point for Indomitus that was leaked like 3 pages back and ignored completely to continue the rules circlejerk?


$199? Not bad. $65 for the core rulebook? Even better! That makes the models inside worth $134? This is a pretty good price for all those models, imo.


I'm pretty pleased with that price. Was expecting $220-250 range.


But the CA books aren't in the box are they? So, if you get the box + CA Grand Tournament it would be $239. $274 if you want the box + CA GT + CA Crusade. I didn't see the CA books in the unboxing articles.


WH40K
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Made in us
Archmagos Veneratus Extremis




On the Internet

 puma713 wrote:
 gorgon wrote:
 puma713 wrote:
 lord_blackfang wrote:
Less arguing about dumb 1+ save RAW, more about that $199 US price point for Indomitus that was leaked like 3 pages back and ignored completely to continue the rules circlejerk?


$199? Not bad. $65 for the core rulebook? Even better! That makes the models inside worth $134? This is a pretty good price for all those models, imo.


I'm pretty pleased with that price. Was expecting $220-250 range.


But the CA books aren't in the box are they? So, if you get the box + CA Grand Tournament it would be $239. $274 if you want the box + CA GT + CA Crusade. I didn't see the CA books in the unboxing articles.


They aren't, but Crusade rules are in the main rulebook, so we suspect the Crusade one is the faux leather Crusade Journal and maybe some cards.

This message was edited 1 time. Last update was at 2020/07/02 18:58:20


 
   
Made in us
Longtime Dakkanaut




You definitely don't get the CA2020 in the box.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Tyran wrote:

Don't worry, the only non-theoretical example of this is the Crusade Master-crafted armor rule, which means Ghazghkull can get the 2++ save.



Special Characters are explicitly forbidden from gaining XP and Crusade Bonuses. In exchange they can't gain Scars and always count as being a Warlord for purposes of their Warlord Trait even if not your actual Warlord.

This message was edited 1 time. Last update was at 2020/07/02 19:01:37


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
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The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

yukishiro1 wrote:
You definitely don't get the CA2020 in the box.

I'm wondering if CA2020 is going to be points and a stripped down rulebook that only covers core rules and matched play and nothing else so tournament players can a mini rulebook they can use.
   
Made in us
Lieutenant General





Florence, KY

 ClockworkZion wrote:
yukishiro1 wrote:
You definitely don't get the CA2020 in the box.

I'm wondering if CA2020 is going to be points and a stripped down rulebook that only covers core rules and matched play and nothing else so tournament players can a mini rulebook they can use.

From Warhammer Community:

The Grand Tournament 2020 Mission pack is … well, packed with new missions, alongside guidance for running and playing in tournaments, special Secondary Objectives, and loads more. It’s even got a special binding to make it extra friendly to the tabletop setting. The second book is the Munitorum Field Manual, which holds a full list of updated points for Warhammer 40,000 units. With their powers combined, the new Chapter Approved will have you on the cutting edge of Warhammer 40,000 competitive gaming.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Aren't all the missions in 9th new?
   
Made in it
Longtime Dakkanaut





Mariongodspeed wrote:
tneva82 wrote:
yukishiro1 wrote:
In an effort to get people onto some other topic:

What do people think of the deployment system?

To summarize:

1. Roll for attacker and defender. This doesn't impact who goes first, it just impacts who gets to choose the deployment zone - and who has to go first when deploying. Defender chooses zone and puts down the first unit.

2. Declare what stuff is in reserves, what stuff is in transports, etc. This is BEFORE any deployment. No more "I'll deploy X into deep strike."

3. AFTER revealing what is not being deployed on the table, defender deploys first unit, then players alternative until all units are deployed.

4. Roll off again; winner gets to choose who goes first. No seize (there wouldn't be any point with this system).

So you are deploying without knowing who is going first at all, but you do know what units aren't going to be deployed on the field.

I think this is going to have massive implications for competitive play.


Helps alpha strike just as it did before gw went for system that helped vs that.


Since you have only got a 50/50 chance of going first, I am not sure its as alpha-strike friendly as early 8th edition was at least.


At a first glance I would prefer the CA19 deploy.

The kind of deploy where you don't know who's going first until the last second leads to those games that are decided by the first dice rolled.
   
Made in gb
Longtime Dakkanaut





I could be tempted to buy the box at that price, which is annoying
   
Made in si
Foxy Wildborne







At €160 and 20-25% off from my FLGS I am totally getting a box, and I don't even see myself playing this clusterfeth they call 9th edition.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Longtime Dakkanaut




Spoletta wrote:


At a first glance I would prefer the CA19 deploy.

The kind of deploy where you don't know who's going first until the last second leads to those games that are decided by the first dice rolled.


Only if both players go all-in on the alpha strike and just hopes to win the roll-off, right?

If both players instead deploy with the assumption they're going second, doesn't it lead to a game where it becomes much less important who goes first, and, in fact, where both players are probably hoping to go second - but where going first isn't a huge disadvantage for them either?

I mean don't get me wrong, I liked ITC's change in the 2020 mission pack to just make you know before deployment who's going first and second, with no seize. I would prefer that. But I'm not sure this is really as bad re: alpha strike as some think.

This message was edited 3 times. Last update was at 2020/07/02 19:17:28


 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Weird double post.

This message was edited 1 time. Last update was at 2020/07/02 19:17:30


 
   
Made in us
Lieutenant General





Florence, KY

 Tyran wrote:
Weird double post.

Dakka does that with large threads like this. It will usually correct itself, but if you edit one of the posts, the other one is always deleted by the system.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Towering Hierophant Bio-Titan




Mexico

 Platuan4th wrote:

Special Characters are explicitly forbidden from gaining XP and Crusade Bonuses. In exchange they can't gain Scars and always count as being a Warlord for purposes of their Warlord Trait even if not your actual Warlord.

Then replace Ghazghkull with a Warbozz in mega armor.

The point is that it isn't some faction unique rule but a general one.

 Ghaz wrote:
 Tyran wrote:
Weird double post.

Dakka does that with large threads like this. It will usually correct itself, but if you edit one of the posts, the other one is always deleted by the system.

Thank you for the info.

This message was edited 1 time. Last update was at 2020/07/02 19:24:42


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 Canadian 5th wrote:
 bullyboy wrote:
Came back to see what was new, but no...... just the same tools arguing the same crap over and over. Imagine if we actually had a place on the forum to discuss rules and rule interpretations?

The rules are the game. It's way more useful to talk rules than painting or price because both of those are mutable and won't apply to every player, the rules apply to every person who plays 40k equally.


Except that you're in the wrong place. This is news and rumours. We have the rule, many disagree on it...guess what? There is a place for that. Go there.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 ClockworkZion wrote:
 Carnikang wrote:

What could the Combat Gauge possibly have to make it special for $27

Maybe it's all metal? The all metal one for AoS that came out in 2015 was around $26-27 from what a quick Google search tells me.


The only reason why I got the original GW combat gauge was because it's flexible, unlike the ones most other companies sell.
I also have the knight one because it looked cool, but it is utterly worthless in games because it's made of metal and therefore not flexible. It's also heavy and knocks over models by accident.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
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Decrepit Dakkanaut




UK

What does $200 translate too in UK £ ? Google hasn't got the GW conversion rate yet

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