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Made in us
Ultramarine Chaplain with Hate to Spare






 Tokhuah wrote:
Honestly, they're a junk unit with no real role, no delivery method and, sadly, the durability of wet tissue.
With so many new melee, options, they're going to be worth even less than they currently are.

Even if they are updated, I probably wouldn't take them, simply because their aesthetic doesn't fit. And I find their fluff atrocious. That they're also just bad is kind of an afterthought.

+1 on this. I find them to be corrupted abberations. I would prefer an improved Deathmark if they are going to do anything with an historically jank unit.

The major killer of 40k for me from 8th is the whole Command Point mechanic, and the cards/choices it carries in it's pox bloated carcass. If this remains all this other stuff remains meaningless fluff.

A Flayed One was featured in one of their promo stories for the release, so I expect we'll see some.

Kinda hoping for it personally, I liked them back in the 3rd Ed Codex era. I used to have 20 of the metal Ones and I really wish I hadn't sold them off.

Edit: Including one I had done up with extra gore as an experiment, and nicknamed 'Sloppy Joe'.

This message was edited 1 time. Last update was at 2020/05/25 01:07:23


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 Ghaz wrote:
 Sasori wrote:
I'm just trying to understand the release for how Dark Imperium went. Did the codex for Deathguard release with the Boxset? When did all the Deathguard units release? What order was it in, etc. I just don't remember. I think 9th is lkely to follow the pattern that Dark Imperium did, I just don't remember what that was.

According to Wikipedia, 8th edition and the Indexes dropped in June 2017, Space Marines were in July, Chaos Space Marines were in August and Death Guard were in September.


Thanks. I am hoping that the gap between 9th edition and the Necron codex some of our model releases. I'm sure that it will be a while before we get some of the starter kit models, but having to go several months with the old Codex would be awful.

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Gathering the Informations.

Something to consider is that any starter set will be accompanied by extraneous Easy to Build kits. That's how this works. Some of the stuff from the starter set as well will have alternate build bits.

Spoiler:

I hate to keep pulling this image back up, but if one looks at the quadruped walkers?
They both are standing on the same barrel and stone formation--which suggests that the boxed set comes with both weapon options.

I would not be shocked if the Easy to Build Line-Up for the new starter is something like this:

Necrons
-Possibly the Heavy Destroyer? He looks quite beefy and is on a 60mm round base.
-Possibly Warriors or Immortals or Scarab Swarms(something that could be a Troops choice). I'd lean more towards Warriors personally, but they could throw a curveball out there and do Immortals so that it's something that isn't in the starter set but also to have a simplified version of a kit that would 'expand' the starter set.
-A character that gets a 'retinue' or extra goodies of some kind. This might be where a Newcron Lord with Resurrection Orb shows up in a relatively cheaper way, with a couple of scarab bases or something. Possibly an Overlord with Warscythe? Is there any kinda missing options for the HQs at the moment?

This message was edited 2 times. Last update was at 2020/05/25 02:11:53


 
   
Made in us
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Possibly an Overlord with Warscythe? Is there any kinda missing options for the HQs at the moment?


Yes. 'Kinda missing' describes the situation fairly well.
Theoretically you could scavenge a hyperphase sword from a lychguard kit (and use it as that or call it a voidblade) on a lord, overlord or destroyer lord.

But the default weapon for all necron characters (non-special) is a staff of light, and the only kit that has one (and exactly one) is the cryptek (which would leave the cryptek you bought with nothing). In theory there's one in the destroyer lord upgrade pack, but that's almost $12 for a couple gakky finecast blob-arms.

Its something that could be faked with a rod of the covenant, I guess, but it isn't really a match. So they could do with some proper weapons rather than lean on the lychguard/praetorian kit for faking it.

Most people don't care, because the swords and staff of light are rather bad when compared to the scythes, but there are some relic staves that can be worthwhile.
Plus trying to force a lord to be a combat character is questionable at best.

----
Also they need a plastic Cryptek that isn't superman with the Canoptek Cloak.
And some of the other Cryptek options that they just erased with the current codex.

This message was edited 3 times. Last update was at 2020/05/25 02:35:06


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I'm so excited!

We get new models and resculpts, but im more excited about the new weapons and configurations.

Looks like the monolith has at least 2 versions. One with the flayer arrays and one with what looks like death rays. The skorpek lord has what's called an "enmitic annihilator". The skorpek destroyers appear to have new melee weapons, plus some old ones. The warriors have a new weapon.
There appears to be some new immortal variant on the left side of the boxset image and a new overlord with some kind of gauntlet on the right side

I'm optimistic, which scares me. I'm really hoping we get some good rules.
   
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Huh. Completely missed the new guns on the closer monolith

"enmitic annihilator"
Yeesh. Just called it an 'enemy annihilator,' rather than make fake adjectives out of 'enmity.'

Though I'll admit to reading that as 'emetic annihilator' which just sounds... gross or weirdly tidy, depending on how I think about.

This message was edited 1 time. Last update was at 2020/05/25 04:08:30


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Voss wrote:
...Though I'll admit to reading that as 'emetic annihilator' which just sounds... gross or weirdly tidy, depending on how I think about...


Is that a gun that induces vomiting, or a gun that annihilates vomiting?

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 Kanluwen wrote:
Something to consider is that any starter set will be accompanied by extraneous Easy to Build kits. That's how this works. Some of the stuff from the starter set as well will have alternate build bits.

Spoiler:

I hate to keep pulling this image back up, but if one looks at the quadruped walkers?
They both are standing on the same barrel and stone formation--which suggests that the boxed set comes with both weapon options.


That's a good point about the easy to build kits, and its something GW continued with the AoS Soul Wars releases. So fingers crossed for a good selection for Necrons.

Looking at the kits that were released alongside Dark Imperium and Soul Wars for the "antagonist" factions, both the Death Guard and Nighthaunt have core units that(outside of the big boxes) are only in the easy build range. Could GW copy the Chainrasps and make Warriors easy build only?

Not sure if the two spider walkers are a duel kit though. I'm not seeing the matching tactical rocks myself. And the upper legs where they connect to the body is fairly different.

But looking at the existing easy build kits, and smaller starter sets for 40k and AoS has got me really interested in what GW are planning for 9th.

This message was edited 3 times. Last update was at 2020/05/25 07:01:55


 
   
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 Kanluwen wrote:
You don't need to "have a feeling" about that, Sasori. The FAQ they have outright says it.

What happens to my codexes?
Good news! All your codexes still work! As do campaign expansions like the Vigilus series, Psychic Awakening and White Dwarf Supplements.What about the Psychic Awakening books?Again – these all still work! The rules in these supplements were written with the new edition in mind, so you can continue to use the rules in them for your games.

What about my Forge World Index books?
These will be changing.Look out for a new range of books to support the Warhammer 40,000 Forge World offer soon after the release of the new edition.

Will there be new codexes for this edition too?
Yes, each of the factions in Warhammer 40,000 will be revisited in turn with codexes. This next wave of codexes will have additional content that features the new edition’s updated rules, such as the new Crusade system.


Technically that doesn't say codex will have old supplements into it. Rather new additional content to deal with crusade etc. Ergo they can keep PA stratagems out of codex and 100% fit into that FAQ.

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 Togusa wrote:
Dudeface wrote:
tneva82 wrote:
 Galas wrote:
I mean, to make it work they just need to leave you roll for reanimation protocols even if the whole unit was wiped, but if you faill everything then that unit can't reroll again and is 100% destroyed. To add some counter play maybe add that if they are all wiped in mele they can't use it because the enemy destroys the corpses, or something like that.


Also I hope they give necron warriors a meele profile for their Gauss Flayers. I mean. They have giant axe-bayonets on them that do nothing. Just a +1S or -1AP would be enough.


That would make units nearly invincible. 20 rolls failed? Lol. So basically kill points would either be denied fully or necrons leak them like hell



Or... kill points cease to be a thing?


This is a good idea. Why do I get arbitrary points based on how many of your peeps I slaughter in a game? My friend and I tried just counting points for things like BEL, STW, and the mission objectives. The games seemed to be a lot less swingy.


Automatically Appended Next Post:
 Egyptian Space Zombie wrote:
Voss wrote:
 Egyptian Space Zombie wrote:
If we don't get new flayed ones I'm going to be a bit sad. That was the one kit that needed an update more than all others. Anyway, a lot more melee options now. It's going to be interesting how they define the roles for everything.


I think they'll definitely stand out if they aren't updated, but...

Honestly, they're a junk unit with no real role, no delivery method and, sadly, the durability of wet tissue.
With so many new melee, options, they're going to be worth even less than they currently are.

Even if they are updated, I probably wouldn't take them, simply because their aesthetic doesn't fit. And I find their fluff atrocious. That they're also just bad is kind of an afterthought.


They would make sense as a cheap core unit. You are right that if they don't get updated, they might just get replaced with something else.


They might just get removed in favor of these new cc crons we've been shown. It's happened before with the Human/Necron Cyborg things.


The Human/Necron cyborgs were called Pariah and got removed as they didn't fit the narrative, I find it unlikely to completely removed flayed ones as they are tied to a fair few things in the Lore. To me it makes the most sense to make them a troop choice and drop their points.

Every other army has a CC troop choice so why not the Necrons and the silent king wants to return all his people to bodies of flesh and bone and since Flayed ones "know" about and try to obtain a flesh and bone body you would think he feels a sense of guilt when he sees then and what he did to them, well this is assuming GW things about the previous lore anyway
   
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Anyone have a guess on what the guns are on the doom walker (big 4 legged thing) i dont mean the short barrelled doomsday cannon but the ones around 'waist hight' to me they look similar to the heavy gauss cannons from the stalker.
   
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 Aza'Gorod wrote:
 Togusa wrote:
Dudeface wrote:
tneva82 wrote:
 Galas wrote:
I mean, to make it work they just need to leave you roll for reanimation protocols even if the whole unit was wiped, but if you faill everything then that unit can't reroll again and is 100% destroyed. To add some counter play maybe add that if they are all wiped in mele they can't use it because the enemy destroys the corpses, or something like that.


Also I hope they give necron warriors a meele profile for their Gauss Flayers. I mean. They have giant axe-bayonets on them that do nothing. Just a +1S or -1AP would be enough.


That would make units nearly invincible. 20 rolls failed? Lol. So basically kill points would either be denied fully or necrons leak them like hell



Or... kill points cease to be a thing?


This is a good idea. Why do I get arbitrary points based on how many of your peeps I slaughter in a game? My friend and I tried just counting points for things like BEL, STW, and the mission objectives. The games seemed to be a lot less swingy.


Automatically Appended Next Post:
 Egyptian Space Zombie wrote:
Voss wrote:
 Egyptian Space Zombie wrote:
If we don't get new flayed ones I'm going to be a bit sad. That was the one kit that needed an update more than all others. Anyway, a lot more melee options now. It's going to be interesting how they define the roles for everything.


I think they'll definitely stand out if they aren't updated, but...

Honestly, they're a junk unit with no real role, no delivery method and, sadly, the durability of wet tissue.
With so many new melee, options, they're going to be worth even less than they currently are.

Even if they are updated, I probably wouldn't take them, simply because their aesthetic doesn't fit. And I find their fluff atrocious. That they're also just bad is kind of an afterthought.


They would make sense as a cheap core unit. You are right that if they don't get updated, they might just get replaced with something else.


They might just get removed in favor of these new cc crons we've been shown. It's happened before with the Human/Necron Cyborg things.


The Human/Necron cyborgs were called Pariah and got removed as they didn't fit the narrative, I find it unlikely to completely removed flayed ones as they are tied to a fair few things in the Lore. To me it makes the most sense to make them a troop choice and drop their points.

Every other army has a CC troop choice so why not the Necrons and the silent king wants to return all his people to bodies of flesh and bone and since Flayed ones "know" about and try to obtain a flesh and bone body you would think he feels a sense of guilt when he sees then and what he did to them, well this is assuming GW things about the previous lore anyway


I agree, I would happily play them as a skrmish/harasment unit that I can threaten to drop in somewhere in the enemy's backfield, but that is cheap enough that I can easily lose it without worrying, while still being strong enough that the enemy has to pay attention to it.
   
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I'm glad they have done away with all th clear green rods.

The crystal and portal are now plastic on the monolith too. No more green gak you need to "repaint".

This message was edited 1 time. Last update was at 2020/05/25 09:36:28



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 Lance845 wrote:
I'm glad they have done away with all th clear green rods.

The crystal and portal are now plastic on the monolith too. No more green gak you need to "repaint".

Was painting over the green plastic alongside the grey plastic really that traumatic..?
   
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Voss wrote:
Huh. Completely missed the new guns on the closer monolith

"enmitic annihilator"
Yeesh. Just called it an 'enemy annihilator,' rather than make fake adjectives out of 'enmity.'

Though I'll admit to reading that as 'emetic annihilator' which just sounds... gross or weirdly tidy, depending on how I think about.


Maybe the author is a fan of this?



It does sound like a medical thing though.

This message was edited 2 times. Last update was at 2020/05/25 09:56:23


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Skullhammer wrote:
Anyone have a guess on what the guns are on the doom walker (big 4 legged thing) i dont mean the short barrelled doomsday cannon but the ones around 'waist hight' to me they look similar to the heavy gauss cannons from the stalker.


They appear to be of the Transdimentional family of weapons (beamers on wraiths, projectors and singularity generators on the seraptek heavy construct)

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The big cannon guy to me looks like it's got a - probably weaker - doomsday cannon and a twin linked gauss flayer at waist height. They look almost identical to the ones on the ghost ark. As for the guy on the right of the image, transdimentional weapons sounds like a really good shout; at first I thought it was just unarmed but you're right, it definitely looks like the head is straddled by 2 weapons rather than just 3 power supplies.
   
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 Maelstrom808 wrote:
Skullhammer wrote:
Anyone have a guess on what the guns are on the doom walker (big 4 legged thing) i dont mean the short barrelled doomsday cannon but the ones around 'waist hight' to me they look similar to the heavy gauss cannons from the stalker.


They appear to be of the Transdimentional family of weapons (beamers on wraiths, projectors and singularity generators on the seraptek heavy construct)


This seems like a really good call for the weapons.

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Are you sure Ol' Cannonhead is Twin Flayers, and not Twin Blasters?

They look double-barrel to me

EDIT: Actually no, ignore me, I double checked and they're not

This message was edited 1 time. Last update was at 2020/05/25 14:13:51


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Gathering the Informations.

Taken from the short story today:
Szeras tears himself away from his admiration of the repository’s grandeur. A deputation of figures is approaching along an observation spar. He notes several senior Crypteks: the drifting form of Amnothek the Dissolutor, draped in diaphanous skeins of plasmic energy; Kothotar of the Endless Eyes, borne upon a chittering carpet of Canoptek Scarabs; Hasmathep the Veiled, whose quicksilver tendrils roil about her in constant motion; at their head, souring the Illuminor’s mood by his mere presence, Athmandyus the Infinite Doorway. The ancient Technomandrite’s staff clunks against the ground with every stride. His obdurate metal visage radiates blunt power and purpose while his triad of eye-lenses burn with amethyst fire.


Amnothek the Dissolutor's description sounds like the one model we've seen in the potato camera picture, which has the two 'minions' with it. I don't think it is Amnothek exactly, but something akin to it.
   
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 Kanluwen wrote:
Taken from the short story today:
Szeras tears himself away from his admiration of the repository’s grandeur. A deputation of figures is approaching along an observation spar. He notes several senior Crypteks: the drifting form of Amnothek the Dissolutor, draped in diaphanous skeins of plasmic energy; Kothotar of the Endless Eyes, borne upon a chittering carpet of Canoptek Scarabs; Hasmathep the Veiled, whose quicksilver tendrils roil about her in constant motion; at their head, souring the Illuminor’s mood by his mere presence, Athmandyus the Infinite Doorway. The ancient Technomandrite’s staff clunks against the ground with every stride. His obdurate metal visage radiates blunt power and purpose while his triad of eye-lenses burn with amethyst fire.


Amnothek the Dissolutor's description sounds like the one model we've seen in the potato camera picture, which has the two 'minions' with it. I don't think it is Amnothek exactly, but something akin to it.


Cool short story. He does sound similar, but I am hoping the model is a generic cryptek rather than another special character.

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Gathering the Informations.

Hence why I said "I don't think it is Amnothek exactly"

They've been 'naming' some of the units and the like from starter products of late. It's possible that it will be a generic unit just with a fancy name.
Crawlocke the Jailor in the Nighthaunt range, for example, is meant to be a generic Spirit Torment and has no special rules.
   
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 AnomanderRake wrote:
Voss wrote:
...Though I'll admit to reading that as 'emetic annihilator' which just sounds... gross or weirdly tidy, depending on how I think about...


Is that a gun that induces vomiting, or a gun that annihilates vomiting?


Induces annihilation by vomiting, maybe. The lack of certainty is why I feel conflicted.


Oh and to add to the list of 9-14 kits necrons are getting, there are also two solo HQ/elite necrons from the 'starter set' picture and new scarabs.
And the smaller tripod melee unit picture also has the 'plasmacyte,' so really big release.

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Anyone notice the Scarab bases that sneak their way into the Space Marine's half of the boxset leak?
   
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 Tauris_Blazestar wrote:
Anyone notice the Scarab bases that sneak their way into the Space Marine's half of the boxset leak?


Yeah, looks like they got a bit more detail.

I'm hoping they get some major flavor back for their entropic strikes. I loved in 5th edition eating away at tank Armor. Was so thematic and enjoyable in the game. Not sure what they could do now. Maybe entropic strike increases the AP value by 1 for weapons that target a unit affected by it?

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 Sasori wrote:
 Tauris_Blazestar wrote:
Anyone notice the Scarab bases that sneak their way into the Space Marine's half of the boxset leak?


Yeah, looks like they got a bit more detail.

I'm hoping they get some major flavor back for their entropic strikes. I loved in 5th edition eating away at tank Armor. Was so thematic and enjoyable in the game. Not sure what they could do now. Maybe entropic strike increases the AP value by 1 for weapons that target a unit affected by it?

Knowing GW, it won't be an ability. It'll be a strat.

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 Sasori wrote:
 Tauris_Blazestar wrote:
Anyone notice the Scarab bases that sneak their way into the Space Marine's half of the boxset leak?


Yeah, looks like they got a bit more detail.

And smaller. The old scarabs were way too large

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Release schedule wise there is the new aeronautica imperialis starter and new planes to fit in to the catch up schedule as well.
   
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 Lord Damocles wrote:
 Lance845 wrote:
I'm glad they have done away with all th clear green rods.

The crystal and portal are now plastic on the monolith too. No more green gak you need to "repaint".

Was painting over the green plastic alongside the grey plastic really that traumatic..?


1) for me not really because I use an actual primer.

2) For others yeah, because they just painted it and then that paint scratches off extremely easy because those acrylic rods are completely non porous and getting paint to stick to them is a nightmare.

3) Even worse looking is when people DONT paint the rods and then they have an inconsistent look throughout the army of blades on staves and warsythes and other necron crap that they do paint and then these odd ball clear rods on the occasional model.

I don't particularly give a gak what anyones stuff looks like, but I am glad for the future consistency. For everyones sake.


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Adding on to that, the rods just don't look very good, painted or not. They don't have a particularly precise fit, and the featureless tube doesn't match anything else.
The aesthetic is just really off


Either/Or wrote:
Release schedule wise there is the new aeronautica imperialis starter and new planes to fit in to the catch up schedule as well.


True, but since they're playing catch up, they can release that simultaneously with Pariah or Spider. There aren't (as far as we know) many models associated with either book. Just Szeras and Dragon-Inquisitor for one, and Fabulous Bill (and minion) for the other.
Presumably Daemonifuge and boytoy will turn up at some point.

This message was edited 1 time. Last update was at 2020/05/26 01:39:41


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