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2020/07/14 19:22:25
Subject: Necron 9th edition general discussion thread.
I'm not clear why you wouldn't wait to do the white eyes until after the shade, if the immediate suggestion is to do them again.
The glow stuff seems... not particularly fiddly to use. Just use as a normal paint.
Though I assume like the contrast you have to go over a very light paint.
I truly hate the way the skorpekh and overlord blades look. It doesn't look right at any stage of his process. Too flat for the thin coats, and it looks really streaky. The finished effect is just ugly patches.
The glow is fine on the orbs and eyes, but big flat areas are just... no.
---
I do like the details on those models, though. Very nice.
This message was edited 5 times. Last update was at 2020/07/14 19:34:21
Efficiency is the highest virtue.
2020/07/14 19:34:10
Subject: Re:Necron 9th edition general discussion thread.
Reading some of GW's comments on Facebook it does look like we're getting an Advanced tutorial soon, and honestly the basic Battle Ready tutorials with their Base/Shade/Technical format usually don't look too good to those with a bit of experience at painting.
Spoiler:
This message was edited 1 time. Last update was at 2020/07/14 19:34:44
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/07/14 19:56:31
Subject: Re:Necron 9th edition general discussion thread.
Ghaz wrote: Reading some of GW's comments on Facebook it does look like we're getting an Advanced tutorial soon, and honestly the basic Battle Ready tutorials with their Base/Shade/Technical format usually don't look too good to those with a bit of experience at painting.
Spoiler:
I'm sure miniac or one of the other youtube painters will hook us up with their version of the process, and it will have twenty steps and look amazing. But for battle ready tutorials they are just trying to show what a newer painter could realistically accomplish, though I feel like they kind of missed the boat with how splotchy that green was, which feels like it was that way because the white undercoat was splotchy. It looks like the tesseract glow is already pretty thin and transparent so it can be turned into a glaze pretty easily, in which case they could have undercoated it with the lighter and darker areas and applied the technical afterwards to save themselves some effort.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
2020/07/14 20:19:05
Subject: Necron 9th edition general discussion thread.
I'm watching the Indomitus marines video now as well, and I'm amused that Contrast has functionally become a line of shades and washes. Its how I end up using it (well, that and as an intensifier for their duller reds and yellows), but I'm amused at the GW studio painters using it that way.
This message was edited 1 time. Last update was at 2020/07/14 20:19:20
Efficiency is the highest virtue.
2020/07/14 20:19:50
Subject: Re:Necron 9th edition general discussion thread.
Ghaz wrote: Reading some of GW's comments on Facebook it does look like we're getting an Advanced tutorial soon, and honestly the basic Battle Ready tutorials with their Base/Shade/Technical format usually don't look too good to those with a bit of experience at painting.
Spoiler:
I'm sure miniac or one of the other youtube painters will hook us up with their version of the process, and it will have twenty steps and look amazing. But for battle ready tutorials they are just trying to show what a newer painter could realistically accomplish, though I feel like they kind of missed the boat with how splotchy that green was, which feels like it was that way because the white undercoat was splotchy. It looks like the tesseract glow is already pretty thin and transparent so it can be turned into a glaze pretty easily, in which case they could have undercoated it with the lighter and darker areas and applied the technical afterwards to save themselves some effort.
Which wouldn't make it a Battle Ready tutorial. That's why I'm waiting for the Advanced tutorial before I decide to see what I can come up with using thinned Warp Lightning over a layered metal base.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/07/14 20:43:14
Subject: Re:Necron 9th edition general discussion thread.
Which wouldn't make it a Battle Ready tutorial. That's why I'm waiting for the Advanced tutorial before I decide to see what I can come up with using thinned Warp Lightning over a layered metal base.
That's what I use on my necron power weapons, build up a nice layered metal look, then wash it with bieltan green, finally touch it up with hex wraith flames to give the power field some distortions.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
2020/07/15 01:17:53
Subject: Re:Necron 9th edition general discussion thread.
Ghaz wrote: Hopefully they'll have an Advanced tutorial later in the week, because the results from the new Tesseract Glow paint is a bit disappointing in this video...
They didn't really explain what it does.
That said, and correct me if I'm wrong, the new brass spray is a very silvery brass, almost like a washed out brass. Kind of like if you mixed silver and gold paint together. I quite like that look.
punisher357 wrote: Looks like tesla immortals may be getting nerfed. All the admech tesla type weapons were changed to only generate hits on unmodified rolls of a six
All hail the Deathmarks!
2020/07/15 01:47:53
Subject: Necron 9th edition general discussion thread.
Voss wrote: I'm watching the Indomitus marines video now as well, and I'm amused that Contrast has functionally become a line of shades and washes. Its how I end up using it (well, that and as an intensifier for their duller reds and yellows), but I'm amused at the GW studio painters using it that way.
It makes sense, because it's actually quite unforgiving if used as a main paint. You need to work all at once with a colour, and you can't be messy because you can't easily fix mistakes. I liked for base coats or things like a treeman, but I wouldn't use it for most things.
Necrons
Imperial Knights
Orcs and Goblins
Tomb Kings
Wood Elves
High Elves
2020/07/15 09:01:38
Subject: Necron 9th edition general discussion thread.
Voss wrote: I'm watching the Indomitus marines video now as well, and I'm amused that Contrast has functionally become a line of shades and washes. Its how I end up using it (well, that and as an intensifier for their duller reds and yellows), but I'm amused at the GW studio painters using it that way.
It makes sense, because it's actually quite unforgiving if used as a main paint. You need to work all at once with a colour, and you can't be messy because you can't easily fix mistakes. I liked for base coats or things like a treeman, but I wouldn't use it for most things.
I don't think I would use it for Necrons, I'll give you, but Contrast allowed me to get my space marines (which are much more boring individual models, I'll give you) from sprue to battle ready in a matter of weeks, as a really weak painter.
I am of the opinion (likely unpopular) that Contrast is best suited for almost uniform colours across very similar low-detail (relatively speaking) models, of which first wave Primaris are the best example.
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2020/07/15 10:46:57
Subject: Necron 9th edition general discussion thread.
H.B.M.C. wrote: That said, and correct me if I'm wrong, the new brass spray is a very silvery brass, almost like a washed out brass. Kind of like if you mixed silver and gold paint together. I quite like that look.
The Runelord Brass Spray and the Runelord Brass Base paints should be (nearly) identical to the existing Runelord Brass Layer paint which seems like it's been pulled from sale. I don't have the color, but from pics on the internet it should look something like this...
This message was edited 1 time. Last update was at 2020/07/15 14:32:24
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/07/15 15:45:03
Subject: Necron 9th edition general discussion thread.
Voss wrote: I'm watching the Indomitus marines video now as well, and I'm amused that Contrast has functionally become a line of shades and washes. Its how I end up using it (well, that and as an intensifier for their duller reds and yellows), but I'm amused at the GW studio painters using it that way.
It makes sense, because it's actually quite unforgiving if used as a main paint. You need to work all at once with a colour, and you can't be messy because you can't easily fix mistakes. I liked for base coats or things like a treeman, but I wouldn't use it for most things.
Yeah, my early test models with it put me off using it as a main paint. Tried a few Iyanden test schemes, always ended up with orange patches in the oddest places, no matter how much I tried to 'move paint around to prevent pooling.' And I mean odd as raised surfaces areas, not recesses.
And with larger models, like space marines, the green I tried routinely ended up streaky and uneven over their 'recommended' grey seer.
But using BA Red contrast on test models for my Novokh warriors? It took all the GW red bases to lovely shades- I had a hard time settling on a main one (and may use a small variety of base colors just to vary the look of units a bit)
Efficiency is the highest virtue.
2020/07/15 15:48:53
Subject: Re:Necron 9th edition general discussion thread.
The tesseract glow seems good if you're doing things like eyes and cables, but it really does look dreadful on those weapons. I'll hold out hope that they make an orange one.
So, trying to see how we can implement the new stuff into our army I had an idea. Take a Skorpekh Lord and 2 units of the Skorpekh destroyers. Take the VoD on the Lord and run a nightscythe. You'll have 3 heavy hitting units either in your opponents face or threatening a backfield obj turn 1.
On that topic, which of our current relics would pair well with the new characters, if any?
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
2020/07/15 16:04:19
Subject: Re:Necron 9th edition general discussion thread.
Kharne the Befriender wrote: The tesseract glow seems good if you're doing things like eyes and cables, but it really does look dreadful on those weapons. I'll hold out hope that they make an orange one.
So, trying to see how we can implement the new stuff into our army I had an idea. Take a Skorpekh Lord and 2 units of the Skorpekh destroyers. Take the VoD on the Lord and run a nightscythe. You'll have 3 heavy hitting units either in your opponents face or threatening a backfield obj turn 1.
On that topic, which of our current relics would pair well with the new characters, if any?
I've seen a battle report from Tabletop Titans where the Skorpekh Lord have the Sempiternal Weave relic and Enduring Will warlord trait. Quite sturdy.
I won't play Sautekh for now, so i reread all other dynasties relics, and i feel, if you play nihilakh, that Timesplinter Cloak on a Skorpekh Lord with Enduring Will make him very tough, and i feel that FnP 5+ is more versatile the T7 W7 Sempiternal Weave provide.
Nihilakh is good with DDA, and offer good tanking tricks with Wraiths/Lychguard with Shield. I probably won't play a game before our Codex arrive though, but if i do, i'll probably try Nihilkah.
This message was edited 1 time. Last update was at 2020/07/15 16:07:24
2020/07/15 16:09:13
Subject: Re:Necron 9th edition general discussion thread.
Kharne the Befriender wrote: The tesseract glow seems good if you're doing things like eyes and cables, but it really does look dreadful on those weapons. I'll hold out hope that they make an orange one.
So, trying to see how we can implement the new stuff into our army I had an idea. Take a Skorpekh Lord and 2 units of the Skorpekh destroyers. Take the VoD on the Lord and run a nightscythe. You'll have 3 heavy hitting units either in your opponents face or threatening a backfield obj turn 1.
On that topic, which of our current relics would pair well with the new characters, if any?
I've seen a battle report from Tabletop Titans where the Skorpekh Lord have the Sempiternal Weave relic and Enduring Will warlord trait. Quite sturdy.
I won't play Sautekh for now, so i reread all other dynasties relics, and i feel, if you play nihilakh, that Timesplinter Cloak on a Skorpekh Lord with Enduring Will make him very tough, and i feel that FnP 5+ is more versatile the T7 W7 Sempiternal Weave provide.
If you're already playing Nihilakh then yeah, Timesplinter is the way to go. Either way, you can turn him into a little weapon that it annoyingly tough to kill (and can get back up on a 4+ once). More killy than the old destroyer lord, but not quite as hard to drop.
Hoping there will be a Relic version of his weapon that doesn't have the bloody -1 to hit in the new book though.
2020/07/15 17:09:36
Subject: Necron 9th edition general discussion thread.
Voss wrote: Yeah. That -1 annoys me. Particularly with the plasmacyte buffs, the normal Skorpekhs can hit that same profile with the big blade.
Its also a weird thing with a model that innately rerolls 1s. Rolling a 2 is the worst result.
Flat Damage 3 usually comes with -1 to hit on characters (unless relics). The 'squad leader' of the Skorpekh Destroyers is quite incredible under the plasmacyte buff having almost the same damage output as the Skorpekh Lord. I doubt we will be able to have more than one model with a Reap Blade in a squad of Skorpekh in the codex though.
This message was edited 1 time. Last update was at 2020/07/15 19:46:04
2020/07/15 22:01:59
Subject: Necron 9th edition general discussion thread.
Voss wrote: Yeah. That -1 annoys me. Particularly with the plasmacyte buffs, the normal Skorpekhs can hit that same profile with the big blade.
Its also a weird thing with a model that innately rerolls 1s. Rolling a 2 is the worst result.
Flat Damage 3 usually comes with -1 to hit on characters (unless relics). The 'squad leader' of the Skorpekh Destroyers is quite incredible under the plasmacyte buff having almost the same damage output as the Skorpekh Lord. I doubt we will be able to have more than one model with a Reap Blade in a squad of Skorpekh in the codex though.
I'm expecting 1 in every 3 models can have one due to the easy to build, with hopefully up to 6 model squads. The buff does come with a cost. so I think that balances out if you have multiple reap-blades.
Yeah, I'm thinking 1 reap-blade for every 3 models. Seems like a good fit. Going heavy reap may seem powerful, but I'm going to hazard that its going to be an expensive option, and having everyone hitting with -1 modifiers seems bad.
Also, the 3 damage is wasted against most infantry, so if you engage anything that's not a vehicle you're just wasting time. Going for a mix of weapons seems to be the more efficient option, as you can still take on infantry while still being a threat to larger units.
As for dynasties, the new units really look great for a novokh build. The units we've seen so far seem to be geared towards aggression, where you want to get close and push the advantage. Novokh is designed for that sort of play style. Rerolls to hit would make the Skorpekh units truly terrifying and would help mitigate the accuracy debuff for reap-blades (so if you want to run all reap, go novokh), and it would even help gauss reapers, as if you can follow up with a charge after a salvo you can deal some nice damage.
This message was edited 1 time. Last update was at 2020/07/15 22:18:39
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2020/07/15 22:36:33
Subject: Necron 9th edition general discussion thread.
I'm holding off list building entirely. Dynasties might change rules - I'd say given the Space Marine overhaul, there's a very strong chance they become totally different - and the list of wargear might change dramatically. I mean, we don't even know what wargear a plasmancer or skorpekh lord might have, so it's hard to try and figure out any combos. I also suspect they could do a Rowboat Girlyman "oh wow, whoops, this model is massively undercosted and provides an incredibly good aura, no-one spotted this in testing, by the way that's £65 please and thank you" with the Silent King, and if they do then that'll be auto-include. Likewise, if the meta shapes up in such a way that vehicles get much stronger and the Void Dragon interacts with them like Anrakyr, it'll also be a big consideration. Or all the new models could be terrible. Or you might want to spam Immortals because RP is back to being a 5+ FNP thing again and they're suddenly really strong with a cryptek. It's just a bit hard to tell, and there's not enough information to speculate on. I mean, if any of the new units is a more cost effective anti-tank, and we're really desperate for that so I suspect they might be, then it'll fundamentally change every list. We even know that there's a model from behind the monolith which we have no idea about yet, which might be the replacement for flayed ones which has been rumours for ages - at which point, if it's as durable as the other tripods and can deploy forwards, that'll change any list built around melee too. It's just way too early to tell.
For now, I think we're even weaker than before, as the Doom Scythe stratagem is practically unusable for us as you can only fit a maximum of 2 flyers in any of the detachments in 9th. That's a massive blow and means to even consider old lists, you have to pay 2 CP to get the extra slot back, or try and make do without the one tool that made the army work against some armies. You still want the Deceiver, Doomsday Arks, usually Imotekh, etc. If anyone has any success, let us know, but otherwise I'm not going to even bother trying to make something work until the new book comes out.
2020/07/16 14:04:40
Subject: Re:Necron 9th edition general discussion thread.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/07/16 15:02:08
Subject: Necron 9th edition general discussion thread.
I know its unlikely but considering the Gauss stick is Ap -1 and bolt rifles are just gauss weapons +6" im hoping they might make our weaponry have the new ability that Scarabs have in the new codex. I admit is really unlikely but it would bring a lot of flavour back to gauss being this weird esoteric energy rather then now where its just oh yeah you can ignore a bit of armour with it
Automatically Appended Next Post:
Egyptian Space Zombie wrote: I put together my transcendent ctan in anticipation for 9th. Whoever designed that whole kit is a sadist.
I've got 3 that I've acquired via Ebay and of the 2 I had to make up yeah I concur with you, its a weird kit and I almost messed up my 2nd C'Tan
This message was edited 1 time. Last update was at 2020/07/18 09:19:14
2020/07/18 10:49:47
Subject: Re:Necron 9th edition general discussion thread.
Was browsing the Necron subreddit when I came across this absolute gem for the Canoptek Reanimator.
I've already started brainstorming a few ideas for when I get mine but I was wondering if any fellow Crypteks here have thought of this before and if so, how do you plan on converting yours?
The Qarnakh Dynasty - Starting Again From scratch...Once again
kirotheavenger wrote: People like straws, and they're not willing to give any up even as the camel begins to buckle.
2020/07/18 10:55:29
Subject: Necron 9th edition general discussion thread.