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Made in us
Been Around the Block




I hadnt thought of Szarekh being able to use the enslaved Ctans powers...interesting
   
Made in ca
Commander of the Mysterious 2nd Legion





-Ňecrontyr- wrote:
I hadnt thought of Szarekh being able to use the enslaved Ctans powers...interesting


I suspected that might be the case, he's gonna be a fun char

Opinions are not facts please don't confuse the two 
   
Made in de
Nihilistic Necron Lord






Germany

BrianDavion wrote:
-Ňecrontyr- wrote:
I hadnt thought of Szarekh being able to use the enslaved Ctans powers...interesting


I suspected that might be the case, he's gonna be a fun char


I am not convinced by those tiny green energy beams where he, and the Triarchal Menhirs, stand on. Looks like they will break of very easily. Also, center of gravity is pretty high, so they might fall over when touched.
   
Made in us
Been Around the Block




Easy enough to attach additional supports. Ive done so on all my 'hover'vehicles and eitger disguised them as flotsam or painted dead black like the base
   
Made in us
Shadowy Grot Kommittee Memba






 Sasori wrote:
 Kharne the Befriender wrote:
Whats the likelihood our C'tan powers change?

It'd be nice for it to feel like a real choice rather than 6 types of smite.

Maybe even some buffing ones? But I feel a star god would be hard pressed to help its enslavers


Very likely. We've got 2 good powers, and the rest range from really bad, to mediocre.

With the Void Dragon, and likely the Silent King being able to use Silent kings I expect an overhaul and more powers.

I think at this point it's more of a question of what didn't change, as so far nearly every single weapon and datasheet has. Tesla Carbines and Gauss flayers are about the only thing that appears to have not changed! haha.


Man, seeing the new ctans spear just makes me wish GW would allow themselves to climb out of the teeny tiny box labeled "mortal wounds" that they stuffed themselves into in 8th for psychic powers.

Every single fething offensive power feels EXACTLY THE SAME, because of course MWs are a mechanic that has to be strictly limited! You can't have an antihorde psychic power, you can't have an antitank psychic power, because if you did it would absolutely DEMOLISH elite infantry because none of the games normal established limits fething apply to mortal wounds.

This message was edited 1 time. Last update was at 2020/09/30 11:17:45


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Killer Klaivex




The dark behind the eyes.

the_scotsman wrote:
 Sasori wrote:
 Kharne the Befriender wrote:
Whats the likelihood our C'tan powers change?

It'd be nice for it to feel like a real choice rather than 6 types of smite.

Maybe even some buffing ones? But I feel a star god would be hard pressed to help its enslavers


Very likely. We've got 2 good powers, and the rest range from really bad, to mediocre.

With the Void Dragon, and likely the Silent King being able to use Silent kings I expect an overhaul and more powers.

I think at this point it's more of a question of what didn't change, as so far nearly every single weapon and datasheet has. Tesla Carbines and Gauss flayers are about the only thing that appears to have not changed! haha.


Man, seeing the new ctans spear just makes me wish GW would allow themselves to climb out of the teeny tiny box labeled "mortal wounds" that they stuffed themselves into in 8th for psychic powers.

Every single fething offensive power feels EXACTLY THE SAME, because of course MWs are a mechanic that has to be strictly limited! You can't have an antihorde psychic power, you can't have an antitank psychic power, because if you did it would absolutely DEMOLISH elite infantry because none of the games normal established limits fething apply to mortal wounds.


Nice to know I'm not the only one who'd fed up with a million variations on 'do d3 Mortal Wounds'.

That said, the other aspect is that the C'tan powers also don't attempt to do anything besides Mortal Wounds. At least psychic powers also have stuff like buffs and debuffs. Could we not have a C'tan power that reduces an enemy's movement? Maybe one that removes Fly from any unit bar an actual Flier? Maybe one that prevents Overwatch? (To an extent, these would be mirroring many of the old Cryptek powers). Just stuff other than bloody Mortal bloody Wounds.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in de
Nihilistic Necron Lord






Germany

-Ňecrontyr- wrote:
Easy enough to attach additional supports. Ive done so on all my 'hover'vehicles and eitger disguised them as flotsam or painted dead black like the base


Right, i pay ~130€ and have to do additional work ?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Just because they look unstable doesn't necessarily mean that they are. Mortarion is only held up by three swirly parts of his cloak and they are probably the least likely part of the model to break.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 p5freak wrote:
-Ňecrontyr- wrote:
Easy enough to attach additional supports. Ive done so on all my 'hover'vehicles and eitger disguised them as flotsam or painted dead black like the base


Right, i pay ~130€ and have to do additional work ?


You don't have to, but if you're concerned you could for peace of mind if you're concerned about the model being man handled.
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 p5freak wrote:
-Ňecrontyr- wrote:
Easy enough to attach additional supports. Ive done so on all my 'hover'vehicles and eitger disguised them as flotsam or painted dead black like the base


Right, i pay ~130€ and have to do additional work ?


The silent king looks a lot more stable than bloodthirsters do honestly. and bloodthirsthers aren't that fragile anyway
   
Made in de
Fresh-Faced New User




Anyone remember those "leaked" rules?

Canoptek Plasmacyte would make a lot more sense with the new RP rules. Still not sure if it improves it for them.

And with the upcoming need of Noble character for the auras, a so called "canoptek node" would change things for sure.
[Thumb - 5qoat3kbsq351.jpg]

This message was edited 1 time. Last update was at 2020/09/30 13:26:20


 
   
Made in us
Auspicious Aspiring Champion of Chaos






 Jidmah wrote:
Just because they look unstable doesn't necessarily mean that they are. Mortarion is only held up by three swirly parts of his cloak and they are probably the least likely part of the model to break.


I was going to say the same thing. Pretty much every time a large model comes out, someone talks about some part of it being too easy to break, and they're almost always wrong. GW's plastic is surprisingly strong, and they really know what they're doing when it comes to the practical side of model design.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Loyal Necron Lychguard





Working on it

If you want to get silly you can have his Dais carried by a bunch of necron warriors

I'm pretty sure those leaked rules were confirmed fake, that being said, if we got something similar to what it shows the plasmacyte doing or the Canoptek Node that would be a pretty big boon

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in fr
Longtime Dakkanaut




 EnTyme wrote:
I was going to say the same thing. Pretty much every time a large model comes out, someone talks about some part of it being too easy to break, and they're almost always wrong. GW's plastic is surprisingly strong, and they really know what they're doing when it comes to the practical side of model design.


Hmmm.
On one hand, yes, I built metal models that required you to bend the laws of physics (or use rods I guess) to keep together - so this lament always seems a bit weak.

On the other, those thin spindly bits often manage to catch on things when in transport, unless you create a bespoke cushion, which can be a bit awkward when the model is quite three dimensional. Its usually a problem with bits at the top of the model rather than at the base though.
   
Made in us
Terrifying Doombull




 Kharne the Befriender wrote:
If you want to get silly you can have his Dais carried by a bunch of necron warriors

I'm pretty sure those leaked rules were confirmed fake, that being said, if we got something similar to what it shows the plasmacyte doing or the Canoptek Node that would be a pretty big boon

They're obviously fake, since the actual rules from Indomitus are quite different.

We might see some tweaks from the Indomitus version (like apparently separating out the plasmacyte as an independent model), but a major overhaul to the fake rules isn't going to happen.

Efficiency is the highest virtue. 
   
Made in us
Lieutenant General





Florence, KY

Codex: Necrons – New Crusade Rules on Warhammer Community (and more Necron photos - in a new paint scheme):





Spoiler:
Most likely from the Sautekh Dynasty using the color for their Canopteks and vehicles...


This message was edited 1 time. Last update was at 2020/09/30 17:00:07


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Loyal Necron Lychguard





Working on it

I like the sound of the Malevolent Arcing strategem

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in ie
Battleship Captain





Kind of underwhelmed by the Silent Kings rules on WarCom. The best thing about him looks to be his shields guns.


 
   
Made in us
Decrepit Dakkanaut




We don't have all his rules yet.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ie
Battleship Captain





Slayer-Fan123 wrote:
We don't have all his rules yet.


What more would you expect that would make him worth the $150 and likely 400+pts?


 
   
Made in us
Decrepit Dakkanaut




 Sim-Life wrote:
Slayer-Fan123 wrote:
We don't have all his rules yet.


What more would you expect that would make him worth the $150 and likely 400+pts?

I mean the article literally said we have more rules we haven't seen. I'd probably expect more for the bodyguards, the CTan stuck on top to do powers, and probably something else.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Slayer-Fan123 wrote:
 Sim-Life wrote:
Slayer-Fan123 wrote:
We don't have all his rules yet.


What more would you expect that would make him worth the $150 and likely 400+pts?

I mean the article literally said we have more rules we haven't seen. I'd probably expect more for the bodyguards, the CTan stuck on top to do powers, and probably something else.


I also want to say at some point it was mentioned he would do something with Reanimation, but I could be wrong on that.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Lieutenant General





Florence, KY

So is this proof that Tesla will only get their bonus hits on an unmodified 6 now?...


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Numberless Necron Warrior




 Ghaz wrote:
So is this proof that Tesla will only get their bonus hits on an unmodified 6 now?...



Looks like it. No more Methodical Destruction + MWBD gimmick on an army full of Immortals.

With how easy it is to get -1 to hit now, it's probably for the better though.

   
Made in gb
Killer Klaivex




The dark behind the eyes.



I don't know if it's just me, but the colours make this look like a magic-eye picture.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in no
Grisly Ghost Ark Driver





 Sim-Life wrote:
Slayer-Fan123 wrote:
We don't have all his rules yet.


What more would you expect that would make him worth the $150 and likely 400+pts?


The fact that in-game abilities should dictate $-price makes me sad
   
Made in us
Terrifying Doombull




 vipoid wrote:

I don't know if it's just me, but the colours make this look like a magic-eye picture.


I almost disagreed at first, but then I looked at it some more, focusing on the 'reap-blades' to see if I could determine if there was a non-EZ build skorpekh destroyer kit hiding in there.
It took a lot longer than it should have to determine that no, there was not.

The bases are jumbled to the point they look like one solid game board, and the models are just one non-Euclidean edge highlight doubling back on itself endlessly.

And now my left eyeball is dried out and itchy.

This message was edited 2 times. Last update was at 2020/10/01 00:47:22


Efficiency is the highest virtue. 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Sim-Life wrote:
Slayer-Fan123 wrote:
We don't have all his rules yet.


What more would you expect that would make him worth the $150 and likely 400+pts?


he'll likely have c'tan powers, and likely will have some sort of aura ability.

Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut




 Sim-Life wrote:
Slayer-Fan123 wrote:
We don't have all his rules yet.


What more would you expect that would make him worth the $150 and likely 400+pts?


In all fairness: the Dias alone is as big as the new monolith
   
Made in us
Decrepit Dakkanaut





torblind wrote:

The fact that in-game abilities should dictate $-price makes me sad


They don't. The price is high, because it is a large model that 1/20th of the player base MIGHT buy and if they do it will only be once.
   
 
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