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![[Post New]](/s/i/i.gif) 2020/09/30 08:28:30
Subject: Necron 9th edition general discussion thread.
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Been Around the Block
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I hadnt thought of Szarekh being able to use the enslaved Ctans powers...interesting
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![[Post New]](/s/i/i.gif) 2020/09/30 09:22:24
Subject: Necron 9th edition general discussion thread.
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Commander of the Mysterious 2nd Legion
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-Ňecrontyr- wrote:I hadnt thought of Szarekh being able to use the enslaved Ctans powers...interesting
I suspected that might be the case, he's gonna be a fun char
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/09/30 09:52:07
Subject: Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
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BrianDavion wrote:-Ňecrontyr- wrote:I hadnt thought of Szarekh being able to use the enslaved Ctans powers...interesting
I suspected that might be the case, he's gonna be a fun char
I am not convinced by those tiny green energy beams where he, and the Triarchal Menhirs, stand on. Looks like they will break of very easily. Also, center of gravity is pretty high, so they might fall over when touched.
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![[Post New]](/s/i/i.gif) 2020/09/30 10:29:55
Subject: Necron 9th edition general discussion thread.
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Been Around the Block
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Easy enough to attach additional supports. Ive done so on all my 'hover'vehicles and eitger disguised them as flotsam or painted dead black like the base
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![[Post New]](/s/i/i.gif) 2020/09/30 11:17:27
Subject: Re:Necron 9th edition general discussion thread.
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Shadowy Grot Kommittee Memba
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Sasori wrote: Kharne the Befriender wrote:Whats the likelihood our C'tan powers change?
It'd be nice for it to feel like a real choice rather than 6 types of smite.
Maybe even some buffing ones? But I feel a star god would be hard pressed to help its enslavers
Very likely. We've got 2 good powers, and the rest range from really bad, to mediocre.
With the Void Dragon, and likely the Silent King being able to use Silent kings I expect an overhaul and more powers.
I think at this point it's more of a question of what didn't change, as so far nearly every single weapon and datasheet has. Tesla Carbines and Gauss flayers are about the only thing that appears to have not changed! haha.
Man, seeing the new ctans spear just makes me wish GW would allow themselves to climb out of the teeny tiny box labeled "mortal wounds" that they stuffed themselves into in 8th for psychic powers.
Every single fething offensive power feels EXACTLY THE SAME, because of course MWs are a mechanic that has to be strictly limited! You can't have an antihorde psychic power, you can't have an antitank psychic power, because if you did it would absolutely DEMOLISH elite infantry because none of the games normal established limits fething apply to mortal wounds.
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This message was edited 1 time. Last update was at 2020/09/30 11:17:45
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/09/30 11:38:11
Subject: Re:Necron 9th edition general discussion thread.
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Killer Klaivex
The dark behind the eyes.
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the_scotsman wrote: Sasori wrote: Kharne the Befriender wrote:Whats the likelihood our C'tan powers change?
It'd be nice for it to feel like a real choice rather than 6 types of smite.
Maybe even some buffing ones? But I feel a star god would be hard pressed to help its enslavers
Very likely. We've got 2 good powers, and the rest range from really bad, to mediocre.
With the Void Dragon, and likely the Silent King being able to use Silent kings I expect an overhaul and more powers.
I think at this point it's more of a question of what didn't change, as so far nearly every single weapon and datasheet has. Tesla Carbines and Gauss flayers are about the only thing that appears to have not changed! haha.
Man, seeing the new ctans spear just makes me wish GW would allow themselves to climb out of the teeny tiny box labeled "mortal wounds" that they stuffed themselves into in 8th for psychic powers.
Every single fething offensive power feels EXACTLY THE SAME, because of course MWs are a mechanic that has to be strictly limited! You can't have an antihorde psychic power, you can't have an antitank psychic power, because if you did it would absolutely DEMOLISH elite infantry because none of the games normal established limits fething apply to mortal wounds.
Nice to know I'm not the only one who'd fed up with a million variations on 'do d3 Mortal Wounds'.
That said, the other aspect is that the C'tan powers also don't attempt to do anything besides Mortal Wounds. At least psychic powers also have stuff like buffs and debuffs. Could we not have a C'tan power that reduces an enemy's movement? Maybe one that removes Fly from any unit bar an actual Flier? Maybe one that prevents Overwatch? (To an extent, these would be mirroring many of the old Cryptek powers). Just stuff other than bloody Mortal bloody Wounds.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/09/30 12:23:33
Subject: Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
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-Ňecrontyr- wrote:Easy enough to attach additional supports. Ive done so on all my 'hover'vehicles and eitger disguised them as flotsam or painted dead black like the base
Right, i pay ~130€ and have to do additional work ?
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![[Post New]](/s/i/i.gif) 2020/09/30 12:34:07
Subject: Necron 9th edition general discussion thread.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Just because they look unstable doesn't necessarily mean that they are. Mortarion is only held up by three swirly parts of his cloak and they are probably the least likely part of the model to break.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/09/30 12:34:22
Subject: Necron 9th edition general discussion thread.
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Gore-Drenched Khorne Chaos Lord
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p5freak wrote:-Ňecrontyr- wrote:Easy enough to attach additional supports. Ive done so on all my 'hover'vehicles and eitger disguised them as flotsam or painted dead black like the base
Right, i pay ~130€ and have to do additional work ?
You don't have to, but if you're concerned you could for peace of mind if you're concerned about the model being man handled.
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![[Post New]](/s/i/i.gif) 2020/09/30 13:19:03
Subject: Necron 9th edition general discussion thread.
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Arch Magos w/ 4 Meg of RAM
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p5freak wrote:-Ňecrontyr- wrote:Easy enough to attach additional supports. Ive done so on all my 'hover'vehicles and eitger disguised them as flotsam or painted dead black like the base
Right, i pay ~130€ and have to do additional work ?
The silent king looks a lot more stable than bloodthirsters do honestly. and bloodthirsthers aren't that fragile anyway
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![[Post New]](/s/i/i.gif) 2020/09/30 13:26:00
Subject: Re:Necron 9th edition general discussion thread.
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Fresh-Faced New User
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Anyone remember those "leaked" rules?
Canoptek Plasmacyte would make a lot more sense with the new RP rules. Still not sure if it improves it for them.
And with the upcoming need of Noble character for the auras, a so called "canoptek node" would change things for sure.
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This message was edited 1 time. Last update was at 2020/09/30 13:26:20
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![[Post New]](/s/i/i.gif) 2020/09/30 14:03:08
Subject: Necron 9th edition general discussion thread.
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Auspicious Aspiring Champion of Chaos
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Jidmah wrote:Just because they look unstable doesn't necessarily mean that they are. Mortarion is only held up by three swirly parts of his cloak and they are probably the least likely part of the model to break.
I was going to say the same thing. Pretty much every time a large model comes out, someone talks about some part of it being too easy to break, and they're almost always wrong. GW's plastic is surprisingly strong, and they really know what they're doing when it comes to the practical side of model design.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2020/09/30 15:57:10
Subject: Re:Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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If you want to get silly you can have his Dais carried by a bunch of necron warriors
I'm pretty sure those leaked rules were confirmed fake, that being said, if we got something similar to what it shows the plasmacyte doing or the Canoptek Node that would be a pretty big boon
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/09/30 16:02:39
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
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EnTyme wrote:I was going to say the same thing. Pretty much every time a large model comes out, someone talks about some part of it being too easy to break, and they're almost always wrong. GW's plastic is surprisingly strong, and they really know what they're doing when it comes to the practical side of model design.
Hmmm.
On one hand, yes, I built metal models that required you to bend the laws of physics (or use rods I guess) to keep together - so this lament always seems a bit weak.
On the other, those thin spindly bits often manage to catch on things when in transport, unless you create a bespoke cushion, which can be a bit awkward when the model is quite three dimensional. Its usually a problem with bits at the top of the model rather than at the base though.
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![[Post New]](/s/i/i.gif) 2020/09/30 16:16:43
Subject: Re:Necron 9th edition general discussion thread.
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Terrifying Doombull
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Kharne the Befriender wrote:If you want to get silly you can have his Dais carried by a bunch of necron warriors
I'm pretty sure those leaked rules were confirmed fake, that being said, if we got something similar to what it shows the plasmacyte doing or the Canoptek Node that would be a pretty big boon
They're obviously fake, since the actual rules from Indomitus are quite different.
We might see some tweaks from the Indomitus version (like apparently separating out the plasmacyte as an independent model), but a major overhaul to the fake rules isn't going to happen.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/09/30 16:34:41
Subject: Re:Necron 9th edition general discussion thread.
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Lieutenant General
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Codex: Necrons – New Crusade Rules on Warhammer Community (and more Necron photos - in a new paint scheme):
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This message was edited 1 time. Last update was at 2020/09/30 17:00:07
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2020/09/30 16:58:34
Subject: Re:Necron 9th edition general discussion thread.
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Loyal Necron Lychguard
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I like the sound of the Malevolent Arcing strategem
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/09/30 18:12:55
Subject: Necron 9th edition general discussion thread.
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Battleship Captain
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Kind of underwhelmed by the Silent Kings rules on WarCom. The best thing about him looks to be his shields guns.
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![[Post New]](/s/i/i.gif) 2020/09/30 18:30:48
Subject: Necron 9th edition general discussion thread.
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Decrepit Dakkanaut
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We don't have all his rules yet.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/09/30 18:36:35
Subject: Necron 9th edition general discussion thread.
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Battleship Captain
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What more would you expect that would make him worth the $150 and likely 400+pts?
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![[Post New]](/s/i/i.gif) 2020/09/30 18:38:29
Subject: Necron 9th edition general discussion thread.
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Decrepit Dakkanaut
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Sim-Life wrote:
What more would you expect that would make him worth the $150 and likely 400+pts?
I mean the article literally said we have more rules we haven't seen. I'd probably expect more for the bodyguards, the CTan stuck on top to do powers, and probably something else.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/09/30 19:32:35
Subject: Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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Slayer-Fan123 wrote: Sim-Life wrote:
What more would you expect that would make him worth the $150 and likely 400+pts?
I mean the article literally said we have more rules we haven't seen. I'd probably expect more for the bodyguards, the CTan stuck on top to do powers, and probably something else.
I also want to say at some point it was mentioned he would do something with Reanimation, but I could be wrong on that.
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![[Post New]](/s/i/i.gif) 2020/09/30 21:03:38
Subject: Re:Necron 9th edition general discussion thread.
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Lieutenant General
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So is this proof that Tesla will only get their bonus hits on an unmodified 6 now?...
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2020/09/30 21:21:54
Subject: Re:Necron 9th edition general discussion thread.
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Numberless Necron Warrior
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Ghaz wrote:So is this proof that Tesla will only get their bonus hits on an unmodified 6 now?...

Looks like it. No more Methodical Destruction + MWBD gimmick on an army full of Immortals.
With how easy it is to get -1 to hit now, it's probably for the better though.
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![[Post New]](/s/i/i.gif) 2020/09/30 22:39:10
Subject: Necron 9th edition general discussion thread.
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Killer Klaivex
The dark behind the eyes.
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I don't know if it's just me, but the colours make this look like a magic-eye picture.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/09/30 22:58:09
Subject: Necron 9th edition general discussion thread.
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Grisly Ghost Ark Driver
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Sim-Life wrote:
What more would you expect that would make him worth the $150 and likely 400+pts?
The fact that in-game abilities should dictate $-price makes me sad
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![[Post New]](/s/i/i.gif) 2020/10/01 00:46:01
Subject: Necron 9th edition general discussion thread.
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Terrifying Doombull
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vipoid wrote:
I don't know if it's just me, but the colours make this look like a magic-eye picture.
I almost disagreed at first, but then I looked at it some more, focusing on the 'reap-blades' to see if I could determine if there was a non-EZ build skorpekh destroyer kit hiding in there.
It took a lot longer than it should have to determine that no, there was not.
The bases are jumbled to the point they look like one solid game board, and the models are just one non-Euclidean edge highlight doubling back on itself endlessly.
And now my left eyeball is dried out and itchy.
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This message was edited 2 times. Last update was at 2020/10/01 00:47:22
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/10/01 02:22:24
Subject: Necron 9th edition general discussion thread.
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Commander of the Mysterious 2nd Legion
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Sim-Life wrote:
What more would you expect that would make him worth the $150 and likely 400+pts?
he'll likely have c'tan powers, and likely will have some sort of aura ability.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/10/01 02:51:41
Subject: Necron 9th edition general discussion thread.
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Regular Dakkanaut
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Sim-Life wrote:
What more would you expect that would make him worth the $150 and likely 400+pts?
In all fairness: the Dias alone is as big as the new monolith
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![[Post New]](/s/i/i.gif) 2020/10/01 02:53:33
Subject: Necron 9th edition general discussion thread.
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Decrepit Dakkanaut
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torblind wrote:
The fact that in-game abilities should dictate $-price makes me sad
They don't. The price is high, because it is a large model that 1/20th of the player base MIGHT buy and if they do it will only be once.
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