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![[Post New]](/s/i/i.gif) 2020/06/11 23:04:21
Subject: Re:Surprisingly Missing Units
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Longtime Dakkanaut
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Inquisitor Lord Katherine wrote: Pyroalchi wrote:I know it does not make sense on the usual battlefield size and without any fitting terrain rules, but I think fluff wise IG should have Bridgelayers, Minelayers and Minesweepers.
I now am in love with the idea of Hobarts Funnies of the IG.
Also, we need artillery smokeshells
Automatically Appended Next Post:
This is going to be fixed, I believe, since I've heard some mention of them being Talons of the Emperor again.
They're auxiliary to the Custodes anyway.
They aren't an auxiliary to Custodes; though they made their first appearance as models as part of the Talons, nothing in the fluff prior to Talons even mentioned a connection; the current WD dex mentions their work with Talons, but goes on to detail the numerous times they act independently, and they are actually a part of the Astra Telepathica, which again, has no connection to Custodes. Granted, I haven't read the novels, and I'm not familiar with the fluff that they created for Talons. But IMHO, I feel that their unique characteristics make them the ultimate Witch Hunters, and while Custodes certainly aren't afraid of witches, I don't think that even the most die hard Custodes fan would suggest that they are witch hunters, or that the hunting of witches is a specific tennet of their core mandate. Frankly, I'd rather see them as a second troops choice in the SoB; they wouldn't benefit from <Order> but they wouldn't cancel it either.
Don't get me wrong: I am happy about the Talons keyword on behalf of Custodes players, and I am happy that the models will likely see more tables because of the change. It is a good change for the game. It may also unlock transport options for us, because we didn't have any in the WD dex. Beyond that though, it doesn't help me, because even though I love SoS, I have no interest in Custodes.
In fact the Null Maiden Vanguard rule previewed today is really the same as the rule that already existed, but with the CP changes in 9th, it's worse now than it was. Because Vanguard isn't a core detachment, even if it was your only detachment, you'd still have to pay for it. A 500 point Crusade army with a slotless Hereticus Inquisitor attached to a Null Maiden Vanguard was about the only way I could see using them. Now that I have to pay CP to do it?
Pass.
I am still hopeful they give us something as the new edition grinds along; it doesn't have to be much- heck, I'd be happy if we could take Aleya without Valerian and they FAQ it that a Null Maiden Vanguard is a core detachment for SoS. Sure, I'd like as much as GW would be willing to give us, but I'm not asking for a full dex or anything. I just hate that one of two woman-only forces in the can only be used with any chances of success if they bring along a big stwong man.
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![[Post New]](/s/i/i.gif) 2020/06/12 04:08:51
Subject: Re:Surprisingly Missing Units
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Nihilistic Necron Lord
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CSM snipers.
CSM intercessors.
Daemon long range shooting units.
Viable necron snipers, deathmarks suck.
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![[Post New]](/s/i/i.gif) 2020/06/12 06:26:04
Subject: Re:Surprisingly Missing Units
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Imperial Guard Griffons
Some sort of Chimera/Hellhound chassis light/medium tank with a lighter battlecannon, always thought that would be a cool idea.
Terminator Havocs/Devastators, always wanted these and never understood why they were never a thing.
Engineering units in general, they could add a lot of depth to gameplay.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2020/06/12 06:59:47
Subject: Surprisingly Missing Units
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Longtime Dakkanaut
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Legion of the Damnned. They were so prominent in the Gathering Storm narrative and now they're in legends and GW doesn't sell them.
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This message was edited 1 time. Last update was at 2020/06/12 07:00:29
iGuy91 wrote:You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
Elbows wrote:You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures... 
the_scotsman wrote:Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming? |
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![[Post New]](/s/i/i.gif) 2020/06/12 10:30:32
Subject: Re:Surprisingly Missing Units
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Neophyte Undergoing Surgeries
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Vaktathi wrote:Imperial Guard Griffons
Some sort of Chimera/Hellhound chassis light/medium tank with a lighter battlecannon, always thought that would be a cool idea.
They were called Chimedons. Only ever available in Epic, unfortunately.
http://www.solegends.com/citcat1995-6/cat19956p128-01.htm
So many of the things listed on this thread were available in 2nd ed.
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![[Post New]](/s/i/i.gif) 2020/06/12 12:20:18
Subject: Surprisingly Missing Units
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Infiltrating Broodlord
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I think it's kind of surprising given their sneaky nature and sniper that Genestealer cults can't take a unit of snipers. I know you can use Guardsman ones but like Brood Brothers it's one unit entry I think could move over proper for org reasons and to get some nice models of them.
I'm still surprised GC's can't take Termites too.
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![[Post New]](/s/i/i.gif) 2020/06/12 15:09:44
Subject: Re:Surprisingly Missing Units
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Storm Trooper with Maglight
Ottawa
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I'd like Kabalite Trueborn to make a return. They should have the same armor as scourges (4+, 6++) and be able to carry special weapons.
Winged or skyboard archon. Jetbike succubus.
On the Imperial Guard side, I'd like to see some bikers.
Vaktathi wrote:Engineering units in general, they could add a lot of depth to gameplay.
Imperial Guard combat engineer. Occupies an elite slot, just like an officer of the fleet or a master of ordnance. Any piece of terrain in which he is originally deployed provides +1 to cover saves. Friendly units with 3 inches of him ignore cover saves.
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![[Post New]](/s/i/i.gif) 2020/06/12 15:59:37
Subject: Surprisingly Missing Units
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The Dread Evil Lord Varlak
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Not really missing just criminally underrepresented on the boards:
Traitor guardsmen/ Rebbels/ etc.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/06/13 01:40:59
Subject: Surprisingly Missing Units
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Death-Dealing Devastator
Chicago, IL
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A Necron Flayed One Lord.
A generic Primaris Tech Marine.
I would also say a Venerable Redemptor Dreadnought, but according to the lore Redemptors kind of bake their pilot's brain so probably wouldn't get too many veterans in one of those.
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To those that say there is no stupid questions I say, "Is this a stupid question?" |
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![[Post New]](/s/i/i.gif) 2020/06/13 01:49:46
Subject: Surprisingly Missing Units
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Longtime Dakkanaut
Ute nation
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Giant necrons, They show up in some art work and some fluff, and look like a knight sized warrior. Would have been super cool, instead we got plylons and a canoptek titan (at least I hope it's a titan cause that things is stupid expensive).
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2020/06/13 06:33:52
Subject: Surprisingly Missing Units
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Loyal Necron Lychguard
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Psychic helbrute for the Thousand Sons. I'd accept porting the Osiron Contemptor.
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![[Post New]](/s/i/i.gif) 2020/06/14 04:21:18
Subject: Surprisingly Missing Units
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Sneaky Sniper Drone
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Other than the obvious Auxiliaries that could fill a whole codex unto themselves, I wish the T'au had a cheaper and more accessible long range fire support option than the big and expensive Broadsides, something like the Special Weapons Pathfinders have but then given to a small squad of slightly more elite Firewarriors all to themselves.
That or an Earthcaste engineer as a Techpriest equivalent, repairing and supporting Battlesuits/Vehicles.
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![[Post New]](/s/i/i.gif) 2020/06/14 05:39:05
Subject: Re:Surprisingly Missing Units
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Decrepit Dakkanaut
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Inquisitor Magazine gave us 2nd Ed rules for Chimedons, too.
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![[Post New]](/s/i/i.gif) 2020/06/14 06:47:40
Subject: Surprisingly Missing Units
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Dakka Veteran
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GW wants more female models.
So do the players.
Everybody wants more diversity in Chaos and especially some love for Renegades and cults that aren't all tentacly or piling up skulls.
Know who'd solve all of this in one go?
https://i.pinimg.com/originals/b5/f5/8e/b5f58e8e084099cd2605eff23e0046f8.jpg
The Cult of Athena, introduced to us by Warrior Woman of Col. Schaffer's Last Chancers.
Give us a nice rebel group that doesn't go all Chaos but isn't on the side of the Imperium, either. Kind of a Catachan for Chaos.
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![[Post New]](/s/i/i.gif) 2020/06/14 08:48:17
Subject: Surprisingly Missing Units
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Road-Raging Blood Angel Biker
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I’ll go really weird, Chapter Serfs. Basically they’re the regular dudes who serve the Space Marine Chapters. I’m surprised we seem to have never gotten at least one Chapter Serf, even as an addition to terrain or basing details.
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![[Post New]](/s/i/i.gif) 2020/06/14 11:34:02
Subject: Re:Surprisingly Missing Units
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Regular Dakkanaut
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The Penal legion has been a part of the imperial guard for a very long time, but the closest we got to getting models of them came with the last chancers and the Savlar Chem dogs kitbash for 8th edition.
Now my Ork Wishlist.
- Feral Orks
- Ork Freebooterz
- Genestealer Orks
- Khornate Stormboyz
- Rebel Grots
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![[Post New]](/s/i/i.gif) 2020/06/14 18:55:31
Subject: Surprisingly Missing Units
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Guard Heavy Weapon Crewman
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A proper fast attack option for Guard like bikes or a tauros like buggy. Hellhounds and sentinels fill the fast attack slot but seem more like light weapon platforms than proper fast attack units IMO.
Perhaps more of a "what I'd like to see" than "surprisingly absent": a plastic destroyer tank. It's a popular and missed OOP Forge World model and Guard don't have a good dedicated tank destroyer (a regular Leman Russ out performs a Vanquisher).
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Imperial Guard
Dark Angels
Tyranids
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![[Post New]](/s/i/i.gif) 2020/06/16 13:58:11
Subject: Surprisingly Missing Units
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Virulent Space Marine dedicated to Nurgle
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Death Guard Lord that has T5 and DR because seeing the different stat line makes my eye twitch.
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![[Post New]](/s/i/i.gif) 2020/06/16 15:17:52
Subject: Surprisingly Missing Units
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Longtime Dakkanaut
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Looted wagons - Orks should be able to buy any tank, from any army, lose any special rules (you get the stat line and the guns, that's it, no power of the machine spirit, leman russes shooting twice or monolith portal!), drop it to BS 5+ and pay the same points for it.
It would be less effective than its standard counterpart, and probably not worth its points, but would pave the way for crazy ork armies again!
Cyborks, with a lot of options - monowheels, jetpacks, blades of death - and the ability to switch between them during the game, if there's a mek around to sort them out.
mobs of aspiring warbosses - not quite warbosses, bigger than nobs, and who improve toward warboss stats as the squad dies - when one is left, he's a warboss.
Madboys
Squigs
Squiggoth units - I wants me a snakebite codex!
grot snipers
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![[Post New]](/s/i/i.gif) 2020/06/16 15:29:50
Subject: Re:Surprisingly Missing Units
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Fixture of Dakka
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CORSAIRS
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![[Post New]](/s/i/i.gif) 2020/06/16 16:01:44
Subject: Surprisingly Missing Units
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Resentful Grot With a Plan
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Sisters not having any form of scouts seems a bit of an oddity (if nothing else just to give them a second troops option).
also be great if they could access some of the other rhino variants
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![[Post New]](/s/i/i.gif) 2020/06/16 16:15:14
Subject: Surprisingly Missing Units
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Slaanesh Chosen Marine Riding a Fiend
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Shooter wrote:Sisters not having any form of scouts seems a bit of an oddity (if nothing else just to give them a second troops option).
Sisters scouts would be....Girl Guides?
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VAIROSEAN LIVES! |
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![[Post New]](/s/i/i.gif) 2020/06/16 16:20:22
Subject: Re:Surprisingly Missing Units
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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All of the legion specific units from the hh. Why would they stop using these? Did Night Lords decide they didn't like their Terror Squads? And why did they throw away all their chainglaives?
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![[Post New]](/s/i/i.gif) 2020/06/16 16:35:25
Subject: Surprisingly Missing Units
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Shadowy Grot Kommittee Memba
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Harlequins - Webway Guardians.
Pretty much any time they talk about the black library they talk about the horrific wraithbone constructs that the harlequins have lurking in there and guarding the BL. Seems like GW's got the most popular category of unit for eldar (that being the eldar wraiths) and an opportunity to make it real nasty and evil looking, and they just ain't doing it for some reason.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/16 17:45:08
Subject: Surprisingly Missing Units
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Deathwing Terminator with Assault Cannon
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Kanluwen wrote:Kasrkin. For the signature unit of Cadians, it's depressing they never bothered to give them rules past the initial Eye of Terror campaign book.
But "Stormtrooper" was effectively replaced with "Militarum Tempestus" TM and was given (few) array of new units to compliment it? Kasrkins were never the signature unit of Cadian - that would be countless infantry squad under the command of Creed and Kell. Stormtroopers were indeed WELL KNOWN as the elite force comprised of the best of the best Cadians, but I think it's a stretch to call them "signature units". This is like saying Crimson Fists' signature units are tactical marines because they have a lore that says they defended against orks despite the significant disadvantages they faced. Mention of participation (of utmost importance) of the 13th crusade doesn't automatically make them "signature units". They would be something like Deathwing TDA, or Saim-hann jetbikes.
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This message was edited 2 times. Last update was at 2020/06/16 17:51:37
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![[Post New]](/s/i/i.gif) 2020/06/16 18:07:45
Subject: Surprisingly Missing Units
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Longtime Dakkanaut
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Did I say Noise Marine dreadnaught in this thread yet?
Forgeworld had one once, and it was awesome.
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![[Post New]](/s/i/i.gif) 2020/06/16 19:17:09
Subject: Surprisingly Missing Units
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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skchsan wrote: Kanluwen wrote:Kasrkin. For the signature unit of Cadians, it's depressing they never bothered to give them rules past the initial Eye of Terror campaign book.
But "Stormtrooper" was effectively replaced with "Militarum Tempestus" TM and was given (few) array of new units to compliment it? Kasrkins were never the signature unit of Cadian - that would be countless infantry squad under the command of Creed and Kell. Stormtroopers were indeed WELL KNOWN as the elite force comprised of the best of the best Cadians, but I think it's a stretch to call them "signature units". This is like saying Crimson Fists' signature units are tactical marines because they have a lore that says they defended against orks despite the significant disadvantages they faced. Mention of participation (of utmost importance) of the 13th crusade doesn't automatically make them "signature units". They would be something like Deathwing TDA, or Saim-hann jetbikes. Codex: Eye of Terror wrote:The Kasrkin are the elite of the Cadian military. They are marked out while they are still in the Youth Armies and enrolled in special academies where they receive training that is more than a match for that provided to Imperial Stormtroopers. They are utterly dedicated to the preservation of Cadia and follow an ethos of duty and honour that is both impressive and intimidating. Codex: Eye of Terror wrote:Cadia maintains several military academies based on the model set by the Schola Progenium. Exceptional individuals are trained at these establishments to Imperial Stormtrooper standards as Kasrkin (pronounced Kas-er-kin). Kasrkin squads are allocated to shock troop companies to provide an extra cutting edge in battle. See the army list summary and list entry for more details.
And then there was the unit selection... Elites: Kasrkin Squads(use the Stormtrooper entry in C: Imperial Guard) Troops: 0-3 Kasrkin Squads(use the Kasrkin entry below[wasn't actually below, was two pages on]). You are certainly welcome to disagree with them being the sole, signature unit--but the Shock Troops have never been given unique rules. Kasrkin have gotten their own unique squads. And for the record, we absolutely should see at least one signature unit per Guard, Marine(Loyalist and Traitor), Aeldari, and Ork subfaction.
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This message was edited 2 times. Last update was at 2020/06/16 19:22:34
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![[Post New]](/s/i/i.gif) 2020/06/16 19:37:22
Subject: Surprisingly Missing Units
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Jovial Plaguebearer of Nurgle
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This for sure! But not gameplay related, I want plague bombers for my DG. We don't have a real plane right now and they are mentioned in some of the fluff. An honest to goodness non- FW tank for my Orks would also be nice, it is the only thing I feel Orks lack at the moment.
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![[Post New]](/s/i/i.gif) 2020/06/16 23:27:57
Subject: Surprisingly Missing Units
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Lone Wolf Sentinel Pilot
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An imperial guard heavy flame tank with inferno cannon, but also a primary weapon. Like havi g the I ferno cannon as a hull mount in a Russ. Churchill crocodile style, because sometimes you want a good gun and heavier armour when assaulting the enemy.
Automatically Appended Next Post:
IG field pieces (I guess cheap battle cannon, vanquisher/punisher etc, weapons teams WW2 AT gun team style) I mean it makes sense to me for some guard units to want as many guns on the field as they can get, and you might not want to pay for the whole hull of the vehicle.
IG assault sections with close combat weapons/upgrades and upgradeable jumppack. Automatically Appended Next Post: Dye in the wool Bloodpact. Not traitors or renegades, not really cultists. Unforgiving chaos worshipping humans with their own effective military.
Also chaos cultists, it'd probably share a lot with genestealer cults, but hey, that's underhives cults for you!
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This message was edited 3 times. Last update was at 2020/06/16 23:58:12
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![[Post New]](/s/i/i.gif) 2020/06/17 00:01:22
Subject: Surprisingly Missing Units
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Powerful Ushbati
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cuda1179 wrote:Any of the Tau auxiliaries, including humans, Demiurge, more varieties of kroot (including an HQ), and more Vespid Stingwings. I'd personally like to see a Vespid queen that's as large as a Crisis suit. Ideally something with a mid-range save, a single massive CC punch (stinger) and ridiculously fast.
Custodes grav tanks, but FW has that covered.
Space wolves having wolves lager than Thunderwolves. I wouldn't mind seeing one of the fluff-mentioned varietys that are the size of a Rhino as a personal mount for a special character.
A note on the FW tanks, they're abysmal. The amount of work that needs to be done to get them on the table is absurd, I've got a lot of friends that play stodes and none of them will buy that kit due to the issues they've all seen with warped parts and fitting.
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