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2020/06/25 21:40:27
Subject: Flying units can no longer fallback and shoot
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Mekboy Hammerin' Somethin'
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I actually didn’t think about that. Yep, especially with penalty to hit For falling back and shooting being just another penalty that can go over minus one in the end
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This message was edited 1 time. Last update was at 2020/06/25 21:41:50
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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2020/06/25 21:52:55
Subject: Re:Flying units can no longer fallback and shoot
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Steadfast Ultramarine Sergeant
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Tycho wrote:And all those flying primaris tanks just lost one of their biggest advantages over real tanks.
I'm sure they'll get a rule that allows them to ignore this one. lol
Well power of the machine spirit was ignore heavy, so yeah lol
That being said Strom ravens and land raiders have that rule too so fingers crossed its an invuln or feel no pain cause the repulsor chassis, land raider chassis, and storm Raven, (I think that's everything with PotMS) are very expensive vehicles and I figure they're gonna get more expensive in this edition.
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2020/06/25 21:59:29
Subject: Flying units can no longer fallback and shoot
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Fixture of Dakka
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As someone whose army got kind of a fly, but without all the good stuff, rule I welcome all those nerfs.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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2020/06/25 22:13:18
Subject: Flying units can no longer fallback and shoot
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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But what is the Fall Back rule???
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2020/06/25 22:27:55
Subject: Flying units can no longer fallback and shoot
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Hellacious Havoc
The Realm of Hungry Ghosts
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A.T. wrote:I wonder if the units with 'hit and run' that lost the rule in 8th will see it return.
Don't think so. Night Lords only just got it back in stratagem form.
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Bharring wrote:At worst, you'll spend all your time and money on a hobby you don't enjoy, hate everything you're doing, and drive no value out of what should be the best times of your life. |
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2020/06/26 03:09:13
Subject: Flying units can no longer fallback and shoot
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Longtime Dakkanaut
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This is looking good for my Ultramarines army. My jetpack guys can still fall back and shoot, but with a -1 mod. Not too bad really.
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2020/06/26 03:22:40
Subject: Flying units can no longer fallback and shoot
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Wicked Ghast
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Daedalus81 wrote:Martel732 wrote: kingheff wrote:I'm not a big fan of night spinners generally tbh so it's not something I'll be losing sleep over. Bad touching still looks like a very viable strategy against a lot of vehicles. Not many vehicles have enough guns to threaten a big unit of orc boyz, for example.
Think deeper, though. Not every list is Tau. Say its a Baal pred. I get to fire my Baal pred at the orks before I countercharge with some blood crazed BA assault unit. The tank doesn't have to work alone.
The Baal could finally be worthwhile. I don't I've ever even seen one.
Ive been testing (in 8th, of course) a BA list with 3 Baal predators and 3 Dakka predators, and honestly, its been pretty solid, even with losing devastator doctrine turn one. Having kill shot for the Dakka predators gives you a lot of punch and all those tanks mean its hard to weather that much firepower from a central point on the table. If you come into bad touch them, then a BA character eats whatever came in to get them (normally a Libby Dread). It's not without flaws, but it hasn't been bad and if a better player than me put some thought behind it, it would probably be fairly decent.
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2020/06/26 03:36:51
Subject: Flying units can no longer fallback and shoot
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Ultramarine Chaplain with Hate to Spare
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So what will Machine Spirit be now? Ignore first -1 to hit?
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2020/06/26 04:58:17
Subject: Flying units can no longer fallback and shoot
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Longtime Dakkanaut
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I could see it changing to: May fall back and still shoot.
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2020/06/26 13:17:00
Subject: Re:Flying units can no longer fallback and shoot
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Ancient Venerable Dark Angels Dreadnought
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As someone said earlier, counter charge units might be very necessary now. As for Eldar fliers, looks like the all mech list just won't be as good which I'm fine with as variety of units is far more fun. I think it's safe to say that almost all armies will need to re-evaluate their tools with 9th edition, so many new factors in play. Definitely not a bad thing.
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2020/06/26 13:17:48
Subject: Flying units can no longer fallback and shoot
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Wicked Ghast
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That is, is the 1,000,000 dollar question. Everything, including the frustrations in support of or against terrain, overwatch, melee bumps, all of it is hinged on that rule.
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2020/06/26 13:23:24
Subject: Flying units can no longer fallback and shoot
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Locked in the Tower of Amareo
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All signs point to it not changing, but we don't know for sure.
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2020/06/26 13:23:41
Subject: Flying units can no longer fallback and shoot
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Decrepit Dakkanaut
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Seabass wrote:
That is, is the 1,000,000 dollar question. Everything, including the frustrations in support of or against terrain, overwatch, melee bumps, all of it is hinged on that rule.
I almost feel like it will be Fallback, but you have to do it "towards your battlefield edge" like it used to be.
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2020/06/26 13:31:00
Subject: Flying units can no longer fallback and shoot
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Gore-Drenched Khorne Chaos Lord
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Daedalus81 wrote:Seabass wrote:
That is, is the 1,000,000 dollar question. Everything, including the frustrations in support of or against terrain, overwatch, melee bumps, all of it is hinged on that rule.
I almost feel like it will be Fallback, but you have to do it "towards your battlefield edge" like it used to be.
I'd be quite happy with that, especially if something was put in place so that if you couldn't complete the move due to enemy units being in the way you were wiped.
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2020/06/26 13:34:18
Subject: Re:Flying units can no longer fallback and shoot
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Quick-fingered Warlord Moderatus
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Flyers with the new Aircraft keyword will be able to just fly out of CC and still shoot, so that would seem to be the keyword you're looking for.
Ha. Duh! I completely forgot about that! Thanks! Yeah, I like the way that's shaping up.
almost feel like it will be Fallback, but you have to do it "towards your battlefield edge" like it used to be.
Either that, or something that makes it clear you can't go "forward" when falling back. It can be so easily abused as it sits.
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This message was edited 1 time. Last update was at 2020/06/26 13:35:15
Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." |
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2020/06/26 13:36:12
Subject: Flying units can no longer fallback and shoot
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Just making Fallback happen at the end of the Shooting Phase would solve so many issues.
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This message was edited 1 time. Last update was at 2020/06/26 13:37:28
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2020/06/26 13:37:47
Subject: Re:Flying units can no longer fallback and shoot
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Executing Exarch
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Nightspinners mildly put out ? There is but one option unleash the Warphunter
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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2020/06/26 13:45:00
Subject: Flying units can no longer fallback and shoot
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Decrepit Dakkanaut
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Dudeface wrote:
I'd be quite happy with that, especially if something was put in place so that if you couldn't complete the move due to enemy units being in the way you were wiped.
That's why I think it is that way -- that break out strat mentions that very dynamic -- if you land w/i engagement range you die.
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2020/06/26 13:52:24
Subject: Flying units can no longer fallback and shoot
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Daedalus81 wrote:Dudeface wrote:
I'd be quite happy with that, especially if something was put in place so that if you couldn't complete the move due to enemy units being in the way you were wiped.
That's why I think it is that way -- that break out strat mentions that very dynamic -- if you land w/i engagement range you die.
That would explain the comment by "The Playtester That Shall Not Be Named" that tripointing would be completely different. Instead of locking up a unit by wrapping a single model you need to wrap the whole unit. Would make big units great for locking things in combat.
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2020/06/26 13:53:08
Subject: Flying units can no longer fallback and shoot
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Decrepit Dakkanaut
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Okay, now this is a change I like.
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2020/06/26 14:09:23
Subject: Flying units can no longer fallback and shoot
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Mekboy Hammerin' Somethin'
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H.B.M.C. wrote:Just making Fallback happen at the end of the Shooting Phase would solve so many issues.
Actually I first though that would have been a good idea, but out of phase movements have proven, over the editions of 40k, to present many side effects which were a pain in the b.t. Sprint in the shoot phase was a horrible idea for instance.
Also, it is less time consuming to have all movements in as little a numbe rof phases as possible
So I prefer what GW have gone for, after having thought about it.
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This message was edited 1 time. Last update was at 2020/06/26 14:10:01
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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2020/06/26 14:09:33
Subject: Flying units can no longer fallback and shoot
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Regular Dakkanaut
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Gadzilla666 wrote: Daedalus81 wrote:Dudeface wrote:
I'd be quite happy with that, especially if something was put in place so that if you couldn't complete the move due to enemy units being in the way you were wiped.
That's why I think it is that way -- that break out strat mentions that very dynamic -- if you land w/i engagement range you die.
That would explain the comment by "The Playtester That Shall Not Be Named" that tripointing would be completely different. Instead of locking up a unit by wrapping a single model you need to wrap the whole unit. Would make big units great for locking things in combat.
Not to mention that feels tactically right rather than tripointing which was necessary but contribed.
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2020/06/26 14:40:42
Subject: Flying units can no longer fallback and shoot
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Slippery Scout Biker
Cambridge, UK
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H.B.M.C. wrote:Just making Fallback happen at the end of the Shooting Phase would solve so many issues.
Or rename the Charge phase to be the 'Charge or Retreat Phase' and have all Fall Back moves be declared before any charges can be declared.
That's definitely NOT what they'll have done, but I think it would have been a neat solution.
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2020/06/26 15:09:17
Subject: Flying units can no longer fallback and shoot
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Wicked Ghast
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Gadzilla666 wrote: Daedalus81 wrote:Dudeface wrote:
I'd be quite happy with that, especially if something was put in place so that if you couldn't complete the move due to enemy units being in the way you were wiped.
That's why I think it is that way -- that break out strat mentions that very dynamic -- if you land w/i engagement range you die.
That would explain the comment by "The Playtester That Shall Not Be Named" that tripointing would be completely different. Instead of locking up a unit by wrapping a single model you need to wrap the whole unit. Would make big units great for locking things in combat.
OK, I guess the boat left and I wasn't on it, but what is the deal with the playtester who shall not be named. Are they Voldemort or something? Why cant their name be spoken? If we knew who they were, we may be able to just ask them. Is this in reference to the Archwarhammer/40klore reddit kerfluffle or are we talking about a different "he who shall not be named"?
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2020/06/26 15:24:57
Subject: Flying units can no longer fallback and shoot
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Decrepit Dakkanaut
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Seabass wrote: Gadzilla666 wrote: Daedalus81 wrote:Dudeface wrote:
I'd be quite happy with that, especially if something was put in place so that if you couldn't complete the move due to enemy units being in the way you were wiped.
That's why I think it is that way -- that break out strat mentions that very dynamic -- if you land w/i engagement range you die.
That would explain the comment by "The Playtester That Shall Not Be Named" that tripointing would be completely different. Instead of locking up a unit by wrapping a single model you need to wrap the whole unit. Would make big units great for locking things in combat.
OK, I guess the boat left and I wasn't on it, but what is the deal with the playtester who shall not be named. Are they Voldemort or something? Why cant their name be spoken? If we knew who they were, we may be able to just ask them. Is this in reference to the Archwarhammer/40klore reddit kerfluffle or are we talking about a different "he who shall not be named"?
I believe it was Reece from FLG who said that. Gadz is just being silly.
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2020/06/26 15:31:37
Subject: Flying units can no longer fallback and shoot
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Wicked Ghast
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Daedalus81 wrote:Seabass wrote: Gadzilla666 wrote: Daedalus81 wrote:Dudeface wrote:
I'd be quite happy with that, especially if something was put in place so that if you couldn't complete the move due to enemy units being in the way you were wiped.
That's why I think it is that way -- that break out strat mentions that very dynamic -- if you land w/i engagement range you die.
That would explain the comment by "The Playtester That Shall Not Be Named" that tripointing would be completely different. Instead of locking up a unit by wrapping a single model you need to wrap the whole unit. Would make big units great for locking things in combat.
OK, I guess the boat left and I wasn't on it, but what is the deal with the playtester who shall not be named. Are they Voldemort or something? Why cant their name be spoken? If we knew who they were, we may be able to just ask them. Is this in reference to the Archwarhammer/40klore reddit kerfluffle or are we talking about a different "he who shall not be named"?
I believe it was Reece from FLG who said that. Gadz is just being silly.
Thank you. Good to know. Sorry, I sometimes miss the point of subtle humor.
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2020/06/26 15:48:12
Subject: Flying units can no longer fallback and shoot
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Longtime Dakkanaut
Ute nation
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Kind of a bummer for Doomsday arks, one of their big sells was being unable to be shut down. Now they can't fire their doomsday cannon in melee because it's blast, and if they fall back they can't fire at all. I suppose that doom 6 was destined to go away in the new edition, but I guess I was hoping it would go away because we had better options.
If I were to guess what power of the machine spirit does now, I'd say free overwatch instead of having to spend a CP for it. But I'm usually wrong on these things.
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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2020/06/26 15:58:40
Subject: Flying units can no longer fallback and shoot
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Fixture of Dakka
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It's the rule that describes how units fall back from combat, but that's not important right now.
And don't call me Shirley...
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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2020/06/26 15:59:24
Subject: Flying units can no longer fallback and shoot
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Decrepit Dakkanaut
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Dysartes wrote:
It's the rule that describes how units fall back from combat, but that's not important right now.
And don't call me Shirley...
Automatically Appended Next Post: Grimgold wrote:
If I were to guess what power of the machine spirit does now, I'd say free overwatch instead of having to spend a CP for it. But I'm usually wrong on these things.
Oh god the rage if that's true...
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This message was edited 1 time. Last update was at 2020/06/26 16:00:38
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2020/06/26 16:01:33
Subject: Re:Flying units can no longer fallback and shoot
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Slaanesh Chosen Marine Riding a Fiend
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I'm hoping there will still be some accomodation for armies/units that are supposed to be 'skirmishy'.
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VAIROSEAN LIVES! |
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