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![[Post New]](/s/i/i.gif) 2020/07/25 13:58:27
Subject: New marine CTs
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Decrepit Dakkanaut
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Stolen from reddit.
Dark Angels: 1) +1 to hit if the unit did not move in this turn and 2) something about Combat Attrition that I can't read, sorry.
White Scars: 1) can Charge after Advance or Fall Back and 2) can fire Assault with no penalty after an Advance move.
Space Wolves: 1) +1 to hit in melee if the unit charged, was charged or HR and 2) units with this tactic can HR as if they were characters.
Imperial Fists: 1) ignore Light Cover and 2) 2 additional hits with unmodified 6s with bolt weapons.
Crimson Fists: 1) +1 to hit when the target unit contains 5+ more models than this unit (VEHICLE counts as 5) and 2) 1 additional hit with unmodified 6s with bolt weapons.
Black Templars: 1) reroll Advance and Charge rolls and 2) 5+ feel no pain against mortal wounds.
Blood Angels: 1) +1 to wound when charging, charged or HR and 2) +1" to Advance and Charge rolls.
Flesh Tearers: 1) +1 to wound when charging, charged or HR and 2) -1 AP on unmodified wound rolls of 6.
Iron Hands: 1) 6+ feel no pain and 2) double wounds on the damage chart.
Ultramarines: 1) +1 Leadership and 2) can shoot in a turn during which it Falls Back, but at -1 to hit.
Salamanders:1) each time a model with this tactic is selected to shoot or fight, you can reroll one wound roll when resolving that unit's attack and 2) each time an attack with an AP characteristic of -1 is allocated...treat it as 0 instead.
Raven Guard: 1) count as being in Light Cover if the attacker is more than 18" away and 2) INFANTRY only count as being in Dense Cover if the attacker is more than 12" away.
Deathwatch: 1) each time a model with this tactic makes a melee attack against TYRANID, AELDARI, ORK, NECRONS or TAU, reroll a hit roll of 1 and 2) after both sides have finished deploying their armies, select one battlefield role. Until the end of the battle, each time a model with this tactic makes an attack against an enemy unit with that battlefield role, reroll a wound roll of 1.
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![[Post New]](/s/i/i.gif) 2020/07/25 14:18:52
Subject: Re:New marine CTs
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Regular Dakkanaut
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Isn't the IF one currently 1 extra hit on 6's? I can't believe they would double it - that would be silly.
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![[Post New]](/s/i/i.gif) 2020/07/25 14:25:38
Subject: New marine CTs
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Enigmatic Chaos Sorcerer
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A lot of those seem tasty with none jumping out as being super OP right now.
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- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2020/07/25 14:52:16
Subject: New marine CTs
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Terrifying Doombull
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Wolf global Heroic Intervention (I assume that's what HR is supposed to mean) seems crazy.
I absolutely hate everything about the Deathwatch tactic. That's just awful for gameplay.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/07/25 14:53:32
Subject: New marine CTs
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Dakka Veteran
Australia
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IF better not be twice as effective dakka dakka dakka while auto hitting or I'll need a new hobby
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![[Post New]](/s/i/i.gif) 2020/07/25 14:58:59
Subject: New marine CTs
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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The BA one is unchanged, I am cool with that as the +1 to wound rolls is pretty nice on the charge. And +1" to charge and advance is very nice.
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This message was edited 1 time. Last update was at 2020/07/25 14:59:41
Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2020/07/25 15:07:32
Subject: New marine CTs
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Boom! Leman Russ Commander
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That Deathwatch one is a bit... yeah.
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![[Post New]](/s/i/i.gif) 2020/07/25 15:16:28
Subject: New marine CTs
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Longtime Dakkanaut
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The White Scars one matches their current post-faq trait, that's something.
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![[Post New]](/s/i/i.gif) 2020/07/25 15:17:21
Subject: Re:New marine CTs
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Decrepit Dakkanaut
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Salamanders took a huge hit.
IF does appear to have gone up though.
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![[Post New]](/s/i/i.gif) 2020/07/25 15:23:29
Subject: New marine CTs
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Pious Palatine
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Wayniac wrote:A lot of those seem tasty with none jumping out as being super OP right now.
Turning bolters into tesla is super feckin busted, ngl. Especially when they ignore cover. You're looking at Heavy Bolters in Dev doctrine being Ap-2 ( AP-3 if the unit would have gotten light cover) and every roll of 6 generating two extra shots. Combine that with the CM ability to reroll all hits and you'll end up with some pretty ridiculous highroll shots with people fishing for sixes.
Imagine a Contemptor Mortis suddenly spitting out 24-36 shots per turn at AP-3 against units in cover.
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This message was edited 1 time. Last update was at 2020/07/25 15:24:57
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![[Post New]](/s/i/i.gif) 2020/07/25 15:27:47
Subject: New marine CTs
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Insect-Infested Nurgle Chaos Lord
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Which they've locked themselves in with.
No new Xenos any time soon, guys...
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Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2020/07/25 15:28:03
Subject: New marine CTs
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Longtime Dakkanaut
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Pretty sure its 1 extra hit for Imperial Fists, and its just blurry/unfocused camera which is making people think its a 2. Unless there's a better picture than the one on reddit.
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![[Post New]](/s/i/i.gif) 2020/07/25 15:31:48
Subject: New marine CTs
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Decrepit Dakkanaut
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ERJAK wrote:Wayniac wrote:A lot of those seem tasty with none jumping out as being super OP right now.
Turning bolters into tesla is super feckin busted, ngl. Especially when they ignore cover. You're looking at Heavy Bolters in Dev doctrine being Ap-2 ( AP-3 if the unit would have gotten light cover) and every roll of 6 generating two extra shots. Combine that with the CM ability to reroll all hits and you'll end up with some pretty ridiculous highroll shots with people fishing for sixes.
Imagine a Contemptor Mortis suddenly spitting out 24-36 shots per turn at AP-3 against units in cover.
Before people get carried away.
Do note this is transcribed from someone else.
It looks 1 additional hit to me.
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![[Post New]](/s/i/i.gif) 2020/07/25 15:35:17
Subject: New marine CTs
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Pious Palatine
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Daedalus81 wrote:ERJAK wrote:Wayniac wrote:A lot of those seem tasty with none jumping out as being super OP right now.
Turning bolters into tesla is super feckin busted, ngl. Especially when they ignore cover. You're looking at Heavy Bolters in Dev doctrine being Ap-2 ( AP-3 if the unit would have gotten light cover) and every roll of 6 generating two extra shots. Combine that with the CM ability to reroll all hits and you'll end up with some pretty ridiculous highroll shots with people fishing for sixes.
Imagine a Contemptor Mortis suddenly spitting out 24-36 shots per turn at AP-3 against units in cover.
Before people get carried away.
Do note this is transcribed from someone else.
It looks 1 additional hit to me.
I figured it would be, it's just laughably OP if it somehow isn't. You'd have HB hB centurions kicking out enough dice to put Chessex on the Dow Jones Industrial.
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![[Post New]](/s/i/i.gif) 2020/07/25 15:35:49
Subject: New marine CTs
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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The second part they allready have it. And the first one is not that... good. They were space marines. If you had units outside the aura of your watch masters you were doing it wrong.
I mean, as a dark angel player, having the "reroll 1's if not moving" was the equivalent of not having a subfaction trait basically.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2020/07/25 15:48:36
Subject: New marine CTs
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Fixture of Dakka
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I wonder if it is going to work on those new primaris tanks. Quad mini bolters and two miniguns could give a lot of 6s rolled.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2020/07/25 15:49:00
Subject: Re:New marine CTs
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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So Raven Guard get -1 to be hit and +1 to their armour save outside of 18 even when out in the open? Alpha Legion eat your heart out.
Great to see that loyalists are getting another round of updated chapter tactics while csm continue to be stuck with our outdated ones. Sorry, just had to add a little  . Automatically Appended Next Post: Karol wrote:I wonder if it is going to work on those new primaris tanks. Quad mini bolters and two miniguns could give a lot of 6s rolled.
 Of course it will. Don't be silly.
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This message was edited 1 time. Last update was at 2020/07/25 15:51:40
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![[Post New]](/s/i/i.gif) 2020/07/25 15:53:01
Subject: New marine CTs
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Terrifying Doombull
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SInce CF are identical to now (1 extra hit on 6s), I highly doubt that IF jump to two.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/07/25 15:55:03
Subject: New marine CTs
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Grimtuff wrote:
Which they've locked themselves in with.
No new Xenos any time soon, guys...
Oh come on, the Deathwatch need time to figure out the enemy!
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![[Post New]](/s/i/i.gif) 2020/07/25 15:57:17
Subject: New marine CTs
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Longtime Dakkanaut
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Depends on which tactic, miniguns aren't bolters.
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![[Post New]](/s/i/i.gif) 2020/07/25 15:57:25
Subject: Re:New marine CTs
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Gadzilla666 wrote: So Raven Guard get -1 to be hit and +1 to their armour save outside of 18 even when out in the open? Alpha Legion eat your heart out.
Great to see that loyalists are getting another round of updated chapter tactics while csm continue to be stuck with our outdated ones. Sorry, just had to add a little  . 
And it can be removed by someone having "ignores the effects of cover" on their weapon or unit...plus the Dense Terrain bonus only applies to Infantry keyworded units.
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![[Post New]](/s/i/i.gif) 2020/07/25 16:00:30
Subject: New marine CTs
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Longtime Dakkanaut
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By the way, marines are also getting the HQ limitations.
Max 1 cap and 2 Lt per detachment.
Guess that they are coming for everyone then.
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![[Post New]](/s/i/i.gif) 2020/07/25 16:02:27
Subject: New marine CTs
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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YAY! I'm totally fine with that!
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![[Post New]](/s/i/i.gif) 2020/07/25 16:07:36
Subject: New marine CTs
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Longtime Dakkanaut
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Probably a single platoon commander per detachment.
A single demon prince per detachment.
A single Hyve Tyrant per detachment.
A single Tau Commander per detach... oh...
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![[Post New]](/s/i/i.gif) 2020/07/25 16:10:48
Subject: New marine CTs
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Been Around the Block
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Wayniac wrote:A lot of those seem tasty with none jumping out as being super OP right now.
Additional TWO (2) auto-hits on natural 6 to hit seems pretty good to me... White Scars can basically Advance every turn without penalty in a new edition heavily incentivizing movement...
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![[Post New]](/s/i/i.gif) 2020/07/25 16:10:57
Subject: New marine CTs
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Longtime Dakkanaut
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Spoletta wrote:By the way, marines are also getting the HQ limitations.
Max 1 cap and 2 Lt per detachment.
Guess that they are coming for everyone then.
Nice in principle, meaningless in practice.
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![[Post New]](/s/i/i.gif) 2020/07/25 16:16:34
Subject: New marine CTs
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Longtime Dakkanaut
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Phenatix wrote:Wayniac wrote:A lot of those seem tasty with none jumping out as being super OP right now.
Additional TWO (2) auto-hits on natural 6 to hit seems pretty good to me... White Scars can basically Advance every turn without penalty in a new edition heavily incentivizing movement...
They add only one, it was an error. Automatically Appended Next Post: By the way, it seems like GW is cutting down on rerolls if you look at this list and the necron one.
I would love it.
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This message was edited 1 time. Last update was at 2020/07/25 16:17:32
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![[Post New]](/s/i/i.gif) 2020/07/25 16:23:22
Subject: New marine CTs
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Been Around the Block
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Spoletta wrote:Phenatix wrote:Wayniac wrote:A lot of those seem tasty with none jumping out as being super OP right now.
Additional TWO (2) auto-hits on natural 6 to hit seems pretty good to me... White Scars can basically Advance every turn without penalty in a new edition heavily incentivizing movement...
They add only one, it was an error.
Automatically Appended Next Post:
By the way, it seems like GW is cutting down on rerolls if you look at this list and the necron one.
I would love it.
thank god. +1 to both directions, much healthier for general gameplay
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![[Post New]](/s/i/i.gif) 2020/07/25 16:27:45
Subject: New marine CTs
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Witch Hunter in the Shadows
Aachen
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Love that salamanders are given nothing in exchange for the hit reroll being gone. We were clearly way too OP compared to the other chapters.
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![[Post New]](/s/i/i.gif) 2020/07/25 16:31:27
Subject: New marine CTs
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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The Newman wrote:Spoletta wrote:By the way, marines are also getting the HQ limitations.
Max 1 cap and 2 Lt per detachment.
Guess that they are coming for everyone then.
Nice in principle, meaningless in practice.
There's limits as to how many Detachments you can take for point brackets too...so far less meaningless than you might think.
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