Switch Theme:

We was made ta fight an’ win! - 9th Edition Ork Tactics  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in dk
Fresh-Faced New User





tulun wrote:
tneva82 wrote:
Bigdoza wrote:
Yeah I didnt buy a Mekboy shop when they came out because it was so insultingly bad then haha.

Let's all run right out and buy workshops now woooo.


Convert it. Don't reward gw for this blatant marketing thing. It was changed because workshop model sells so badly


What are the rough dimensions?


~6,5" long, ~4,5" deep, ~3" high
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Buggies largely didnt even use their kustomjobs, they were too minor or helped in ways that they didnt wanna do.

Surprisingly they didnt FAQ the Snazzwagon's to fix its profile, so it still a downgrade to use it
SJD's was neat but technically not needed. It was argued alot if you should even pay the cp for it since you're eating cp to jump it back anyway.
Scrapjet's melee is mediocre at best, a CP to double mediocre is still mediocre.
KBB's was redundant, unless it was hitting targets it shouldnt be hitting anyway (i.e. the KMB's targets) that mortal wound was kinda wasted. What we DID use was the Scorched Earth strat or whatever it was called, which isnt a kustom job thing.
Wartrike losing that range boost is the biggest slap in the face buggy-wise, that turned it actually useable before it insta-dies.

...yaknow now that i think about it the squigbuggy didnt have a kustom job did it lol...

So buggies largely unaffected by loss of kustomjobs. Its the walkers and battlewagons that are suffering.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in fi
Locked in the Tower of Amareo





RedNoak wrote:

i dont even care if it were good or not... i just want the OPTION to figure stuff out and try new things... AND THIS WOULDNT EVEN BE SO GODDAMN BAD IF THE STUPID MEKSHOP WASNT THE WORST UNIT IN THE ENTIRE GAME... you pay points to make units worse...


Well it's not quite so grim as you don't have to use ability and you get kustom job and occasionally mw. Knight has same ability, no mw and no kustom job. Eldar one also can be taken out leaving units die. So 3rd worst.

But still sucks.

2024 painted/bought: 109/109 
   
Made in ca
Longtime Dakkanaut




 Vineheart01 wrote:
Buggies largely didnt even use their kustomjobs, they were too minor or helped in ways that they didnt wanna do.

Surprisingly they didnt FAQ the Snazzwagon's to fix its profile, so it still a downgrade to use it
SJD's was neat but technically not needed. It was argued alot if you should even pay the cp for it since you're eating cp to jump it back anyway.
Scrapjet's melee is mediocre at best, a CP to double mediocre is still mediocre.
KBB's was redundant, unless it was hitting targets it shouldnt be hitting anyway (i.e. the KMB's targets) that mortal wound was kinda wasted. What we DID use was the Scorched Earth strat or whatever it was called, which isnt a kustom job thing.
Wartrike losing that range boost is the biggest slap in the face buggy-wise, that turned it actually useable before it insta-dies.

...yaknow now that i think about it the squigbuggy didnt have a kustom job did it lol...

So buggies largely unaffected by loss of kustomjobs. Its the walkers and battlewagons that are suffering.


Squig buggy was +1 to wound on its stuff. Still not good enough to make it better than a Mega Trakk.

I actually think 8 attacks with the Mega Trakk, with 2 hit and wound and damage rerolls, is better than all of these deff dreads people wanna build tbh. And given that the game is about midboard control, being able to charge in and try to contest an objective and be effective is not a bad thing. If it gets tied up, it can still fire the wing missile / big shootas too.

So its a loss, but as a shooting platform, its still solid.

But yeah. Agreed otherwise. Dreads and wagons and the wartrike got a massive dick punch.
   
Made in us
Longtime Dakkanaut




Mek shop seems thst was intended... but I did feedback to Gw About ghaz not having supreme command keyword... in fact my email was basically why there is NO units in game with the supreme command keyword and surely ghaz would be the ork to have that keyword... as I think it’s intended for him to have it..

If they fix this ghaz goff list with bombers is a bit better...

This message was edited 1 time. Last update was at 2020/07/27 15:31:07


 
   
Made in de
Dakka Veteran




gungo wrote:
Mek shop seems thst was intended... but I did feedback to Gw About ghaz not having supreme command keyword... in fact my email was basically why there is NO units in game with the supreme command keyword and surely ghaz would be the ork to have that keyword... as I think it’s intended for him to have it..

If they fix this ghaz goff list with bombers is a bit better...

no it was not...

form the community article:
https://www.warhammer-community.com/2020/03/17/orks-da-new-rulezgw-homepage-post-3/?fbclid=IwAR3acyAFLky8PPsCp2aIEF1uyc1x2TCCTG6XHLCG5-H13wfv-hQtd6pfsss

[Thumb - Unbenannt.png]

   
Made in de
Dakka Veteran




or this one...

https://www.warhammer-community.com/2020/05/01/onest-eds-kustom-jobs/?fbclid=IwAR2KOeely4Oy8OhhBqyOt-O8GVYgiKj07UaGhgiKhQsdqTbzPcuhYQfAfvc
[Thumb - Unbenannt2.png]

   
Made in ca
Longtime Dakkanaut




RedNoak wrote:
gungo wrote:
Mek shop seems thst was intended... but I did feedback to Gw About ghaz not having supreme command keyword... in fact my email was basically why there is NO units in game with the supreme command keyword and surely ghaz would be the ork to have that keyword... as I think it’s intended for him to have it..

If they fix this ghaz goff list with bombers is a bit better...

no it was not...

form the community article:
https://www.warhammer-community.com/2020/03/17/orks-da-new-rulezgw-homepage-post-3/?fbclid=IwAR3acyAFLky8PPsCp2aIEF1uyc1x2TCCTG6XHLCG5-H13wfv-hQtd6pfsss



Everyone send that clip in to the 40k faq... :\
   
Made in gb
Regular Dakkanaut




gungo wrote:
Mek shop seems thst was intended... but I did feedback to Gw About ghaz not having supreme command keyword... in fact my email was basically why there is NO units in game with the supreme command keyword and surely ghaz would be the ork to have that keyword... as I think it’s intended for him to have it..

If they fix this ghaz goff list with bombers is a bit better...


It probably is intended.

But that just makes it even more of annoyance that we are the only faction in the game that have to buy a fortification with useless rules, Spend 85 points on that model just to unlock our PA Kustom Job rules.

And for that you get 1 Kustom job and have to pay precious CP to take another.

It's just.....I don't even.....
   
Made in us
Longtime Dakkanaut




RedNoak wrote:
gungo wrote:
Mek shop seems thst was intended... but I did feedback to Gw About ghaz not having supreme command keyword... in fact my email was basically why there is NO units in game with the supreme command keyword and surely ghaz would be the ork to have that keyword... as I think it’s intended for him to have it..

If they fix this ghaz goff list with bombers is a bit better...

no it was not...

form the community article:
https://www.warhammer-community.com/2020/03/17/orks-da-new-rulezgw-homepage-post-3/?fbclid=IwAR3acyAFLky8PPsCp2aIEF1uyc1x2TCCTG6XHLCG5-H13wfv-hQtd6pfsss


If only the community reps wrote our rules....
I’m not saying it’s not a valid argument to send in but the community reps have routinely wrote down rules completely wrong.

This message was edited 1 time. Last update was at 2020/07/27 15:42:25


 
   
Made in se
Rogue Grot Kannon Gunna






Anybody has the mail for complaining about the rule ?


Automatically Appended Next Post:
They just wrote on Facebook that they will send the information forward to the rules department. It MIGHT be a mistake

Also the The KFF mek is 80 points. No discussion about it

This message was edited 1 time. Last update was at 2020/07/27 15:45:08


 
   
Made in de
Dakka Veteran




 Emicrania wrote:
Anybody has the mail for complaining about the rule ?


Automatically Appended Next Post:
They just wrote on Facebook that they will send the information forward to the rules department. It MIGHT be a mistake

Also the The KFF mek is 80 points. No discussion about it


my 5€ GW app seems to differ
   
Made in ca
Longtime Dakkanaut




By RAW it's 60.

It'll 100% be changed to 80. I would just play at 80 because you're gonna take that cost eventually.
   
Made in us
Longtime Dakkanaut




When Gw official army builder is finally added and points appear to be wrong in it. I wonder what people are going to accept since the app is the official points and army builder...

I agree the new chapter approved should be the current points... however I think GW should just go the xwing route and make the app/free pdf of points the only source of points and stop monetizing chapters approved as pay fog pointd adjustments. It also allows Gw to make emergency point adjustments on the fly.
   
Made in fi
Locked in the Tower of Amareo





Huzah. Either it was error or GW backstepped due to feedback but the workshop answer was "error" and you don't need it after all.

2024 painted/bought: 109/109 
   
Made in us
Battlewagon Driver with Charged Engine




Yus! Looks like we're back on da hype train ladz! In celebratory spirit I will put a kustom job on every single available unit in my next game
   
Made in ca
Longtime Dakkanaut




Jokes.

Excellent news. Christ.


Automatically Appended Next Post:
FAQ was overall good then? Ghaz gets advance and charge, Makari doesn't require Goffs.

Edit: No melee invul, but that seemed wrong anyway.

This message was edited 2 times. Last update was at 2020/07/27 17:20:34


 
   
Made in us
Longtime Dakkanaut





tneva82 wrote:
Huzah. Either it was error or GW backstepped due to feedback but the workshop answer was "error" and you don't need it after all.


Where does it say this? Still showing that is what they did.

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in ca
Longtime Dakkanaut




 gmaleron wrote:
tneva82 wrote:
Huzah. Either it was error or GW backstepped due to feedback but the workshop answer was "error" and you don't need it after all.


Where does it say this? Still showing that is what they did.
[Thumb - Screen Shot 2020-07-27 at 10.13.05 AM.png]

   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Melee KFF made no sense, even for orks it made no sense. I never played it that way as a result.

Only other thing missing from the FAQ is fixing the kustomjob for Snazzwagon so its a proper upgrade and not a legit downgrade lol...but they seem to have overlooked that one (or dont care)
I am not the greatest at dice math but i somehow doubt +6 shots at -1S and 1 less AP is "better" lol

Kustomjobs not requiring the mekshop is a massive load off my conscience...lol...

This message was edited 1 time. Last update was at 2020/07/27 17:30:39


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut




Now GW just needs to make a master list of all supreme commanders who gain that keyword!!!
There is not a single unit with that keyword and it makes no sense!!!

This message was edited 1 time. Last update was at 2020/07/27 17:30:22


 
   
Made in us
Battlewagon Driver with Charged Engine




The snazzwagon kustom job is good (well, an improvement at least) if you're facing harlequins or non-nurgle daemons. As S4/5 has no impact at T3 and AP doesn't matter then.

But yeah, it's a terrible upgrade, it could've just been 15 shots at the normal stats and it wouldn't have been anything crazy good. Maybe then you'd actually see people bring 3 snazzwagons to maximise the kustom job though.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Oh i totally would have if they were 15 S5 Ap2 shots.
Thats punchy enough to hurt anything not vehicle or monster related at a good distance with a -1 to hit for protection. The issue isnt so much 9 shots isnt worth it, its that for the same price you get the KBB which has...basically just as many anti-chaff shots on top of the AP2 autocannon turret lol.
Had the KBB not existed, i could see some people running a snazz or two.
The snazz i own is just another KBB for me. They even look similar, minus the grot hood ornament lol

This message was edited 1 time. Last update was at 2020/07/27 17:38:32


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Regular Dakkanaut




I'll take them at their word that the Kustom Job thing was honest mistake and not an attempted gouge of it's very loyal ork fanbase.that backfired.

It's something at least, will we be able to compete with marines on anything like an even footing? No.

But at least we can use our Saga of the Beast books for a bit longer.


This message was edited 1 time. Last update was at 2020/07/27 17:40:59


 
   
Made in us
Longtime Dakkanaut




I don’t like that the pincha is +3 to hit...
First off it’s fairly weak even if It did work for a single hit vs vehicles or monsters
Secondly you will NEVER see -2/-3 to hit in melee on a vehicle or monster!!!

This message was edited 1 time. Last update was at 2020/07/27 17:48:57


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

oh right, the pincha didnt get swapped to WS2+ like the Rolla did...

Not that anybody used it anyway. If we could multi-kustomjob a wagon you'd see it alot i bet but otherwise....why are you using that? lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in fi
Locked in the Tower of Amareo





 Vineheart01 wrote:
Melee KFF made no sense, even for orks it made no sense. I never played it that way as a result.

Only other thing missing from the FAQ is fixing the kustomjob for Snazzwagon so its a proper upgrade and not a legit downgrade lol...but they seem to have overlooked that one (or dont care)
I am not the greatest at dice math but i somehow doubt +6 shots at -1S and 1 less AP is "better" lol

Kustomjobs not requiring the mekshop is a massive load off my conscience...lol...


Well actual 9th ed point value for kff mek would be nice but that has to wait ca faq

This message was edited 1 time. Last update was at 2020/07/27 17:50:39


2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




 Vineheart01 wrote:
oh right, the pincha didnt get swapped to WS2+ like the Rolla did...

Not that anybody used it anyway. If we could multi-kustomjob a wagon you'd see it alot i bet but otherwise....why are you using that? lol

It’s a cool idea and close to being usable as DS if it worked but I agree It could use something else like If it hits the vehicle or monster gets -1 to hit in melee making it a useful defensive melee weapon.
2+ to hit (Reroll hit)
Str 7 (reroll wound)
Ap -3
And d6 damage (Reroll damage)

A better kustom job for trukks would be making the trukk have ramshackle on a 3+... most durable trukk ever!!!


Automatically Appended Next Post:
So now that ghaz can advance and charge monsters how much better is he?
Squiggoth and garg squiggoth included...
You may be able to use unstoppable momentum with that list.

This message was edited 3 times. Last update was at 2020/07/27 18:21:46


 
   
Made in no
Rogue Grot Kannon Gunna






Man they saved their asses by the skin of their teeth
   
Made in ca
Longtime Dakkanaut




Jokes.

This battle rep is short, but the gear guts guy took like 13 Chinorks, the legend.

https://www.youtube.com/watch?v=4vG33wotFkA&feature=emb_title
   
 
Forum Index » 40K General Discussion
Go to: