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Made in ca
Gargantuan Gargant






tulun wrote:
 Grimskul wrote:
tulun wrote:
God. Just watching a bat rep with new necrons.

Good god that army might hard counter us.


Was it a silver tide list? I feel like the Obsec trait combined with that will really give us trouble contesting the middle.


No, but he did make something like 34/37 res rolls on the warriors he had.

Didn’t lose a single unit from the various res abilities.

It’ll be interesting to see that stats.


Good Gork, sounds like he had hot dice. I wish I could make those kind of saves with my KFF!
   
Made in dk
Longtime Dakkanaut




Danmark

 Grimskul wrote:
Beardedragon wrote:
Hello you degenerates and warmongers.

I have a question about Ghazzy. So today i had my first and longest battle of 1700 points in which i used Ghazzy.

As it stands right now im using Goff culture and thats the color scheme ive gone for.

My question is this: In a competitive, or at least semi competitive list, how is the best way to use Ghaz? what Culture are we talking about?

Because Deathskulls are seemingly better than Goff, yet you get your full money worth of Ghaz if you use him in a Goff group.

So how should you manage that, to benefit the best from a strong rooster in which Ghaz is present? Should you just say EFF' it and use him in a Deathskulls group or should you make a mini patrol group with Ghazzy in it and just throw some boyz in it?

It was my first 9th edition battle btw. and i won! against the hordes of Mortarion, and the Deathguard. Ghazzy krumped Mortarion with the help of his trusty Mega nobz. Im so happy for that victory.


Congrats on the win!

I would say that the reason why Ghazzy sees play atm is partly because he synergizes very well with a Goff Horde Skarboyz list. S5 with his buffs to attacks and reroll one's means that it gives them enough oomph in CC to seriously do enough damage when combined with the Goff Klan trait. The horde style list is also more about area denial for primaries and limiting secondaries for your opponent. Ghazzy fills in that gap of handling dangerous multi-wound models that even Skarboyz can struggle with. So that's why he's basically relegated to Goff lists for now, since other klans really don't get as much out of him since they miss out on the rerolls.


Thanks! so even if its Ghaz he would not benefit from being part of a Deathskulls army? Or having a small Skarboyz patrol with Ghaz but majority of the army is Deathskulls in another detatchment?

Fair enough. I was just thinking since deathskulls are pretty much surperior, but i guess not so superior that you shouldnt still run Ghaz army as majority Goffs.
Personally in my battle, I did not get a lot out of the Goff clan trait in my own battle. very few exploding sixes in melee.


Would it in return make sense to run a large potion as your army as Goff, but maybe keep a small patrol as deathskulls for some ranged support units?

I forgot to mention that we're talking in a 2000 points army here.

Bclion wrote:
Has anyone given thought to using a chinork to flying Eadbutt? It’s a cheaper option to burna bomber and and has same special keywords on the bottom of profile. Unless I’m missing something use the scouting ahead and for 90 points it does D6 mortals on explosion for six inch radius.


I actually used flying headbutt on my Chinork not in this battle, but my previous one. It did very good damage. I feel like its 16 regular movement speed and 8 advance since you dont have to make a roll gives it a far enough movement for using the headbutt effectively. But i cant say if its competitive. I basically paid 90 points for one time flying D6 bomb. i think it was worth it but im a little unsure.

This message was edited 1 time. Last update was at 2020/10/09 05:10:20


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

You CAN NOT Eadbutt the Chinork. You can Eadbutt just the Flyer battlefield role model. Chinork is Dedicated transport. Sorry...

But the Rattler cannons are cool.


Btw ....

Marc Parker list with 3 Garg Squigogs and 15 SMGs is really crazy...

https://spikeybits.com/2020/10/top-3-9th-ed-ork-lists-from-augusts-tourneys.html?fbclid=IwAR1eLgNyOvJqPqCVRoUVarRpF4fzuQ4dLKhYJqGTU8Dx40dZkg4-BY6yoVA

This message was edited 3 times. Last update was at 2020/10/09 15:06:43


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in se
Ork Boy Hangin' off a Trukk





That´s not the best part of this. Notice the Kultur of the Squiggoths? Enough to bring tears to a full grown Ork Fantastic to see.
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Scactha wrote:
That´s not the best part of this. Notice the Kultur of the Squiggoths? Enough to bring tears to a full grown Ork Fantastic to see.


No, wait... oh? I miss it...why?

10k p fullpaint orks ready to krump! …

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Made in gb
Longtime Dakkanaut






Bloodaxe gargantuan squiggoths - charges every turn! And with the howdah rule and the way bloodaxe works, you can fall back, shoot out of the howdah, then charge the squiggoth back in for more mortal wounds. I like this list, one day I'll own some gargantuan squiggoths...

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Agree, bloodaxe squiggoths actually make a lot of sense because you don't want them to be tarpitted.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 some bloke wrote:
Bloodaxe gargantuan squiggoths - charges every turn! And with the howdah rule and the way bloodaxe works, you can fall back, shoot out of the howdah, then charge the squiggoth back in for more mortal wounds. I like this list, one day I'll own some gargantuan squiggoths...


That is really awesome. This list is so plain like a brick hitting the head. Want to hold midfield? Take the toughtes unit. In max number legal. Some shooting backup? The take the most shoota unit in max number. Fill the rest with the kommandos to do secondaries.
And do it kunni' way...

Makes my day...


Automatically Appended Next Post:
Aagh damn, I spent last 2 hours looking how to kitbash robo-garg-squigg! I need to do my job, not looking such craziness

This message was edited 2 times. Last update was at 2020/10/09 09:35:14


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in ca
Longtime Dakkanaut




I believe that list was actually 2-0 at the end of the first day BUT he got disqualified for proxying Mek Guns he had left at home.

But that list was actually performing alright. I doubt it would have been a top contender, though.

Blood axe is interesting, as they might actually survive a round of combat to fallback and charge again. You could also achieve this with Evil Suns but it's not like the movement would have done anything anyway.

This message was edited 1 time. Last update was at 2020/10/09 14:06:03


 
   
Made in dk
Longtime Dakkanaut




Danmark

 Tomsug wrote:
You CAN NOT Eadbutt the Chinork. You can Eadbutt just the Flyer battlefield role model. Chinork is Dedicated transport. Sorry...

But the Rattler cannons are cool.


Btw ....

Marc Parker list with 3 Garg Squigogs and 18 SMGs is really crazy...

https://spikeybits.com/2020/10/top-3-9th-ed-ork-lists-from-augusts-tourneys.html?fbclid=IwAR1eLgNyOvJqPqCVRoUVarRpF4fzuQ4dLKhYJqGTU8Dx40dZkg4-BY6yoVA


well then feth me apparently. I thought it said "FLY" keyword and not flyers from the.. well that.

Guess i invulentarily cheated back then and i didnt even know it.




Automatically Appended Next Post:
 Jidmah wrote:
Agree, bloodaxe squiggoths actually make a lot of sense because you don't want them to be tarpitted.


what aboutl Blood Axe bonebreakers?

This message was edited 1 time. Last update was at 2020/10/09 14:27:06


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Beardragon - I've bought some bits to kitbash 3 chinorks because of the same fail.....

Bonebreaker dies in flames. At least one per turn. You will have almost no chance to fall back. Garg has 35 wounds, it' s a harder nut...


Automatically Appended Next Post:
tulun wrote:
I believe that list was actually 2-0 at the end of the first day BUT he got disqualified for proxying Mek Guns he had left at home.

But that list was actually performing alright. I doubt it would have been a top contender, though.

Blood axe is interesting, as they might actually survive a round of combat to fallback and charge again. You could also achieve this with Evil Suns but it's not like the movement would have done anything anyway.


That is a story fitting the spirit of the list very well)


Automatically Appended Next Post:
Plus the list is wrong. The second detachement can' t be patrol - too many heavy support. He needs to have spearhead => less CP.

This message was edited 2 times. Last update was at 2020/10/09 15:17:37


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in dk
Longtime Dakkanaut




Danmark

 Tomsug wrote:
Beardragon - I've bought some bits to kitbash 3 chinorks because of the same fail.....

Bonebreaker dies in flames. At least one per turn. You will have almost no chance to fall back. Garg has 35 wounds, it' s a harder nut...


Automatically Appended Next Post:
tulun wrote:
I believe that list was actually 2-0 at the end of the first day BUT he got disqualified for proxying Mek Guns he had left at home.

But that list was actually performing alright. I doubt it would have been a top contender, though.

Blood axe is interesting, as they might actually survive a round of combat to fallback and charge again. You could also achieve this with Evil Suns but it's not like the movement would have done anything anyway.


That is a story fitting the spirit of the list very well)


Automatically Appended Next Post:
Plus the list is wrong. The second detachement can' t be patrol - too many heavy support. He needs to have spearhead => less CP.


rofl that sucks.


But hey the Chinork still seems rather cheap for a gunship, i mean the rattler cannons are free. So its a 90 point floating 4D6 shooting platform with Strength 5 and -1 ap. and you can still put shoota boyz or tankbusters in them for added dakka.

You could also try this, though ive never tried it but it seems like a pretty Orky way of getting to the frontline:
Put like 10 Nobz or 5 Meganobz in the Chinork and just fly it almost up to the enemys face. Then the chinork dies and your melee units will naturally fall down near your enemy, thus saving them the hassle of walking or being driven. I guess it comes with the added hazard of them dying as they fall out of the chinork, and them being focus fired maybe.

But ill totally try it some day. just 2 Chinorks flying over the enemy deployment zone just waiting for my chinork to die so all my elite orks falls out of the chinork in the greatest and most orkiest way to get to the frontlines.

Maybe put a Mega armored Kustom forcefield guy inside as well for protection.

This message was edited 2 times. Last update was at 2020/10/09 16:35:36


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

I' d ruther put some cheap infantry there. Chinorks are soft and die super fast. Put MANz there and you have the priority target exploding in your deploy T1.

Put some boyz /kommandos inside and annoy opponent in his half and explode between of his units.

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in us
Longtime Dakkanaut




Garg squig and Bonebreaker spam with Blood axe sounds good until you remember the new hotness is going to be Eradicators. :(

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ca
Gargantuan Gargant






SemperMortis wrote:
Garg squig and Bonebreaker spam with Blood axe sounds good until you remember the new hotness is going to be Eradicators. :(


Yeah....for BA to work well, you'd need them to have a strat to keep enemies in combat like Black Templars do for like 2CP, that might actually make BA worth considering as a side patrol detachment just to use that.
   
Made in us
Longtime Dakkanaut




Anyone seen the new list of "CORE" units for SMs compared to Necrons?

Think they will bone orkz like they did Crons?

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ca
Longtime Dakkanaut




SemperMortis wrote:
Anyone seen the new list of "CORE" units for SMs compared to Necrons?

Think they will bone orkz like they did Crons?


I mean... our auras typically is just advance and charge to our troops.

Hell, we even have the speedboss SPECIFICALLY to advance and charge vehicles.

We seem to be setup in CORE already.
   
Made in ca
Gargantuan Gargant






Yeah, I feel like it will be more relevant for stratagems and relics than it will be for most of our Aura abilities for Orks.

At the very least, I assume almost all Ork infantry will be considered Core.
   
Made in gb
Regular Dakkanaut




UK

[quote=Beardedragon
But hey the Chinork still seems rather cheap for a gunship, i mean the rattler cannons are free. So its a 90 point floating 4D6 shooting platform with Strength 5 and -1 ap. and you can still put shoota boyz or tankbusters in them for added dakka.

You could also try this, though ive never tried it but it seems like a pretty Orky way of getting to the frontline:
Put like 10 Nobz or 5 Meganobz in the Chinork and just fly it almost up to the enemys face. Then the chinork dies and your melee units will naturally fall down near your enemy, thus saving them the hassle of walking or being driven. I guess it comes with the added hazard of them dying as they fall out of the chinork, and them being focus fired maybe.

But ill totally try it some day. just 2 Chinorks flying over the enemy deployment zone just waiting for my chinork to die so all my elite orks falls out of the chinork in the greatest and most orkiest way to get to the frontlines.

Maybe put a Mega armored Kustom forcefield guy inside as well for protection.


Remember to “loot it” for +1 to Save ;-)
   
Made in fi
Locked in the Tower of Amareo





tulun wrote:
 Grimskul wrote:
tulun wrote:
God. Just watching a bat rep with new necrons.

Good god that army might hard counter us.


Was it a silver tide list? I feel like the Obsec trait combined with that will really give us trouble contesting the middle.


No, but he did make something like 34/37 res rolls on the warriors he had.

Didn’t lose a single unit from the various res abilities.

It’ll be interesting to see that stats.


That was due to some good dice rolling. Average would have been way less. Shock attack gun isn't awesome just because you manage to roll 30 damage once

Most of the time they will be going up(warriors) 7/18 rate with once per game come more if they spend 30 pts and 1cp


Automatically Appended Next Post:
 Grimskul wrote:
tulun wrote:
 Grimskul wrote:
tulun wrote:
God. Just watching a bat rep with new necrons.

Good god that army might hard counter us.


Was it a silver tide list? I feel like the Obsec trait combined with that will really give us trouble contesting the middle.


No, but he did make something like 34/37 res rolls on the warriors he had.

Didn’t lose a single unit from the various res abilities.

It’ll be interesting to see that stats.


Good Gork, sounds like he had hot dice. I wish I could make those kind of saves with my KFF!


To be fair he had animator(overpriced and can be bypassed by killing it first(only protection is being out of los though needs los for warriors) or shooting anothbr squad(you know which unit he buffs). Thus he was rolling 4+ rr1. He also used once per game reiic to bring back more in hero phase


Automatically Appended Next Post:
tulun wrote:
SemperMortis wrote:
Anyone seen the new list of "CORE" units for SMs compared to Necrons?

Think they will bone orkz like they did Crons?


I mean... our auras typically is just advance and charge to our troops.

Hell, we even have the speedboss SPECIFICALLY to advance and charge vehicles.

We seem to be setup in CORE already.


Stratagems? Fight twice could easily be core for example

And odds are nobody but marines gets core as generously. Marines. Looks like codex wasn't such a nerf to them after all

This message was edited 4 times. Last update was at 2020/10/10 08:13:19


2024 painted/bought: 109/109 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Moriarty - or you go second (50%) and 2 chinorks die T1 in your deploy, MANz fall down in your deploy and are stucked. Chinork has FLY keyword, so it' s almost impossible to hide them.

Make them not-priority target and let them gain Engage, transport small annoying units around the table and shoot from ratlers. That could work better.

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i legit have no idea how Core will even affect us. Our army has very few auras and theyre already pieced out to only affect part of the army anyway.
Regular boss: Infantry/bikes only (common with core rule)
Wartrike: Bikes and Vehicles (can't be affect by core w/o flatout breaking the rule)

Boss not getting his own aura? That makes no sense with how Waaaagh! is supposed to work, its not a leadership thing its a legit energy force theyre all benefiting from.

Badrukk is specifically Flashgitz, core cant affect this

Zagstrukk is specifically stormboyz, core cannot affect this w/o a total rework (which he kinda needs, and stormboyz would probably be core anyway)

Our spells are offensive or specific target on our own stuff (infantry, character, vehicle. I cant think of one that affects all 3 thats actualy used)

Ghaz and Bannernob are the only two auras that would make any sense whatsoever to become Core only. But Ghaz's reroll is goff locked, which would be BS to also make it core locked, and Bannernob is hardly in need of a nerf to only work on core.

Unless they give us a bunch of new stuff that needs to be restricted i dont see how the Core rule affects us at all w/o completely breaking our army. And given how they have reacted to the last 2 times our players have completely exploded at GW for something that broke our army, they'd hear and fix it pretty quick.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in fi
Locked in the Tower of Amareo





Necrons didn't have that many auras either. But core affects other than aura as well. Any targeted ability. Painboy heal? Core easily. Stratagems? Plenty room for core. Basically any ability that extends beoynd wielder can and likely do go core unless it's more specific(wartrike boss for example affecting vehicles will likely not affect core as it's already restricted. Like destroyer lords affec's destroyers including himseif). Fight/shoot twice, boarding action, tellyporta, grot shields, loot it...just some stratagems i could easily see being restrlcted to core

Better question is what are core. If orks get marine level lucky it's basically all ork infantry(but not gretchin) and walker vehicles but not bonebreakas, buggies etc.

If necrons are more like necrons much more restricted. Question is is marine the usual level or are necrons unusually hardly punished(pretty much every melee unit btw isn't core. 1 exception. This is big hit to necrons). Next year second xenos will be interesting to see how that works

This message was edited 3 times. Last update was at 2020/10/10 15:25:43


2024 painted/bought: 109/109 
   
Made in ca
Gargantuan Gargant






tneva82 wrote:
Necrons didn't have that many auras either. But core affects other than aura as well. Any targeted ability. Painboy heal? Core easily. Stratagems? Plenty room for core. Basically any ability that extends beoynd wielder can and likely do go core unless it's more specific(wartrike boss for example affecting vehicles will likely not affect core as it's already restricted. Like destroyer lords affec's destroyers including himseif). Fight/shoot twice, boarding action, tellyporta, grot shields, loot it...just some stratagems i could easily see being restrlcted to core

Better question is what are core. If orks get marine level lucky it's basically all ork infantry(but not gretchin) and walker vehicles but not bonebreakas, buggies etc.

If necrons are more like necrons much more restricted. Question is is marine the usual level or are necrons unusually hardly punished(pretty much every melee unit btw isn't core. 1 exception. This is big hit to necrons). Next year second xenos will be interesting to see how that works


Unfortunately, it seems GW is usually much more reserved to rules splurges when it comes to xenos, so I wouldn't be surprised if GW limited the extent to what counts as CORE in our lists.
   
Made in fi
Locked in the Tower of Amareo





Yup. I could see stuff like tank busta/loota not be core for example(

But maybe it's not that bad and necrons are just going to be one of the most affected by thing(for example there's warlord trait that gives reroll charges. Sounds nice. Except there's exactly one core unit that you would really want to charge. Immortals and warriois aren't exactly units necrons are charging into melee unless it's seriously desperate situation...)

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tneva82 wrote:
Stratagems? Fight twice could easily be core for example

I expect shoot twice and fight twice to go away unless they work for one datasheet only.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





Certainly another way(necrons got fight twice be flayed one specific)

2024 painted/bought: 109/109 
   
Made in ca
Longtime Dakkanaut




 Jidmah wrote:
tneva82 wrote:
Stratagems? Fight twice could easily be core for example

I expect shoot twice and fight twice to go away unless they work for one datasheet only.


Honestly, this is healthy for the game.

Fight / shoot twice was always a bit absurd and obvious. Double your efficiency for X CP.

This message was edited 1 time. Last update was at 2020/10/10 16:28:45


 
   
Made in ca
Gargantuan Gargant






tulun wrote:
 Jidmah wrote:
tneva82 wrote:
Stratagems? Fight twice could easily be core for example

I expect shoot twice and fight twice to go away unless they work for one datasheet only.


Honestly, this is healthy for the game.

Fight / shoot twice was always a bit absurd and obvious. Double your efficiency for X CP.


Yeah, it's one of the things I'm glad they changed about Aggressors. But then it's GW so consistency goes out the window when guys like Eradicators do it twice for free.
   
Made in es
Krazy Grot Kutta Driva




I think we are insane after SM nerfs.

I'm more worried now about the upgrade to 2W of all marines

Orks 5000p 
   
 
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