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![[Post New]](/s/i/i.gif) 2020/11/13 18:25:58
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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tulun wrote:CaptainO wrote:
I used a weird boy with the +1 to cast relic to cast shadows in the smoke (he got +3 to cast for being near 30 Ork models (3× 10 trukk boys with another squad of 10 boys in reserve guaranteed at least 30 bods) with a cp to reroll meant it went off(causing 3 wounds to me for perils ,but it still went off).
Just FYI, this relic does not work with <CLAN> psychic powers.
It very specifically buffs Power of the Waaaagh psychic powers, which none of the Saga powers are.
It really sucks, because it would make splashing in stuff like Maniacal Seizures much easier for mech Deathskull lists which would be amazing. 7 cast is tough enough without bonuses. 9 cast is not gonna happen.
Good catch. Its still a 92.2% chance of success with a reroll and 30 boyz nearby. Keep him out of deny range mind.
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This message was edited 1 time. Last update was at 2020/11/13 18:27:17
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![[Post New]](/s/i/i.gif) 2014/01/01 04:24:14
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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The Meka-dread really seem inferior to the Mega-dread. I mean +4 BS is good if you want to shoot, but its repair ability is meh at best i think. D3 repair? hmm. It should have retained the KFF, and then suddenly i would consider using it.
The mini ramming speed on Mega-dreads seem good although the old ability, though a bit risky to use too, was awesome too. you could charge across the battlefield.
An over all annoyance i have with the new Forge World codex book thing is how many special weapons were removed. I understand it had no model so it went away, but it also means that a lot of customizability went out the window. No Zap Gunz, no rattler kannons, no Supa scorchas, none of all those fun weapons that meant you could kit your units.
I think its sad that Orks had to get streamlined because they didnt have official models. Id rather they just.. made models then.
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This message was edited 3 times. Last update was at 2020/11/13 19:28:22
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2020/11/13 20:08:38
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You are a decade too late for that. Orks have been losing options left and right ever since 7th.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/11/13 20:35:24
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Also worth noting (unless I'm reading it wrong) that a perils result means the power fails, even if it's a high one. Think it's in the perils section - so +3 on a weirdboy is maybe not so great!
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![[Post New]](/s/i/i.gif) 2020/11/13 20:35:51
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Humming Great Unclean One of Nurgle
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some bloke wrote:Also worth noting (unless I'm reading it wrong) that a perils result means the power fails, even if it's a high one. Think it's in the perils section - so +3 on a weirdboy is maybe not so great!
That was not the case in 8th-are you sure that that changed?
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/11/13 20:41:01
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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It fails if the psyker dies due to perils. Otherwise it still goes off if the perils is on the high end.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/11/13 20:58:54
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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Jidmah wrote:You are a decade too late for that. Orks have been losing options left and right ever since 7th.
Yeah, no kidding. I wonder how he would feel if he looked back at the options we had back in 5th edition. Looted Wagons, Burnas on Big Meks, SAG on Bikes, Old Zogwort, Wazdakka, old school ramshackle rules, hell even bosspoles! I always loved being able to give Cybork bodies to Meganobz with Mad Dok Grotsnik.
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![[Post New]](/s/i/i.gif) 2020/11/13 21:03:07
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Psychic Phase wrote:When a PSYKER unit suffers Perils of the Warp, it suffers D3 mortal wounds. If a PSYKER unit is destroyed by Perils of the Warp while attempting to manifest a psychic power, that power automatically fails to manifest. If a PSYKER unit is destroyed by Perils of the Warp, then just before removing the last model in that unit, every unit within 6" of it immediately suffers D3 mortal wounds.
Power only fails if the warphead explodes.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/11/14 01:18:28
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Finally got my FW book and.....this is weird Bigshootas are free across the board. At first i thought it was a grot tank misprint because it listed KMB as +10pts when its replacing a bigshoota, but the other units that have an option to get a Bigshoota (e.g. Kannonwagon) doesnt have a pricetag for it at all. That cant be intended. Theres no way GW makes the bigshoota free, even if that would be one way to improve it (cant complain about it sucking if its literally not infringing on my listbuilding lol) edit: and before anyone says "if its not listed in the back but its on the datasheet then it needs a faq" no, it doesnt because the top of the page for points says "Weapons and other wargear not listed in a units entry cost no additional points to include in that unit" I really think bigshootas are free now. Which is mega annoying because that means grottanks/megagrottanks are still overpriced lol
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This message was edited 1 time. Last update was at 2020/11/14 01:28:15
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/11/14 01:33:46
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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That's....certainly an odd revelation. I feel like that's probably one of the worse ways they went about improving the weapon as a whole. I guess we'll see when our 9th ed codex drops but ideally it's still stat changes, since that really makes kustom shoota prices look dumber than they already are.
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![[Post New]](/s/i/i.gif) 2020/11/14 02:23:04
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Hissing Hybrid Metamorph
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Doesn’t the new way of things make different equipment cost different prices depending on the unit, because it lists it under each unit separately? So it could just be that they don’t think it’s worth a cost on the forge world units, or maybe it’s baked into their base cost if they’re base weapons.
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![[Post New]](/s/i/i.gif) 2020/11/14 02:58:36
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Thats for factoring the cost of the baked in weapon.
Kannonwagon has no baked in weapon bigshootas are taking, it just "can be equipped with up to 3 bigshootas"
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/11/14 04:37:25
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Hissing Hybrid Metamorph
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Ah right okay. Then yeah that’s odd. Can we expect to see changes to stats of weapons that are in this book in our next book? Or does this show us what we can expect from our next book, do you think? Automatically Appended Next Post: Also, another random thought; would it be too much for all orks to receive an extra wound? Boyz get 2, Nobz get 3, Mega Nobz get 4, etc.
Not that I think Orks are under powered, just in response to marines all going up a wound, and just more of a pondering.
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This message was edited 1 time. Last update was at 2020/11/14 04:41:43
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![[Post New]](/s/i/i.gif) 2020/11/14 09:14:43
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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Automatically Appended Next Post:
some bloke wrote:Also worth noting (unless I'm reading it wrong) that a perils result means the power fails, even if it's a high one. Think it's in the perils section - so +3 on a weirdboy is maybe not so great!
Ya it only fails if the caster dies as a result of perils. The weirdboyz 4 wounds mean he'll still get "shadows in the smoke" off 92.2% of the time if he's on full health (I run a painboy nearby to heal him up each turn) the probability of a successful cast does decreases as the weirdboyz wounds decrease.
If the weirdboy is down to 1w I recommend not running the risk of the sawbones ability failing and causing the painboy to take the last wound even if it is hilariously Orky. You can still spend 1cp to use the healing strat to heal without the risk of killing him.
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This message was edited 2 times. Last update was at 2020/11/14 09:25:49
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![[Post New]](/s/i/i.gif) 2020/11/14 09:29:30
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Vineheart01 wrote:Finally got my FW book and.....this is weird
Bigshootas are free across the board. At first i thought it was a grot tank misprint because it listed KMB as +10pts when its replacing a bigshoota, but the other units that have an option to get a Bigshoota (e.g. Kannonwagon) doesnt have a pricetag for it at all.
That cant be intended. Theres no way GW makes the bigshoota free, even if that would be one way to improve it (cant complain about it sucking if its literally not infringing on my listbuilding lol)
edit: and before anyone says "if its not listed in the back but its on the datasheet then it needs a faq" no, it doesnt because the top of the page for points says "Weapons and other wargear not listed in a units entry cost no additional points to include in that unit"
I really think bigshootas are free now. Which is mega annoying because that means grottanks/megagrottanks are still overpriced lol
Might be intended - I have suggested this change in the past as well. Big shootas aren't actually that valuable and newer vehicles don't have the option to take them off anyways. It just brings the few units with optional big shootas like BW or boyz in line with nauts or scrapjets. Automatically Appended Next Post: Tiberius501 wrote:Also, another random thought; would it be too much for all orks to receive an extra wound? Boyz get 2, Nobz get 3, Mega Nobz get 4, etc.
Not that I think Orks are under powered, just in response to marines all going up a wound, and just more of a pondering.
There was a thread here on dakka about this just recently. Essentially, 30 2W models are not a good idea, you would have to give orks a major overhaul if they went that route.
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This message was edited 1 time. Last update was at 2020/11/14 10:17:01
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/11/14 10:26:11
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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1-2 Big shootas, you can' t give away for free is a fair price. They are useless.
Big shootas start to be ok on scrapjets, where you found 4 of them and 2 of the, hit' s on 4+. This dakka can do something. But Trukk one Big Shoota I have to pay and do not use at all to faster the game?
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![[Post New]](/s/i/i.gif) 2020/11/14 11:00:59
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Grimskul wrote: Jidmah wrote:You are a decade too late for that. Orks have been losing options left and right ever since 7th.
Yeah, no kidding. I wonder how he would feel if he looked back at the options we had back in 5th edition. Looted Wagons, Burnas on Big Meks, SAG on Bikes, Old Zogwort, Wazdakka, old school ramshackle rules, hell even bosspoles! I always loved being able to give Cybork bodies to Meganobz with Mad Dok Grotsnik.
Jidmah wrote:You are a decade too late for that. Orks have been losing options left and right ever since 7th.
omg
I didnt start untill a few months ago i didnt know we lost so much. Although i knew there were looted tanks once.
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This message was edited 1 time. Last update was at 2020/11/14 11:02:56
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2020/11/14 11:52:18
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Stabbin' Skarboy
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Tiberius501 wrote:Ah right okay. Then yeah that’s odd. Can we expect to see changes to stats of weapons that are in this book in our next book? Or does this show us what we can expect from our next book, do you think?
Automatically Appended Next Post:
Also, another random thought; would it be too much for all orks to receive an extra wound? Boyz get 2, Nobz get 3, Mega Nobz get 4, etc.
Not that I think Orks are under powered, just in response to marines all going up a wound, and just more of a pondering.
With the IA book, they didnt actually list the statline for the wargear unless it was exclusive to that model like the Supa-kannon, Gigashoota, liftadroppa, etc. Same thing with unit rules like Waaagh!, Speedwaaagh!, Keepin' Order, Breakin' Heads. This means when our codex does come around and these thing recieve any changes we wont have outdated stats for those weapons published in the IA, which is a good way of doing it.
Big shootas is an ok change, an individual one wont add up to much but across the army it will certainly help and for Boyz it will actually push for the Boyz to take the special weapons which should be encouraged for Orks. Do you think a squad of Boys would leave behind a big shoota? Thats the most unorky thing ever, theyd take it for the noise, recoil and sheer amount of lead coming out of it.
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How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2020/11/14 13:26:49
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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The Mob Boss would nick that, cause it’s the biggest & loudest.
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![[Post New]](/s/i/i.gif) 2020/11/14 14:03:54
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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If forge world kannonwagon has free big shootas, hopefully the regular GW versions, like gunwagon will have them free too when codex drops.
Right now a kannon wagon has free big shootas, but the gunwagon does not.
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This message was edited 1 time. Last update was at 2020/11/14 14:04:03
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2020/11/14 14:23:36
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Beardedragon wrote:I didnt start untill a few months ago i didnt know we lost so much. Although i knew there were looted tanks once.
On the plus side, you are unlikely to lose anything that's sold in plastic right now
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/11/14 15:10:55
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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It would make more sense for them to give us +1T across the board before they give us +1W.
30 T5 1W 6+sv boyz would be annoying but not difficult to kill.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/11/15 11:02:58
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Also looking at a triple kill-tank list. I got 3 blue battle fortresses so I really want to use them (deathskull's). Not a Tournament winning army but could pack a decent punch. Also going to get a warbike warboss and a KFF-big mek but after that I'am a little stuck.
I might pick 12 tankbusta's, 10 flash gits and a few commando squads plus deathkopta's for objective grabbing. Really trying to find the balance between objective grabbing and damage output. I got some great looking grot's and want to add at least 2 units but dunno if I should get more boyz or simply stick with smaller objective grabbing units. Also might trade the tankbusta's with the boomer gun weagon.
Any advice?
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![[Post New]](/s/i/i.gif) 2020/11/16 10:43:56
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
Denmark
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Jidmah wrote:Beardedragon wrote:I didnt start untill a few months ago i didnt know we lost so much. Although i knew there were looted tanks once.
On the plus side, you are unlikely to lose anything that's sold in plastic right now 
What do you guys think will happen with Deffkoptas in the next codex? Will they get removed?
Right now we only have an ancient and outdated model with big shootas, and an OOP plastic model with rokkits from the 5th starter set if I recall correctly.
I have the latter and currently consider painting them, but I won't bother if they go the way of the Dodo as soon as I have finished them.
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![[Post New]](/s/i/i.gif) 2020/11/16 11:23:44
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Hard maybe?
They still are selling the model, and we have a precedent of recently produced models not losing their datasheets with the KFF mek.
IMO it's more likely that FW stuff goes away than the kopta.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/11/16 12:06:01
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Beardedragon wrote:The Meka-dread really seem inferior to the Mega-dread. I mean +4 BS is good if you want to shoot, but its repair ability is meh at best i think. D3 repair? hmm. It should have retained the KFF, and then suddenly i would consider using it.
The mini ramming speed on Mega-dreads seem good although the old ability, though a bit risky to use too, was awesome too. you could charge across the battlefield.
An over all annoyance i have with the new Forge World codex book thing is how many special weapons were removed. I understand it had no model so it went away, but it also means that a lot of customizability went out the window. No Zap Gunz, no rattler kannons, no Supa scorchas, none of all those fun weapons that meant you could kit your units.
I think its sad that Orks had to get streamlined because they didnt have official models. Id rather they just.. made models then.
I agree it’s a double kick to the mekadread since it can’t repair itself, plus lost its 4+ fnp... it needs the kff back to be viable. If not you might as well ignore it and just play a dual klaw megadread which is decently priced..
Between buzzgrob and the megadread let’s hope they fix dreads in the next codex as they are a free points reductions into becomeing viable.
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![[Post New]](/s/i/i.gif) 2020/11/16 13:12:09
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Bonde wrote:
What do you guys think will happen with Deffkoptas in the next codex? Will they get removed?
Right now we only have an ancient and outdated model with big shootas, and an OOP plastic model with rokkits from the 5th starter set if I recall correctly.
I have the latter and currently consider painting them, but I won't bother if they go the way of the Dodo as soon as I have finished them.
I'm really hoping that they will release some more orky air support in a wave of goodness which would involve:
1: New Deffkoptas, functioning as squadrons of smaller, flying buggies. Hopefully with options other than expensive and good vs cheap and meh.
2: Replacement for Chinork, but a plastic kit. Again preferably with options - transport or gunship would be ace. Maybe a third with some crazy mek invention hanging underneath that teleports their targets to Gorks right armpit. Gotta love mek inventions.
3: Flying mek guns. that would be sweet. I feel Orks need more units with mek gun weapons, the smasha gun is the only one used elsewhere (wazbom blastajet) and I find it surreal that orks are content to let grots have the kustom mega-kannon whilst they bolt a boring krummy-kannon to their batlewagon.
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![[Post New]](/s/i/i.gif) 2020/11/16 13:21:18
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Stabbin' Skarboy
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Id like Orks to get more solid slug weapons, Mek Gunz are cool and all but they are for Meks. Id like lobbas back, high calibre weapons, 'eavy sluggas for Nobz (like what assault Intercessors get) and new ammo types.
Back during Assaut on Black Reach, Warboss Zanzag gave his boys special ammuniton to crack Space Marine armour. This was when Supa Shootas didnt exist as a model for our planes and was in the lore for Waaagh! Zanzag.
Have Orks with weird tech but let the other boys have some powerful shootas and kannons that isnt overly Meky.
If Koptas get a new kit, id like kopta rokkits to be more unique than 2 rokkit launchas, even if it had a rokkit kannon instead, and for the 2 big shootas to be their own thing. In DoW3 the big shootas were 4 barrels and the same was for the artwork in raid on kastorel-novem. Something akin to a smaller Deffstorm Megashoota or a Supa Shoota. Id also like to see the Deffkopta loose the vehicle keyword, if an ATV is a bike or a Skyweaver, why isnt a Deffkopta. it used to be a jetbike.
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This message was edited 1 time. Last update was at 2020/11/16 13:26:41
How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2020/11/16 13:39:31
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Heroic Senior Officer
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So with the commandos, are you guys actually fighting with them any or is their main job to just stand on objectives and secure things like Engage on All Fronts or fix teleport homers? Just wondering how they're typically used. They don't seem like they'd be able to kill much more than some unattended IG weapon teams or maybe a marine devestator squad if you brought the nob with klaw.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2020/11/16 13:55:27
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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The 4+ FNP on the Meka was worthless anyway, since it degraded upon failing unless you got lucky as hell it would be gone the first big shot that hit you after saving maybe 1-2 wounds at best (more likely just 1). I'll agree the lack of kff is annoying but not really that big of an issue imo. As for models going away in the new codex, i kinda doubt any more are going away unless they rekit them. None of them have disappeared from the shop and none of them are having the Mek with KFF problem of the cast hating finecast so much they couldnt possibly keep the model.
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This message was edited 1 time. Last update was at 2020/11/16 13:56:49
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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