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![[Post New]](/s/i/i.gif) 2021/07/13 13:48:17
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Been Around the Block
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Vineheart01 wrote:im actually surprised, Waaagh! is going back to the once per game thing instead of becoming our 'new generic rule that changes per turn'
Which is kinda annoying, thats gonna slow orks down a ton since now its only once per game instead of every turn the boss is around (but at least its army wide not a 6" aura)
Also as it is right now yeah looks like buggies and wagons wont be able to adv+charge unless for some reason the speedboss doesnt lose his aura.
There may still be an aura or WL trait, hopefully. Army wide and not an aura (so avoiding all the aura interactions in 9th) is pretty great though.
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![[Post New]](/s/i/i.gif) 2021/07/13 13:49:31
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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hmm looks like the usual doom-n-gloom rumor mill "leaks" is going around now. Discord chat im apart of is flipping out over supposed "leaks" of kff going to 6++, DDD going away completely, Ramshackle being -1d for S7 or less weapons, and nauts being LoW. Why? Because it "predicted the kill rig having 2 variants" - man i wish people would ignore these rumor mills, theyre always horridly wrong or leave out whats taking its place. Such changes at face value would completely butcher orks, theyre not going to release THIS MASSIVE of a model range and then make the army pathetic beyond pathetic.
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This message was edited 1 time. Last update was at 2021/07/13 13:52:33
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/13 13:57:07
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazed Killa Kan
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shabadoit wrote: Vineheart01 wrote:im actually surprised, Waaagh! is going back to the once per game thing instead of becoming our 'new generic rule that changes per turn'
Which is kinda annoying, thats gonna slow orks down a ton since now its only once per game instead of every turn the boss is around (but at least its army wide not a 6" aura)
Also as it is right now yeah looks like buggies and wagons wont be able to adv+charge unless for some reason the speedboss doesnt lose his aura.
There may still be an aura or WL trait, hopefully. Army wide and not an aura (so avoiding all the aura interactions in 9th) is pretty great though.
It does raise some interesting potential on the upside, for deep striking units, Kommandos, stormboyz, etc getting +1 attack while outside of aura range. If Da Jump is still a thing, that as well.
I really don't like the speed waaagh apart from being from Ghazghkull's combo waaagh.
I feel like the army is going to be even slower. I really intensely dislike the 5" base movement speed.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2021/07/13 15:06:20
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy Hammerin' Somethin'
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6++ KFF i have heard of too (european source). I think sadly that if such a rumor exists both in the US and in Europe, we might be indeed getting a 6++ KFF.
Perhaps there will be a super KFF relic giving more ? We will see.
So far I am nor pleased nor displeased, we still have nearly 0 info really aside from a few rules and statlines.
LoW nauts is not a problem if they are vastly improved. Currently they are crap as heavy support choice.
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This message was edited 1 time. Last update was at 2021/07/13 15:07:24
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2021/07/13 15:10:07
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Dakka Veteran
Vihti, Finland
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Waaaghh going for 2 turn long attack buff is nice as well the 1st turn advance + charge buff and the rule is written so that it covers lot of guys.
Speedwaagh is whole other thing and I don't find it good enough. And Wartrike is stuck with it.
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![[Post New]](/s/i/i.gif) 2021/07/13 15:22:23
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazy Grot Kutta Driva
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Snagga already have 6++, paying for that buff would be stupid.
I supose in Saturday we will have full leaks
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Orks 5000p |
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![[Post New]](/s/i/i.gif) 2021/07/13 15:23:43
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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addnid wrote:6++ KFF i have heard of too (european source). I think sadly that if such a rumor exists both in the US and in Europe, we might be indeed getting a 6++ KFF. Perhaps there will be a super KFF relic giving more ? We will see. So far I am nor pleased nor displeased, we still have nearly 0 info really aside from a few rules and statlines. LoW nauts is not a problem if they are vastly improved. Currently they are crap as heavy support choice. i use a morkanaut in almost every single list, i love that thing. If it went to LoW i'd be super pissed. Not only because now i gotta burn a CP to use it but also now it loses kultures because they still have not fixed that part of the LoW issue (aux superheavies do not benefit from army rules per the detachment itself) Also, that would mean i now have 7 LoW's not counting my gargant lol. More stuff to just sit on the shelf waiting for Apoc games because theyre impossible to use in normal games. (Stompa, 2 Killtanks, Battlefortress, GargSquiggoth, and if they move also 1 Mork and 1 Gork) I'm not sure where the source of these rumors came from, its some post that got screen-capped shared in a patreon discord. Not necessarily a US rumor.
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This message was edited 1 time. Last update was at 2021/07/13 15:25:10
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/13 15:25:26
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Flashy Flashgitz
North Carolina
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Kebabcito wrote:Snagga already have 6++, paying for that buff would be stupid.
I supose in Saturday we will have full leaks
It would be stupid and redundant but that is the GW way. Painboyz never had a special interaction with snakebites.
The only thing I’m sure of is I’m not spending a dollar until we see the codex leaked in full.
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![[Post New]](/s/i/i.gif) 2021/07/13 15:45:10
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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I'm thinking and hoping bosses still get their natural auras.
Also helps answer why you'd ever keep your boss back in thst fortification lol.
The only thing I'm not too happy about is unless the painboss and bigmek get warboss keyword as well, were limited on what to bring. For speedwaugh our only non-fw option is defftrike unless they give it to the squigrider hqs as well...
Btw what else besides bikes have dakka guns?
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![[Post New]](/s/i/i.gif) 2021/07/13 15:56:57
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Dakka gun is a new term they probably added it to most weapons. I'd guess its on any bullet-based assault weapon and maybe the Gork's gun too. i'd be surprised if rokkits, kmbs, or any heavy weapons other than the Gork's gun getting it. Which does pose an annoying issue...FW is kinda random on whether it updates to add stuff like this so theres a chance stuff from FW wont benefit from the Waaagh!'s at all (none of them make sense to be core either except Bikernobz)
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This message was edited 1 time. Last update was at 2021/07/13 15:58:58
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/13 16:11:05
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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I hope that 6+ invuln KFF nonsense isn't real, though that would help manage the whole Big Mek with KFF not being available still, since who would take it at that point...
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![[Post New]](/s/i/i.gif) 2021/07/13 16:16:54
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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6++ KFF would kill our durability gains with T5. So.. yay?
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![[Post New]](/s/i/i.gif) 2021/07/13 16:17:49
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazy Grot Kutta Driva
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If our warbikes and deffdreaks stay Core (like chickens admech, marine motos, necron motos)... We will not need to waste HQ slots in waaagh since they will benefit from both buffs from Ghazkghull.
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Orks 5000p |
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![[Post New]](/s/i/i.gif) 2021/07/13 17:08:31
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Hissing Hybrid Metamorph
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I’m really torn on this Beastsnagga box set. On the one hand, I’m inpatient and having the codex early would be nice. I also quite like the Squig riders, and it’s also a pretty tasty discount. On the other I’m not sure if I’d use the boyz or if I’d just use the redone normal boyz.
Then again, if we’re only getting 1 box per store here in Aus I don’t think I’ll have to worry about getting it anyway
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This message was edited 1 time. Last update was at 2021/07/13 17:09:02
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![[Post New]](/s/i/i.gif) 2021/07/13 17:13:50
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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you'd think they'd ship all the ork stuff to aus given the Mad Max feeling orks tend to vibe with i wasnt going to get it at first but both impatience for codex and my insatiable urge to buy the ENTIRE army is getting in the way. One of the reasons i refuse to play marines: their army is too big, buying all of it would be....impractical...
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This message was edited 1 time. Last update was at 2021/07/13 17:14:50
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/13 17:41:00
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Hissing Hybrid Metamorph
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I know right? What are you doing GW? We need our Mad Max Orks!
And I am in a similar boat. My OCD tells me to get it all, but my conscience tells me to wait for the normal boyz kit…
I guess I’ll see if I’m lucky enough to get one to decide for me lol.
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![[Post New]](/s/i/i.gif) 2021/07/13 17:55:33
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy on Kustom Deth Kopta
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Tiberius501 wrote:I’m really torn on this Beastsnagga box set. On the one hand, I’m inpatient and having the codex early would be nice. I also quite like the Squig riders, and it’s also a pretty tasty discount. On the other I’m not sure if I’d use the boyz or if I’d just use the redone normal boyz.
Then again, if we’re only getting 1 box per store here in Aus I don’t think I’ll have to worry about getting it anyway 
i would take the one box with a grain of salt. seems GW is doing (debate if you want) a buisness decision to allocate more boxes to stores that move more product, the 2 main stores i go to both at least seem to think they are getting plenty of them getting names for preorders
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![[Post New]](/s/i/i.gif) 2021/07/13 17:59:19
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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Yeah, my wallet is really feeling the squeeze with this release, gotta tactically think about how I'm going to actually fit some of the purchases of the Ork stuff that are made available.
I've already committed to buying the Kill Team box on release, now I'm debating if the Snagga box is even feasible on my part.
I swear that GW timed this just when I got a new job too. WRY
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![[Post New]](/s/i/i.gif) 2021/07/13 18:00:54
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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The snagga box sounds like it’s going to be pricey and I’m hoping that’s not because of a special edition rulebook.. (I never buy those since they are outdated as soon as you purchase them)
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![[Post New]](/s/i/i.gif) 2021/07/13 18:04:26
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy on Kustom Deth Kopta
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gungo wrote:The snagga box sounds like it’s going to be pricey and I’m hoping that’s not because of a special edition rulebook.. (I never buy those since they are outdated as soon as you purchase them)
$199 USD msrp, note that is the beast snagga box
no owrk on new kill team box yet sadly but will post it as soon as that data hits
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This message was edited 1 time. Last update was at 2021/07/13 18:09:47
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![[Post New]](/s/i/i.gif) 2021/07/13 18:07:20
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Hissing Hybrid Metamorph
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That’s the same as Indomitus/Dominion, right? So $290 for us in Aus which is pretty great compared to individual pricing. I’ll have to ask my FLGS if they’re getting copies in, I am very tempted.
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![[Post New]](/s/i/i.gif) 2021/07/13 18:12:53
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy on Kustom Deth Kopta
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if i recall correctly indomidus was ~$200 USD, but i was not given AU cost unfortunately. Indomicdus had a gak ton more models, but honestly it was one of the best value boxes GW has ever released (as a% compared to retail)
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![[Post New]](/s/i/i.gif) 2021/07/13 18:14:34
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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assumed prices: 85 for the squigriders + squigrider nob 40 for 10 beastsnaggas (80 in the box for 2 squads) 35 for the character of course, since all medium sized characters are 35 these days. 50 for the book Total: 250USD. If those predictions are right, free codex. I imagine im lowballing than rather than overguessing the price, the squigriders are difficult to guess since the nob isnt a 'character' it seems
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This message was edited 1 time. Last update was at 2021/07/13 18:15:15
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/13 18:17:53
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Vineheart01 wrote:Dakka gun is a new term they probably added it to most weapons. I'd guess its on any bullet-based assault weapon and maybe the Gork's gun too.
i'd be surprised if rokkits, kmbs, or any heavy weapons other than the Gork's gun getting it.
Dakka gun is likely to be the equivalent of bolt gun.
Which does pose an annoying issue...FW is kinda random on whether it updates to add stuff like this so theres a chance stuff from FW wont benefit from the Waaagh!'s at all (none of them make sense to be core either except Bikernobz)
Actually, since 9th, they have been surprisingly consistent - both DG and drukhari got their army rules added. Automatically Appended Next Post: tulun wrote:6++ KFF would kill our durability gains with T5. So.. yay?
Free 60 points
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This message was edited 1 time. Last update was at 2021/07/13 18:18:32
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/07/13 18:22:35
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Hissing Hybrid Metamorph
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For Aus it’d be roughly:
$70 for Nob
$60 for named dude
$90 for Hogs
$180 for the snagga boyz
$84 for the book
$35 for the cards
Total: $519AU
So it’s a nutso savings at $290, at my LGS it’d be ~$250.
Here’s where it’ll turn out to be $350AU for no reason and I’ll be a very grumpy Ork.
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This message was edited 3 times. Last update was at 2021/07/13 18:24:20
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![[Post New]](/s/i/i.gif) 2021/07/13 18:31:00
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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oh yeah i forgot bout the cards, theyre usually 25USD.
So free cards/codex if my guesses were accurate (again im assuming theyre higher than i actually stated for the squigriders at least)
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/13 18:42:11
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy on Kustom Deth Kopta
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Vineheart01 wrote:oh yeah i forgot bout the cards, theyre usually 25USD.
So free cards/codex if my guesses were accurate (again im assuming theyre higher than i actually stated for the squigriders at least)
out riders are 3 for $60 and a outrider ATv is $40 my guess is the nob kit is separate and its $60 for the 3 riders and $40 per nob
though its also possible they use the orruk models from sigmar as an example, their riders are $79 USD for 3 so maybe $79 for the riders and 40 for the nob
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![[Post New]](/s/i/i.gif) 2021/07/13 19:54:23
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazed Killa Kan
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Now that I think about it, I really hate the new Waaagh.
It forces you into deciding to optimize between melee infantry or vehicle heavy lists and is going to make list building a bit more annoying even if it does open up some lateral options.
I really don't understand the speed Waaagh rules or what the idea behind that was.
It's also going to make timing the Waaagh critical for both setups, but moreso for the regular Waaagh for obvious reasons. I really don't like the idea of 4" meganobs without advance and charge.
It also makes units like flash gitz kind of a weird fit. Why would I use them when I can go buggies? And why would I use buggies when I don't use speed Waaagh?
Also because Waaagh only affects units with the core keyword, that would seem to exclude characters, no?
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This message was edited 1 time. Last update was at 2021/07/13 20:10:23
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2021/07/13 20:27:08
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
Sheridan, WY
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TedNugent wrote:Now that I think about it, I really hate the new Waaagh.
It forces you into deciding to optimize between melee infantry or vehicle heavy lists and is going to make list building a bit more annoying even if it does open up some lateral options.
I really don't understand the speed Waaagh rules or what the idea behind that was.
It's also going to make timing the Waaagh critical for both setups, but moreso for the regular Waaagh for obvious reasons. I really don't like the idea of 4" meganobs without advance and charge.
It also makes units like flash gitz kind of a weird fit. Why would I use them when I can go buggies? And why would I use buggies when I don't use speed Waaagh?
Also because Waaagh only affects units with the core keyword, that would seem to exclude characters, no?
"Orks Core and Orks Character units..."
Waagh never affected units like flash gitz in the first place.
The biggest thing I took away from this is Ghaz now has to be your warlord to get his Great Waagh, which is a massive nerf.
I'm starting to lose faith in this codex with these rules previews. I probably won't buy the army box either. I'll just wait for the standalone codex release later.
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This message was edited 1 time. Last update was at 2021/07/13 20:39:26
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![[Post New]](/s/i/i.gif) 2021/07/13 20:29:37
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Been Around the Block
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Ghaz was always going to get a rule forcing him to be your warlord with this codex. Hopefully his trait is good though...
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