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![[Post New]](/s/i/i.gif) 2021/07/15 16:36:21
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Flashy Flashgitz
North Carolina
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Madjob wrote:
Couldn't fit the warlord trait in the screen cap or did they not include it?
Otherwise, doesn't seem like anything is going well for Evil Sunz in this book.
These are just screenshots of screenshots - sorry it's all I could get. Automatically Appended Next Post: Hoofy wrote:So I know these are speculations, but what concerns me with the leaks is I havent seen anything about Freebooterz
This is a salty rumor, but people are saying FB is gone as a kultur. What that means for the gitz I don't know.
Don't shoot the squig 'ere, just cross posting what I'm seeing in the /r/Orks Discord
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This message was edited 1 time. Last update was at 2021/07/15 16:38:10
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![[Post New]](/s/i/i.gif) 2021/07/15 16:48:18
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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To be fair freebooters wasn’t really supposed to be a clan… it’s like clanless group like deathwatch… it’s easier for them to just make freebooters have whatever kultur thier detachment has… I’m honestly hoping grots and freebooters are able to all share the kultur now that is the only way to partially redeem these rumors.
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![[Post New]](/s/i/i.gif) 2021/07/15 16:50:15
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Flashy Flashgitz
North Carolina
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gungo wrote:To be fair freebooters wasn’t really supposed to be a clan… it’s like clanless group like deathwatch… it’s easier for them to just make freebooters have whatever kultur thier detachment has… I’m honestly hoping grots and freebooters are able to all share the kultur now that is the only way to partially redeem these rumors.
My feeling is flash gitz will just simply not disrupt detachment abilities and that's it.
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![[Post New]](/s/i/i.gif) 2021/07/15 16:50:31
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Fresh-Faced New User
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This is a salty rumor, but people are saying FB is gone as a kultur. What that means for the gitz I don't know.
Don't shoot the squig 'ere, just cross posting what I'm seeing in the /r/Orks Discord
Wow, that would truly be dickish of GW. Get people all excited by introducing them last edition. Got me all sorts of pirate ork heads and everything, only to remove them an edition later?
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![[Post New]](/s/i/i.gif) 2021/07/15 18:16:49
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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Im kinda losing hope the longer this goes on.... is the new ork codex really just a dumpster fire? because in that case I will just stick to 8th edition
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![[Post New]](/s/i/i.gif) 2021/07/15 18:20:07
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazed Killa Kan
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pepi55 wrote:Im kinda losing hope the longer this goes on.... is the new ork codex really just a dumpster fire? because in that case I will just stick to 8th edition
We literally don't know, guy. Rumor mill is running on fumes.
Dearth of quality leaks and most of what has come out has literally been on Warhammer community.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2021/07/15 18:26:23
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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TedNugent wrote:pepi55 wrote:Im kinda losing hope the longer this goes on.... is the new ork codex really just a dumpster fire? because in that case I will just stick to 8th edition
We literally don't know, guy. Rumor mill is running on fumes.
Dearth of quality leaks and most of what has come out has literally been on Warhammer community.
Thats reassuring. I dont see anything positive so far though.. im really wondering how this can still have a good end so to say.
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![[Post New]](/s/i/i.gif) 2021/07/15 18:28:17
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Tough-as-Nails Ork Boy
United Kingdom
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Vineheart01 wrote:pretty sure the killaklaw still does flat 3 damage. All the weapon profiles they show in that post show Dx.
.....wow dedshiny shoota is D2.... wtf lol
........killa klaw lost its reroll wound ability though :(
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![[Post New]](/s/i/i.gif) 2021/07/15 18:28:44
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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Yeah, this is looking like GW's first major 9th ed codex goof. There might be a specific winning wombo combo list or archetype that can win tournies, but as far as list diversity and internal balance, I feel like it's an uphill battle right now for the codex to be seen as an overall improvement over the old one.
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![[Post New]](/s/i/i.gif) 2021/07/15 18:31:32
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Dakka Veteran
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kingbbobb wrote: Vineheart01 wrote:pretty sure the killaklaw still does flat 3 damage. All the weapon profiles they show in that post show Dx.
.....wow dedshiny shoota is D2.... wtf lol
........killa klaw lost its reroll wound ability though :(
Unconfirmed - dude is paraphrasing stats.
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![[Post New]](/s/i/i.gif) 2021/07/15 18:32:00
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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kingbbobb wrote: Vineheart01 wrote:pretty sure the killaklaw still does flat 3 damage. All the weapon profiles they show in that post show Dx.
.....wow dedshiny shoota is D2.... wtf lol
........killa klaw lost its reroll wound ability though :(
somehow i never even noticed it had a reroll to wound. Did that get faq'd in and i missed it? i swear the codex was just a -- on the rules part of the klaw.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/15 18:41:35
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
Sheridan, WY
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Grimskul wrote:Yeah, this is looking like GW's first major 9th ed codex goof. There might be a specific winning wombo combo list or archetype that can win tournies, but as far as list diversity and internal balance, I feel like it's an uphill battle right now for the codex to be seen as an overall improvement over the old one.
I personally can't wait to field 60 boyz for 570 pts only to have them all wiped in a single shooting phase.
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![[Post New]](/s/i/i.gif) 2021/07/15 18:47:02
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Dakka Veteran
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Vineheart01 wrote: kingbbobb wrote: Vineheart01 wrote:pretty sure the killaklaw still does flat 3 damage. All the weapon profiles they show in that post show Dx.
.....wow dedshiny shoota is D2.... wtf lol
........killa klaw lost its reroll wound ability though :(
somehow i never even noticed it had a reroll to wound. Did that get faq'd in and i missed it? i swear the codex was just a -- on the rules part of the klaw.
Been there the whole time lol. It's why Brutal but Kunnin is so good. 2s rerolling to hit on the charge, and usually 2s rerolling to wound on the wound. Damage 4 on the charge with burtal but kunnin.
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![[Post New]](/s/i/i.gif) 2021/07/15 18:50:39
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Nasty Nob
Crescent City Fl..
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BDBurrow wrote: Grimskul wrote:Yeah, this is looking like GW's first major 9th ed codex goof. There might be a specific winning wombo combo list or archetype that can win tournies, but as far as list diversity and internal balance, I feel like it's an uphill battle right now for the codex to be seen as an overall improvement over the old one.
I personally can't wait to field 60 boyz for 570 pts only to have them all wiped in a single shooting phase.
Maybe they will maybe they wont?
So grots are coming back in a big way if they stay close to their current points costs. I have 60 but am thinking about adding another 30 but I want to see the codex first. Maybe I can trade off a few mek guns for them.
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2021/07/15 18:59:20
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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i fail to see how grots are coming back in a big way. Yeah, theyre T3 now. Big whoop theyre still S2, 1W 6+ sv, with a 12" S3 pistol. Even if Zhog buffs them they arent even a third as useful as a guardsman and thats pretty sad. Im still shocked theres no new gretchin unit because of Zhog btw. I was fully expecting a Grot Sniper squad because thats really what he would want to buff.
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This message was edited 1 time. Last update was at 2021/07/15 19:00:37
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/15 19:05:27
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazed Killa Kan
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Unfortunately, I think all of this has been accurate thus far...
https://imgur.com/a/927YwRE
Devil in the details it seems
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2021/07/15 19:19:22
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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i love how a local marine player is trying to convince me that the new snakebite kulture is obscenely broken. I asked him to tell me what he normally brings. All S4/5 or plasma/melta, which is S8, with a few rare sprinkles of S6/7. I go "Cool, so those ~200 pts of stuff actually care about my entire army rule. The rest is totally unaffected. How is it amazing again?" aaaand silence. Ignoring AP1 is far more potent than the transork rule unless an army somewhere starts spamming S6/7 suddenly.
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This message was edited 1 time. Last update was at 2021/07/15 19:19:52
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/15 19:22:31
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Nasty Nob
Crescent City Fl..
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Vineheart01 wrote:i fail to see how grots are coming back in a big way.
Yeah, theyre T3 now. Big whoop theyre still S2, 1W 6+ sv, with a 12" S3 pistol. Even if Zhog buffs them they arent even a third as useful as a guardsman and thats pretty sad.
Im still shocked theres no new gretchin unit because of Zhog btw. I was fully expecting a Grot Sniper squad because thats really what he would want to buff.
If you couldn't tell that was partly humor. But I was also reflecting on my last game again AM where they fielded 120 infantry and I just could not kill enough of them to matter. 'So I was thinking Grots could be the new green tide method of play for Orks, they just hold down the table and objectives so I don't have to field as many Boys that will cost tooo many points and just get nuked in a turn or two but then I am not a competitive Ork player anymore.
I'm mostly thinking if I do use a bunch of grots again to field them in mobs of 10 to hopefully frustrate my opponents game plans.
I just need a lot of troop slots for that. Might shift to Grots and storm boys or something. Still need to see how the storm boys shake out.
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2021/07/15 19:30:54
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Grots will legit become good screens if they get the snakebite culture.
But no, Skitari probably shred us hard. I think our main answer will be to go mech until they get horribly nerfed.
I am feeling bullish on our DE matchup, though.
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![[Post New]](/s/i/i.gif) 2021/07/15 19:35:50
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
Sheridan, WY
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So if grots get kultur, then snakebite grots become playable and everything else goes by the wayside. I fail to see how this is a good thing?
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![[Post New]](/s/i/i.gif) 2021/07/15 19:37:06
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Flashy Flashgitz
North Carolina
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BDBurrow wrote:So if grots get kultur, then snakebite grots become playable and everything else goes by the wayside. I fail to see how this is a good thing?
Yeah I'm definitely not here to push 300 grots around the table. Not that it matters, grots won't have the mini transhuman trait.
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![[Post New]](/s/i/i.gif) 2021/07/15 19:40:11
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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BDBurrow wrote:So if grots get kultur, then snakebite grots become playable and everything else goes by the wayside. I fail to see how this is a good thing?
New codex, new strats. Not much else to say.
Snakebites is obviously being pushed here, welcome our new green overlords.
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![[Post New]](/s/i/i.gif) 2021/07/15 19:43:11
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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oh if they remove that dumbness of grots not getting kultures then yeah snakebite grots are hilarious. Virtually nothing will wound them better than 4s because who the gak is going to fire an S8+ gun at them lol. About all that would get by it commonly is S8 "sweeping" attacks from big things the grots are tarpitting.
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This message was edited 1 time. Last update was at 2021/07/15 19:43:54
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/15 20:15:59
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Nasty Nob
Crescent City Fl..
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I agree I don't look forward to pushing that many Grots around no matter how "good" they might be or not.
But I feel, for myself I guess, there might be a right number to field to really get some work out of them. Might open up points for a fair amount of the good stuff. Some way to eat my cake and have it too.
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2021/07/15 20:17:05
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy Hammerin' Somethin'
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Yeah grots won’t be getting transhuman lol. I think I might not buy the 155 euro box after all. These feels way too much like 7th Ed codex all over again. All these leaks point to GW dropping the ball again on us orks. It is strange though, all 9th codexes were really well designed so far (sisters lacking flavor though).
Please someone say something positive about this horror show unraveling before our eyes. I am sorry but I have nothing, and I don’t want to chime in on all the doom and gloom :(
Something good about snakebite kulture that I have not read so far : if you get a minus 1 to toughness, then you can be “unaffected “ by it if a strength 5/weapon hits y’a.
I know, I am holding on to whatever I find, while sliding down the slope of despair
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This message was edited 5 times. Last update was at 2021/07/15 20:33:59
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2021/07/15 20:29:17
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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Maybe t5 is just too darn good and they said nuke em to the ground to make up for it lol.
I Warned you. I warned you all! T5 was a mistake! A mistake I say!!!!
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![[Post New]](/s/i/i.gif) 2021/07/15 20:36:20
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy Hammerin' Somethin'
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Keramory wrote:Maybe t5 is just too darn good and they said nuke em to the ground to make up for it lol.
I Warned you. I warned you all! T5 was a mistake! A mistake I say!!!!
That is the most logical explanation. I mean why else would we be getting all that trash tier stuff. The strats are just awful, the relics ok at best, the wL traits are really bad… I mean maaan :(…
orks weren’t dominating anything were they ? Or did I miss something these past few months ??!!!
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This message was edited 2 times. Last update was at 2021/07/15 20:37:21
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2021/07/15 20:42:22
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
Sheridan, WY
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The ramshackle rules are pretty dope. But I'm guessing it comes with a hefty price hike for all our vehicles.
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![[Post New]](/s/i/i.gif) 2021/07/15 20:48:53
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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oh i guarantee GW thinks T5 is ridiculous, same for T8 as everything thats T8 is super duper expensive (except wagon with 'ard case but it sacrifices quite a bit to do that). In theory, it makes a big deal because when you look at BASIC WEAPONS being T5 is huge and being T8 is even huger (wounding on 5s from common weapons and wounding on 6 from common weapons) In practice, people dont bring half their army as generic troopers that use those guns. They bring like a quarter to a third, the rest are more elite stuff that spams better guns or swings bigger axes. Which devalues that toughness a bit. If S8 wasnt so freaking common (mostly Plasma staying at S7 if overcharged would do it) then this Transork rule would be really rude, basically only PK or Tank-grade weapons ignore it which is truly thematic. Unfortunately S8 is not rare. At all. side comment: i wonder how messed up this game would be if they actually forced you to do that though....generic troopers HAVE to be like 70% your army, say the detachment was 1-3HQ, 4 minimum troops, 0-2 anything else and no way to bring anything else. Oh who am i kidding it'd be even worse because some armies (marines) would have like 15 troops suddenly while everyone else has like 3.
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This message was edited 2 times. Last update was at 2021/07/15 21:00:38
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/15 21:06:16
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Fresh-Faced New User
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BDBurrow wrote:The ramshackle rules are pretty dope. But I'm guessing it comes with a hefty price hike for all our vehicles.
Not necessarily. I heard from a reliable but tight-lipped source that many units (including the new Squighogs, don’t know what others) were priced rather generously during the testing phase. If they weren’t changed much after that it could be our gain from all these changes. As none of these lamentative and pretty precise rumours we’ve seen have really talked much about pricing (which I believe they would’ve if it was also crooked), I wouldn’t place my bets yet.
Can we expect Goonhammer reviews as early as Sunday?
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