Switch Theme:

9th edition Space Marine Codex Tactica  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Boosting Ultramarine Biker




Yet I still wish they’d do something about the two Phobos lieutenants so that they could be with their respective units.

It just feels off that a Reiver Lieutenant has to wait for his Reiver unit to drop down or turn up on a random table edge just because GW (for some unknown reason) didn’t model him with Grav chutes or a grapnel

 
   
Made in au
Hissing Hybrid Metamorph






So, after a little while to play and such, are marines still bonkers? Or are they less obnoxious to fight now? I’d like to use my Blood Angels without feeling like I’m tickling my opponent internally.
   
Made in us
Longtime Dakkanaut





It depends.
Are you running a themeatic army where a generic opponent's gaurd or nids can play and not feel impotent?
Are you running a win at all costs ninth edition nightmare where he won't kill more than 1 marine a turn?
Are you specifically seeking out a marine or better army to go against? Are you announcing yourself as fairly competitive army so someone with his beautifully painted fourth edition heretics that he now runs as cadians won't just get absolutely cut into pieces and go "wow, you are a ..." and never talk to you again?

Simple answer is, marines are played only against other marines (and even then a bit boredly) and only in tournaments.

Complex answer is not as simple.

This message was edited 1 time. Last update was at 2020/11/10 08:22:36


Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in au
Hissing Hybrid Metamorph






Awesome well I don’t use Eradicators or Aggressors, but I do play Primaris just because I prefer their models. So hopefully that balances out somewhat.
   
Made in us
Longtime Dakkanaut





So, my very bad, I just looked a few units I don't often play against up and realized I had their rules not down right. impulsors can't carry gravis or 10 men. They are not gods. (which explains something about my opponents tactics that I never understood but always thought he was going easy on my poor little gaurd armies).

so I killed that post for a more generic explanation. Blood angels is a surprisingly rare opponent for me, although I am intimately familiar with (and still have a deep distaste in my mouth for) the 3 blood angel officers who randomly wandered the galaxy as a soup add during eighth edition.

This message was edited 1 time. Last update was at 2020/11/10 08:58:22


Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in hk
Steadfast Ultramarine Sergeant




 Tiberius501 wrote:
Awesome well I don’t use Eradicators or Aggressors, but I do play Primaris just because I prefer their models. So hopefully that balances out somewhat.


Maybe it was just in my meta, I had never felt the Aggressors and Eradicators are so OP. They are strong for sure, but not like a "broken" unit.

I once faced Harlequins. Had 6 clown cars zooped in my face in turn 1, one of them fired 6 fusion pistols out of the car at my only squad of Aggresors and killed 4 men out of the squad of 5 and the last one fleed in morale phase because I rolled the at the wrong time.

I don't think they are tough to kill, just maybe the community haven't find the way to do it. Once they are killed they won't be a problem.
   
Made in us
Dakka Veteran




Illinois

 Tiberius501 wrote:
So, after a little while to play and such, are marines still bonkers? Or are they less obnoxious to fight now? I’d like to use my Blood Angels without feeling like I’m tickling my opponent internally.

In short, marines are not OP like prenerf Iron Hands were but the better chapters are still top tier. So they aren't "bonkers" but they are rather strong.
   
Made in us
Dakka Veteran




Removed - off topic.

This message was edited 2 times. Last update was at 2020/11/11 03:39:39


 
   
Made in hk
Steadfast Ultramarine Sergeant





Bonkers or not depends on what chapter the marine player uses and what army the opponent uses. I played against Harlequin 4 times, twice back in 8th and twice in 9th. Tried using Salamander, Ultramarine, Space Wolves. And I got crushed every time. 100% defeated rate against them. sure it might be my bad luck since my oppoenents got first turn everytime, and get into my face turn 1, delete about 30% of my army no matter what I use in the first battle round everytime and suffocate my movement so I cannot grab mid field objectives, then pop up all nasty combos to make themselves unkillable. Then proceed to table me within 3 to 4 rounds most of time.

May be it is just me, but marines do have hard counters.

This message was edited 2 times. Last update was at 2020/11/11 03:39:55


 
   
Made in us
Longtime Dakkanaut





Marines took a pretty solid nerf in 9th edition. They are good, it absolutely not OP. It seems all armies are pretty competitive right now.
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Marines are just fine.

Good players are good with any army they play.....bad players lose a lot no matter the army.

The difference in game experience is often tied to who the players are.....some are fun and completive others are not.

Blaming army stats is for the weak minded.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in gb
Longtime Dakkanaut



Glasgow

They haven't been nerfed that far i mean sure for now they are weaker you've lost the supplements but they are releasing them again and we will be back to the same problem.
   
Made in ca
Commander of the Mysterious 2nd Legion





Removed, OT.

This message was edited 1 time. Last update was at 2020/11/11 03:41:22


Opinions are not facts please don't confuse the two 
   
Made in gb
Boosting Ultramarine Biker




U02dah4 wrote:
They haven't been nerfed that far i mean sure for now they are weaker you've lost the supplements but they are releasing them again and we will be back to the same problem.


I’m sure we can still use the supplements. My assumption was that it was only the chapters that had previously had their own codex (BA, DA, SW and DW) that were being given a new supplement to tie them in with the ones from 8th.

Obviously that doesn’t mean GW won’t do all the previous supplements again. They will sell!

 
   
Made in de
Boosting Black Templar Biker




The issue with marines is certain units are crazy points efficient, looking at eradicators, ATVs and apothecaries. If you spam those and "abuse" the power houses most armies won't fare well against that. Couple that with some powerful army wide buffs through chapter tactics, say White Scars, we got a pretty strong standing. If you just take a goofball "what i like" army, the rules are solid enough to give you a fighting chance but you sure won't auto win anything. If all armies were at that level (soon tm) noone would have to complain.





 
   
Made in ca
Commander of the Mysterious 2nd Legion





U02dah4 wrote:
They haven't been nerfed that far i mean sure for now they are weaker you've lost the supplements but they are releasing them again and we will be back to the same problem.


yeah dude the 8th edition supplements are 100% usable. they're just brining the other marine armies in under the same "banner"

Opinions are not facts please don't confuse the two 
   
Made in de
Boosting Black Templar Biker




Don't know about other supplements, but the BT FAQ states that faith & fury is no longer applicable and the FAQ is to be used until a new release.





 
   
Made in gb
Longtime Dakkanaut



Glasgow

Same for blood of baal in the BA

This message was edited 1 time. Last update was at 2020/11/12 10:35:57


 
   
Made in ca
Commander of the Mysterious 2nd Legion





I'm refering to the supplmenets like the Ultramarines supplement etc, which are still usable. In terms of F&F and loyalist marines, other then black templrs (who had all that stuff moved to an index) space marines have lsot nothing as far as I can tell I mean the various "masters of the chapter" upgrades are now in the core book

Opinions are not facts please don't confuse the two 
   
Made in us
Longtime Dakkanaut




The only thing marines lost were their chapter specific litanies which honestly is fine by me.

My personal feeling as far as marines if they are op or not still stands, we are at the beginning of 9th just like we were at the beginning of 8th. Remember when we had our codex and everyone else was running index? Remember when we had pages of strats and they had.... the 3 core from the main book? Thats how marines and crons are currently, we have books designed for 9th and the way 9ths missions work, others don't and they can struggle thanks to this. Some armies can adapt fine (i find playing chaos i have to take advantage of my guys being cheaper to make up for the fact I am 1w vs marines 2w to stand a chance) where others feel very outclassed (my wolves absolutely demolished my friends custodies force the other day, he had such a hard time dealing with 2w bloodclaws with all his weapons being d3 dmg instead of a flat number. The wolves with their chainswords didn't have the same problem fighting back...)

It will get fixed at some point, I would love if gw would give marines a break for awhile. Dg is going to feel nice next month, and xenos get some love in January. But even ig or grey knights would feel good at this point over the marine supplements coming out at such a pace.
   
Made in us
Dakka Veteran





What Captains are people running with? Seems like all the Primaris ones are meant as support at different parts of the battlefield (i.e. choose your troops/specialists/chapter first, then get the appropriate Primaris Captain) while the Firstborn are meant as either a slightly cheaper Captain or as a beat stick.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

As a Dark Angels player, I find that normal Captains just don't make it when I have access to characters like Azrael, Sammael, and Belial. They just don't bring much to the table that one of those three don't also bring in addition to more. A more melee-oriented Chapter like Blood Angels or Space Wolves can get more mileage out of the classic "Smash Captain" build, but DA don't need one. In 8th I used to run the Phobos Captain partly for sniper duty alongside three Eliminator units, but I have yet to put him on a table in 9th. Of course, the vast majority of games I play are super competitive, either tournaments or tournament practice, so maybe if I played in more casual settings I'd bust out the generic Captains just because their models are awesome.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in hk
Steadfast Ultramarine Sergeant




Azuza001 wrote:
The only thing marines lost were their chapter specific litanies which honestly is fine by me.

My personal feeling as far as marines if they are op or not still stands, we are at the beginning of 9th just like we were at the beginning of 8th. Remember when we had our codex and everyone else was running index? Remember when we had pages of strats and they had.... the 3 core from the main book? Thats how marines and crons are currently, we have books designed for 9th and the way 9ths missions work, others don't and they can struggle thanks to this. Some armies can adapt fine (i find playing chaos i have to take advantage of my guys being cheaper to make up for the fact I am 1w vs marines 2w to stand a chance) where others feel very outclassed (my wolves absolutely demolished my friends custodies force the other day, he had such a hard time dealing with 2w bloodclaws with all his weapons being d3 dmg instead of a flat number. The wolves with their chainswords didn't have the same problem fighting back...)

It will get fixed at some point, I would love if gw would give marines a break for awhile. Dg is going to feel nice next month, and xenos get some love in January. But even ig or grey knights would feel good at this point over the marine supplements coming out at such a pace.


Yes, I feel like the "Marine is so OP" is due to the codex creep induced by the order of codex release. When everyone got their codex released and updated, marines and Necron will be just average and maybe even very weak like the former 70% times in the 8th edition.

You see what units in marine army got the "core" keywords? It is most of the infantry (exclude Centurions), biker and Dreadoughts, do you feel something familiar to the first marine codex in 8th? It was exactly the units who get chapter tactics for all SM and CSM codexes while every faction else get CT equivalent for everyone. Of course, in 9th Necron get this worse than SM. I suppose GW may do that again, I bet at least IG will get core on Leman Russ Battle Tanks. While Aeldari will get core on almost everything including Helmlock flyer, Fire Prisms, Pain Engines and Starweavers later on their own codexes
   
Made in us
Longtime Dakkanaut




Indiana

If I had to guess AM will get qet a split core system like necrons do where Core is one thing for infantry, and tanks will have a different keyword instead.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in ca
Commander of the Mysterious 2nd Legion





Neophyte2012 wrote:
Azuza001 wrote:
The only thing marines lost were their chapter specific litanies which honestly is fine by me.

My personal feeling as far as marines if they are op or not still stands, we are at the beginning of 9th just like we were at the beginning of 8th. Remember when we had our codex and everyone else was running index? Remember when we had pages of strats and they had.... the 3 core from the main book? Thats how marines and crons are currently, we have books designed for 9th and the way 9ths missions work, others don't and they can struggle thanks to this. Some armies can adapt fine (i find playing chaos i have to take advantage of my guys being cheaper to make up for the fact I am 1w vs marines 2w to stand a chance) where others feel very outclassed (my wolves absolutely demolished my friends custodies force the other day, he had such a hard time dealing with 2w bloodclaws with all his weapons being d3 dmg instead of a flat number. The wolves with their chainswords didn't have the same problem fighting back...)

It will get fixed at some point, I would love if gw would give marines a break for awhile. Dg is going to feel nice next month, and xenos get some love in January. But even ig or grey knights would feel good at this point over the marine supplements coming out at such a pace.


Yes, I feel like the "Marine is so OP" is due to the codex creep induced by the order of codex release. When everyone got their codex released and updated, marines and Necron will be just average and maybe even very weak like the former 70% times in the 8th edition.

You see what units in marine army got the "core" keywords? It is most of the infantry (exclude Centurions), biker and Dreadoughts, do you feel something familiar to the first marine codex in 8th? It was exactly the units who get chapter tactics for all SM and CSM codexes while every faction else get CT equivalent for everyone. Of course, in 9th Necron get this worse than SM. I suppose GW may do that again, I bet at least IG will get core on Leman Russ Battle Tanks. While Aeldari will get core on almost everything including Helmlock flyer, Fire Prisms, Pain Engines and Starweavers later on their own codexes


guard don;t need to have "core" on their tanks. their aura equivilant never worked on tanks. all the core on LRs would do is likely prevent the tank commander from buffing himself

Opinions are not facts please don't confuse the two 
   
Made in us
Longtime Dakkanaut




Indiana

I could see them coming up with some name for the tanks keyword like they have the aeronautica imperialis for flier keywords. Or it could be something simple like Leman Russ or Vehicle.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Intoxicated Centigor





Good evening. I haven't played or really looked at Warhammer 40k since 6th Ed. Trying to come back with marines(undecided on chapter). Is there a good consensus or info on like an all "biker" army? That's what I intend to build/make. It's what I always wanted to build since I started playing in 3rd edition but never got to it.

Like hq on bikes, scout bikers, attack bikes, normal bikes, outriders and the ATV.

Also list building seems to be WAY different from what I remember and I am struggling to understand it.

Thanks for your time!
   
Made in hk
Steadfast Ultramarine Sergeant




 Rogzor87 wrote:
Good evening. I haven't played or really looked at Warhammer 40k since 6th Ed. Trying to come back with marines(undecided on chapter). Is there a good consensus or info on like an all "biker" army? That's what I intend to build/make. It's what I always wanted to build since I started playing in 3rd edition but never got to it.

Like hq on bikes, scout bikers, attack bikes, normal bikes, outriders and the ATV.

Also list building seems to be WAY different from what I remember and I am struggling to understand it.

Thanks for your time!


Then maybe White Scar is the army for you. You could have an outrider detachment (1-2 HQ and lots of FA units) for them, the problem is it cost you 3 cp. And honestly, Outriders and ATV are all good units.
   
Made in us
Agile Revenant Titan




Florida

New Marine player. Question. How does one get their Ereadicators to deep strike? I've faced them a few times and it appears they can, but I cannot find the rule. Am I mistaken for them being placed in Strategic Reserve?

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in hk
Steadfast Ultramarine Sergeant




 Sarigar wrote:
New Marine player. Question. How does one get their Ereadicators to deep strike? I've faced them a few times and it appears they can, but I cannot find the rule. Am I mistaken for them being placed in Strategic Reserve?


Usually it would be put into "Strategic Reserve" rule, allowing them to come into the board from board edges sections that is not in enemy DZ. While White Scars and Space Wolves have stratagem allowing them come in from any board edges. If you say "Deep Strike", then maybe it is Raven Guard, it has many deploy tricks, include deep strike a unit, or allow some units to perform "pre game movement", all are pretty powerful.
   
 
Forum Index » 40K General Discussion
Go to: