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Made in us
Pious Palatine




 Xenomancers wrote:
 vipoid wrote:
Dudeface wrote:
The new RP doesn't trigger off psychic powers or vehicles exploding etc. Since it specifies an attack sequence.


Oh good. Because what RPs really needed was a stealth-nerf.
Yeah I agree. The old rule was actually a lot better but so rarely could come into effect.

I feel like with the way it works now it's going to need some additional stratagems or abilities that let you roll more times to bring models back. Otherwise - there is no reason to take anything but 1 wound models.

I feel the best way yo take advantage of this new rule is to take lots of warriors with ghost archs and illuminator/crtptecs. Or Immortals can work too.


So what they first sentence actually said was ' the old rule was bad because no one could ever use it.


 
   
Made in us
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I think it's good overall to take this slow with the rule. Honestly DG DR is OP as feth. So this had even more potential to be OP. They should basically give DG the same rule if they are to come out at the same time.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
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 Xenomancers wrote:
I think it's good overall to take this slow with the rule. Honestly DG DR is OP as feth. So this had even more potential to be OP. They should basically give DG the same rule if they are to come out at the same time.


I've heard that DR is being replaced with -1 to wound...
   
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Florence, KY

From Facebook:


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
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Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Ghaz wrote:
From Facebook:


From where on Facebook?
   
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Long-winded, but simple in the end. I dig it.

Now, it's going to be *rough* for multi-wound models (Destroyers might as well not even have it), but for the common Necrons, it's faboo.

Two notations I take away from the additional reading, however.

One is that there'll likely be some ways to get more dice in the pool... Res Orbs, for instance, or Ghost Arks, to get more support in there.

The other is that there's a max of +1 on the roll … and a max PENALTY of -1. What on Earth is there that gives Necrons a penalty on reanimation roll? Some new Crusade artifact maybe? I don't know. But I'm darned curious.

(Oh, and third note … since there's a +1 cap, that "Reroll reanimation of 1" bit from Warriors is even BETTER.)
   
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Florence, KY

The official Warhammer40,000 Facebook page in the discussion about the article with the Reanimation Protocols and was posted by GW.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Liche Priest Hierophant







Wasn't there a Deathwatch stratagem that made RP worse? That'll probably return in their supplement (if not in the codex itself).
   
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Decrepit Dakkanaut




UK

GW might just be saying +-1 for simplicity even if there is no modifier against it (or for it). Basically it could be future proofing itself.

There might also be abilities which are a blanket "-1 from named enemy ability dice roll" in the future. So something that isn't specifically targeting Necrons but which has an impact on their RP.

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Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Ghaz wrote:
The official Warhammer40,000 Facebook page in the discussion about the article with the Reanimation Protocols and was posted by GW.

Cool...in the future, could you lead with something like "Warhammer 40k Facebook"? FB's new nonsense means that kinda stuff doesn't just pop up like it used to.
   
Made in us
Longtime Dakkanaut




Looks like they're nerfing the more powerful chapter tactics (master artisans virtually confirmed nerfed based on salamanders, long ranged nerfed to cut out aggressors, the main abuser of it) while buffing the weaker ones, which is a surprisingly sensible, un-GW-like change.

If this sensibility is replicated throughout the codex it might actually be a smart space marines release for the first time in forever.

This message was edited 1 time. Last update was at 2020/09/28 18:23:07


 
   
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 Matt.Kingsley wrote:
Wasn't there a Deathwatch stratagem that made RP worse? That'll probably return in their supplement (if not in the codex itself).


Yes, it's a targeted -1 to RP rolls for an entire turn.
   
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Omnipotent Necron Overlord






Umbros wrote:
 Xenomancers wrote:
I think it's good overall to take this slow with the rule. Honestly DG DR is OP as feth. So this had even more potential to be OP. They should basically give DG the same rule if they are to come out at the same time.


I've heard that DR is being replaced with -1 to wound...

That is probably more broken to be honest. WAY too good.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in au
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 Xenomancers wrote:
Umbros wrote:
 Xenomancers wrote:
I think it's good overall to take this slow with the rule. Honestly DG DR is OP as feth. So this had even more potential to be OP. They should basically give DG the same rule if they are to come out at the same time.


I've heard that DR is being replaced with -1 to wound...

That is probably more broken to be honest. WAY too good.


Yeah I hope that isn’t a thing. DR is fine how it is.
   
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Regular Dakkanaut




The new RP probably just means your reanimators should be targeting your multi wound models then? 4+ RP rolls might make a bigger difference for them?
   
Made in gb
Longtime Dakkanaut





With the base SM Dex having the SW,DW,DA and BA chapter tactics I assume the intention is that you can play those chapters with just that book, and the supplements will be added extras? Really interested to see how that is going to work. Especially with DW and SW traditionally using some quite different core units to the regular Codex Chapters.
   
Made in gb
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UK

Necronmaniac05 wrote:
The new RP probably just means your reanimators should be targeting your multi wound models then? 4+ RP rolls might make a bigger difference for them?


It suggests to me that an army focusing on multiwound models might well allow or require support and synergies to give them powerful reanimation boosts. Meanwhile an army relying on warriors, immortals and other 1 wound models might not have to rely on that same trick.

The pay off is that elite style units with multiple wounds are individually more power; whilst warriors are powerful in larger blocks.


Honestly until we see the rest of the synergies and profiles we can't make a final call.

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Necronmaniac05 wrote:
The new RP probably just means your reanimators should be targeting your multi wound models then? 4+ RP rolls might make a bigger difference for them?

Reanimator is just bad atm. Cost way too much. Characters can do their job way better while costing less.


Automatically Appended Next Post:
GoatboyBeta wrote:
With the base SM Dex having the SW,DW,DA and BA chapter tactics I assume the intention is that you can play those chapters with just that book, and the supplements will be added extras? Really interested to see how that is going to work. Especially with DW and SW traditionally using some quite different core units to the regular Codex Chapters.
DA get +1 to hit for standing still...I mean..come on. The internal balance on this is so bad.

This message was edited 1 time. Last update was at 2020/09/28 19:45:33


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
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 Xenomancers wrote:
Necronmaniac05 wrote:
The new RP probably just means your reanimators should be targeting your multi wound models then? 4+ RP rolls might make a bigger difference for them?

Reanimator is just bad atm. Cost way too much. Characters can do their job way better while costing less.


Hopefully not in 2 weeks
   
Made in us
Omnipotent Necron Overlord






Dudeface wrote:
 Xenomancers wrote:
Necronmaniac05 wrote:
The new RP probably just means your reanimators should be targeting your multi wound models then? 4+ RP rolls might make a bigger difference for them?

Reanimator is just bad atm. Cost way too much. Characters can do their job way better while costing less.


Hopefully not in 2 weeks

I don't expect a lot of points changes. Rules maybe.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Mighty Vampire Count






UK

GoatboyBeta wrote:
With the base SM Dex having the SW,DW,DA and BA chapter tactics I assume the intention is that you can play those chapters with just that book, and the supplements will be added extras? Really interested to see how that is going to work. Especially with DW and SW traditionally using some quite different core units to the regular Codex Chapters.


It seems likely that the supplement will have all the extras, doctrines, relics, strats unique to the Chapters and Successors, plus the few actually unique units

Many of the "different" units are a single rule and a name away from the standard units....easily handled. Same with some strats.

This message was edited 1 time. Last update was at 2020/09/28 19:59:00


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Florence, KY

 Kanluwen wrote:
 Ghaz wrote:
The official Warhammer40,000 Facebook page in the discussion about the article with the Reanimation Protocols and was posted by GW.

Cool...in the future, could you lead with something like "Warhammer 40k Facebook"? FB's new nonsense means that kinda stuff doesn't just pop up like it used to.

Other than the Facebook page for my FLGS, the official GW Facebook pages are the only ones that I look at.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Regular Dakkanaut




 Xenomancers wrote:
DA get +1 to hit for standing still...I mean..come on. The internal balance on this is so bad.


I think this is at least only situationally good. They have to move early on to at least get into position in 9th. Static gunlines just don't work in 9th as far as I can see so far.
I would say the DA chapter tactic is the weakest of all the ones listed so far. Although it's still stronger than any chaos tactics.

I'll be very interested to see what DG get when their codex comes out. The tactic they have now just doesn't actually work properly in 9th (And unlike SM doesn't affect vehicles)

   
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Mildly curious how the Spear of the Void Dragon ranged attack could be used. Two questions really:

1) The wording sounds like you could theoretically have friendly fire on, since it doesn't specify making wound rolls against ENEMY units in between.

ie: Target --------- Friendly Unit ---------------Shard of Void Dragon

2) Can this be used theoretically to character snipe? Say an enemy has poorly positioned their units bunched up, so that there is an infantry squad spread out, a character behind them, and then the actual target unit behind the character, but still within 12". The attack states to to "make one wound roll against the target unit, and each other unit this line passes over". Does this take precedence over the Character's protection rule?


ie: Target - Character - Unit in front of Character ---------------------- Shard of Void Dragon



Just curious on thoughts on these cases.
   
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The best State-Texas

kurhanik wrote:
Mildly curious how the Spear of the Void Dragon ranged attack could be used. Two questions really:

1) The wording sounds like you could theoretically have friendly fire on, since it doesn't specify making wound rolls against ENEMY units in between.

ie: Target --------- Friendly Unit ---------------Shard of Void Dragon

2) Can this be used theoretically to character snipe? Say an enemy has poorly positioned their units bunched up, so that there is an infantry squad spread out, a character behind them, and then the actual target unit behind the character, but still within 12". The attack states to to "make one wound roll against the target unit, and each other unit this line passes over". Does this take precedence over the Character's protection rule?


ie: Target - Character - Unit in front of Character ---------------------- Shard of Void Dragon



Just curious on thoughts on these cases.


it appears to be yes to both questions, though I imagine a faq to turn off the friendly fire.

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kurhanik wrote:
Mildly curious how the Spear of the Void Dragon ranged attack could be used. Two questions really:

1) The wording sounds like you could theoretically have friendly fire on, since it doesn't specify making wound rolls against ENEMY units in between.

ie: Target --------- Friendly Unit ---------------Shard of Void Dragon

2) Can this be used theoretically to character snipe? Say an enemy has poorly positioned their units bunched up, so that there is an infantry squad spread out, a character behind them, and then the actual target unit behind the character, but still within 12". The attack states to to "make one wound roll against the target unit, and each other unit this line passes over". Does this take precedence over the Character's protection rule?


ie: Target - Character - Unit in front of Character ---------------------- Shard of Void Dragon



Just curious on thoughts on these cases.


This exact rule already exists on mortarions lantern.
Basically character sniping is one of the main uses and yes you have to be careful not to hit friendlies.
   
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UK

I don't know, that friendlyfire option looks intentional. You aren't targeting your own units, just hitting them because of bad placement. Same as if you used grenades or flamethrowers back in the template and random landing era of games. If you used a grenade near to your own units you could easily have it random land and hit your own squad not just the enemy

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 Overread wrote:
I don't know, that friendlyfire option looks intentional. You aren't targeting your own units, just hitting them because of bad placement. Same as if you used grenades or flamethrowers back in the template and random landing era of games. If you used a grenade near to your own units you could easily have it random land and hit your own squad not just the enemy


This could very well be. I didn't see the similarity to Mortartions lantern, so you are probably right.

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6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Doohicky wrote:
kurhanik wrote:
Mildly curious how the Spear of the Void Dragon ranged attack could be used. Two questions really:

1) The wording sounds like you could theoretically have friendly fire on, since it doesn't specify making wound rolls against ENEMY units in between.

ie: Target --------- Friendly Unit ---------------Shard of Void Dragon

2) Can this be used theoretically to character snipe? Say an enemy has poorly positioned their units bunched up, so that there is an infantry squad spread out, a character behind them, and then the actual target unit behind the character, but still within 12". The attack states to to "make one wound roll against the target unit, and each other unit this line passes over". Does this take precedence over the Character's protection rule?


ie: Target - Character - Unit in front of Character ---------------------- Shard of Void Dragon



Just curious on thoughts on these cases.


This exact rule already exists on mortarions lantern.
Basically character sniping is one of the main uses and yes you have to be careful not to hit friendlies.


Huh, interesting, I'm honestly not super familiar with Mortarian's abilities so was not aware of that. Interesting, and if that is the case it is a kind of interesting set up. Was mostly curious on the Friendly Fire bit as if the Shard of the Void Dragon ends up being a character, what with its 9 wounds, it could be hard to aim it without hurting your shielding unit.
   
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Will codex-adherent chapters (UM, IH, IF, Sallies etc) be eventually getting their own supplements again or just BA/DA/SW/DW?

This message was edited 1 time. Last update was at 2020/09/28 21:00:06


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