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Made in us
Dakka Veteran






 Knute wrote:

Rites of Reanimation sounds a bit too powerful considering the change in rules to Reanimation Protocols.


I don't think so - from what we know you need a Cryptek - specifically a Technomancer to use Rites - he targets one unit for D3 warriors or Immortals a turn. It could be scary to get destroyers coming back but you'd only get 1 and they are going to have a much harder time reanimating in the first place.

I think Necrons are going to have so many tough decisions (in a good way!) about what HQs to bring. You've got the nobles, multiple flavors of crypteks, Royal wardens and destroyer lords - having many technomancers could start to make things scary with Rites of Reanimation - but then you're able to take less support chars. If every flavor of Cryptek got rites of reanimation it could be trouble.
   
Made in us
Lieutenant General





Florence, KY

White Dwarf Preview – Issue 457 on Warhammer Community:

Warhammer 40,000 Flashpoint: Argovon System

Flashpoints are a new, semi-regular White Dwarf feature series that include collections of articles exploring a particular region or war zone at a specific point in time.

Flashpoints contain rules for you to try out on the battlefield, plus stories and background about the setting, giving you plenty of opportunities to theme your games. You could recreate some of the battles mentioned in the background section, convert Characters based on the heroes in the stories, or build a new battlefield to represent one of the Theatres of War. Each Flashpoint will span multiple issues, and the articles associated with it will be marked with the Flashpoint symbol, making them easy to find in your copy of White Dwarf.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in nl
Automated Rubric Marine of Tzeentch



Netherlands

Neknoh wrote:
But over what?! Guiliman was never THE primarch, he's not as good on the table, his model isn't all that great so... what gives? Where is the envy coming from?


Edit. I just realised that it might not be Chaos or Necrons giving him gak, but other Space Marines who want THEIR primarch yesterday


Guilliman does not die first turn.

This post was made by the Magnus the Red gang.

14000
15000
4000 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

topaxygouroun i wrote:
Neknoh wrote:
But over what?! Guiliman was never THE primarch, he's not as good on the table, his model isn't all that great so... what gives? Where is the envy coming from?


Edit. I just realised that it might not be Chaos or Necrons giving him gak, but other Space Marines who want THEIR primarch yesterday


Guilliman does not die first turn.

This post was made by the Magnus the Red gang.


Guilliman also has this nasty habit of getting back up. Although, now that you can't re-roll that...

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in fr
Hallowed Canoness





Magnus doesn't die either. He just gets banished in the warp!

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in fi
Locked in the Tower of Amareo





 Sasori wrote:
Quantic Shield : is now a 5+ invulnerable save and on top of that, you ignore unmodified wound roll of 1/2/3.

Doomstalker : has a 4+ invulnerable save. It can overwatch à la T'au, which means he get to shoot at ennemy units which charged a friendly unit within 6" of the Doomstalker. He can fire at it with the "big profile" of its weapon (forgot its name). Does not have QS.

Canoptek units : they now all have RP.

Rites of Reanimation : each Necron unit can only be targeted once by Rites of Reanimation. Select a Necron unit : D3 Necron Warriors are revived or 1 model if it's not a Necron Warriors unit.

Monolith is 380 points with 4 "mini Death Rays". Silent King is 450 and Ctan of the Void Dragon is 350


So, the quantum shield change is much better against plasma and damage 2 weapons, but much worse against any high damage weapons. A bit of a wash, but I really liked the old flavorful mechanic. In practice this may or may not be better. We'll see.


Lascannon was before 1.33 per hit(assuming dda aka no armour save). New is 1.16. Not that bad.

It's stuff that gets better than d6 or d6 damge that wasn't wounding on 3+ or didn't bybass 4+ that got buff. Unsurprisingly melta got big win as expected


Automatically Appended Next Post:
 Knute wrote:


Quantum Shielding doesn't make any sense - what does he mean "ignore unmodified wound roll of 1/2/3?"


Same as say sob relic. You need 4+ to wound period. Hit by volcano cannon that gets somehow +1 to wound? Tough. 1,2,3 still fails.

This message was edited 1 time. Last update was at 2020/10/02 16:03:48


2024 painted/bought: 109/109 
   
Made in au
Hissing Hybrid Metamorph






Someone post a codex review! I wanna seeeeeeeeeee!
   
Made in us
Longtime Dakkanaut




 Tiberius501 wrote:
Someone post a codex review! I wanna seeeeeeeeeee!


If history is any guide, we should be seeing a boatload of reviews, video walkthroughs and articles tomorrow.
   
Made in us
Terrifying Doombull




If this is the new QS rule, it does affect melta to some degree.

Everything currently with the rule is T6, so melta wounding goes from 3+ to 4+, and then a third of those are discarded from the invulnerable save. That isn't terrible.

The big change is the double shots for multimeltas

Efficiency is the highest virtue. 
   
Made in fi
Locked in the Tower of Amareo





Voss wrote:
If this is the new QS rule, it does affect melta to some degree.

Everything currently with the rule is T6, so melta wounding goes from 3+ to 4+, and then a third of those are discarded from the invulnerable save. That isn't terrible.

The big change is the double shots for multimeltas



Average damage 2.166 per hit vs 0.51. Didn't say melta doesn't take any effect. But it's huge win. Lascannon causes less damage vs new than old. Multi melta 4x. So with 2 shots that's twice that(assuming in melta bonus range)

This message was edited 1 time. Last update was at 2020/10/02 16:23:29


2024 painted/bought: 109/109 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Codex leaked in french is out there. Expect concrete leaks soon.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Decrepit Dakkanaut




 Sasori wrote:
Codex leaked in french is out there. Expect concrete leaks soon.

I need my fill of leaks! Hurry people and do translations while I work and don't contribute to that!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Hissing Hybrid Metamorph






Slayer-Fan123 wrote:
 Sasori wrote:
Codex leaked in french is out there. Expect concrete leaks soon.

I need my fill of leaks! Hurry people and do translations while I work and don't contribute to that!


I need this translated! Is it both codexes?
   
Made in us
Fresh-Faced New User




 Sasori wrote:
Codex leaked in french is out there. Expect concrete leaks soon.


Lien ou cela ne s'est pas product
   
Made in fr
Hallowed Canoness





Lord Momotaro wrote:
 Sasori wrote:
Codex leaked in french is out there. Expect concrete leaks soon.


Lien ou cela ne s'est pas product

Lien ou ce n'est pas arrivé.
But that sentence isn't a meme in French.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

Reddit is getting swamped with pictures now as well. The damn has broken.

Custom40k Homebrew - Alternate activation, huge customisation, support for all models from 3rd to 10th edition

Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition) 
   
Made in au
Hissing Hybrid Metamorph






a_typical_hero wrote:
Reddit is getting swamped with pictures now as well. The damn has broken.


I need to see! Someone post something here! *literally wails in Necron*
   
Made in it
Longtime Dakkanaut





Which reddit?
   
Made in us
Loyal Necron Lychguard





Working on it

Yeah I'll go ahead and toss my hat in and ask for the link

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Its not on 40k, warhammer competitive or necrontyr that I can see
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Will post here when I can get some consolidated information.

There is some nutty stratagems, but the points are pretty high for almost everything in the dex.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Longtime Dakkanaut




It's a specific user replying in the body of a thread on the competitive Reddit. Doesnt look like a compilation post has gone up yet.

Highlight's ive seen so far:

Aggressors lost double tap.
Eradicators are even more stupid. The heavy version is a 24" Heavy 1 1d6+2 melta that goes to 1d6+4 at half range. And yes, they have combat squads and can drop in pods of 6.
Impulsor Shield dome is a 5++
Supplementary weapon prices on vehicles are *WEIRD*.
   
Made in us
Bounding Dark Angels Assault Marine





Sterling191 wrote:
It's a specific user replying in the body of a thread on the competitive Reddit. Doesnt look like a compilation post has gone up yet.

Highlight's ive seen so far:

Aggressors lost double tap.
Eradicators are even more stupid. The heavy version is a 24" Heavy 1 1d6+2 melta that goes to 1d6+4 at half range. And yes, they have combat squads and can drop in pods of 6.
Impulsor Shield dome is a 5++
Supplementary weapon prices on vehicles are *WEIRD*.


When you say Eradicators drop in pods of 6, is that just jargon or did I somehow miss the tease of a Primaris drop pod?

The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh 
   
Made in us
Longtime Dakkanaut




 Nah Man Pichu wrote:


When you say Eradicators drop in pods of 6, is that just jargon or did I somehow miss the tease of a Primaris drop pod?


X-Com colloquialism, my apologies. They can come in squad sizes of up to six. Nothing on Drop Pods that ive seen so far.

This message was edited 1 time. Last update was at 2020/10/02 17:13:38


 
   
Made in us
Bounding Dark Angels Assault Marine





Sterling191 wrote:
 Nah Man Pichu wrote:


When you say Eradicators drop in pods of 6, is that just jargon or did I somehow miss the tease of a Primaris drop pod?


X-Com colloquialism, my apologies. They can come in squad sizes of up to six. Nothing on Drop Pods that ive seen so far.


No worries just wanted to make sure I understand!

Thanks for the leaks, keep em coming!

The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh 
   
Made in us
Decrepit Dakkanaut




Sterling191 wrote:
It's a specific user replying in the body of a thread on the competitive Reddit. Doesnt look like a compilation post has gone up yet.

Highlight's ive seen so far:

Aggressors lost double tap.
Eradicators are even more stupid. The heavy version is a 24" Heavy 1 1d6+2 melta that goes to 1d6+4 at half range. And yes, they have combat squads and can drop in pods of 6.
Impulsor Shield dome is a 5++
Supplementary weapon prices on vehicles are *WEIRD*.

Which thread though? I googled the SubReddit and found nothing.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Royal Court:
• If the silent king is in your army, he must be the warlord.
• If not, if you have a Phaeron, he must be your warlord
• If not, if you have a “Tetraque” he must be your warlord
• If not, if you have a Dynasty character, he must be your warlord
• If not, choose warlord normally

Dynastic Agents and Star Gods
• Dynastic Agents and C’tan shards can be included in necron detachments without preventing them from getting dynastic codes
• Dynastic Agents and C’tan shards Never get dynastic codes

Custom Dynasties:
• Pick a dynastic tradition and a condition of awakening
• If picked Royal Vassal, do not get condition of awakening
Dynastic Conditions:
o Eternal conquerors:
 All models with this code have OBSEC.
 If a model already had OBSEC, they count as one additional model
o Ruthless hunters
 Essentially bolter drill
 Can rapid fire at max range if infantry model stood still
o Majestic artisans
 Each time this unit is chosen to shoot or fight re-roll one wound roll per unit
o Radiation halo
 All units have the following aura: as long as an enemy unit is within 1 inch of this unit, subtract 1 from its Toughness
o Immovable Phalanx
 Whenever an attack with a wound characteristic of 1 is allocated to an infantry model with this code, and that model did not move, advance or fall back this battle round, add 1 to any armor save against the attack
o Inflexible
 6+ invuln
o Disdain for the codes
 Add one to hit rolls for attacks made against characters
o Ruthless horde
 Re-roll morale tests
o Martial masters
 Each time this unit is chosen to shoot or fight re-roll one hit roll per unit
o Butchers
 Add 1 to charge rolls
o Brocken
 Units benefit from command protocols if they are within 9 inches of a necron character instead of 6
o Royal Vassal
 Get to pick one of the normal dynastic codes
Condition of Awakening:

o The ancients stir
 Add one to Canoptek units
 Canoptik units Can pile in and consolidate 4 inches
o Fight the intruders
 Melee attacks against infantry or bikers auto-wound on unmodified hit rolls of 6.
o Saine paranoia
 Add 3 inches to the range of pistols
o Implacable expansionist
 At the beginning of the first battle round and before starting the first turn, all units with this code can move 6 inches
o Isolationists
 Each time a model makes an attack with a rapid-fire weapon against a target within 12 inches, at one to the strength of the attack
o Noble warriors
 Each time a noble makes a melee attack, reroll all hit and wound rolls of 1
o Interplanetary invaders
 Vehicles can fall-back and shoot at -1 to hit.
 Vehicles can shoot heavy weapons into combat without the normal -1 penalty

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

On the codex code front there is an assumption itll just be digits. They might have a base64 system like youtube videos...anything else is gonna fail hard with code farming brute force protection will only slow down this

 
   
Made in us
Longtime Dakkanaut




Slayer-Fan123 wrote:

Which thread though? I googled the SubReddit and found nothing.


It's in the "Bladeguard Veterans 3-6 Models" thread.
   
Made in us
Decrepit Dakkanaut




Sterling191 wrote:
Slayer-Fan123 wrote:

Which thread though? I googled the SubReddit and found nothing.


It's in the "Bladeguard Veterans 3-6 Models" thread.

Thanks my friend. I'll go there now

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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