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Made in gb
Twisting Tzeentch Horror






Counter Temporal nanomines looking by far my favourite choice out of the bunch. Quantum orb is pretty nice too to shut down an objective.

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I have to say, a lot of those abilities are a lot less interesting than I'd hoped.

Also, given how difficult multi-wound models like Destroyers are to bring back with the new RP, the fact that Rites of Reanimation also can't bring them back, except with a once-per-game relic is very disappointing.

I agree that the psychomancer one looks nice, though. CounterTemporal Nanomines might be okay, too.

This message was edited 1 time. Last update was at 2020/10/02 23:53:41


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

They went out of their way to strip any reason to run Aggressors out of them. They are completely bland now. Out of the army they go. I will run Inceptors instead.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Twisting Tzeentch Horror






Aggressors will still definitely find a place in some armies. They'll still be good in sallies+IF.

Just far less of an auto-include (as most of the book is turning into, overly better balanced choices)

edit- most

This message was edited 1 time. Last update was at 2020/10/03 00:05:09


 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

So any info on what the rules for Relic Terminators are? Cataphractii, Tartaros, a choice of either, some sort of an amalgamation of the two? I'd like to know, just in case gw decides to do the right thing and give a similar unit to the marines for whom such armour marks aren't "relics", but just the armour they've always had since the Heresy.
   
Made in us
Discriminating Deathmark Assassin






 Gadzilla666 wrote:
So any info on what the rules for Relic Terminators are? Cataphractii, Tartaros, a choice of either, some sort of an amalgamation of the two? I'd like to know, just in case gw decides to do the right thing and give a similar unit to the marines for whom such armour marks aren't "relics", but just the armour they've always had since the Heresy.

If they've had it since The Heresy, isn't it a relic by now?
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 vipoid wrote:
I have to say, a lot of those abilities are a lot less interesting than I'd hoped.

Also, given how difficult multi-wound models like Destroyers are to bring back with the new RP, the fact that Rites of Reanimation also can't bring them back, except with a once-per-game relic is very disappointing.

I agree that the psychomancer one looks nice, though. CounterTemporal Nanomines might be okay, too.


At least the destroyers seem to be costed ability for not bringing a lot back. 35 pts for the Ophdidyan and Skorpekh are pretty good.


Automatically Appended Next Post:
 Sasori wrote:
 vipoid wrote:
I have to say, a lot of those abilities are a lot less interesting than I'd hoped.

Also, given how difficult multi-wound models like Destroyers are to bring back with the new RP, the fact that Rites of Reanimation also can't bring them back, except with a once-per-game relic is very disappointing.

I agree that the psychomancer one looks nice, though. CounterTemporal Nanomines might be okay, too.


At least the destroyers seem to be costed ability for not bringing a lot back. 35 pts for the Ophdidyan and Skorpekh are pretty good.


Also, it looks like Res Orbs are OPG for rolling RP in the command phase, including on models that have died already. The relic adds +1 to the rolls.

This message was edited 1 time. Last update was at 2020/10/03 00:43:56


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Nightbringer's Chosen wrote:
 Gadzilla666 wrote:
So any info on what the rules for Relic Terminators are? Cataphractii, Tartaros, a choice of either, some sort of an amalgamation of the two? I'd like to know, just in case gw decides to do the right thing and give a similar unit to the marines for whom such armour marks aren't "relics", but just the armour they've always had since the Heresy.

If they've had it since The Heresy, isn't it a relic by now?

Maybe, but by that logic almost all csm units, including the marines themselves, are relics. But the point is it makes sense that these marks of armour should be available to The Legions, possibly more than the newer Indomutus pattern. But that's an argument for another thread. I'd just like to see the loyalist units rules.

This message was edited 1 time. Last update was at 2020/10/03 00:55:04


 
   
Made in ca
Longtime Dakkanaut





Toronto

CSM time is wibbly wobbly, wheras loyalist marines have actually had to upkeep the suits for 10000 years.
Also CSM do get those marks. Tsons are tartaros and DG are cataphract.

From the datasheet, it looks like they just combined the two heresy terminators as they have the shared weapons between the two kits. And then they just cut the suit specific abilities (4++ and 6" move) to clean them up. Honestly a good thing, as those suits were just splitting hairs. Now they're just terminators with fancy weapon loadouts.

This message was edited 1 time. Last update was at 2020/10/03 01:05:15


   
Made in se
Legionnaire




Kinda wish we'd get TH/SS in there as well to represent some of the Loyalist 30k models such as Firedrakes, but oh well, assault termies they shall count as and remain

Forever ever more 
   
Made in gb
Longtime Dakkanaut




Gonna be real here?

As someone who plays both of these armies to one degree or other, tonight is eating a lot of my residual enthusiasm to get back into this game after lockdown ends.

I mean sure, cool new Necron models, my most collected and played faction? I wanna get my hands on those and work on them. There’s even a few marine models I might grab for my experimental “I have some starter set primaris from two editions starters anyhow so I might as well make a primaris chapter even if I dislike a lot of the lore that led to them” army...

But damn, the core rules changed so much arbitrary stuff with no coherent game plan, then these books are so arbitrary and slipshod as well... What’s the point playing? What’s the point even going back to earlier editions, given it’d be a lot harder to find an opponent and I couldn’t use much of my collection?

It’s all so horribly incompetent.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 McGibs wrote:
CSM time is wibbly wobbly, wheras loyalist marines have actually had to upkeep the suits for 10000 years.
Also CSM do get those marks. Tsons are tartaros and DG are cataphract.

That's only two out of nine Legions. But if they've actually changed the rules as you explain here:

From the datasheet, it looks like they just combined the two heresy terminators as they have the shared weapons between the two kits. And then they just cut the suit specific abilities (4++ and 6" move) to clean them up. Honestly a good thing, as those suits were just splitting hairs. Now they're just terminators with fancy weapon loadouts.

Then, meh. I'll just continue to use mine as better looking Chaos Terminators. Which it sounds like what they basically are now for loyalists. Sounds like a waste of page space really. What weapons do they gain? Plasma blasters? And volkite, I guess. And...Reaper ac's? Loyalists get Reapers? Oh for .
   
Made in us
Shadowy Grot Kommittee Memba






355pts for a tank that, by the numbers, heavy melta rifle eradicators can pretty easily yeet turn 1 from outside melta range.

Absolutely bizarre...I wonder if we're going to see big vehicles getting that "only X wounds per phase" rule that might as well be called "We Swallowed A Spider To Eat The Fly"?


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in au
Hissing Hybrid Metamorph






the_scotsman wrote:
355pts for a tank that, by the numbers, heavy melta rifle eradicators can pretty easily yeet turn 1 from outside melta range.

Absolutely bizarre...I wonder if we're going to see big vehicles getting that "only X wounds per phase" rule that might as well be called "We Swallowed A Spider To Eat The Fly"?



I’d say it’s more likely to see a point increase to Eradicators. They’re just bonkers atm.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Tiberius501 wrote:
the_scotsman wrote:
355pts for a tank that, by the numbers, heavy melta rifle eradicators can pretty easily yeet turn 1 from outside melta range.

Absolutely bizarre...I wonder if we're going to see big vehicles getting that "only X wounds per phase" rule that might as well be called "We Swallowed A Spider To Eat The Fly"?



I’d say it’s more likely to see a point increase to Eradicators. They’re just bonkers atm.

I'd say eradicators will have to become more expensive while some vehicles will have to come down in price. Eradicators aren't the only things getting more deadly for vehicles.
   
Made in us
Been Around the Block




I would really like to know more about making a war council and what the upgrades are.
Also what the modified chapter tactics complete list is and relic list
   
Made in us
Battlewagon Driver with Charged Engine





Imgur link with a bunch of leaked SM data sheets (all masters of chapter, new landspeeder and tank variants) from reddit thread: https://imgur.com/a/Lh4Q7hJ

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Loyal Necron Lychguard





Working on it

Is there any link to Necron codex pictures? Or are there non outside the Ctan powers and doom stalker/ghost ark?

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Billagio wrote:
Imgur link with a bunch of leaked SM data sheets (all masters of chapter, new landspeeder and tank variants) from reddit thread: https://imgur.com/a/Lh4Q7hJ

Spoiler:

This might be the most exciting bit out of all of that!

So there are restrictions of what Chapter can take what.

This message was edited 1 time. Last update was at 2020/10/03 03:19:29


 
   
Made in us
Decrepit Dakkanaut




So much bloat. The Grav Captains being separate entries is so fething stupid that it's hard to grasp. Not to mention that the Vet Intercessors have literally no rules differences and just could've been a consolidated profile and just made them troops. Let's be honest, if Heavy Intercessors aren't breaking things nobody would've cared about Vet Intercessors being a potential troop choice. They already kinda WERE.


Automatically Appended Next Post:
OH and every new tank having a separate profile is totally necessary.

This message was edited 1 time. Last update was at 2020/10/03 03:27:10


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Kanluwen wrote:
 Billagio wrote:
Imgur link with a bunch of leaked SM data sheets (all masters of chapter, new landspeeder and tank variants) from reddit thread: https://imgur.com/a/Lh4Q7hJ

Spoiler:

This might be the most exciting bit out of all of that!

So there are restrictions of what Chapter can take what.

Yes, I hope it spreads to other subfactions in other codexes. Sometimes it's what you can't have that makes a faction special. Like "Night Lords can't take any unit with a mark of chaos other than Undivided". Get those chaos botherers out of my nihilistic, godless Legion.

@Slayer-Fan: Wait until you see that they made a data sheet just to give Cataphractii and Tartaros the same stats and abilities as every other terminator with a few special weapon options. Bloat for the Bloat God!
   
Made in us
Longtime Dakkanaut




Vehicles are looking pretty useless with the buffs to anti-tank generally not being matched with any sort of buff to the tank datasheets we've seen (and in fact a nerf to impulsors). Why anyone would take that gladiator thing in a game where there are eradicators, I just don't know.

Hard to see where GW thinks it's going with this, except for the predictable "we don't know how to balance stuff so we just keep inflating stats generally in a haphazard way."

Eradicators may ironically cause themselves to go extinct simply because nobody'll take anything worth having them shoot at, like the predator that eats all the prey then starves to death.

edit: That hammerfall bunker is just stupid, too. I don't know any other word to describe it.

This message was edited 3 times. Last update was at 2020/10/03 03:51:33


 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Am I the only one whose noticed that none of the primaris floaty tanks have the fly keyword on their data sheets? Another win for real tanks!
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 Gadzilla666 wrote:
Am I the only one whose noticed that none of the primaris floaty tanks have the fly keyword on their data sheets? Another win for real tanks!


EDIT: NM that doesn't make any sense.

This message was edited 1 time. Last update was at 2020/10/03 03:45:13


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Longtime Dakkanaut




Yeah it looks like primaris tanks lost FLY, which is a good change.
   
Made in us
Happy Imperial Citizen





So, the Hammerfall Bunker couldn't just fire regular krak missles like us CSM peasents, oh no. It has to fire Str. 10 SUPERkrak missles instead, give me a break GW.

   
Made in us
Haemonculi Flesh Apprentice






It also shoots 3 BS4+ shots at every eligible target... That is going to be such a time sink for minimal effect lol.

   
Made in us
Terrifying Doombull




On the plus side of the tanks, if my midnight envelop math is correct, the anti-infantry tank (lancer) does a little less than half the wounds the anti-tank tank (reaper) does to other Gladiators. Edit: woops, almost a third. Did the math as if they d6 damage weapons, not d3+3)

So at least they didn't screw things up like the Leman Russ anti-infantry and anti-tank variants.

This message was edited 2 times. Last update was at 2020/10/03 04:07:19


Efficiency is the highest virtue. 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

yukishiro1 wrote:Yeah it looks like primaris tanks lost FLY, which is a good change.

Yeah, it gives something back to the Xenos factions for whom flying tanks used to be "their thing". Also puts them back on the ground with real tanks. No more flying over terrain for loyalist armour.

Vanican wrote:So, the Hammerfall Bunker couldn't just fire regular krak missles like us CSM peasents, oh no. It has to fire Str. 10 SUPERkrak missles instead, give me a break GW.


So another thing that can wound my Fellblade on 3s. If gw keeps this up they better have something nice for my 300+ ton monster in the Imperial Armour Compendium.
   
 
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