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![[Post New]](/s/i/i.gif) 2020/10/02 23:48:17
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Twisting Tzeentch Horror
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Counter Temporal nanomines looking by far my favourite choice out of the bunch. Quantum orb is pretty nice too to shut down an objective.
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insaniak wrote:
You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy. |
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![[Post New]](/s/i/i.gif) 2020/10/02 23:52:45
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Killer Klaivex
The dark behind the eyes.
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I have to say, a lot of those abilities are a lot less interesting than I'd hoped.
Also, given how difficult multi-wound models like Destroyers are to bring back with the new RP, the fact that Rites of Reanimation also can't bring them back, except with a once-per-game relic is very disappointing.
I agree that the psychomancer one looks nice, though. CounterTemporal Nanomines might be okay, too.
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This message was edited 1 time. Last update was at 2020/10/02 23:53:41
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/10/02 23:58:42
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Chaplain with Hate to Spare
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They went out of their way to strip any reason to run Aggressors out of them. They are completely bland now. Out of the army they go. I will run Inceptors instead.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2020/10/03 00:04:43
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Twisting Tzeentch Horror
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Aggressors will still definitely find a place in some armies. They'll still be good in sallies+IF.
Just far less of an auto-include (as most of the book is turning into, overly better balanced choices)
edit- most
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This message was edited 1 time. Last update was at 2020/10/03 00:05:09
insaniak wrote:
You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy. |
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![[Post New]](/s/i/i.gif) 2020/10/03 00:15:58
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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So any info on what the rules for Relic Terminators are? Cataphractii, Tartaros, a choice of either, some sort of an amalgamation of the two? I'd like to know, just in case gw decides to do the right thing and give a similar unit to the marines for whom such armour marks aren't "relics", but just the armour they've always had since the Heresy.
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![[Post New]](/s/i/i.gif) 2020/10/03 00:17:34
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Discriminating Deathmark Assassin
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Gadzilla666 wrote: So any info on what the rules for Relic Terminators are? Cataphractii, Tartaros, a choice of either, some sort of an amalgamation of the two? I'd like to know, just in case gw decides to do the right thing and give a similar unit to the marines for whom such armour marks aren't "relics", but just the armour they've always had since the Heresy.
If they've had it since The Heresy, isn't it a relic by now?
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![[Post New]](/s/i/i.gif) 2020/10/03 00:41:16
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Nihilistic Necron Lord
The best State-Texas
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vipoid wrote:I have to say, a lot of those abilities are a lot less interesting than I'd hoped.
Also, given how difficult multi-wound models like Destroyers are to bring back with the new RP, the fact that Rites of Reanimation also can't bring them back, except with a once-per-game relic is very disappointing.
I agree that the psychomancer one looks nice, though. CounterTemporal Nanomines might be okay, too.
At least the destroyers seem to be costed ability for not bringing a lot back. 35 pts for the Ophdidyan and Skorpekh are pretty good. Automatically Appended Next Post: Sasori wrote: vipoid wrote:I have to say, a lot of those abilities are a lot less interesting than I'd hoped.
Also, given how difficult multi-wound models like Destroyers are to bring back with the new RP, the fact that Rites of Reanimation also can't bring them back, except with a once-per-game relic is very disappointing.
I agree that the psychomancer one looks nice, though. CounterTemporal Nanomines might be okay, too.
At least the destroyers seem to be costed ability for not bringing a lot back. 35 pts for the Ophdidyan and Skorpekh are pretty good.
Also, it looks like Res Orbs are OPG for rolling RP in the command phase, including on models that have died already. The relic adds +1 to the rolls.
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This message was edited 1 time. Last update was at 2020/10/03 00:43:56
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![[Post New]](/s/i/i.gif) 2020/10/03 00:54:24
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Nightbringer's Chosen wrote: Gadzilla666 wrote: So any info on what the rules for Relic Terminators are? Cataphractii, Tartaros, a choice of either, some sort of an amalgamation of the two? I'd like to know, just in case gw decides to do the right thing and give a similar unit to the marines for whom such armour marks aren't "relics", but just the armour they've always had since the Heresy.
If they've had it since The Heresy, isn't it a relic by now?
Maybe, but by that logic almost all csm units, including the marines themselves, are relics.  But the point is it makes sense that these marks of armour should be available to The Legions, possibly more than the newer Indomutus pattern. But that's an argument for another thread. I'd just like to see the loyalist units rules.
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This message was edited 1 time. Last update was at 2020/10/03 00:55:04
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![[Post New]](/s/i/i.gif) 2020/10/03 01:04:52
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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CSM time is wibbly wobbly, wheras loyalist marines have actually had to upkeep the suits for 10000 years.
Also CSM do get those marks. Tsons are tartaros and DG are cataphract.
From the datasheet, it looks like they just combined the two heresy terminators as they have the shared weapons between the two kits. And then they just cut the suit specific abilities (4++ and 6" move) to clean them up. Honestly a good thing, as those suits were just splitting hairs. Now they're just terminators with fancy weapon loadouts.
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This message was edited 1 time. Last update was at 2020/10/03 01:05:15
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![[Post New]](/s/i/i.gif) 2020/10/03 01:10:29
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Legionnaire
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Kinda wish we'd get TH/SS in there as well to represent some of the Loyalist 30k models such as Firedrakes, but oh well, assault termies they shall count as and remain
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Forever ever more |
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![[Post New]](/s/i/i.gif) 2020/10/03 01:24:52
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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Gonna be real here?
As someone who plays both of these armies to one degree or other, tonight is eating a lot of my residual enthusiasm to get back into this game after lockdown ends.
I mean sure, cool new Necron models, my most collected and played faction? I wanna get my hands on those and work on them. There’s even a few marine models I might grab for my experimental “I have some starter set primaris from two editions starters anyhow so I might as well make a primaris chapter even if I dislike a lot of the lore that led to them” army...
But damn, the core rules changed so much arbitrary stuff with no coherent game plan, then these books are so arbitrary and slipshod as well... What’s the point playing? What’s the point even going back to earlier editions, given it’d be a lot harder to find an opponent and I couldn’t use much of my collection?
It’s all so horribly incompetent.
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![[Post New]](/s/i/i.gif) 2020/10/03 01:26:04
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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McGibs wrote:CSM time is wibbly wobbly, wheras loyalist marines have actually had to upkeep the suits for 10000 years.
Also CSM do get those marks. Tsons are tartaros and DG are cataphract.
That's only two out of nine Legions. But if they've actually changed the rules as you explain here:
From the datasheet, it looks like they just combined the two heresy terminators as they have the shared weapons between the two kits. And then they just cut the suit specific abilities (4++ and 6" move) to clean them up. Honestly a good thing, as those suits were just splitting hairs. Now they're just terminators with fancy weapon loadouts.
Then, meh. I'll just continue to use mine as better looking Chaos Terminators. Which it sounds like what they basically are now for loyalists. Sounds like a waste of page space really. What weapons do they gain? Plasma blasters? And volkite, I guess. And...Reaper ac's? Loyalists get Reapers? Oh for  .
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![[Post New]](/s/i/i.gif) 2020/10/03 01:27:30
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Shadowy Grot Kommittee Memba
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355pts for a tank that, by the numbers, heavy melta rifle eradicators can pretty easily yeet turn 1 from outside melta range.
Absolutely bizarre...I wonder if we're going to see big vehicles getting that "only X wounds per phase" rule that might as well be called "We Swallowed A Spider To Eat The Fly"?
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/10/03 01:33:24
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Hissing Hybrid Metamorph
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the_scotsman wrote:355pts for a tank that, by the numbers, heavy melta rifle eradicators can pretty easily yeet turn 1 from outside melta range.
Absolutely bizarre...I wonder if we're going to see big vehicles getting that "only X wounds per phase" rule that might as well be called "We Swallowed A Spider To Eat The Fly"?
I’d say it’s more likely to see a point increase to Eradicators. They’re just bonkers atm.
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![[Post New]](/s/i/i.gif) 2020/10/03 02:01:29
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Nihilistic Necron Lord
The best State-Texas
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![[Post New]](/s/i/i.gif) 2020/10/03 02:13:03
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Tiberius501 wrote:the_scotsman wrote:355pts for a tank that, by the numbers, heavy melta rifle eradicators can pretty easily yeet turn 1 from outside melta range.
Absolutely bizarre...I wonder if we're going to see big vehicles getting that "only X wounds per phase" rule that might as well be called "We Swallowed A Spider To Eat The Fly"?
I’d say it’s more likely to see a point increase to Eradicators. They’re just bonkers atm.
I'd say eradicators will have to become more expensive while some vehicles will have to come down in price. Eradicators aren't the only things getting more deadly for vehicles.
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![[Post New]](/s/i/i.gif) 2020/10/03 02:46:35
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Been Around the Block
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I would really like to know more about making a war council and what the upgrades are.
Also what the modified chapter tactics complete list is and relic list
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![[Post New]](/s/i/i.gif) 2020/10/03 03:10:22
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Battlewagon Driver with Charged Engine
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Imgur link with a bunch of leaked SM data sheets (all masters of chapter, new landspeeder and tank variants) from reddit thread: https://imgur.com/a/Lh4Q7hJ
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![[Post New]](/s/i/i.gif) 2020/10/03 03:15:42
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Loyal Necron Lychguard
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Is there any link to Necron codex pictures? Or are there non outside the Ctan powers and doom stalker/ghost ark?
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2020/10/03 03:19:07
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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This might be the most exciting bit out of all of that!
So there are restrictions of what Chapter can take what.
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This message was edited 1 time. Last update was at 2020/10/03 03:19:29
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![[Post New]](/s/i/i.gif) 2020/10/03 03:26:53
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Decrepit Dakkanaut
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So much bloat. The Grav Captains being separate entries is so fething stupid that it's hard to grasp. Not to mention that the Vet Intercessors have literally no rules differences and just could've been a consolidated profile and just made them troops. Let's be honest, if Heavy Intercessors aren't breaking things nobody would've cared about Vet Intercessors being a potential troop choice. They already kinda WERE. Automatically Appended Next Post: OH and every new tank having a separate profile is totally necessary.
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This message was edited 1 time. Last update was at 2020/10/03 03:27:10
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/10/03 03:37:35
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Kanluwen wrote:
This might be the most exciting bit out of all of that!
So there are restrictions of what Chapter can take what.
Yes, I hope it spreads to other subfactions in other codexes. Sometimes it's what you can't have that makes a faction special. Like "Night Lords can't take any unit with a mark of chaos other than Undivided". Get those chaos botherers out of my nihilistic, godless Legion.
@Slayer-Fan: Wait until you see that they made a data sheet just to give Cataphractii and Tartaros the same stats and abilities as every other terminator with a few special weapon options. Bloat for the Bloat God!
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![[Post New]](/s/i/i.gif) 2020/10/03 03:38:46
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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Vehicles are looking pretty useless with the buffs to anti-tank generally not being matched with any sort of buff to the tank datasheets we've seen (and in fact a nerf to impulsors). Why anyone would take that gladiator thing in a game where there are eradicators, I just don't know.
Hard to see where GW thinks it's going with this, except for the predictable "we don't know how to balance stuff so we just keep inflating stats generally in a haphazard way."
Eradicators may ironically cause themselves to go extinct simply because nobody'll take anything worth having them shoot at, like the predator that eats all the prey then starves to death.
edit: That hammerfall bunker is just stupid, too. I don't know any other word to describe it.
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This message was edited 3 times. Last update was at 2020/10/03 03:51:33
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![[Post New]](/s/i/i.gif) 2020/10/03 03:43:31
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Am I the only one whose noticed that none of the primaris floaty tanks have the fly keyword on their data sheets? Another win for real tanks!
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![[Post New]](/s/i/i.gif) 2020/10/03 03:44:22
Subject: Re:Necron and Space Marine Codex and upcoming releases discussion
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Nihilistic Necron Lord
The best State-Texas
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EDIT: NM that doesn't make any sense.
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This message was edited 1 time. Last update was at 2020/10/03 03:45:13
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![[Post New]](/s/i/i.gif) 2020/10/03 03:54:01
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Longtime Dakkanaut
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Yeah it looks like primaris tanks lost FLY, which is a good change.
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![[Post New]](/s/i/i.gif) 2020/10/03 03:55:01
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Happy Imperial Citizen
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So, the Hammerfall Bunker couldn't just fire regular krak missles like us CSM peasents, oh no. It has to fire Str. 10 SUPERkrak missles instead, give me a break GW.
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![[Post New]](/s/i/i.gif) 2020/10/03 04:01:39
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Haemonculi Flesh Apprentice
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It also shoots 3 BS4+ shots at every eligible target... That is going to be such a time sink for minimal effect lol.
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![[Post New]](/s/i/i.gif) 2020/10/03 04:02:07
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Terrifying Doombull
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On the plus side of the tanks, if my midnight envelop math is correct, the anti-infantry tank (lancer) does a little less than half the wounds the anti-tank tank (reaper) does to other Gladiators. Edit: woops, almost a third. Did the math as if they d6 damage weapons, not d3+3)
So at least they didn't screw things up like the Leman Russ anti-infantry and anti-tank variants.
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This message was edited 2 times. Last update was at 2020/10/03 04:07:19
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/10/03 04:05:46
Subject: Necron and Space Marine Codex and upcoming releases discussion
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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yukishiro1 wrote:Yeah it looks like primaris tanks lost FLY, which is a good change.
Yeah, it gives something back to the Xenos factions for whom flying tanks used to be "their thing". Also puts them back on the ground with real tanks. No more flying over terrain for loyalist armour.
Vanican wrote:So, the Hammerfall Bunker couldn't just fire regular krak missles like us CSM peasents, oh no. It has to fire Str. 10 SUPERkrak missles instead, give me a break GW.
So another thing that can wound my Fellblade on 3s. If gw keeps this up they better have something nice for my 300+ ton monster in the Imperial Armour Compendium.
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