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Made in se
Legionnaire




Hop back to page 57 and you'll find albums of all leaked datasheets

Forever ever more 
   
Made in be
Mysterious Techpriest





Belgium

By the Eye of Terror if their costs didn't change I'll never set foot in a tournament ever. Reserve your two squads of 6 Eradicators, wait turn 2, kill everything, PROFIT

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Longtime Dakkanaut






Richmond, VA

Did they keep the separation of transports for firstborn and primaris or can they share at last?
   
Made in us
Terrifying Doombull




Garrtok wrote:
Any rumors about space marines?


Quite a few. Including aggressors getting most of their special rules stripped.

What surprises me is I'm seeing another points increase, over the CA2020 values.
Some of it comes with guns going down (or just folded into the cost, as several weapons don't have separate points values), but... overall looks like an increase
Repulsor executioner 250-->355
---heavy laser destroyer 40-->15

Impulsor 100-->110
but shield dome 25-->15 (but also 4++ --> 5++)

 Scottywan82 wrote:
Did they keep the separation of transports for firstborn and primaris or can they share at last?

Sadly the only thing I've seen so far is the impulsor, and whoever posted it cut the Transport section off.

This message was edited 1 time. Last update was at 2020/10/02 20:53:21


Efficiency is the highest virtue. 
   
Made in fr
Longtime Dakkanaut




I guess its best to let the dust settle, and its still half claimed data without an explicit points total, but this does feel a bit like the bad ending.

Marine lists will undoubtedly change - and are worse than they are now - but Eradicators are meta defining and seem set to remain so until the inevitable CA. Which could be 14 months from now.
   
Made in us
Longtime Dakkanaut





Uh something that no one is commenting on (unless I missed it) is that Aggressors may have lost their shoot twice and no advance+shoot penalty but. . .

They now have 3 attacks base and 4 on the sergeant. Now to get the value out of them you need to play them. . . <ahem>. . . aggressively.

I always thought it strange that they gave them such obvious "stand still and shoot" rules, but called them Aggressors and gave them power fists. . .

This message was edited 1 time. Last update was at 2020/10/02 20:54:49


 
   
Made in fr
Longtime Dakkanaut




Quasistellar wrote:
Uh something that no one is commenting on (unless I missed it) is that Aggressors may have lost their shoot twice and no advance+shoot penalty but. . .

They now have 3 attacks base and 4 on the sergeant. Now to get the value out of them you need to play them. . . <ahem>. . . aggressively.


They've had this since the second codex.
   
Made in us
Longtime Dakkanaut






Richmond, VA

Voss wrote:
Garrtok wrote:
Any rumors about space marines?


Quite a few. Including aggressors getting most of their special rules stripped.

What surprises me is I'm seeing another points increase, over the CA2020 values.
Some of it comes with guns going down (or just folded into the cost, as several weapons don't have separate points values), but... overall looks like an increase
Repulsor executioner 250-->355
---heavy laser destroyer 40-->15

Impulsor 100-->110
but shield dome 25-->15 (but also 4++ --> 5++)

 Scottywan82 wrote:
Did they keep the separation of transports for firstborn and primaris or can they share at last?

Sadly the only thing I've seen so far is the impulsor, and whoever posted it cut the Transport section off.


Drat. I will assume they still cannot share, because that would be big news otherwise.
   
Made in us
Longtime Dakkanaut





Tyel wrote:
Quasistellar wrote:
Uh something that no one is commenting on (unless I missed it) is that Aggressors may have lost their shoot twice and no advance+shoot penalty but. . .

They now have 3 attacks base and 4 on the sergeant. Now to get the value out of them you need to play them. . . <ahem>. . . aggressively.


They've had this since the second codex.


Well, I'll be damned. They have! I'd never actually played them since new codex (only had one squad for adding single model to DW kill teams and another unbuilt squad for Iron Hands that I never used since they never really fit in IH).

Just goes to show how over-statted they were. Now I'm a bit surprised that they also took away the Relentless Advance rule--seems like it would have been fine now.
   
Made in us
Battlewagon Driver with Charged Engine





Any news on grav devs?

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Nihilistic Necron Lord






 Aaranis wrote:
By the Eye of Terror if their costs didn't change I'll never set foot in a tournament ever. Reserve your two squads of 6 Eradicators, wait turn 2, kill everything, PROFIT


Well, they only kill two things. Remember that they can’t split fire without losing half of their output.

 
   
Made in fi
Locked in the Tower of Amareo





Voss wrote:

What surprises me is I'm seeing another points increase, over the CA2020 values.


What's so weird about it? Unit rules go changed. CA2020 values should reflect value then. Codex points value in codex. If GW had put points of codex in CA2020 that would show for good they aren't even amateur game desgner level.

That' actually good to hear. They might be at least amateur level rather than below it.

2024 painted/bought: 109/109 
   
Made in de
Neophyte undergoing Ritual of Detestation



Germany

Dudeface wrote:
The heavy rifles won't be in melta range in turn 1 so will never get the doctrines kicking in normally, likewise to be in melta range they have to move so hit on 4s.

Deathwatch HQ with "Beacon Angelis" Relic in a Drop Pod could do this
   
Made in us
Terrifying Doombull




tneva82 wrote:
Voss wrote:

What surprises me is I'm seeing another points increase, over the CA2020 values.


What's so weird about it? Unit rules go changed.


Well, at the very least, I'm surprised to see it for the existing primaris tanks, which haven't been the focus of any changes.
The baseline impulsor went from 75 in the 8th edition codex to 100 in CA2020 to 110 in the new codex.
The shield dome changed, and had a points change, but the base tank is exactly the same and got a points increase. To me, that is a surprising direction for marines.

This message was edited 1 time. Last update was at 2020/10/02 21:14:22


Efficiency is the highest virtue. 
   
Made in se
Legionnaire




Another fun application of Eradicators:

Minimum squad of 3 with a Multimelta can get 8 shots a anything they point their guns at as long as they're shooting only a single unit.

Meaning that they'll be pretty neat in this day of MSU elite infantry, and, of course, the shots ARE Str8 AP-4 and D6 (+2 in melta range) so they can also properly toast tanks

Forever ever more 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Any leaked dataslates for Necrons? Curious to see the new Crypteks.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Dudeface wrote:
Spoiler:
Necronmaniac05 wrote:
 Super Ready wrote:
Necronmaniac05 wrote:
The Monolith is underwhelming. T8 S8 and 24 wounds but absolutely no inv. save and only living metal to boost its survivability. If you are going to spend over 300 points on a unit I'd take the void dragon. Screenable, has an inv. save and can only lose 3 wounds per phase anyway.


Sorry, did you just call 24 wounds combined with Living Metal underwhelming...?!
Bear in mind that to do 24 wounds in one go, you'd have to put a LOT of firepower into it... quite likely much of it only wounding it on 6's. In 99% of games it's going to be able to take full advantage of Living Metal turn after turn, so in effect it's more like it's approaching 30 wounds. That's unprecedented - and on the offchance your opponent does kill it outright, the rest of your force gets off scot-free.

That's pretty good going if you ask me.

I will say that from what I've seen so far, the Void Dragon looks like much more of a dangerous, direct threat.


We will see i guess. My view is it is hard to screen/hide and in the age of 3 eradicators hitting on 3's, wounding on 4's and doing 4+2d6 damage each at -3/-4 AP, while they may not kill it outright they are going to quickly drop its effectiveness such that it will struggle to make a mark. We will see however. Knights, wraithknights and stormsurges all fill the same space and all have an inv (and more wounds in the case of knights).


The heavy rifles won't be in melta range in turn 1 so will never get the doctrines kicking in normally, likewise to be in melta range they have to move so hit on 4s.

Its not much better but does help slightly.

Agreed on the first point, but the second fall's flat if they're Ultramarines, or Salamanders willing to burn 1CP for Relentless Determination.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 vipoid wrote:
Any leaked dataslates for Necrons? Curious to see the new Crypteks.


Just the Chronomancer and Plasmancer: 80 and 70 pts respectively before Arkana.

Chronomancer :
Equipped with aeon scepter, (melee weapon)
Aeon scepter ( shooting) 18” assault D3 S5 -2 AP 1D Blast invulnerable saves can not be made against each attack from this weapon
Entropic lance ( shooting) 18” assault 1 S8 -3 AP D3+3D
Aeon scepter (melee) S. User -2 AP 1 damage invulnerable saves can not be made against each attack from this weapon
(melee weapon) : each time user fights with this weapon, makes 3 extra attacks with it
Entropic lance (melee) S. User -3 AP 3D

Aeon scepter can be replaced with entropic lance

Living metal, command protocols
Dynastic advisors :
If your army is battle forged, for each cryptek unit (except dynastic agent) included in a detachment that contains at least one noble unit, a second cryptek unit (except dynastic agent) can also be included in the detachment without taking a tactical role slot

Uchronic cape : this model has a 4+ invulnerable save

Chronometron : in your command phase, you can select a <dynasty> unit within 9” from this model. Until the beginning of your next command phase, you can reroll all charge rolls for the unit, and models in the unit have a 5+ invulnerable save




Plasmancer

Living metal, command protocols

Dynastic advisors :
If your army is battle forged, for each cryptek unit (except dynastic agent) included in a detachment that contains at least one noble unit, a second cryptek unit (except dynastic agent) can also be included in the detachment without taking a tactical role slot

Something Lightning (Aura)
At the start of the fight phase roll 1d6 for each enemy unit within 6” if this model, on 4+ that unit suffers 1 mortal wound

Harbinger of Destruction
At the end of your movement phase, if this model has not fallen back. You can select the nearest visible enemy unit with 18”. If you do, roll 3d6, for each 4+ that unit suffers a mortal wound

This message was edited 1 time. Last update was at 2020/10/02 21:35:44


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ca
Nihilistic Necron Lord




The best State-Texas


Strategems

Name
CP
Ability
Dimensional Corridor
1
Select a CORE <DYNASTY> unit, remove it from the battlefield and place it wholly within 3” of a MONOLITH and more than 9” away from enemy models
Techno Ocular Aiming
1
Use in the shooting phase, one wound automatically wounds
Extermination Protocols
2
Use in the shooting phase select a unit of LOKHURST DESTROYERS or heavy LOKHURST DESTROYERS, re roll all wound rolls for this unit this phase
Blade Tornado
2
Use at the end of the combat phase, one unit of FLAYED ONES can fight again
Fractal Aim
1
Use in the shooting phase, select a TOMB BLADE unit, that unit treats all rapid fire weapons as assault 2 and can advance and shoot without penalty
Eternal Protectors
1
Use in the fight phase, select a <DYNASTY> unit, as long as it is within 3” of a DYNASTY NOBLE, add 1 to models attack characteristic
Resurrection Protocols
1
Use this strategem when a NOBLE or CRYPTEK INFANTRY unit dies, roll a D6, on a 4+ put the model back as close as possible to where it died, this effect cannot be used with any other ability that triggers on this models death. Can only be used once per game
Strange Echos
1
Use in your command phase, select a C’TAN SHARD unit from your army, replace one of its C’tan powers with a new power
The Undying rise
1
Use in the command phase, select a TECHNOMANCER, that unit can use its rites of reanimation one additional time this phase
Dimensional Instability
2/1
Use at the end of your movement phase when a C’TAN SHARD uses a C’tan power, roll a D6 on the C’tan power table, you may cast the corresponding C’tan power even if it has already been cast this turn, this stratagem costs 2CP for TITANIC units
Entropic Strike
1
Use in the fight phase when a C’TAN SHARD is chosen to fight, this unit ignores invulnerable saves until the end of the phase
Dynastic Heritage
1
Use before the battle as long as your warlord is a NECRON. Choose a NECRON CHARCTER(execpt C’TAN SHARDS), the chosen model gains a relic, this stratagem can be used once, or twice in a strike force mission
Hand of the Phareon
2
Not sure
Rare Nobility
1
Use before the battle as long as your warlord is a NECRON. Choose a NECRON CHARCTER(execpt C’TAN SHARDS), the chosen model gains a warlord trait, this stratagem can be used once, or twice in a strike force mission
Enslaved protectors
1
Select a CANOPTEKunit, until your next command phase this unit can heroicly intervene as if it were a character
Stellar Allignment Protocol
2/1
Use in the command phase, select a NECRON VEHICLE with 10 or more wounds, this unit counts as being on its top profile until your next command phase, this costs 2CP on a TITANIC unit
Priority Reanimation
2
Use this trategem in the enemy’s shooting phase whena friendly NECRON unit is chosen as the target of an attack. Select a CANOPTEK REANIMATOR within 6” of the targeted unit. That unit can use its nano-scarab reanimation beams as if where your command phase, the unit previously affected by the beam isnt affected anymore
Burrowing nightmares
1
Use at the start of your movement hase, select an OPHYDSIAN DESTROYER unit, remove this unit from the battlefield and place it in reinforcements. At the start of your next movement phase this unit can be setup anywhere on the battlefield more than 9” away from an enemy models
Self Destruction
1
Use in the fight phase, select a CANOPTEK SCARD SWARM unit that has been selected to fight. Select one model in the unit after it has finished piling in, select an enemy unit within engagement range of that model and roll a D6, on a 2-5 the unit suffers D3 mortal wounds, on a 6 it suffers 3 mortal wounds, remove the CANOPTEK SCARB SWARM model from the gamel
Prismatic Dimensional Breach
1
Use this stategem at the end of your movement phase, select a <DYNASTY> CORE> unit from strategic reserves, then choose a friendly <DYNASTY> MONOLITH or NIGHT SCYTHE, place the chosen CORE unit anywhere wholly within 3” and outside engagement range of any enemy models. This cannot be used during the first battle round
Shadows of Drazakh
1
Use this trategem in any phase where a friendly FLAYED ONES unit is chosen as the target of an attack, until the end of the phase subtract one from any hit rolls that target the unit
Aetheral Inception
1
Not sure
Relentless onslaught
1
Use during your shooting phase when a CORE INFANTRY unit is chosen to shoot. Until the end of the phase rapid fire weapons cause an additional hit on each on each unmodified hit roll of a six
Phareon Curse
3/1
Use this stratagem when a friendly NECRON VEHICLEis destroyed, this unit automatically explodes, if it is a titanic unit this costs 3CP
Atavic Instigation
1
Not sure
Doomstalker’s revenge
2
Use in any phase, when a friendly CHARACTER <DYNASTY> unit is destroyed by an enemy unit, select a <DYNASTY> CANOPTEK DOOMSTALKER from your army, that unit may shoot at the end of this phase at the unit that destroyed the CHARACTER and for the rest of the game gains plus one to hit against the enemy unit
Disruptive fields
1
Uwe this stratagem in the fight phase when a NECRON CORE unit is chosen to fight, add one strength to the strength characteristic of models in the chosen unit
Disintegration Capacitors
1
Use in yout shooting phase when a NECRON unit is chosen to shoot, gauss weapons in the unit automatically wound the target on unmodified hit rolls of 6
Malevolent arcing
1
Use in you shooting phase when a friendly NECRON unit fires a tesla weapon, after making that weapons attack rolls, roll a D6 for each other unit within 6”, on a 4+ the unit suffers 1 mortal wound
Whirling Assault
1
Use when a SKORPECH DESTROYER or SKORPECH LORD unit is chosen as the target of an attack, until the end of the phase subtract 1 from hit rolls that target this unit
Quantic Deflection
1
Use when a unit with quantum shielding is targeted, until the end of the phase that units models have a 4+ invulnerable save
Solar Impulse
1
Use in your shooting phase, select an enemy unit, that unit does not receive the benefits of cover
Reconstitution Protocols
1
Use in the command phase, select a GHOST ARK unit from your army, when this unit uses its repair barge ability you can bring back D6 models instead of D3

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Tiberius501 wrote:
 Gadzilla666 wrote:
 Tiberius501 wrote:
 Sasori wrote:
 Tiberius501 wrote:
For those who’ve seen the Monolith, now that it’s a LoW, will it cost 3CP to add to your list?


Yes. Monoliths are probably Dead on arrival due to this.


No special rule or anything to mitigate this? :C

Maaaan... I was so looking forward to getting the new one but that really bums me out.

So exactly the same rules as every other LOW that isn't a primarch or a knight in a pure knights detachment. And 170 points less than a Baneblade, but with fly, regenerating wounds, deep strike, etc. And 43% the price of a Fellblade. Everyone else has to pay 3CP to bring their LOWs. I think it's a stupid rule, but until it's changed I don't see why Necrons should get an exemption.

So, anyway, impulsor shield domes are now a 5++? Nice. You want a marine transport with a 4++? Get an Achilles. Real tanks have treads.


I was hoping that the new codexes would bring a rule to let you have LoW’s within your codex without suffering all the penalties.


Pretty sure if they were going to do that, they wouldn't have made the Detachment cost CP in the first place.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Sasori wrote:
 vipoid wrote:
Any leaked dataslates for Necrons? Curious to see the new Crypteks.


Just the Chronomancer and Plasmancer: 80 and 70 pts respectively before Arkana.

Chronomancer :
Equipped with aeon scepter, (melee weapon)
Aeon scepter ( shooting) 18” assault D3 S5 -2 AP 1D Blast invulnerable saves can not be made against each attack from this weapon
Entropic lance ( shooting) 18” assault 1 S8 -3 AP D3+3D
Aeon scepter (melee) S. User -2 AP 1 damage invulnerable saves can not be made against each attack from this weapon
(melee weapon) : each time user fights with this weapon, makes 3 extra attacks with it
Entropic lance (melee) S. User -3 AP 3D

Aeon scepter can be replaced with entropic lance

Living metal, command protocols
Dynastic advisors :
If your army is battle forged, for each cryptek unit (except dynastic agent) included in a detachment that contains at least one noble unit, a second cryptek unit (except dynastic agent) can also be included in the detachment without taking a tactical role slot

Uchronic cape : this model has a 4+ invulnerable save

Chronometron : in your command phase, you can select a <dynasty> unit within 9” from this model. Until the beginning of your next command phase, you can reroll all charge rolls for the unit, and models in the unit have a 5+ invulnerable save




Plasmancer

Living metal, command protocols

Dynastic advisors :
If your army is battle forged, for each cryptek unit (except dynastic agent) included in a detachment that contains at least one noble unit, a second cryptek unit (except dynastic agent) can also be included in the detachment without taking a tactical role slot

Something Lightning (Aura)
At the start of the fight phase roll 1d6 for each enemy unit within 6” if this model, on 4+ that unit suffers 1 mortal wound

Harbinger of Destruction
At the end of your movement phase, if this model has not fallen back. You can select the nearest visible enemy unit with 18”. If you do, roll 3d6, for each 4+ that unit suffers a mortal wound


Oh, neat. Thanks very much.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Terrifying Doombull




Some of those strats are interesting.

Flayed ones look more appealing than they used to, given they aren't hobbled when it comes to RP by being multi-wound. And get defensive and offensive strats.

Efficiency is the highest virtue. 
   
Made in gb
Numberless Necron Warrior




Scotland, UK

I'm really interested to see the Ghost Arks now, I heard rumours they'd be good this edition and from the rules we've seen so far it seems they're pretty solid? Can get your boys up to the points quickly and are able to bolster them once they're sat there. Depending on the wording of the rules it sounds like you might get RP a turn followed by another D3 ressurections?

This message was edited 1 time. Last update was at 2020/10/02 22:20:36


 
   
Made in fi
Locked in the Tower of Amareo





Entropic strike now c'tan only. While certainly buff for c'tans makes overlords less and less relevant in melee. All their fancy melee weapons looking more and more tax.

Give me overlord that has no weapons whatsoever

2024 painted/bought: 109/109 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas



Canptek Doomstalker

Weapon gets blast to both low and high power

Living metal, command protocols
Confinement field : this model has a 4+ invulnerable save
Construct sentry : each time an enemy unit declares a charge against a friendly <Dynasty> or Dynastic agent unit within 6” of this model, unless this model is within engagement range of enemy models, this model can fire overwatch as if it were also targeted for the charge (in addition to any other unit firing overwatch). Each time this unit fires overwatch, it shoots with its doomsday blaster using the high power profile

On death, explodes on a 5+

Ghost ark :

Living metal, command protocols
Quantum shielding : this model has a 5+ invulnerable save.
A wound roll of 1-3 always fails, no matter the weapon or attacker.
Hover
Repair barge : in your command phase, you can choose one friendly <dynasty> necron warrior unit within 6” from that unit, and if you do, Up to D3 warriors reanimate. Each unit can only be selected once per phase for this ability

This message was edited 1 time. Last update was at 2020/10/02 22:34:05


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Longtime Dakkanaut




 unitled wrote:
I'm really interested to see the Ghost Arks now, I heard rumours they'd be good this edition and from the rules we've seen so far it seems they're pretty solid? Can get your boys up to the points quickly and are able to bolster them once they're sat there. Depending on the wording of the rules it sounds like you might get RP a turn followed by another D3 ressurections?


On the topic of transports, GW seem to be maintaining their infuriating allergy to letting Lychguard leap out of a transport alongside the guy they’re meant to be bloody bodyguarding.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Techno-Arkana. Almost all of them are pretty good. I'm starting to like the Pyschomancer a bit at 70 points and his Techno-Arkana



ATAVINDICATOR
Psychomancer Only
At the end of your movement phase, choose a single enemy unit (non-vehicle) up to 18” away and roll 3D6: if the total is greater or equal to their leadership, they take D3 Mortal Wounds

Cryptogemoetric Adjuster
At the start of the opponents shooting phase, you can choose a single enemy unit up to 12” away and visible from the bearer. Until end of the phase, each time that unit makes an attack, subtract 1 from their hit rolls.


Photonic Transubjector
Once per turn, the first time that a save roll is failed for the bearer, the damage characteristic of the attack is changed to 0.

Dimensional Sanctum
The bearer gets the “Dimensional Translocalisation” ability (pg.80) (Don’t think page is uploaded. Deepstrike?)

Cortical Subjugator Scarabs
Once per battle, at the start of the Heroic intervention step of the enemies charge phase, you can choose a single <Dynasty> unit 6” from the bearer. Unless this unit is in engagement range of an enemy, they can heroically intervene like a character.

CounterTemporal Nanomines
Chronomancer only. In your shooting phase, you can choose an enemy unit up to 18” away from the bearer. Until the start of your next turn, halve their advance and charge rolls

Fail Safe Overcharger
Technomancer only. In the command phase, you can choose a friendly Canoptek unit up to 9” away from the bearer. Until the start of your next command phase, they get +1 to their number of attacks. If this unit is a vehicle or Monster, add D3 instead.

Hyper Material Ablator
In your command phase, choose a friendly CORE or Canoptek unit 9” away from bearer. Until the start of your next command phase, the unit has light cover if they are being shot from more than 12”

Quantum Orb
Plasmancer only. Once per battle, during your command phase, the bearer can activate this object. Choose a point on the battlefield anywhere up to 24” from the bearer and put a marker on this point. At the start of your next command phase, roll a d6 for each unit 6” from the marker. Subtract 1 if the unit is a character. On a 4-5, they suffer d3 mortal wounds. On a 6, they suffer 3 mortal wounds. Remove the marker.

MetaloDermal Tesla Weave
At the end of the opponents charge phase, you can choose a single enemy unit that finished their charge 6” away from the bearer this phase. Roll a D6, on a 2+ they suffer D3 Mortal Wounds

Phylactrine Hive
Technomancer only. Use once per battle; when the bearer uses its Rites of Reanimation ability you can chose a friendly canoptek <dynasty>, Destroyer Cult <dynasty> or Praetorian unit to be affected by the ability instead of a CORE <Dynasty> unit

Prismatic Obfuscatron
Unless the bearer is the closest eligible target, enemy models can’t target it with shooting attacks






4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Longtime Dakkanaut




Are these mutually exclusive (IE: one per army)?
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Sterling191 wrote:
Are these mutually exclusive (IE: one per army)?


I'm not sure, but I think that's pretty likely.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in it
Dakka Veteran




One per Cryptek, one of each per Army
   
 
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