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Made in us
Scuttling Genestealer





The heavy flamer is 8" but S6, so it could also turn into a unique weapon like the Invictor Warsuit's Heavy Bolter with its odd 1 shot. Or maybe they decided to make the 12" flamer change after these sheets were made, who knows lol.

I'm guessing they're giving the Heavy Onslaught +1 strength to help differentiate it over the normal Onslaught, makes it better against T5 and light T3 infantry.

They once again didn't list the overcharge for plasma weapon, but yeah I'd expect it to be D3 unless the rules are changing.

Also the Redemptor Fist is "+3", which is a typo I'm unsure how to interpret. The invictor fist is flat 3 damage, if the redemptor fist is still meant to do more damage, then it could be d3+3 or something.

This message was edited 4 times. Last update was at 2020/08/14 02:29:05


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The flamer range could be typo as well, otherwise the Redemptor Fist heals your opponents.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




 Daedalus81 wrote:
Weird.

HOGC stays at 12, but bumps strength while the OGC goes to 8 at S5.
Heavy flamer doesn't go to 12", but is now S6.

Ugh. The last thing they needed was more inconsistent special snowflake weapons.

Onslaughts are definitely taking a different role to heavy bolters though.

Fist is also flattened to damage 3 (probably a stray + sign)

Macro Plasma is somewhat interesting. I don't feel too bad about it since as a vehicle main gun, it was rather rubbish at D1. (Especially on the Repulsor Executioner) Supercharge mode is pretty dangerous for a d6 shot weapon.

This message was edited 4 times. Last update was at 2020/08/14 03:39:40


Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut




Seems like they're either rolling dice and assigning random buffs to each weapon based on a D6 table, or it's another case of Gee-dubs lacking a decent proofreader.
   
Made in gb
Decrepit Dakkanaut







yukishiro1 wrote:
Seems like they're either rolling dice and assigning random buffs to each weapon based on a D6 table, or it's another case of Gee-dubs lacking a decent proofreader.


While I won't rule out the former just yet, the fact we're seeing basic stat errors make it to print - the "+3" DMG, and the weapon on one of the other kits whose AP value would appear to improve a target's save (a Chainfist, wasn't it?) - would imply that the proofreaders need a talkin' to.

Assuming, of course, that these documents are proofed.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Well we know from Warhammer Community that Flamers and Heavy Flamers are moving to 12”, and it’s self-evident that Damage can’t be a healing characteristic, so it’s fairly obvious there are errors in some of these packaged Datasheets. But given as virtually no one will use them as a rules source it’s not a problem. Codex will be out in October likely alongside faction FAQs to patch those weapons for other armies, so it’ll all come out in the wash.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
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Longtime Dakkanaut




 JohnnyHell wrote:
Well we know from Warhammer Community that Flamers and Heavy Flamers are moving to 12”, and it’s self-evident that Damage can’t be a healing characteristic, so it’s fairly obvious there are errors in some of these packaged Datasheets. But given as virtually no one will use them as a rules source it’s not a problem. Codex will be out in October likely alongside faction FAQs to patch those weapons for other armies, so it’ll all come out in the wash.

You mean FAQ's for imperial Armies.
   
Made in ca
Commander of the Mysterious 2nd Legion





Ice_can wrote:
 JohnnyHell wrote:
Well we know from Warhammer Community that Flamers and Heavy Flamers are moving to 12”, and it’s self-evident that Damage can’t be a healing characteristic, so it’s fairly obvious there are errors in some of these packaged Datasheets. But given as virtually no one will use them as a rules source it’s not a problem. Codex will be out in October likely alongside faction FAQs to patch those weapons for other armies, so it’ll all come out in the wash.

You mean FAQ's for imperial Armies.


no because they've said this'll also apply to chaos as well. Yes Xenos armies who use entirely differant weapons though will proably have to wait. still when you factor in all the codices likely to gt the needed boosts that's a good 10 (more if you count the marine chapters as differant armies) out of 20 armies. and Genestealer cults likely use a lot of Imperial weaponry too. so come october over half of the armies in the game will have gotten their needed adjustments

Opinions are not facts please don't confuse the two 
   
Made in gb
Longtime Dakkanaut




BrianDavion wrote:
Ice_can wrote:
 JohnnyHell wrote:
Well we know from Warhammer Community that Flamers and Heavy Flamers are moving to 12”, and it’s self-evident that Damage can’t be a healing characteristic, so it’s fairly obvious there are errors in some of these packaged Datasheets. But given as virtually no one will use them as a rules source it’s not a problem. Codex will be out in October likely alongside faction FAQs to patch those weapons for other armies, so it’ll all come out in the wash.

You mean FAQ's for imperial Armies.


no because they've said this'll also apply to chaos as well. Yes Xenos armies who use entirely differant weapons though will proably have to wait. still when you factor in all the codices likely to gt the needed boosts that's a good 10 (more if you count the marine chapters as differant armies) out of 20 armies. and Genestealer cults likely use a lot of Imperial weaponry too. so come october over half of the armies in the game will have gotten their needed adjustments

Which will make playing anything not on the list very not fun games against these nee 9th edition armies.

Right now we have points that make 0 sence and have not improved balance, we are now getting the old rules by codex complete design change mentality of GW back.

Not to mention so far the oh its a 20% points increase for marines for these new rules still dont make 9 point Kabalite, FireWarriors or Guardians more playbale.

Also no Marines arn't different codex's they are just overbloated subfactions. Imperial fists vrs Iron hands realy dont play that differently its not a Nids to Drukari level different play style.

It's going to change maybe 8 codex's if they touch Deathguard
All the xeno players are frankly going to be so fed up with 9th by the time GW soets out the power creep disparity it's going to need a relaunch of a nee system to avoid this becoming Horus Heresy 2.0
   
Made in ca
Commander of the Mysterious 2nd Legion





Armies CONFIRMED to be seeing some Adjustments in October:

Space Marines. Imperial Guard, Sisters of Battle, Chaos Space Marines. Death Guard (it's been confirmed they're seeing SOME tweeks, and frankly 2 wounds combined with T5 and disgustingly resiliant will likely be pretty damn tough) Thousand Sons, NECRONS

Armies who may weapons adjustments:
Imperial Knights, Chaos Knights (granted in this case it'll basicly be pretty minimal, but meltaguns are an option for Knights) AdMech (they have one or two weapons shared but most of their gear is admech specific) Custodes (any change to Lascanons will impact their land raider) Genestealer cults


so yeah, over all, a fair number of armies will be changed.




Opinions are not facts please don't confuse the two 
   
Made in gb
Longtime Dakkanaut




BrianDavion wrote:
Armies CONFIRMED to be seeing some Adjustments in October:

Space Marines. Imperial Guard, Sisters of Battle, Chaos Space Marines. Death Guard (it's been confirmed they're seeing SOME tweeks, and frankly 2 wounds combined with T5 and disgustingly resiliant will likely be pretty damn tough) Thousand Sons, NECRONS

Armies who may weapons adjustments:
Imperial Knights, Chaos Knights (granted in this case it'll basicly be pretty minimal, but meltaguns are an option for Knights) AdMech (they have one or two weapons shared but most of their gear is admech specific) Custodes (any change to Lascanons will impact their land raider) Genestealer cults


so yeah, over all, a fair number of armies will be changed.


Expect that leaves Nids, Eldar, Drukari, Tau, Harliquines and Orks esentially all the Xeno players playing 8th edition armies vrs 9th edition armies why do GW think this is good enough.
   
Made in au
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Versteckt in den Schatten deines Geistes.

Ice_can wrote:
Expect that leaves Nids, Eldar, Drukari, Tau, Harliquines and Orks esentially all the Xeno players playing 8th edition armies vrs 9th edition armies why do GW think this is good enough.
Why do you think they think that? Why are you acting as if change isn't coming for every army you just mentioned?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

 H.B.M.C. wrote:
Ice_can wrote:
Expect that leaves Nids, Eldar, Drukari, Tau, Harliquines and Orks esentially all the Xeno players playing 8th edition armies vrs 9th edition armies why do GW think this is good enough.
Why do you think they think that? Why are you acting as if change isn't coming for every army you just mentioned?


New models have been teased for Orks & Drukari so I wouldn't be surprised if they got new books soon (unless they are just new versions of existing models - boyz & Lelith).

This message was edited 1 time. Last update was at 2020/08/14 11:20:38


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






BrianDavion wrote:
Armies CONFIRMED to be seeing some Adjustments in October:

Space Marines. Imperial Guard, Sisters of Battle, Chaos Space Marines. Death Guard (it's been confirmed they're seeing SOME tweeks, and frankly 2 wounds combined with T5 and disgustingly resiliant will likely be pretty damn tough) Thousand Sons, NECRONS

Armies who may weapons adjustments:
Imperial Knights, Chaos Knights (granted in this case it'll basicly be pretty minimal, but meltaguns are an option for Knights) AdMech (they have one or two weapons shared but most of their gear is admech specific) Custodes (any change to Lascanons will impact their land raider) Genestealer cults


so yeah, over all, a fair number of armies will be changed.


I understood that DG would get weapon upgrades, but 2W plague marines will have to wait until the codex drops.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut




 H.B.M.C. wrote:
Ice_can wrote:
Expect that leaves Nids, Eldar, Drukari, Tau, Harliquines and Orks esentially all the Xeno players playing 8th edition armies vrs 9th edition armies why do GW think this is good enough.
Why do you think they think that? Why are you acting as if change isn't coming for every army you just mentioned?

Because right now that's what is going to shortly be reality.

If they have to wait untill September 2021 you really believe that's acceptable?

Marines are the current top army/codex and they are getting the first codex of 9th in october we then have already confirmed by GW 4 suppliments for said codex plus Necrons that probably covers 40k book's for the rest of 2020, we then have choas who currently don't work in 9th, unless they are going back to multiple codex's per month some fractions will be waiting a year untill they get their 9th edition codex.
   
Made in at
Not as Good as a Minion





Austria

 H.B.M.C. wrote:
Ice_can wrote:
Expect that leaves Nids, Eldar, Drukari, Tau, Harliquines and Orks esentially all the Xeno players playing 8th edition armies vrs 9th edition armies why do GW think this is good enough.
Why do you think they think that? Why are you acting as if change isn't coming for every army you just mentioned?

because the WC article said that those armies get the update with their new Codex, while the others get the update via Errata
so unless those Xenos armies get their new books first after SM & Necs, they will have to wait for adjustments

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in de
On a Canoptek Spyder's Waiting List




New Marine Command Squad Datasheet is leaked.

Bolter may go to 30"
But it could be just a veteran version of the standard boltgun.



Posting the image doesnt work :( posted the link instead

https://imgur.com/gallery/dTdr1Pn

This message was edited 1 time. Last update was at 2020/08/14 18:25:12


 
   
Made in us
Decrepit Dakkanaut





 H.B.M.C. wrote:
Ice_can wrote:
Expect that leaves Nids, Eldar, Drukari, Tau, Harliquines and Orks esentially all the Xeno players playing 8th edition armies vrs 9th edition armies why do GW think this is good enough.
Why do you think they think that? Why are you acting as if change isn't coming for every army you just mentioned?


I do wonder if Skorchas will go to 12" at the same time as Heavy Flamers. There are plenty of direct Imperial equivalents for Xenos with different names. A rose by any other name...
   
Made in de
On a Canoptek Spyder's Waiting List




 Daedalus81 wrote:
 H.B.M.C. wrote:
Ice_can wrote:
Expect that leaves Nids, Eldar, Drukari, Tau, Harliquines and Orks esentially all the Xeno players playing 8th edition armies vrs 9th edition armies why do GW think this is good enough.
Why do you think they think that? Why are you acting as if change isn't coming for every army you just mentioned?


I do wonder if Skorchas will go to 12" at the same time as Heavy Flamers. There are plenty of direct Imperial equivalents for Xenos with different names. A rose by any other name...



I think the weapon profiles will be adjusted accordingly but there could be a delay in time. Xenos may get an errate or maybe have to wait until a codex for the faction in question drops.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Daedalus81 wrote:
I do wonder if Skorchas will go to 12" at the same time as Heavy Flamers. There are plenty of direct Imperial equivalents for Xenos with different names. A rose by any other name...
I hope so.

Of course, to compensate, Burners will go from D3 shots to D2 shots.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut




The article was pretty clear that any xenos weapon that doesn't have the exact same name as a space marine equivalent won't get updated until that faction's codex.
   
Made in ca
Commander of the Mysterious 2nd Legion





yukishiro1 wrote:
The article was pretty clear that any xenos weapon that doesn't have the exact same name as a space marine equivalent won't get updated until that faction's codex.


the relevant quote here is

While most of their (Xenos') wargear may not be as ubiquitous as the Imperium’s mass-produced arsenal, their weapons will also be looked at too, when each of their codexes comes around.
(emphisis added)

so yeah don't expect Orks to get updates to Burna's until codex orks 9E comes out.

This message was edited 1 time. Last update was at 2020/08/15 05:29:52


Opinions are not facts please don't confuse the two 
   
Made in nl
Sneaky Lictor




the_scotsman wrote:
"Sarge, should I overcharge the plasma gun?"

"Ehhhhhh.....nah, I mean...it's just a necron immortal, I don't really think it'll make any difference, just normal power will be fine. It's not like it's something tough, defined by being a faction of nearly impossible to bring down death robots."

"Got it sarge. I - oh god! Sarge! Standing on that necron's corpse! It's...a sp-sp-space marine, and he's got v-v-v-v-v-eteran stripes on his shoulderpad!"

"OH MAN, OH GOD, OH MAN, CRANK IT TO THE MAX JENKINS, I'LL NOTIFY YOUR NEXT OF KIN!!!"


Nice one, made me laugh out loud. Have an exalt!
   
Made in th
Fresh-Faced New User




I just saw Carnifex with wings and 4 Damage gun...
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

armisael wrote:
I just saw Carnifex with wings and 4 Damage gun...
Say what?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Pious Palatine




armisael wrote:
I just saw Carnifex with wings and 4 Damage gun...


The super obviously fake one that's been circulating for a couple of days?


 
   
Made in th
Fresh-Faced New User




ERJAK wrote:
armisael wrote:
I just saw Carnifex with wings and 4 Damage gun...


The super obviously fake one that's been circulating for a couple of days?


I’m not sure, may be a fake one.
Just saw a small cropped part.
   
Made in au
Liche Priest Hierophant







Yeah it's a fake.
There's an uncropped version of the troll out there that has an ascii art penis as one of the weapon profiles
   
Made in us
Battlewagon Driver with Charged Engine





 H.B.M.C. wrote:
Ice_can wrote:
Expect that leaves Nids, Eldar, Drukari, Tau, Harliquines and Orks esentially all the Xeno players playing 8th edition armies vrs 9th edition armies why do GW think this is good enough.
Why do you think they think that? Why are you acting as if change isn't coming for every army you just mentioned?


Because those armies dont really use Imperium flamers, multi meltas or heavy bolters which were the only changes they said would be passed on to other armies without a codex release

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Billagio wrote:
 H.B.M.C. wrote:
Ice_can wrote:
Expect that leaves Nids, Eldar, Drukari, Tau, Harliquines and Orks esentially all the Xeno players playing 8th edition armies vrs 9th edition armies why do GW think this is good enough.
Why do you think they think that? Why are you acting as if change isn't coming for every army you just mentioned?


Because those armies dont really use Imperium flamers, multi meltas or heavy bolters which were the only changes they said would be passed on to other armies without a codex release



Outside of tournies it's easy eneugh to house rule "ok so a burna is basicly just a flamer so we'll update it's range accordingly. a fusion lance is a melta so we'll treat it like a melta"

but some armies have totally differant weapons etc. and simply errataing the weapons might not exactly work.

Opinions are not facts please don't confuse the two 
   
 
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