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9th edition Core Rulebook FAQ posted (update to Core Rules and five other FAQs - 8/12/2020).  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Lieutenant General





Florence, KY

https://www.warhammer-community.com/wp-content/uploads/2020/08/klOc84lA6MCml4d2.pdf

EDIT: https://www.warhammer-community.com/2020/08/12/look-out-sir-for-an-faq-update/

EDIT: v1.1 of the Core Rules FAQ - https://www.warhammer-community.com/wp-content/uploads/2020/08/zRRFp4xVk5v3d4YI.pdf

This message was edited 4 times. Last update was at 2020/08/12 19:58:23


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Norn Queen






RIP Smite Spam. RIP Hand Holding Daemon Princes. RIP Teleporting Imperial Bastions. RIP 1+ Crusade Armour Saves.

Glad to see CP Refunding stratagems are fixed though.

This message was edited 4 times. Last update was at 2020/08/10 18:25:31


 
   
Made in us
Fixture of Dakka





Los Angeles

 BaconCatBug wrote:
Glad to see CP Refunding stratagems are fixed though.

Okay my tiny brain reads this as-
"The limit of gaining or refunding 1 CP per battle round does not apply to any CPs gained via Stratagems that are used during a phase."

... does that mean CP farms are alive again? Drukhari Labrynthine Cunning back to first release shenanigans?

From the paragraph above the bullet point (and yeah, I keep reading it over and over):

" ... the limit of gaining or refunding 1 Command point per battle round does not apply to any Command points gained via Stratagems."

This has got to be wrong. Right?

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Fixture of Dakka






Rip Venoms, Void and Starweavers protecting characters. Also Heavy terrain is fix.

   
Made in us
Lieutenant General





Florence, KY

 Brothererekose wrote:

... does that mean CP farms are alive again? Drukhari Labrynthine Cunning back to first release shenanigans?

From the FAQ (emphasis added):

The limit of gaining or refunding 1 CP per battle round does not apply to any CPs gained via Stratagems that are used during a phase.

'Labyrinthine Cunning' is a Warlord Trait, not a Stratagem.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Fixture of Dakka





Los Angeles

 Ghaz wrote:
 Brothererekose wrote:

... does that mean CP farms are alive again? Drukhari Labrynthine Cunning back to first release shenanigans?

From the FAQ (emphasis added):

The limit of gaining or refunding 1 CP per battle round does not apply to any CPs gained via Stratagems that are used during a phase.

'Labyrinthine Cunning' is a Warlord Trait, not a Stratagem.

Warlord Trait! Very good, Ghaz. While as a Dark Elf/Melnibonean player I woulda loved this, I'm glad that GW did not take a step backward.

Thank you for that clarification.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Mounted Kroot Tracker







 Amishprn86 wrote:
Rip Venoms, Void and Starweavers protecting characters. Also Heavy terrain is fix.


Ouch, can't protect characters with a Talos or two either.

   
Made in gb
Norn Queen






Honestly GW are over-complicating character protection so much.

Instead of Hand-Holding Daemon princes, we now have this:
Spoiler:
   
Made in fi
Locked in the Tower of Amareo





 Brothererekose wrote:
 Ghaz wrote:
 Brothererekose wrote:

... does that mean CP farms are alive again? Drukhari Labrynthine Cunning back to first release shenanigans?

From the FAQ (emphasis added):

The limit of gaining or refunding 1 CP per battle round does not apply to any CPs gained via Stratagems that are used during a phase.

'Labyrinthine Cunning' is a Warlord Trait, not a Stratagem.

Warlord Trait! Very good, Ghaz. While as a Dark Elf/Melnibonean player I woulda loved this, I'm glad that GW did not take a step backward.

Thank you for that clarification.


This basically fixes stuff like sisters of battle stratagem that when warlord dies for 1CP you gain d3 CP. Well nice except since it was max 1 CP gained period it was +-0 so...yeah. Useless.

Tyranids also have similar I have heard.

Finally those actually DO something.

2024 painted/bought: 109/109 
   
Made in us
Lieutenant General





Florence, KY

Yes. The 'Feeder Tendrils' stratagem is specifically mentioned in the FAQ as an example.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in de
Nihilistic Necron Lord






Germany

SW have a strat where they get CP for killing a character, I think. Assassin's also have a strat where you gain CP for killing a character.
   
Made in au
Frenzied Berserker Terminator






World Eaters, too.

Overall, good update fixes most problems as far as I can see. We still have the question of whether AIRCRAFT can be charged by FLY units or not, though.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

It also means Agent of Vect refunds them the entire CP cost instead of 1.

This message was edited 1 time. Last update was at 2020/08/11 02:02:40


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

So, what if a Character is near a UNIT of <10W vehicles or monsters?
Let's say a Farseer is behind a unit of 2 War Walkers. Was only have 6Ws, but 2 of them would be 12W. Does that count? Or do I need a third WW?

Also, what happens when a >10W Monster or Vehicle drops below 10Ws?
This is needlessly complicated. I liked it before this FAQ

   
Made in gb
Norn Queen






 Galef wrote:
So, what if a Character is near a UNIT of <10W vehicles or monsters?
Let's say a Farseer is behind a unit of 2 War Walkers. Was only have 6Ws, but 2 of them would be 12W. Does that count? Or do I need a third WW?

Also, what happens when a >10W Monster or Vehicle drops below 10Ws?
This is needlessly complicated. I liked it before this FAQ
1) It doesn't matter how many wounds the unit has, it matters what the Wound Characteristic is on the datasheet.

2) See 1.

Wound Characteristic != Wounds remaining.

So yes, you would need a 3rd war walker since a unit of 2 cannot screen a character and they are not VEHICLES or MONSTERS with a wounds characteristic of 10 or more on their datasheet.

I made a flowchart for the new Look Out, Sir!
Spoiler:

This message was edited 2 times. Last update was at 2020/08/11 03:40:11


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I prefer the old one:

"Does my character have 9 or fewer wounds, and is it the closest target to the firer and within LOS? If yes, then it can be shot."




This message was edited 2 times. Last update was at 2020/08/11 05:00:48


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Norn Queen






 H.B.M.C. wrote:
I prefer the old one:

"Does my character have 9 or fewer wounds, and is it the closest target to the firer and within LOS? If yes, then it can be shot."




Yes but it lead to silly situations like this one:

Spoiler:
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 BaconCatBug wrote:
 Galef wrote:
So, what if a Character is near a UNIT of <10W vehicles or monsters?
Let's say a Farseer is behind a unit of 2 War Walkers. Was only have 6Ws, but 2 of them would be 12W. Does that count? Or do I need a third WW?

Also, what happens when a >10W Monster or Vehicle drops below 10Ws?
This is needlessly complicated. I liked it before this FAQ
1) It doesn't matter how many wounds the unit has, it matters what the Wound Characteristic is on the datasheet.

2) See 1.

Wound Characteristic != Wounds remaining.

So yes, you would need a 3rd war walker since a unit of 2 cannot screen a character and they are not VEHICLES or MONSTERS with a wounds characteristic of 10 or more on their datasheet.

I made a flowchart for the new Look Out, Sir!
Spoiler:
Yeah that's what I was afraid of.
Nice flowchart though, thanx.

I think they should have just made Character Monsters/Vehicles not about able to screen other Characters.
That would have stopped hand-holding DPs without pretty much gimping all other Characters.
Unless you are running a horde of INFANTRY or tons of 10+W vehicles, there's pretty much no decent to protect your Characters now.
It'll be far too easy to just kill a few models down below 3 and snipe Characters.

   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Could be they see that as a feature, not a bug.
   
Made in us
Deathwing Terminator with Assault Cannon






 alextroy wrote:
Could be they see that as a feature, not a bug.
Agreed. IC's were traditionally untargettable only when joined into another unit.

With all these excessive iterations of character protection, it could be that GW is pushing forward towards that direction again where protecting a character requires more specific criteria than the mess that was 8th ed.

It would be nice to see dedicated bodyguard units override the standard LO,S! via bodyguard abilities.

This message was edited 1 time. Last update was at 2020/08/11 18:05:03


 
   
Made in us
Quick-fingered Warlord Moderatus




Yes but it lead to silly situations like this one:


The scout's not in LOS there though, so Gman would be a valid target ...

But yeah, the old rule did lead to some legitimately silly situations. I'm just not sure how much better this new one will turn out to be. They seem to add an additional level of over-complication each time they bring it back up ...

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in us
Fresh-Faced New User




Tycho wrote:


The scout's not in LOS there though, so Gman would be a valid target ...


Not in 8th (that was his example). It did not matter if you could not see a unit. If they were closer you could not shoot a character.
   
Made in us
Longtime Dakkanaut




The Look Out Sir FAQ is a mess, a classic example of people not thinking through what they're doing. There is zero chance the original rule was intended to not allow a 9 wound buggy to block shooting, and zero chance they made the change because they thought 9 wound buggies blocking shooting was overpowered. This is 100% a case of GW seeing the Daemon Prince Superfriends memes and thinking "we gotta fix that!" but not caring enough to actually test and think through the consequences of their change.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

That is supposition on your part. GW could just as easily changed the rule to add “and is not a Character with less than 10 wounds”. They chose otherwise, which shows intent to do something beyond fixing the specific problem. Did you notice that the “murder buckets” have a rule that flat out makes a unit untargetible while close to them?
   
Made in us
Longtime Dakkanaut




You think GW thought it made sense to make a rule that means that 3 grots prevent you from shooting at a wartrike 10x their size, but a 9 wound buggy that is basically a plane without the wings doesn't, despite being larger than the wartrike?

The whole talk they were talking with 9th was getting rid of stupid interactions like the carnifex that can't hit the grot on the crate. 3 grots blocking LOS to a character but a 9 wound buggy not is just the sort of stupid stuff they said 9th edition was supposed to get rid of.

The fact that they could have easily fixed it another way doesn't mean anything other than that GW wasn't thinking things through. You can't assume that because GW worded things one way it meant to do that - if you could, we wouldn't have needed this FAQ in the first place because they obviously intended the Daemon Prince Super Friends thing to work because the rule could easily have been worded in a way that stopped it!

   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 BaconCatBug wrote:
[spoiler]
 H.B.M.C. wrote:
I prefer the old one:

"Does my character have 9 or fewer wounds, and is it the closest target to the firer and within LOS? If yes, then it can be shot."

Yes but it lead to silly situations like this one:
The rules were not written to be "Modern day real world" logical. It is a rules system. an abstract system used to play a game.

So people will find all sort of interactions that are as you say "silly". But the rules do not have to make sense from a "what would happen in our world" standpoint because it is juat a game with rules.

If you are stuck in a "this is silly" situation, it seems like you are saying it does not make sense. But due to the rules at the time it made perfect sense.

This message was edited 3 times. Last update was at 2020/08/11 20:14:22


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Norn Queen






 DeathReaper wrote:
 BaconCatBug wrote:
[spoiler]
 H.B.M.C. wrote:
I prefer the old one:

"Does my character have 9 or fewer wounds, and is it the closest target to the firer and within LOS? If yes, then it can be shot."

Yes but it lead to silly situations like this one:
The rules were not written to be "Modern day real world" logical. It is a rules system. an abstract system used to play a game.

So people will find all sort of interactions that are as you say "silly". But the rules do not have to make sense from a "what would happen in our world" standpoint because it is juat a game with rules.

If you are stuck in a "this is silly" situation, it seems like you are saying it does not make sense. But due to the rules at the time it made perfect sense.
Did I say the rules didn't work? No. I said they were silly. Big difference. It's also silly my flamer can hit a Thunderhawk moving at Mach 25 6 miles up in the air, but it's also the rules.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 BaconCatBug wrote:
 DeathReaper wrote:
The rules were not written to be "Modern day real world" logical. It is a rules system. an abstract system used to play a game.

So people will find all sort of interactions that are as you say "silly". But the rules do not have to make sense from a "what would happen in our world" standpoint because it is juat a game with rules.

If you are stuck in a "this is silly" situation, it seems like you are saying it does not make sense. But due to the rules at the time it made perfect sense.
Did I say the rules didn't work? No. I said they were silly. Big difference. It's also silly my flamer can hit a Thunderhawk moving at Mach 25 6 miles up in the air, but it's also the rules.
Who said anything about the rules not working? I did not.

No it is not silly, like you claim, because the game is not at all based on real life...

There is no real "Thunderhawk moving at Mach 25 6 miles up in the air" That is not a real thing. It is a RULES system for a game. That is all.

If you are going by what is "silly" compared to the real world, then over 90% of the game is silly, as most of it can not really happen.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Deathwing Terminator with Assault Cannon






Please move yourselves into PM if you're going to devolve this discussion into what the word 'silly' means to you.

This message was edited 2 times. Last update was at 2020/08/11 21:27:36


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

yukishiro1 wrote:
You think GW thought it made sense to make a rule that means that 3 grots prevent you from shooting at a wartrike 10x their size, but a 9 wound buggy that is basically a plane without the wings doesn't, despite being larger than the wartrike?

The whole talk they were talking with 9th was getting rid of stupid interactions like the carnifex that can't hit the grot on the crate. 3 grots blocking LOS to a character but a 9 wound buggy not is just the sort of stupid stuff they said 9th edition was supposed to get rid of.

The fact that they could have easily fixed it another way doesn't mean anything other than that GW wasn't thinking things through. You can't assume that because GW worded things one way it meant to do that - if you could, we wouldn't have needed this FAQ in the first place because they obviously intended the Daemon Prince Super Friends thing to work because the rule could easily have been worded in a way that stopped it!



If you can’t kill three Grots your army has bigger problems than the targeting rules.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
 
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