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Made in gb
Crazed Spirit of the Defiler





Azuza001 wrote:
Oh you want a reason to own one? They are freaking awesome looking and if built as cheap as possible people will shoot it before anything else.


I already own one for my Black Legion army i finished painting during lockdown unfortunately just before the big price hike that came with 9th edition...

I just wondered if they could be made to work in a death guard army so i could justify buying another one because i clearly like to punish myself lol.

So who wants to take a punt at what the new DG character is? Or are we reasonably confident that double plague spewer thing he's carrying points to him being a Lord of Poxes? Hopefully the plague flamer is as good as the foul blightspawns and I would imagine he'll come with some kind of debuff aura considering the lore description...

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






That weapon is a plague spewer, it's almost identical to the one on Lord Felthius' cohort except for the second outlet. He also seems to have a powerfist on the other hand.

It's also pretty safe to assume that flamers will be going to 12" across the board, so an educated guess would put him with a 2d6" 12" S5 AP-1 D1 plague weapon and fist hitting on 3s.

Worst case, it's just a new load-out for a lord of contagion, but he really doesn't look like one.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Regular Dakkanaut




They also mentioned in the preview that he buffs daemon engines. They didn't go into the details though
   
Made in it
Giggling Nurgling




Hear he's supposed to be a lord of virulence, in the codex it says they are "masters of massed bombardment", so he should give some buffs to shooting.

This message was edited 2 times. Last update was at 2020/09/13 10:12:01


 
   
Made in gb
Crazed Spirit of the Defiler





Hmm interesting. Double plague spewer would still be decent defensive firepower if he's there to buff daemon engines. Would seem like an obvious candidate to carry the ironclot furnace too.
If he works like the lord discordant and gives +1 to hit on PBCs and defilers he'll be an auto pick I think

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






A DG lord discordant would be awesome.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Crazed Spirit of the Defiler





yeh definitely. You think they might allow DG access to any other of the csm units? The greater possessed would be cool although we already have a good selection of elite buffing characters. I think that's one of the reasons DG have transferred well to the new edition. My black legion army is very difficult to be functional with only 3 HQ slots, otherwise i'm burning CP...

   
Made in hk
Longtime Dakkanaut





Wonder if he is a generic character or a named character. Named characters are more limited, because you can't customise them. So unless he is fantastic enough even as a named character, otherwise, I would prefer him as a generic character whom we can give relics and warlord traits.
   
Made in au
Sword-Wielding Bloodletter of Khorne






Abaddon303 wrote:
yeh definitely. You think they might allow DG access to any other of the csm units? The greater possessed would be cool although we already have a good selection of elite buffing characters. I think that's one of the reasons DG have transferred well to the new edition. My black legion army is very difficult to be functional with only 3 HQ slots, otherwise i'm burning CP...


I really hope they don't; in fact, I hope they go in the opposite direction. I want more variety in my armies, not less. If I wanted to play CSM units, I'd play CSM. It's weird that we still have these random units that lack T5 and DR as it is, a situation represented on the tabletop with a sprinkle of models that are of a completely different aesthetic. Interesting, creative, fluffy analogue units I'm ok with, but not just lazy copy/paste. If it weren't for our lack of troop transports, I'd be happy if they took out all such units from our new codex (Lord, Sorcerer, Cultists, Possessed, Helbrutes, Predators, Defilers, Land Raiders, Rhinos - Spawn are a fluffy exception, but ours should get DR). It's be good motivation to collapse some rules into existing units (giving re-roll 1s to Lord of Contagions outright), and maybe even release some new models for us down the line.

This message was edited 1 time. Last update was at 2020/09/13 12:18:37


World Eaters: 5780pts
Khorne Daemons: 3450pts
Chaos Knights: 2000pts
Sisters of Battle: 5000pts
Imperial Agents: 410pts

Gloomspite Gitz: 7190pts
Blades of Khorne Daemons: 3810pts
Skaven: 1270pts
Destruction Mercenaries: 470pts
Endless Spells and Incarnates: 1380pts 
   
Made in gb
Crazed Spirit of the Defiler





Yeh I actually agree with you to be honest. I do think possessed can stay though and greater possessed are just fun from a modelling perspective.
I find it odd that the defiler is the only generic Daemon weapon we have access to. Especially considering TS get fiends and heldrakes.
But I'd rather they ditched the defiler too and gave us another death guard exclusive daemon engine that fills a similar role.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






From a fluff perspective, having the standard marine vehicles makes a lot of sense, since DG kill their crews (chaos or loyal) with diseases and then capture them. The plans for defilers have been given to all legions by Abaddon, so DG should have them as well, and any legion should have helbrutes. I feel like all of them should all get DR though, but we now have a stratagem to do so. Lord, Sorcerer, Cultists... yeah, we have our own versions of those, they can go away.

Things that should be available to DG are:
- Obliterators (Mortarion literally helped creating the virus)
- Master of Possession (psyker in charge of dark factoriums which create daemon engines, the plague planet is riddled with such structures)
- Venom Crawler (it's literally a variant of the MBH/bloat-drone)
- Greater Possessed (to go with the regular possessed)
- Vindicator (what exactly prevents DG from capturing those when they can capture land raiders?)

In addition the Tallyman should become a proper dark apostle with prayers. Outside of that, I must say that I'm fairly happy with our range.

This message was edited 1 time. Last update was at 2020/09/13 15:49:50


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Jovial Plaguebearer of Nurgle





If he buffs our deamon engines I wonder if they will give him some movement tricks or abilities, hard to see how a possible 4" (Terminator armour?) speed will allow him to keep up otherwise. I also wonder if the codex release will be the time for them to release a start collecting box for us, since we lack an easy way to start a DG army now with the loss of the 8th starter set.
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Can we take the flail of corruption on a plague champion in a plague marines unit?
   
Made in us
Oozing Plague Marine Terminator





I also kinda hope the blister pack Standard Bearer becomes akin to the Loyalist Ancient.

This guy has a huge Icon and a unique model for such a useless buff. Plus, we already have an Icon bearer in the regular PM kit.

The "Standard Bearer" could easily become a character.


Automatically Appended Next Post:
 Castozor wrote:
If he buffs our deamon engines I wonder if they will give him some movement tricks or abilities, hard to see how a possible 4" (Terminator armour?) speed will allow him to keep up otherwise. I also wonder if the codex release will be the time for them to release a start collecting box for us, since we lack an easy way to start a DG army now with the loss of the 8th starter set.


If hes not wearing Cataphractii, normal Termies would move at 5 inches. Not that it matters.

This message was edited 1 time. Last update was at 2020/09/14 03:46:53


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Sazzlefrats wrote:
Can we take the flail of corruption on a plague champion in a plague marines unit?


Nope, regular marines only.


Automatically Appended Next Post:
 Nightlord1987 wrote:
If hes not wearing Cataphractii, normal Termies would move at 5 inches. Not that it matters.

All DG terminators are in Cataphractii Armour though, and he has the "arch" that is characteristic for that type of armor.

This message was edited 1 time. Last update was at 2020/09/14 05:30:42


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




Well with cataphractii and Tartaros armor all getting rolled into its own new thing in the loyalist codex who knows what they have planned. Personally i don't mind only moving 4" and halving advances. Thats what bell guys are for lmao.
   
Made in gb
Jovial Plaguebearer of Nurgle






New article on the community implies MBH multi-meltas are gonna get a buff - now Heavy 2 and half range damage is D6+2. Other buffs listed as well, e.g., flamers, but MBH is the one that excites me.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Regular Dakkanaut




Since all but our combi flamers are 'special' versions of the flamer we will probably be stuck with 9" range on them until new codex drops.
But that's not too long a wait so I'm not really bothered
   
Made in gb
Regular Dakkanaut




So what are people's thoughts on the new 'core units' part of aura rules?

Will Arch Contaminator now only affect core units (now that a DP finally has access to plague weapon)?

What auras do you think will and won't be core only?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Hopefully DG won't have to rely on arch-contaminator to do any damage in their new codex anymore. It really is a clutch right now.

This message was edited 1 time. Last update was at 2020/09/16 21:48:40


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Cultist of Nurgle with Open Sores




Birmingham, UK

I'm now even more curious to see what the Lord of Virulence rules are - if that's going to be keyed specifically to Daemon Engines, or vehicles on the whole.
   
Made in us
Longtime Dakkanaut




I am going to say this here, before anyone gets into a huff.

A new codex means everything in the old one is not garunteed to stay in there. Stratagems/ warlord traits/ how specific units actually will work now.... all of this is open to modifications to try and fit with a new way of balancing things. So before anyone gets all "this is bs" or "this is broken, think of this combo" remember we don't know how anything will work going forward. Other than standard / general advice with current information in mind any forward theory crafting should be taken with salt.
   
Made in hk
Longtime Dakkanaut





yup, the new codex may buff us in some areas, but it may also nerf us in others.
   
Made in gb
Jovial Plaguebearer of Nurgle






Gotta agree with Azuza.

Although, saying that, the nerf's come in for narrative reasons. There are more narrative reasons than not for arch-con to buff all plague weapons.


Automatically Appended Next Post:
Think it's goodbye to my CL sitting with PBC though.

This message was edited 1 time. Last update was at 2020/09/17 06:33:41


Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Agree, the chaos lord and DP aura are pretty likely to take hit. I'm also wondering whether all of PA will be incorporated with the codex of if we keep using both books.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Fresh-Faced New User





I agree with Azuza too: everything is possible

Concerning PA: I bet most of it will be incorporated, but something will have to change necessarily. For instance, one of the strats from the 2th company is de facto replaced by the new rules for vehicles in 9th.

Concerning the big change about "core" units. For us, one of the most interesting things will be to see if some of the daemon engines get to be "core". Any prediction?

This message was edited 2 times. Last update was at 2020/09/17 13:02:15


 
   
Made in gb
Jovial Plaguebearer of Nurgle






If daemon engines are core and troops are as well... that doesn't leave much that isn't.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 SatanEatSeitan wrote:
I agree with Azuza too: everything is possible

Concerning PA: I bet most of it will be incorporated, but something will have to change necessarily. For instance, one of the strats from the 2th company is de facto replaced by the new rules for vehicles in 9th.

Concerning the big change about "core" units. For us, one of the most interesting things will be to see if some of the daemon engines get to be "core". Any prediction?


My bets are that core will be infantry, bikes and dreads/helbrutes for all marine factions - basically anyone who gets a legion trait. The clear message is that they don't want to have chaos lords babysitting artillery tanks, but luckily we get a now character to do exactly that

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in hk
Longtime Dakkanaut





Errr, do we know enuf about the new character to know that he is meant to babysit artillery tanks?
   
Made in gb
Jovial Plaguebearer of Nurgle






We're all just living in hope.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
 
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