Switch Theme:

Mortarion's sons Death Guard tactica 9th ed  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Jovial Plaguebearer of Nurgle






Tyel wrote:
Yeah, I think while I keep trying to squint and claim otherwise you are right on Spread the Sickness. Deploy scramblers is easier than having to sequentially get to all objectives, even before factoring in mortal wounds. I can sort of see why they'd not want you to just put say 20 poxwalkers on one objective and claim 3 points each turn - even at the loss of D3 wounds or whatever - but its not like Oaths of the Moment is especially difficult to score.

At least at the moment I can't really see what you'd do differently to your list.


Just to clarify as I'm confused by Spread the Sickness. Is it just 3VP per contaminated objective at the end of the battle? Not per turn.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in nl
Contagious Dreadnought of Nurgle





The list still needs some fine tuning, but if you play Mortarian (which Is likely required for competitive play) there are only so many ways to build DG.

No it is not...good players can play around morty and you play with 500 less points... Hypes about that piece was spread through internet " Morty the immortal autowin" but lot of high level players dont agree.I played couple of list with and without him and without you have lot of chaces anyway... again...the best thing to do is play...watch less internet
For examplke that list is almost identical copy and pasted Nanavati list


Automatically Appended Next Post:
 lare2 wrote:
Tyel wrote:
Yeah, I think while I keep trying to squint and claim otherwise you are right on Spread the Sickness. Deploy scramblers is easier than having to sequentially get to all objectives, even before factoring in mortal wounds. I can sort of see why they'd not want you to just put say 20 poxwalkers on one objective and claim 3 points each turn - even at the loss of D3 wounds or whatever - but its not like Oaths of the Moment is especially difficult to score.

At least at the moment I can't really see what you'd do differently to your list.


Just to clarify as I'm confused by Spread the Sickness. Is it just 3VP per contaminated objective at the end of the battle? Not per turn.
Yes and cant be performed by poxwalkers, they cant perform actions.

This message was edited 2 times. Last update was at 2021/01/25 16:57:49


3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in gb
Longtime Dakkanaut




 lare2 wrote:
Just to clarify as I'm confused by Spread the Sickness. Is it just 3VP per contaminated objective at the end of the battle? Not per turn.


Apologies if I've confused things.

You get 3VP for each contaminated objective at the end of the game.
You can contaminate 1 objective via infantry carrying out the Spread the Sickness Action which begins at the end of your movement phase and completes at the end of your turn. When the action completes you get the choice of either contaminating on a 4+ or taking D3 mortal wounds.

So to max it out, you'd need to get some infantry units to 5 different objectives to carry out 5 actions over the course of your 5 turns (and probably take 5 D3 mortal wounds for their trouble.) Which I think its safe to say is never going to happen unless you table your opponent.

Given Deploy Scramblers is 10 points for just getting 3 infantry units performing an action over 3 turns into your deployment zone, your opponents deployment zone and the rest of the table, it seems a bit of a high bar.

Poxwalkers cannot perform normal actions, but there is an explicit carve out saying they can perform spread the sickness.

This message was edited 2 times. Last update was at 2021/01/25 17:02:49


 
   
Made in nl
Contagious Dreadnought of Nurgle





oh yes... forgot it, so 100% better have spread the sickness with all those poxes.
this is the next list im going to try
Spoiler:


++ Battalion Detachment 0CP (Chaos - Death Guard) [105 PL, 8CP, 1,995pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Plague Company: Mortarion's Anvil

+ Stratagems +

Gifts of Decay [-1CP]: Additional Relics

+ HQ +

Death Guard Daemon Prince [10 PL, 185pts]: 1. Miasma of Pestilence, Gloaming Bloat, Hellforged sword, Warlord, Warp Insect Hive, Wings

Malignant Plaguecaster [5 PL, 95pts]: 4. Putrescent Vitality, 6. Gift of Plagues

+ Troops +

Plague Marines [12 PL, 240pts]
. Plague Champion: Boltgun, Plague knife
. 6x Plague Marine w/ boltgun: 6x Blight grenades, 6x Boltgun, 6x Krak grenades, 6x Plague knife
. 2x Plague Marine w/ flail: 2x Blight grenades, 2x Flail of corruption, 2x Krak grenades, 2x Plague knife
. Plague Marine w/ sigil: Sigil of decay

Poxwalkers [5 PL, 100pts]
. 20x Poxwalker: 20x Improvised weapon

Poxwalkers [5 PL, 100pts]
. 20x Poxwalker: 20x Improvised weapon

+ Elites +

Blightlord Terminators [10 PL, 210pts]
. Blightlord Champion: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of corruption
. Blightlord Terminator: Bubotic Axe, Reaper autocannon
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter

Deathshroud Terminators [14 PL, 200pts]
. Deathshroud Champion: Plaguespurt gauntlet
. 3x Deathshroud Terminator: 3x Manreaper, 3x Plaguespurt gauntlet

Foetid Virions [7 PL, -1CP, 130pts]
. Noxious Blightbringer
. Tallyman: 4. Arch-Contaminator, Plaguechosen, Tollkeeper

+ Fast Attack +

Chaos Spawn [5 PL, -2CP, 115pts]: Grandfatherly Influence
. 5x Chaos Spawn: 5x Hideous mutations

Foetid Bloat-drone [7 PL, 135pts]: Fleshmower

Foetid Bloat-drone [7 PL, 135pts]: Fleshmower

+ Heavy Support +

Plagueburst Crawler [9 PL, 175pts]: 2x Entropy cannon, Heavy slugger

Plagueburst Crawler [9 PL, 175pts]: 2x Entropy cannon, Heavy slugger

++ Total: [105 PL, 8CP, 1,995pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2021/01/25 17:17:40


3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in us
Longtime Dakkanaut





 blackmage wrote:
The list still needs some fine tuning, but if you play Mortarian (which Is likely required for competitive play) there are only so many ways to build DG.

No it is not...good players can play around morty and you play with 500 less points... Hypes about that piece was spread through internet " Morty the immortal autowin" but lot of high level players dont agree.I played couple of list with and without him and without you have lot of chaces anyway... again...the best thing to do is play...watch less internet
For examplke that list is almost identical copy and pasted Nanavati list


Automatically Appended Next Post:
 lare2 wrote:
Tyel wrote:
Yeah, I think while I keep trying to squint and claim otherwise you are right on Spread the Sickness. Deploy scramblers is easier than having to sequentially get to all objectives, even before factoring in mortal wounds. I can sort of see why they'd not want you to just put say 20 poxwalkers on one objective and claim 3 points each turn - even at the loss of D3 wounds or whatever - but its not like Oaths of the Moment is especially difficult to score.

At least at the moment I can't really see what you'd do differently to your list.


Just to clarify as I'm confused by Spread the Sickness. Is it just 3VP per contaminated objective at the end of the battle? Not per turn.
Yes and cant be performed by poxwalkers, they cant perform actions.


Haha I like to think Nick mirrored my list. Honestly, it is mostly about efficiency and units that perform those roles best. Not to mention we are really restricted in options and builds especially if you take Mortarian. I have considered dropping a fleshmower to add a demon prince to the list (oh you can’t do that because of restrictions kinda thing). Honestly, until they remove some of the nonsense restrictions all lists are going to look fairly similar.
   
Made in nl
Contagious Dreadnought of Nurgle





that's right if you go for Mortarion, options drops. Keep the fleshmower in that list, trust me , you need mobility.

This message was edited 1 time. Last update was at 2021/01/25 17:52:16


3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in gb
Jovial Plaguebearer of Nurgle






Tyel wrote:
 lare2 wrote:
Just to clarify as I'm confused by Spread the Sickness. Is it just 3VP per contaminated objective at the end of the battle? Not per turn.


Apologies if I've confused things.

You get 3VP for each contaminated objective at the end of the game.
You can contaminate 1 objective via infantry carrying out the Spread the Sickness Action which begins at the end of your movement phase and completes at the end of your turn. When the action completes you get the choice of either contaminating on a 4+ or taking D3 mortal wounds.

So to max it out, you'd need to get some infantry units to 5 different objectives to carry out 5 actions over the course of your 5 turns (and probably take 5 D3 mortal wounds for their trouble.) Which I think its safe to say is never going to happen unless you table your opponent.

Given Deploy Scramblers is 10 points for just getting 3 infantry units performing an action over 3 turns into your deployment zone, your opponents deployment zone and the rest of the table, it seems a bit of a high bar.

Poxwalkers cannot perform normal actions, but there is an explicit carve out saying they can perform spread the sickness.


Thanks for the clarification. Really much appreciated.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Longtime Dakkanaut





Played a game with that list and found Mortarian’s true weakness. He really struggles against SM Primaris I charged him into a squad of 5 to clear them off the object and could only kill 3 intercessors. Transhuman is a pretty hard counter to him.


Automatically Appended Next Post:
 blackmage wrote:
that's right if you go for Mortarion, options drops. Keep the fleshmower in that list, trust me , you need mobility.


What do you think about chaos spawn? They seem better in many ways.

This message was edited 1 time. Last update was at 2021/01/25 23:05:26


 
   
Made in nl
Contagious Dreadnought of Nurgle





chaos spawn, are good but anywyay i would mix them with FBD, they dont fly and anyway less durable than drones 1x5 is fine and work pretty good
Yes Mortarion have that issue, lost death to false emperor now it might struggle kill enough models and dont get tarpit, is a thing that ppls realize only when they play, sanguinary guards, blobs of Pm, terminators or large blobs of fearless infantry Morty cant handle them properly.
Is main reason why lot of top players arent so sure it will make really a cut into meta, very durable, can kill single models easily but for the rest it struggle. Last but not least armies like sisters and their multimeltas or Gk that can one shoot Morty.

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in us
Longtime Dakkanaut





Well the meltas are a problem against everything in an elite army. I feel GW went a little crazy with the MM and me SRU really changed their points. On smaller tables they are almost impossible to get away from.
   
Made in nl
Contagious Dreadnought of Nurgle





broxus wrote:
Well the meltas are a problem against everything in an elite army. I feel GW went a little crazy with the MM and me SRU really changed their points. On smaller tables they are almost impossible to get away from.
Yes but their meltas improved by prayers (not sure if im using right word) deal tons of damage.

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in hk
Longtime Dakkanaut





I am curious about something though. How do space marine lists (which people claim to be an op faction survive?). They don't have any horde unit, unlike us. So, intecessor unit is their go to? But a plague marine unit in place of an intercessor unit is just as good for just 15 more points and far more resilient.

So why are space marine lists feared but DG cannot have a similar but more resilient list?

I mean, isn't a DG army of PM, DG terminators, PBC similar to a space marine list except instead of intercessors we have PM, instead of storm shield terminators or aggressors, we have DG terminators, and instead of devastators or eradicators, w have PBC? The DG army is obviously slightly less shooty, but more resilient. Is the difference in shooting so big it would be game breaking? I mean, eradicators are only 24 inch range, despite how hyped up they are.

This message was edited 2 times. Last update was at 2021/01/26 04:54:09


 
   
Made in us
Longtime Dakkanaut





Honestly a few reasons intercessors are superior to PMs.

1) SMs have longer range and better AP on their guns
2) Chapter traits and super doctrines help a great deal
3) SMs move faster
4) SMs have better support options depending on what you want to do. (DGs support options have gotten much better)
5) SM intercessors have much better strategem options.
6) SMs have pistols and grenades
7) Intercessors are cheaper.



In all honestly I would say intercessors are better at range and PMs are better in melee. They are pretty similar so go for it if you think they are competitive. I would say terminators outshine the though in most areas.

This message was edited 1 time. Last update was at 2021/01/26 04:53:47


 
   
Made in hk
Longtime Dakkanaut





I think the better AP makes a difference, but the range probably shouldn't. Because PM can move and shoot 24 inches. And if the opponent's front units are further than 29 inches back from our PM, they have basically given up trying to contest the midfield.

But I would be kinda interested to see the actual math. How would a squad of 5 PM stack just bolters or possibly 1 blight launcher stack up against a squad of intercessors (similar points).

I feel like poxwalkers are a bit of a trap. In the sense that poxwalkers have zero shooting. So, they just stand there and get shot at. So, the rest of your army needs to make up for the offensive power you lost by taking poxwalkers. Our army is resilient, but no army is so resilient it can just take shooting for 5 turns without firing back. So, we can't go poxwalkers and deathshrouds only. If we are taking only poxwalkers for our troop units, we then need to take shooting in the rest of our army to balance out the non shooting of the poxwalkers.

So I did some paper math. 5 PM with 1 blight launcher (115 points) against 6 intercessors with bolt rifles (108 points). I assumed the 6 intecessors fired first. Its not perfect because DG cost 7 points more. But 7 points is hardly game breaking.

The intercessors on average would kill 1 PM every 2 turns. Basically, if they are lucky, they might kill 3 PM over the whole game leaving 2 PM in the squad.

The PM would kill 2 intercessors every 2 turns (mainly because of the blight launcher). If the intercessors fail a BL save on round 5, the squad might be wiped, but only on turn 5.

I am not factoring in strategems obviously. This is just in a vacumm. I doubt if anyone would want to waste strategems tryiing to kill a squad of 5 PM anyway.

This is in a shooting match. If both sides moved forward and ended up fighting in the midboard, the PM would win. Because you are pitting astartes chain swords against plague knives. Plus in melee range, contagion would reduce the intercessor squad to 3T, making the plague knives wound on 3s and rerolling 1s. The intercessor squad would die so much faster if the two ended up clashing in the middle of the board.

So in a 9th edition game where objectives and holding the midboard are key. The PM squad would be moving up 5 inches and firing all their guns every turn. By turn 2, it should get on a midfield obj. The SM has no good options. If they engage in a shootout, they statistically cannot kill the PM squad even over 5 turns, and they would lose the midfield obj. If they move forward to contest, by turn 2 or 3, the two squads will end up in melee, which would only have one outcome, the SM squad gets wiped.

Of course, we don't play armies in a vacumm, so the rest of the army matters. But at least on a unit vs unit comparision, I see PM as superior to intecessors as a troop unit.

This message was edited 4 times. Last update was at 2021/01/26 06:07:24


 
   
Made in us
Longtime Dakkanaut




broxus wrote:
Honestly a few reasons intercessors are superior to PMs.

1) SMs have longer range and better AP on their guns
2) Chapter traits and super doctrines help a great deal
3) SMs move faster
4) SMs have better support options depending on what you want to do. (DGs support options have gotten much better)
5) SM intercessors have much better strategem options.
6) SMs have pistols and grenades
7) Intercessors are cheaper.



In all honestly I would say intercessors are better at range and PMs are better in melee. They are pretty similar so go for it if you think they are competitive. I would say terminators outshine the though in most areas.


Plague marines are indeed not looking to be the heart of a competitive DG army. Heck I wouldn't be surprised if they drop out completely for favor of even the gakky cultists or pox walkers to cram more points into the impressive terminators, or the impressive PBC crawlers, or the impressive support characters, or the impressive bloat drones, or.... etc
   
Made in hk
Longtime Dakkanaut





I beg to disagree. I see nothing wrong with PM. I think PM give us shooting for killing chaff and horde units. Else we will have problems with chaff and horde armies. And once the chaff are cleared, and we get into contagion range, even T7 vehicles can now be reliably hurt by blightlaunchers.

Not unless you are prepared to run a lot of blightlord terminators.

And I would put this other point to think about also. If we run into a list shooty enough to kill Morty in one shooting phase, then that same list is likely shooty enough to demolish an entire unit of 10 blightlords in one turn as well.

This message was edited 1 time. Last update was at 2021/01/26 08:15:26


 
   
Made in nl
Contagious Dreadnought of Nurgle





better use termies (deathshrouds to kill hordes) honestly, a full 6 mean deathshroud unit deliver 50 attacks at 2+ to hordes plus 6d6 flamers.

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in it
Dakka Veteran




 blackmage wrote:
better use termies (deathshrouds to kill hordes) honestly, a full 6 mean deathshroud unit deliver 50 attacks at 2+ to hordes plus 6d6 flamers.


Deathshroud are just the best unit in the codex capable of dealing with all kinds of targets, that's why PM are not really going to make the cut sadly
   
Made in fi
Fresh-Faced New User





Finland

It seems to me that the inability to get many games played makes it too easy to just stare at units' statlines and make broad hypotheses about their competitiveness. After changing my Orks' kultur to Deathskulls I can't really give too much praise to having ObSec elite units and that is something only Plague Marines can do in DG codex. Even though Blightlords are a bit more efficient per point, there will likely be situations where a single ObSec scarab or a kommando can negate their presence for a round. Poxwalkers seem nice, but in the end they are not much more durable than Ork boyz (cheaper though) and I know boyz get shot off from objectives all day. Plague marines look like a reliable balance between those two, that can also perform actions. To me it seems a bit hasty to say that T5 W2 3+ as -1damage ObSec troop choices will not see any games in the future, especially if more future codexes get a wide range of ObSec units.
   
Made in fr
Mekboy Hammerin' Somethin'






broxus wrote:
Since they changed the book to no longer allow 2 blight launchers they destroyed our ability to hang in the mid-board like in 8th edition. The MBH would have been useful, but they pointed it out of usefulness sadly. Hopefully they move it to around 120pts in the next FAQ so they become useable again. PBC are our only option right, they a e very solid and the core of our army. Even with Mortarian I’d never make a list with less than 2.

Long term I just don’t see DG being really competitive in tournaments. Too slow and one dimensional with an over design focus on melee buffs. They will never score enough points to be top tier without some points cuts and maybe a few unit additions. Honestly it just feels like running everything forward for 2-3 turns (to run the 24”) hoping you have to enough combat power to do something when you arrive at their lines.

Speaking of which why is the “toughest” army in the game not have a single defensive strategem other than cloud of flies? Why no transhumance, or counting as being in light cover, ignore-1 AP, etc? So weird.


That has to be the strangest analysis of the codex I have read so far. Except on MBH being really good, and on PBCs not being "broken good" any longer (too cheap in euros, of course they were going to get nerfed, we all saw that coming).
Edit, actually there seems to be quite a few posters here who think their brand new codex isn't that good. Hah hah hah. I guess you also think the Necron codex is bad too, don't you ?
It makes me kind of sad because GW can't really do things any better than that. You should appreciate the good work done here. You have an army that rewards careful positioning, and building good synergies. Taking enough obsec stuff to not get primary points stolen away. The gameplay is kind of unique (perhaps a bit similar to necrons, but just slightly I'd say), you should be rejoicing, not oozing salt.
I really agree with AarresaariAarre, the shiny stuff has to be taken in moderate amounts so as to have less shiny stuff with obsec for such an army as DG

This message was edited 2 times. Last update was at 2021/01/26 13:17:04


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Longtime Dakkanaut





 addnid wrote:
broxus wrote:
Since they changed the book to no longer allow 2 blight launchers they destroyed our ability to hang in the mid-board like in 8th edition. The MBH would have been useful, but they pointed it out of usefulness sadly. Hopefully they move it to around 120pts in the next FAQ so they become useable again. PBC are our only option right, they a e very solid and the core of our army. Even with Mortarian I’d never make a list with less than 2.

Long term I just don’t see DG being really competitive in tournaments. Too slow and one dimensional with an over design focus on melee buffs. They will never score enough points to be top tier without some points cuts and maybe a few unit additions. Honestly it just feels like running everything forward for 2-3 turns (to run the 24”) hoping you have to enough combat power to do something when you arrive at their lines.

Speaking of which why is the “toughest” army in the game not have a single defensive strategem other than cloud of flies? Why no transhumance, or counting as being in light cover, ignore-1 AP, etc? So weird.


That has to be the strangest analysis of the codex I have read so far. Except on MBH being really good, and on PBCs not being "broken good" any longer (too cheap in euros, of course they were going to get nerfed, we all saw that coming).
Edit, actually there seems to be quite a few posters here who think their brand new codex isn't that good. Hah hah hah. I guess you also think the Necron codex is bad too, don't you ?
It makes me kind of sad because GW can't really do things any better than that. You should appreciate the good work done here. You have an army that rewards careful positioning, and building good synergies. Taking enough obsec stuff to not get primary points stolen away. The gameplay is kind of unique (perhaps a bit similar to necrons, but just slightly I'd say), you should be rejoicing, not oozing salt.
I really agree with AarresaariAarre, the shiny stuff has to be taken in moderate amounts so as to have less shiny stuff with obsec for such an army as DG


If you think MBH are good for 140pts then I can’t help you. No one said the DG was bad, only one dimensional and will likely fall off in competitiveness very quickly. It is frustrating they took away short ranged shooting as a viable option and focused so much on melee. For example losing the second blight launcher from PM units and changes to arch contaminator is a very big deal. The arch contaminator and loss of the second BL is a 40% in firepower against Intercessors (4.2 wounds vs 2.5).

The necron codex is amazing I think it is the most powerful released yet. Similar to the SM codex it is very flexible with tons of options and builds. Honestly, DG will likely struggle against necrons in most matchups.

This message was edited 1 time. Last update was at 2021/01/26 13:41:26


 
   
Made in gb
Longtime Dakkanaut




The problem for Plague Marines is that if you keep them cheap their damage output is anaemic unless you are getting to shoot+assault in a turn. The minus one to toughness helps, but I don't think you can reliably engineer that early on even with say flash outbreak.

If you bling them out - with Plasma/blight launchers, flails/cleavers etc - then you end up with a unit that does have decent output - but as a result of the points jump its no longer especially tough. You retain that edge versus 2 damage weapons - but shooting a 31 point Plague Marine with a one damage S4 or S5 weapon is about as efficient as shooting a 20~ point intercessor. You are also getting to the point where hitting them with heavier 3/D6 damage guns isn't that much of a waste if you expect to clear a whole squad.

It would be aesthetically pleasing to have squads of 10 Plague Marines, with 2 plasma, 2 blight launchers, 2 flails and then maybe a blight spewer plus a champion with a power fist walking across the table - but you are approaching 300 points, and its hard to see how the unit would ever carry this weight.

As I see it Marines don't rely on intercessors anyway - the days of lists with 30-40 of them are gone. They usually just bring three 5 man units (often incursors and maybe one infiltrator unit for board control) to make up a battalion. The power comes from (pre nerf anyway) Eradicators/MM attack bikes/Plasma Inceptors/Blade Guard/Vanguard Vets/Redemptor Dreads which are all quite different to Plague Marines.
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

I know it might not be an appropriate spot to ask but is it possible if I have two detachments and thus have due to additional WL trait two contagions, to use the flash outbreak to give one of my units from one detachment both the contagions? Example: I have two patrols, one inexorable and one ferrymen. I have also the new fortification. If my WL has the inexorable WL trait and another character has the ferrymen warlord trait, can I use flash outbreak to give the fortification both contagion auras on top of the -1 toughness?

Thanks

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 avedominusnox wrote:
I know it might not be an appropriate spot to ask but is it possible if I have two detachments and thus have due to additional WL trait two contagions, to use the flash outbreak to give one of my units from one detachment both the contagions? Example: I have two patrols, one inexorable and one ferrymen. I have also the new fortification. If my WL has the inexorable WL trait and another character has the ferrymen warlord trait, can I use flash outbreak to give the fortification both contagion auras on top of the -1 toughness?

Thanks


No, Flash Outbreak is locked into the plague fleet of the target.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Crazed Spirit of the Defiler





So looking at some anti-armour options for DG and looking to get into some of this Multimelta goodness everybody's enjoying.
I have the following three options that can carry MMs but trying to decide what makes the cut. Helbrute or Contemptor or MBH?

HELBRUTE 125pts
6" move
T7 8W 3+ MR
M-Melta
Combibolter
Melee 5 Attacks S12 -3 3D
Some nice stratagem support and the reroll ones to wound after taking damage is helpful when you'll often be wounding on 2s anyway. Core too. Gutted about the 2" movement nerf.

MBH 140pts
10" move
T7 9W 3+ 5++ DR
M-Melta
Missile
Bile Spurt 12" AssD3 6 -1 1D
Melee 4 Attacks S6 -2 1D
Fastest option but also no core keyword. Melee pales in comparison to the other options but you do get a missile launcher instead and the fact they can run in units of 3 means they are a good recipient of buffs.

CONTEMPTOR 150pts (+1CP)
8" move
T7 9W 3+ 5++ MR
M-Melta
Combibolter
Melee 4 Attacks S14 -3 3D
Most expensive and the CP cost sucks. It is probably the most versatile and you can expand on this loadout by upgrading the combibolter, taking a cyclone missile and upgrading to a chainfist. It's also the coolest.

I'm thinking my top choice is the Contemptor despite the increased cost, I like the helbrute but I'm not sure it's tough enough to be moving it with the big boys in the centre of the field so I'll maybe give it a Lascannon and pull it back out of danger. What are other people's thoughts?

This message was edited 1 time. Last update was at 2021/01/26 19:46:29


   
Made in nl
Contagious Dreadnought of Nurgle





or just PCB with entropy, they are plague weapons they get some bonus, contemptors are good as well, same for mbh

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in hk
Longtime Dakkanaut





I am thinking of secondary objectives and honestly, I find that building a list for some of the deathguard secondaries is hard, and more for casual play. Take the spread the sickness secondary. You have to take at least 3 squads of poxwalkers if you want to get that for 3 objectives, and to get 5, you need to spread the sickness every turn to 5 different objectives. That is super hard. Especially considering the objective you want to spread sickness on cannot be a contested one.

Honestly, even spreading the sickness to 3 objectives is hard. Because the midboard objectvies tend to be heavily contested. poxwalkers are just T4, 1W models, in the battlezone that midboard is, they will get murdered. And if your opponent is playing for VP, you can be sure he will do something about a bunch of poxwalkers trying to make its way onto a midboard objective.

And then you have the other two, which are honestly not great either. I mean, you will score them well if you already dominate the game and mostly table your opponent, but you will probably score zero if its the other way around.

So lets say we want to take deploy scramblers, or have the option to raise flag, then taking cultists seem to be a better idea because they can at least do actions. That or just use a minimum squad of PM, despite the fact that you are rendering a at least 105 point squad not doing anything that turn. Anyway, let me see if I can build a list specifically designed for pox walkers to "spread the sickness" as a thought experiment

This message was edited 5 times. Last update was at 2021/01/27 04:39:46


 
   
Made in us
Longtime Dakkanaut





 Jidmah wrote:
 avedominusnox wrote:
I know it might not be an appropriate spot to ask but is it possible if I have two detachments and thus have due to additional WL trait two contagions, to use the flash outbreak to give one of my units from one detachment both the contagions? Example: I have two patrols, one inexorable and one ferrymen. I have also the new fortification. If my WL has the inexorable WL trait and another character has the ferrymen warlord trait, can I use flash outbreak to give the fortification both contagion auras on top of the -1 toughness?

Thanks


No, Flash Outbreak is locked into the plague fleet of the target.


Partially true. You can only gain a contagion from the <plague company> you select. However, your entire army gains the benefit of extending the contagions ranges. The stratagem has two parts and is pretty powerful. I keep watching battle reports and people keep thinking it only extends the range of a single unit.


Automatically Appended Next Post:
Eldenfirefly wrote:
I am thinking of secondary objectives and honestly, I find that building a list for some of the deathguard secondaries is hard, and more for casual play. Take the spread the sickness secondary. You have to take at least 3 squads of poxwalkers if you want to get that for 3 objectives, and to get 5, you need to spread the sickness every turn to 5 different objectives. That is super hard. Especially considering the objective you want to spread sickness on cannot be a contested one.

Honestly, even spreading the sickness to 3 objectives is hard. Because the midboard objectvies tend to be heavily contested. poxwalkers are just T4, 1W models, in the battlezone that midboard is, they will get murdered. And if your opponent is playing for VP, you can be sure he will do something about a bunch of poxwalkers trying to make its way onto a midboard objective.

And then you have the other two, which are honestly not great either. I mean, you will score them well if you already dominate the game and mostly table your opponent, but you will probably score zero if its the other way around.

So lets say we want to take deploy scramblers, or have the option to raise flag, then taking cultists seem to be a better idea because they can at least do actions. That or just use a minimum squad of PM, despite the fact that you are rendering a at least 105 point squad not doing anything that turn. Anyway, let me see if I can build a list specifically designed for pox walkers to "spread the sickness" as a thought experiment


This is why I keep saying DG will struggle. They can do primaries, but in many ways will struggle with secondaries. That being said you can build for secondaries, but you lose a good deal of firepower. Having slow infantry to do actions has disadvantages for sure =(. Wish we had the can shoot and attack and still perform an action like SMs for sure.

This message was edited 2 times. Last update was at 2021/01/27 05:12:50


 
   
Made in gb
Jovial Plaguebearer of Nurgle






Eldenfirefly wrote:
I am thinking of secondary objectives and honestly, I find that building a list for some of the deathguard secondaries is hard, and more for casual play. Take the spread the sickness secondary. You have to take at least 3 squads of poxwalkers if you want to get that for 3 objectives, and to get 5, you need to spread the sickness every turn to 5 different objectives. That is super hard. Especially considering the objective you want to spread sickness on cannot be a contested one.

Honestly, even spreading the sickness to 3 objectives is hard. Because the midboard objectvies tend to be heavily contested. poxwalkers are just T4, 1W models, in the battlezone that midboard is, they will get murdered. And if your opponent is playing for VP, you can be sure he will do something about a bunch of poxwalkers trying to make its way onto a midboard objective.

And then you have the other two, which are honestly not great either. I mean, you will score them well if you already dominate the game and mostly table your opponent, but you will probably score zero if its the other way around.

So lets say we want to take deploy scramblers, or have the option to raise flag, then taking cultists seem to be a better idea because they can at least do actions. That or just use a minimum squad of PM, despite the fact that you are rendering a at least 105 point squad not doing anything that turn. Anyway, let me see if I can build a list specifically designed for pox walkers to "spread the sickness" as a thought experiment


Aye, I've got to agree. I read the DG secondaries and haven't really given them that much thought since. Will keep an eye out on here, however, to see if anyone with a greater acumen for the game can come up with a way to play towards them.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in fi
Fresh-Faced New User





Finland

Wouldn't Poxmongers Lord of Virulence be rather good for scoring the Fleeing Vectors secondary? He's doing good enough damage to hurt squads but not completely wipe them, can take the warlord trait and is a Terminator so can also Break their spirits. If enemy decides to auto-pass, that's 2 cp a turn to save some random squads. To boost your chances for scoring you should have high amount of other plague weapons in your army and use flash outbreak, neither of which is not by any means a gimmick move. This wouldn't of course work against every opponent, but on the other wouldn't need any other deep commitment than the Poxmongers company, which isn't bad.
   
 
Forum Index » 40K General Discussion
Go to: