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Made in us
Omnipotent Necron Overlord






 Daedalus81 wrote:
 Xenomancers wrote:
I coulda sworn I saw them buffed in some capacity.


If they don't a single is going to be weaker than a power sword in a lot of respects. Only a pair would be better, but then you're paying more points. Ugg.
2 wound warp talons will be nice though. Makes that 5++ a lot more valuable.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Xenomancers wrote:
 Daedalus81 wrote:
 Xenomancers wrote:
I coulda sworn I saw them buffed in some capacity.


If they don't a single is going to be weaker than a power sword in a lot of respects. Only a pair would be better, but then you're paying more points. Ugg.
2 wound warp talons will be nice though. Makes that 5++ a lot more valuable.
Not really. That only applies against AP-3 (-4 in cover) weapons.

So stuff like Heavy Bolters, Battle Cannons, Autocannons... All don't care about the invuln.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Longtime Dakkanaut




 Daedalus81 wrote:
Slayer-Fan123 wrote:
If that's really the analogy you need to use then there's a problem. Taking ANYTHING Reece says as even potentially true is just a bad idea.


I think he's enthusiastic, but people have honed in on a couple of his statements from very early in 8th and people like to burn him in effigy just like how Matt Ward eats babies.


It wasn't people honing in on a couple of his statements early in 8th. He was a play tester for 8th who came out and publicly said that 2 of the worst units in the entire ork army were amazing. I am actually unsure if a Stompa was ever in a winning army....ever in 8th. As far as Killa Kanz....well at the very very end of 8th they had a chance of being ok, sadly it lasted about 2 weeks and are now relegated to garbage tier again.

If you go out and say a Unit is awesome and going to do well and it turns out to be complete crap? well your reputation as an expert might suffer a bit.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Decrepit Dakkanaut




And they'll still be worse Vanguard Vets

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Xenomancers wrote:
Ultras can fall back and shoot at -1. Even as successors they can do it for 1 CP. Tactical prowess man...what can I say...

In all fairness any advantage gained by ultras fall back and shoot ability is lost in losing all the other great special rules you could have had. Like imperial fist super bolters...or Ironhands FNP. If guess their suicide erradicators aren't bad.

I fully expect erads to go up to 135/150 pints per unit.

For their stats and abilities I'd personally consider 150 points per squad to be the minimum fair price. Should probably be more like 160.

Agreed on 2W Warp Talons. With In Midnight Clad on them it will take an average of 120 bolt rifle shots in tactical doctrine to clear a ten man squad. Great for taking and holding objectives. Still damned expensive though.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
And they'll still be worse Vanguard Vets

Can I take Vanguard Veterans in a Night Lords army now? No? Then what's the point of that comparison?

This message was edited 1 time. Last update was at 2020/09/21 17:04:26


 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

SemperMortis wrote:
It wasn't people honing in on a couple of his statements early in 8th. He was a play tester for 8th who came out and publicly said that 2 of the worst units in the entire ork army were amazing. I am actually unsure if a Stompa was ever in a winning army....ever in 8th. As far as Killa Kanz....well at the very very end of 8th they had a chance of being ok, sadly it lasted about 2 weeks and are now relegated to garbage tier again.

If you go out and say a Unit is awesome and going to do well and it turns out to be complete crap? well your reputation as an expert might suffer a bit.

Have you ever seen reviews for cards in something like MtG or Hearthstone? They probably get 20% of their big predictions wrong either by missing a key power card or by overhyping a card that never sees play. Whiffing on a single unit or two based off of limited playtest data and an unknown meta, where those units may have been doing well, isn't something to crucify anybody over.
   
Made in fr
Longtime Dakkanaut




 Canadian 5th wrote:
Have you ever seen reviews for cards in something like MtG or Hearthstone? They probably get 20% of their big predictions wrong either by missing a key power card or by overhyping a card that never sees play. Whiffing on a single unit or two based off of limited playtest data and an unknown meta, where those units may have been doing well, isn't something to crucify anybody over.


True - although to a degree I think that's for want of thinking about the game at an intellectual level rather than an instinctual one.

While the Stompa thing was stupid - I think Orks in general are odd because they play in a fundamentally different way to most other 40k factions. So a lot of experts looked at "X" and think "that would be solid in my Marine/Eldar/Tau/Necron etc list" - but your not slotting it into those lists, you are slotting them into Orks. And so it didn't work like they thought.

Which is also why a lot of the same experts went "orks will suck in 9th" - oh wait, they are not top tier, but certainly playable.
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Gadzilla666 wrote:

Agreed on 2W Warp Talons. With In Midnight Clad on them it will take an average of 120 bolt rifle shots in tactical doctrine to clear a ten man squad. Great for taking and holding objectives. Still damned expensive though.



I havnt ran my Warp talons since their massive pts increase. Are they worth it? Especially with overwatch not being always on anymore?

And i thought your Night Lords didn't use warp stuff


Automatically Appended Next Post:
Tyel wrote:
 Canadian 5th wrote:
Have you ever seen reviews for cards in something like MtG or Hearthstone? They probably get 20% of their big predictions wrong either by missing a key power card or by overhyping a card that never sees play. Whiffing on a single unit or two based off of limited playtest data and an unknown meta, where those units may have been doing well, isn't something to crucify anybody over.


True - although to a degree I think that's for want of thinking about the game at an intellectual level rather than an instinctual one.

While the Stompa thing was stupid - I think Orks in general are odd because they play in a fundamentally different way to most other 40k factions. So a lot of experts looked at "X" and think "that would be solid in my Marine/Eldar/Tau/Necron etc list" - but your not slotting it into those lists, you are slotting them into Orks. And so it didn't work like they thought.

Which is also why a lot of the same experts went "orks will suck in 9th" - oh wait, they are not top tier, but certainly playable.


OR.. wait for it.. Maybe when the Orks codex comes out the Stompa WILL be good now and maybe the playtesters were saying it was good when they will be in a 100% 9th edition game, with all the codex up to date.

This message was edited 1 time. Last update was at 2020/09/21 17:30:06


 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 VladimirHerzog wrote:
 Gadzilla666 wrote:

Agreed on 2W Warp Talons. With In Midnight Clad on them it will take an average of 120 bolt rifle shots in tactical doctrine to clear a ten man squad. Great for taking and holding objectives. Still damned expensive though.



I havnt ran my Warp talons since their massive pts increase. Are they worth it? Especially with overwatch not being always on anymore?

And i thought your Night Lords didn't use warp stuff

I think they will be once they go to 2W, though they will still be a bit overpriced.

Warp Talons are basically Raptors that have gone further down the path of the "Raptor Cult", so that's my headcanon for why my company uses them, as disposable suicide troops, I might add. Remember, when Raptors were first introduced they couldn't take any mark except Undivided, because they belonged to the Raptor Cult and didn't worship any of the "Big Four". They had their own thing.
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Gadzilla666 wrote:
 VladimirHerzog wrote:
 Gadzilla666 wrote:

Agreed on 2W Warp Talons. With In Midnight Clad on them it will take an average of 120 bolt rifle shots in tactical doctrine to clear a ten man squad. Great for taking and holding objectives. Still damned expensive though.



I havnt ran my Warp talons since their massive pts increase. Are they worth it? Especially with overwatch not being always on anymore?

And i thought your Night Lords didn't use warp stuff

I think they will be once they go to 2W, though they will still be a bit overpriced.

Warp Talons are basically Raptors that have gone further down the path of the "Raptor Cult", so that's my headcanon for why my company uses them, as disposable suicide troops, I might add. Remember, when Raptors were first introduced they couldn't take any mark except Undivided, because they belonged to the Raptor Cult and didn't worship any of the "Big Four". They had their own thing.


Will you hate me if my company is blessed by Slaanesh for their obsessively meticulous flaying tendencies? They don't worship her but they won't say no to using demons (yeah, theyre naive) to achieve their goals.
   
Made in gb
Fixture of Dakka







 VladimirHerzog wrote:
OR.. wait for it.. Maybe when the Orks codex comes out the Stompa WILL be good now and maybe the playtesters were saying it was good when they will be in a 100% 9th edition game, with all the codex up to date.


Context on the Stompa quote is entirely within 8th edition - I think it was in the run-up to the 8th ed Ork 'dex, but I might be remembering the timeline wrong.

Definitely not related to 9th, though - just related to Reese being unreliable, at best.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 VladimirHerzog wrote:
Spoiler:
 Gadzilla666 wrote:
 VladimirHerzog wrote:
 Gadzilla666 wrote:

Agreed on 2W Warp Talons. With In Midnight Clad on them it will take an average of 120 bolt rifle shots in tactical doctrine to clear a ten man squad. Great for taking and holding objectives. Still damned expensive though.



I havnt ran my Warp talons since their massive pts increase. Are they worth it? Especially with overwatch not being always on anymore?

And i thought your Night Lords didn't use warp stuff

I think they will be once they go to 2W, though they will still be a bit overpriced.

Warp Talons are basically Raptors that have gone further down the path of the "Raptor Cult", so that's my headcanon for why my company uses them, as disposable suicide troops, I might add. Remember, when Raptors were first introduced they couldn't take any mark except Undivided, because they belonged to the Raptor Cult and didn't worship any of the "Big Four". They had their own thing.


Will you hate me if my company is blessed by Slaanesh for their obsessively meticulous flaying tendencies? They don't worship her but they won't say no to using demons (yeah, theyre naive) to achieve their goals.

Hey, your dudes, your preferences. Lots of Night Lords warbands out there, some will have fallen to chaos, including the largest led by Acerbus Krieg. 3.5 allowed for possessed, daemon princes, and furies, but I never used any of those. That's just me. If I was going to make a Night Lords warband influenced by Chaos I'd go Slaanesh, I like the idea of Night Lords noise marines that would look like a Black Metal band. They even already wear corpse paint.
   
Made in us
Omnipotent Necron Overlord






 Gadzilla666 wrote:
 VladimirHerzog wrote:
 Gadzilla666 wrote:

Agreed on 2W Warp Talons. With In Midnight Clad on them it will take an average of 120 bolt rifle shots in tactical doctrine to clear a ten man squad. Great for taking and holding objectives. Still damned expensive though.



I havnt ran my Warp talons since their massive pts increase. Are they worth it? Especially with overwatch not being always on anymore?

And i thought your Night Lords didn't use warp stuff

I think they will be once they go to 2W, though they will still be a bit overpriced.

Warp Talons are basically Raptors that have gone further down the path of the "Raptor Cult", so that's my headcanon for why my company uses them, as disposable suicide troops, I might add. Remember, when Raptors were first introduced they couldn't take any mark except Undivided, because they belonged to the Raptor Cult and didn't worship any of the "Big Four". They had their own thing.
I would also expect them to get buffed to 2 base attacks.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in it
Longtime Dakkanaut




UK

 Dysartes wrote:
 VladimirHerzog wrote:
OR.. wait for it.. Maybe when the Orks codex comes out the Stompa WILL be good now and maybe the playtesters were saying it was good when they will be in a 100% 9th edition game, with all the codex up to date.


Context on the Stompa quote is entirely within 8th edition - I think it was in the run-up to the 8th ed Ork 'dex, but I might be remembering the timeline wrong.

Definitely not related to 9th, though - just related to Reese being unreliable, at best.



Ahh, but maybe the points were adjusted in anticipation of 9th edition changes, like all the horrendously overpriced Eldar units. (This is legitimately what a lot of people on dakka seem to believe).

So really, Orks got the first 9th edition codex. They were just given it really, really early. They should feel lucky, really.
   
Made in us
Longtime Dakkanaut




 Canadian 5th wrote:
SemperMortis wrote:
It wasn't people honing in on a couple of his statements early in 8th. He was a play tester for 8th who came out and publicly said that 2 of the worst units in the entire ork army were amazing. I am actually unsure if a Stompa was ever in a winning army....ever in 8th. As far as Killa Kanz....well at the very very end of 8th they had a chance of being ok, sadly it lasted about 2 weeks and are now relegated to garbage tier again.

If you go out and say a Unit is awesome and going to do well and it turns out to be complete crap? well your reputation as an expert might suffer a bit.

Have you ever seen reviews for cards in something like MtG or Hearthstone? They probably get 20% of their big predictions wrong either by missing a key power card or by overhyping a card that never sees play. Whiffing on a single unit or two based off of limited playtest data and an unknown meta, where those units may have been doing well, isn't something to crucify anybody over.


Magic the gathering also has 20,000+ cards and they add a couple hundred every major release, so trying to balance a card based on millions of permutations is a bit harder than deciding if a unit in a codex with what? 30 entries? is good. Especially since the comparisons were already visible to other units in the game. It doesn't take a "rokkit" scientist or a Big Mek to figure out that a 1k point model that likely won't finish off a Predator tank in 1 turn isn't going to do well. Especially in a new game where Girlyman is running around giving everyone reroll hits and wounds.


Automatically Appended Next Post:
Niiru wrote:
 Dysartes wrote:
 VladimirHerzog wrote:
OR.. wait for it.. Maybe when the Orks codex comes out the Stompa WILL be good now and maybe the playtesters were saying it was good when they will be in a 100% 9th edition game, with all the codex up to date.


Context on the Stompa quote is entirely within 8th edition - I think it was in the run-up to the 8th ed Ork 'dex, but I might be remembering the timeline wrong.

Definitely not related to 9th, though - just related to Reese being unreliable, at best.



Ahh, but maybe the points were adjusted in anticipation of 9th edition changes, like all the horrendously overpriced Eldar units. (This is legitimately what a lot of people on dakka seem to believe).

So really, Orks got the first 9th edition codex. They were just given it really, really early. They should feel lucky, really.


3 years early? I generally think of GW as lazy, not over doing it by 3 years

This message was edited 1 time. Last update was at 2020/09/21 20:40:28


 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

SemperMortis wrote:
Magic the gathering also has 20,000+ cards and they add a couple hundred every major release, so trying to balance a card based on millions of permutations is a bit harder than deciding if a unit in a codex with what? 30 entries? is good. Especially since the comparisons were already visible to other units in the game. It doesn't take a "rokkit" scientist or a Big Mek to figure out that a 1k point model that likely won't finish off a Predator tank in 1 turn isn't going to do well. Especially in a new game where Girlyman is running around giving everyone reroll hits and wounds.

Good thing I wasn't talking about eternal formats, but instead referring to Standard, Draft, and Sealed formats with card pools closer to 1,500 to 2,000 cards. Of those, there are large chunks that can be safely ignored; vanilla creatures, common lands to mana fix, high casting cost fatties with no effects, worse versions of something already in the format, etc.

Yes, it is harder to make that call than it is in 40k but that doesn't mean making a call about a 40k unit, especially one you've been making work in your meta, is foolproof and that any bad read is malicious; which is the point I was trying to make.
   
Made in us
Longtime Dakkanaut




 Canadian 5th wrote:
SemperMortis wrote:
Magic the gathering also has 20,000+ cards and they add a couple hundred every major release, so trying to balance a card based on millions of permutations is a bit harder than deciding if a unit in a codex with what? 30 entries? is good. Especially since the comparisons were already visible to other units in the game. It doesn't take a "rokkit" scientist or a Big Mek to figure out that a 1k point model that likely won't finish off a Predator tank in 1 turn isn't going to do well. Especially in a new game where Girlyman is running around giving everyone reroll hits and wounds.

Good thing I wasn't talking about eternal formats, but instead referring to Standard, Draft, and Sealed formats with card pools closer to 1,500 to 2,000 cards. Of those, there are large chunks that can be safely ignored; vanilla creatures, common lands to mana fix, high casting cost fatties with no effects, worse versions of something already in the format, etc.

Yes, it is harder to make that call than it is in 40k but that doesn't mean making a call about a 40k unit, especially one you've been making work in your meta, is foolproof and that any bad read is malicious; which is the point I was trying to make.


whichever format you use it still doesn't change the point that the Stompa was universally hailed as garbage. I still to this day don't understand how he thought it was worth anything at all. It was incapable of killing vehicles except in CC and it was useless with its transport capability because the only thing people used that for was to load it with Mek boyz and a Big Mek KFF in order to heal it after it got plastered every turn, which GW changed the rules so you couldn't do that anymore either.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in gb
Longtime Dakkanaut




SemperMortis wrote:
 Canadian 5th wrote:
SemperMortis wrote:
Magic the gathering also has 20,000+ cards and they add a couple hundred every major release, so trying to balance a card based on millions of permutations is a bit harder than deciding if a unit in a codex with what? 30 entries? is good. Especially since the comparisons were already visible to other units in the game. It doesn't take a "rokkit" scientist or a Big Mek to figure out that a 1k point model that likely won't finish off a Predator tank in 1 turn isn't going to do well. Especially in a new game where Girlyman is running around giving everyone reroll hits and wounds.

Good thing I wasn't talking about eternal formats, but instead referring to Standard, Draft, and Sealed formats with card pools closer to 1,500 to 2,000 cards. Of those, there are large chunks that can be safely ignored; vanilla creatures, common lands to mana fix, high casting cost fatties with no effects, worse versions of something already in the format, etc.

Yes, it is harder to make that call than it is in 40k but that doesn't mean making a call about a 40k unit, especially one you've been making work in your meta, is foolproof and that any bad read is malicious; which is the point I was trying to make.


whichever format you use it still doesn't change the point that the Stompa was universally hailed as garbage. I still to this day don't understand how he thought it was worth anything at all. It was incapable of killing vehicles except in CC and it was useless with its transport capability because the only thing people used that for was to load it with Mek boyz and a Big Mek KFF in order to heal it after it got plastered every turn, which GW changed the rules so you couldn't do that anymore either.

To be fair I do get the impression that some of what was play tested and what GW printed 6 months later didn't quite have a 1:1 relationship and in some cases it was more of a 1:1.5 or so but the general concepts of good and bad read across, while in other cases GW did a GW and went on their own 3000 yard run for a touchdown behind their own goal. With things being nothing close to what was play tested.

Also once again in 9th there has been evidence that what was play tested and the wording in the BRB not actually the same.
While some of it is probably to improve the RAW vrs RAI alignment it does question the results from the testing, combine that with the WTAF reaction to CA 2020 and I think the issues is what GW shows the play testers isn't the same as the rules they put in the codex's.

This message was edited 1 time. Last update was at 2020/09/21 21:20:05


 
   
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Bristol

 Daedalus81 wrote:
Slayer-Fan123 wrote:
 Daedalus81 wrote:
Slayer-Fan123 wrote:
Did you guys really think Eliminators wouldn't be core when Terminators were revealed as core?


No, but I'm quite curious as to whether Reece is blowing smoke up our asses about Aggressor nerfs and since CORE isn't it then what and does that also apply to Eradicators.

You mean Reece, who said "Ork Stompas will be the best" and "Grey Knights are perfect even if they get a Smite nerf", might have been LYING?


Even a broken clock yadda yadda.


Broken clocks are only right at points of the day when the hands aren't moving. If they are still capable of mechanical motion then it is possible to have a broken clock which never tells the correct time.


Automatically Appended Next Post:
 VladimirHerzog wrote:

OR.. wait for it.. Maybe when the Orks codex comes out the Stompa WILL be good now and maybe the playtesters were saying it was good when they will be in a 100% 9th edition game, with all the codex up to date.


Insert J. Jonah Jameson laughing gif here.

This message was edited 1 time. Last update was at 2020/09/21 21:49:30


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in ca
Steadfast Ultramarine Sergeant






Breton wrote:
Dudeface wrote:
Place bets, if Eradicators aren't core, no rerolls any more.


You mean no more Shoot Twice? We already know if they aren't CORE rerolls will be few and far between if not entirely absent.

I think it's more likely they are CORE than not CORE though. If Terminators are CORE - and that was one of the example units that would be - then I can't see how Aggressors and Eradicators wouldn't be. If they're the Primaris analog to Terminators they'd need to be CORE, if they're just regular Devs and such in upgraded Armor, they'd still be Core?


Hellblasters are intercessors with plasma guns. I'd say they are more core than eradicators. My guess is that core is going to be for themes. All terminators, bikes, dreads, etc with a couple offshoot units. Eradicators imo are too specialized to be core
   
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Dakka Veteran




Australia

for better or worse, anything "marine" will be CORE ( aka not vehicles ), and I'd expect the same thing will apply to all other armies.

Anything "Ork" ie, not gretchin or tanks
Anything "Necrontyr" ie, not croissants or spyders
etc
   
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 Eonfuzz wrote:
for better or worse, anything "marine" will be CORE ( aka not vehicles ), and I'd expect the same thing will apply to all other armies.

Anything "Ork" ie, not gretchin or tanks
Anything "Necrontyr" ie, not croissants or spyders
etc


Grots could and probably should go CORE after the price hike.

The tough one is probably going to be Nids. There is no straight line they can draw to include these big bugs, and not those big bugs. Maybe they draw a line on the wound level - similar to Dreads that can ride on the back of a Storm Raven - but I'm not sure that gets them the line they want.

My WHFB armies were Bretonians and Tomb Kings. 
   
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Core for nids will probably be everything not monstrous, or whatever new models they release with their codex
   
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 Eonfuzz wrote:
Core for nids will probably be everything not monstrous, or whatever new models they release with their codex


Its going to be a hard sell to tell people Carnifi/Screamer Killers/etc aren't CORE. Especially if Dreads are.

My WHFB armies were Bretonians and Tomb Kings. 
   
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Dakka Veteran




Australia

Breton wrote:
 Eonfuzz wrote:
Core for nids will probably be everything not monstrous, or whatever new models they release with their codex


Its going to be a hard sell to tell people Carnifi/Screamer Killers/etc aren't CORE. Especially if Dreads are.


Actually.. For nids it could just be everything that doesn't generate synapse. Nice and easy
   
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 Eonfuzz wrote:


Actually.. For nids it could just be everything that doesn't generate synapse. Nice and easy


Tyranid Warriors are Troops and Infantry while generating Synapse. Not making them CORE would be wild. See what I mean? Nids are going to be "fun" for assigning CORE.

My WHFB armies were Bretonians and Tomb Kings. 
   
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Terrifying Doombull




It's a keyword, though. It doesn't have to be assigned by any sort of category in any way at all.

If Warriors ought to be Core (and yes, I'd say so), they just... get the keyword.


Grots could and probably should go CORE after the price hike.

I'll be surprised if Grots get Core. GW seems pretty set on the idea that nothing should encourage grot heavy armies, and Core means they'll benefit from various abilities. Anything more than a unit or two of screening/suicide troops seems to be something that GW considers right out.

This message was edited 4 times. Last update was at 2020/09/22 04:13:11


Efficiency is the highest virtue. 
   
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Voss wrote:
It's a keyword, though. It doesn't have to be assigned by any sort of category in any way at all.

If Warriors ought to be Core (and yes, I'd say so), they just... get the keyword.
But it's going to have to make sense. There has to be some logical consistency so players won't feel its arbitrary and rigged for or against specific armies. Any more than they already will. Nids not having "vehicles" as their deviation from basic template will make it a little tricky - Like Necron Transports deviating through Deep Strike Mechanics than having the models ride in the transport.

Grots could and probably should go CORE after the price hike.

I'll be surprised if Grots get Core. GW seems pretty set on the idea that nothing should encourage grot heavy armies, and Core means they'll benefit from various abilities. Anything more than a unit or two of screening/suicide troops seems to be something that GW considers right out.


I'll be surprised too, but they should do it with the price hike they got. Plus Using CORE vs CORE <CLAN> would be a good way to split strats to affect Grots or not. Assuming Grots don't get <CLAN> for the price hike as well.

My WHFB armies were Bretonians and Tomb Kings. 
   
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Fixture of Dakka




SemperMortis 791574 10933725 wrote:
If you go out and say a Unit is awesome and going to do well and it turns out to be complete crap? well your reputation as an expert might suffer a bit.


Wasn't the only thing he said that was weird. Claimed that GK were too powerful, then that GK players don't know how to play, and then proposed to use units every compatitive GK player was already using as the golden way to play GK in 8th. Didn't make himself trusted with statements like that either. I have a feeling he probably said stuff like that about more armies too.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in au
Dakka Veteran





What do Nids care about core? No worthwhile aura's except Synapse and that's obviously gonna stay army wide... Maybe Maleceptor strat? Most people aren't really playing that anyway though I will say it's pretty good. Can't think of much else that even matters. Malanthropes are gak now, and the only thing Venoms are taken for is buffing troops, so I can't see core really mattering.
   
 
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