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2021/02/03 17:17:16
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
We've got 40 w/Reapers, but since I wanted more Scarabs anyway and Indomitus Warrior sprues are soooo cheap, I am thinking of getting 20 more. This would also net us 6 more Scarabs, taking us to 18 total.
Will I ever use 60 Warriors in a single 2000pt list, or 18 Scarabs? If I do get 'em should I build them with the old Gauss just to future-proof our collection some?
In the recent Las Vagas Open there was a list that fielded 60 warriors plus the SK which took down a slaanesh demons list (currently considered to be a top tier competitive pick) so the build certainly has viability.
As far as scarabs go I think they're a genuine auto include, especially when paired with a chronomancer, but unless you're running them obsec, wouldn't recommend putting more than 8-15 bases in most lists. But rules change all the time dude, so just build what you like
2021/02/03 17:30:07
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
We've got 40 w/Reapers, but since I wanted more Scarabs anyway and Indomitus Warrior sprues are soooo cheap, I am thinking of getting 20 more. This would also net us 6 more Scarabs, taking us to 18 total.
Will I ever use 60 Warriors in a single 2000pt list, or 18 Scarabs? If I do get 'em should I build them with the old Gauss just to future-proof our collection some?
In the recent Las Vagas Open there was a list that fielded 60 warriors plus the SK which took down a slaanesh demons list (currently considered to be a top tier competitive pick) so the build certainly has viability.
As far as scarabs go I think they're a genuine auto include, especially when paired with a chronomancer, but unless you're running them obsec, wouldn't recommend putting more than 8-15 bases in most lists. But rules change all the time dude, so just build what you like
I run two max squads right now, and I think that it's worth it. Even without the obsec, they preform so many vital things in the list. Screening, quick objective grabbers, deep strike denial, and they can be somewhat killy as well.
For a whopping $25... it was an easy decision. Thanks for the help guys. Something about 60 Warriors on the table just felt exciting to me, and I am glad to know the Scarabs will likely all get put to work too!
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2021/02/04 12:17:06
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
We've got 40 w/Reapers, but since I wanted more Scarabs anyway and Indomitus Warrior sprues are soooo cheap, I am thinking of getting 20 more. This would also net us 6 more Scarabs, taking us to 18 total.
Will I ever use 60 Warriors in a single 2000pt list, or 18 Scarabs? If I do get 'em should I build them with the old Gauss just to future-proof our collection some?
In the recent Las Vagas Open there was a list that fielded 60 warriors plus the SK which took down a slaanesh demons list (currently considered to be a top tier competitive pick) so the build certainly has viability.
As far as scarabs go I think they're a genuine auto include, especially when paired with a chronomancer, but unless you're running them obsec, wouldn't recommend putting more than 8-15 bases in most lists. But rules change all the time dude, so just build what you like
I run two max squads right now, and I think that it's worth it. Even without the obsec, they preform so many vital things in the list. Screening, quick objective grabbers, deep strike denial, and they can be somewhat killy as well.
Maybe you're right you know. I was thinking about this last night and my advice might be a little dated. With these hyper durable deathwing builds on the rise, stock in scarabs might have increased even further. If you can bog down their 10man bricks of termies with 5++ scarabs thats a very good exchange points wise for dealing with a significant portion of your opponents army.
Gwyn chan 'r Gwyll wrote: That's clearly a Novokh list yeah? Make all those warriors Reapers and that's actually pretty scary.
Yeah Novokh for sure. I'm not convinced Flayed One hordes are a good idea though. For an extra 20 pts Sword and Board Lychguard are probably a better pick. More Warriors might be better too. I haven't tested them much as I'm waiting for the new models, but the only way I can see them being good is as a cheap 5 man infantry unit with free deepstrike.
2021/02/05 13:45:47
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
I'm completely new to Necrons and more or less 40k. I picked up Indomitus and I'd like to start a necron army. The problem is, I don't know which dynasty to go with. I sort of like Szarekhan because it's "new" and fits with the Indomitus lore. But, Sautekh seems neat because of the unique characters and, well, they look easier to paint.
Can someone give me some decent advice on which dynasty would be better to go with for an army with the Indomitus models? My other army is the Ultramarines and I'm looking for something a little different.
2021/02/05 14:36:07
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
I'm completely new to Necrons and more or less 40k. I picked up Indomitus and I'd like to start a necron army. The problem is, I don't know which dynasty to go with. I sort of like Szarekhan because it's "new" and fits with the Indomitus lore. But, Sautekh seems neat because of the unique characters and, well, they look easier to paint.
Can someone give me some decent advice on which dynasty would be better to go with for an army with the Indomitus models? My other army is the Ultramarines and I'm looking for something a little different.
Honestly, I'd say paint your models however you like and decide on your dynasty later. I doubt the vast majority of 40k players could tell you what the Novokh colours are so you're as well not worrying too much about it. As a bonus, painting a colour scheme you like the look of is a great way to maintain your enthusiasm for painting.
In terms of power on the tabletop, Novokh and custom dynasties are probably the best right now but I'd say experiment to see what works for you.
2021/02/05 18:47:55
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Antimatter Meteor
Triarch Stalker [7 PL, 150pts]: Twin Heavy Gauss Cannon
+ Heavy Support +
Doomsday Ark [10 PL, 190pts]
Doomsday Ark [10 PL, 190pts]
++ Total: [103 PL, 9CP, 2,000pts] ++
The idea of this list is to move up aggressively with the wraiths and the scarabs to keep my opponent occupied and push them off objectives while the nightbringer, praetorians, and CCB follow up to do damage, with supporting fire from the vehicles. Also with the warriors the idea is to either use them as a fire and forget roadblock with veil or to wait and reposition later in the game depending on my opponent's list.
This message was edited 1 time. Last update was at 2021/02/05 18:48:13
2021/02/06 07:00:13
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Antimatter Meteor
Triarch Stalker [7 PL, 150pts]: Twin Heavy Gauss Cannon
+ Heavy Support +
Doomsday Ark [10 PL, 190pts]
Doomsday Ark [10 PL, 190pts]
++ Total: [103 PL, 9CP, 2,000pts] ++
The idea of this list is to move up aggressively with the wraiths and the scarabs to keep my opponent occupied and push them off objectives while the nightbringer, praetorians, and CCB follow up to do damage, with supporting fire from the vehicles. Also with the warriors the idea is to either use them as a fire and forget roadblock with veil or to wait and reposition later in the game depending on my opponent's list.
In terms of competitive play, the D6 shots/D6 damage from the DDAs is just way too unreliable. Yeah it feels good when you spike but if you absolutely need something removed from an objective, an important part of that is knowing how much damage you're gonna be able to put into that unit on average. The nature of the DDAs makes them highly unpredictable and, therefore, pretty difficult to plan around. If you want something to sit in your backfield, a cheap unit of immortals can preform the role nicely.
If you're main plan is to push up with wraiths and scarabs, then I'd drop the DDAs for more wraiths and scarabs! Really gum up those objectives! I really cant stress enough how good obsec scarabs are, especially with a 5++ from the chronomancer. If you're running the Nighbringer, a little squad of scarabs to babysit him isnt a bad idea either, as it helps to eat up mortals wounds which otherwise hes quite weak against.
The other thing I'd consider dropping is the praetorians. Because they're dynastic agents they feel a little out of place. On top of that, flat D2 weapons are in a rougher spot now than they were a month ago thanks to the rise of Death Guard and Dark Angles.
Finally, I think some flayed ones/cryptothralls have great utility in these sort of lists as they can really help when you want to take scramblers. These sort of things put in reserves helps to force your opponent to screen out their backfield a little more which in turn plays into the plan of pinning them back with your other faster threats.
2021/02/06 17:30:44
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
In terms of competitive play, the D6 shots/D6 damage from the DDAs is just way too unreliable. Yeah it feels good when you spike but if you absolutely need something removed from an objective, an important part of that is knowing how much damage you're gonna be able to put into that unit on average. The nature of the DDAs makes them highly unpredictable and, therefore, pretty difficult to plan around. If you want something to sit in your backfield, a cheap unit of immortals can preform the role nicely.
If you're main plan is to push up with wraiths and scarabs, then I'd drop the DDAs for more wraiths and scarabs! Really gum up those objectives! I really cant stress enough how good obsec scarabs are, especially with a 5++ from the chronomancer. If you're running the Nighbringer, a little squad of scarabs to babysit him isnt a bad idea either, as it helps to eat up mortals wounds which otherwise hes quite weak against.
The other thing I'd consider dropping is the praetorians. Because they're dynastic agents they feel a little out of place. On top of that, flat D2 weapons are in a rougher spot now than they were a month ago thanks to the rise of Death Guard and Dark Angles.
Thanks for the advice! I think there's a part of me that had stubbornly been holding on to the idea of running tanks like the DDAs because of my memories of playing guard in 8th edition and finding it impossible to remove their vehicles but in 9th it sounds like we can tie them up really easily and even kill them without anti-tank so I realize I should be playing to Necrons' strength of winning the objective game not just killing stuff.
In light of that, I was thinking about the below list to emphasize the aggressive object based nature of the list:
Spoiler:
Outrider Detachment
HQ -CCB (the usual warlord)
Elites
-Nightbringer
-Triarch Stalker with Gauss
Troops
-10x Reaper Warriors
-10x Reaper Warriors
Dedicated Transport
-Ghost Ark
-Ghost Ark
Fast Attack
-9x Scarabs
-4x Scarabs (to babysit nightbringer or camp objectives)
-4x wraiths
-4x Wraiths
-4x Wraiths
Patrol Detachment
HQ -Chronomancer (veil because why not)
Troops
-5x Gauss Immortals
The list still comes to exactly 2000pts and I think it does what its trying to do better. The plan is to just push up using the 6inch move plus obsec dynasty and all my fast units and to just gum up the objectives. The wraiths and scarabs can tie up what I can't kill and between the arks and the warriors I should be able to shoot most basic infantry off the objectives. Nightbringer should also have some breathing room to kill high priority targets.
What do people think? I'm not looking to win tournaments with this, but is it viable?
2021/02/07 20:32:09
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
In terms of competitive play, the D6 shots/D6 damage from the DDAs is just way too unreliable. Yeah it feels good when you spike but if you absolutely need something removed from an objective, an important part of that is knowing how much damage you're gonna be able to put into that unit on average. The nature of the DDAs makes them highly unpredictable and, therefore, pretty difficult to plan around. If you want something to sit in your backfield, a cheap unit of immortals can preform the role nicely.
If you're main plan is to push up with wraiths and scarabs, then I'd drop the DDAs for more wraiths and scarabs! Really gum up those objectives! I really cant stress enough how good obsec scarabs are, especially with a 5++ from the chronomancer. If you're running the Nighbringer, a little squad of scarabs to babysit him isnt a bad idea either, as it helps to eat up mortals wounds which otherwise hes quite weak against.
The other thing I'd consider dropping is the praetorians. Because they're dynastic agents they feel a little out of place. On top of that, flat D2 weapons are in a rougher spot now than they were a month ago thanks to the rise of Death Guard and Dark Angles.
Thanks for the advice! I think there's a part of me that had stubbornly been holding on to the idea of running tanks like the DDAs because of my memories of playing guard in 8th edition and finding it impossible to remove their vehicles but in 9th it sounds like we can tie them up really easily and even kill them without anti-tank so I realize I should be playing to Necrons' strength of winning the objective game not just killing stuff.
In light of that, I was thinking about the below list to emphasize the aggressive object based nature of the list:
Spoiler:
Outrider Detachment
HQ -CCB (the usual warlord)
Elites
-Nightbringer
-Triarch Stalker with Gauss
Troops
-10x Reaper Warriors
-10x Reaper Warriors
Dedicated Transport
-Ghost Ark
-Ghost Ark
Fast Attack
-9x Scarabs
-4x Scarabs (to babysit nightbringer or camp objectives)
-4x wraiths
-4x Wraiths
-4x Wraiths
Patrol Detachment
HQ -Chronomancer (veil because why not)
Troops
-5x Gauss Immortals
The list still comes to exactly 2000pts and I think it does what its trying to do better. The plan is to just push up using the 6inch move plus obsec dynasty and all my fast units and to just gum up the objectives. The wraiths and scarabs can tie up what I can't kill and between the arks and the warriors I should be able to shoot most basic infantry off the objectives. Nightbringer should also have some breathing room to kill high priority targets.
What do people think? I'm not looking to win tournaments with this, but is it viable?
Why are you bringing the Patrol? If you are bringing the Obsec Dynasty, just run an Outrider + Vanguard or something like that. There is no reason to bring any of our troops, as you are better off just pumping those points into Skorpekhs, Wraiths and Scarabs.
Simply because of the limitations of my collection unfortunately . I agree that those would be better options but I don't have the spare cash to get them yet and I want to try using the models I have. My only other options are 6x tomblades, 5x flayed ones, 5x lychguard, 10x deathmarks, 5x praetoriansdeceiver, or most of the HQ optons. I totally agree that more scarabs and wraiths would be great but surely in 9th edition warriors in ghost arks are still a good option?
This message was edited 2 times. Last update was at 2021/02/07 21:28:31
2021/02/07 22:55:49
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
But you are allowed 2 HQ and 3 Troop slots in an outrider detachment. So there is no use for an additional patrol, unless you want them to be a different dynasty.
2021/02/07 23:23:03
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
In terms of competitive play, the D6 shots/D6 damage from the DDAs is just way too unreliable. Yeah it feels good when you spike but if you absolutely need something removed from an objective, an important part of that is knowing how much damage you're gonna be able to put into that unit on average. The nature of the DDAs makes them highly unpredictable and, therefore, pretty difficult to plan around. If you want something to sit in your backfield, a cheap unit of immortals can preform the role nicely.
If you're main plan is to push up with wraiths and scarabs, then I'd drop the DDAs for more wraiths and scarabs! Really gum up those objectives! I really cant stress enough how good obsec scarabs are, especially with a 5++ from the chronomancer. If you're running the Nighbringer, a little squad of scarabs to babysit him isnt a bad idea either, as it helps to eat up mortals wounds which otherwise hes quite weak against.
The other thing I'd consider dropping is the praetorians. Because they're dynastic agents they feel a little out of place. On top of that, flat D2 weapons are in a rougher spot now than they were a month ago thanks to the rise of Death Guard and Dark Angles.
Thanks for the advice! I think there's a part of me that had stubbornly been holding on to the idea of running tanks like the DDAs because of my memories of playing guard in 8th edition and finding it impossible to remove their vehicles but in 9th it sounds like we can tie them up really easily and even kill them without anti-tank so I realize I should be playing to Necrons' strength of winning the objective game not just killing stuff.
In light of that, I was thinking about the below list to emphasize the aggressive object based nature of the list:
Spoiler:
Outrider Detachment
HQ -CCB (the usual warlord)
Elites
-Nightbringer
-Triarch Stalker with Gauss
Troops
-10x Reaper Warriors
-10x Reaper Warriors
Dedicated Transport
-Ghost Ark
-Ghost Ark
Fast Attack
-9x Scarabs
-4x Scarabs (to babysit nightbringer or camp objectives)
-4x wraiths
-4x Wraiths
-4x Wraiths
Patrol Detachment
HQ -Chronomancer (veil because why not)
Troops
-5x Gauss Immortals
The list still comes to exactly 2000pts and I think it does what its trying to do better. The plan is to just push up using the 6inch move plus obsec dynasty and all my fast units and to just gum up the objectives. The wraiths and scarabs can tie up what I can't kill and between the arks and the warriors I should be able to shoot most basic infantry off the objectives. Nightbringer should also have some breathing room to kill high priority targets.
What do people think? I'm not looking to win tournaments with this, but is it viable?
Always happy to help bro.
In it's current state I reckon its viable, especially seeing as you're limited by your collection. Having said that, if you wanted to save on CP and get rid of the patrol you could merge the warriors back into a 20 man unit, drop a ghost ark, and pop in the lychguard instead, especially if you have them kitted out with swords and shields. They'd make a good back up unit to hold/clear objectives if the wraiths are all tied up thanks to their 4++ and high AP
On a different note, some armies literally dont have the resources to deal with a 5++ brick of 20 warriors in a single turn, especially if you keep a ghost ark in the list to potentially res D6. They also make a better target for the viel if you run them in a big blob and a natural target for the chronomancers buff; sometimes you might find that the scarabs out pace the chronomancer, so its good to have multiple targets for him.
All of that said, the best way to find out what's good in the army and what's not is to test it out though man. Some things that work well for other armies aren't gonna work well for you, so try and get some games in and see what you like. I'm sure you'll quickly find ways to optimise your list!
This message was edited 1 time. Last update was at 2021/02/07 23:54:45
2021/02/08 07:22:04
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
savemelmac wrote:But you are allowed 2 HQ and 3 Troop slots in an outrider detachment. So there is no use for an additional patrol, unless you want them to be a different dynasty.
Good point! When I was writing down the list I for some reason assumed Outriders could have 3-6 Fast Attack and 2 of everything else but that helps with the CP I will surely be using to spam an extra C'tan power every turn!
TheNEWnew wrote:
Always happy to help bro.
In it's current state I reckon its viable, especially seeing as you're limited by your collection. Having said that, if you wanted to save on CP and get rid of the patrol you could merge the warriors back into a 20 man unit, drop a ghost ark, and pop in the lychguard instead, especially if you have them kitted out with swords and shields. They'd make a good back up unit to hold/clear objectives if the wraiths are all tied up thanks to their 4++ and high AP
On a different note, some armies literally dont have the resources to deal with a 5++ brick of 20 warriors in a single turn, especially if you keep a ghost ark in the list to potentially res D6. They also make a better target for the viel if you run them in a big blob and a natural target for the chronomancers buff; sometimes you might find that the scarabs out pace the chronomancer, so its good to have multiple targets for him.
All of that said, the best way to find out what's good in the army and what's not is to test it out though man. Some things that work well for other armies aren't gonna work well for you, so try and get some games in and see what you like. I'm sure you'll quickly find ways to optimise your list!
Thank you for the detailed input! It's good to know I have options to experiment with. Definitely true that the best way to get a feel for it is in practice, but unfortunately I won't be able to get any games in person for a while but this gives me a good list to plan for so I'm fully painted when things get less grimdark out there. Although in the meantime I suppose there is tabletop simulator. Not the same but practice is practice!
2021/02/08 13:49:33
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
Hey guys, I make series content for different armies that takes people from first purchase to their first 2,000 point army list and recently I've started a Necron series which is a lot of fun to work on. The latest video started looking into the different unit types and I figured I'd post it here to get some feed back. Let me know what you think and where I could improve.
3x20 Warriors is probably sufficient for your purposes, I would swap out the fourth max unit of warriors for Scarabs or Wraiths, or for min-Immortals or min-Flayed Ones for objectives, Actions, and shenanigans.
I suggest dropping at least one of those 20-man warrior units for more variation. Flayed ones, more scarabs, etc. to score secondaries would help. 80 warrior will get in the way of each other, crown the board with too many short-range guns creating detrimental redundancies.
Active armies, still collecting and painting First and greatest love - Orks, Orks, and more Orks largest pile of shame, so many tanks unassembled most complete and painted beautiful models, couldn't resist the swarm will consume all
Armies in disrepair: nothing new since 5th edition oh how I want to revive, but mostly old fantasy demons and some glorious Soul Grinders in need of love
2021/02/09 16:00:10
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I second what the others have been saying, 60 warriors should be plenty. Bare in mind as well, that you have to keep your units within 6" of a character if you do want access to protocols, so another HQ choice certainly wouldn't go amiss if you do drop a warriors squad.
The Silent King is always a good shout for warrior lists, he synergises so well with them. That said, he certainly isn't an auto take, and you'd have to cut a lot to fit him into your list but hes always worth a look in.
Also, I've mentioned this before, but guns with D6 shots and D6 damage really aren't the best for competitive play - their damage output is very unreliable literally due to the nature of their data sheet. If you're not that worried about it though then keep the Doomstalkers in because they're awesome models
2021/02/09 17:59:13
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I like to include 1 DDA in most lists. With just one - you can reroll the number of shots on a bad roll.
More recently though I am running 2-3 LHD for my heavies. Damage doesn't really get more reliable than Szarekhan LHD.
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder