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Made in us
On a Canoptek Spyder's Waiting List




Has anyone had a chance to try out the Newcrons with the core changes? Any stand out units?
   
Made in us
Wicked Canoptek Wraith



United States

 Eihnlazer wrote:
Spoiler:
Not that the skorpehks dont look cool, but I never understood why they didnt just make a melee profile for floaty destroyers.

Imagine a squad of 9 flying foward with a destroyer lord and sporting one of the following 2 weapons:

Galvanic Blades- These deadly blades made of the Necrons unique living medal are suffused with a galvanic pulse and paired for deadly effect.
12" Pistol 2 str5 - 1 Every unmodified hit roll of a 6 inflicts 2 additional hits.
- S+1 AP-3 1 Each time you attack using these weapons you get an additional 3 attacks.

Gausse Bhuge- This massive 2 handed polearm has an extremely potent Gausse feild at the end that acts as a disentigration blade.
- S+4 AP-2 3 Each time you attack using these weapons you gain an additional attack for each point of toughness your opponent has over 5


Not the place for home brewed rules
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

dewd11 wrote:
Has anyone had a chance to try out the Newcrons with the core changes? Any stand out units?


I've had several games. Lokhust Destroyers have gone from zero to (possibly still overpriced) hero. A unit of 7 with a veil is a real headache for opponents.

Wraith are probably the next most improved unit as they can now actually kill stuff with MWBD and Disruption Fields, which makes a Fail Safe Overcharger more viable.

Anything that buffs core has improved, with Tehnomancers and Overlords being the most improved. The hand of the Phearon strat, and Thrall of The Silent King warlord trait are now much more appealing.

   
Made in us
Wicked Canoptek Wraith



United States

Moosatronic Warrior wrote:
dewd11 wrote:
Has anyone had a chance to try out the Newcrons with the core changes? Any stand out units?


I've had several games. Lokhust Destroyers have gone from zero to (possibly still overpriced) hero. A unit of 7 with a veil is a real headache for opponents.

Wraith are probably the next most improved unit as they can now actually kill stuff with MWBD and Disruption Fields, which makes a Fail Safe Overcharger more viable.

Anything that buffs core has improved, with Tehnomancers and Overlords being the most improved. The hand of the Phearon strat, and Thrall of The Silent King warlord trait are now much more appealing.



Do the lokhusts just get wiped after?
   
Made in us
Fixture of Dakka




NE Ohio, USA

punisher357 wrote:
Moosatronic Warrior wrote:
dewd11 wrote:
Has anyone had a chance to try out the Newcrons with the core changes? Any stand out units?


I've had several games. Lokhust Destroyers have gone from zero to (possibly still overpriced) hero. A unit of 7 with a veil is a real headache for opponents.

Wraith are probably the next most improved unit as they can now actually kill stuff with MWBD and Disruption Fields, which makes a Fail Safe Overcharger more viable.

Anything that buffs core has improved, with Tehnomancers and Overlords being the most improved. The hand of the Phearon strat, and Thrall of The Silent King warlord trait are now much more appealing.



Do the lokhusts just get wiped after?


Why would they get wiped?
   
Made in gb
Crazed Spirit of the Defiler




ccs wrote:
punisher357 wrote:
Moosatronic Warrior wrote:
dewd11 wrote:
Has anyone had a chance to try out the Newcrons with the core changes? Any stand out units?


I've had several games. Lokhust Destroyers have gone from zero to (possibly still overpriced) hero. A unit of 7 with a veil is a real headache for opponents.

Wraith are probably the next most improved unit as they can now actually kill stuff with MWBD and Disruption Fields, which makes a Fail Safe Overcharger more viable.

Anything that buffs core has improved, with Tehnomancers and Overlords being the most improved. The hand of the Phearon strat, and Thrall of The Silent King warlord trait are now much more appealing.



Do the lokhusts just get wiped after?


Why would they get wiped?

360 points of 22 T5 3+ wounds that will shoot again next turn. So either your opponent is wise enough to invest assets in wiping them or isn't going to be much of a challenge in the first place.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

EightFoldPath wrote:

360 points of 22 T5 3+ wounds that will shoot again next turn. So either your opponent is wise enough to invest assets in wiping them or isn't going to be much of a challenge in the first place.


It depends what else is going on. I don't think I've had them fully wiped immediately after their 1st volley. I've had them taken down to 2-3 models that then slink off to find a technomancer without having much more impact on the game. I've had them get 2 full rounds of shooting off, then get wiped. And I've had them survive at full strength in games that were either very cagey, or I won big.

Maybe my opponents are just crap though.
   
Made in us
Fixture of Dakka




NE Ohio, USA

EightFoldPath wrote:
ccs wrote:
punisher357 wrote:
Moosatronic Warrior wrote:
dewd11 wrote:
Has anyone had a chance to try out the Newcrons with the core changes? Any stand out units?


I've had several games. Lokhust Destroyers have gone from zero to (possibly still overpriced) hero. A unit of 7 with a veil is a real headache for opponents.

Wraith are probably the next most improved unit as they can now actually kill stuff with MWBD and Disruption Fields, which makes a Fail Safe Overcharger more viable.

Anything that buffs core has improved, with Tehnomancers and Overlords being the most improved. The hand of the Phearon strat, and Thrall of The Silent King warlord trait are now much more appealing.



Do the lokhusts just get wiped after?


Why would they get wiped?

360 points of 22 T5 3+ wounds that will shoot again next turn. So either your opponent is wise enough to invest assets in wiping them or isn't going to be much of a challenge in the first place.


Ah, I see. So this is one of those games where:
We've apparently forgotten to put terrain on the table.
The Necron player has neglected to invest in dealing with those anti-Lockhurst units who're close enough to wipe the unit.
And all the dice have run hot & cold as needed to for the wipe to occur.
   
Made in gb
Crazed Spirit of the Defiler




ccs wrote:

Ah, I see. So this is one of those games where:
We've apparently forgotten to put terrain on the table.
The Necron player has neglected to invest in dealing with those anti-Lockhurst units who're close enough to wipe the unit.
And all the dice have run hot & cold as needed to for the wipe to occur.

No, just a basic understanding of how line of sight, range and trading work in 40k is required. Although, it depends on the quality of opposition as stated. Perhaps I'm too used to high quality opponents. I could see them beating down in casual play quite well.

I'm used to playing the 445 point 10 Time Scarab Occult terminators build with 30 wounds, T4, -1 to hit, -1 to damage against shooting if required, a 1+ against 1 damage weapons, and a 2+/4++ against everything else that can res a model per turn, so much better defensive stats, they also have slightly better damage output overall into a mixture of targets, way better melee and slightly better threat range and the back pocket teleport just the same as the destroyers. My experience is they can still fold like paper to many opponents.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

EightFoldPath wrote:

Perhaps I'm too used to high quality opponents. I could see them beating down in casual play quite well




EightFoldPath wrote:

I'm used to playing the 445 point 10 Time Scarab Occult terminators build with 30 wounds, T4, -1 to hit, -1 to damage against shooting if required, a 1+ against 1 damage weapons, and a 2+/4++ against everything else that can res a model per turn, so much better defensive stats, they also have slightly better damage output overall into a mixture of targets, way better melee and slightly better threat range and the back pocket teleport just the same as the destroyers. My experience is they can still fold like paper to many opponents.


Funnily enough 3 of my recent games were against Tsons featuring said Scarab blob. Destroyers are nowhere near as good as them, but I don't have that kind of Scarab in my codex.

   
Made in us
Pile of Necron Spare Parts



New Orleans

Im excited to run two units of 7 lokhust destroyers and a unit of 3 lokhust heavy destroyers. The technomancer with cloak seems a much better option now. Resing 1 or two with strat a turn and healing D3 wounds. Catacomb command barge with relic orb to pop on a heavily depleted unit. Excited for the new changes. Still hope we get some points drops.

"A lot of people say god dwells inside of us. I sure hope he likes burritos, cause that's what he's getting!" 
   
Made in gb
Regular Dakkanaut





United Kingdom

Hello fellow Overlords!

Having taken up Imperium mag subscription I find myself with an abundance of Necrons. Initially I planned to sell these on, however I have VERY quickly taken a liking having painted a few and now find myself with yet another 40k army

For those who don't know what imperium entails, at this point, i currently have the following.

1 overlord
1 royal warden

20 Warriors (10 more to come with Imperium at some stage)
6 Scarab swarms (3 more on the way)

6 Skorpekh destroyers

I'm just wondering what direction to take next? Having played Eldar the thing standing out to me is the Necron's lack of movement potential so I am tempted by Canoptek Wraiths or Tomb Blades to bring some speed to the list.

Based on what I currently have I also note a lack of anti-tank

Interested to get your views though!

Thanks all

Adeptus Mechanicus
Tyranids  
   
Made in dk
Loyal Necron Lychguard






 Crafter91 wrote:
Hello fellow Overlords!

Having taken up Imperium mag subscription I find myself with an abundance of Necrons. Initially I planned to sell these on, however I have VERY quickly taken a liking having painted a few and now find myself with yet another 40k army

For those who don't know what imperium entails, at this point, i currently have the following.

1 overlord
1 royal warden

20 Warriors (10 more to come with Imperium at some stage)
6 Scarab swarms (3 more on the way)

6 Skorpekh destroyers

I'm just wondering what direction to take next? Having played Eldar the thing standing out to me is the Necron's lack of movement potential so I am tempted by Canoptek Wraiths or Tomb Blades to bring some speed to the list.

Based on what I currently have I also note a lack of anti-tank

Interested to get your views though!

Thanks all

Lokhust Heavy Destroyers for some anti-vehicle is probably a good idea. If you have another army you are happy to play then you should wait for Chapter Approved, Doomscythes might come back as the most cost-effective anti-vehicle option for Necrons. Lokhust Heavy Destroyers inability to do Octarius Data in the new mission set is going to hurt them. Tomb Blades are a nightmare to assemble and they have a terrible $ to pts conversion rate.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd add a fast moving HQ in form of a CCB.
Skorphek Destroyers have no inv. save.
Instead, I take Wraiths and Lychguard.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Dunno if everyone saw it, but Necrons were the lowest performing army overall at the GW GT this last week. Not sure what the sample size was, but the only real *outliers* were Drukhari still being OP, and Necrons underperforming.

Seems like the dex still needs some love/point drops.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in de
Nihilistic Necron Lord






Germany

Yes, i saw it. Adding CORE to some units is a small boost, but it will not make us medium/top tier. We need point drops.
   
Made in ch
Irked Necron Immortal




Switzerland

I still have to try the Technomancer + Destroyer combos. The possibility to resurrect a 50 or 60 points model might be an illusion (a trap).

The Skorpekhs or Ophidians are still a better target then Warriors imo.

   
Made in gb
Killer Klaivex




The dark behind the eyes.

 p5freak wrote:
Yes, i saw it. Adding CORE to some units is a small boost, but it will not make us medium/top tier. We need point drops.


In terms of points, one of the things I often look at are Crypteks. Their rules imply you're supposed to be taking multiples of them but their cost is prohibitive. Especially for models with 1 attack and (in all but one case) only a 4+ armour save and no invulnerable or FNP.

It's a similar issue with the Necron Lord, except that it's even worse because it's an expensive melee HQ with no invulnerable save.

I miss the Royal Court from 5th edition (I also miss Destroyer Lords not playing second-fiddle to Overlords but I guess those days are long behind us).

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ch
Irked Necron Immortal




Switzerland

 vipoid wrote:

It's a similar issue with the Necron Lord, except that it's even worse because it's an expensive melee HQ with no invulnerable save.


Lokhust Lord could be your Res Orb bearer if you want that.

Flayed ones might be good for "Retrieve Nachmund Data"
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 p5freak wrote:
Yes, i saw it. Adding CORE to some units is a small boost, but it will not make us medium/top tier. We need point drops.

Overall point drop of 10 to 15 % might help.
But its more an illusion.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ch
Irked Necron Immortal




Switzerland

10% point drop will not happen if players think their units are worth the points.
100 points for pure support characters etc
   
Made in pl
Been Around the Block




 p5freak wrote:
Yes, i saw it. Adding CORE to some units is a small boost, but it will not make us medium/top tier. We need point drops.


That’s the point: The FAQ was really a good update in terms of making Necrons more fun to play as it allowed tons of new interactions. But while it was an overall improvement to Necrons, it barely boosted their performance in terms of competetive play. A point drop could help here but I think we will have to wait some months until it drops
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

charles_the_dead_lizzard wrote:
 p5freak wrote:
Yes, i saw it. Adding CORE to some units is a small boost, but it will not make us medium/top tier. We need point drops.


That’s the point: The FAQ was really a good update in terms of making Necrons more fun to play as it allowed tons of new interactions. But while it was an overall improvement to Necrons, it barely boosted their performance in terms of competetive play. A point drop could help here but I think we will have to wait some months until it drops

The strength of Necrons in the previous incarnation of the codex was based on the ''Decurion'' providing a resilient Necron force to reckon with.
Something like ''Decurion'' would help to improve Necrons beyond any point reduction.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Well that's what it boils down to. Either they make necrons way more resilient, or they reduce cost so we can bring more units to retain table presence as we take casualties. The resilience thing has shown (specifically with the Decurion) that they become boring and frustrating to play against, so point drops are the best option imo.

This message was edited 1 time. Last update was at 2021/12/23 17:53:24


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in de
Nihilistic Necron Lord






Germany

charles_the_dead_lizzard wrote:
 p5freak wrote:
Yes, i saw it. Adding CORE to some units is a small boost, but it will not make us medium/top tier. We need point drops.


That’s the point: The FAQ was really a good update in terms of making Necrons more fun to play as it allowed tons of new interactions. But while it was an overall improvement to Necrons, it barely boosted their performance in terms of competetive play. A point drop could help here but I think we will have to wait some months until it drops


Point adjustments are done twice a year. The next adjustment is supposed to happen in january, when chapter approved is coming out.
   
Made in ch
Irked Necron Immortal




Switzerland

In defense of LL

 CthuluIsSpy wrote:
The Lokhust lord perplexes me.
Its no longer the beat stick option because that role is taken by the Skorpekh Lord, but it still has its melee options and no real ranged option.

I guess I have to swap out the scythe for a staff of light now, because paying extra for a build that seems redundant is pointless.

Maybe they'll update the destroyer lord to be shootier or something, idk.


Goonhammer said he liked the Lokhust Lord because he wields the Voltaic Staff well.
I think he means the ability to reroll 1s is stronger with the Voltaic Staff because you get more 6s.

The Overlord treats a [2] as 1 hit and the Lokhust lord treats a [1] as 1/6*3+3/6*1 = 1
= the same
for Staff of Light the Overlord hits better, while Lokhust Lord wounds better.


This message was edited 2 times. Last update was at 2021/12/24 11:34:28


 
   
Made in gb
Regular Dakkanaut





United Kingdom

I'm only new to Necrons and admittedly haven't played a single game yet, but the one thing i'm noticing a serious lack of in comparison to other 9th ed armies is invun saves.

There are a lot of units that can be taken out without anything stopping it by a single lascannon shot. Prime example, heavy lokhust destroyers.

Any tips on keeping things such as this alive? As an Eldar player first and foremost I would rely on things like Fire and Fade for this but I'm struggling with Crons.

Adeptus Mechanicus
Tyranids  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Crafter91 wrote:
I'm only new to Necrons and admittedly haven't played a single game yet, but the one thing i'm noticing a serious lack of in comparison to other 9th ed armies is invun saves.

There are a lot of units that can be taken out without anything stopping it by a single lascannon shot. Prime example, heavy lokhust destroyers.

Any tips on keeping things such as this alive? As an Eldar player first and foremost I would rely on things like Fire and Fade for this but I'm struggling with Crons.

Just take Lychguard with sword and shield having 2+ and 4++ saves.
As Lychguard is rather slow add Wraiths having 4++ save.
So there are two great units out there in the Necron codex resilient in melee.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in de
Nihilistic Necron Lord






Germany

 Crafter91 wrote:
I'm only new to Necrons and admittedly haven't played a single game yet, but the one thing i'm noticing a serious lack of in comparison to other 9th ed armies is invun saves.

There are a lot of units that can be taken out without anything stopping it by a single lascannon shot. Prime example, heavy lokhust destroyers.

Any tips on keeping things such as this alive? As an Eldar player first and foremost I would rely on things like Fire and Fade for this but I'm struggling with Crons.


Add a chronomancer, he is only 80 points. Isnt that great ? 80 points to give one unit a 5++ ? GW thinks we dont need inv, we have reanimation.

This message was edited 1 time. Last update was at 2021/12/24 13:12:34


 
   
Made in gb
Crazed Spirit of the Defiler




 Crafter91 wrote:
I'm only new to Necrons and admittedly haven't played a single game yet, but the one thing i'm noticing a serious lack of in comparison to other 9th ed armies is invun saves.

There are a lot of units that can be taken out without anything stopping it by a single lascannon shot. Prime example, heavy lokhust destroyers.

Any tips on keeping things such as this alive? As an Eldar player first and foremost I would rely on things like Fire and Fade for this but I'm struggling with Crons.

It is one of a number of issues with the codex. The Chronomancer gives you a way to give other units a 5++. It can be given to any unit of the same DYNSATY (there are a few non DYNASTY units that can never get it). It is generally best to put it on a unit costing as many points as possible to get some efficiency out of it. So, you might want to give it to a unit of 3 Heavy Lokhusts or a unit of 6 Normal + 1 Heavy Lokhusts, but then you are potentially giving your opponent the efficiency of putting their shots/stabs into a big unit.

I do think/hope a 10% point drop is coming in January. C'tans going to 333/315/243, Skorpekhs/Ophydians/Wraiths going to 31, Warriors to 12, Immortals to 15, Lychguard to 25, Lokhusts to 45/54 all sound plausible. An extra 220 points at current points values would get you 1 biggish unit or 2 small units, which either adds some punch or some utility to give you a chance into the top 8 codexes.
   
 
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