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Made in dk
Loyal Necron Lychguard






A tier seems fair enough, but I think the disparity between our weakest units and our strongest units has gotten larger than it used to be. There is no room for 18 pt Deathmarks in a world with 10 pt Flayed Ones.
   
Made in ch
Irked Necron Immortal




Switzerland

 vict0988 wrote:
A tier seems fair enough, but I think the disparity between our weakest units and our strongest units has gotten larger than it used to be. There is no room for 18 pt Deathmarks in a world with 10 pt Flayed Ones.

true, we have many trap units
   
Made in gb
Tail-spinning Tomb Blade Pilot




All codices have trap units.

It’s great that there is one competitive build—but is there another?

Custodes have at least three.
Crusher has one or two variants.
T’au has done well with at least two.
Etc.
   
Made in gb
Longtime Dakkanaut




 vict0988 wrote:
A tier seems fair enough, but I think the disparity between our weakest units and our strongest units has gotten larger than it used to be. There is no room for 18 pt Deathmarks in a world with 10 pt Flayed Ones.


Agreed. Necrons are an army that can clearly compete at the top of the meta but the way they do it is through tremendously narrow builds with little flexibility of choices. If you look at armies like DE and (to a lesser extent) Ad Mech, both of those had enough depth in their books that they were still competitive after they took their big nerfs. Ad Mech seem to have fallen off a cliff a little with the new Tau/Custodes meta though. The annoying thing for me is Flayed One spam is not really the kind of Necron army I want to play (or build!). The internal balance is still terrible.
   
Made in us
Fixture of Dakka




NE Ohio, USA

 vict0988 wrote:
A tier seems fair enough, but I think the disparity between our weakest units and our strongest units has gotten larger than it used to be. There is no room for 18 pt Deathmarks in a world with 10 pt Flayed Ones.


You do realize that those two units, despite having a few things in common, are intended to do completely different tasks, right?
You know, different tools for different jobs.

But hey, if you insist upon using Deathmarks the same as you would Flayed Ones? Then of course your going to be disappointed in the results & see them as a "trap".
   
Made in dk
Loyal Necron Lychguard






ccs wrote:
 vict0988 wrote:
A tier seems fair enough, but I think the disparity between our weakest units and our strongest units has gotten larger than it used to be. There is no room for 18 pt Deathmarks in a world with 10 pt Flayed Ones.


You do realize that those two units, despite having a few things in common, are intended to do completely different tasks, right?
You know, different tools for different jobs.

But hey, if you insist upon using Deathmarks the same as you would Flayed Ones? Then of course your going to be disappointed in the results & see them as a "trap".

Explain to me in what way Deathmarks are not a trap at their current price-point. They are overpriced compared to Doomsday Arks as well, I just mentioned Flayed Ones because they are perhaps the most similar unit Necrons have that is aggressively costed. Immortals are really similar as well, but they are a meh unit you take in lists that need mandatory Troops IMO.
   
Made in ch
Irked Necron Immortal




Switzerland

ccs wrote:
 vict0988 wrote:
A tier seems fair enough, but I think the disparity between our weakest units and our strongest units has gotten larger than it used to be. There is no room for 18 pt Deathmarks in a world with 10 pt Flayed Ones.


You do realize that those two units, despite having a few things in common, are intended to do completely different tasks, right?
You know, different tools for different jobs.

But hey, if you insist upon using Deathmarks the same as you would Flayed Ones? Then of course your going to be disappointed in the results & see them as a "trap".

this is wrong on so many levels
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

I have been playing and testing several variations of the same list for my Necrons and was wondering if others have tried in in a competitive environment, (I play casually now).

I won't give a full breakdown, but here are the Units:

Relentlessly Expansionist/Rad Wreathed

Patrol 1
CCB
Technomancer/Control node
x12 Warriors
x4 / x2 Skorpekh Destroyers
x6 Wraiths
x6 Wraiths
Doomstalker
Night Scythe

Relentlessly Expansionist/Eternal Conquers
Patrol 2

Technomancer/ Cloak
Technomancer/Cloak

x4 Bound Creations
x12 Warriors
x7 Scarabs
x7 Scarabs
Doomstalker

This has been so dominating, (at a casual level) that I wondered where its shortfalls and strengths were in a competitive environment?

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in dk
Loyal Necron Lychguard






 Da-Rock wrote:
I have been playing and testing several variations of the same list for my Necrons and was wondering if others have tried in in a competitive environment, (I play casually now).

I won't give a full breakdown, but here are the Units:

Relentlessly Expansionist/Rad Wreathed

Patrol 1
CCB
Technomancer/Control node
x12 Warriors
x4 / x2 Skorpekh Destroyers
x6 Wraiths
x6 Wraiths
Doomstalker
Night Scythe

Relentlessly Expansionist/Eternal Conquers
Patrol 2

Technomancer/ Cloak
Technomancer/Cloak

x4 Bound Creations
x12 Warriors
x7 Scarabs
x7 Scarabs
Doomstalker

This has been so dominating, (at a casual level) that I wondered where its shortfalls and strengths were in a competitive environment?

The list is illegal in the new competitive mission set because it has 2 Dynasties.

2x12 Warriors seems like a strange choice as opposed to 1x14+1x10.
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

True on the x2 Dynasty, but that one worries me little as I would just go all Relentless/Eternal on both Patrols if our group or a Tourny requested it.

12 seems like a sweet spot. 10 ALWAYS gets taken out in a turn, but 12 holds 2 or 3 guys each time it seems. They are on backfield duty for deepstrike coverage and shielding the Doomstalkers.

So far 8 CP has been solid with me hitting zero on turn 3 only once.

This message was edited 1 time. Last update was at 2022/03/20 18:33:22


70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in dk
Loyal Necron Lychguard






 Da-Rock wrote:
12 seems like a sweet spot. 10 ALWAYS gets taken out in a turn, but 12 holds 2 or 3 guys each time it seems.

Try to keep track for your next 3 games, I find it very odd that all your opponents can do 10 damage but not 12.
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

They tend to be too occupied with 12 Wraiths, 14 Scarabs, 6 Destroyers etc....

In the majority of games they never get targeted. The Ork game with all their speed saw the two 10 man squads evaporate rather quickly, but it was a strange match as our super fast units seemed to wave at each other as they went for backfield units and objectives.

I'll give a shot with a 10 man and a 14 man unit. I like my Reapers a lot more of course. :-)

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 vict0988 wrote:
ccs wrote:
 vict0988 wrote:
A tier seems fair enough, but I think the disparity between our weakest units and our strongest units has gotten larger than it used to be. There is no room for 18 pt Deathmarks in a world with 10 pt Flayed Ones.


You do realize that those two units, despite having a few things in common, are intended to do completely different tasks, right?
You know, different tools for different jobs.

But hey, if you insist upon using Deathmarks the same as you would Flayed Ones? Then of course your going to be disappointed in the results & see them as a "trap".

Explain to me in what way Deathmarks are not a trap at their current price-point.


Can you point out to me another Necron unit that's designed to snipe off characters, can do so at considerable range, & can be deep struck in once you know where the targets are? I'd think this value would be self-explanatory.
Whatever the cost comparrison between a DM & a Flayed One, I've never yet seen a Flayed One pick off those annoying mid-lv solo characters handing out orders/buffs/etc while shrouded in "Look-out Sir".
Of course I might be a bit biased - where I play there's plenty of Guard, SoB, etc as well as a good # of other players using solo characters. So the tool I reach for is a sniper unit. Afterall, I can hold objectives with any # of other things. I can shoot up squads with just about any other unit in the codex. And I can melee with things way better suited than a DM. But I only have 1 way to target the annoyances.
And yes, killing the units they buff is on the to-do list. It's a priority. It's just a job for different units.


 vict0988 wrote:
They are overpriced compared to Doomsday Arks as well, I just mentioned Flayed Ones because they are perhaps the most similar unit Necrons have that is aggressively costed. Immortals are really similar as well, but they are a meh unit you take in lists that need mandatory Troops IMO.


Well we're getting closer in function.... At least both units shoot.
But if I'm shooting something I'd ordinarily target with an Ark with my DMs? I've A) run out of preferred targets/B) have nothing better to shoot at because of range/Los etc/C) it's an act of desperation.
If I'm firing an Ark at what I'd ordinarily shoot with Deathmarks? I'm just lucky. And have most likely run out of the Arks preferred targets.

   
Made in ch
Irked Necron Immortal




Switzerland

just play the most efficient threats no matter the "roles"
   
Made in us
Pyromaniac Hellhound Pilot







++ Supreme Command Detachment +3CP (Necrons) [21 PL, 6CP, 420pts] ++

+ Configuration +

Detachment Command Cost [3CP]

Dynasty Choice: Dynasty: Nephrekh

+ Primarch | Daemon Primarch | Supreme Commander +

The Silent King [21 PL, 3CP, 420pts]
. 2x Triarchal Menhir: 2x Annihilator Beam

++ Battalion Detachment -3CP (Necrons) [87 PL, 8CP, 1,580pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost [-3CP]

Dynasty Choice: Dynasty: Nephrekh

+ HQ +

Chronomancer [5 PL, -1CP, 90pts]: Dynastic Heirlooms, Entropic Lance, Relic: Veil of Darkness

Technomancer [5 PL, 80pts]: Canoptek Cloak, Relic: Voltaic Staff

+ Troops +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Necron Warriors [6 PL, 130pts]
. 10x Necron Warrior (Gauss Reaper): 10x Gauss Reaper

+ Elites +

C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Transdimensional Thunderbolt

Flayed Ones [8 PL, 180pts]
. 18x Flayed One: 18x Flayer Claws

Flayed Ones [4 PL, 60pts]
. 6x Flayed One: 6x Flayer Claws

Skorpekh Destroyers [8 PL, 150pts]: Skorpekh Destroyer (Reap-Blade)
. 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers

+ Fast Attack +

Canoptek Wraiths [12 PL, 175pts]
. 5x Canoptek Wraith (Claws): 5x Vicious Claws

Canoptek Wraiths [12 PL, 175pts]
. 5x Canoptek Wraith (Claws): 5x Vicious Claws

++ Total: [108 PL, 14CP, 2,000pts] ++

Created with BattleScribe

I was able to win the first tournament I attended with this list! The ability to get in your opponent face quickly is great. I will probably take out Nightbringer to add some more flexibility though.

   
Made in us
Nimble Ellyrian Reaver



Longmont, Co

ccs wrote:
 vict0988 wrote:
ccs wrote:
 vict0988 wrote:
A tier seems fair enough, but I think the disparity between our weakest units and our strongest units has gotten larger than it used to be. There is no room for 18 pt Deathmarks in a world with 10 pt Flayed Ones.


You do realize that those two units, despite having a few things in common, are intended to do completely different tasks, right?
You know, different tools for different jobs.

But hey, if you insist upon using Deathmarks the same as you would Flayed Ones? Then of course your going to be disappointed in the results & see them as a "trap".

Explain to me in what way Deathmarks are not a trap at their current price-point.


Can you point out to me another Necron unit that's designed to snipe off characters, can do so at considerable range, & can be deep struck in once you know where the targets are? I'd think this value would be self-explanatory.
Whatever the cost comparrison between a DM & a Flayed One, I've never yet seen a Flayed One pick off those annoying mid-lv solo characters handing out orders/buffs/etc while shrouded in "Look-out Sir".
Of course I might be a bit biased - where I play there's plenty of Guard, SoB, etc as well as a good # of other players using solo characters. So the tool I reach for is a sniper unit. Afterall, I can hold objectives with any # of other things. I can shoot up squads with just about any other unit in the codex. And I can melee with things way better suited than a DM. But I only have 1 way to target the annoyances.
And yes, killing the units they buff is on the to-do list. It's a priority. It's just a job for different units.


 vict0988 wrote:
They are overpriced compared to Doomsday Arks as well, I just mentioned Flayed Ones because they are perhaps the most similar unit Necrons have that is aggressively costed. Immortals are really similar as well, but they are a meh unit you take in lists that need mandatory Troops IMO.


Well we're getting closer in function.... At least both units shoot.
But if I'm shooting something I'd ordinarily target with an Ark with my DMs? I've A) run out of preferred targets/B) have nothing better to shoot at because of range/Los etc/C) it's an act of desperation.
If I'm firing an Ark at what I'd ordinarily shoot with Deathmarks? I'm just lucky. And have most likely run out of the Arks preferred targets.



Ccs you’re missing the point. The difference between flayed ones and death marks isn’t that one shoots and one doesn’t. It’s that one unit is hot garbage and the other isn’t.

Death marks don’t belong in an edition with prevalent bodyguards. Not targetable. Way over costed unimpressive output. If all you want is native deepstrike then...flayed ones are cheaper and better. Ironic.

Just because you have a soft metta doesn’t make bad units good. Death marks are a bad unit.

All of the things. Most of the time. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i feel if Deathmarks had 2shots they'd be fine otherwise. Not overly oppressive but deadly enough to be a problem.
They are after all fairly tanky for their cost (T5 2+ in cover with RP) but they just dont hit anything hard enough to even be a distraction.

The Hexmark on the other hand needs pretty much a complete rework....

This message was edited 2 times. Last update was at 2022/03/23 18:18:44


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ch
Irked Necron Immortal




Switzerland

 Vineheart01 wrote:
i feel if Deathmarks had 2shots they'd be fine otherwise.

I might play 30 with this tiny tiny buff
   
Made in us
Pyromaniac Hellhound Pilot






I will come to the defense of the deathmarks in my next video it may take a day or two but I will make it. Deathmarks can actually have a place in a competitive army I have often thought about using them!

This message was edited 1 time. Last update was at 2022/03/23 20:12:41


   
Made in gb
Tail-spinning Tomb Blade Pilot




Spoiler:
 CKO wrote:

++ Supreme Command Detachment +3CP (Necrons) [21 PL, 6CP, 420pts] ++

+ Configuration +

Detachment Command Cost [3CP]

Dynasty Choice: Dynasty: Nephrekh

+ Primarch | Daemon Primarch | Supreme Commander +

The Silent King [21 PL, 3CP, 420pts]
. 2x Triarchal Menhir: 2x Annihilator Beam

++ Battalion Detachment -3CP (Necrons) [87 PL, 8CP, 1,580pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost [-3CP]

Dynasty Choice: Dynasty: Nephrekh

+ HQ +

Chronomancer [5 PL, -1CP, 90pts]: Dynastic Heirlooms, Entropic Lance, Relic: Veil of Darkness

Technomancer [5 PL, 80pts]: Canoptek Cloak, Relic: Voltaic Staff

+ Troops +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Necron Warriors [6 PL, 130pts]
. 10x Necron Warrior (Gauss Reaper): 10x Gauss Reaper

+ Elites +

C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Transdimensional Thunderbolt

Flayed Ones [8 PL, 180pts]
. 18x Flayed One: 18x Flayer Claws

Flayed Ones [4 PL, 60pts]
. 6x Flayed One: 6x Flayer Claws

Skorpekh Destroyers [8 PL, 150pts]: Skorpekh Destroyer (Reap-Blade)
. 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers

+ Fast Attack +

Canoptek Wraiths [12 PL, 175pts]
. 5x Canoptek Wraith (Claws): 5x Vicious Claws

Canoptek Wraiths [12 PL, 175pts]
. 5x Canoptek Wraith (Claws): 5x Vicious Claws

++ Total: [108 PL, 14CP, 2,000pts] ++

Created with BattleScribe

I was able to win the first tournament I attended with this list! The ability to get in your opponent face quickly is great. I will probably take out Nightbringer to add some more flexibility though.


Did you consider the custom dynasty for the pregame move + obsec?

What made you go Nephrek?
   
Made in us
Pyromaniac Hellhound Pilot






sieGermans wrote:
Spoiler:
 CKO wrote:

++ Supreme Command Detachment +3CP (Necrons) [21 PL, 6CP, 420pts] ++

+ Configuration +

Detachment Command Cost [3CP]

Dynasty Choice: Dynasty: Nephrekh

+ Primarch | Daemon Primarch | Supreme Commander +

The Silent King [21 PL, 3CP, 420pts]
. 2x Triarchal Menhir: 2x Annihilator Beam

++ Battalion Detachment -3CP (Necrons) [87 PL, 8CP, 1,580pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost [-3CP]

Dynasty Choice: Dynasty: Nephrekh

+ HQ +

Chronomancer [5 PL, -1CP, 90pts]: Dynastic Heirlooms, Entropic Lance, Relic: Veil of Darkness

Technomancer [5 PL, 80pts]: Canoptek Cloak, Relic: Voltaic Staff

+ Troops +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Necron Warriors [6 PL, 130pts]
. 10x Necron Warrior (Gauss Reaper): 10x Gauss Reaper

+ Elites +

C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Transdimensional Thunderbolt

Flayed Ones [8 PL, 180pts]
. 18x Flayed One: 18x Flayer Claws

Flayed Ones [4 PL, 60pts]
. 6x Flayed One: 6x Flayer Claws

Skorpekh Destroyers [8 PL, 150pts]: Skorpekh Destroyer (Reap-Blade)
. 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers

+ Fast Attack +

Canoptek Wraiths [12 PL, 175pts]
. 5x Canoptek Wraith (Claws): 5x Vicious Claws

Canoptek Wraiths [12 PL, 175pts]
. 5x Canoptek Wraith (Claws): 5x Vicious Claws

++ Total: [108 PL, 14CP, 2,000pts] ++

Created with BattleScribe

I was able to win the first tournament I attended with this list! The ability to get in your opponent face quickly is great. I will probably take out Nightbringer to add some more flexibility though.


Did you consider the custom dynasty for the pregame move + obsec?

What made you go Nephrek?


I like Nephrek because of the rule where I can automatically advance 6 and through the terrain. Sudden Storm protocol, relentless march, and translocate means 20-inch move with wraiths, 18-inch move with skorpekhs, and 13 with everything else. All of my melee units are in charging distance by turn 2 if I go first. Also the deep striking stratagem allows me to deep strike immortals for Retrieve. Late game my immortals were able to get on objectives

   
Made in us
Longtime Dakkanaut




 CKO wrote:
I will come to the defense of the deathmarks in my next video it may take a day or two but I will make it. Deathmarks can actually have a place in a competitive army I have often thought about using them!

None of us watch a video. A couple paragraph defense is more than enough, but I think there's a reason people pass on them. The codex has been out for a long time, so I don't think you've found the one combo nobody else has.


Automatically Appended Next Post:
 Vineheart01 wrote:
i feel if Deathmarks had 2shots they'd be fine otherwise. Not overly oppressive but deadly enough to be a problem.
They are after all fairly tanky for their cost (T5 2+ in cover with RP) but they just dont hit anything hard enough to even be a distraction.

The Hexmark on the other hand needs pretty much a complete rework....

I don't have the codex handy but Hexmarks can be given relics correct? Gauntlet is a Pistol weapon so he can shoot that first before the other six pistols?

This message was edited 1 time. Last update was at 2022/03/25 03:10:50


 
   
Made in gb
Longtime Dakkanaut




 CKO wrote:
I will come to the defense of the deathmarks in my next video it may take a day or two but I will make it. Deathmarks can actually have a place in a competitive army I have often thought about using them!


Given that no competitively successful army has found a use for them so far, I doubt that.

Deathmarks have the same problem most snipers do. You get 1 shot at your preferred target, if you're lucky. They usually won't have the firepower to kill a character in one round outside of a lot of luck getting 6s to wound. If they fail to kill their target it can usually hide from them quite easily until the enemy deals with the Deathmarks. They used to be an OK choice for DS onto objectives but now FO are so much cheaper I just don't see a use for the Deathmarks at all.
   
Made in ch
Irked Necron Immortal




Switzerland

Deathmarks are almost Gauss-Immortals, in the elite slot, with BS 2+ and 1 point more.

The Heavy One vs Rapid fire one is... the same

Against Aeldari the BS 2+ looses some value.


Automatically Appended Next Post:
I might play Deathmarks if they were troops for 17 points.

This message was edited 1 time. Last update was at 2022/03/25 12:46:29


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I don't have the codex handy but Hexmarks can be given relics correct? Gauntlet is a Pistol weapon so he can shoot that first before the other six pistols?


Yes, but the gauntlet is niche. It can be pretty funny against units of 10+ but otherwise it causes like 1 mortal wound typically.
It only causes a mortal on a roll of a 6. Its not an amazing relic its just a neat one.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ch
Irked Necron Immortal




Switzerland

Put a Veil on the Hexmark or better, get a Technomancer.

(HQ slots are bad)
   
Made in us
Longtime Dakkanaut




 Vineheart01 wrote:
I don't have the codex handy but Hexmarks can be given relics correct? Gauntlet is a Pistol weapon so he can shoot that first before the other six pistols?


Yes, but the gauntlet is niche. It can be pretty funny against units of 10+ but otherwise it causes like 1 mortal wound typically.
It only causes a mortal on a roll of a 6. Its not an amazing relic its just a neat one.

Eh just an edge case of making it easier to proc his ability to shoot again with his base pistols. I can't find much to do with him.
   
Made in de
Nihilistic Necron Lord






Germany

EviscerationPlague wrote:

Eh just an edge case of making it easier to proc his ability to shoot again with his base pistols. I can't find much to do with him.


Only kills with his enmitic disintegrator pistols lets him shoot again with his enmitic disintegrator pistols.
   
Made in gb
Crazed Spirit of the Defiler




EviscerationPlague wrote:
 Vineheart01 wrote:
I don't have the codex handy but Hexmarks can be given relics correct? Gauntlet is a Pistol weapon so he can shoot that first before the other six pistols?


Yes, but the gauntlet is niche. It can be pretty funny against units of 10+ but otherwise it causes like 1 mortal wound typically.
It only causes a mortal on a roll of a 6. Its not an amazing relic its just a neat one.

Eh just an edge case of making it easier to proc his ability to shoot again with his base pistols. I can't find much to do with him.

The relic doesn't interact with the other pistols in any way.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg


Necron Warriors [6 PL, 130pts]
. 10x Necron Warrior (Gauss Reaper): 10x Gauss Reaper

C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Transdimensional Thunderbolt

Flayed Ones [8 PL, 180pts]
. 18x Flayed One: 18x Flayer Claws

Flayed Ones [4 PL, 60pts]
. 6x Flayed One: 6x Flayer Claws

Congrats for the tourney win!

Why the nonsymmetric setup of the Flayed Ones, why not 2x12 ?

What could be the substitute of the Nightbringer besides Deathmarks?

Warrior unit looks a bit small. I usually field 20 men blocks.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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