Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2022/03/13 11:56:53
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
A tier seems fair enough, but I think the disparity between our weakest units and our strongest units has gotten larger than it used to be. There is no room for 18 pt Deathmarks in a world with 10 pt Flayed Ones.
2022/03/13 12:15:47
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
vict0988 wrote: A tier seems fair enough, but I think the disparity between our weakest units and our strongest units has gotten larger than it used to be. There is no room for 18 pt Deathmarks in a world with 10 pt Flayed Ones.
true, we have many trap units
2022/03/13 16:44:39
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
vict0988 wrote: A tier seems fair enough, but I think the disparity between our weakest units and our strongest units has gotten larger than it used to be. There is no room for 18 pt Deathmarks in a world with 10 pt Flayed Ones.
Agreed. Necrons are an army that can clearly compete at the top of the meta but the way they do it is through tremendously narrow builds with little flexibility of choices. If you look at armies like DE and (to a lesser extent) Ad Mech, both of those had enough depth in their books that they were still competitive after they took their big nerfs. Ad Mech seem to have fallen off a cliff a little with the new Tau/Custodes meta though. The annoying thing for me is Flayed One spam is not really the kind of Necron army I want to play (or build!). The internal balance is still terrible.
2022/03/14 13:33:26
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
vict0988 wrote: A tier seems fair enough, but I think the disparity between our weakest units and our strongest units has gotten larger than it used to be. There is no room for 18 pt Deathmarks in a world with 10 pt Flayed Ones.
You do realize that those two units, despite having a few things in common, are intended to do completely different tasks, right?
You know, different tools for different jobs.
But hey, if you insist upon using Deathmarks the same as you would Flayed Ones? Then of course your going to be disappointed in the results & see them as a "trap".
2022/03/14 14:05:20
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
vict0988 wrote: A tier seems fair enough, but I think the disparity between our weakest units and our strongest units has gotten larger than it used to be. There is no room for 18 pt Deathmarks in a world with 10 pt Flayed Ones.
You do realize that those two units, despite having a few things in common, are intended to do completely different tasks, right?
You know, different tools for different jobs.
But hey, if you insist upon using Deathmarks the same as you would Flayed Ones? Then of course your going to be disappointed in the results & see them as a "trap".
Explain to me in what way Deathmarks are not a trap at their current price-point. They are overpriced compared to Doomsday Arks as well, I just mentioned Flayed Ones because they are perhaps the most similar unit Necrons have that is aggressively costed. Immortals are really similar as well, but they are a meh unit you take in lists that need mandatory Troops IMO.
2022/03/14 14:29:34
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
vict0988 wrote: A tier seems fair enough, but I think the disparity between our weakest units and our strongest units has gotten larger than it used to be. There is no room for 18 pt Deathmarks in a world with 10 pt Flayed Ones.
You do realize that those two units, despite having a few things in common, are intended to do completely different tasks, right?
You know, different tools for different jobs.
But hey, if you insist upon using Deathmarks the same as you would Flayed Ones? Then of course your going to be disappointed in the results & see them as a "trap".
this is wrong on so many levels
2022/03/20 16:01:03
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I have been playing and testing several variations of the same list for my Necrons and was wondering if others have tried in in a competitive environment, (I play casually now).
I won't give a full breakdown, but here are the Units:
Da-Rock wrote: I have been playing and testing several variations of the same list for my Necrons and was wondering if others have tried in in a competitive environment, (I play casually now).
I won't give a full breakdown, but here are the Units:
True on the x2 Dynasty, but that one worries me little as I would just go all Relentless/Eternal on both Patrols if our group or a Tourny requested it.
12 seems like a sweet spot. 10 ALWAYS gets taken out in a turn, but 12 holds 2 or 3 guys each time it seems. They are on backfield duty for deepstrike coverage and shielding the Doomstalkers.
So far 8 CP has been solid with me hitting zero on turn 3 only once.
This message was edited 1 time. Last update was at 2022/03/20 18:33:22
70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them.
2022/03/20 19:37:02
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
They tend to be too occupied with 12 Wraiths, 14 Scarabs, 6 Destroyers etc....
In the majority of games they never get targeted. The Ork game with all their speed saw the two 10 man squads evaporate rather quickly, but it was a strange match as our super fast units seemed to wave at each other as they went for backfield units and objectives.
I'll give a shot with a 10 man and a 14 man unit. I like my Reapers a lot more of course. :-)
70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them.
2022/03/21 01:09:45
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
vict0988 wrote: A tier seems fair enough, but I think the disparity between our weakest units and our strongest units has gotten larger than it used to be. There is no room for 18 pt Deathmarks in a world with 10 pt Flayed Ones.
You do realize that those two units, despite having a few things in common, are intended to do completely different tasks, right?
You know, different tools for different jobs.
But hey, if you insist upon using Deathmarks the same as you would Flayed Ones? Then of course your going to be disappointed in the results & see them as a "trap".
Explain to me in what way Deathmarks are not a trap at their current price-point.
Can you point out to me another Necron unit that's designed to snipe off characters, can do so at considerable range, & can be deep struck in once you know where the targets are? I'd think this value would be self-explanatory.
Whatever the cost comparrison between a DM & a Flayed One, I've never yet seen a Flayed One pick off those annoying mid-lv solo characters handing out orders/buffs/etc while shrouded in "Look-out Sir".
Of course I might be a bit biased - where I play there's plenty of Guard, SoB, etc as well as a good # of other players using solo characters. So the tool I reach for is a sniper unit. Afterall, I can hold objectives with any # of other things. I can shoot up squads with just about any other unit in the codex. And I can melee with things way better suited than a DM. But I only have 1 way to target the annoyances.
And yes, killing the units they buff is on the to-do list. It's a priority. It's just a job for different units.
vict0988 wrote: They are overpriced compared to Doomsday Arks as well, I just mentioned Flayed Ones because they are perhaps the most similar unit Necrons have that is aggressively costed. Immortals are really similar as well, but they are a meh unit you take in lists that need mandatory Troops IMO.
Well we're getting closer in function.... At least both units shoot.
But if I'm shooting something I'd ordinarily target with an Ark with my DMs? I've A) run out of preferred targets/B) have nothing better to shoot at because of range/Los etc/C) it's an act of desperation.
If I'm firing an Ark at what I'd ordinarily shoot with Deathmarks? I'm just lucky. And have most likely run out of the Arks preferred targets.
2022/03/21 07:15:56
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I was able to win the first tournament I attended with this list! The ability to get in your opponent face quickly is great. I will probably take out Nightbringer to add some more flexibility though.
vict0988 wrote: A tier seems fair enough, but I think the disparity between our weakest units and our strongest units has gotten larger than it used to be. There is no room for 18 pt Deathmarks in a world with 10 pt Flayed Ones.
You do realize that those two units, despite having a few things in common, are intended to do completely different tasks, right?
You know, different tools for different jobs.
But hey, if you insist upon using Deathmarks the same as you would Flayed Ones? Then of course your going to be disappointed in the results & see them as a "trap".
Explain to me in what way Deathmarks are not a trap at their current price-point.
Can you point out to me another Necron unit that's designed to snipe off characters, can do so at considerable range, & can be deep struck in once you know where the targets are? I'd think this value would be self-explanatory.
Whatever the cost comparrison between a DM & a Flayed One, I've never yet seen a Flayed One pick off those annoying mid-lv solo characters handing out orders/buffs/etc while shrouded in "Look-out Sir".
Of course I might be a bit biased - where I play there's plenty of Guard, SoB, etc as well as a good # of other players using solo characters. So the tool I reach for is a sniper unit. Afterall, I can hold objectives with any # of other things. I can shoot up squads with just about any other unit in the codex. And I can melee with things way better suited than a DM. But I only have 1 way to target the annoyances.
And yes, killing the units they buff is on the to-do list. It's a priority. It's just a job for different units.
vict0988 wrote: They are overpriced compared to Doomsday Arks as well, I just mentioned Flayed Ones because they are perhaps the most similar unit Necrons have that is aggressively costed. Immortals are really similar as well, but they are a meh unit you take in lists that need mandatory Troops IMO.
Well we're getting closer in function.... At least both units shoot.
But if I'm shooting something I'd ordinarily target with an Ark with my DMs? I've A) run out of preferred targets/B) have nothing better to shoot at because of range/Los etc/C) it's an act of desperation.
If I'm firing an Ark at what I'd ordinarily shoot with Deathmarks? I'm just lucky. And have most likely run out of the Arks preferred targets.
Ccs you’re missing the point. The difference between flayed ones and death marks isn’t that one shoots and one doesn’t. It’s that one unit is hot garbage and the other isn’t.
Death marks don’t belong in an edition with prevalent bodyguards. Not targetable. Way over costed unimpressive output. If all you want is native deepstrike then...flayed ones are cheaper and better. Ironic.
Just because you have a soft metta doesn’t make bad units good. Death marks are a bad unit.
All of the things. Most of the time.
2022/03/23 18:15:55
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
i feel if Deathmarks had 2shots they'd be fine otherwise. Not overly oppressive but deadly enough to be a problem. They are after all fairly tanky for their cost (T5 2+ in cover with RP) but they just dont hit anything hard enough to even be a distraction.
The Hexmark on the other hand needs pretty much a complete rework....
This message was edited 2 times. Last update was at 2022/03/23 18:18:44
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2022/03/23 19:14:30
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I will come to the defense of the deathmarks in my next video it may take a day or two but I will make it. Deathmarks can actually have a place in a competitive army I have often thought about using them!
This message was edited 1 time. Last update was at 2022/03/23 20:12:41
I was able to win the first tournament I attended with this list! The ability to get in your opponent face quickly is great. I will probably take out Nightbringer to add some more flexibility though.
Did you consider the custom dynasty for the pregame move + obsec?
What made you go Nephrek?
2022/03/23 22:54:17
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
I was able to win the first tournament I attended with this list! The ability to get in your opponent face quickly is great. I will probably take out Nightbringer to add some more flexibility though.
Did you consider the custom dynasty for the pregame move + obsec?
What made you go Nephrek?
I like Nephrek because of the rule where I can automatically advance 6 and through the terrain. Sudden Storm protocol, relentless march, and translocate means 20-inch move with wraiths, 18-inch move with skorpekhs, and 13 with everything else. All of my melee units are in charging distance by turn 2 if I go first. Also the deep striking stratagem allows me to deep strike immortals for Retrieve. Late game my immortals were able to get on objectives
CKO wrote: I will come to the defense of the deathmarks in my next video it may take a day or two but I will make it. Deathmarks can actually have a place in a competitive army I have often thought about using them!
None of us watch a video. A couple paragraph defense is more than enough, but I think there's a reason people pass on them. The codex has been out for a long time, so I don't think you've found the one combo nobody else has.
Automatically Appended Next Post:
Vineheart01 wrote: i feel if Deathmarks had 2shots they'd be fine otherwise. Not overly oppressive but deadly enough to be a problem.
They are after all fairly tanky for their cost (T5 2+ in cover with RP) but they just dont hit anything hard enough to even be a distraction.
The Hexmark on the other hand needs pretty much a complete rework....
I don't have the codex handy but Hexmarks can be given relics correct? Gauntlet is a Pistol weapon so he can shoot that first before the other six pistols?
This message was edited 1 time. Last update was at 2022/03/25 03:10:50
2022/03/25 09:35:08
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
CKO wrote: I will come to the defense of the deathmarks in my next video it may take a day or two but I will make it. Deathmarks can actually have a place in a competitive army I have often thought about using them!
Given that no competitively successful army has found a use for them so far, I doubt that.
Deathmarks have the same problem most snipers do. You get 1 shot at your preferred target, if you're lucky. They usually won't have the firepower to kill a character in one round outside of a lot of luck getting 6s to wound. If they fail to kill their target it can usually hide from them quite easily until the enemy deals with the Deathmarks. They used to be an OK choice for DS onto objectives but now FO are so much cheaper I just don't see a use for the Deathmarks at all.
2022/03/25 12:44:41
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I don't have the codex handy but Hexmarks can be given relics correct? Gauntlet is a Pistol weapon so he can shoot that first before the other six pistols?
Yes, but the gauntlet is niche. It can be pretty funny against units of 10+ but otherwise it causes like 1 mortal wound typically.
It only causes a mortal on a roll of a 6. Its not an amazing relic its just a neat one.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2022/03/25 13:05:22
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I don't have the codex handy but Hexmarks can be given relics correct? Gauntlet is a Pistol weapon so he can shoot that first before the other six pistols?
Yes, but the gauntlet is niche. It can be pretty funny against units of 10+ but otherwise it causes like 1 mortal wound typically.
It only causes a mortal on a roll of a 6. Its not an amazing relic its just a neat one.
Eh just an edge case of making it easier to proc his ability to shoot again with his base pistols. I can't find much to do with him.
2022/03/26 08:07:21
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
I don't have the codex handy but Hexmarks can be given relics correct? Gauntlet is a Pistol weapon so he can shoot that first before the other six pistols?
Yes, but the gauntlet is niche. It can be pretty funny against units of 10+ but otherwise it causes like 1 mortal wound typically.
It only causes a mortal on a roll of a 6. Its not an amazing relic its just a neat one.
Eh just an edge case of making it easier to proc his ability to shoot again with his base pistols. I can't find much to do with him.
The relic doesn't interact with the other pistols in any way.
2022/03/26 16:37:13
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King