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Made in us
Pyromaniac Hellhound Pilot






 wuestenfux wrote:

Necron Warriors [6 PL, 130pts]
. 10x Necron Warrior (Gauss Reaper): 10x Gauss Reaper

C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Transdimensional Thunderbolt

Flayed Ones [8 PL, 180pts]
. 18x Flayed One: 18x Flayer Claws

Flayed Ones [4 PL, 60pts]
. 6x Flayed One: 6x Flayer Claws

Congrats for the tourney win!

Why the nonsymmetric setup of the Flayed Ones, why not 2x12 ?

What could be the substitute of the Nightbringer besides Deathmarks?

Warrior unit looks a bit small. I usually field 20 men blocks.


Thank you, I use the big blob of Flayed Ones to get the most out of the -1 to hit stratagem and the fight again stratagem. Big squads are needed for survival, it is possible to kill 12 Flayed Ones even with the -1. For example, the large squad was able to survive the Tau Crisis Suit Air frag attack with 4 models left. The 6 man squad is for RND.

I was going to make a video but here are the reasons Deathmarks should be considered. What happens when RND units such as a 6 man Flayed One unit are shot by 10 Deathmarks using the stratagem. There is a good chance you kill the unit or at least kill 3-4 and now they have a 50% chance or worse of getting RND. Also, that stratagem allows you to be up to 18 inches away meaning you may be able to place the death marks in an advantageous place. You may luck up and be able to place them on an objective or in a location where next turn they can get on an objective and if they are objective secured you will have 10 models who are as durable as immortals on an objective. Or you can place them in front of a unit to make a charge harder or they are forced to charge the deathmarks instead. The sniper rule is mediocre at best with the bodyguard rule every where but having mortals on 6's is helpful. That is why I sometimes think about using Deathmarks, it's a tech unit.

I agree 20 men blocks are where it's at with warriors, I just had a 10 man squad for home objectives and to make deep striking in my backfield harder.

If I take out the Nightbringer, I will add Lokhust Destroyers both variants. I will have the ability to deep strike them in with the stratagem. I would also add some more cc maybe another Skorpekh unit. I also think that Sky of Falling Stars is the best c'tan power now. No line of sight required and you can put d3 mortal wounds on 3 units.

   
Made in ch
Irked Necron Immortal




Switzerland

 CKO wrote:

I was going to make a video but here are the reasons Deathmarks should be considered. What happens when RND units such as a 6 man Flayed One unit are shot by 10 Deathmarks using the stratagem.

You can do the same with Immortals, deathmarks not needed
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

If the Gauntlet triggered the Hexmark's extra shots ability it would be neat but still not that great because...well...those pistols suck lol...
They really need to be AP2 imo....i dont think they need multi damage but definitely needs some buffage.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Pyromaniac Hellhound Pilot






 Manchild 1984 wrote:
 CKO wrote:

I was going to make a video but here are the reasons Deathmarks should be considered. What happens when RND units such as a 6 man Flayed One unit are shot by 10 Deathmarks using the stratagem.

You can do the same with Immortals, deathmarks not needed


The only units that can use the aetheric interception stratagem are units with the hyperspace hunter keyword.

   
Made in gb
Long-Range Land Speeder Pilot




UK

EightFoldPath wrote:
EviscerationPlague wrote:
 Vineheart01 wrote:
I don't have the codex handy but Hexmarks can be given relics correct? Gauntlet is a Pistol weapon so he can shoot that first before the other six pistols?


Yes, but the gauntlet is niche. It can be pretty funny against units of 10+ but otherwise it causes like 1 mortal wound typically.
It only causes a mortal on a roll of a 6. Its not an amazing relic its just a neat one.

Eh just an edge case of making it easier to proc his ability to shoot again with his base pistols. I can't find much to do with him.

The relic doesn't interact with the other pistols in any way.

More than likely meant that the gauntlet can soften up a target before finishing it with normal pistols, so many 2-3 wound infantry these days. It's probably the best use of the gauntlet, but still a bit niche compared to the actually useful relics you can put on actually good characters.
   
Made in ch
Irked Necron Immortal




Switzerland

 CKO wrote:
 Manchild 1984 wrote:
 CKO wrote:

I was going to make a video but here are the reasons Deathmarks should be considered. What happens when RND units such as a 6 man Flayed One unit are shot by 10 Deathmarks using the stratagem.

You can do the same with Immortals, deathmarks not needed


The only units that can use the aetheric interception stratagem are units with the hyperspace hunter keyword.

is it worth a cp?
   
Made in us
Pyromaniac Hellhound Pilot






 Manchild 1984 wrote:
 CKO wrote:
 Manchild 1984 wrote:
 CKO wrote:

I was going to make a video but here are the reasons Deathmarks should be considered. What happens when RND units such as a 6 man Flayed One unit are shot by 10 Deathmarks using the stratagem.

You can do the same with Immortals, deathmarks not needed


The only units that can use the aetheric interception stratagem are units with the hyperspace hunter keyword.

is it worth a cp?


Denying an opponent secondary is definitely worth a command point.

   
Made in ch
Irked Necron Immortal




Switzerland

and 180 points
   
Made in us
Longtime Dakkanaut




 Insularum wrote:
EightFoldPath wrote:
EviscerationPlague wrote:
 Vineheart01 wrote:
I don't have the codex handy but Hexmarks can be given relics correct? Gauntlet is a Pistol weapon so he can shoot that first before the other six pistols?


Yes, but the gauntlet is niche. It can be pretty funny against units of 10+ but otherwise it causes like 1 mortal wound typically.
It only causes a mortal on a roll of a 6. Its not an amazing relic its just a neat one.

Eh just an edge case of making it easier to proc his ability to shoot again with his base pistols. I can't find much to do with him.

The relic doesn't interact with the other pistols in any way.

More than likely meant that the gauntlet can soften up a target before finishing it with normal pistols, so many 2-3 wound infantry these days. It's probably the best use of the gauntlet, but still a bit niche compared to the actually useful relics you can put on actually good characters.

Pretty much what I meant. Makes the badly statted pistols he has to begin with do slightly better. I'm aware he can't generate extra shots with the Gauntlet.
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

How are people viewing a 6man Skorpekh Destroyers unit on the ground with a Chronomancer versus being in a single Night Scythe and using a CP for reserves and surviving a round to deploy?

I like both, with the Night Scythe being extra pretty on the board....but my main force is two 6 man Wraiths and a CCB up the middle. The Destroyers pull away some fire by being on the board.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in ch
Irked Necron Immortal




Switzerland

Had 2 games today with 17 Skorpekhs in each on the ground. was ok
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Yeah, I ran a quick game and the 6 on the ground were only targeted once due to all of the Scarabs and Wraiths.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Da-Rock wrote:
How are people viewing a 6man Skorpekh Destroyers unit on the ground with a Chronomancer versus being in a single Night Scythe and using a CP for reserves and surviving a round to deploy?

I like both, with the Night Scythe being extra pretty on the board....but my main force is two 6 man Wraiths and a CCB up the middle. The Destroyers pull away some fire by being on the board.

With or without The Silent King?
Seems almost mandatory these days.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

No Silent King. Waaaay too slow for my Wraith army. I don't own him, but I made a proxy by raiding my grandson's Grogu model/doll and some Triarch Stalker parts.

I don't like him without Warrior Blobs. His @ss is too big for terrain and the Wraiths just don't care.

I either use a CCB or a loaded arkana Technomancer who teleports with the Veil right in range of the 12 Wraiths to give +1 attacks and +1 To Hit...then bring a Wraith back at Command phase.

Everything else is too slow and out of position for the freakin Command phase abilities. :-)

This message was edited 1 time. Last update was at 2022/03/28 14:33:10


70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Irked Necron Immortal



Colorado

I'm going up against Custodes Friday. I'm having a hard time picking secondaries against them. Suggestions?
   
Made in gb
Longtime Dakkanaut




One of Custodes big strengths is how difficult it is to pick secondaries for them because none of the "kill stuff" secondaries are likely to be good. You want things like Raise Banners, Engage and RND but I've found that often only gets you 2 of your 3 secondaries. Depending on your list TTL might work.
   
Made in us
Irked Necron Immortal



Colorado

I won my game vs Custodes today. Dude had like 5 Characters including Trajan, Jetbike Capt w/ all the gimmicks, foot Capt w/ Plate, and some -1 hit aura guy. He had 5 V. Praetors all but 1 had salvoes, 2 Guardian units w/ spears, a unit that makes Characters untargetable and unit of Sisters plus a Telemon dread. My list is below, it's a version of QS spam. I took Teleport Homers, TTL, Behind Enemy lines. I let him rush toward me for 2 turns which allowed me to find an open spot for my Monolith to drop in his DZ and Prismatic breach in Immortals to do the action. I was able to do this for the last 3 turns at 8 VP per turn and all of my TTL units survived. I got 40 Primary points and all of the Retrieve Relic bonus points (he did too). Couldn't believe I got the win but he let me drop in and sit there in his DZ. The CCB, Stalker, and DDA's made nuisances of themselves keeping him occupied in the middle of the board.


Spoiler:
++ Battalion Detachment 0CP (Necrons) [89 PL, 11CP, 1,669pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

+ HQ +

Catacomb Command Barge [9 PL, 190pts]: Gauss Cannon, Relic: Voltaic Staff, Resurrection Orb, Staff of Light, Warlord, Warlord Trait (Codex 1): Enduring Will

Plasmancer [5 PL, 90pts]: Arkana: Metalodermal Tesla Weave

Technomancer [6 PL, -1CP, 100pts]: Arkana: Prismatic Obfuscatron, Canoptek Cloak, Dynastic Heirlooms, Relic: Veil of Darkness

+ Troops +

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

+ Elites +

Lychguard [14 PL, 224pts]: 8x Lychguard
. Hyperphase Sword and Dispersion Shield

Triarch Stalker [7 PL, 140pts]: Heat Ray

+ Fast Attack +

Canoptek Wraiths [12 PL, 175pts]
. 5x Canoptek Wraith (Claws): 5x Vicious Claws

+ Heavy Support +

Doomsday Ark [8 PL, 160pts]

Doomsday Ark [8 PL, 160pts]

++ Super-Heavy Auxiliary Detachment -3CP (Necrons) [17 PL, -1CP, 330pts] ++

+ Configuration +

Detachment Command Cost [-3CP]

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

Shared Faction Bonus [2CP]

+ Lord of War +

Monolith [17 PL, 330pts]
. 4 Gauss Flux Arcs

++ Total: [106 PL, 10CP, 1,999pts] ++


Created with BattleScribe

This message was edited 3 times. Last update was at 2022/04/02 07:41:57


 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Looks like a good win.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Had a situation with my 12 Wraiths meeting up with Bobby G, Vitrix Guard and some marines on an Objective. I had my Technomancer with full buffs up and did some work on the charge even after a Heroic interruption by Gman.

What sucked was on his turn the 3 Librarians switched on Null Zone and fired off 3 Smites....followed by everyone else.....

Only one Wraith stood tall at the end and was quickly joined by another via Technomancer. I thought it was over because Gman raged across the board for two more turns....

at the end it was a 6 point win by the Necrons. I'm not as much a fan of "Overrun" as other scenarios.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in pl
Pile of Necron Spare Parts





It is illegal to cast 3 same powers different than Smite in one turn.
So 3 librarians casting Null Zone is illegal (also that is super weird to have 3 librarians).
   
Made in dk
Loyal Necron Lychguard






 Mage Aramil wrote:
It is illegal to cast 3 same powers different than Smite in one turn.
So 3 librarians casting Null Zone is illegal (also that is super weird to have 3 librarians).

You only need to cast Null Zone once, I've run stranger things.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Mage Aramil wrote:
It is illegal to cast 3 same powers different than Smite in one turn.
So 3 librarians casting Null Zone is illegal (also that is super weird to have 3 librarians).

Each power can be cast at most once in each psychic phase unless there is an exception rule.
Smite is an exception.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Yes, only one Null Zone, two or three would be useless to cast.

x3 Librarians against Necrons? (sounds smart to me and doesn't even touch Thousand Sons).

Typically two Librarians is what I would run. 3 with Bobby G is cake since he handles all the duties other HQs would do.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in fi
Locked in the Tower of Amareo





Yea the da rock's message might be bit unclear worded but only 1 null zone. Multiples don't do anything anyway as negated inv's don't do anything once inv's are done What he meant is 3 librarians first shut down inv's(so just one casting) and then 3 smite's(which is why 3 librarian mention in the first place). Boom. Nuked wraiths.

2024 painted/bought: 109/109 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

I'm finding more use and utility out of a Technomancer with two Cryptothralls and a Viel of Darkness + Fail-Safe Overcharger + Thrall of the Silent King than a CCB.

More room to teleport up right behind the 18" moving Wraiths giving them +1 Attack and +1 To Hit while bring one back in following Command phase.

The CCB is obviously good, but to be effective I need -2cp for double hand out of MWBD and some shooting here and there at 160 points min. For 160 I get the Techno package. Thralls aren't half bad shooting or in combat. The footprint is better too.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in ch
Irked Necron Immortal




Switzerland

I hope the CCB will be 10 points cheaper again.

I also have.a tiny hope for a Necron army of renown.
   
Made in ch
Irked Necron Immortal




Switzerland

The New Dataslate: low AP will become worse. The Necron reaction might be to become more extreme with a combination of -4 and 0.

18 Skorpekhs and Nightbringer might be good. Flayed ones lose some value in big units. still good for missions ofc.

Scarabs could also be losers of the change.

This message was edited 1 time. Last update was at 2022/04/14 14:59:43


 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

How would Scarabs be affected?

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Wicked Canoptek Wraith



United States

GW does it again! Yippee!
   
Made in ch
Irked Necron Immortal




Switzerland

 Da-Rock wrote:
How would Scarabs be affected?


will have tough time against 3+ same as Flayed ones
   
 
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