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Made in ch
Irked Necron Immortal




Switzerland

 Da-Rock wrote:
How would Scarabs be affected?


will have tough time against 3+ same as Flayed ones
   
Made in us
Nimble Ellyrian Reaver



Longmont, Co

 Da-Rock wrote:
I'm finding more use and utility out of a Technomancer with two Cryptothralls and a Viel of Darkness + Fail-Safe Overcharger + Thrall of the Silent King than a CCB.

More room to teleport up right behind the 18" moving Wraiths giving them +1 Attack and +1 To Hit while bring one back in following Command phase.

The CCB is obviously good, but to be effective I need -2cp for double hand out of MWBD and some shooting here and there at 160 points min. For 160 I get the Techno package. Thralls aren't half bad shooting or in combat. The footprint is better too.


The only way i could get this to make sense is if you’re selling old techno models on foot lol.

You’re spending 160 points, our best relic and a warlord trait to get +6 attacks and some +1 to hit on some wraiths? That’s an insane investment for not much payoff. Home slice has a 5 inch move and the wraiths move 12 plus charge. Extra attacks is on one unit and how many wraith bodies are you getting into combat in any one spot? Big clunky models and maybe not a whole lot of charge targets in just that one spot. If there is screening your wraiths could normally just jump through them and charge something juicy but your techno is 9 inches out from the screen so now do you blend the screen or bail on your buffbot?

Ccb’s and technos are not mutually exclusive. In this scenario you are passing on the ccb. So what’s your noble for protocols? A lord? Extremely expensive and good for nothing but an orb caddie which is also expensive. An overlord? Completely outshone by a ccb for 50 points. Only real use for an overlord over a ccb is if you’re walking. Lychguard or warriors or some such. If you’re using fast units like most people he’s just a no go.

So you’re either talking about a techno AND a lord, or an overlord. Or! You’re running an outrider and not a battalion or patrols and hate protocols so much you don’t even want +1 to move turn 1 or something like that.

Our hqs are so ridiculously expensive how did you go and make a technomancer 160 points? Run two naked good god!

I don’t understand at all what your cryptothralls are doing for you. The ccb has incidental shooting but the cryptothralls arnt half bad? You mean their 12 inch pistols? The technomancer and the ccb both come with a staff of light and they can both upgrade to the voltaic staff. The only difference is the ccb has +1 ballistic skill and an under sling gauss cannon that’s also bs 2 vs your not half bad cryptothralls. The ccb could take a melee weapon and still out shoot a staff of light and pistols. Gets his weapons where he wants them too.

How on this good flat earth does the technomancer have a better footprint? The cryptothralls are a separate unit. Is the technomancer on foot not on a 25 mil base? The ccb has a larger footprint than a can of soda... you can also get that footprint wherever you want it. Being in range to buff units is the goal, ccb is thick and quick.

You literally spent a warlord trait to buff techno’s +1 to hit aura up to 9 inches, did that trait cost you a cp? The ccb starts at 9 and can get boosted to 12. That same warlord trait would also extend the ccb’s relentless March aura that techno doesn’t have at all. Or if 9 inches is all you need you could be rerolling charges on those wraiths. The ccb is just flat better and has the option to double tap. That’s a feature not a bug.

If you’re all in on wraiths how are you not all in on a ccb to roll with them? He can actually keep up. MWBD is better source of +1 to hit. Relentless March plus sudden storm means 14 inch move turn 1. Having the +1 strength protocol can spike up to strength 8 which is one of our very few ways of getting strength 8 in the whole book. 9 wounds of quantum shielding, auto explodes. He’s not the best in combat but it’s a thing he does. You can make him pretty decent at shooting or pretty decent in combat. Technomancer doesn’t want any part of anything cryptothralls or no.

I’d suggest running a ccb and technomancer with cloak behind two units of wraiths. Two units to take mwbd and two units for reanimation. Techno can heal the ccb and carry the veil. It’s different in my list because it’s porting an actual unit not cryptothralls, it’s taking them somewhere tastier than behind your own front lines and the techno can be fast enough to keep up with whatever he brought with him because of his cloak. The ccb can take whatever relic or none if you’re on a budget.

Honestly I like spending cp pregame or I don’t spend them fast enough because we don’t have a lot of great strats. Phaeron, strategic reserve, voltaic staff, sign me up.

I don’t think your 160 point techno is realistic at all. I think a better discussion would be what’s better between a ccb plus either a techno, chrono, second ccb or anrakyr versus the silent king.

All of the things. Most of the time. 
   
Made in us
Dakka Veteran




So with the update, Flayer Warriors are definitely a lot worse vs a bunch of armies. I already preferred Immortals so that didn't affect me, but it definitely sucks for those players that liked the Warrior blocks in classic flare.
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Cauthon wrote:
 Da-Rock wrote:
I'm finding more use and utility out of a Technomancer with two Cryptothralls and a Veil of Darkness + Fail-Safe Overcharger + Thrall of the Silent King than a CCB.

More room to teleport up right behind the 18" moving Wraiths giving them +1 Attack and +1 To Hit while bring one back in following Command phase.

The CCB is obviously good, but to be effective I need -2cp for double hand out of MWBD and some shooting here and there at 160 points min. For 160 I get the Techno package. Thralls aren't half bad shooting or in combat. The footprint is better too.


So let me get this straight.....you don't understand what I am talking about, but somewhere in your brain you decided a snarky tone would be best in your reply.....well, its the internet so I guess I shouldn't be surprised. I think my favorite line has to be ( "I think a better discussion would be")....lol!!!!!!!! Man oh man dude.

I will try to answer some:

The only way i could get this to make sense is if you’re selling old techno models on foot lol.

You’re spending 160 points, our best relic and a warlord trait to get +6 attacks and some +1 to hit on some wraiths? That’s an insane investment for not much payoff. Home slice has a 5 inch move and the wraiths move 12 plus charge. Extra attacks is on one unit and how many wraith bodies are you getting into combat in any one spot? Big clunky models and maybe not a whole lot of charge targets in just that one spot. If there is screening your wraiths could normally just jump through them and charge something juicy but your techno is 9 inches out from the screen so now do you blend the screen or bail on your buffbot?


Well, you imagined one scenario...nice
160 points is for the Techno and Thralls. Thralls are mainly there to stop the shots that would come from them being out in the open. (Maybe clarifying possible other methods of playing would help.......We AVERAGE 3 rounds in our games. Typically with pre 6" move and 12" move I am withing charge range of things they wanted to move up. I only need to smack the middle and cause him to fall into my Wraiths while Scarabs, 40 Warriors and 10 Immortals get points. If they deploy back I win without having to try......of course there are lists that can handle this....thank god or it would be boring to play).

Ccb’s and technos are not mutually exclusive. In this scenario you are passing on the ccb. So what’s your noble for protocols? A lord? Extremely expensive and good for nothing but an orb caddie which is also expensive. An overlord? Completely outshone by a ccb for 50 points. Only real use for an overlord over a ccb is if you’re walking. Lychguard or warriors or some such. If you’re using fast units like most people he’s just a no go.


Protocols? Jesus.........

So you’re either talking about a techno AND a lord, or an overlord. Or! You’re running an outrider and not a battalion or patrols and hate protocols so much you don’t even want +1 to move turn 1 or something like that.


x2 Patrols

Our hqs are so ridiculously expensive how did you go and make a technomancer 160 points? Run two naked good god!


lol....120 plus 40 for Thralls. Hence me calling it the Techno package. I run x4 Technos because one is the main with gear, one sits back with Doomstalkers and two naked ones that sit with 20 man warrior blobs popping back warriors and often Wraiths depending on what went down during turn one.

I don’t understand at all what your cryptothralls are doing for you. The ccb has incidental shooting but the cryptothralls arnt half bad? You mean their 12 inch pistols? The technomancer and the ccb both come with a staff of light and they can both upgrade to the voltaic staff. The only difference is the ccb has +1 ballistic skill and an under sling gauss cannon that’s also bs 2 vs your not half bad cryptothralls. The ccb could take a melee weapon and still out shoot a staff of light and pistols. Gets his weapons where he wants them too.


I stated the CCB is great and offered a different option/opinion. If you can't pull it together enough to figure it out then me explaining it doesn't offer much.

How on this good flat earth does the technomancer have a better footprint? The cryptothralls are a separate unit. Is the technomancer on foot not on a 25 mil base? The ccb has a larger footprint than a can of soda... you can also get that footprint wherever you want it. Being in range to buff units is the goal, ccb is thick and quick.


If I need to explain this to you then it explains your confusion on everything else discussed here.

You literally spent a warlord trait to buff techno’s +1 to hit aura up to 9 inches, did that trait cost you a cp? The ccb starts at 9 and can get boosted to 12. That same warlord trait would also extend the ccb’s relentless March aura that techno doesn’t have at all. Or if 9 inches is all you need you could be rerolling charges on those wraiths. The ccb is just flat better and has the option to double tap. That’s a feature not a bug.


No, he is my Warlord. No nobles since that type of list would obviously have a CCB in it. CCB with two squads of Wraiths needs -2cp in order to cover both squads. Again, if you read my post I stated the CCB is obviously good, but "In my experience" I had a better time with the Techno package. My CCB was always getting tagged and trying to get out of the Wraiths way while not getting into range of units that would eat it up. Again, still an awesome unit.

If you’re all in on wraiths how are you not all in on a ccb to roll with them? He can actually keep up. MWBD is better source of +1 to hit. Relentless March plus sudden storm means 14 inch move turn 1. Having the +1 strength protocol can spike up to strength 8 which is one of our very few ways of getting strength 8 in the whole book. 9 wounds of quantum shielding, auto explodes. He’s not the best in combat but it’s a thing he does. You can make him pretty decent at shooting or pretty decent in combat. Technomancer doesn’t want any part of anything cryptothralls or no.


Repeating yourself, but yes, it moves faster than a Veiled in Techno after turn 1, but as I stated before my goal is to get the opponents attention while still keeping my Warlord alive as he buffs and brings back a Wraith each turn.

I’d suggest running a ccb and technomancer with cloak behind two units of wraiths. Two units to take mwbd and two units for reanimation. Techno can heal the ccb and carry the veil. It’s different in my list because it’s porting an actual unit not cryptothralls, it’s taking them somewhere tastier than behind your own front lines and the techno can be fast enough to keep up with whatever he brought with him because of his cloak. The ccb can take whatever relic or none if you’re on a budget.


Best suggestion and tone in your post. I have enjoyed the use of a Veil with a Chrono and even a Skorpehk Lord, but I found it difficult to get where I wanted with a charge unit and fell back to just using Warriors blasting away. Still good, was just looking for something different. (I swear my charge dice rolls hate me!)

Honestly I like spending cp pregame or I don’t spend them fast enough because we don’t have a lot of great strats. Phaeron, strategic reserve, voltaic staff, sign me up.

I don’t think your 160 point techno is realistic at all. I think a better discussion would be what’s better between a ccb plus either a techno, chrono, second ccb or anrakyr versus the silent king.



70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in ch
Irked Necron Immortal




Switzerland

EviscerationPlague wrote:
So with the update, Flayer Warriors are definitely a lot worse vs a bunch of armies. I already preferred Immortals so that didn't affect me, but it definitely sucks for those players that liked the Warrior blocks in classic flare.

The Tesla Immortals got a bit closer in comparison. Especially if the meta will turn towards invuls
   
Made in us
Nimble Ellyrian Reaver



Longmont, Co

You really lost your cool over a joke bro. I threw in a lol and everything.

I’m very well aware that 160 also buys the cryptothralls. You were specifically talking about your 160 point technomancer “package” and comparing it to a ccb so I was doing the same. I mentioned the cryptothralls many times not sure how you think I forgot all about them. If you dropped that techno then the arcanum and thralls would go with almost like it was one unit.

You did manage to make a techno cost 160 points because those cryptothralls are there to be ablative wounds and you said so yourself. With the metta in the shape it is, with our hq’s as expensive as they are yeah Im a little flabbergasted that you managed to spend 160 points to NOT take a ccb. Especially when the ccb would be more effective at the stated goal of buffing wraiths. The ccb itself is over costed relative to the metta and you are paying the same price for a much lesser unit and telling everyone how great it is. I disagree. I’m allowed to do that.

You tried to talk up the cryptos shooting while being completely dismissive of the ccb’s shooting. Yeah I thought it was a little goofy, I didn’t mean to hurt your feelers. Just wanted to break it down.


Automatically Appended Next Post:

Of course you would spend two cp on phaeron if he is backing up two units of wraiths I just don’t get why you think it’s such a terrible cost you can’t live with paying. I don’t understand how that makes the ccb a lesser unit for having the option. +1 to hit is one of most powerful buffs we have access to and it’s also our most consistent. why wouldn’t you want to spread the love? You already spent the points what’s a cpl cp?

Pull it together enough to figure it out? Because I disagree with you I’m just asleep at the wheel? So aggressive. If someone doesn’t like your idea then they must not have a thought in their head?

So you are taking two patrols. “Obviously you would have a ccb in this build” yeah! Thats pretty much my point! I said if you wanted protocols it would make a lot more sense to have a ccb than a garbage lord. You seem to agree because your taking another cryptek instead of said garbage lord (or overlord).

Protocols. Yeah. You might not like them but don’t act like I’m stupid because I mentioned you needed a noble in your list for our buffs. That you would be turning down an asset in your scenario or taking a suck fill in like a lord. You might not like the protocols (nobody does) but they are what we have. I even mentioned there was a good chance you didn’t care about protocols. Was one of my scenarios and I talked about the merits and drawbacks of doing so.

Lighten up. If you’re talking about a ccb OR a techno then throwing away protocols is a legitimate consideration. I gave two examples.

Its to bad We can’t talk about the relative footprints. Bigger is better right? They both get character blocked but the ccb gives you more coverage to get your buffs to multiple units that arnt in the same spot. I guess I am confused because they arnt on the same planet when considering footprints. Unless we are seeing it from different angles.

I thought I made a bunch of reasonable points and broke it down pretty well. You might disagree with my logic but I was not speaking gibberish. Not sure how I’m so far beneath you we can’t talk about it. That’s just un American.

I think a ccb is a much better choice than your techno “package”. If we are comparing and contrasting. I’m sorry you disagree. This is a forum though right? You did post your theory in hopes of having it discussed? If we agreed completely there would be no discussion.

I do think comparing two crypteks to a ccb would be a better discussion. Or your 160 point techno to a pair of crypteks which would also be about 160 points.

Cheers.

This message was edited 1 time. Last update was at 2022/04/22 02:32:37


All of the things. Most of the time. 
   
Made in ch
Irked Necron Immortal




Switzerland

MWBD on wraiths adds 33% damage beginning turn 1. The Techno resurrection requires taking a hit first but is better turns 2-3.

SK can be the Protocol enabler and C'Tans the spreaders. Not that I care about protocols.
   
Made in dk
Pyro Pilot of a Triach Stalker






 Manchild 1984 wrote:
MWBD on wraiths adds 33% damage beginning turn 1. The Techno resurrection requires taking a hit first but is better turns 2-3.

SK can be the Protocol enabler and C'Tans the spreaders. Not that I care about protocols.

within 6" of a friendly NECRONS CHARACTER model (excluding C’TAN SHARD models)
   
Made in gb
Furious Raptor




 vict0988 wrote:
 Manchild 1984 wrote:
MWBD on wraiths adds 33% damage beginning turn 1. The Techno resurrection requires taking a hit first but is better turns 2-3.

SK can be the Protocol enabler and C'Tans the spreaders. Not that I care about protocols.

within 6" of a friendly NECRONS CHARACTER model (excluding C’TAN SHARD models)

And only on Tuesdays...

To make this somewhat on topic, I did play against Necrons rather than as them at the weekend and we did do the traditional end of turn 3 dance, "oh sorry I didn't have protocols on that unit and that unit during the combat phase", "don't worry about it, you killed nothing".

This message was edited 1 time. Last update was at 2022/04/22 13:01:29


 
   
Made in ch
Irked Necron Immortal




Switzerland

oops, more reasons for me to ignore Protocols until 10th Ed Codex
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Cauthon wrote:
You really lost your cool over a joke bro. I threw in a lol and everything.

I’m very well aware that 160 also buys the cryptothralls. You were specifically talking about your 160 point technomancer “package” and comparing it to a ccb so I was doing the same. I mentioned the cryptothralls many times not sure how you think I forgot all about them. If you dropped that techno then the arcanum and thralls would go with almost like it was one unit.

You did manage to make a techno cost 160 points because those cryptothralls are there to be ablative wounds and you said so yourself. With the metta in the shape it is, with our hq’s as expensive as they are yeah Im a little flabbergasted that you managed to spend 160 points to NOT take a ccb. Especially when the ccb would be more effective at the stated goal of buffing wraiths. The ccb itself is over costed relative to the metta and you are paying the same price for a much lesser unit and telling everyone how great it is. I disagree. I’m allowed to do that.

You tried to talk up the cryptos shooting while being completely dismissive of the ccb’s shooting. Yeah I thought it was a little goofy, I didn’t mean to hurt your feelers. Just wanted to break it down.


Automatically Appended Next Post:

Of course you would spend two cp on phaeron if he is backing up two units of wraiths I just don’t get why you think it’s such a terrible cost you can’t live with paying. I don’t understand how that makes the ccb a lesser unit for having the option. +1 to hit is one of most powerful buffs we have access to and it’s also our most consistent. why wouldn’t you want to spread the love? You already spent the points what’s a cpl cp?

Pull it together enough to figure it out? Because I disagree with you I’m just asleep at the wheel? So aggressive. If someone doesn’t like your idea then they must not have a thought in their head?

So you are taking two patrols. “Obviously you would have a ccb in this build” yeah! Thats pretty much my point! I said if you wanted protocols it would make a lot more sense to have a ccb than a garbage lord. You seem to agree because your taking another cryptek instead of said garbage lord (or overlord).

Protocols. Yeah. You might not like them but don’t act like I’m stupid because I mentioned you needed a noble in your list for our buffs. That you would be turning down an asset in your scenario or taking a suck fill in like a lord. You might not like the protocols (nobody does) but they are what we have. I even mentioned there was a good chance you didn’t care about protocols. Was one of my scenarios and I talked about the merits and drawbacks of doing so.

Lighten up. If you’re talking about a ccb OR a techno then throwing away protocols is a legitimate consideration. I gave two examples.

Its to bad We can’t talk about the relative footprints. Bigger is better right? They both get character blocked but the ccb gives you more coverage to get your buffs to multiple units that arnt in the same spot. I guess I am confused because they arnt on the same planet when considering footprints. Unless we are seeing it from different angles.

I thought I made a bunch of reasonable points and broke it down pretty well. You might disagree with my logic but I was not speaking gibberish. Not sure how I’m so far beneath you we can’t talk about it. That’s just un American.

I think a ccb is a much better choice than your techno “package”. If we are comparing and contrasting. I’m sorry you disagree. This is a forum though right? You did post your theory in hopes of having it discussed? If we agreed completely there would be no discussion.

I do think comparing two crypteks to a ccb would be a better discussion. Or your 160 point techno to a pair of crypteks which would also be about 160 points.

Cheers.


I think you are missing the point of my original post........Bro

My original post stated that I was finding good results with that Techno Package and that I knew the CCB was great. I'm not sure why you keep swing around that point as if I was saying it was better than the CCB.

The reason for my lack of tolerance for your reply was your tone, (and probably your use of "Bro"). Being an asshat in a post wasn't why I posted in the first place. I wanted to see if anyone else had similar results on the setup. Have you played with any of what I stated or did you just have an opinion on it because it wasn't what you thought was good?

Footprints - I think we missed each other completely here :-) I was strictly talking about 12 Wraiths clogging up space around terrain and trying to fit in a CCB's base. Footprint as in base size on the table. Your Footprint I agree with, MWBD out from that along with any other buff is way better on the CCB.

My lists live at 8 or 9 CP and that usually is the difference between the Phaeron hit or not having it.

The entire point of my post was to see what others had on the build type versus the obvious CCB build. My Techno package is used 40% of the time while various other builds have a CCB 60% of the time.

Your response was similar to ones I see where someone posts a list and states they don't have much other options and get replies from people advised them to replace this or that with the cookie cutter options that Tourny players use and that many players most likely do not own.

This message was edited 1 time. Last update was at 2022/04/25 15:08:37


70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in ch
Irked Necron Immortal




Switzerland

boycott HQ's so they get cheaper
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Anyone using a larger amount of Flayed Ones with some good success?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in dk
Pyro Pilot of a Triach Stalker






 wuestenfux wrote:
Anyone using a larger amount of Flayed Ones with some good success?

They featured in a number of top lists before Armour of Contempt, I am not sure if people are dropping them now that they are AP1 on the charge and 0 the rest of the time against SM and Sororitas.
   
Made in ch
Irked Necron Immortal




Switzerland

will try to get some more via magazine but I am kinda sad in general.
   
Made in us
Wicked Canoptek Wraith



United States

I don't think we're going to see any really solid improvements until a new codex drops. We'll keep getting bandaid fixes until then.

If you're not playing very competitively, it's still a fun army.
   
Made in ch
Irked Necron Immortal




Switzerland

punisher357 wrote:
I don't think we're going to see any really solid improvements until a new codex drops. We'll keep getting bandaid fixes until then.

If you're not playing very competitively, it's still a fun army.

I play Necrons almost like a "good stuff" magic deck. Single units without much teamwork, worked fine so far.
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

I think Necrons are the most fun army I have played. I am trying to make a good Marine list to compete against the various Necron lists I have.

The two armies really have different styles. I haven't noticed much of an issue with the new Armor of Contempt rule.

My last game against a boat heavy Drukhari army came down to last round points scored, which is why I love my Necrons.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in gb
Regular Dakkanaut





United Kingdom

I have a small local tourney coming up and need help with a list.

It's only 650 points, i know most people are expecting me to turn up with my Eldar so I want to give them a shock and play with Necrons.

Looking for a fun list but not one that will fall to a stiff breeze. Any ideas? I know Necrons struggle at smaller levels so I am finding it hard to put something together.

Craftworld Eldar
Space Wolves
Necrons
Kruleboyz  
   
Made in ch
Irked Necron Immortal




Switzerland

1 Chronomancer
5 Tesla Immortals
16 Skorpekhs
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Crafter91 wrote:
I have a small local tourney coming up and need help with a list.

It's only 650 points, i know most people are expecting me to turn up with my Eldar so I want to give them a shock and play with Necrons.

Looking for a fun list but not one that will fall to a stiff breeze. Any ideas? I know Necrons struggle at smaller levels so I am finding it hard to put something together.

Are the list subjected to a FOC?
If not, take a TSK - impossible to shift at this pt level.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ch
Irked Necron Immortal




Switzerland

 wuestenfux wrote:
 Crafter91 wrote:
I have a small local tourney coming up and need help with a list.

It's only 650 points, i know most people are expecting me to turn up with my Eldar so I want to give them a shock and play with Necrons.

Looking for a fun list but not one that will fall to a stiff breeze. Any ideas? I know Necrons struggle at smaller levels so I am finding it hard to put something together.

Are the list subjected to a FOC?
If not, take a TSK - impossible to shift at this pt level.

even with FOC one could play

SK
Warden
9 Immortals
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Manchild 1984 wrote:
 wuestenfux wrote:
 Crafter91 wrote:
I have a small local tourney coming up and need help with a list.

It's only 650 points, i know most people are expecting me to turn up with my Eldar so I want to give them a shock and play with Necrons.

Looking for a fun list but not one that will fall to a stiff breeze. Any ideas? I know Necrons struggle at smaller levels so I am finding it hard to put something together.

Are the list subjected to a FOC?
If not, take a TSK - impossible to shift at this pt level.

even with FOC one could play

SK
Warden
9 Immortals

Great list. I'd go for it. Almost unbeatable.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ch
Irked Necron Immortal




Switzerland

The Immortals should be Tesla I think
Dynasty unclear
   
Made in gb
Regular Dakkanaut





United Kingdom

Ok so in light of not yet owning a Silent King... and for the fact that it's a fairly easy-going tournament and i'm not looking to lose any friends this is the list I'm thinking of playing with....

Technomancer, 14 Warriors, 5 Skopekhs, 3 Scarabs, 3 Lokhust Heavy Destroyers

Unusual choice... I'm going with Nephrekh - normally I wouldn't be a fan of this Dynasty in bigger games but in this list I think it works well.

My thinking is that it will give the Skorpekhs and Technomancer a 16" move, and the Implacable Conqueror trait will give the SDs reroll charges. He can also revive models in the unit as needed while they get into combat.
It will also allow me to put the warriors into deepstrike for 1cp, making sure their short range guns actually do some damage.
On top of that, the added bonus of an armywide 6++ is better than nothing - particularly for the LHDs.

The hope is that the Technomancer will be able to make it back to the LHDs to revive them as needed before the unit is wiped, with Prismatic Obscurification protecting him from being shot at if he's left in the open. He also has Veil of Darkness to help with this if needed.

Obviously, the scarabs are simply there to hold backline objectives and score points.

Full list below - thoughts welcome!

Spoiler:
Dynasty Choice: Dynasty: Nephrekh

+ HQ +

Technomancer [6 PL, 100pts]: Arkana: Prismatic Obfuscatron, Canoptek Cloak, Relic: Veil of Darkness, Warlord, Warlord Trait (Codex 5): Implacable Conqueror (Aura)

+ Troops +

Necron Warriors [12 PL, 182pts]
. 14x Necron Warrior (Gauss Reaper): 14x Gauss Reaper

+ Elites +

Skorpekh Destroyers [8 PL, 150pts]: Skorpekh Destroyer (Reap-Blade)
. 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers

+ Fast Attack +

Canoptek Scarab Swarms [2 PL, 45pts]
. 3x Canoptek Scarab Swarm: 3x Feeder Mandibles

+ Heavy Support +

Lokhust Heavy Destroyers [9 PL, 165pts]
. 3x Lokhust Heavy Destroyer (Gauss Destructor): 3x Gauss Destructor

++ Total: [37 PL, 6CP, 642pts] ++

Craftworld Eldar
Space Wolves
Necrons
Kruleboyz  
   
Made in ch
Irked Necron Immortal




Switzerland

I would -4 warriors and +2 Skorkephs
   
Made in gb
Regular Dakkanaut





United Kingdom

 Manchild 1984 wrote:
I would -4 warriors and +2 Skorkephs


Interesting... would you run them as a single large unit or split into two?

Craftworld Eldar
Space Wolves
Necrons
Kruleboyz  
   
Made in ch
Irked Necron Immortal




Switzerland

 Crafter91 wrote:
 Manchild 1984 wrote:
I would -4 warriors and +2 Skorkephs


Interesting... would you run them as a single large unit or split into two?


can't have 7 as one unit. 3-4 is only config
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

 Crafter91 wrote:
 Manchild 1984 wrote:
I would -4 warriors and +2 Skorkephs


Interesting... would you run them as a single large unit or split into two?


I'm not sure if Manchild would agree on this, but I have found all in one larger unit to be good for several reasons.....

Its going to be a target and naturally you want more models to support reanimation. (Lately I haven't been as excited about 5++ saves from a Chronomancer, but I do love a Techno bring one back each turn......wish we had a -1 AP and +1 armor save option for things like Destroyers and Wraiths. :-) )

Also, I LOVE the x2 big blade baddies in the group laying the wood on stuff. So yes for x6 Skorpekh Destroyers......(in my humble opinion of course).

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in nl
Dakka Veteran





Netherlands

I am about to start playing necrons and currently assembling a CC destroyer list. In this I would like one or two C'tan but are a bit confused.

There is the small but amazing Nightbringer and the big Void dragon which has a new model which I like a bit less. Is their base size really do much different? Bit weird ain't it?
And is it worth it to get two?

   
 
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