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![[Post New]](/s/i/i.gif) 2022/06/23 15:36:39
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Irked Necron Immortal
Switzerland
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Silent King getting core is funny. Getting buffed by Szeraz, getting Veiled, MWBD himself, getting an attack from Anrakyr. Everything
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![[Post New]](/s/i/i.gif) 2022/06/23 15:39:42
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Killer Klaivex
The dark behind the eyes.
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I'm very happy to see the removal of the stupid NOBLE restriction.
And also the fact that I can now just pick a protocol and stick with it for the entire game.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2022/06/23 15:49:49
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Big Mek in Kustom Dragster with Soopa-Gun
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Technos can revive spyders and menhirs....
Something tells me that is not intentional lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2022/06/23 18:13:47
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Loyal Necron Lychguard
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It's Necrons' turn to get a bunch of rules for no reason, every Necron is now an Ultramarine. With SK the -1 doesn't even matter. Slipspace wrote:Also, all vehicles are now Core, including TSK. IIRC, that means you can use the veil on them.
That is so dumb, but many are too large to fit. Hypermaterial Ablator is really cool for Spyders and Monoliths though. Vineheart01 wrote:Technos can revive spyders and menhirs.... Something tells me that is not intentional lol
Bold of you to assume GW had intentions and isn't just firing from the hip. Everything in 9th except for the core rules and Crusade content has been phoned in 100%.
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This message was edited 1 time. Last update was at 2022/06/23 18:14:35
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![[Post New]](/s/i/i.gif) 2022/06/23 19:57:33
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Freaky Flayed One
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Posting this new points/dataslate improved Arking Lot list for posterity here. Transhuman, everything but Ctan is core. 3+/5++, 5+ mw shrug. Absolutely brutal in play testing today. Suggest taking 2w regen from (Undying Legion) for permanent command protocol.
Necrons Supreme Command Detachment ( 0CP - 400PT )
SUB-FACTION: Szarekhan
LORD OF WAR
WARLORD: The Silent King (400)
1x Szarekh
2x Triarchal Menhir
TRAITS: The Triarch's Will
Necrons Spearhead Detachment ( 3CP - 1595PT )
SUB-FACTION: Szarekhan
HQ
Catacomb Command Barge (150)
1x Catacomb Command Barge
RELICS: Voltaic Staff
STRATAGEMS: Dynastic Heirlooms
ELITES
C’tan Shard of the Nightbringer (320)
1x C’tan Shard of the Nightbringer
POWER S: C'tan Shard of the Nightbringer - Gaze of Death, Sky of Falling Stars
Triarch Stalker (135) Twin heavy gauss cannon
1x Triarch Stalker: Twin heavy gauss cannon
HEAVY SUPPORT
Doomsday Ark (160)
1x Doomsday Ark
Doomsday Ark (160)
1x Doomsday Ark
Doomsday Ark (160)
1x Doomsday Ark
Tesseract Ark (170) 2x Particle beamer
1x Tesseract Ark: 2x Particle beamer
Tesseract Ark (170) 2x Particle beamer
1x Tesseract Ark: 2x Particle beamer
Tesseract Ark (170) 2x Particle beamer
1x Tesseract Ark: 2x Particle beamer
STRATAGEMS
Dynastic Heirlooms (1CP)
Total Command Points: 4/15
Reinforcement Points: 5
Total Points: 1995/2000
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This message was edited 3 times. Last update was at 2022/06/23 20:02:03
Beware of he who would deny you access to information, for in his heart, he dreams himself your master. |
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![[Post New]](/s/i/i.gif) 2022/06/23 21:06:35
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Irked Necron Immortal
Switzerland
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could be solid, I think ofc that Tesseract Ark got worse compared to the flyer for example
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![[Post New]](/s/i/i.gif) 2022/06/23 22:54:04
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Freaky Flayed One
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I think the addition of core to every vehicle has made tesseract arks and doomsday arks absolutely bonkers. D6 attacks is still swingy, but when you MWBD them and they roll 6 attacks they're hefty bois. If you stick a few within aura range of TSK it gets pretty nasty pretty quick. I took apart a Knight Abominant on bottom of first turn really easily with TSK and one DDA using MWBD on TSK and the DDA + the aura. It's _DEFINITELY_ going to get FAQ'd that the TSK can MWBD himself.
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This message was edited 1 time. Last update was at 2022/06/23 22:59:25
Beware of he who would deny you access to information, for in his heart, he dreams himself your master. |
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![[Post New]](/s/i/i.gif) 2022/06/24 02:47:33
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Loyal Necron Lychguard
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zmc wrote:I think the addition of core to every vehicle has made tesseract arks and doomsday arks absolutely bonkers. D6 attacks is still swingy, but when you MWBD them and they roll 6 attacks they're hefty bois. If you stick a few within aura range of TSK it gets pretty nasty pretty quick. I took apart a Knight Abominant on bottom of first turn really easily with TSK and one DDA using MWBD on TSK and the DDA + the aura. It's _DEFINITELY_ going to get FAQ'd that the TSK can MWBD himself.
How does MWBD help SK?
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![[Post New]](/s/i/i.gif) 2022/06/24 03:30:46
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Freaky Flayed One
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Helps with hit modifiers. His aura is the bigger bonus I suppose. He gets Blades and Stars until they FAQ it out, as being a Vehicle makes him and the twins core.
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Beware of he who would deny you access to information, for in his heart, he dreams himself your master. |
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![[Post New]](/s/i/i.gif) 2022/06/24 03:55:17
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Loyal Necron Lychguard
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zmc wrote:Helps with hit modifiers. His aura is the bigger bonus I suppose. He gets Blades and Stars until they FAQ it out, as being a Vehicle makes him and the twins core.
My point is that you are only getting 10% more hits which is pretty modest and it shouldn't work against the most popular Harlequin builds either. It'd be a bigger deal if you were constantly reviving your bodyguards. SK is so mandatory now that it's silly. Maybe some Destroyer-focussed builds can go without him.
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![[Post New]](/s/i/i.gif) 2022/06/24 04:36:10
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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SK now getting CORE is hilarious and ridiculous. GW is so fething stupid. You can veil him, he benefits from hypermaterial ablator, his menhirs can be reanimated, you can give him S+1 with disruption fields, he gives himself +1" move, he can MWBD himself, Illuminor can mechanical augment him, possibly giving him a BS of 1+, Anrakyr gives him +1 attack, he benefits from immortal pride and implacable conqueror, etc.
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![[Post New]](/s/i/i.gif) 2022/06/24 10:25:36
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Deranged Necron Destroyer
UK, Midlands
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I think people need to calm down about the VEHICLES get CORE buff, it's the least significant change of the last week. Our vehicles weapons are so bad that MWBD and hit rerolls from the king don't save them. Most of the crazy interactions are not actually good- Prismatic Dimensional Breach TSK out of a Monolith would be hilarious, but bad. Veiling TSK requires you to be Szarekhan, as does resurrecting a Menhir, I'm going to try it but Obsekh/ Novokh are where it's at. There's always Szeras, you might get a T8 king! Or res a Menhir! Most likely you'll wish you hadn't wasted 145pts on him. +1 Attack on TSK or Monolith from Anrakyr? Not worth 130pts. There are some minor benefits to be had from Hypermaterial Ablator and Diruption Fields on TSK. Ablator is only relevant vs AP1, DF will occasionally help a bit. The only competitive practical implications of vehicles getting CORE are from TSK getting his own buffs, which are very nice! The points drops, Protocols and Secondarys are what's game changing.
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This message was edited 1 time. Last update was at 2022/06/24 10:29:37
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![[Post New]](/s/i/i.gif) 2022/06/24 11:52:57
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Ladies Love the Vibro-Cannon Operator
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Well, I'm not playing Necron vehicles besides the TSK.
Lychguard gained my attention after a 3 ppm drop.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2722/06/24 16:06:38
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Irked Necron Immortal
Switzerland
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I think Anrakyr with CCB tempting now.
The 6 dynasties putting "their" Protocol for all turns seems powerful.
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![[Post New]](/s/i/i.gif) 2022/06/24 19:19:47
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Storm Trooper with Maglight
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Just making sure I understand what the dataslate says.
Is it that: any unit with the Command Protocols rule, will benefit from the chosen protocol/directive in each round just for being on the table. PLUS benefit from another protocol the whole game, with the ability to swap directives each round OR for the select 6 dynasties, they can benefit from both directives of their protocol the whole game if that one is not chosen to apply to a specific round.
That does indeed (if accurate) seem to add significant weight to some of the Dynasties with a build to take fullest advantage of their protocol/directive. Also a lot of stacked rules to remember, but at least its always on, instead of 'oops moved too far away from a Noble, now all of a sudden you forgot how to shoot better.
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![[Post New]](/s/i/i.gif) 2022/06/24 20:26:17
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Loyal Necron Lychguard
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Kcalehc wrote:Just making sure I understand what the dataslate says. Is it that: any unit with the Command Protocols rule, will benefit from the chosen protocol/directive in each round just for being on the table. PLUS benefit from another protocol the whole game, with the ability to swap directives each round OR for the select 6 dynasties, they can benefit from both directives of their protocol the whole game if that one is not chosen to apply to a specific round. That does indeed (if accurate) seem to add significant weight to some of the Dynasties with a build to take fullest advantage of their protocol/directive. Also a lot of stacked rules to remember, but at least its always on, instead of 'oops moved too far away from a Noble, now all of a sudden you forgot how to shoot better.
It's in addition to. So for Novokh you're getting +1 S on the charge on 6s to wound +1 AP the entire game if you have a Necron Character on the table in addition to another Protocol each turn following the old rules. I still think pre-game move is king, the only time you want anything other than permanent fall back and shoot is in a vehicle list without blast weapons or a melee list. Usually, you don't really need both the directives, getting both is a very minor benefit IMO.
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This message was edited 1 time. Last update was at 2022/06/24 20:27:25
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![[Post New]](/s/i/i.gif) 2022/06/25 03:44:56
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Irked Necron Immortal
Switzerland
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I think the protocol for fall back and shoot does not allow charges that turn, not good for melee.
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![[Post New]](/s/i/i.gif) 2022/06/25 05:45:17
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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Since is when is getting light cover only relevant against AP1 ?? It works against every AP.
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![[Post New]](/s/i/i.gif) 2022/06/25 05:59:23
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Loyal Necron Lychguard
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For a melee army you would want Hungry Void. For a vehicle army you would want Undying Legions or possibly Eternal Guardian if the enemy weapon profiles are right and you are running a lot of static vehicles like Obelisks and Doomsday Arks. I propose that for a shooty Mephrit list or shooty Nephrekh list permanent Conquering Tyrant is going to be superior to permanent Vengeful Stars or Sudden Storm. p5freak wrote: Since is when is getting light cover only relevant against AP1 ?? It works against every AP.
3+ 4++ vs 2+ 4++ Against AP-2 or better it's the same. That's why it's a bigger deal for Monoliths and Obelisks since it's relevant against AP-1 all the way up to AP-5.
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This message was edited 2 times. Last update was at 2022/06/25 06:07:01
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![[Post New]](/s/i/i.gif) 2022/06/25 06:09:21
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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vict0988 wrote:
3+ 4++ vs 2+ 4++
Against AP-2 or better it's the same. That's why it's a bigger deal for Monoliths and Obelisks since it's relevant against AP-1 all the way up to AP-5.
And what if you cant use inv ?
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![[Post New]](/s/i/i.gif) 2022/06/25 06:39:49
Subject: Re:Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Loyal Necron Lychguard
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p5freak wrote: vict0988 wrote:
3+ 4++ vs 2+ 4++
Against AP-2 or better it's the same. That's why it's a bigger deal for Monoliths and Obelisks since it's relevant against AP-1 all the way up to AP-5.
And what if you cant use inv ?
Like against an AP-6 railgun or a melee weapon? We are talking about a Librarian being within Null Zone range and then another unit shooting from more than 12" away for it to matter against AP-2. Am I missing something?
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![[Post New]](/s/i/i.gif) 2022/06/25 21:07:34
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Dakka Veteran
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Do you guys think hand of the phearon is still worth it with the reduced starting CP?
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![[Post New]](/s/i/i.gif) 2022/06/25 21:11:45
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Big Mek in Kustom Dragster with Soopa-Gun
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I'd say yes, because
A) More things benefit from MWBD than dont, odds are your overlord will be in range of 2 things for most of the game if not all of it, especially if you Thrall him up (probably the only trait im even looking at...)
B) Our strats are largely meh, +1 to hit is about as useful as most of them, so you arent really cutting into strat cp funding that much.
Most lists ive been theorycrafting with have it on there, because almost the entire list can benefit.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2022/06/25 22:07:08
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Pestilent Plague Marine with Blight Grenade
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Hand of the Phaeron implies you're not taking The Silent King, which is probably a mistake.
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Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it. |
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![[Post New]](/s/i/i.gif) 2022/06/26 02:15:49
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Dakka Veteran
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Vineheart01 wrote:I'd say yes, because
A) More things benefit from MWBD than dont, odds are your overlord will be in range of 2 things for most of the game if not all of it, especially if you Thrall him up (probably the only trait im even looking at...)
B) Our strats are largely meh, +1 to hit is about as useful as most of them, so you arent really cutting into strat cp funding that much.
Most lists ive been theorycrafting with have it on there, because almost the entire list can benefit.
I tend to agree. It was practically any auto take beforehand, I just think we do have a few really decent strats that I want to be using every game really, so it presents a small problem. I think starting with 8 CP would have been the sweet spot but hey ho
MinMax wrote:Hand of the Phaeron implies you're not taking The Silent King, which is probably a mistake.
Don't have him and don't really wanna buy or build him so yeah lol
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![[Post New]](/s/i/i.gif) 2022/06/26 14:32:27
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Big Mek in Kustom Dragster with Soopa-Gun
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I tended to not use Phaeron before because most of the time i would only have 2 core units near my overlord for 1 maybe 2 turns, and usually one of them was melee focused.
Then again i also been using the CCB with skorpekh escorts so thats probably my fault.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2022/06/27 06:55:01
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Fixture of Dakka
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MinMax wrote:Hand of the Phaeron implies you're not taking The Silent King, which is probably a mistake.
{shrug} By the time I get him built & painted it won't be.
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![[Post New]](/s/i/i.gif) 2022/06/27 07:00:09
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Nihilistic Necron Lord
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ccs wrote: MinMax wrote:Hand of the Phaeron implies you're not taking The Silent King, which is probably a mistake.
{shrug} By the time I get him built & painted it won't be.
By that time GW will have TSK and TITANIC units excluded from the CORE change.
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![[Post New]](/s/i/i.gif) 2022/06/27 16:34:40
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Wicked Canoptek Wraith
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p5freak wrote:ccs wrote: MinMax wrote:Hand of the Phaeron implies you're not taking The Silent King, which is probably a mistake.
{shrug} By the time I get him built & painted it won't be.
By that time GW will have TSK and TITANIC units excluded from the CORE change.
Based on how they explained that TSK was intentionally made core, I somehow think they'll leave that change in play, but possibly FAQ some of the dumber interactions (menhir res, etc). I do agree that I think we'll see TITANIC units excluded in a future faq.
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8000
2700 |
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![[Post New]](/s/i/i.gif) 2022/06/27 17:10:06
Subject: Necron New 9th Edition Codex Tactica: All Hail The Silent King
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Big Mek in Kustom Dragster with Soopa-Gun
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At minimum i see them saying Rites only works on units that have Reanimation.
Reviving spyders is pretty obvious that would happen giving them core, but reviving Menhirs i highly HIGHLY doubt they thought of that, since GW rarely thinks things through for balance changes.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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