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Made in us
Regular Dakkanaut




 Ian Sturrock wrote:
I think it'd be good to clarify things on the KS campaign page too. It's still not really clear what either of the $40 boxes give. The second one is a bit clearer than the 1st, but still...


Ok, then I will continue to work on that.

This message was edited 1 time. Last update was at 2021/01/24 02:04:00


 
   
Made in us
Regular Dakkanaut




Some core focuses of the scythian weapons. For the sake of interchangeability, beyond the torso, we will make the arms a bit more neutral (not having to have chain on a tunic etc). Also, close up of Amazon.


https://www.kickstarter.com/projects/rgdgaming/28mm-hard-plastic-satyrs-and-scythians
[Thumb - Capture.JPG]

[Thumb - widerman.JPG]

This message was edited 2 times. Last update was at 2021/01/26 01:35:18


 
   
Made in us
Legendary Master of the Chapter





SoCal

I like that selection of weapons. Are the Scythians all wearing sleeves and the Amazons all not?

   
Made in us
Regular Dakkanaut




 BobtheInquisitor wrote:
I like that selection of weapons. Are the Scythians all wearing sleeves and the Amazons all not?



Legs, two pants, two legs without pants. Arms on males closer to tunic, scale dabbed about, mostly favor pants (some exceptions on legs). Females you'll likely see closer to wrist guard, sleeveless, and a tunic combo. Scale fashion was fairly patchwork, could darn near put it anywhere.

This message was edited 1 time. Last update was at 2021/01/26 04:36:44


 
   
Made in us
Legendary Master of the Chapter





SoCal

Sounds like a good mix.

   
Made in us
Regular Dakkanaut




 BobtheInquisitor wrote:
Sounds like a good mix.



The infantry had a long term approach for kit bashing, as we wanted to do horses for them eventually. Lot of the weapons would agree to riders.


Automatically Appended Next Post:
https://www.kickstarter.com/projects/rgdgaming/28mm-hard-plastic-satyrs-and-scythians/posts/3082718


Update here!

This message was edited 2 times. Last update was at 2021/01/26 16:43:11


 
   
Made in us
Regular Dakkanaut




Update on Boar Tusk Helm, and new scale mail variant.




[Thumb - AmazonScaleBreast.345.jpg]

[Thumb - AmazonScaleBreast.jpg]

   
Made in us
Legendary Master of the Chapter





SoCal

Well, both of those play into my biases, so I love them. Is your sculptor still working on basic designs or is it all pretty much finalized with room for a few tweaks?

   
Made in us
Regular Dakkanaut




 BobtheInquisitor wrote:
Well, both of those play into my biases, so I love them. Is your sculptor still working on basic designs or is it all pretty much finalized with room for a few tweaks?


He said he's working on some more dynamic hand weapon angles, but we could wrap up the set between now and February. People still want expressions, trying to get another "commoner" head version, need pants on one, misc stuff.
   
Made in us
Grisly Ghost Ark Driver






rgdgaming wrote:
Update on Boar Tusk Helm, and new scale mail variant.
Oh, very nice. Satyrs and Scythians are the priority, but how do the Amazons fit into the KS?

Works in Progress: Many. Progress, Ha!
My Games Played 
   
Made in us
Regular Dakkanaut




 Ancestral Hamster wrote:
rgdgaming wrote:
Update on Boar Tusk Helm, and new scale mail variant.
Oh, very nice. Satyrs and Scythians are the priority, but how do the Amazons fit into the KS?


Scythians and Amazons have a tie together (culturally integrated origins), and people had a big draw to them. Scythians would be next to work, taking into account backer wishes, then Satyrs. Hoping people see we are invested in the project enough to give it a go.

No one does Scythians or Amazons in plastic, and are mostly metal. Not many good beastmen for neutral uses, especially in plastic. Satyrs was more of a demand from the last kickstarter.

This message was edited 1 time. Last update was at 2021/01/28 01:41:20


 
   
Made in us
Stoic Grail Knight





Central Cimmeria

I would really love to see more muscular shoulders on the scythians to match their nice beefy legs.

They look a little bottom heavy to me right now.

The arms will also benefit by not looking so much like featureless tubes.

I'd also like to see the weapons made a little bit more heroic in scale. Thicker shafts and longer blades, etc. If you are aiming for fantasy compatibility I say you really go for it.

I like the look of the Amazon in scale, but since I'm a merciless critic at this point in the process (in an attempt to be helpful), I'd say that you need to make the texture deeper or it will not take a wash when made in scale.
   
Made in us
Legendary Master of the Chapter





SoCal

rgdgaming wrote:
 BobtheInquisitor wrote:
Well, both of those play into my biases, so I love them. Is your sculptor still working on basic designs or is it all pretty much finalized with room for a few tweaks?


He said he's working on some more dynamic hand weapon angles, but we could wrap up the set between now and February. People still want expressions, trying to get another "commoner" head version, need pants on one, misc stuff.


I guess I’m worried about the project just barely funding, hoping you’re not burning too much money on sculpting for stretch goal material.

   
Made in us
Regular Dakkanaut




 BobtheInquisitor wrote:
rgdgaming wrote:
 BobtheInquisitor wrote:
Well, both of those play into my biases, so I love them. Is your sculptor still working on basic designs or is it all pretty much finalized with room for a few tweaks?


He said he's working on some more dynamic hand weapon angles, but we could wrap up the set between now and February. People still want expressions, trying to get another "commoner" head version, need pants on one, misc stuff.


I guess I’m worried about the project just barely funding, hoping you’re not burning too much money on sculpting for stretch goal material.


No worries, fauns and centaurs are doing pretty decently in the wholesale dept. really helps with the sculpting. Worth the investment! Issue at hand is that I’m looking for the gap difference to speed up everything. Jan and feb are just really good sculpting months. Can’t do much till March.
   
Made in us
Auspicious Aspiring Champion of Chaos





life.

rgdgaming wrote:
 BobtheInquisitor wrote:
rgdgaming wrote:
 BobtheInquisitor wrote:
Well, both of those play into my biases, so I love them. Is your sculptor still working on basic designs or is it all pretty much finalized with room for a few tweaks?


He said he's working on some more dynamic hand weapon angles, but we could wrap up the set between now and February. People still want expressions, trying to get another "commoner" head version, need pants on one, misc stuff.


I guess I’m worried about the project just barely funding, hoping you’re not burning too much money on sculpting for stretch goal material.


No worries, fauns and centaurs are doing pretty decently in the wholesale dept. really helps with the sculpting. Worth the investment! Issue at hand is that I’m looking for the gap difference to speed up everything. Jan and feb are just really good sculpting months. Can’t do much till March.


Because of Chinese New Year, I assume?

I collect:

Grand alliance death (whole alliance)

Stormcast eternals

Slaves to Darkness - currently Nurgle but may expand to undivided.
 
   
Made in us
Regular Dakkanaut




 lord marcus wrote:
rgdgaming wrote:
 BobtheInquisitor wrote:
rgdgaming wrote:
 BobtheInquisitor wrote:
Well, both of those play into my biases, so I love them. Is your sculptor still working on basic designs or is it all pretty much finalized with room for a few tweaks?


He said he's working on some more dynamic hand weapon angles, but we could wrap up the set between now and February. People still want expressions, trying to get another "commoner" head version, need pants on one, misc stuff.


I guess I’m worried about the project just barely funding, hoping you’re not burning too much money on sculpting for stretch goal material.


No worries, fauns and centaurs are doing pretty decently in the wholesale dept. really helps with the sculpting. Worth the investment! Issue at hand is that I’m looking for the gap difference to speed up everything. Jan and feb are just really good sculpting months. Can’t do much till March.


Because of Chinese New Year, I assume?


Correct.
   
Made in us
Regular Dakkanaut




 Gallahad wrote:
I would really love to see more muscular shoulders on the scythians to match their nice beefy legs.

They look a little bottom heavy to me right now.

The arms will also benefit by not looking so much like featureless tubes.

I'd also like to see the weapons made a little bit more heroic in scale. Thicker shafts and longer blades, etc. If you are aiming for fantasy compatibility I say you really go for it.

I like the look of the Amazon in scale, but since I'm a merciless critic at this point in the process (in an attempt to be helpful), I'd say that you need to make the texture deeper or it will not take a wash when made in scale.



It's alright, I assume you mean well. Tim's been erroring in the side of making things bigger, especially after the Faun kickstarter. Lot of the earlier work was done in true 28, and we've made some upgrades to his computer to essentially get the most out of Freeform. The extra steps and details were crippling before, now, less of a hindrance. I'd keep an open mind as we go along. Right now our focus is putting out parts, and combinations to explain a little bit better what people should expect, and with the relation to Amazons how they will better look when they adapt Scythian type weaponry.

Took the liberty of adding examples of the mold sizes in the main page, and an example of a mace that we came up with last night.

[Thumb - Wargames_Atlantic_Irish_Sprue_Back_700x700.jpg]

[Thumb - AmazonArmMaceSwing.349.jpg]

This message was edited 2 times. Last update was at 2021/01/30 02:28:55


 
   
Made in us
Stoic Grail Knight





Central Cimmeria

rgdgaming wrote:
 Gallahad wrote:
I would really love to see more muscular shoulders on the scythians to match their nice beefy legs.

They look a little bottom heavy to me right now.

The arms will also benefit by not looking so much like featureless tubes.

I'd also like to see the weapons made a little bit more heroic in scale. Thicker shafts and longer blades, etc. If you are aiming for fantasy compatibility I say you really go for it.

I like the look of the Amazon in scale, but since I'm a merciless critic at this point in the process (in an attempt to be helpful), I'd say that you need to make the texture deeper or it will not take a wash when made in scale.



It's alright, I assume you mean well. Tim's been erroring in the side of making things bigger, especially after the Faun kickstarter. Lot of the earlier work was done in true 28, and we've made some upgrades to his computer to essentially get the most out of Freeform. The extra steps and details were crippling before, now, less of a hindrance. I'd keep an open mind as we go along. Right now our focus is putting out parts, and combinations to explain a little bit better what people should expect, and with the relation to Amazons how they will better look when they adapt Scythian type weaponry.

Took the liberty of adding examples of the mold sizes in the main page, and an example of a mace that we came up with last night.


I'm a backer of the Kickstarter and want nothing but the best for you guys. I'll cool my jets on the constructive criticism until you ask for it.

Good to understand that you guys are just in the roughing it in stage.
   
Made in us
Regular Dakkanaut




 Gallahad wrote:
rgdgaming wrote:
 Gallahad wrote:
I would really love to see more muscular shoulders on the scythians to match their nice beefy legs.

They look a little bottom heavy to me right now.

The arms will also benefit by not looking so much like featureless tubes.

I'd also like to see the weapons made a little bit more heroic in scale. Thicker shafts and longer blades, etc. If you are aiming for fantasy compatibility I say you really go for it.

I like the look of the Amazon in scale, but since I'm a merciless critic at this point in the process (in an attempt to be helpful), I'd say that you need to make the texture deeper or it will not take a wash when made in scale.



It's alright, I assume you mean well. Tim's been erroring in the side of making things bigger, especially after the Faun kickstarter. Lot of the earlier work was done in true 28, and we've made some upgrades to his computer to essentially get the most out of Freeform. The extra steps and details were crippling before, now, less of a hindrance. I'd keep an open mind as we go along. Right now our focus is putting out parts, and combinations to explain a little bit better what people should expect, and with the relation to Amazons how they will better look when they adapt Scythian type weaponry.

Took the liberty of adding examples of the mold sizes in the main page, and an example of a mace that we came up with last night.


I'm a backer of the Kickstarter and want nothing but the best for you guys. I'll cool my jets on the constructive criticism until you ask for it.

Good to understand that you guys are just in the roughing it in stage.


We pivoted fast, so the Amazons took a back seat approach to front of the line, but knowing that I don't think it would change our view of working on sculpts when you can't mold yet. Waste of time otherwise.

Throw out the feedback, not going to die Thank you for backing!

This message was edited 1 time. Last update was at 2021/01/30 17:33:04


 
   
Made in ca
Regular Dakkanaut




Oh man we're getting so close. I'm getting really jazzed for these! I'd posted in a local group about them but I think I'll try and bend some more ears.
   
Made in us
Regular Dakkanaut




Longstrider wrote:
Oh man we're getting so close. I'm getting really jazzed for these! I'd posted in a local group about them but I think I'll try and bend some more ears.



Very close, nearing the rally stage. Making more renders and part combination presentations for next week, should help!
   
Made in us
Regular Dakkanaut




More renders coming!

https://www.kickstarter.com/projects/rgdgaming/28mm-hard-plastic-satyrs-and-scythians
[Thumb - AmazonShieldPickPose.jpg]

[Thumb - AmazonSpearPose4.jpg]

This message was edited 1 time. Last update was at 2021/01/31 22:34:50


 
   
Made in us
Regular Dakkanaut




Next up!
[Thumb - AmazonSpearPose2.jpg]

[Thumb - AmazonQuiver.jpg]

   
Made in us
Regular Dakkanaut




https://www.kickstarter.com/projects/rgdgaming/28mm-hard-plastic-satyrs-and-scythians
[Thumb - SatyrWine.362.jpg]

   
Made in ca
Regular Dakkanaut




Ooooooh so close. I like the javelin pose, but I think it could use just a smidge more dynamism.
   
Made in us
Legendary Master of the Chapter





SoCal

If it were up to me, all the poses would look straight out of How To Draw Comics The Marvel Way.

This message was edited 1 time. Last update was at 2021/02/04 20:59:07


   
Made in us
Regular Dakkanaut




Longstrider wrote:
Ooooooh so close. I like the javelin pose, but I think it could use just a smidge more dynamism.



I think so to. Some of the confining elements is trying to maximize the use of the body poses and the line of draft. When the fauns were made, we had two styles of torso, the 4-1 and neutral. The 4-1 had an interesting capability of reaching bow, javelin, melee and spear combinations. Each pose has certain things in mind. Its a tough battle.

This message was edited 2 times. Last update was at 2021/02/05 00:41:30


 
   
Made in us
Regular Dakkanaut




Two handed weapon!
[Thumb - SatyrCudgel.373.jpg]

[Thumb - SatyrCudgel.374.jpg]

   
Made in us
Regular Dakkanaut




This will need some testing, and some touch ups around the neck, but an animal skin back covering.
[Thumb - SatyrCudgel.376.jpg]

[Thumb - SatyrCudgel.377.jpg]

   
Made in us
Legendary Master of the Chapter





SoCal

Perhaps it’s the angle, but that animal skin looks like play dough pancake with some mild texturing.

   
 
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