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Made in gb
Longtime Dakkanaut






 vipoid wrote:

Ah, but Yuki will counter by putting out an app that will allow people to read his posts by paying a monthly subscription. Except that they'll be in a random order, with no way to sort them by thread or date, and some may have been badly translated to Chinese.

Ok, that sounds bad, but we should all just WAIT AND SEE how it eventually turns out in several years time.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

You know, on a more serious note, I can't help but think that having a given unit's point cost and wargear cost in its entry makes it vastly easier to read. As opposed to having a unit's entry and rules in one place and then the points in a different place, split between multiple, different lists.

I wish the actual codices would take this on board.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

 H.B.M.C. wrote:
PenitentJake wrote:
His post is criticizing GW for making typos. The post he wrote to criticize GW for making Typos contains one.
That's just Muphry's Law. It's to be expected.
I had to look up that one.
I was this close to posting about how meta this was all getting, but stopped to look it up first. I learned that from one of BCB's posts.

This message was edited 2 times. Last update was at 2021/01/15 14:28:52


6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in gb
Frenzied Berserker Terminator




Southampton, UK

 vipoid wrote:
You know, on a more serious note, I can't help but think that having a given unit's point cost and wargear cost in its entry makes it vastly easier to read. As opposed to having a unit's entry and rules in one place and then the points in a different place, split between multiple, different lists.

I wish the actual codices would take this on board.


Yeah this frustrates me. I'm sure it was part of a push to use power level instead of points, but I can see it would make list building a lot more awkward if I didn't just use BattleScribe.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I don't see the point of printing points into the codex in the first place. They change at least twice a year, sometimes even more often than that.

Putting them onto datasheets would just confuse people.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in pl
Fixture of Dakka




There is a large group of people who would not buy a codex, if it didn't have points in it. And AoS was a good experiment of going pointless in a GW game. GW consus seems to be be that points should very much be in.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






All current (and some future ) points are available online.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






Karol wrote:
There is a large group of people who would not buy a codex, if it didn't have points in it. And AoS was a good experiment of going pointless in a GW game. GW consus seems to be be that points should very much be in.


Most people i know already don't own the codexes anyway. And people that do barely refer to them since theyre mostly unecessary fluff and overpriced.

Still, if GW gave the pts list for free online and the codexes were small books with only datasheets, it could work and would probably be better than what we have now.
   
Made in us
Longtime Dakkanaut




GW's rules distribution system is just totally out of date. They shouldn't charge for rules at all. They don't even make much money off selling books, because the margin is so much lower than with plastic.

They'd almost certainly sell more plastic if they just gave away the rules for free. If they really wanted to keep selling books, they could keep doing so as a kind of premium feature for collectors, but it can't make much business sense to continue to lock rules behind expensive books that keep people out of the much more lucrative plastic market. Even if charging $50 for a codex only means someone buys $50 less of plastic in an exact one-for-one substitution, that's still a net loss for GW.

Though of course in reality most people just get the rules for free anyway except for maybe the faction they like best, and GW tacitly tolerates it.

This message was edited 2 times. Last update was at 2021/01/15 17:08:57


 
   
Made in us
Decrepit Dakkanaut





Karol wrote:
GW consus seems to be be that points should very much be in.


Community consensus.
   
Made in us
Decrepit Dakkanaut




 Lord Damocles wrote:
 vipoid wrote:

Ah, but Yuki will counter by putting out an app that will allow people to read his posts by paying a monthly subscription. Except that they'll be in a random order, with no way to sort them by thread or date, and some may have been badly translated to Chinese.

Ok, that sounds bad, but we should all just WAIT AND SEE how it eventually turns out in several years time.

This gets my goat more than chupacabra. GW defenders always go off potential of something instead of the actual end product.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




 Jidmah wrote:
I don't see the point of printing points into the codex in the first place. They change at least twice a year, sometimes even more often than that.

Putting them onto datasheets would just confuse people.


We are at the point where printing a codex is almost useless because the inherent rules change that frequently...not to mention they still haven't found an editor who can read.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Towering Hierophant Bio-Titan




Mexico

Rules changes are extremely rare, and when happen are usually just changes to the wording to make them clearer.

It is not comparable to points cost changing each 6 months.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Can I just say the new rules for the Death Guard are anti-horde as can possibly be, even to the point of making the Combat Patrol box illegal out of the box? This is GW hating horde, and this is how they will kill hordes. You cannot have a horde unit (guessing 20+ model units) without a like number of CORE units. You can no longer run BL bombs, or Zombie Hordes, or even Cultist/tzangor bombs because of this. This is GW forcing the Elite style of play.
   
Made in nl
Jovial Plaguebearer of Nurgle





FezzikDaBullgryn wrote:
Can I just say the new rules for the Death Guard are anti-horde as can possibly be, even to the point of making the Combat Patrol box illegal out of the box? This is GW hating horde, and this is how they will kill hordes. You cannot have a horde unit (guessing 20+ model units) without a like number of CORE units. You can no longer run BL bombs, or Zombie Hordes, or even Cultist/tzangor bombs because of this. This is GW forcing the Elite style of play.

I think this is very much going to vary on an army to army basis. So yes DG and other CSM get horde play limited but I don't think they will kneecap the ability of Tyranids and Orks to run a horde list, it wouldn't make any sense. It's just very clear that GW did not like a bunch of DG lists without any actual DG infantry in them. Which I agree with but if they (GW) had paid any attention they probably should have limited people's ability to spam Daemon Engines and calling it a DG list rather than singling out poxwalkers.
   
Made in gb
Longtime Dakkanaut




FezzikDaBullgryn wrote:
Can I just say the new rules for the Death Guard are anti-horde as can possibly be, even to the point of making the Combat Patrol box illegal out of the box? This is GW hating horde, and this is how they will kill hordes. You cannot have a horde unit (guessing 20+ model units) without a like number of CORE units. You can no longer run BL bombs, or Zombie Hordes, or even Cultist/tzangor bombs because of this. This is GW forcing the Elite style of play.


I don't really see how the former jumps to the second.
Okay, you won't be able to take an army which is just Poxwalkers screening vehicles. Or just hundreds of Poxwalkers.
But unless you really hate say Plague Marines or Terminators I'm not sure including say 2-3 units to unlock plenty of them is a massive tax, or ends hordes as we know it.

On the one hand limitations like this are bad because they limit narrative design of armies.
On the other, from a gaming perspective, making these units dependent on having a Marine unit seems like a potentially better way of fixing "we have to keep nerfing these guys so you'll eat your basic CSM".
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

FezzikDaBullgryn wrote:
Can I just say the new rules for the Death Guard are anti-horde as can possibly be, even to the point of making the Combat Patrol box illegal out of the box? This is GW hating horde, and this is how they will kill hordes. You cannot have a horde unit (guessing 20+ model units) without a like number of CORE units. You can no longer run BL bombs, or Zombie Hordes, or even Cultist/tzangor bombs because of this. This is GW forcing the Elite style of play.
No, you can't.

For each Bubonic Astartes Core Infantry (BACI) unit in your detachment, you can include 1 unit of 10-30 Death Guard Cultist AND 1 unit of 10-20 Poxwalkers. That's 50 horde models for each BACI unit. And those BACI units are most likely Blightlord Terminators (200 points for 5 models), Deathshroud Terminators (150 points for 3 models), Death Guard Possessed (120 points for 5 models), and Plague Marines (105 Points for 5 models). I think you can still fit well over 100 Infantry models in your army after paying the BACI tax.

What they have done is forced people to put actual Death Guard Marine models on the board instead of playing characters, daemon engines, cultist and poxwalkers.

This message was edited 1 time. Last update was at 2021/01/15 23:45:17


 
   
Made in us
Decrepit Dakkanaut





FezzikDaBullgryn wrote:
Can I just say the new rules for the Death Guard are anti-horde as can possibly be, even to the point of making the Combat Patrol box illegal out of the box? This is GW hating horde, and this is how they will kill hordes. You cannot have a horde unit (guessing 20+ model units) without a like number of CORE units. You can no longer run BL bombs, or Zombie Hordes, or even Cultist/tzangor bombs because of this. This is GW forcing the Elite style of play.


This is overly dramatic. This is GW forcing how they envision armies to form. Do you really think Daemons will be restricted on the use of their core units? Do Tzaangor bombs even get used now and is it necessary to have 90 of them?
   
Made in ca
Arch Magos w/ 4 Meg of RAM






FezzikDaBullgryn wrote:
Can I just say the new rules for the Death Guard are anti-horde as can possibly be, even to the point of making the Combat Patrol box illegal out of the box? This is GW hating horde, and this is how they will kill hordes. You cannot have a horde unit (guessing 20+ model units) without a like number of CORE units. You can no longer run BL bombs, or Zombie Hordes, or even Cultist/tzangor bombs because of this. This is GW forcing the Elite style of play.


why would the combat patrol box be illegal? Have we seen all the rules? Maybe poxs can now be taken in squads of 30 or maybe typhus removes the core tax.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




 VladimirHerzog wrote:
FezzikDaBullgryn wrote:
Can I just say the new rules for the Death Guard are anti-horde as can possibly be, even to the point of making the Combat Patrol box illegal out of the box? This is GW hating horde, and this is how they will kill hordes. You cannot have a horde unit (guessing 20+ model units) without a like number of CORE units. You can no longer run BL bombs, or Zombie Hordes, or even Cultist/tzangor bombs because of this. This is GW forcing the Elite style of play.


why would the combat patrol box be illegal? Have we seen all the rules? Maybe poxs can now be taken in squads of 30 or maybe typhus removes the core tax.


So the options are:

1. GW completely lacked foresight and released a broken product out of the gate.

OR.

2. This was a all long game by GW where they release a product model pack, and expected for these rules to marry up perfectly with their as yet unreleased rules?

Since all we have to go off of here is GW's past with broken releases, I'm going with 1. Also, If infernal Jealousy is worded correctly, Typhus will not be taken over the other Lords, or just Mortarian. As Typhus has "lord of" keywords, and thus cannot be taken along side Morty or any other Lord of...
   
Made in ca
Arch Magos w/ 4 Meg of RAM






FezzikDaBullgryn wrote:
 VladimirHerzog wrote:
FezzikDaBullgryn wrote:
Can I just say the new rules for the Death Guard are anti-horde as can possibly be, even to the point of making the Combat Patrol box illegal out of the box? This is GW hating horde, and this is how they will kill hordes. You cannot have a horde unit (guessing 20+ model units) without a like number of CORE units. You can no longer run BL bombs, or Zombie Hordes, or even Cultist/tzangor bombs because of this. This is GW forcing the Elite style of play.


why would the combat patrol box be illegal? Have we seen all the rules? Maybe poxs can now be taken in squads of 30 or maybe typhus removes the core tax.


So the options are:

1. GW completely lacked foresight and released a broken product out of the gate.

OR.

2. This was a all long game by GW where they release a product model pack, and expected for these rules to marry up perfectly with their as yet unreleased rules?

Since all we have to go off of here is GW's past with broken releases, I'm going with 1. Also, If infernal Jealousy is worded correctly, Typhus will not be taken over the other Lords, or just Mortarian. As Typhus has "lord of" keywords, and thus cannot be taken along side Morty or any other Lord of...


the combat patrol box releases at the same time as the codex.... i have no idea why you treat it like its an old release...

And thats the whole point of typhus, if youre running a poxwalker list, you're gonna want typhus over regular lords...

Stop freaking out
   
Made in us
Decrepit Dakkanaut




 alextroy wrote:
FezzikDaBullgryn wrote:
Can I just say the new rules for the Death Guard are anti-horde as can possibly be, even to the point of making the Combat Patrol box illegal out of the box? This is GW hating horde, and this is how they will kill hordes. You cannot have a horde unit (guessing 20+ model units) without a like number of CORE units. You can no longer run BL bombs, or Zombie Hordes, or even Cultist/tzangor bombs because of this. This is GW forcing the Elite style of play.
No, you can't.

For each Bubonic Astartes Core Infantry (BACI) unit in your detachment, you can include 1 unit of 10-30 Death Guard Cultist AND 1 unit of 10-20 Poxwalkers. That's 50 horde models for each BACI unit. And those BACI units are most likely Blightlord Terminators (200 points for 5 models), Deathshroud Terminators (150 points for 3 models), Death Guard Possessed (120 points for 5 models), and Plague Marines (105 Points for 5 models). I think you can still fit well over 100 Infantry models in your army after paying the BACI tax.

What they have done is forced people to put actual Death Guard Marine models on the board instead of playing characters, daemon engines, cultist and poxwalkers.

Then...just make those units worth taking. Plague Marines look good now, so why the unnecessary restriction?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Terrifying Doombull




 VladimirHerzog wrote:


the combat patrol box releases at the same time as the codex.... i have no idea why you treat it like its an old release...


Well, to be fair, its largely stuff that people would have been better off buying a couple years ago.
...but then, that's exactly why that stuff is _in_ the combat patrol box, plus a couple character to pump up the perceived bargain value (for people who look at boxes in terms of total monetary 'value' vs 'discount').

The only things new for DG are the LoV and terrain.

This message was edited 1 time. Last update was at 2021/01/16 05:17:09


Efficiency is the highest virtue. 
   
Made in it
Waaagh! Ork Warboss




Italy

 Jidmah wrote:
I don't see the point of printing points into the codex in the first place. They change at least twice a year, sometimes even more often than that.

Putting them onto datasheets would just confuse people.


I second this, completely agree. Let's keep the units' datasheets updated until the next codex drops, thanks.

 
   
Made in gb
Longtime Dakkanaut




Slayer-Fan123 wrote:
Then...just make those units worth taking. Plague Marines look good now, so why the unnecessary restriction?


Someone ran the numbers and decided putting 1500~ points largely into Mech (plus a few characters) that laugh at 2 damage weapons, and also sticking 100 T4 6+++ bodies on the table, requiring some reasonably dedicated anti-horde, was too good?

Or just putting 300~ such bodies on the table because you can (not quite sure on the HQ costs, but go with it.)?
   
Made in gb
Longtime Dakkanaut




Slayer-Fan123 wrote:
 alextroy wrote:
FezzikDaBullgryn wrote:
Can I just say the new rules for the Death Guard are anti-horde as can possibly be, even to the point of making the Combat Patrol box illegal out of the box? This is GW hating horde, and this is how they will kill hordes. You cannot have a horde unit (guessing 20+ model units) without a like number of CORE units. You can no longer run BL bombs, or Zombie Hordes, or even Cultist/tzangor bombs because of this. This is GW forcing the Elite style of play.
No, you can't.

For each Bubonic Astartes Core Infantry (BACI) unit in your detachment, you can include 1 unit of 10-30 Death Guard Cultist AND 1 unit of 10-20 Poxwalkers. That's 50 horde models for each BACI unit. And those BACI units are most likely Blightlord Terminators (200 points for 5 models), Deathshroud Terminators (150 points for 3 models), Death Guard Possessed (120 points for 5 models), and Plague Marines (105 Points for 5 models). I think you can still fit well over 100 Infantry models in your army after paying the BACI tax.

What they have done is forced people to put actual Death Guard Marine models on the board instead of playing characters, daemon engines, cultist and poxwalkers.

Then...just make those units worth taking. Plague Marines look good now, so why the unnecessary restriction?


Probably because GW just didn't want DG armies to play like hordes. There's no problem with using some restrictions in army building to push people towards the kind of army you want that Codex to represent on the battlefield. The problem only comes if GW haven't managed to make Plague Marines themselves effective on the board.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




There are already too many dedicated horde armies - Nids, GSC, Orks, Guard, Demons, and Chaos w/ cultists. GW likely doesn't want another of their supposedly elite factions being an Elite Horde. I'm sorry, but I stand by the presumption that GW is actively trying to re-focus the game away from horde style lists. It's actively rewarding and incentivizing playing with mostly just characters/small teams. Whether it's blast rules, or core rules, or just unit costs, GW does not want to see 5+ hour games outside of Apoc now.
   
Made in se
Regular Dakkanaut




Sweden

FezzikDaBullgryn wrote:
There are already too many dedicated horde armies - Nids, GSC, Orks, Guard, Demons, and Chaos w/ cultists. GW likely doesn't want another of their supposedly elite factions being an Elite Horde. I'm sorry, but I stand by the presumption that GW is actively trying to re-focus the game away from horde style lists. It's actively rewarding and incentivizing playing with mostly just characters/small teams. Whether it's blast rules, or core rules, or just unit costs, GW does not want to see 5+ hour games outside of Apoc now.


I doubt blast has anything to do with that. There used to be big templates you used with certain weapons. They were way more killy before.
I think the blast rule is mostly to reduce feel bads.

Nurgle protects. Kinda.
 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




 Kall3m0n wrote:
FezzikDaBullgryn wrote:
There are already too many dedicated horde armies - Nids, GSC, Orks, Guard, Demons, and Chaos w/ cultists. GW likely doesn't want another of their supposedly elite factions being an Elite Horde. I'm sorry, but I stand by the presumption that GW is actively trying to re-focus the game away from horde style lists. It's actively rewarding and incentivizing playing with mostly just characters/small teams. Whether it's blast rules, or core rules, or just unit costs, GW does not want to see 5+ hour games outside of Apoc now.


I doubt blast has anything to do with that. There used to be big templates you used with certain weapons. They were way more killy before.
I think the blast rule is mostly to reduce feel bads.


I mean, it actively punishes and groups larger than 5+/10+. It's clearly meant to incentivize players to take smaller units.
   
Made in se
Regular Dakkanaut




Sweden

FezzikDaBullgryn wrote:
 Kall3m0n wrote:
FezzikDaBullgryn wrote:
There are already too many dedicated horde armies - Nids, GSC, Orks, Guard, Demons, and Chaos w/ cultists. GW likely doesn't want another of their supposedly elite factions being an Elite Horde. I'm sorry, but I stand by the presumption that GW is actively trying to re-focus the game away from horde style lists. It's actively rewarding and incentivizing playing with mostly just characters/small teams. Whether it's blast rules, or core rules, or just unit costs, GW does not want to see 5+ hour games outside of Apoc now.


I doubt blast has anything to do with that. There used to be big templates you used with certain weapons. They were way more killy before.
I think the blast rule is mostly to reduce feel bads.


I mean, it actively punishes and groups larger than 5+/10+. It's clearly meant to incentivize players to take smaller units.


So did the templates. The more dudes you had, the more dudes were hit. Sure, you could spred them out, but a large blast that didn't scatter usually hit 4-6 models. And every model under the template was "auto-hit". It wasn't "place template, scatter, see how many models are under the template, roll that many dice to see how many are hit".

Nurgle protects. Kinda.
 
   
 
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