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![[Post New]](/s/i/i.gif) 2021/02/20 15:50:43
Subject: Re:Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Using Object Source Lighting
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Im so happy with this release! I have been sculpting my own fell-giant bats and this box just fits my current projects like a glove! Its one of those occasions when all planets align
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![[Post New]](/s/i/i.gif) 2021/02/20 15:50:51
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Game appeared to have the same initiative track as BSF.
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![[Post New]](/s/i/i.gif) 2021/02/20 15:51:31
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Thermo-Optical Hac Tao
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Danny76 wrote:Zombies are an exact build of 5 no options.
But with the skeletons and options, that could easily be a little set.
There are some options on the zombies.
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![[Post New]](/s/i/i.gif) 2021/02/20 15:51:33
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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It was probably more efficient to cut the moulds with a mix of models, rather than trying to separate them. And Skellies are coming to AoS anyway, so no big loss here.
I do hope the heroes and villains will be available separately though. I dread buying four boxes of this to get my hands on everything I need in sufficient quantities.
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This message was edited 1 time. Last update was at 2021/02/20 15:54:02
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![[Post New]](/s/i/i.gif) 2021/02/20 15:52:05
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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The bodies of the last two skeletons are the same.
With a unique front piece, and arms for banner on one Automatically Appended Next Post: ImAGeek wrote:Danny76 wrote:Zombies are an exact build of 5 no options.
But with the skeletons and options, that could easily be a little set.
There are some options on the zombies.
They looked exactly the same to me.
To the tombstone tops each as well. But I didn’t look super carefully
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This message was edited 1 time. Last update was at 2021/02/20 15:52:55
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![[Post New]](/s/i/i.gif) 2021/02/20 15:53:20
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Thermo-Optical Hac Tao
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Danny76 wrote:The bodies of the last two skeletons are the same.
With a unique front piece, and arms for banner on one
Automatically Appended Next Post:
ImAGeek wrote:Danny76 wrote:Zombies are an exact build of 5 no options.
But with the skeletons and options, that could easily be a little set.
There are some options on the zombies.
They looked exactly the same to me.
To the tombstone tops each as well. But I didn’t look super carefully
A couple have the same body but different tombstones/heads.
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![[Post New]](/s/i/i.gif) 2021/02/20 15:53:26
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Morphing Obliterator
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RedFox wrote:did they talk about the gameplay in the stream?
the Warhammer Quest games are pretty shallow games and I'm hoping they can build on what they tried with Blackstone...
do we know if there's a 4vs1 mode? it's kind of a must have for dungeon crawlers and more competitive minded players (basically the Warhammer crowd duh)
They said it's based on BSF and the fighter cards we saw looked pretty similar. BSF has rules for a gamemaster of sorts who controls the baddies instead of using their behavior tables, I wouldn't expect that to go away.
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Playing mostly Necromunda and Battletech, Malifaux is awesome too! |
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![[Post New]](/s/i/i.gif) 2021/02/20 15:53:35
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Fixture of Dakka
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ImAGeek wrote: DaveC wrote:
Nope it's there bottom left 1 in
Looks like we will get 2 of the same sprue with 5 zombies and 4? skeletons on it and the other sprues will be unique.
5 Skeletons too, they’re all doubled poses.
The banner and the guy on the right with his sword out to his right are unique that's why I think it's 4 skeletons doubled with head options.
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This message was edited 1 time. Last update was at 2021/02/20 15:53:49
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![[Post New]](/s/i/i.gif) 2021/02/20 15:53:57
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Thermo-Optical Hac Tao
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DaveC wrote: ImAGeek wrote: DaveC wrote:
Nope it's there bottom left 1 in
Looks like we will get 2 of the same sprue with 5 zombies and 4? skeletons on it and the other sprues will be unique.
5 Skeletons too, they’re all doubled poses.
The banner and the guy on the right with his sword out to his right are unique that's why I think it's 4 skeletons dubled with head options.
They’re the same body with different fronts.
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![[Post New]](/s/i/i.gif) 2021/02/20 15:54:50
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Fixture of Dakka
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Just noticed that now banner swaps for sword
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![[Post New]](/s/i/i.gif) 2021/02/20 15:54:51
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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ImAGeek wrote: DaveC wrote: ImAGeek wrote: DaveC wrote:
Nope it's there bottom left 1 in
Looks like we will get 2 of the same sprue with 5 zombies and 4? skeletons on it and the other sprues will be unique.
5 Skeletons too, they’re all doubled poses.
The banner and the guy on the right with his sword out to his right are unique that's why I think it's 4 skeletons dubled with head options.
They’re the same body with different fronts.
Bottom left and top right match here.
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![[Post New]](/s/i/i.gif) 2021/02/20 15:55:14
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
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Looks like we get the command half of a unit box of skeletons twice, and a non-command half of zombies, if they even have a champion. The two zombie females can swap bottom and top halves, the other three look like they can only be built one way.
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![[Post New]](/s/i/i.gif) 2021/02/20 15:55:34
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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The right leg and tattered cloth is part of that piece too it seems.
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![[Post New]](/s/i/i.gif) 2021/02/20 15:57:24
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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If only the heroes got "options".
GW still hasn't evolve to that state yet.
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![[Post New]](/s/i/i.gif) 2021/02/20 16:00:13
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Regular Dakkanaut
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Very exciting - but I hope the Underworlds vampire set will get statted out as potential adversaries - they would be a perfect fit. Also that new Nighthaunt character. I can see the potential for exapnsion sets right off the bat, but would like to see that warband front and centre.
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This message was edited 1 time. Last update was at 2021/02/20 16:01:45
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![[Post New]](/s/i/i.gif) 2021/02/20 16:02:06
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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ImAGeek wrote:Danny76 wrote:The bodies of the last two skeletons are the same.
With a unique front piece, and arms for banner on one
Automatically Appended Next Post:
ImAGeek wrote:Danny76 wrote:Zombies are an exact build of 5 no options.
But with the skeletons and options, that could easily be a little set.
There are some options on the zombies.
They looked exactly the same to me.
To the tombstone tops each as well. But I didn’t look super carefully
A couple have the same body but different tombstones/heads.
Yeah I saw.
Just 10 bottoms and 10 tops though. Not alternate choices, which is a shame..
I saw someone said only the female legs are swapped.
But you can see two of the fellas have swapped legs too (they’re facing different directions to make it harder to tell..)
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![[Post New]](/s/i/i.gif) 2021/02/20 16:04:38
Subject: Re:Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Foxy Wildborne
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Next topic: the featureless, plain text cards that look like someone accidentally sent their playtest draft made in MS Word to print.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2021/02/20 16:05:14
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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But the skeletons have sword and spear options, right? Automatically Appended Next Post: lord_blackfang wrote:
Next topic: the featureless, plain text cards that look like someone accidentally sent their playtest draft made in MS Word to print.
Whats that at the back, directly under the bat swarm? Looks like individual rats, or something. Maybe some sort of "kill the king" rat for a mission?
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This message was edited 1 time. Last update was at 2021/02/20 16:07:08
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![[Post New]](/s/i/i.gif) 2021/02/20 16:07:56
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Using Object Source Lighting
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Clockpunk wrote:Very exciting - but I hope the Underworlds vampire set will get statted out as potential adversaries - they would be a perfect fit. Also that new Nighthaunt character. I can see the potential for exapnsion sets right off the bat, but would like to see that warband front and centre.
I can see Underworld warbands getting a shiny new repackage with quest cards etc.
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![[Post New]](/s/i/i.gif) 2021/02/20 16:08:36
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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GaroRobe wrote:But the skeletons have sword and spear options, right?
Automatically Appended Next Post:
lord_blackfang wrote:
Next topic: the featureless, plain text cards that look like someone accidentally sent their playtest draft made in MS Word to print.
Whats that at the back, directly under the bat swarm? Looks like individual rats, or something. Maybe some sort of "kill the king" rat for a mission?
Yeah so they have the same body then a choice of weapon. Great if it is all on one sprue..
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![[Post New]](/s/i/i.gif) 2021/02/20 16:08:41
Subject: Re:Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Experienced Saurus Scar-Veteran
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Yeah, it's a real travesty they don't do something with those cards. More flavor text, some spot illustrations... something.
They could make them look like they're written on tattered parchment, evocative borders... there's a lack of pizzazz to them for a game that wants to really ooze out theme.
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![[Post New]](/s/i/i.gif) 2021/02/20 16:09:45
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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They're almost certainly click-build, like Blackstone was, so zero options would be my guess. Just ten semi-unique sculpts.
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![[Post New]](/s/i/i.gif) 2021/02/20 16:13:07
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Charging Wild Rider
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GaroRobe wrote:Whats that at the back, directly under the bat swarm? Looks like individual rats, or something. Maybe some sort of "kill the king" rat for a mission?
Not rats - their tails(?) aren't the right colour, dark with a light tip. The figure between the skeletons and big bat swarm has something similar going on. Several yet-unseen smaller critters around there.
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![[Post New]](/s/i/i.gif) 2021/02/20 16:13:08
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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Cronch wrote:They're almost certainly click-build, like Blackstone was, so zero options would be my guess. Just ten semi-unique sculpts.
For what?
We know the skeletons have alternate pieces to build with.
It’s in the pictures
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![[Post New]](/s/i/i.gif) 2021/02/20 16:13:17
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Knight of the Inner Circle
Montreal, QC Canada
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Welp! This is gunna get expensive for me. Another whole boardgame of minis I can throw into my "to do" pile.
Guess I better hurry up and finish all these other projects.
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![[Post New]](/s/i/i.gif) 2021/02/20 16:13:39
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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Coenus Scaldingus wrote: GaroRobe wrote:Whats that at the back, directly under the bat swarm? Looks like individual rats, or something. Maybe some sort of "kill the king" rat for a mission?
Not rats - their tails(?) aren't the right colour, dark with a light tip. The figure between the skeletons and big bat swarm has something similar going on. Several yet-unseen smaller critters around there.
It’s probably one of the 10 objectives..
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![[Post New]](/s/i/i.gif) 2021/02/20 16:18:52
Subject: Re:Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Using Object Source Lighting
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Snap fit plastics are the best for this type of box sets if you ask me. Its a contained box set with plenty of unique sculpts no need for 20 head options for each mini.
Imagine if GW decided to do a modular plastic dungeon like dwarven forge resins... it would be a killer!
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![[Post New]](/s/i/i.gif) 2021/02/20 16:19:22
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Battlewagon Driver with Charged Engine
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How well did the "AI" work in Blackstone? I seem to remember people weren't all that impressed but this game would be more interesting if you and all your friends could play co-op rather than have a GM of sorts IMO. If it squanders the experience however then it's probably better that someone just takes the plunge and plays the bad boys.
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![[Post New]](/s/i/i.gif) 2021/02/20 16:21:08
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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Danny76 wrote: Coenus Scaldingus wrote: GaroRobe wrote:Whats that at the back, directly under the bat swarm? Looks like individual rats, or something. Maybe some sort of "kill the king" rat for a mission?
Not rats - their tails(?) aren't the right colour, dark with a light tip. The figure between the skeletons and big bat swarm has something similar going on. Several yet-unseen smaller critters around there.
It’s probably one of the 10 objectives..
I think you're right. Since you can see five on the board, and two off to the side. Looks like two are zombie cats
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![[Post New]](/s/i/i.gif) 2021/02/20 16:22:54
Subject: Re:Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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NAVARRO wrote:Snap fit plastics are the best for this type of box sets if you ask me. Its a contained box set with plenty of unique sculpts no need for 20 head options for each mini.
Imagine if GW decided to do a modular plastic dungeon like dwarven forge resins... it would be a killer!
And has no bearing on whether it will get releases as a kit separate.
The ghost boys kit was just that wasn’t it. From soul wars. Released separately..
But yeah I’d say it’s, a sprue Of 5, with let’s say 15 pieces, where 5 front/back pieces are alternates to go with 5 others.
So each model has three pieces, and you use two.
(Some you can see it’s the from duplicated, some it’s the back.)
Obviously banner guy or whoever might be more than 3 pieces. But for simplicity, you know what I mean.. Automatically Appended Next Post: GaroRobe wrote:Danny76 wrote: Coenus Scaldingus wrote: GaroRobe wrote:Whats that at the back, directly under the bat swarm? Looks like individual rats, or something. Maybe some sort of "kill the king" rat for a mission?
Not rats - their tails(?) aren't the right colour, dark with a light tip. The figure between the skeletons and big bat swarm has something similar going on. Several yet-unseen smaller critters around there.
It’s probably one of the 10 objectives..
I think you're right. Since you can see five on the board, and two off to the side. Looks like two are zombie cats
Yeah thats my thinking.
And those yeah perhaps are the cats.
I’m not convinced the wolf on animal mans base is a cat, like people keep saying.
Mainly as it’s clearly a wolf
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This message was edited 1 time. Last update was at 2021/02/20 16:24:28
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