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![[Post New]](/s/i/i.gif) 2021/02/21 19:19:15
Subject: Re:Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Bloodtracker
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Chopstick wrote:Ashaar wrote:I seem to be in the minority, and dont like these skeletons. They're all posed like they're at a photoshoot or the end of a catwalk, which makes them look like they're trying to be 'edgy' but failing.
It's because there're only 2 bodies, so it's easier to notice they all have the same flatten, 2d poses. Still look pretty good for a lesser minions.
straken619 wrote:
I feel the same too. I am still very exctited about Cursed City but I think its because I wanted a Warhammer Quest in general and ever since warcry I prefer AoS to 40k so I am glad i didnt buy BSF. (Maybe its because I dont play Space Marines and 40k is only Space Marines now. And with Underworlds we have lots of new cool models for every AoS faction.)
There're 0 space marine on the hero side, there're 2 chaos space marine and 1 chaos lord on the other side.
Yeah I know. I didnt mean in the BSF but in 40k in general. And because of that I am into AoS now (Before warcry I had 0 AoS miniatures) and not into 40k at all. So I would prefer an Aos Warhammer Quest over a 40k one
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![[Post New]](/s/i/i.gif) 2021/02/21 19:25:20
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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We will know a lot more when we see the sprues.
If all five skeletons and All their options are in one sprue. Then we might get a separate release
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![[Post New]](/s/i/i.gif) 2021/02/21 20:11:59
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
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His Master's Voice wrote:
They're snap fits with minimal options, likely on a shared sprue with a bunch of other Cursed City chaff. I don't see them getting a release when a proper Vampire release looms on the horizon.
Agreed. Skeletons are four models duplicated and Zombies are 5 models duplicated so it is fair to assume that they share the same sprue. Other hostiles (and skeleton command group) are most likely grouped into one or two large unique sprues.
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That place is the harsh dark future far left with only war left. |
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![[Post New]](/s/i/i.gif) 2021/02/21 20:14:35
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Ridin' on a Snotling Pump Wagon
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OrlandotheTechnicoloured wrote: Mad Doc Grotsnik wrote: OrlandotheTechnicoloured wrote:All those salivating over the lovely new skelligtons etc showing up as a 'normal' AoS release should prepare for disappointment
while it might happen (yes please) it's not certain, and Blackstone fortress teased us with lovely new cultists and traitor guard neither of which made the transition to 40K (except for brief splash release as extra enemies for BSF), but as of now the traitor guard are gone and the only cultists are the ropey old ones
Fairly certain they confirmed new Skellingtons are coming alongside the Wight King,
Warhammer Community wrote:This is the Wight King (although you can paint him any colour that you like) and he’s not coming alone – accompanying him are the numberless hordes of the Deathrattle.
Granted not a direct confirmation, but given Skellingtons don’t have a particularly dedicated army right now, I’m willing to bet my prediction is accurate
Cursed City ones may come under Armoured Skellies, or possibly another more elite option?
Second quote (which I really should’ve included already) pretty much confirms it.
Warhammer Community wrote:The necromancers are hard at work as we speak, preparing the legions of the undead to march to war later in the year.
good points there which I hadn't registered. Could even mean a 'full' kit compared to push fit in the game (sword & spear options as GW gives these different rules and the game minis would give a mixed unit?)
It is easily missed to be fair. Wasn’t mentioned at all during the live stream, and the Community article doesn’t exactly draw attention to it. Just glad I didn’t imagine it!
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![[Post New]](/s/i/i.gif) 2021/02/21 20:14:55
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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jullevi wrote: His Master's Voice wrote:
They're snap fits with minimal options, likely on a shared sprue with a bunch of other Cursed City chaff. I don't see them getting a release when a proper Vampire release looms on the horizon.
Agreed. Skeletons are four models duplicated and Zombies are 5 models duplicated so it is fair to assume that they share the same sprue. Other hostiles (and skeleton command group) are most likely grouped into one or two large unique sprues.
We’ve been through the skeletons.
It’s two sets of five just like the zombies.
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This message was edited 1 time. Last update was at 2021/02/21 20:15:39
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![[Post New]](/s/i/i.gif) 2021/02/21 20:15:40
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Thermo-Optical Hac Tao
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jullevi wrote: His Master's Voice wrote:
They're snap fits with minimal options, likely on a shared sprue with a bunch of other Cursed City chaff. I don't see them getting a release when a proper Vampire release looms on the horizon.
Agreed. Skeletons are four models duplicated and Zombies are 5 models duplicated so it is fair to assume that they share the same sprue. Other hostiles (and skeleton command group) are most likely grouped into one or two large unique sprues.
Skeletons are 5 bodies duplicated too (banner and leader are the same body with a different front. Rear leg is the same, as is the shield).
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This message was edited 1 time. Last update was at 2021/02/21 20:20:27
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![[Post New]](/s/i/i.gif) 2021/02/21 20:18:58
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Ridin' on a Snotling Pump Wagon
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Happily the duplication isn’t immediately obvious, which is probably the happy medium.
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![[Post New]](/s/i/i.gif) 2021/02/21 20:20:18
Subject: Re:Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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DaveC wrote:Some screencaps from the video for scale. The Vargskyr is at least twice the height of a human.
And the big boss is twice the height of a dwarf.
I’d say that’s about right for an ogres. Automatically Appended Next Post:
Indeed.
The back will look the same, like how for some of the others the fronts are.
But it certainly makes it a bit better.
Also to one of the other posts above.
I don’t think the alternate banner build is a champion is he? Just a different skeleton.
Not that much more special looking.
But anyway the point being. If they can easily fit the 5 bodies and all the optional changes onto one sprue, then I think for sure that’s a chance of a release down the line.
The only reason that doesn’t seem likely. Is the new undead army is coming soon. And they wouldn’t release it out of this box for a good while.
So maybe we won’t see it.
Maybe in a little set down the line or something..
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This message was edited 1 time. Last update was at 2021/02/21 20:26:17
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![[Post New]](/s/i/i.gif) 2021/02/21 21:16:36
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
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I stand corrected. Skeleton with banner is indeed optional front piece for Champion (or vice versa) which means we get a spare banner and Champion parts. Looks like the modularity is indeed similar to Beastmen from BSF where skeletons A and B have interchangeable backs and fronts, as do C and D respectively and Skeleton E builds either Champion or banner. This allows all ten models to have unique builds. Zombies look straight duplicates at first but closer look reveals that they share similar design except this time the top and bottom are interchangeable between certain poses.
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That place is the harsh dark future far left with only war left. |
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![[Post New]](/s/i/i.gif) 2021/02/21 21:19:47
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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Yeah the skeletons with their limited potions is a bit better (you could get more spears with repeat poses or same with swords for instance.
Zombies unfortunately are 5 torsos and above, then 5 legs down pieces.
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![[Post New]](/s/i/i.gif) 2021/02/21 21:40:23
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Ridin' on a Snotling Pump Wagon
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Danny76 wrote:Yeah the skeletons with their limited potions is a bit better (you could get more spears with repeat poses or same with swords for instance.
Zombies unfortunately are 5 torsos and above, then 5 legs down pieces.
I would make some witty remark about them still being a better than the current Zombies. But then, I could put myself in a blender and still end up better looking than the current Zombie kit.
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![[Post New]](/s/i/i.gif) 2021/02/21 21:42:49
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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Mad Doc Grotsnik wrote:Danny76 wrote:Yeah the skeletons with their limited potions is a bit better (you could get more spears with repeat poses or same with swords for instance.
Zombies unfortunately are 5 torsos and above, then 5 legs down pieces.
I would make some witty remark about them still being a better than the current Zombies. But then, I could put myself in a blender and still end up better looking than the current Zombie kit.
Hey! We got four good zombies! They're just stuck pulling the corpse cart.
Though, I'm still convinced we are getting a new one, based off the rumor engine with the hand impaled on what sort of reminds me of a yoke. I don't think the corpse cart needs a new model, but if it looks cool, I'll take it
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![[Post New]](/s/i/i.gif) 2021/02/21 22:09:53
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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Man didn’t we just.
Those are what a whole kit needs to look like.
Thing is, I don’t necessarily hate these, they look nice, as one or two.
But 10 is too many, and there’s no way that could be a whole kit, with all your zombies looking like that.
(Take these ten mixed in the 40-60 others or however many AoS uses throughout an army, that’d be fine too)
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![[Post New]](/s/i/i.gif) 2021/02/21 23:32:18
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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The duplicated sprue is something gw always does in their boxed games. Blackstone fortress, Indomitus, soul wars and silver tower all had a duplicate sprue. It looks we have a big sprue which will contain 5 skeletons, 5 zombies, 3 bat swarms, 3 rat swarms and 5 objective markers. Hopefully this means we will get a box that is priced like Indomitus and not like dark uprising.
As for getting new versions of these kits later, it’s a bit 50/50. The Tzeentch kits in silver tower were all prototypes for kits that would be a part of the Tzeentch book. The non Tzeentch units did not see a release outside of the game.
As for this box I wouldn’t be surprised if some of the undead heroes got ported straight into the Battletome. I think we are 90% likely to see a new skeleton kit that strongly resembles these ones. As for the zombies I’m not sure. They have a very particular theme which strongly ties them to this location. Also as others have said a horde of 40 of these guys all bent over under thier tombstones would look pretty weird.
That said it shouldn’t be too hard to convert some of these to be standing more upright perhaps with less on their back. When I get the set I will probably leave 5 as they are and try to convert the other 5 a bit. The other duplicates in the set don’t bother me.
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![[Post New]](/s/i/i.gif) 2021/02/21 23:45:52
Subject: Re:Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Stubborn Dark Angels Veteran Sergeant
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Other than the brienne of tarth sculpt, it is all so so so good.
Think realistically I want two boxes, three if I'm being greedy, one for conversions for 40k, one to be as it is intended.
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My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog |
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![[Post New]](/s/i/i.gif) 2021/02/22 00:07:44
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Foxy Wildborne
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JSG wrote:We've seen two models from the new Soulblight range proper and neither had any of the eastern flair seen in the CC undead. Both carry on the aesthetic set down with the (7th?) WFB VC revamp.
There's a rumour engine with a cavalry banner in the exact same style as the CC skelly banner.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2021/02/22 01:08:34
Subject: Re:Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Wing Commander
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I really like the sculpt and the pose, it's just the head I'm not keen on. Maybe if it's an easy head-swap for an alternative female head then we might be cookin'. Although I kinda wanted to see her in the same pose as the cover art.
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Homebrew Imperial Guard: 1222nd Etrurian Lancers (Winged); Special Air-Assault Brigade (SAAB)
Homebrew Chaos: The Black Suns; A Medrengard Militia (think Iron Warriors-centric Blood Pact/Sons of Sek) |
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![[Post New]](/s/i/i.gif) 2021/02/22 01:17:22
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Hurr! Ogryn Bone 'Ead!
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This looks incredible so far, I'm really excited they're finally releasing Old World stuff again. The only sore point for me is that knight's armor looks way too much like Stormcast armor. Something like a Bretonian foot knight or dismounted Reiksguard would have served so much better. It's like GW sculptors only know how to do Space Marine armor now. I'll probably proxy in a more theme-appropriate knight when I get the game.
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![[Post New]](/s/i/i.gif) 2021/02/22 03:00:19
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
Seattle, WA USA
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Cannibal wrote:This looks incredible so far, I'm really excited they're finally releasing Old World stuff again. The only sore point for me is that knight's armor looks way too much like Stormcast armor. Something like a Bretonian foot knight or dismounted Reiksguard would have served so much better. It's like GW sculptors only know how to do Space Marine armor now. I'll probably proxy in a more theme-appropriate knight when I get the game.
You realize this is set in the Mortal Realms, for Age of Sigmar, right? It is not Old World
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![[Post New]](/s/i/i.gif) 2021/02/22 05:35:27
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Stoic Grail Knight
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Valander wrote: Cannibal wrote:This looks incredible so far, I'm really excited they're finally releasing Old World stuff again. The only sore point for me is that knight's armor looks way too much like Stormcast armor. Something like a Bretonian foot knight or dismounted Reiksguard would have served so much better. It's like GW sculptors only know how to do Space Marine armor now. I'll probably proxy in a more theme-appropriate knight when I get the game.
You realize this is set in the Mortal Realms, for Age of Sigmar, right? It is not Old World
You get one guess for why people are excited about the visual theme of this release.
Hint: It rhymes with " The Mold Swirled"
We know that it is technically set in the Mortal Realms and that just over the hill there are Stormcast and Furry Elves, and Bone Clowns and Battle Kangaroos and all the things that make the Mortal Realms the setting it is. But this box is clearly a throwback to the Old World.
My guess is that Valander was excited they were releasing things aesthetically set in the Old World.
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This message was edited 1 time. Last update was at 2021/02/22 05:42:21
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![[Post New]](/s/i/i.gif) 2021/02/22 06:05:04
Subject: Re:Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Stubborn Dark Angels Veteran Sergeant
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Anfauglir wrote:
I really like the sculpt and the pose, it's just the head I'm not keen on. Maybe if it's an easy head-swap for an alternative female head then we might be cookin'. Although I kinda wanted to see her in the same pose as the cover art.
I think the head is a big part of it, it seems so square, which isn't a problem per say, not all women sculpts need to have aesthetically pleasing faces/bodies but it doesn't match the art like you say. I actually also don't like the armour, I get that she's a knight of sorts but it just doesn't match the aesthetic of everyone else, maybe if the steel plating wasn't so clean... I don't know.
However, saying the above, it has reminded me that I don't like the elf as well actually, it always seems to be a swing and miss for me in these sort of sets when they include elves or eldar in the case of 40k... They are just so clean and perfect, which I get is the races thing, but you'd think if they were waging almost a one person war, they'd look like they've been through the mill a little.
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My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog |
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![[Post New]](/s/i/i.gif) 2021/02/22 07:17:22
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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It's a boring, generic knight lady sculpt. Look like she got the least amount of space on the sprue in comparison to other heroes. The sisters of silence is a generic troop kits and they look better than her. And she supposed to be the "poster girl" on the box cover too, wasted potential.
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This message was edited 1 time. Last update was at 2021/02/22 07:19:42
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![[Post New]](/s/i/i.gif) 2021/02/22 08:47:06
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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Alright, zombie rats, cool. Bat swarms ? Cool.
Oddly, the zombies to me look dumb as hell. What is it with all the items on top ? Is one carrying around its tomb stone ? That's one strong gaking zombie.They look way too busy, how can GW mess up a zombie ? Adding here, are they better than the current zombies ? Yes,you could also say that about a turd however being a better zombie than the current zombies. They just needed to not put mardi gras murals on the zombies. They look like something like an undead mummer that rose from bed but instead of getting dressed just chose to carry parts of their float with them, beyond death. You take those bits off, you got some workable zombies.
The skeletons do look like they are striking a pose, or like anime cool skeletons. Not a fan there either.
The vargulf thing looks cool, but I like those anyways. The rest I don't care much about.
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This message was edited 1 time. Last update was at 2021/02/22 08:55:26
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![[Post New]](/s/i/i.gif) 2021/02/22 09:01:27
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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AngryAngel80 wrote:Alright, zombie rats, cool. Bat swarms ? Cool.
Oddly, the zombies to me look dumb as hell. What is it with all the items on top ? Is one carrying around its tomb stone ? That's one strong gaking zombie.They look way too busy, how can GW mess up a zombie ? Adding here, are they better than the current zombies ? Yes,you could also say that about a turd however being a better zombie than the current zombies. They just needed to not put mardi gras murals on the zombies. They look like something like an undead mummer that rose from bed but instead of getting dressed just chose to carry parts of their float with them, beyond death. You take those bits off, you got some workable zombies.
The skeletons do look like they are striking a pose, or like anime cool skeletons. Not a fan there either.
The vargulf thing looks cool, but I like those anyways. The rest I don't care much about.
The population look to be staked through the heart and buried face down - probably to stop them coming back as Vampires /being raised as Zombies. Those stakes seem to be connected to their gravestones.
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![[Post New]](/s/i/i.gif) 2021/02/22 09:06:06
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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I guess but still would look better with them not on the model, maybe have them having fallen off and be on the base ? Walking over the stake/tombstone. As otherwise they would need to be crazy strong zombies carrying that solid stone around on their backs.
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![[Post New]](/s/i/i.gif) 2021/02/22 09:17:31
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Ridin' on a Snotling Pump Wagon
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To me it looks like the bodies have been strengthened via roots.
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![[Post New]](/s/i/i.gif) 2021/02/22 09:36:50
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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The Dread Evil Lord Varlak
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if i can make an all sekeleton army, and they are in the style of the weightking...
Yeah, i'd do that.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2021/02/22 09:41:14
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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They'd need to be awful strong roots then. Either way in game wise it makes little sense these zombies wouldn't be like strength 5, or toughness 5 or both to carry those tombstones on them. Which is of course over thinking it but when a model is called crap because a proportion is off, or a gun or weapon is off put, this feels like a bigger thing.
So I hope if they use them as a base for new zombies, they leave the tombstones on the base or at home entirely. I'll go back and take a quick look though and see if my opinion changes.
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![[Post New]](/s/i/i.gif) 2021/02/22 09:41:18
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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They are definitely all root filled.
So magic/roots, either way strength wouldn’t be an issue.
Fluff makes sense, if staked and face down etc, all sensible.
But I still don’t like the tombstones. Visually, not on all, would be a cool one off if it was for me.
Like the ghouls had one eating, and if I sat and thought there’s probably many examples,
But none the less, this is on my purchase list!
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![[Post New]](/s/i/i.gif) 2021/02/22 09:43:19
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
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AngryAngel80 wrote:They'd need to be awful strong roots then. Either way in game wise it makes little sense these zombies wouldn't be like strength 5, or toughness 5 or both to carry those tombstones on them. Which is of course over thinking it but when a model is called crap because a proportion is off, or a gun or weapon is off put, this feels like a bigger thing.
So I hope if they use them as a base for new zombies, they leave the tombstones on the base or at home entirely. I'll go back and take a quick look though and see if my opinion changes.
or their ingame strength is lower because they've got to use most of it to carry those tombstones
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