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![[Post New]](/s/i/i.gif) 2021/02/22 15:55:20
Subject: Re:Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Using Object Source Lighting
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Generic is a bit of a vague concept... For People into Rackham, hell dorado etc this was generic and for people say into your reaper this was not. See the point?
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![[Post New]](/s/i/i.gif) 2021/02/22 16:01:45
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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Even if skeletons have been done to death, I for one like new skeletons. The old models are okay, but compared to these guys or the sepulchral guard, the new models are so superior.
Also, how unique do you want GW skeletons to be? Ossiarch Bonereapers are a pretty unique take on the whole undead skeletal warrior, but the models are really hit or miss. Especially the ones with noses...
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![[Post New]](/s/i/i.gif) 2021/02/22 17:01:16
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
Seattle, WA USA
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Gallahad wrote: Valander wrote: Cannibal wrote:This looks incredible so far, I'm really excited they're finally releasing Old World stuff again. The only sore point for me is that knight's armor looks way too much like Stormcast armor. Something like a Bretonian foot knight or dismounted Reiksguard would have served so much better. It's like GW sculptors only know how to do Space Marine armor now. I'll probably proxy in a more theme-appropriate knight when I get the game.
You realize this is set in the Mortal Realms, for Age of Sigmar, right? It is not Old World
You get one guess for why people are excited about the visual theme of this release.
Hint: It rhymes with " The Mold Swirled"
We know that it is technically set in the Mortal Realms and that just over the hill there are Stormcast and Furry Elves, and Bone Clowns and Battle Kangaroos and all the things that make the Mortal Realms the setting it is. But this box is clearly a throwback to the Old World.
My guess is that Valander was excited they were releasing things aesthetically set in the Old World.
Sure, being excited over the aesthetic is fine, but at the same time to Cannibal's point as to why the knight "looks way too much like Stormcast armor," well the reason would be likely because it's set in the Mortal Realms and directly inspired by Stormcast.
Regardless, I do like the looks of the models and will likely be buying in. Hoping it's a fun enough little game to play with my nieces.
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This message was edited 2 times. Last update was at 2021/02/22 17:02:03
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![[Post New]](/s/i/i.gif) 2021/02/22 17:43:51
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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Interestingly, no mention of ogor-ness for Radukar in the article or on the cursed city website, he's always referred to as just a vampire, albeit one whose curse gifted him great strength and animalistic urges.
So the "ogor vampire" was most likely one of the presenters getting over-excited.
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![[Post New]](/s/i/i.gif) 2021/02/22 17:51:25
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Hurr! Ogryn Bone 'Ead!
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Valander wrote: Cannibal wrote:This looks incredible so far, I'm really excited they're finally releasing Old World stuff again. The only sore point for me is that knight's armor looks way too much like Stormcast armor. Something like a Bretonian foot knight or dismounted Reiksguard would have served so much better. It's like GW sculptors only know how to do Space Marine armor now. I'll probably proxy in a more theme-appropriate knight when I get the game.
You realize this is set in the Mortal Realms, for Age of Sigmar, right? It is not Old World
No, I didn't. That's... really disappointing.
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![[Post New]](/s/i/i.gif) 2021/02/22 18:23:20
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
Seattle, WA USA
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Cannibal wrote: Valander wrote: Cannibal wrote:This looks incredible so far, I'm really excited they're finally releasing Old World stuff again. The only sore point for me is that knight's armor looks way too much like Stormcast armor. Something like a Bretonian foot knight or dismounted Reiksguard would have served so much better. It's like GW sculptors only know how to do Space Marine armor now. I'll probably proxy in a more theme-appropriate knight when I get the game.
You realize this is set in the Mortal Realms, for Age of Sigmar, right? It is not Old World
No, I didn't. That's... really disappointing.
This is why I wanted to bring it up, and make sure you knew. The style for a lot of the models is definitely more Old World feel, but I'm sure folks who were expecting it to be Old World based on that, but then discovered once bought that it wasn't Old World, could be disappointed.
(So there, Gallahad  (just kidding, no actual animosity))
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![[Post New]](/s/i/i.gif) 2021/02/22 18:29:01
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Mighty Vampire Count
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Cannibal wrote: Valander wrote: Cannibal wrote:This looks incredible so far, I'm really excited they're finally releasing Old World stuff again. The only sore point for me is that knight's armor looks way too much like Stormcast armor. Something like a Bretonian foot knight or dismounted Reiksguard would have served so much better. It's like GW sculptors only know how to do Space Marine armor now. I'll probably proxy in a more theme-appropriate knight when I get the game.
You realize this is set in the Mortal Realms, for Age of Sigmar, right? It is not Old World
No, I didn't. That's... really disappointing.
Although pretty much the whole thing could easily be transported into the Old World I think - somewhere like the Border Princes or depending on the period in one of the human kingdoms say after the Black Plague.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2021/02/22 18:39:29
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Sadistic Inquisitorial Excruciator
USA
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Honestly the whole game just gives me a Mordheim vibe, even if it is set in AoS. Being Mordheim is my favorite thing GW has ever done, I'm pretty excited about it regardless of what universe in takes place in.
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![[Post New]](/s/i/i.gif) 2021/02/22 18:42:37
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Charging Wild Rider
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Cannibal wrote: Valander wrote: Cannibal wrote:This looks incredible so far, I'm really excited they're finally releasing Old World stuff again. The only sore point for me is that knight's armor looks way too much like Stormcast armor. Something like a Bretonian foot knight or dismounted Reiksguard would have served so much better. It's like GW sculptors only know how to do Space Marine armor now. I'll probably proxy in a more theme-appropriate knight when I get the game.
You realize this is set in the Mortal Realms, for Age of Sigmar, right? It is not Old World
No, I didn't. That's... really disappointing.
Does it matter? If it's stylistically so indistinguishable that you didn't realize up until now, clearly it has enough of the classic atmosphere that you enjoy. Maybe replace the knight with a Greatsword (for the more realistic armour) and the steampunk dwarf with a normal dwarf engineer and you're pretty much good to go. If I'll go in on the whole set - as of yet undecided - that's what I'll do. Just a group of adventurers journeying to a town in Sylvania.
As for future material, things like the skeletons and several of the heroes give me some confidence that the upcoming actual Old World content could quite possibly be really rather nice.
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![[Post New]](/s/i/i.gif) 2021/02/22 18:47:40
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
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Sabotage! wrote:Honestly the whole game just gives me a Mordheim vibe, even if it is set in AoS. Being Mordheim is my favorite thing GW has ever done, I'm pretty excited about it regardless of what universe in takes place in.
WFB and AoS are in the same universe.
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![[Post New]](/s/i/i.gif) 2021/02/22 18:49:52
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Sadistic Inquisitorial Excruciator
USA
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JSG wrote: Sabotage! wrote:Honestly the whole game just gives me a Mordheim vibe, even if it is set in AoS. Being Mordheim is my favorite thing GW has ever done, I'm pretty excited about it regardless of what universe in takes place in.
WFB and AoS are in the same universe.
Really? You know what I meant.
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![[Post New]](/s/i/i.gif) 2021/02/22 18:53:45
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Courageous Space Marine Captain
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I really like a lot of the over the top AOS stuff, but I really feel that the setting is lacking proper gritty down to earth stuff to contrast it against. The heroes in this set have that sort of feel. I really wish GW would refresh the free people range along these lines.
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![[Post New]](/s/i/i.gif) 2021/02/22 19:15:32
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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The heroes are ace, especially the witch unter and the noble-duellist. The only one I don't really like is the knight, which is not terrible but a bit bland
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2021/02/22 19:29:26
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Boom! Leman Russ Commander
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Crimson wrote:I really like a lot of the over the top AOS stuff, but I really feel that the setting is lacking proper gritty down to earth stuff to contrast it against. The heroes in this set have that sort of feel. I really wish GW would refresh the free people range along these lines.
They probably are judging by what was teased about Knights of Azyr.
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![[Post New]](/s/i/i.gif) 2021/02/22 19:35:11
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Inquisitorial Keeper of the Xenobanks
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JSG wrote: Sabotage! wrote:Honestly the whole game just gives me a Mordheim vibe, even if it is set in AoS. Being Mordheim is my favorite thing GW has ever done, I'm pretty excited about it regardless of what universe in takes place in.
WFB and AoS are in the same universe.
Really? I thought that the universe fragmented into nonsense. No way I would count these as same universe.
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![[Post New]](/s/i/i.gif) 2021/02/22 19:43:16
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Stealthy Warhound Titan Princeps
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jeff white wrote:JSG wrote: Sabotage! wrote:Honestly the whole game just gives me a Mordheim vibe, even if it is set in AoS. Being Mordheim is my favorite thing GW has ever done, I'm pretty excited about it regardless of what universe in takes place in.
WFB and AoS are in the same universe.
Really? I thought that the universe fragmented into nonsense. No way I would count these as same universe.
Sigmar lives in a city carved from the core of The Old World. That's the same universe.
edit: It also has Archaon, Teclis, Tyrion, Grimnir, Gotrek, Alarielle, Manfred, Nagash, Arkhan, Nefereta... same universe...
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This message was edited 1 time. Last update was at 2021/02/22 19:43:59
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![[Post New]](/s/i/i.gif) 2021/02/22 19:45:59
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
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jeff white wrote:JSG wrote: Sabotage! wrote:Honestly the whole game just gives me a Mordheim vibe, even if it is set in AoS. Being Mordheim is my favorite thing GW has ever done, I'm pretty excited about it regardless of what universe in takes place in.
WFB and AoS are in the same universe.
Really? I thought that the universe fragmented into nonsense. No way I would count these as same universe.
Semantics.
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![[Post New]](/s/i/i.gif) 2021/02/22 20:23:46
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
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jeff white wrote:JSG wrote: Sabotage! wrote:Honestly the whole game just gives me a Mordheim vibe, even if it is set in AoS. Being Mordheim is my favorite thing GW has ever done, I'm pretty excited about it regardless of what universe in takes place in.
WFB and AoS are in the same universe.
Really? I thought that the universe fragmented into nonsense. No way I would count these as same universe.
Yeah, you're just getting trolled.
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![[Post New]](/s/i/i.gif) 2021/02/22 20:28:05
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Veteran Inquisitorial Tyranid Xenokiller
Watch Fortress Excalibris
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Same universe; different kalpa.
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A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. |
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![[Post New]](/s/i/i.gif) 2021/02/22 20:30:29
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
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frankelee wrote: jeff white wrote:JSG wrote: Sabotage! wrote:Honestly the whole game just gives me a Mordheim vibe, even if it is set in AoS. Being Mordheim is my favorite thing GW has ever done, I'm pretty excited about it regardless of what universe in takes place in.
WFB and AoS are in the same universe.
Really? I thought that the universe fragmented into nonsense. No way I would count these as same universe.
Yeah, you're just getting trolled.
If you take exception to my post why not reply to me directly?
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![[Post New]](/s/i/i.gif) 2021/02/22 20:39:23
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Stoic Grail Knight
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Valander wrote: Cannibal wrote: Valander wrote: Cannibal wrote:This looks incredible so far, I'm really excited they're finally releasing Old World stuff again. The only sore point for me is that knight's armor looks way too much like Stormcast armor. Something like a Bretonian foot knight or dismounted Reiksguard would have served so much better. It's like GW sculptors only know how to do Space Marine armor now. I'll probably proxy in a more theme-appropriate knight when I get the game.
You realize this is set in the Mortal Realms, for Age of Sigmar, right? It is not Old World
No, I didn't. That's... really disappointing.
This is why I wanted to bring it up, and make sure you knew. The style for a lot of the models is definitely more Old World feel, but I'm sure folks who were expecting it to be Old World based on that, but then discovered once bought that it wasn't Old World, could be disappointed.
(So there, Gallahad  (just kidding, no actual animosity))
Ha! Well, I was certainly wrong! Egg on my face and all that!
I should have known to stay away from the cannibals.
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![[Post New]](/s/i/i.gif) 2021/02/22 20:44:18
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
Seattle, WA USA
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Gallahad wrote:
Ha! Well, I was certainly wrong! Egg on my face and all that!
I should have known to stay away from the cannibals.
Nah, it's all good. I get preferences for aesthetics, for sure. And yeah, if someone wants to get this stuff and just say "feth it, it's taking place somewhere in the Old World," then if that makes them happy, groovy.
But if there was hope for something like "cool, some new fluff and so on set in the Old World" well, that could've been problematic for some.
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![[Post New]](/s/i/i.gif) 2021/02/22 21:31:50
Subject: Re:Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Is 'Eavy Metal Calling?
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It's all the same universe until Sigmar wakes up from his drunken stupor to find out he is not really a God and Nagash is still wearing that stupid hat and gown.
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2021/02/22 21:53:29
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Courageous Space Marine Captain
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Old World and AOS are 'same universe' only in pedantic sense. The old world got blown up, some names got recycled and that's about it. There is no continuity in any real sense.
These days I rather like the AOS setting, but I still feel blowing up the old world was such a shame. I really wish that instead of completely destroying it, they would have incorporated it as a part of larger AOS multiverse. At the Endtimes the Realmgates would have opened, and it would have been revealed that the Old World was one of the realms of the AOS setting. It still would have been a colossal tonal shift, but then there at least would have been a legitimate continuity.
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![[Post New]](/s/i/i.gif) 2021/02/22 22:14:19
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Freaky Flayed One
Sydney, Australia
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Just wanted to quote this to say well done  Puns like this can be dead hard to get right
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![[Post New]](/s/i/i.gif) 2021/02/22 22:50:47
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
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“ This was the moment Radukar the Wolf arrived with his fleet, leading a company of Kosargi ogors in defence of the city.”
Not sure how people are missing this.
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![[Post New]](/s/i/i.gif) 2021/02/22 22:54:23
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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Crimson wrote:Old World and AOS are 'same universe' only in pedantic sense. The old world got blown up, some names got recycled and that's about it. There is no continuity in any real sense.
These days I rather like the AOS setting, but I still feel blowing up the old world was such a shame. I really wish that instead of completely destroying it, they would have incorporated it as a part of larger AOS multiverse. At the Endtimes the Realmgates would have opened, and it would have been revealed that the Old World was one of the realms of the AOS setting. It still would have been a colossal tonal shift, but then there at least would have been a legitimate continuity.
Spoilers from one of the AOS Gotrek stories
GW does like recycling characters from Fantasy, which isn't too bad, I guess. Sigvald looks cool. The elves got some decent reimaginings of some famous characters. Beyond that, BL has a habit of dropping pretty hard references to the previous game. Krell shows up in the Eight Lamentations, Settra was hinted to be a stormcast, Balthasar Gelt is all but confirmed to be a stormcast, Bugman is somehow around, etc. The Shadespire story has Arbaal the Undefeated referenced as a famous Khorne warsong. Also, Grombrindal is still around (and doesn't look like his AOS "Trollslayer repainted" model).
It is kinda weird though. I miss the Old World, but AOS' timeline covers a really, really long time. I'm not sure how anyone would remember some famous Khornate dude from millennia past, especially since Arbaal died and didn't become a prince or anything. I like the continuity nods, but too much forced fanservice doesn't please anyone
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![[Post New]](/s/i/i.gif) 2021/02/22 23:03:59
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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Recycling "dead" fantasy characters is actually really annoying, cause it stops them from developing new ones. Unfortunately, they cottoned on to how well nostalgia sells some time ago, so AoS will now forever be just Old World characters "miraculously surviving/being reborn/trapped in mirrors" with minor spotlight on "current timeline" characters. After all, everyone loves Gotrek (even if the series should've ended where King wanted it to)
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![[Post New]](/s/i/i.gif) 2021/02/22 23:04:55
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Stealthy Warhound Titan Princeps
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Jackal90 wrote:“ This was the moment Radukar the Wolf arrived with his fleet, leading a company of Kosargi ogors in defence of the city.”
Not sure how people are missing this.
I don't think anybody is missing it. I think some people thing it means he is an Ogor while others are reading it just as he is leading them. Ogors are mercenaries and will often work with other races for food.
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![[Post New]](/s/i/i.gif) 2021/02/22 23:07:36
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
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Cronch wrote:Recycling "dead" fantasy characters is actually really annoying, cause it stops them from developing new ones. Unfortunately, they cottoned on to how well nostalgia sells some time ago, so AoS will now forever be just Old World characters "miraculously surviving/being reborn/trapped in mirrors" with minor spotlight on "current timeline" characters. After all, everyone loves Gotrek (even if the series should've ended where King wanted it to)
As lovely a narrative as that is, it's false.
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