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Made in gb
Longtime Dakkanaut





Indeed.
The same could b3 true of indoors.

If there are candle/flame lights on it makes it warmer light than cooler (orange/yellow vs blue), but at night you’d still get the light reflection of the moon through, to show the lighter parts.
It doesn’t work so much with modern day lights as you don’t get the moon reflecting light patches on the floor as the house lights are way too bright. But with olden day lights you would, if you’ve ever stayed like in a log cabin or something.

But I don’t really know that they’ve thought about it that much..

Either way, I like the tiles themselves, so can forgive whatever.
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Leggy wrote:
If the outdoors are meant to be night, why do they have shadows?

It’s daylight. The interiors are lit through the windows and the courtyards and narrow streets are overshadowed by the buildings. You can literally see rooflines and chimneys in the shadows on the “exterior” tiles.

That said, this is also AoS, where they don’t have laws of physics so much as polite suggestions.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in us
Stoic Grail Knight





Central Cimmeria

Dang, the nighttime outside but day time inside thing is very weird and off putting.

   
Made in si
Foxy Wildborne







Lots of bending over backwards to make excuses for what seems to be pure sloppyness by GW, again. Tho "if you don't like it you just don't understand art" does take the cake.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Dakka Veteran





OMG the outdoor tiles during the day would be lit at approximately 10,000 lux, while the indoor areas using windows and Medieval light sources would only be around 100 lux and should be nearly black since we're seeing them at the same time. I sure hope somebody got fired for that blunder!

I'm always amazed at the pretzels you all can twist yourselves into to save face when you say something... err incorrect. Be angry at GW and whine, it's your right as a human being. I was just noting your concerns were worded in such a way that you sound silly and are literally wrong. But go nuts, keep digging your holes I'm sure GW will listen or this product will fail terribly, and of course the art world will completely rewrite the books on how lighting works. lol
   
Made in si
Foxy Wildborne







 frankelee wrote:

I'm always amazed at the pretzels you all can twist yourselves into to save face when you say something... err incorrect.


It's really weird to call yourself out like that ngl

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Terrifying Wraith




"feel free to whine, I was just telling you that you're literally wrong". Oh okay, I understand. Gotcha.
   
Made in gb
Using Object Source Lighting







Its a nice contrast in colours though. Visually monotone tiles get boring fast.

   
Made in us
Longtime Dakkanaut





Honestly, I wouldn't be surprised if there are day and night tiles. We've already seen that there's some kind of counter that looks like the sun is getting dimmer.Though more likely, the interiors are just lit up for some reason
   
Made in gb
Terrifying Wraith




I do like GW. I'm excited for the game. I've said as much in this thread, repeatedly. You're just ranting.
   
Made in gb
Regular Dakkanaut




I mean i could be wrong but i don't see the street tiles being night time. You can clearly see the shadows cast by the buildings on them with the rest of the tile in sunlight.

It isn;t something i have even thought about.
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Watch Fortress Excalibris

Moonlight is actually a lower colour temperature (i.e. less blue) than sunlight. The reason things look more blue at night is because of the way your eyes alter their relative sensitivity to different colours in low light levels (the Purkinje effect).

A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. 
   
Made in us
Fresh-Faced New User






 GaroRobe wrote:
Honestly, I wouldn't be surprised if there are day and night tiles. We've already seen that there's some kind of counter that looks like the sun is getting dimmer.Though more likely, the interiors are just lit up for some reason


Oh yeah, you can see the night/day counters here. Night/day gameplay mechanics definitely makes sense for a game about vampires. I guess they haven't said much about that part yet.

To me, the shadows on the outdoor tiles look like they're cast by moonlight.

This message was edited 1 time. Last update was at 2021/03/09 22:44:00


 
   
Made in us
Longtime Dakkanaut





Since they're in Shyish, would daylight even be what we'd consider daylight? Nagash is a jerk, but I wouldn't put it past him to make his realm a bit more habitable for his vampiric children. (Artwork from the game does imply there is normal day, since the skeletons are shown walking around under a blue sky)
   
Made in us
Furious Raptor




Karlovac, Croatia / Bihac, Bosnia and Herzegovina

A small digression on night/day discussion.
Do we have any idea about heroes compatibility with previous Warhammer Quests. I've seen they use similar dice as Blackstone fortress but then again hero cards don't look so different from previous instalments.

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Versteckt in den Schatten deines Geistes.

This upcoming and the most recent versions of Warhammer Quest put a heavy emphasis on named characters.

Looking through my Silver Tower/Hammerhall cards, the characters are generic and not "characters" in the same sense.

So whilst it would make sense for the existing heroes/villains to work with the new game, GW may have changed a few things here and there because those old characters aren't named characters.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut





Yeah, they went pretty broad with the characters for the AOS quest games too. Lots of expansions, but only grouping pre existing models together. And sometimes, just giving rules without including models.

If this game is closer to Blackstone Fortress (which did have named characters), we'll probably get occasional new heroes in the white dwarf (named characters, but using existing models), one via the novel, and then actual expansions with brand new models. But unless GW is feeling particularly nostalgic, the older heroes are probably sitting this adventure out in the Silver Tower or Hammerhal.

This message was edited 1 time. Last update was at 2021/03/09 23:47:21


 
   
Made in vn
Longtime Dakkanaut




https://www.warhammer-community.com/2021/03/11/this-warhammer-quest-cursed-city-hero-is-so-old-he-probably-calls-you-whippersnapper/

Sneak peak for the old mage.
   
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He needs a trim on that beard.

   
Made in gb
Regular Dakkanaut




dubovac wrote:
A small digression on night/day discussion.
Do we have any idea about heroes compatibility with previous Warhammer Quests. I've seen they use similar dice as Blackstone fortress but then again hero cards don't look so different from previous instalments.


Since the core mechanics have only been built on since Silver Tower and Shadows over Hammerhal, i would think backwards compatibility is relatively easy. It would be more difficult to use old heroes in Cursed City since they would have no stat for defence dice, agility etc.
   
Made in vn
Longtime Dakkanaut




Every heroes play the same "rolling for crit" game. Stat are pretty much simplified to the max down to just symbols. It'd be pretty easy to make your own unicorn heroes or adversaries, and since this game isn't competitive player vs player, balance can be adjusted on the fly. These ain't Gloohaven heroes, these are pretty stat blocks.

The secondary skill of most Silver Tower and Hammer heroes can also be directly ported over.

This message was edited 2 times. Last update was at 2021/03/12 01:31:10


 
   
Made in gb
Dakka Veteran




So in the previous fantasy WHQ games heroes were just a single card, and so they made loads of those, both as printed cards, in the app and in White Dwarf. All for existing minis.

In BSF characters were more complex, you needed the character card, but also the initiative card, possibly a card to add to the discovery deck that inspired you - I don't know if there was any custom gear either?

Regardless, that meant that they never released any heroes outside of the base box and the Escalation expansion. What they did do is have "retinue" characters, who were extra characters that you could recruit to help out, who were like heroes but a bit simpler. They printed a bunch of these in White Dwarf and the annual. These all used existing GW minis.

Now, for Cursed City we already know the novel comes with a "Hero card". What's interesting is that it specifically says "Hero" and it's singular "Card" - which suggest they're reverting back to approach of being able to produce new heroes from just a single card. Which makes sense as it did feel like they had written themselves into a corner with BSF in terms of allowing you to use other models, so we got this weird "retinue" thing that didn't please anyone.

What complicates things is that the images we see do show both initiative cards and "empowerment" cards in the game. What I think may be happening is that each hero has a certain archetype (see the text at the very top of the hero cards on a coloured background) and the initiative and empowerment cards are per archetype, rather than per named character. (The text on the empowerment cards doesn't seem to be long enough to match the names anyway).

Presumably there will be a rule of "max one hero of each archetype per game" - so you can bring another hero along but that will lock out one of the core box ones.

   
Made in vn
Longtime Dakkanaut




Each Silver Tower hero have 2 keyword traits that give them bonus when using upgrade that match, nothing complicated.

This message was edited 2 times. Last update was at 2021/03/12 13:16:17


 
   
Made in ie
Fixture of Dakka






Cleona Zeitengale article

This message was edited 2 times. Last update was at 2021/03/18 13:34:41


 
   
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Decrepit Dakkanaut





UK

I feel cheated, she was just ignored, not expelled from the order for predicting the disaster!

 
   
Made in us
Terrifying Doombull




I'm imagining her neck and back problems. A wimple/hood, a headdress and that huge back thing with the attached scrolls is a bit much.

Everything else is good, but the headwear could stand to be stripped down.

Efficiency is the highest virtue. 
   
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Stealthy Warhound Titan Princeps






Voss wrote:
I'm imagining her neck and back problems. A wimple/hood, a headdress and that huge back thing with the attached scrolls is a bit much.

Everything else is good, but the headwear could stand to be stripped down.


"End is nigh" crazies have never been much concerned with practicality or comfort, to be fair.

This message was edited 1 time. Last update was at 2021/03/18 14:15:46


I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Voss wrote:
I'm imagining her neck and back problems. A wimple/hood, a headdress and that huge back thing with the attached scrolls is a bit much.

Everything else is good, but the headwear could stand to be stripped down.


I have seen people with much bigger and heavier headwear in Las Palma's Drag Queen festival and Tenerife's Carnivale.

This message was edited 1 time. Last update was at 2021/03/18 14:20:03


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Longtime Dakkanaut





 OrlandotheTechnicoloured wrote:
I feel cheated, she was just ignored, not expelled from the order for predicting the disaster!


If its any consolation, she's the last member of her order

Though she does seem to be the only character thus far who may not have a dark and twisted backstory or doing this for ulterior motives
   
Made in gb
Utilizing Careful Highlighting





All I know is that mine will have much plainer dangily bits.
   
 
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