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![[Post New]](/s/i/i.gif) 2021/04/07 11:51:40
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Longtime Dakkanaut
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Spoke with manager in my store.
They said that’s the line as currently the only place to get it, might be a store.
Not that it’s limited one run.
From everything he’s heard it’s like all other quests.
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![[Post New]](/s/i/i.gif) 2021/04/07 12:11:18
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Terrifying Wraith
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There's been this constant reassurance that "of course this will get expansions because Warhammer Quest always does" and I just don't see it - Blackstone Fortress did, yes, but before that Hammerhal got nothing and Silver Tower got a repack of a few existing models as heroes and a couple of card packs and that's it.
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![[Post New]](/s/i/i.gif) 2021/04/07 12:13:40
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Longtime Dakkanaut
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I am astounded by the demand for a game with such outdated, passive mechanics in a world where games like Gloomhaven exist. OO
Apart from the minis, which are excellent, the graphic design also looks lazy and cheap. Photos of miniatures instead of artwork, simple drawings etc. GW must have saved a lot of money on artists.
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![[Post New]](/s/i/i.gif) 2021/04/07 12:28:29
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Boom! Leman Russ Commander
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Cyel wrote:I am astounded by the demand for a game with such outdated, passive mechanics in a world where games like Gloomhaven exist. OO
Apart from the minis, which are excellent, the graphic design also looks lazy and cheap. Photos of miniatures instead of artwork, simple drawings etc. GW must have saved a lot of money on artists.
It's got Warhammer on the label and was hyped up by the company, that's enough for most people these days. If mechanics mattered to people- well, GW wouldn't be pulling in the money it does.
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![[Post New]](/s/i/i.gif) 2021/04/07 12:31:41
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Mighty Vampire Count
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Cyel wrote:I am astounded by the demand for a game with such outdated, passive mechanics in a world where games like Gloomhaven exist. OO
Apart from the minis, which are excellent, the graphic design also looks lazy and cheap. Photos of miniatures instead of artwork, simple drawings etc. GW must have saved a lot of money on artists.
For some the underlined section is more than enough - they are really cool
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2021/04/07 12:33:36
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Decrepit Dakkanaut
UK
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Chess - Go - Monopoly - Snakes and Ladders - Redcoats/Bluecoats Cowboys/Indians and whatever kids are allowed to play vs each other today
I mean most of those games haven't have mechanical changes in years - some generations. Suffice to say you don't need the "latest mechanics" for things to be, well, fun. If anything sometimes new mechanics are just old ideas brought around again.
Not every product has to test the boundaries of the future.
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![[Post New]](/s/i/i.gif) 2021/04/07 12:51:42
Subject: Re: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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No, but things do move forward in terms of game design.
It's why games like Infinity, when they first came along, really excited a lot of wargamers because they were doing something fresh and new, a development on what came before. And made a lot of the existing games look turgid by comparison.
Board games even more so, it might be that for people that have only ever played AoS this game will be absolutely wonderful, but for anyone that has chomped their way through Descent, Gloomhaven, or a multitude of other games find the meat and bones of the game is lacking. In fact, a lot of the (outside GW-centric) boardgame reviews have had that opinion of the other Warhammer Quest games released.
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![[Post New]](/s/i/i.gif) 2021/04/07 12:58:07
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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I'd genuinely be interested to see how these kinds of boxed games would do for GW if they made a version that was 'Models Only' and a version that was 'Boardgame with Models'.
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![[Post New]](/s/i/i.gif) 2021/04/07 12:59:44
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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It’s almost as if the Dungeon Spelunking market isn’t in fact a single amorphous blob with a one overriding preference of play style.
Remember, only mere months ago a Kickstarter for Heroquest, the most basic of all dungeon crawlers attracted, let’s see...$3,722,649 of worldwide sales.
Some might want Cursed City, others Gloomhaven, others still both, some neither, preferring another game altogether.
You not liking it =/= others not liking it.
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![[Post New]](/s/i/i.gif) 2021/04/07 13:09:46
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Longtime Dakkanaut
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Majority of people buying GW product didn't play the game.
While game with really hideous miniatures like Gloomhaven is on top of the chart for a very long certainly isn't because of the cool minis.
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![[Post New]](/s/i/i.gif) 2021/04/07 13:16:28
Subject: Re: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Infiltrating Broodlord
Lake County, Illinois
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Pacific wrote:No, but things do move forward in terms of game design.
It's why games like Infinity, when they first came along, really excited a lot of wargamers because they were doing something fresh and new, a development on what came before. And made a lot of the existing games look turgid by comparison.
Board games even more so, it might be that for people that have only ever played AoS this game will be absolutely wonderful, but for anyone that has chomped their way through Descent, Gloomhaven, or a multitude of other games find the meat and bones of the game is lacking. In fact, a lot of the (outside GW-centric) boardgame reviews have had that opinion of the other Warhammer Quest games released.
Yet most people who have played the original Warhammer Quest from the mid-nineties keep wishing GW would release a game more like that. Even though it's almost 30 years old, and has some pretty huge problems, it's just a lot more fun. Not everyone thinks Gloomhaven is the best game. While it might have interesting mechanics, people that like the narrative/story aspect might find the card playing too much of an abstraction and too non-sensical.
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This message was edited 1 time. Last update was at 2021/04/07 13:16:44
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![[Post New]](/s/i/i.gif) 2021/04/07 13:18:42
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Longtime Dakkanaut
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Yet most people who have played the original Warhammer Quest from the mid-nineties keep wishing GW would release a game more like that.
It's called nostalgia, and it's why random reprints of products that were objectively kinda bad keep getting massive KS campaigns. Cause the 80s kids are now 40 and want that sweet sweet nostalgia kick.
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![[Post New]](/s/i/i.gif) 2021/04/07 13:19:56
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Knight of the Inner Circle
Montreal, QC Canada
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I honestly wish these Warhammer Quest games actually played more like the original WHQ. Just the wacky stuff that would happen on your way back to town were half the fun.
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![[Post New]](/s/i/i.gif) 2021/04/07 13:31:19
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Terrifying Doombull
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Wow. Is this a cursed city thread or a 'Personal opinions about games = absolute truth and everything that isn't my favorite needs to get lambasted for daring to exist' thread?
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2021/04/07 13:32:31
Subject: Re: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Albino Squirrel wrote: Pacific wrote:No, but things do move forward in terms of game design.
It's why games like Infinity, when they first came along, really excited a lot of wargamers because they were doing something fresh and new, a development on what came before. And made a lot of the existing games look turgid by comparison.
Board games even more so, it might be that for people that have only ever played AoS this game will be absolutely wonderful, but for anyone that has chomped their way through Descent, Gloomhaven, or a multitude of other games find the meat and bones of the game is lacking. In fact, a lot of the (outside GW-centric) boardgame reviews have had that opinion of the other Warhammer Quest games released.
Yet most people who have played the original Warhammer Quest from the mid-nineties keep wishing GW would release a game more like that. Even though it's almost 30 years old, and has some pretty huge problems, it's just a lot more fun. Not everyone thinks Gloomhaven is the best game. While it might have interesting mechanics, people that like the narrative/story aspect might find the card playing too much of an abstraction and too non-sensical.
I agree with you. I had actually posted a few pages back that if the 90s Quest was available again tomorrow I would get it!
But it would be interesting to know how much of it would be enjoyment because of the enjoyment/casual factor, and enjoying the game despite the mechanics, rather than because of them. GWs games don't exist in a void (although it can sometimes appear that way). A compan that could design some genuinely groundbreaking games back in the day that still hold up well and have a massive active player community (Space Hulk, Blood Bowl etc.), should be able to do it again, and we should expect high gameplay standards from them, especially with the additional money and resources now available to them.
So I don't think there is anything wrong with expecting game mechanics that aren't crap and would stand up well to repeat gaming (which would be my main concern, rather than it being one specific type of game over another).
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![[Post New]](/s/i/i.gif) 2021/04/07 14:10:22
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Longtime Dakkanaut
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Cronch wrote:
Yet most people who have played the original Warhammer Quest from the mid-nineties keep wishing GW would release a game more like that.
It's called nostalgia, and it's why random reprints of products that were objectively kinda bad keep getting massive KS campaigns. Cause the 80s kids are now 40 and want that sweet sweet nostalgia kick.
Yes, our rosy memories of feelings we had for something in the past aren't really objective information about this thing's actual quality. Especially if this thingg didn't have any kind of alternative back then.
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![[Post New]](/s/i/i.gif) 2021/04/07 14:41:38
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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RogueSangre
West Sussex, UK
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Bits and Kits are selling the board game components (no models) for £20 if anyone did want to play without the official models.
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![[Post New]](/s/i/i.gif) 2021/04/07 16:26:33
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Sadistic Inquisitorial Excruciator
USA
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Well, I ended up cancelling my preorder yesterday. I decided that I would get more play out of all the Underworlds stuff going up for preorder next week and the new Death Zone supplement (which has official printed Sevens rules!).
If it is a limited release that’s a bummer. I was able to preorder the mini I wanted most from the set (Witch Hunter) for 25 bucks. Which is a lot, but less than normal price for a GW character. All said everything will still cost me less than the game and will see more use on the tabletop than Cursed City. Hopefully my preorder goes to someone who really wants to play the game with their group.
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![[Post New]](/s/i/i.gif) 2021/04/07 16:45:26
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Charging Wild Rider
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Overread wrote:Chess - Go - Monopoly - Snakes and Ladders - Redcoats/Bluecoats Cowboys/Indians and whatever kids are allowed to play vs each other today
I mean most of those games haven't have mechanical changes in years - some generations. Suffice to say you don't need the "latest mechanics" for things to be, well, fun.
Are you saying anyone every considered Monopoly to be fun?
The only people I've ever met who propose playing it are people who've basically never played any other boardgame.
Admittedly, some similarities exist between that context and people who start wargaming via GW and then (sometimes) discover the wider world...
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![[Post New]](/s/i/i.gif) 2021/04/07 17:56:28
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Longtime Dakkanaut
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Aeneades wrote:Bits and Kits are selling the board game components (no models) for £20 if anyone did want to play without the official models.
eBay USD price is around $70. Hilarious!
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![[Post New]](/s/i/i.gif) 2021/04/07 17:56:45
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Fixture of Dakka
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Albertorius wrote:
That's why I posted the Middara pics, as everything in the box (except the minis, I guess, being boardgame plastics) is higher quality than the stuff from BSF, which I also own.
Just had a butchers and Middara looks seriously sexy.
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2021/04/07 18:07:55
Subject: Re: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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[DCM]
Stonecold Gimster
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According to our experts on GW. Designing the models, making the plastic molds etc is costly and time consuming and releases are planned years in advance.
If this is the case, why does GW make products so limited? If some of these models don't make it as plastic only releases, it really makes the effort into all those models wasteful.
What is worse is that they've annoyed a lot of potential customers by not making enough of Cursed City... then, if an expansion comes out, I expect they won't make enough for all the people that were happy they got the main game, angering those previously happy customers who now miss out on expansions. Is this how nu-GW works now?
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Currently most played: Silent Death, Mars Code Aurora, Battletech, Warcrow and Infinity. |
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![[Post New]](/s/i/i.gif) 2021/04/07 18:24:31
Subject: Re: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Shas'la with Pulse Carbine
Eastern Fringe
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Gimgamgoo wrote:According to our experts on GW. Designing the models, making the plastic molds etc is costly and time consuming and releases are planned years in advance.
If this is the case, why does GW make products so limited? If some of these models don't make it as plastic only releases, it really makes the effort into all those models wasteful.
To create, publicize, produce and sell a product line and for it to return its initial investment, turn a massive profit, and then be moved to the side to create room for a new product is great for a business. GW is a publically traded company and needs to have a continually sustainable product line as well splash releases that contribute to the massive profits we have been seeing from the company year on year. A game like WQ will need to be ordered in significantly larger batches for print runs than product lines done entirely in-house.
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The first rule of unarmed combat is: don’t be unarmed. |
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![[Post New]](/s/i/i.gif) 2021/04/07 18:25:57
Subject: Re: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Grizzled Space Wolves Great Wolf
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Gimgamgoo wrote:According to our experts on GW. Designing the models, making the plastic molds etc is costly and time consuming and releases are planned years in advance.
If this is the case, why does GW make products so limited? If some of these models don't make it as plastic only releases, it really makes the effort into all those models wasteful.
We know that GW have sold at least 5650 of them, since that's how many keys they did, so they've sold $1,130,000 USD worth of sets at a minimum at retail price, even at wholesale price probably more than half that.
Mould making is expensive, but I think people are using outdated info with their estimates, and since GW now do a lot more mould making in-house, it's no longer a cost-per-mould, it's a cost-per-year regardless of how many moulds are made (it doesn't save a huge amount of money to have the machines idle and machinists not working). That makes doing limited runs of plastic models a more viable option rather than needing to flog a mould for all it's worth.
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This message was edited 1 time. Last update was at 2021/04/07 18:27:35
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![[Post New]](/s/i/i.gif) 2021/04/07 18:29:15
Subject: Re: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Longtime Dakkanaut
Germany
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Gimgamgoo wrote:According to our experts on GW. Designing the models, making the plastic molds etc is costly and time consuming and releases are planned years in advance.
If this is the case, why does GW make products so limited? If some of these models don't make it as plastic only releases, it really makes the effort into all those models wasteful.
I mean we all know that's all lies, right? By all logic it should be quick and cheap.
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"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
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![[Post New]](/s/i/i.gif) 2021/04/07 19:08:10
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Longtime Dakkanaut
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I mean it is expensive...for an individual. So it's true...kind of.
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![[Post New]](/s/i/i.gif) 2021/04/07 19:17:58
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Longtime Dakkanaut
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So, I know they just did the pre-order, but do we know when it's supposed to be in stores? I don't recall seeing that date.
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![[Post New]](/s/i/i.gif) 2021/04/07 19:21:35
Subject: Warhammer Quest: Cursed City - Preorders Saturday 3rd April
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Terrifying Wraith
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This weekend.
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![[Post New]](/s/i/i.gif) 2021/04/07 20:40:56
Subject: Warhammer Quest: Cursed City - News and Rumours - release date 10th April
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Longtime Dakkanaut
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Oh, excellent! Thanks!
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![[Post New]](/s/i/i.gif) 2021/04/07 21:34:51
Subject: Re: Warhammer Quest: Cursed City - News and Rumours - release date 10th April
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Experienced Saurus Scar-Veteran
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Shadows of Brimstone is the closest a game has felt to 90s Quest.
Considering the piles of expansions and supplemental material that's out there (not even including all the crazy fan made content), all you're basically missing is the IP.
Plus with the upcoming releases they'll have even more fantasy themes covered via the Norse Adventures.
There's also Darklight: Memento Mori which is made very much in the vein of 90s Quest, but it's a bit more challenging to get a hold of (especially with the exploration deck, which really adds to the atmosphere).
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