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![[Post New]](/s/i/i.gif) 2021/01/28 19:05:16
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Decrepit Dakkanaut
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Eh, sometimes I read at work if I have a small amount of down time. Nothing wrong with a destresser. That said I don't really get destressed here sooooo...
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2021/01/28 19:15:52
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Fixture of Dakka
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I don't like polish literature. It is boring, and I don't understand it most of the time.
"Forcing mixed loadouts is necessary to tone down the lethality of the game!" isn't really any more rational than "They hate us, and want to ruin the game!". The one gives GW too much credit, the other doesn't give GW enough credit.
The thing is, they are neither do it for all factions, nor even do it for all units within one faction. Because DG has some really killy powerful units, they are just units most DG players probably didn't own, if they started in 8th ed.
Post 2021/01/28 17:57:06 Subject: How do you feel about "No Instructions, No Rules" going forward?
Time for an unpopular point of view (which seems to be my specialty on Dakka).
Many are the comments in threads of all stripes about the lethality of the game. And perhaps one of the reasons for that is that it was possible to design a squad with enough identical weapons to vaporize a knight in one turn, or decimate large infantry squads in one turn.
Forcing a unit to diversify it's load out minimizes this effect. On the plus side though, it would help ensure that every unit has the capacity to deal with anything, rather than "This is a pure antitank unit that is useless against infantry."
A unit with one meltagun, one plasma, one flamer and one heavy weapon isn't good vs any target. Plus there are options like the new blender drone, that are super killy and good vs practicaly everything, plus has good synergy with DG contagion rules. It is just making specific units , which people bought before, worse just to make them worse. I would get the change if GW decided that all DG termis are to run around with combi flamers, and max one melta or plasma. But not one of each. That is just design that makes a DG player want to take a unit which is good instead.
so you tell me GK got a kit in 5e but their loadout changed in 5th, 7th and 8th
I am not sure about prior edition other then 8th. but In 8th you wanted only falchions on your models, and in 9th you want everything, but not falchions on your models. Also I know that in older rules GK could take termintors with storm shields and hammers, but now they no longer can do that.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2021/01/28 19:41:17
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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NinthMusketeer wrote: Jidmah wrote: NinthMusketeer wrote: kodos wrote: NinthMusketeer wrote:Forcing that change out of the blue on a unit that has had it's current kit for years is a far cry from that.
and still happened before those things change usually with a new Codex, not with a new kit most people just don't recognise those changes as the majority also gets new models with the new Codex or the rules change in a way that the old layout is crap anyway and people don't want to keep it but forcing the change with a new Codex without giving people a new kit or making the new loadout better happens with each new Edition but now it happens with a more popular army on a basic unit
Can you provide some examples? There were attempts made above but none of them are analogous to what happened with DG. Nice handwaving. If anything, DG got off easy.
The other examples were not the same thing. That is it, there is no hand waving. The GK one is closest, but it is still just one weapon option out of many in the kit and the second change was simply reversing the first one. I explained very clearly the different situations before, if you are unwilling or unable to comprehend them I can accept that, but it frustrates me that you would accuse my point of being invalid to cover. I just provided seven separate examples of instances where ork models were invalidated for no other reason but matching the exact contents of a box set/character blister more closely, and the only response to that is "noooo, it's not the same" without any further explanation. That is, by it's very definition, hand-waving an argument.
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This message was edited 1 time. Last update was at 2021/01/28 19:42:40
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/01/28 19:44:58
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Gore-Soaked Lunatic Witchhunter
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Karol wrote:...
so you tell me GK got a kit in 5e but their loadout changed in 5th, 7th and 8th
I am not sure about prior edition other then 8th. but In 8th you wanted only falchions on your models, and in 9th you want everything, but not falchions on your models. Also I know that in older rules GK could take termintors with storm shields and hammers, but now they no longer can do that.
Legal loadouts didn't change. Good loadouts changed a lot. SS/hammers on GK Terminators hasn't existed since 2e, before there was any wargear standardization of any kind.
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![[Post New]](/s/i/i.gif) 2021/01/28 19:49:20
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Inquisitorial Keeper of the Xenobanks
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If you don’t understand then you really should not be reading dakka during class.
And GK is a great army to collect. GW rules are for the birds. I have a mix of imp guard, stormtroopers, sisters, OG marines, inquisition, and I will always think of them as the same “army” as they are allies, really. If I needed 2000points then I would need to use two or three of them. If someone wanted a game of 5th at 1000 using different units from different armies, I would encourage it especially if it would help to “forge the narrative” about that person’s collection. After, she or he might decide to add ogryn or transports, who knows, but this is what moves us to grow our “armies” or at least some of us when we do not buy spam armies for a meta, all at once. If you wanted to use shields and hammers, I would see no problem with it.
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This message was edited 1 time. Last update was at 2021/01/28 19:50:22
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![[Post New]](/s/i/i.gif) 2021/01/28 20:05:58
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Shadowy Grot Kommittee Memba
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Forcing units that can take multiple weapons to now take a single one of each weapon will simply make those units basically always inferior to competing units that don't have to make that choice.
I can take a trip lance ravager.
In what universe is a 1 haywire 1 DL 1 blaster 1 Heat Lance scourge unit going to be competitive with that?
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2021/01/28 20:10:02
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Not as Good as a Minion
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The other examples were not the same thing. That is it, there is no hand waving. The GK one is closest, but it is still just one weapon option out of many in the kit and the second change was simply reversing the first one. I explained very clearly the different situations before, if you are unwilling or unable to comprehend them I can accept that, but it frustrates me that you would accuse my point of being invalid to cover.
yet what I still don't understand and no one did explain yet
with all what happend to Orks, Chaos Marines or smaller units from other armies (like Wolve Scouts) in the past, why are people surpised now that it happend to DG
did people really thought GW has changed and won't do such things any more?
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2021/01/28 20:10:36
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Arch Magos w/ 4 Meg of RAM
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the_scotsman wrote:Forcing units that can take multiple weapons to now take a single one of each weapon will simply make those units basically always inferior to competing units that don't have to make that choice.
I can take a trip lance ravager.
In what universe is a 1 haywire 1 DL 1 blaster 1 Heat Lance scourge unit going to be competitive with that?
"JusT AdJUsT ThE PoInTs"!!!!
But yeah, scourges are already bad, changing their options to match the box would just make them terrible. Its all about them right now. If they do get their loadout changed, we'll know that GW has a new approach mid-edition once again.
Doesnt matter to me, i'll keep my single weapon profile squads even if GW tells me i can't. I'm not gonna mess around with 1 combiflamer, 1 combiplas, 1 combimelta and 2 combibolters on my blightlords.
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![[Post New]](/s/i/i.gif) 2021/01/28 20:21:36
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Shadowy Grot Kommittee Memba
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VladimirHerzog wrote:the_scotsman wrote:Forcing units that can take multiple weapons to now take a single one of each weapon will simply make those units basically always inferior to competing units that don't have to make that choice.
I can take a trip lance ravager.
In what universe is a 1 haywire 1 DL 1 blaster 1 Heat Lance scourge unit going to be competitive with that?
"JusT AdJUsT ThE PoInTs"!!!!
But yeah, scourges are already bad, changing their options to match the box would just make them terrible. Its all about them right now. If they do get their loadout changed, we'll know that GW has a new approach mid-edition once again.
Doesnt matter to me, i'll keep my single weapon profile squads even if GW tells me i can't. I'm not gonna mess around with 1 combiflamer, 1 combiplas, 1 combimelta and 2 combibolters on my blightlords.
If the points were made such that that scourge unit and that ravager were identically efficient, I would still choose to use the trip lance ravager because the sequence would be
-roll 3 dice
-roll the hits
-my opponent saves
-roll damage
and the attack sequence for the scourges woudl be that X4.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2021/01/28 21:03:41
Subject: Re:How do you feel about "No Instructions, No Rules" going forward?
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Longtime Dakkanaut
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That is something I think GW doesn't realise makes a difference to player's. Like seriously who actually doesn't die a little everytime someone tries to remeber all the random weapons on a repulsor. Also that they spend 10 minuits shooting 1 vehicals weapons.
It's also super convenient that this is happening just as marines go to being the new aspect warriors with every model equipped with a specialist weapon.
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This message was edited 1 time. Last update was at 2021/01/28 21:04:40
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![[Post New]](/s/i/i.gif) 2021/01/28 22:19:09
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Humming Great Unclean One of Nurgle
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NinthMusketeer wrote:There is a difference between being *required* to convert a unit, being required to convert certain options for a unit, and needing to convert certain loadouts for a unit.
For large portions of Warhammer history there were units with rules and no model at all. X on a bike/mount was pretty common. A lot of what third parties sold was stuff like that. This is being required to convert to play a unit, and it is well gone. There have also been units, usually characters, with options that required converting. A certain weapon or piece of visual wargear that was not included in the kit and generally needed to be taken from another unit. This is also gone.
Finally, there is needing to convert certain loadouts. The blightlord terminator kit comes with one of each option, but to have a unit with multiples of that option kitbashing/converting is required. Buying a bunch of kits also works but is varying degrees of impractical depending on the unit. However, this is only for someone who wants to up how many of an option they have within a unit. No converting is required to use any of the options, at all. Saying such is extremely disingenuous at best. Now maybe spamming a certain option is really good, but that can and does change with points/weapon profile updates or even just shifting meta. If a unit is not viable without spamming a certain option that is a balance problem and not even addressed by limiting the options.
However, there is something to be said about being able to build any version of a unit from its kit and ideally every kit would come with enough options to do that. But it is impractical. A devestator kit with 5 of every weapon option would result in ridiculous amounts of wasted sprue space, for example, and that will always be true. I find the approach of limiting units strictly to the numbers in the box to be a flawed solution, but when it comes to the launch of new kits it is what it is. What it not cool is changing an existing unit from the previous paradigm to the new one, and invalidating a ton of people's existing collections when they do.
Things change over time and options are invalidated, people get that. There will be grumbling but it is what it is. When there is a new kit. Forcing that change out of the blue on a unit that has had it's current kit for years is a far cry from that.
Quoting myself from the previous page. Automatically Appended Next Post: H.B.M.C. wrote:It's not the same thing.
The Killa Kan rules don't say "One model per three must have a Big Shoota, one model per three must have a Rokkit Launcher and one model per three must have a Skorcha".
Also quoting a more straightforward response to be extra clear.
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This message was edited 1 time. Last update was at 2021/01/28 22:21:20
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2021/01/29 06:50:44
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I guess if you define it narrowly enough, it surely feels like a completely unprecedented change. However, GW curbing options because the aren't in the box is the same GW curbing options because the aren't in the box. Kanz no longer being able to take additional ranged arms from a second kanz box is the same as blightlords no longer being able to take combi-weapons from a second blightlords box. Same goes for the dread which is now forced into two klaws only. Except DG players got off easy because the kitbashed blightlords or plague marines can still be fielded as a blightlord, while the dual rokkit kan or the quad klaw dread needs to be broken apart. All of the changes I listed were forced out of the blue on a unit that has had their respective kit for year. If you think those ork changes are within reason, you have absolutely no right to complain about any of the DG changes, because the only two models actually invalidated are the winged daemon prince with spitter and the icon bearer with dual knives.
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This message was edited 1 time. Last update was at 2021/01/29 06:51:17
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/01/29 07:17:38
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Humming Great Unclean One of Nurgle
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First off, if it cannot be assembled using just it's kit that is notably different as the model is now a conversion option which cannot be assembled with the official instructions.
Compare to, say, a 5-man plague marine unit. The kit assembles one model with X weapon, but the rules say that a 5-man squad can take two of the same special weapon. That person can buy another kit, assemble both following official instructions, then achieve the 2-per-5 by swapping two models between units. The combination can be fielded without converting, and only ever using the official instructions.
Is that a really dumb distinction? I certainly think so, but I am also quite sure GW thinks it is an important distinction. That's something players are generally aware of, so there was a certain line within which players felt safe--that being they were only using loadouts that could be made using nothing outside official instructions, even if it did require multiples of the same kit. GW crossed that line with DG, making it such that even non-converting customization is restricted.
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This message was edited 1 time. Last update was at 2021/01/29 07:18:11
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2021/01/29 07:56:11
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Not as Good as a Minion
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NinthMusketeer wrote:so there was a certain line within which players felt safe--that being they were only using loadouts that could be made using nothing outside official instructions, even if it did require multiples of the same kit
now there is a picture
so people thought they are safe from changes if they don't convert their models but still mix models from different boxes?
well, looking at my Wolves, if you really thought that people must be new to GW because building as in the instructions and than swap models from other boxes in, was as safe in the past as was a full conversion with 3rd party bits for units that had no model at all
so people really believed GW won't act like GW and are now angry because GW did exactly what GW is always doing
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2021/01/29 07:56:54
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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It might be because you are not familiar with the kits, but all kan arms fit in either socket with no more "converting" required but gluing them in.
Same for the dread, the type of close close combat weapon is decided by clicking a different ball-jointed saw/klaw/drill into a socket. You create quad-klaw dreads by taking two klaws from one dread and putting them on another in addition to the two klaws it already has.
If we are talking about just swapping models, nothing prevents you from just un-swapping them. If we are talking about people putting into effort into getting extra bits to build certain load-outs, all ork examples apply.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/01/29 08:06:25
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Waaagh! Ork Warboss
Italy
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PenitentJake wrote:
Many are the comments in threads of all stripes about the lethality of the game. And perhaps one of the reasons for that is that it was possible to design a squad with enough identical weapons to vaporize a knight in one turn, or decimate large infantry squads in one turn.
Forcing a unit to diversify it's load out minimizes this effect. On the plus side though, it would help ensure that every unit has the capacity to deal with anything, rather than "This is a pure antitank unit that is useless against infantry."
On the flip sides it also increased dice rolling and time spent to resolve all different attacks separately. Reducing dice rolling is a complaint as popular as asking to reduce lethality. I'm not even that sure what amount of lethality is actually reduced this way.
Automatically Appended Next Post:
Jidmah wrote:
Kanz no longer being able to take additional ranged arms from a second kanz box is the same as blightlords no longer being able to take combi-weapons from a second blightlords box.
Kanz also lost the possibility of being equipped with a KMB because it's not in the box. Now I may understand removing the option of giving them two ranged weapons or two CC arms because someone can argue that the unit could be designed to have both shooting and CC output anyway, but removing the KMB (just like the additional klaws for dreads) definitely falls in the same pool of killing options just because the kit doesn't come with them. Ironically I magnetized all my 6 KMB from the dreads kits to be possible loadouts for the Kanz (and not compatible with dreads anymore) as they were a decent option in past editions but completely useless for dreads; now they're illegal on Kanz and one of the best options for dreads  .
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This message was edited 3 times. Last update was at 2021/01/29 08:14:45
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![[Post New]](/s/i/i.gif) 2021/01/29 09:49:25
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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kodos wrote:now there is a picture so people thought they are safe from changes if they don't convert their models but still mix models from different boxes?
Yes. Because it's been that way for literal decades. The most simple example is the Devastator squad. There were three that GW sold originally: 1. Generic - Heavy Bolter x2, Lascannon x1, Missile Launcher x1 2. Blood Angel - Heavy Bolter x1, Lascannon x1, Missile Launcher x1, Plasma Cannon x1 3. Long Fang - Heavy Bolter x1, Lascannon x1, Missile Launcher x2 Multi-Melta Marines were like hen's teeth, and if you found one in a blister it was great. Ditto for Devastator Marines with Plasma Cannons in blisters. I only ever found one. If you wanted 4 of the same gun, you had to buy either multiple boxes, or hunt for specific blisters. Then GW went to plastic/metal hybrids, and the Dev squad was one each of HB, LC, ML and Plasma Cannon. Wanted more weapons? Buy more boxes or find 'em in blisters. Then when GW switched to all plastic, and things got a bit better with included duplicates of each gun type, and some only had 1 of any gun type. Now the current Devastator kit has, I believe, 2 of everything (including the new Grav weapon). I know people who have parts ordered the heavy weapons they were missing, or simply bought multiple kits. I doubt there's a single one of them who thought "Man, I really believe GW is going to limit a Dev Squad's heavy weapons to 2 of each specific type per squad because that's all that comes in the current kit!". And I'll bet all the money in my pockets against all the money in your pockets that no Death Guard player ever thought the same thing up until a week or so ago. kodos wrote:so people really believed GW won't act like GW and are now angry because GW did exactly what GW is always doing
Because, despite Jidmah's (frankly terrible) examples, GW haven't done something like this before, and people are (correctly) afraid of this bull gak being applied to other armies. We've seen pics of upcoming AdMech re-boxes today. How do you think Ad-Mech players will feel when they go from 0-3 special weapons in a unit of 10 to one transuranic arquebus, one arc rifle and one plasma caliver per squad, because that's all the box has?
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This message was edited 1 time. Last update was at 2021/01/29 09:51:11
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![[Post New]](/s/i/i.gif) 2021/01/29 10:41:34
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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This crap started in Age of Sigmar with Kharadron and Stormfiends and is very sad to see it applied in 40k.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2021/01/29 11:03:57
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Not as Good as a Minion
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H.B.M.C. wrote:
kodos wrote:so people really believed GW won't act like GW and are now angry because GW did exactly what GW is always doing
Because, despite Jidmah's (frankly terrible) examples, GW haven't done something like this before, and people are (correctly) afraid of this bull gak being applied to other armies.
and what is with Wolve Scouts?
Original Models were with Pistol+Knife and Pistol+Power Axe, Pistol+Power Sword and Melter
first Wolve themed plastic ones came with Melter, Power Sword, Power Axe, Bolter, Bolt Pistol, Plasma Pistol, Knife Chainsword, Rocket Launcher, Heavy Bolter (the regular Scout Box with the old SW uprade frame)
the new SW box added Plasma Pistols
and now, we the list onyl allows Bolter, Bolt Pistol+Knife and 1 Special Weapon instead of the heavy weapon
so everyone that thought that just because there is an official model or the bits in the box allow to build it witout doing any conversions, was already proven wrong
but they just don't cared because a niche unit a niche army going backing from
"use the Scouts bits that come with the regular Space Wolves Pack" to "only use what is in the Scout Box"
was nothing to worry about and those who liked Scouts should get along because SW are going to be strong anyway
DG are not the first one, just that most people don't care but there are more people playing DG now because it was a budget army in 8th
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2021/01/29 19:09:10
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Humming Great Unclean One of Nurgle
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*sigh* look at the response to this. It is OBVIOUS this is different than one came before. At this point I believe you and Jidmah simply will not understand because you do not want to. It seems to me that you would rather delegitimize the feelings of people upset by this than accept that GW crossed a new line. I cannot fathom why, beyond reasons that would be impolite to articulate.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2021/01/29 19:47:50
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Inquisitorial Keeper of the Xenobanks
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Once more, why do we continue to care what GW tells us to do? Lots of ways to get past this. How about a Dakka approved rules thread? When GW makes these changes, we ask for suggestions and run a poll, yada... peeps can read and adapt these Dakkabrewed rules as they see fit. In this case, a simple poll might reveal that no one wants to.honor this change, so anyone going for a pick up game might expect that others will agree, and if not then counts as is possible, as is playing different units or with someone else.
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![[Post New]](/s/i/i.gif) 2021/01/29 20:02:45
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Longtime Dakkanaut
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Because GW are charging us for the rules.
Because the vast majority of randos you meet won't be following your house rules.
Because I don't want to have to confusingly counts-as a bunch of my dudes.
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![[Post New]](/s/i/i.gif) 2021/01/29 20:44:53
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Decrepit Dakkanaut
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H.B.M.C. wrote:Because, despite Jidmah's (frankly terrible) examples, GW haven't done something like this before, and people are (correctly) afraid of this bull gak being applied to other armies.
We've seen pics of upcoming AdMech re-boxes today. How do you think Ad-Mech players will feel when they go from 0-3 special weapons in a unit of 10 to one transuranic arquebus, one arc rifle and one plasma caliver per squad, because that's all the box has?
The entirety of the Havoc special weapon selection was wiped out. You used to be able to get 10 guys and 4 plasma guns. We didn't have this many pages of complaints, because it seemed no one really cared.
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![[Post New]](/s/i/i.gif) 2021/01/29 21:49:35
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Longtime Dakkanaut
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Daedalus81 wrote: H.B.M.C. wrote:Because, despite Jidmah's (frankly terrible) examples, GW haven't done something like this before, and people are (correctly) afraid of this bull gak being applied to other armies.
We've seen pics of upcoming AdMech re-boxes today. How do you think Ad-Mech players will feel when they go from 0-3 special weapons in a unit of 10 to one transuranic arquebus, one arc rifle and one plasma caliver per squad, because that's all the box has?
The entirety of the Havoc special weapon selection was wiped out. You used to be able to get 10 guys and 4 plasma guns. We didn't have this many pages of complaints, because it seemed no one really cared.
Again, different problem.
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![[Post New]](/s/i/i.gif) 2021/01/29 22:11:13
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Not as Good as a Minion
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NinthMusketeer wrote:*sigh* look at the response to this. It is OBVIOUS this is different than one came before. At this point I believe you and Jidmah simply will not understand because you do not want to. It seems to me that you would rather delegitimize the feelings of people upset by this than accept that GW crossed a new line. I cannot fathom why, beyond reasons that would be impolite to articulate.
yes, I don't understand the difference between the 2 problems
GW changed DG units from make options as you like by taking bits from other boxes, to build exactly as on the instructions
and you also said that you just needed to by 2 boxes and exchange the models to get a unit with a different loadout, so no conversion needed
and you say GW crossed a new line with DG, while I see no difference to the line crossed with other units at the end of 8th/ start of 9th
what exactly is the difference between your illegal DG unit and my illegal Sout unit
we both did no conversion but used the parts provided with the box or several of the same boxes (in my case as I bought the old combat box, all parts I used were in the same box and build according to instructions)
and my problem was that actually no one cared about it and I was told to stop and get along as SW are stronger now and Scouts were already bad anyway
and now that a not-niche unit is hit the same, it is something new and people have the right to be upset
yes, I really don't understand the difference here between 2 units made illegal by GW by changing the option of the unit to "only what's in 1 box"
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2021/01/29 22:20:35
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Decrepit Dakkanaut
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Daedalus81 wrote: H.B.M.C. wrote:Because, despite Jidmah's (frankly terrible) examples, GW haven't done something like this before, and people are (correctly) afraid of this bull gak being applied to other armies.
We've seen pics of upcoming AdMech re-boxes today. How do you think Ad-Mech players will feel when they go from 0-3 special weapons in a unit of 10 to one transuranic arquebus, one arc rifle and one plasma caliver per squad, because that's all the box has?
The entirety of the Havoc special weapon selection was wiped out. You used to be able to get 10 guys and 4 plasma guns. We didn't have this many pages of complaints, because it seemed no one really cared.
The old Havoc entry was absolutely a snore fest that was uncreative and had to be redone, as well as being a far cry from what happened to Plague Marines and Blight Lords.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2021/01/29 22:26:10
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Terrifying Doombull
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kodos wrote: H.B.M.C. wrote:
kodos wrote:so people really believed GW won't act like GW and are now angry because GW did exactly what GW is always doing
Because, despite Jidmah's (frankly terrible) examples, GW haven't done something like this before, and people are (correctly) afraid of this bull gak being applied to other armies.
and what is with Wolve Scouts?
Original Models were with Pistol+Knife and Pistol+Power Axe, Pistol+Power Sword and Melter
first Wolve themed plastic ones came with Melter, Power Sword, Power Axe, Bolter, Bolt Pistol, Plasma Pistol, Knife Chainsword, Rocket Launcher, Heavy Bolter (the regular Scout Box with the old SW uprade frame)
the new SW box added Plasma Pistols
and now, we the list onyl allows Bolter, Bolt Pistol+Knife and 1 Special Weapon instead of the heavy weapon
so everyone that thought that just because there is an official model or the bits in the box allow to build it witout doing any conversions, was already proven wrong
but they just don't cared because a niche unit a niche army going backing from
"use the Scouts bits that come with the regular Space Wolves Pack" to "only use what is in the Scout Box"
was nothing to worry about and those who liked Scouts should get along because SW are going to be strong anyway
DG are not the first one, just that most people don't care but there are more people playing DG now because it was a budget army in 8th
Er, you might want to look at the Scout datasheet again.
It has a bunch of 'If Space Woofs' entries.
It gets full access to the special weapons list instead of HB or ML if SW
In addition, one model can have power axe, power sword or plasma pistol, again, if SW
The only thing that's missing from the 8e codex is the Sgt (pack leader) can't sneak in a storm shield anymore. Other than that, they didn't lose squat. Which is exactly the kind of thing that's hacking people off. New paradigm doesn't apply to loyalist marines.
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This message was edited 1 time. Last update was at 2021/01/29 22:33:21
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2021/01/29 23:26:53
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Inquisitorial Keeper of the Xenobanks
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Lord Damocles wrote:
Because GW are charging us for the rules.
Because the vast majority of randos you meet won't be following your house rules.
Because I don't want to have to confusingly counts-as a bunch of my dudes.
Why do you pay them for bad rules made only to increase their profits at your expense?
Randos? Wtf? You game at a nightclub for NPCs?
Nobody wants counts as... which is why we should ignore GW on this and all future bs manipulations.
Wallstreetbets is a community of small investors making big changes by acting together. GW should be similarly vulnerable.
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![[Post New]](/s/i/i.gif) 2021/01/29 23:27:40
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Not as Good as a Minion
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Voss wrote: kodos wrote:
Er, you might want to look at the Scout datasheet again.
It has a bunch of 'If Space Woofs' entries.
It gets full access to the special weapons list instead of HB or ML if SW
In addition, one model can have power axe, power sword or plasma pistol, again, if SW
The only thing that's missing from the 8e codex is the Sgt (pack leader) can't sneak in a storm shield anymore. Other than that, they didn't lose squat. Which is exactly the kind of thing that's hacking people off. New paradigm doesn't apply to loyalist marines.
yep, so the 1 Melter, 2 Power Swords (1 from the unit, 1 from the leader), 1 Plasmapistol 7 model unit that was legal over several editions is illegal now
you also can look at the DG Datasheet, all those options are still there, just not interchangeable as they once were
but I see, Scouts did not lose anything as I just need to remove those 2 models and have a legal 5 model unit now, the same that DG players can do as well
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2021/01/29 23:43:28
Subject: How do you feel about "No Instructions, No Rules" going forward?
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Terrifying Doombull
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Voss wrote: kodos wrote:
Er, you might want to look at the Scout datasheet again.
It has a bunch of 'If Space Woofs' entries.
It gets full access to the special weapons list instead of HB or ML if SW
In addition, one model can have power axe, power sword or plasma pistol, again, if SW
The only thing that's missing from the 8e codex is the Sgt (pack leader) can't sneak in a storm shield anymore. Other than that, they didn't lose squat. Which is exactly the kind of thing that's hacking people off. New paradigm doesn't apply to loyalist marines.
yep, so the 1 Melter, 2 Power Swords (1 from the unit, 1 from the leader), 1 Plasmapistol 7 model unit that was legal over several editions is illegal now
you also can look at the DG Datasheet, all those options are still there, just not interchangeable as they once were
but I see, Scouts did not lose anything as I just need to remove those 2 models and have a legal 5 model unit now, the same that DG players can do as well
2 models? Should be just one.
Sergeant can have any weapon from the melee list- that's fine.
1 model can have a special weapon- thats fine.
1 model can have a power sword, axe, or plasma pistol. So yes, you're out one option here, except.... that was true in the 8e codex as well. _One_ scout could take a power sword, axe OR a plasma pistol.
Same for the index version. No idea what it was like in 7th, and don't care enough to dig out older books, but the 8e and 9e version are nigh identical, except the storm shield.
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This message was edited 2 times. Last update was at 2021/01/29 23:45:08
Efficiency is the highest virtue. |
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